Fleshy
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This article is about the game mechanic. For the Necromancer skill, see Animate Flesh Golem.
Fleshy is a creature trait that indicates that they are susceptible to Bleeding, Disease, and Poison; it also means that they will leave exploitable corpses. Most creatures in the game are fleshy.
Non-fleshy creature types[edit]
These non-fleshy creatures are immune to the conditions listed above and do not leave exploitable corpses:
- Celestial creatures
- Constructs
- Elementals (excluding Roaring Ethers)
- Enchanted armors and weapons (excluding Forgotten Avengers, Forgotten Champions, and some bosses in the Crystal Desert and Perdition Rock)
- Golems (Asuran)
- Ghosts
- Jade constructs
- Jellies
- Minions (excluding Flesh Golems)
- Monoliths
- Nightmares
- Phantoms (excluding Krakens)
- Reed Stalkers (all other plants are considered Fleshy)
- Skeletons (excluding Evil Corpses, Relentless Corpses, and Restless Dead)
- Siege Devourers
- Spirits (are also immune to hexes and all conditions except Burning)
- Titans (however, some Titans are Fleshy)
Notes[edit]
- The following bosses are fleshy, although members of their species are not:
- Eidolons (Nightmare)
- Harn Coldstone (Enchanted)
- Qwytzylkak (Ghost that appears during a Halloween quest)
- The following bosses are non-fleshy, unlike other members of their species: