Skeletal Mage Form
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Skeletal Mage Form
Disguise. You are playing as the Skeletal Mage Polymock piece.
- Concise description
Disguise. You are the Skeletal Mage Piece.
Skillbar[edit]
Icon | Name | Description | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|
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Polymock Backfire | Hex Spell. (15 seconds.) Deals 50 damage every time target foe casts a spell. | ![]() |
2 ![]() |
2 ![]() |
30 ||
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Polymock Block | Enchantment Spell. (2 seconds.) The next enemy spell that targets you fails. | ![]() |
2 ![]() |
¼ ![]() |
12 ||
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Polymock Diversion | Hex Spell. (6 seconds.) The next time target foe uses a skill, that skill takes +4 seconds to recharge. | ![]() |
2 ![]() |
1 ![]() |
10 ||
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Polymock Ether Signet | Signet. Gain 10 Energy if you have 0 Energy. | ![]() |
1 ||||
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Polymock Glyph of Concentration | Glyph. (15 seconds.) Your next spell cannot be interrupted. | ![]() |
1 ![]() |
1 ![]() |
30 ||
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Polymock Glyph of Power | Glyph. Your next spell that targets a foe deals +200 damage if you are below 50% Health. If you are below 25% Health, your next 2 spells are affected. | ![]() |
1 ![]() |
1 ![]() |
10 ||
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Polymock Overload | Spell. Deals 100 damage. Deals 50 more damage if target foe was casting a spell. | ![]() |
1 ![]() |
1 ![]() |
1 ||
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Polymock Power Drain | Spell. Interrupts a spell or glyph. Interruption effect: you gain 3 Energy. | ![]() |
3 ![]() |
¼ ![]() |
20
Notes[edit]
- This disguise is only available to NPC opponents in the Polymock Coliseum.