Talk:Animal companion

From Guild Wars Wiki
Jump to navigationJump to search

Is pet evolution fixed by level 15?[edit]

What I mean is, I wonder if it can still change after that. I've been leveling up all the pets for unlocking tiers the long way (dragging them to every adventure my ranger has been on, to the consternation of friends and PuGs alike), and when starting from level 5, I've always ended up with a hearty pet at level 20. (I generally keep it on heel all the time in order to keep it out of the way, since I favor a bow-based build.) Level 12 playful lions/lionesses went to level 20 hearty (charmed as aggressive in NF, turned in and respawned as playful). But when I started with level 15 elder pets (stolen from various bosses in Fac), regardless of how much or how little fighting I allowed them to do, they remained elder at level 20. At first I thought this was a fluke, but when it happened with all 4 or so species, I have to wonder... (I ended up turning in the level 20 elder result in each case and respawning a level 15 hearty pet to re-level up for the last tier.) On the other hand, perhaps it's just that they had very little time for any evolution to change; spending a lot of time in endgame/HM areas meant it only took a day or two to get each one from level 15 to level 20. 67.248.86.3 11:13, 25 May 2014 (UTC)

I've found that even with a ranged build, it can be useful to have the pet fight, even (especially?) if it isn't strong enough to survive the fight. Specifically, my N/R went to see Rotscale during the first Wayfarer's Reverie event, and with Koss bodyblocking Rotscale, I sent my pet in to attack. The poor thing got squished, but Koss kept Rotscale close enough to the corpse that I could spam Signet of Sorrow on instant recharge, with EVSS to spice things up a bit each time it recharged and my energy was high enough. Cynique (talk) 10:08, 26 May 2014 (UTC)

I have no clue to be honest. I would imagine the 3-10, 11-14, and 15+ be the level breakpoints to trigger the evolution (under perfect conditions, it would be 3, 11, and 15). Why I say that is because I gotten the pet to evolve into an aggressive at level 12 instead of the level 11. However, still achieved Dire evolution at level 15. BB19 (talk) 08:33, 8 December 2024 (UTC)

Given how the chart is presented, I would imagine Dire, Elder, and Hearty be the final evolutions stages. In that instance, a level 1 Elder pet would probably never evolve into a Hearty, Dire, or any of the secondary evolutions... Let alone back to base without a evolution. BB19 (talk) 08:37, 8 December 2024 (UTC)

Unevolvable Presear Strider[edit]

I can confirm the anomaly with Striders not evolving or growing after death leveling in presear. I death leveled using frenzy healsig to increase the speed and damage received, and ended up with a lvl 20 unevolved, short strider. (He's the same size as a lvl 1, has 480 health, zoning and resetting his name did not cause an evolution to display.)

Leveled it in Lakeside County near the Wizard's Folly exit. Guttersnipe (talk) 09:35, 15 August 2015 (UTC)

Same here, playing the game normally. Here's a screenshot. Its health is 20*15+80-30=350, which is the expected health for Aggressive. --Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 12:05, 27 April 2024 (UTC)
Agressive Strider.png

OK...[edit]

Idiot, here... I'm looking to find pets. Everywhere I roam, no pets exist!

Because I am Beast Mastery, EVERYTHING kills me! I think I made a MASSIVE mistake! DOH!!!!

Someone, PLEASE tell me where to find worthy beasts to tame!!! Please?!

Thank you to all who help! --The preceding unsigned comment was added by 104.200.153.77 (talk).

Charmable animal has locations on all of them listed. At the bottom of Animal companion there are links to videos with animal locations. To charm a pet you won't need to assign any points to Beast Mastery. You only need to equip Charm Animal and target a charmable animal. These animals are friendly at first, but will attack as soon as you use the skill on them. Make sure you flag any heroes or henchmen far away from the animal, or they will start attacking it while you charm it. You can use a skill such as Troll Unguent before you start charming, should you be unable to survive for whatever reason. To avoid enemies while charming the animal, draw them away from the animal with a bow or a spear and kill them far away enough to not accidentally kill the animal. I think that's as clear as it's going to get. Good luck! - Infinite - talk 12:05, 19 March 2019 (UTC)

Professions and fingers of chaos[edit]

Currently it might be possible that the pre searing strider and the post one have different professions or mixed professions, and that fingers of chaos affecting them. The two professions being looked into for this is it being warrior and ranger. If anyone else has experienced something similar or has tested this feel free to add your findings. Shade the (talk) 15:16, 22 September 2019 (UTC)

Some thoughts: I wasn't partaking in the Amateur Hour / There Can Be Only One profession research. I wouldn't be surprised if the researches tested for ranger first and when the pet turned out to be one they didn't check with other professions. And only HoB and wolf were checked for being warriors. So it might even be possible that more than the strider/moa bird could have a secondary profession. Or do we know how things were tested back then? Steve1 (talk) 17:53, 22 September 2019 (UTC)

Might be useful as well to help read the skill, to know what to look for; Fingers_of_Chaos.

Pet XP is 100% shared.[edit]

I'm leveling 4 pets on my heroes, and I just got Norgu. The pets were level 12, and Norgu was 18. Norgu is now 20, and the pets are only 13. There is 100% XP sharing going on! 76.181.56.126 05:42, 26 October 2019 (UTC)

It isn't necessarily sharing. They may be gaining XP based on Norgu's level rather than their own. Cynique (talk) 08:11, 26 October 2019 (UTC)
If that were the case, they were being used by level 20 heroes. I don't think a 2 level difference would explain the difference, especially since they required around 5000 less xp to level! 76.181.56.126 16:50, 26 October 2019 (UTC)
my money is on handing in quests/missions with no pets in party

Elder Wolf in pre-Searing[edit]

Trying to get a dire wolf in pre isn't easy. The second (maybe third) attempt I leveled my Wolf to the first evolution level, killing oakhearts with me weaponless to maximize damage given, and letting the charr kill it to minimize damage taken. I managed to make it evolve to aggressive. I kept on doing more charr runs the same way, while killing earth elementals in Green Hills County to maintain a decent ratio. After a few vanguard quests, he turned level 15... and evolved to elder. Since this article says that it's very difficult to level a pet from aggressive to elder in the wild, I wanted to contest this claim. The ratio wasn't great on my pet but it did damage, both against the charr, the vanguard foes and the elementals. I released it since I was expecting a dire one and can't show a screenshot of this, but the text displayed elder. --Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 20:09, 12 May 2024 (UTC)

The easiest way I done to achieve Dire pet is just micromanagement without the character/allies attacking and without any allies as the pet's level up progress seems to have some form of shared xp that gets less with allies involved. BB19 (talk) 08:40, 8 December 2024 (UTC)

AI Behavior & Evolution topic[edit]

Was micromanaging my Roller Beetle to get Dire evolution. I only got two things to say (one with observation and other with a question).

1) Regarding AI behavior with Heel > Attack > Enemy Killed > Guard - This behavior partly contradicts the observation witnessed during micromanagement of a Pet's level 9-12. Anytime I needed to pull enemies to a safer area, I gotten was Heel > Attack > Enemy Killed > Heel. Only instance that it is true to what the Wiki states is if during Attack Phase, you click Guard then back to Attack.

2) Does using enchantments that increase a Pet's damage like Strength of Honor affects how a Pet evolves? Want the Dire evolution to be garenteed and currently at Aggressive evolution achieved at level 12 (level 13 currently?). BB19 (talk) 07:14, 30 November 2024 (UTC)