Talk:Costume Brawl/Archive 2

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We want more of this

its a pvp i really enjoyed, instant action, premade builds - perfectly balanced, strategy and action! I really liked itSpaghetti 16:06, 10 January 2008 (UTC)

not really perfectly balanced, but i guess it will be around as frequent as dragon arena. - Y0_ich_halt Have a look at my page 16:36, 9 January 2008 (UTC)
dragon arena is the only perfectly balanced pvp in the entire game. coincidentally i find it the most fun of any of the minigames. the only thing that matters there is skill and ping. perhaps i'm more of an fps fan than i realized? or maybe i'm just too lazy to keep up w/ regular pvp. --VVong|BA 16:51, 9 January 2008 (UTC)

To keep the game perfecly balanced, you have to shorten the variables, as the dragon arena case-all have the same build, hp etc. But this inevitably makes the game pretty flat, not rly rich in options etc, which by me is borring. Even the FPS games have the different weapons/war tactics to pick that are appropriate for the different type of gamestyles. I expect atleast this from a RPG game, in the other hand, pick up the winning 8 skills out of 3000 when all you have is 30 min free time you want to spend in action, is not the best thing... so the Costume Brawl is a very nice solution for this problem. p.s. see the PVP talk page[1], where i have discussed the pros and cons of the pvp gw system.Spaghetti 16:06, 10 January 2008 (UTC)

Last I remember, Costume Brawlers had about the same hitpoints, with the exeption of HP-adding buffs like Melandru. I could be wrong.- VanguardUser-VanguardAvatar.PNG 16:12, 10 January 2008 (UTC)

add your approval for this kind of PVP here too[2] :) Spaghetti 16:22, 10 January 2008 (UTC)


The idea is that you are a henchman so therefore your builds wouldn't be balanced (All hail Alesia!) --The preceding unsigned comment was added by User:92.0.249.68 (talk).

There's definetly some balance issues... but yeah otherwise it's a great idea! it should have a working to be made permanant~ sorta like a GW Beat-Em-Up... your toons play certain characters with set builds :3! Nikdanbro 06:03, 26 October 2008 (UTC)

Yeah, I'd love to see it (or any similar game) stay permamently in GW. CBrawl is seriously one of the things I await for the whole year, even though it's my second time. I believe it really brings out the best in GW, as in - you have to understand how your build works, the mechanics behind playing different classes, etc. It's not really Build Wars anymore. Balance issues? Yeah, this year's Dervishes seem a bit weak (OTOH last year's D build was awesome), Ritus are really powerful (and technically almost immortal when fighting rangers/warriors/assassins), same goes for Monks (try to beat a 4Mo + 1Rt team - good luck with that, unless they're playing for the first time) and Assassins are really easy to counter (+ that Iron Palm recharge interval... ouch). - 79.139.2.195 17:46, 31 October 2008 (UTC)

Dervish

I think the dervish build needs to be changed around a bit, giving the recent split to Chilling Victory. That disguise has no investment in wind prayers....o.O --User Wandering Traveler Oie User Wandering Traveler Sig2.png Wandering Traveler 22:31, 21 July 2008 (UTC)

I agree wind prayers is an attribute not worth of points invested in it >.<...95.180.43.70 22:13, 13 September 2009 (UTC)

disguise links

does anyone think the names linked under the "disguise" column should link to the actual disguise rather than the character? --VVong|BA 22:12, 31 July 2008 (UTC)

Yes, makes much more sense. :) Biscuits User Biscuits sig.png 22:48, 31 July 2008 (UTC)

Prince Rurik?

I heard a rumor in Lion's Arch that certain story characters were available in this special mode. Characters include Prince Rurik, King Jalis Ironhammer, Shadow, etc. But then again, this is the same place where I heard that they were raising the level cap to 40, so take this with a grain of salt. --68.207.156.253 19:50, 22 October 2008 (UTC)Kaysan Smithee

Halloween 2008

Just to give you all a forewarning and so you can do whatever you feel necessary to prepare the wiki page, the builds used in Costume Brawl are going to be adjusted a little because the skills involved have changed. --Regina Buenaobra User Regina Buenaobra sig.png 16:43, 20 October 2008 (UTC)

While I assume you aren't taking suggestions, I feel obliged to recommend the inclusion of a Devastating Hammer bar for the warrior :P ¬ «Ðêjh» (talk) 00:07, 22 October 2008 (UTC)
Cripslash is leagues easier to play for newbies, and generally better given the style of play (capture points + RA). Doubtful anything other than monk, dervish, and assassin are going to change. Maybe the necro too, since it was incredibly mediocre to begin with. --click moar Mafaraxas 02:10, 22 October 2008 (UTC)
I hope the monk bar doesn't change too much, I'd hate it if it becomes a healer because Costume Brawl would end up just like RA, the teams with at least one monk wins against one that has none.(82.13.177.200 18:22, 22 October 2008 (UTC))
Agreed on that point, 82. The fact that so few healing skills were present meant that people had to kite and shutdown their opponents to survive, which added fun strategic elements. And yeah, cripslash is easier and probably a better choice, I just love hammer warriors :P ¬ «Ðêjh» (talk) 20:35, 22 October 2008 (UTC)

a very important balance issue has come to my attention: on the ranger bar, antidote signet is in slot 7 and troll unguent is in slot 5. when i play ranger i usually have antidote sig/mend touch in slot 5 and troll in slot 7. this issue has devastated any chance the costume brawl had as a balanced, competitive game in the past, so imo you should switch the two skills this year. 71.230.145.170 20:37, 23 October 2008 (UTC)

I wouldn't suggest that troll unguent and antidote signet switch places since that would only help just you, the skills need to be placed in which it's easy for every player. The ranger bar would be best if they moved the last 4 skills in the bar so the 5th skill is Pin down, the 6th is troll unguent, the 7th is antidote signet and the 8th is Natural Stride this is so similar skills such as healing and defensive skills are near each other. The same should happen for the mesmer bar, energy burn and power spike should switch places so energy burn will be next to energy surge and power spike is next to the other 2 interupt skills.(marsc 14:48, 24 October 2008 (UTC))
Just played C/Brawl and I kept my skill bar through 2 games until we lost. A bug? – josəph 19:22, 24 October 2008 (UTC)
not sure i follow. do u mean u kept ur regular character's skillbar? --VVong|BA 19:26, 24 October 2008 (UTC)
Sorry - ignore me - the Rit bar is amazingly similar to one of my builds! I was expecting the bar on the article page and it threw me! It's a CC build not Preservation. – josəph 19:28, 24 October 2008 (UTC)
ic. please update the profession skillbars if u are able. i'm interested in seeing what the new builds are. --VVong|BA 19:29, 24 October 2008 (UTC)
Someone beat me to the rit bar. :) – josəph 19:31, 24 October 2008 (UTC)

i'm very disappointed anet, the ranger is even more differently arranged than usual. also, at the person who said it would only help me and not the majority, see the pvxwiki articles for ranger builds; they use the format i mentioned, so ha


Costume brawl is horrible.


71.230.145.170 21:07, 24 October 2008 (UTC)

Actually, costume brawl is very well done this year. I am very pleased with the fact that any combination of these builds is relatively able to win if played right. Albeit some are a tad more powerful than others (specifically the necro), I think anet made a well balanced, fun game this year that ACTUALLY requires some ability. Don't say it's bad just because you disagree with the people who made it. Think you could do better? 24.176.110.180 06:11, 25 October 2008 (UTC)
Lol, 71, hang on a moment. Are you telling us that the majority of players are so unimaginative that they copy-paste all their builds directly from PvXwiki, without so much as even rearranging the order of the skills? --Mme. Reaper? Pfft. FARMER.Donelle 05:57, 28 October 2008 (UTC)
I seriously hope that was a troll attempt, because yes, most players just paste PvXWiki builds, which really kills the GW fun for me (and is the reason I love Costume Brawl). - 79.139.2.195 17:51, 31 October 2008 (UTC)

Editing Rewards

I am editing the rewards to say 10 or 11 because it is indeed 10 or 11. I got 10 points one match and 11 points on another. Secksy 20:23, 24 October 2008 (UTC)

Thank you to who ever clarified the reward points. Secksy 20:29, 24 October 2008 (UTC)
It's a PvP thing - people like us who have a real life don't understand it right away... lol – josəph 22:52, 24 October 2008 (UTC)
....what?Secksy 00:10, 25 October 2008 (UTC)
I've heard that it's 10 + number of consecutive victories (probably capped somewhere) - any confirmation? FoxBat 00:23, 25 October 2008 (UTC)
There is no cap, I got to 27 consecutive and gained 10 + number of consecutive wins the whole time. Then someone left, so we lost a 4v5. 76.118.214.136 05:00, 25 October 2008 (UTC)
I believe there is a cap, but it's extremely high. We got to 45 wins, and I think we were getting 50 per win since match 39. Not 100% sure, but I at least know it does not cap below 50. ¬ «Ðêjh» (talk) 06:42, 26 October 2008 (UTC)

Bug?

Rit bar has 9 in Communing but no Communing skills. [3]--68.32.187.152 20:27, 24 October 2008 (UTC)

Now that I think about it, those points should be in Spawning... --68.32.187.152 20:36, 24 October 2008 (UTC)
Agreed. It was probably an oversight. Secksy 20:49, 24 October 2008 (UTC)
It's been fixed in the update just now. – josəph 00:04, 25 October 2008 (UTC)

Wording change

Adjusted the wording on the getting trapped part because now when you log out it takes you to the town you used to access it. Secksy 20:58, 24 October 2008 (UTC)

Disguises/skills from last year

The disguises/skills from last year should have its own section and or subpage.

if u care about it, do something about it. if u do it wrong, ppl will help correct it for u. but don't just plead for something and expect it to happen. be bold.--VVong|BA 20:10, 25 October 2008 (UTC)

People resign quickly if they don't seem to be winning?

I must admit that I am really a casual PVE player and haven't done much PVP, so I thought I would pop in and play a bit. My experience was that close games were fought to the bitter end (those were the most fun), but in several games once one side got maybe 5 points ahead, the other side would resign. Is that just the way it's played? I suppose since there is no Guild/Team pride on the line, quitting and trying again is the way to go? RedshirtRicky 22:25, 25 October 2008 (UTC)

It's Random Arena. There's not much fun in that unless you can use your own builds, and in Costume Brawl you can't do that. 10 minutes of misery is way too long when you get lumbered with a bad combination of professions or people that just do their own thing. Having said that, I also have had some good games, but I can understand why people get easily frustrated/resign. – josəph 00:59, 26 October 2008 (UTC)
What Joseph said is true. This is one common feature of random arenas; However, a lot of those same players are also foolish. Due to the way the victory condition is structured in Costume Brawl, it is VERY easy for the winning side to become the losing side and vice versa in a surprisingly short amount of time. I have seen a 4 vs 5 match where the team of 4 won because the team of 5 mobbed up and just chased two players around and around the map while the other two players ran around and capped shrines. Unless you have solid control of the majority of the shrines, or an unassailable lead in points (like, at least 10), it's not over until somebody reaches 20 points. -Zaxares 02:27, 26 October 2008 (UTC)

Who are your favorite CB PvP Profs?

I'd definetly say the Monk and Warrior have very versitile builds. Nikdanbro 06:00, 26 October 2008 (UTC)

The Ritualist has a great build almost the same as my Caretaker's Charge build, great offense and good healing. The Paragon is again the shittiest of them all, no combo with "Go For The Eyes!", Remedy Signet, no blocking, no healing skill, awful combination of shouts, "Never Surrender!" (PvP) is at attribute 9 so it only gives +3 instead of it's +4 regen making no difference at all in battle. I would have much prefer "Stand Your Ground!" in the skill bar than "Fall Back!" which it does changes the tides of combat to your favor.--ShadowFog 15:41, 26 October 2008 (UTC)
Again the Rt is good (except for on Friday, when Spawning Power was 0 by mistake), the N can shut down melee (but sucks vs casters) and R can shut down casters (but sucks vs conditions due to the lack of Mending Touch in the meta version of this build). The E is an old meta (an older version of Shatterstone Gank with a bad skill order layout, as well), the W is a huge improvement from last year, but still easy for casters to shut them down without support, A (a Hidden Caltrops spiker variant) and D (a RA random meta variant) are decent. The three I dislike most are the Mo, Me and P because they have a mishmash of utility skills that are difficult to use (though I agree, Paragon is by far the worst). --Falseprophet 17:32, 26 October 2008 (UTC)

I like playing the Warrior and Assassin the most, but the most versatile award goes to the Monk and Ranger. Both have extremely good survivability, and are fairly difficult to shut down. The Warrior has a good build, but it's extremely susceptible to snares + degen. The Assassin can deal loads of damage, but their survivability isn't so hot. Elementalist, Necromancer, Ritualist and Dervish builds are decent. The Mesmer builds is powerful, but too specific. If they ever get attacked by more than one player at a time they're in trouble.

Like the others here, I think the Paragon build is somewhat sub-par. They can add a lot to a melee team's damage and mobility, but they're quite weak in a group of spellcasters. Being a Paragon, he's also the least ideal character for splitting, making him much less versatile than any of the others. - Zaxares 02:53, 28 October 2008 (UTC)

I love them all, except for Para and Necro (I always hated Necros). Annoying people with my Mesmer is FUN^4 (needs a low lag, though), killing them quickly with my Assa is FUN^3, playing Ritu is a bit boring, but very effective (FUN^1, had 50 wins playing the Rt once, but the whole team was decent), Monks are really fine (smiting is FUN^2, sometimes FUN^3). Rangers are probably FUN^3 - FUN^4, except I got tired of playing that class. Can't say much about Warriors. - 79.139.2.195 18:00, 31 October 2008 (UTC)

Combination

A minicombination of a warrior + ritualist is totally ownage.... Those 2 can get everything down in a matter of seconds. + they are very reliable in selfdefense. --The preceding unsigned comment was added by User:Rupsie (talk).

or just as good, ranger+rit. cripple, and continual damage pays off plus weapon spells do not end ranger's stance. 75.105.209.242 23:54, 28 October 2008 (UTC)
you dont miss when you hit with nightmare weapon.--Simpson man 19:44, 31 October 2008 (UTC)

found another bug

i made a pve ele and went to do some brawl. since i dont know where to report a bug, so i just posted it here. ive noticed that a lvl 3 ele ( with 3 in water magic changed to 14 in water magic because of costume ) doesnt do damage that its supposed to do. im casting shatterstone vs a 60 armor (monk ele mes) and it does 39 damage instead of 94-95. vs other professions its even less damage due to armor. the damage shown in the icons are the same as 14 water magic but its practically doing damage as a 3 att points skill. this bug applies to every other water skill on the bar. is this because of the attribute points limit of a lvl 3 char? the water attunement gives the correct duration tho, this a bit confusing and contradictory but just try it yourself and youll see whats wrong. --The preceding unsigned comment was added by User:77.249.2.40 (talk).

Not a bug, see damage calculation and the damage multiplier table at level. -- Gordon Ecker 01:57, 27 October 2008 (UTC)
Wait, wait... So you mean that lower levelled characters competing in the Costume Brawl will do significantly less damage than their level 20 counterparts, even if they have the same attributes, health and energy? That... is quite a revelation, and may help to explain the vast disparity in my Brawling experience so far. All of my characters are level 20, of course, but it would certainly go a long way to explaining why some matches were absolute pushovers, while others were extremely tight contests. - Zaxares 11:02, 27 October 2008 (UTC)

Never knew that in the three years I've been playing. I laughed so hard when I ran into a level 3 warrior in the match after I read that article. 71.84.240.55 02:51, 28 October 2008 (UTC)

Quitting before the end of the match/brawl...

Is it just me, or does anyone else think there should be a penalty for resigning or leaving the game before it's over? Nothing major; maybe you can't do the brawl for a day or something minor. I understand some people don't know how to play or the team they are on might be losing, but is it fair for those that sincerely try to win to go down with the ship,(or resign as people insist) merely because a few are disgruntled they are losing? I've been on teams where the score was 2-2 and people on my team started to resign because we weren't capping or we weren't killing fast enough. Doesn't this kind of behavior make more people turned off of playing these extra games, because of the high rate of quitters? I'm sure I'm going to get flamed for this post, but it's just an honest opinion. This IS a game, after all, not some real life or death situation. Sometimes you lose, just like life. You DEAL and move on, but not by just giving up. Just my 2 cents; with inflation I'm sure it not worth anything, just an observation. Thank you for your time. :) The preceding unsigned comment was added by 67.142.130.35 (talk • contribs) at 04:31, 27 October 2008 (UTC).

Dishonorable? --TalkRiddle 04:47, 27 October 2008 (UTC)
Dishonorable Combatant System poke | talk 08:07, 27 October 2008 (UTC)

except that **** is broken. sorry but I have quit reporting leechers after several attempts at doing so gives ME the dishonorable. it's hard to convince enough people to report someone, now I only report if i am the breaking point for reporting them and not myself. Roflmaomgz 17:57, 19 October 2009 (UTC)

These builds FAIL

monk -> no healing (WTF) assassin -> chains out of order (WTF) paragon -> just a horrible build all the other builds are meh. whoever designed the builds should be fired. 64.149.24.114 14:10, 27 October 2008 (UTC)

There wasn't supposed to be too much healing, lest people sync and start smiting/rit healballs. Imagine 5 monks/rits with proper healing spells in addition to their signets/CC+some other stuff. That would be scary.Pika Fan 16:09, 27 October 2008 (UTC)
It's still not too easy to kill 5 decent Monks (controlled by players who know what they're doing) - 79.139.2.195 18:07, 31 October 2008 (UTC)
Assassin is not really out of order. But yeah, I prefer the Spider + Twisting fangs + Iron palm + Lotus + Blades, though this may be only possible with Zealous daggers (which I happen to use anyway). 79.139.2.195 18:07, 31 October 2008 (UTC)

No idea what your talking about for the sin build. The para build is mediocre, but one skill (fall back) is exremely powerful in costume brawl. The spear mastery stuff is kinda a waste, and the elite was a horrid choice, but para's can still be very useful in the right team. 71.84.240.55 17:26, 27 October 2008 (UTC)

I love the builds, they are made for a faster gameplay since there are no class that is only focused on healing and only 3 blocking skills you don't get 8 minutes games like you do in RA sometimes where no one dies. Builds are made to be able to do many different things at once (minor healing(Rt P Mo), crippling(A E W R D) disabling(Me R N) and all the builds has damage.--213.100.146.85 09:31, 28 October 2008 (UTC)

Relevant?

If you win a game with a full inventory, you will get the Message "Your inventory is full." message instead of the "You receive 5 Trick-or-treat bags.", and gain no bag.

I'm not sure whether this happened differently last year, but if it didn't, than it actually is a bit irrelevant in my opinion. If it did happen differently last year, than someone add that because this sounds a bit too random. Jair 20:01, 27 October 2008 (UTC)

It needs rewording: "If you win a game with a full inventory, you will gain [ToT bags?]" The square brackets are because it needs confirmation. Do you literally get no bags whatsoever, or do they simply drop on the ground instead of in your inventory? If the former, then this is an important note because it's different from the usual behaviour of such prizes; if the latter, it's still a worthwhile note for those who aren't aware of this behaviour. --Mme. Reaper? Pfft. FARMER.Donelle 05:14, 28 October 2008 (UTC)

Warriors underpowered!

Too much hexes!!

OH SNAP! - Y0_ich_halt User Y0 ich halt sig.png 23:49, 27 October 2008 (UTC)
Lol, so are the paras. Last year's paras were better imo. Halogod35 User Halogod35 Sig.jpg 00:41, 28 October 2008 (UTC)
Still won five times in a row with a five-warrior-team =) (yet still hate'em) Ɲoɕʈɋɽɕɧ 09:44, 28 October 2008 (UTC)

No Death Penalty = No Death Count?

Save for survivors this year? 83.166.175.41 09:41, 28 October 2008 (UTC)

what would it help? you don't get xp anyway. - Y0_ich_halt User Y0 ich halt sig.png 12:56, 28 October 2008 (UTC)
You do get experience, but not enough to put a dent in the title. 66.190.15.232 02:15, 29 October 2008 (UTC)

Kysten Shore

Any one else find it somewhat annoying how easy it is to win by playing defense just on the Center Shrine? --TalkRiddle 13:02, 28 October 2008 (UTC)

I guess it's easy, but then if a team is capable of holding taking and holding the center shrine, they probably had a good chance of winning anyway. I've been in a few fights where both teams made an initial dash for the center, but only one team was able to take it. Some have been close calls, though; in one round my team has holding the center and we were constantly fighting off an onslaught from the other team; we only just managed to win. --Mme. Reaper? Pfft. FARMER.Donelle 22:14, 28 October 2008 (UTC)
If the opposing team guard the middle, what we do is... well ignore them, don't fight them and cap the sides...and well... do nothing until they move. If they start to disperse we move to the middle to conquer it.--ShadowFog 22:20, 28 October 2008 (UTC)
If you can win when you give the other team the imba buffs, it's not because you control the center shrine. The other team is just that much worse. 66.190.15.232 02:14, 29 October 2008 (UTC)
My perception is that when a team gets ahead, usually at the beginning, it's easy to not lose that lead by just holding the center shrine. Either the "central" team has to be really bad or the other team has to be really good in order for any change, unlike the other maps which aren't as rigid concerning the non-extremities. --TalkRiddle 02:46, 29 October 2008 (UTC)
I've found it quite easy to oust anybody trying to camp the center shrine by capping both the Battle Cry and Energy shrines, then massing up for a showdown in the center between your team and theirs. Having both shrines on your side means you have a distinct advantage over the center team in a fight, especially if your team is particularly attacker-heavy. Just ensure that you have all 5 of your team members available, and not try to fight up in a little stream of one's and two's. You just get massacred that way. Always remember the prime rule for Costume Brawl: If you are ever outnumbered, retreat and regroup. - Zaxares 10:28, 29 October 2008 (UTC)
I agree with Zaxares. There seems to be this fascination with the centre. It's two morale, but battle cry and energy are two morale PLUS combat bonus (battle cry alone is worth another player, in my reckoning). Grab the sides, then hit the centre with major advantage. The risk is that the centre group actually goes hunting rather than sitting waiting for the assault, but it should be possible to flee through the bases + teleporters and hit the now-underpowered centre. Nom 12:49, 29 October 2008 (UTC)
the problem is with teams with 3 healers who camp the center shrine then it can be near impossiable to kill them...Lodgeinator 13:18, 29 October 2008 (UTC)
That's unfortunate, but it's part of the risk of any random PvP. You can at least take some comfort in that such heavily defensive teams are likely to lose badly on a map like Plikkup Works, since their lack of offensive power means that they can't split up because they'll never be able to kill anyone that way, and your team can just run around and cap shrines faster than they can. - Zaxares 02:55, 30 October 2008 (UTC)
And you're not going to be more likely to kill them if you try to do it with less energy and a slower attack and recharge rate. Nom 10:00, 30 October 2008 (UTC)

PvE skills?

Why does the event use PvE versions of some skills (WoW, Sig Of Judgment) and PvP versions of some skills (Ancestors rage) ?. It is actually a pvp area, and it makes it rather confusing.

I assumed it was because ANet knew that the PvP versions of some skills were too crappy to have in a "fun" event. :P
But, I suppose the other possibility is because the skills are hard coded to the characters and ANet didn't choose the PvP version for each, or more accurately didn't change the PvE version from last year to the recently created PvP version this year. -- Inspired to ____ 19:03, 30 October 2008 (UTC)
Interestingly, iirc, you still get the "Weapons of Warding has been updated for PvP" message when you come there, but you see the PvE version, so I'm inclined to believe it's due to those skills being overpowered more in specific gimmicks and situations that can never occur in CBs. ¬ «Ðêjh» (talk) 20:11, 30 October 2008 (UTC)
No, that's just because WoW is on your not-CB skill bar. While playing ele, I got the 'Lightning Orb has been updated on your skill bar for PvP', but l-orb is not on the ele skill bar. 129.21.25.176 20:35, 30 October 2008 (UTC)
Tested again, and you're right. I had forgotten about Ancestor's Rage too. ¬ «Ðêjh» (talk) 20:41, 30 October 2008 (UTC)
well they usually nerf skills because some builds become very popular, (SoJ on assassins for example) but if they control what build people are using, why not let them have some of the old functionality? ^^ - Byakko User Page 00:44, 31 October 2008 (UTC)
I hope they use the PvE versions of skills and not PvP.--Bive 00:30, 23 June 2009 (UTC)