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What does it mean for an inscription to be Core? I thought only Nightfall weapons have inscriptions, and several of the "Nightfall" inscriptions corresponds to modifiers that can be found in weapons of other campaigns. -User:PanSola (talk to the File:Follower of Lyssa.png) 13:10, 5 May 2007 (EDT)

I've cleared it up. -- Gordon Ecker 06:44, 9 May 2007 (EDT)
If it is PvP then core should be removed as they are different. - BeX 08:24, 9 May 2007 (EDT)
I think it's a difference between "Accounts that do not have Nightfall still can use it in PvP", vs "Only accounts that have Nightfall can have it (in PvP and PvE)". Gordon's clearing it up made things precise and correct, but still takes thinking to understand what it really means.-User:PanSola (talk to the File:Follower of Lyssa.png) 11:34, 9 May 2007 (EDT)
In the first case, then campaign should just read PvP. In the second case it should just read Nightfall. PvP can be considered a separate campaign, seeing as it is released separately also. Core should mean available to all PvE campaigns. At least, that is how it is used everywhere else. - BeX 00:15, 10 May 2007 (EDT)
Using your terms, it'd remain unclear (to the uninitiated) whether something labeled "Nightfall" is available for PvP or not, since you are considering PvP as "a separate campaign". -User:PanSola (talk to the File:Follower of Lyssa.png) 11:03, 10 May 2007 (EDT)
Using the current terms is incorrect with the definition of core. We are teaching the "uninitiated" an incorrect definition. - BeX 11:11, 10 May 2007 (EDT)
"Within the context of Guild Wars, Core refers to those features which are common to all campaigns". In this particular case, players who only have the Prophecies campaign will have the "Strength and Honor" inscription available for PvP, but they will not have the "Don't Think Twice" inscription available to them. I fail to see how the definition is incorrect. Unclear? perhaps, but your proposal doesn't make things clearer either. -User:PanSola (talk to the File:Follower of Lyssa.png) 13:28, 11 May 2007 (EDT)
If something is available for PvP, then it should be marked as PvP, not core. - BeX 01:34, 12 May 2007 (EDT)
Should all core skills be labeled as "Core and PvP" then (since those skills are available for PvP)? And how do you distinguish things that are only available in PvP for people who have Nightfall campaign, versus things that are available in PvP regardless of whichever campaign people own? -User:PanSola (talk to the File:Follower of Lyssa.png) 04:28, 12 May 2007 (EDT)
This is a confusion we ran into when we were doing the armor - certain art types were labelled as core because they were available with a PvP character, whether or not you had the campaign. Which is what led us to specify PvP as a completely separate parameter. Most of the time PvP gets ignored, or lumped in with core, which shouldn't happen. It's easy enough to be descriptive when saying when things are available for PvP or not, but to say something is core when it should say PvP is misleading. If it were a Nightfall only pvp thing, all you would have to do is say PvP (Nightfall only). I am tired of seeing "Core" being misused - if you are saying that a thing is available to any campaign, but you cant get it in pve, that's a contradiction. PvP is a separate "campaign". - BeX 06:47, 12 May 2007 (EDT)

Reset indent. I don't know how things are done here, but originally on GuildWiki following the release of Factions, only Obsidian, Tyrian, Acalon, and Krytan armors were listed as Core, and they were in fact available in both campaign's PvE (and PvP), so there was no misuse of "Core" with respect to armor, at least originally on GuildWiki. In fact, armor art that were available to Factions-only PvP but not in Factions PvE were not labeled as Core, completely opposite of your claims. The armor articles treat PvP as "exceptions to the rule", not as "a separate campaign". PvP is a completely separate parameter, NOT in the campaign field, because it was not considered as a campaign.

If we go by your logic and consider the use of the term "PvP (Nightfall only)" legit, then that is to say that either the PvP/PvE factoring is a different factoring system than the campaign system, or that campaigns are not mutually exclusive. In both cases ("PvE/PvP is a spearate factoring system" or "campaigns are not mutually exclusive") there's nothing wrong with saying "Core (PvP only)". To say "PvP is a separate campaign" and to say something is "PvP (Nightfall only)" is self-contradictory, since you have rejected the possibility of intersections of PvP with other campaigns. -User:PanSola (talk to the File:Follower of Lyssa.png) 15:38, 13 May 2007 (EDT)

As inscribable items are now available in Factions elite missions should we include a specific Factions mention under Campaign? Factions (Urgoz's Warren and The Deep only). --Evil Geek 22:54, 16 August 2007 (UTC)

>> What about Zaishen Chest? Isnt that always inscribable too?


How about a trivia section since each of these is a reference to pop culture? Example; "To the Pain!" is from the Movie - "The Princess Bride." Sorsscriba 22:05, 28 May 2007 (UTC)

The trivia would end up longer than the article. Adding trivia is a bad idea because most of it would be purely speculation - you can never be sure who is referencing whom. - BeX 06:27, 29 May 2007 (UTC)
while i agree that adding trivia to this article would lengthen it considerably, i think it needs to be noted somehow even if it is speculation. u say u want separate articles for each item in the game, so why don't we create articles for each inscription? that way we can note trivia on its own page. of course, the trivia will still probably be longer than the rest of the article, but so what? --VVong|BA 19:37, 15 June 2007 (UTC)
Having all of the trivia embedded into this single article would quickly make the like too large and unweildy - but I have no objection to the idea of having individual articles for each inscription that could then contain trivia specific to that particular inscription. Those who want to see a summary list can view it in this article, those who want the trivia can view the individual articles. --- Barek (talkcontribs) - 19:43, 15 June 2007 (UTC)
Emily Diehl volunteered to verify some trivia, so if we give her a list, she can tell us which are legit when she has the time. Maybe start Guild Wars Wiki:Projects/Trivia.. - BeX 02:44, 16 June 2007 (UTC)
I would be against even putting verified ones on this list. There are a lot of inscriptions here, making even a list of only the verified ones to be unmanageably big. Better to offload the trivia - which is why I support individual pages. --- Barek (talkcontribs) - 04:31, 16 June 2007 (UTC)
I don't want them on this page either, but I would like to make sure that unverified claims or ridiculous ones are kept off certain articles. - BeX 05:18, 16 June 2007 (UTC)
I think the wiki should document all the information it can about items, and in this case, trivia included. Some of the references are so obvious, such as "I Can See Clearly Now" - clearly, a reference to the song "I Can See Clearly Now": I can see clearly now, the rain is gone, I can see all obstacles in my way. Gone are the dark clouds that had me blind." --Talonz User Talonz sig.gif // 00:28, 17 July 2007 (UTC)
You Could just put anouther Box in the grid for Trivia and just Put like one or two words such as "Cultural Phrase" or "Name of Song" or something like that.--Andyana 11:44, 5 August 2007 (UTC)
This is a special case. Most trivias can be separated, for example, quests names, spell names, etc. But there are no separte articles for inscriptions. Solution? A separate article for Inscription Trivia: Inscription/Trivia Then we add a link like this: Inscription/Trivia#Forget Me Not after each verified entrance, directing to the data about that particual inscription. MithranArkanere 00:26, 30 August 2007 (UTC)
Someone had modified the inscription name to link to the trivia, and I agree with the person that removed it that the name itself should not link to trivia. As a substitute, the link to the full article is currently just at the bottom of the page. As a middle ground between those two solutions, I think it would also work to insert an additional column next to the name that contains the link to the specific entry in the trivia article - that way the name itself is not the link, and the link can go directly to the relevant entry in the trivia article. --- Barek (talkcontribs) - 19:08, 25 September 2007 (UTC)
I don't think Trivia is that important that we have to make a link for each inscription. Also the trivias are such short that it's not that difficult to browse through the list.. poke | talk 19:43, 25 September 2007 (UTC)
The very reason that they are in a seperate article can find its roots in the argument that having them as a single large list attached to this article made it difficult to navigate. If the trivia article were alphabetized, then I could agree that it's not difficult to browse the list - but that's not currently the case. As it stands now, if someone wanted to add a column with links to the specific trivia entry, I would strongly support them in doing that. --- Barek (talkcontribs) - 19:53, 26 September 2007 (UTC)


I notice that currently you can't search for the Inscription by name, example: Strength and Honor and "Strength and Honor" don't exist. While I think that a page dedicated to each inscription is <Will Ferrel>Too... much...</Will Ferrel> I do think that perhaps having all inscription names redirect to this page is a good idea. If people agree, I can help with this as it's a bit of work... - Thulsey User Thulsey good.gif - talk 02:38, 4 June 2007 (UTC)

You certainly won't be told off for making them. --Lemming64 02:40, 4 June 2007 (UTC)
I said disambiguation, but upon reflection it's obvious that redirection is the way to go here... no need for a page to say 'you might be looking for this...' I'll go ahead and create, and if anyone tells me off, I'll send 'em here. ^_^ - Thulsey User Thulsey good.gif - talk 02:53, 4 June 2007 (UTC)

All done. - Thulsey User Thulsey good.gif - talk 04:22, 4 June 2007 (UTC)

Article Overhaul[edit]

I've overhauled the article to correct some errors and omissions ... However, I don't have a PvP toon or free character slot so I couldn't check which inscriptions were or weren't available in PvP weaponset creation, so I had to go by what was in the old article. I'm also unsure of which inscriptions can and can't drop from the elite chests as I have mentioned in the article.

I'm also not sure when or how an article loses "stub" status so I left the warning in place for now. -- pullus Sig talk 01:05, 19 August 2007 (UTC)

condition reduction[edit]

Hey, I am new here (first post, yay!) and hope I have done everything right... to the point: I don't dare to edit the article so I post my suggestion here. After testing it seems like that condition reducing inscription (like for example "I Can See Clearly Now") have to be equipped while the condition is applied to take effect. This is mainly interesting for weapon swapping ... Can anyone confirm my tests here and maybe add a comment on that. Cheers, Timebandit P.s. Wiki rocks --The preceding unsigned comment was added by User:Timebandit (talk).

Weapons that could have an Inscription but don't have one[edit]

Well, in the article is written that it need to be confirmed if HoH chest drops may appear without inscription...well, what i can say is that i already got golden items in NF and EotN that didn't have an inscription slot. happens only very rarely, though. —ZerphatalkThe Improver 11:42, 9 December 2007 (UTC)

Inscription Trader[edit]

Don't you think it would be a good idea to have an Inscription Trader, too, or add it to the Rune Trader? I'm tired of finding a great inscription, selling it, then realizing a week or two later that I want it for a different character and have to search for 3 days to find another one, and the price is twice what I sold it for. I've got 11 char slots, some of which are primarily used for storage, but you can't always save everything you find. I'm not really too worried about the price because I've got plenty of money, but being able to buy inscriptions from a trader would save enormous amounts of hassle and time. - TheStuff07 23:47, 16 December 2007 (UTC)

If they added an Inscription trader, then they would need to add a weapon mod trader too. — Eloc 17:13, 17 December 2007 (UTC)
Yeah, but if the prices were based on supply and demand, it would still be worth it, even for weapon mods, too. - TheStuff07 03:07, 31 December 2007 (UTC)
Prices would definitely plummet as people have the chance to now just go to the Inscription Trader. — Eloc 21:34, 31 December 2007 (UTC)
So, prices plummet. Makes everything cheaper for the people who need to buy upgrades. It would be even better for weapon mods, too, cause I just spent 90k on maxing out just a Warrior's weapon and shield. Prices have gotten ridiculous, and no one who knows how to play will sell it cheaper, and most of the noobs don't get those kinds of upgrades. TheStuff07 08:03, 12 January 2008 (UTC)
Most of the noobs don't even know what weapon mods are. — Eloc 08:47, 12 January 2008 (UTC)
Yeah, true, but I'm not the type of guy to take advantage of noobs. I wouldn't mind spending 3k on a good inscription at a trader, or 8k for a good weapon mod at a trader, but some mods and inscriptions go as high as a Rune of Superior Vigor, and even higher. TheStuff07 21:34, 14 January 2008 (UTC)
this has been an oft requested addition. inscription/mod trader that sells perf and near perf components would be ideal. but anet hasn't said anything that indicates they'll be doing this so i'm pretty sure it's not gonna happen. it'll have to wait until gw2 if ever. --VVong|BA 21:47, 14 January 2008 (UTC)

New Inscription?[edit]

User Kalomeli new inscription.jpg Couldn't find this inscription from this page. :o Too bad that the weapon is from Tyria and the mod unsalvagable. --Kalomeli User Kalomeli sig.png (talk) 16:38, 20 February 2008 (UTC)

I've heard of this inherent mod before, but have never seen one myself. It's a pretty rare one by all accounts, and there is no equivalent inscription. --Valshia 00:27, 21 February 2008 (UTC)
This power-up is referred to as Vampiric strength (at least around here). There is no equivalent inscription. SarielV 20 x 20px 13:41, 2 May 2010 (UTC)
Try selling it and make lots of money. — Eloc 17:03, 21 February 2008 (UTC)

User Zerpha The Improver inherent damage mod not available as inscription.jpg

Look at this, the bow's little brother. I bet those two cryptic mods only appear on gold weapons, as the +5 energy mod does... —ZerphatalkThe Improver 14:50, 13 April 2008 (UTC)
I've still got a Shadow Blade with inherent +14%/-1 (yeah not +15%/-1, weird) in my storage, can provide screens for "research" if needed. Ratys 13:39, 7 June 2008 (UTC)

today i got one dmg +14% energy regeneration -1 aswell. dropped in proph, from a low level boss ( )

I also got a celestial hammer with +15 % dmg and -1 health regen. D: -- 09:08, 3 May 2009 (UTC)

Alright, that means those are presumably found on items without inscription slot...and apparently often come with +14% only...likely just a coincidence, though^^ —ZerphatalkThe Improver 09:45, 3 May 2009 (UTC)
Another one. Dropped from UW chest. [1] Edit : Forgot sign. --Noon 18:23, 2 June 2009 (UTC)

weapon or shield specific[edit]

a lot of inscriptions are weapon or shield specific, yet i see no mention of this?

The section Inscription types mentions this..? poke | talk 17:38, 18 March 2008 (UTC)

Strength and Honor changes?[edit]

Last time I customized my weps the 15^50 (Str. and Honor) mod was turned 10^50, why? Ninjas In The Sky 07:56, 2 April 2008 (UTC)

Either a bug or you used the wrong mod. — Eloc 02:27, 3 April 2008 (UTC)

Strength and Honor Q.[edit]

Does Strength and Honor add 15% to all damage output (I.E. spells) or just 15% to the weapon? --Czar 13:01, 4 April 2008 (UTC)

Weapon. — Eloc 19:45, 4 April 2008 (UTC)

Unidentified Inscription?[edit]

So I was farming with a couple of guys. Then someone from my party found this: User Lefy Piyero INSC.jpg

He said he salvaged a regular white weapon (for materials) and got this weird inscription. So my question is; WTF? --Lefy Piyero 12:41, 24 April 2008 (UTC)

white? 0ô And he is sure he didn't want to say blue? —ZerphatalkThe Improver 12:44, 24 April 2008 (UTC)
He said white item... --Lefy Piyero 12:48, 24 April 2008 (UTC)
That's actually impossible, weapons are only white if they do neither have a damage mod, upgrades, nor any other special features (like several quest items as the 55 cesta). Even if a white item gets an upgrade, it becomes blue. And as items without inscription do not take them, i hardly presume he was talking about an unidentified blue item instead, or possibly noticed another weapon without noticing it. —ZerphatalkThe Improver 12:52, 24 April 2008 (UTC)
Either he really didn't notice it or it's some kind of bug. Either way I never saw anything like it before. If anyone did see something similar... I'd like to know about it. I asked my alliance and they didn't know what the hell I wanted from them >.< --Lefy Piyero 13:00, 24 April 2008 (UTC)
The way to get those are the salvage blue, purple, or gold weapons which aren't identified yet. — Eloc 16:07, 8 May 2008 (UTC)
Hey, speaking of this, one of my guildmates found the same thing... but idk what he salvaged it from. The inscription was called "Any Inscription". And I've tried to salvage from unidentified weapons, all I ever get/have gotten is materials Blessed Spectre 07:12, 8 July 2009 (UTC)

This is quite interesting. I'd like to know... Does this mean you can add it as an inscription to an already identified weapon, and identify it again? Or do you have to use an identification kit on the inscription first to reveal what it is? Power WMElementalist-tango-icon-200.png 17:28, 22 August 2009 (UTC)

I'm pretty sure you'd have to identify the inscription itself first. I assume you're asking to see if you can use it to easily exploit a means to get a high Wisdom title. I'm guess no, but I can't confirm it. My friend has a few, but I'm not going to ask him to risk his collectible items for a confirmation (unided inscriptions cannot be salvaged anymore). 16:38, 2 November 2009 (UTC)
The same happened to me once. It just did when I salvaged an unidentified blue/purple/gold item (does not always happen though. 18:30, 10 January 2010 (UTC)

More... just got one, a "Weapon Inscription", unidentified. Double odd, because it was a STAFF(spellcasting). Needed inventory space and had salled all my whites and blues, so I salled a grape "Briarwood Staff of Deathbane". The deathbane was NOT max, neither was whatever inscription it had. Note that this was an IDENTIFIED item that had 2 mods and I salled for mats. As hinted above, it MAY be possible to put this on a previously IDed item to make it un-IDed. ~~>06.05.12 H2L

Got a weird Inscription..[edit]

It was "Damage +14%" There was no (While in a stance), (while health is above 50%) (while you are hexed) etc... Plainly damage +14%. Any idea what the hell that is? lol And how much it would have been worth? My brother sold it to a Merchant...--The preceding unsigned comment was added by User: (talk).

Was the next line energy -5 or armor -10 while attacking? if not, it would have been extemely valuable--The preceding unsigned comment was added by User: (talk).
Does not exist. Amen. Monte Mac Manannan 00:27, 18 August 2008 (UTC)
Might have not been a weird inscription but rather, one of those weird mods you'll rarely see on tyrian/canthan weapons such as damage+15%, health regeneration: -1. -- 03:29, 18 August 2008 (UTC)

Incorrect Data[edit]

"Any weapon which drops from the Chest of Woe or Underworld Chest is guaranteed to carry an inscription slot and inscription. " is not correct. I saw a non-inscribable gold Obsidian Edge drop from the Chest of Woe. The preceding unsigned comment was added by (talk • contribs) at 06:21, 28 May 2008 (UTC).

You're right. In some rare cases, weapons drop without inscription slot. (This happens seemingly more often to non-inscripable items) Anyways, any normally inscripable item can come without any inherent mod - in general, in this case they don't get "Inscription: None" like crafted weapons, which causes them not to accept inscriptions just like any non-inscripable weapon. —ZerphatalkThe Improver 13:48, 7 June 2008 (UTC)

non inscribeable weapons[edit]

is there a list anywhere that shows all the weapon skins that you cant find a inscribeable version for? i know the ids is one of them. 00:27, 26 October 2008 (UTC)

Item rarity[edit]

Not all inscriptions have the rarity "common". For example, "Life is Pain!" can only be found in golden foci. Ɲoɕʈɋɽɕɧ 09:39, 28 October 2008 (UTC)

The wiki uses the term Rarity to describe the color of an item, not how often it is found. This makes all inscriptions common since they are all blue. --Wyn's Talk page Wyn 09:44, 28 October 2008 (UTC)
Pshaw, what a useless property in this case :/ Ɲoɕʈɋɽɕɧ 09:46, 28 October 2008 (UTC)
I've just received a perfect (+5 Ar, -20hp) "Life is Pain!" from a purple Water Prism.Spax 15:05, 16 April 2011 (UTC)
Purple items can have perfect mods just as gold items can have imperfect ones (unusual, but possible, in both cases).  — Tennessee Ernie Ford (TEF) 16:45, 16 April 2011 (UTC)

HCT Healing on a Divine Favour Staff?[edit]

Is this possible? I've noticed this on Greens I read this article but I'm still not sure. Could someone clear this up plz?


User Smashman2004 Sig.pngSmashman2004talk 01:04, 4 November 2008 (UTC)

Noone every answers my questions... =( User Smashman2004 Sig.pngSmashman2004talk 15:37, 4 November 2008 (UTC)

No.The HCT mods that would be used to make it(inscription) "Aptitude Not Attitude" and an "Adept Staff Head" only apply to spells of the weapons requirement.I'm assuming your looking at This which is noted to not being replicable BlackBlood User BlackBlood Blooddrop.jpg 16:06, 4 November 2008 (UTC)


I was looking more at this. Kepkhet's Refuge. This is noted as replicable in PvE only. I am aware this is Prot but this one: The Scar Eater includes a Healing HCT. This is also replicable in PvE. Maybe more info on List of monk unique items would enlighten me and others..

User Smashman2004 Sig.pngSmashman2004talk 16:39, 4 November 2008 (UTC)

btw. The only reason why Brohn's Staff is not replicable is because it has no HSR but a 33% less bleeding duration... Nothing to do with the HSR.

User Smashman2004 Sig.pngSmashman2004talk 16:42, 4 November 2008 (UTC)

I think I just figured it out... I think its replicable in PvE only from Collectors. So I can't take a plain staff and then apply an inscription on.. Sound right?

User Smashman2004 Sig.pngSmashman2004talk 16:45, 4 November 2008 (UTC)

Such a staff MAY drop in Factions or Prophecies, you get weird mixes there sometimes, but it will be uninscribable and you'll have to be damn lucky. Misery 16:46, 4 November 2008 (UTC)

Ok. each staff has 3 modifier slots (not including the inherent HSR and +10energy


Head:Insightful staff head +5e
Wrapping:Staff wrapping of enchanting
Inscription:"Aptitude Not Attitude or protection" A mod which will ONLY HCT spells of the weapon attribute

Using Mursaat_Staff(Divine Favor) as a comparitive "clean weapon"

Head:Insightful staff head +5e
Wrapping:Staff wrapping of enchanting
Inscription: "Aptitude Not Attitude of Protection" <---That mod doesn't exist

Therefore.Kepkhet's_Refuge Can't be replicated including skin BlackBlood User BlackBlood Blooddrop.jpg 17:35, 4 November 2008 (UTC)

The attributes of Brohns staff for example can't be either as the staff head takes up the slot that would need an "Adept Staff head of HCT Healing Prayers" <--a mod that doesn't exist

Head:Hale staff head
Wrapping:Staff wrapping of fortitude
Inscription:"Fear Cuts Deeper"

Getting something with a decent skin (this skin isn't documented as available from any collector's)like a Tormented Staff,it would be impossible to replicate the mods on either.The mods don't exist or the inherent mod of the green (Brohns drops the inherent HSR for HCT Healing) is screwy.Different collector skins/attributes may work(but it wont be an exact CC of the green))I doubt it but good luck anywayBlackBlood User BlackBlood Blooddrop.jpg 17:51, 4 November 2008 (UTC)

Argh! Use a Protection staff or scepter/focus combo... Granted, this would have to be a high-end wep (Destroyer for example)... You want your spells effected by one attribute and the damage by another. Obviously, you are going to meet the damage req if you want spells effected. 12:33, 30 November 2010 (UTC)

What the heck is going on with the hct slot here? User Dioxin 15-30-20-20.jpg Dioxin 21:29, 28 April 2011 (UTC)

it's normal especially for prophecies. -- 21:38, 28 April 2011 (UTC)
that's my comment and I see it's from factions. --you like that don't you..The Holy Dragons 21:40, 28 April 2011 (UTC)
I got a shield with Healing Prayer +1 - J.P.User J.P. sigicon.pngTalk 13:45, 24 May 2011 (UTC)
Inscriptions always change to the item's attribute when attached, same as mods (i.e an adept's staff head or an "aptitude, not attitude" inscription will always provide 20%HCT fire if attached to a fire staff). But oldschool (not inscribable) weapons and uniques (greens) can have a HCT effect of a different attribute, even from a different proffesion. Same goes for "Master of my domain" inscription for shields, "Forget me not" for focus, wand wrappings of memory, focus cores of aptitude... You can get an oldschool death magic focus with 20%HRT restoration and 20%HCT blood magic i.e. Lhoj 10:29, 20 June 2011 (UTC)

Forget Me Not: what is a range?[edit]

In article the range of chance for this inscription is 15...20%, but now I have 2 such inscriptions with +14% chance (one in focus item, second is salvaged). I suppose that real range for this inscription should be 10-20%, similar to some others, but I don't want to edit the data in table because need to have more statistics before. Has anybody seen the bonus less than 15% for this?--Slavic 18:21, 5 November 2008 (UTC)

I've seen 10% one in the past and found recently a 11%. It's 10-15% on blue items, 15-18% on purples, 19-20% on golds.--YawgYawg 02:31, 8 March 2009 (UTC)

Inscription prices[edit]

Is there nowhere to go to get the going price for inscriptions? The dye trader gives present values of dye and the rune trader the value for runes. It would be wonderful if I knew what the value of all my inscriptions were. Any help?

                             Syn Rize

--The preceding unsigned comment was added by (talk • contribs) at 17/11/08 (UTC).

I check on the GW Guru site, notably this thread in this forum. The wiki doesn't do price checks. --Threid Threid's talk page 03:06, 20 January 2010 (UTC)

Show me the money[edit]

Does anyone know if it is a good idea to salvage this inscription and apply it to an item you want to sell to merchant? I mean, does the extra gold that the inscription adds to the item, make up for the cost of the salvaging? The Masquerader 15:47, 10 January 2009 (UTC)

I think I recently saw a page trying to figure it out.. Not much is known at the moment - perhaps we could start a research page and look at the trends? --User Karasu sig.png Karasu (talk) 16:05, 10 January 2009 (UTC)
Inscription/Research poke | talk 16:09, 10 January 2009 (UTC)

I have an even better question... is this article right, that "Show me the Money" can only add up to 75 gold to the sell price of the item it's set in? Because that makes it pretty damn useless if you ask me; I just sold one to a merchant for 136 gold today. So, why would you add it to an item then sell the item, when it can be worth twice as much by itself?

And the obvious related question: Does the Increased Sale Value remain on the original item after the inscription is salvaged? And if so, what about a second item you put it on? (similar, and more important to me, questions apply to Measure for Measure) Cynique 09:32, 28 October 2010 (UTC)

Acquisition - Charr Salvage Kit[edit]

I think a charr salvage kit is - in essence - the same as a five use esk. So it should be mentioned as a possibility to acquire inscrips, even though they don't drop in pre. It's still possible (haven't tried myself) to get a CSK and get out of pre, into NF, get a drop, identify an inscription, and remove it with the CSK - thoughts? 18:06, 16 January 2009 (UTC)

Of course it would work, but it's such a rare case it's not worth mentioning in the main article.--YawgYawg 02:42, 8 March 2009 (UTC)


Inscription: "Knowing is Half the Battle."[edit]

I have come into possession of one of these inscriptions (perfect) and I find that it has the unusual feature of having a Full Stop as part of the item name and, more importantly, the "Energy +5" Effect is limited by "(while casting)" and not "(while activating skills)" currently shown aginst this Inscription. I either have an extremely unusual item variation that needs to be noted or the WIKI Inscription page needs to be updated with this difference vs. this Inscription! Bearz 20:39, 2 March 2009 (UTC)

First, it's Armor +5, not energy. Second, your variation is probably right, but i wouldn't swear upon it. --JonTheMon 20:47, 2 March 2009 (UTC)
Yes, you are right. It is "Armor +5 (while casting)". Mea culpa for not getting it right first time - but the WIKI still looks to be wrong for this particular Inscription! Bearz 15:29, 3 March 2009 (UTC)

"Riders on the Storm"[edit]

Probably related to The Doors - Riders on the Storm?-- 14:54, 29 March 2009 (UTC)

And I think "Master of my Domain" and "Serenity Now" is from Seinfeld. I know George's father used to say the latter in an episode to try to calm himself down when upset, lol. 20:41, 9 November 2009 (UTC)

Wrong colours, pictures with the correct inscriptions?[edit]

Correct me if I'm wrong, I'm new here and I don't know everything yet, so I don't even dare to change anything in the page, but I thought something was wrong with the pictures/colors of the inscriptions on the page. (only the Bronze and Lilac/yellow though)

I have in my bag an Lilac/yellow inscription which says: "Survival of the Fittest" - Attaches to: Inscribable Focus items And I have a few Bronze inscriptions, among one which says: "Nothing to Fear" - Attaches to: inscribable focus Items or shields. I have checked this at least three times, so i know that that is correct.

But when i checked on the page, I couldnt find my inscriptions in the correct sections. When I looked in the Lilac/yellow section, I found my bronze inscriptions, and when I looked in the bronze section, I found my lilac/yellow inscriptions.

Also, my Lilac/yellow inscription attaches only to focus items, and the page says it attaches to focus items and shields. And with my bronze items it is the other way around, mine attache to focus items and shields, while the site says they only attach to focus items.

So either you see colors differently than I do and what I think is bronze, you call Lilac/yellow. i which case only the pictures corresponding to the colors are wrong.

But I think that that is not the case, I think colors and items are mixed up, so everywhere it says Lilac/yellow and the corresponding picture + background color there actually has to be Bronze + corresponding picture + background color. And the other way around too. The inscriptions themselves are consequently (as far as i can see, since I don't have too many of them) in the wrong section as discribed above.

But offcourse, I also could be wrong, my apologies if I am.

questions about "guided by Fate" inscription[edit]

Does anyone know if "guided by Fate" will boost dmg made by a conjure spell like conjure lightning if you don't have enough req for the weapon? Example: shocking charr bow 15-28 shocking dmg, no points in marksmanship| conjure lightning, doing aprox 23 shocking dmg per hit| have a guided by fate inscription on it, does the guided by fate apply to the dmg made by conjure lightning? 16:19, 28 June 2009 (UTC)

I could be wrong, but I am I pretty sure that mods only affect the base damage of the weapon, and not any other effects. -- 16:51, 28 June 2009 (UTC)

INscription question..[edit]

so, if i have a inscription that says +15% dmg against hexed foes, does that count for spell damage or anything, or just from auto atacking? 05:58, 9 August 2009 (UTC)

It only works on attacks. – Emmett 05:59, 9 August 2009 (UTC)
ahh, kk. was making sure 06:02, 9 August 2009 (UTC)

Secret Inscription?[edit]

I got a gold axe today and I identified it; to my surprise, these were the mods:

I equipped it and...

Sup with that? I'm keeping the axe if anyone wants to see it ig. -- euphoracle | talk 23:09, 28 August 2009 (UTC)

Not secret, interesting to get a double though. -- 23:20, 28 August 2009 (UTC)
Seems there's quite a few weapons with strange inherent qualities. Just one example that comes to mind is a Rit staff I came across that had HSR of Healing Prayers. It makes for finding the perfect weapon that much more exciting. SardaukarUser Sardaukar sig.png 14:56, 30 August 2009 (UTC)
That thing probably would've been worth alot if it gave 2 energy on hit. --Sapphy 11:01, 14 September 2009 (UTC)
I've seen an axe that had Vamp on it twice, gave -2 health degen. 21:19, 22 December 2009 (UTC)
Just had one of those drops with -1 health regen rather than energy, from the UW: Linkeh ~ Yuki Winterchill 23:14, 27 March 2010 (UTC)

Shield with 2 inscriptions[edit]

Today i did got a shield (underworld) with 2 inscriptions, is this rare ? "Sheltered by Faith" & "Riders on the Storm" (both script perfect, r9 tactics 16 armor, cant use a handle on it) If nobody believe me i can eventually provide a screenshoot, but im just wondering how often this can happen Edit : its not inscriptable (underworld drop...)

Inherent + inscription[edit]

"Some weapons have been known to carry their inherent inscription as well as an inscription slot, as a result of exploits or game errors. Such items are extremely rare, as they do not drop, though they do still circulate among players."

Pics plox. NuVII User NuclearVII signature 3.jpg 15:11, 26 November 2009 (UTC)
An extremely small number of weapons in circulation carry an inherent inscription and an inscription slot. Currently, all known exploits or game errors that produced them have been resolved.
Do they mean a +10vX -2wE shield for example? Like every uninscr shield can have? If so, this is incorrect, they still drop (got a +10vDemons -2wS shield a while back). If it means something else, then I'm wrong and ignore this. 18:31, 20 February 2011 (UTC)
An inscription slot means that you can remove and/or replace the inscription. An inherent one cannot be altered. In addition, shields and foci without an inscription slot cannot be upgraded with or salvaged for their mods. Some of the exceptions dropped as recently as last Halloween in the Mausoleum.
More likely, your shield with AR+10 vs Demons and -2 RPD while stanced would fall into the category of an off-hand with two inscriptions, but not as one with both an inscription slot and an inherent inscription. If it is a non-Halloween exception, please let us know if you remember where you found it.  — Tennessee Ernie Ford (TEF) 20:13, 20 February 2011 (UTC)
This is incorrect. There are no items with an inscription slot and an inherent mod except for a few Eye of the North collector/crafter items, like shield and foci from Varr_the_Unlovable. None of the glitched items that exist has an inscription slot. --YawgYawg 07:43, 4 December 2011 (UTC)
Sure they exist. Bigfoot makes them in a shop just north of Seattle, WA and the Loch Ness monster has exclusive international distribution rights. 01:14, 9 December 2011 (UTC)
Someone have a screenshot of one? I think it was possible due to human mistakes during the implementation of insc at the start of nf, the adding of insc weapons to deep/urgoz/fow/uw/hoh, or during the release of eotn as it shares part of the map with proph and codes could mix a little, but never seen one, i mean, is not like programming is piece of cake, so maybe someone forggot to erase a line in the codes and those existed due to that, I think at least the person who added that point should have a screenshot (P.D. dunno how to sign ~Ziatri~) --The preceding unsigned comment was added by (talk) at 22:59, 27 May 2015‎ (UTC).

Health Dependant Inscriptions[edit]

Some inscriptions related to Energy and Damage are activated at < or > 50% health. Does this mean the initial health level that the character starts with at the beginning of a mission or the level of health shown at the start of combat during a mission, which can be a lot lower as a result of previous loss of morale? Or again, as health drops during combat due to damage/health degen? Moebius the Malign 11:44, 1 July 2010 (UTC)

The effect of the inscriptions is continuously updated, so if you have >50% health then take damage that brings you below 50%, you'd lose (for example), the effect of a "Strength and Honor" inscription. Does that answer your question? -- FreedomBoundUser Freedom Bound Sig.png 11:58, 1 July 2010 (UTC)


Add it naabs, its a thing of wiki so it should be here too. Sleep now in the fire is a reference to the song of RATM --The preceding unsigned comment was added by (talk).

There's so much trivia related to the inscriptions that it has its own article. The one you've noted is already present. -- FreedomBoundUser Freedom Bound Sig.png 19:44, 7 July 2010 (UTC)

Master of My Domain[edit]

Does this work with all skills (such as binding rituals) or only spells? -- 07:12, 3 March 2011 (UTC)

Any skill (from the same attribute).  — Tennessee Ernie Ford (TEF) 07:17, 3 March 2011 (UTC)
Doesn't appear to work for Keystone Signet, possibly only works for immediate effect stuff. 15:47, 13 March 2011 (UTC)

What Happens When...[edit]

What happens when you put an inscription on an item without an attribute?

After applying to a weapon with a requirement, the inscription will read:

"Halves skill recharge of x spells(Chance: 20%)" (where x = attribute of requirement)

What happens if there is no requirement? 20:26, 18 May 2011 (UTC)

I can't recall seeing an inscribable item with no requirement, but if there were such a thing, I'd imagine that you'd get a 20% chance of nothing. -- FreedomBoundUser Freedom Bound Sig.png 21:05, 18 May 2011 (UTC)

Noattribinscr.jpg The Black Leech 22:26, 18 May 2011 (UTC)

So, what happens when you use it? -- FreedomBoundUser Freedom Bound Sig.png 23:45, 18 May 2011 (UTC)
See: Talk:Korvald's_Chakram. According to ppl's testing this type of inscription, there's no effect except to the tied attribute. If there is no attribute, my guess is it won't work for untied attribute skills either (technically, it would appear that their attribute is "no attribute" rather than ""). — Tennessee Ernie Ford (TEF) 00:32, 19 May 2011 (UTC)
The discussion on Talk:Korvald's_Chakram is a bunch of fools with their head in the clouds.
I know how the inscription functions, but I just want to know if it recharges an "unseen" attribute of healing, smiting, prot, or divine (since it is a monk weapon)... OR if it does nothing at all 10:25, 24 June 2011 (UTC)
Since the only people to have publicly discussed relevant research results on this wiki are a bunch of fools with their head in the clouds, I'm not sure that you are going to find an answer that you find satisfactory. — Tennessee Ernie Ford (TEF) 16:33, 24 June 2011 (UTC)

The discussion on that page is irrelevant to what I'm even asking... I also find it comical that that discussion even exists, because it is common knowledge that these weapon inscriptions only work while using skills (they are not solely martial weapon inscriptions). People were observing and documenting the attributes menu while wanding? Is that some kind of joke? haha

Anyway... the wand doesn't recharge any monk spells. Since it is an Eternal Flame Wand i think it is safe to say it does nothing, and there is no unseen attribute affected by the item. 09:04, 29 June 2011 (UTC)


ROFL.. Salvaged an inscription "Any Inscription" does anyone have any idea how this might work? Since it's such a novelty, I plan on keeping it for the pure humor. But, if used, would it then make a slot that would accept literally any inscription? -User:Foxfire 08:28, 4 July 2011

Unusual Inscription
Can you share a screenshot? Also: what type of weapon (and where did you find it)? — Tennessee Ernie Ford (TEF) 08:31, 4 July 2011 (UTC)
Talk:Inscription#Unidentified_Inscription.3F same stuff as that - I suspect you had it a while and didn't notice... (Also your signature is broken Foxfire, and needs another small > after it, otherwise everyone else's writing is small.) --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 09:22, 4 July 2011 (UTC)
Sorry for delay.. still learning some things I got it outside Olafstead in Normal mode.. was a blue spellcasting weapon, but wasn't interested in much except for salvage. --Foxfire 09:27, 4 July 2011 (UTC)
Oh! Not at all unusual. You salvaged before you ID'd and came up with a Measure for Measure or Show Me the Money. (Which can be applied to any weapon, hence the header. If you want, go ahead and use expert/sup sal on blue items from eotn/nf and you will come up with this again, along with Martial Weapon and Spellcasting Weapon iirc. (PS the unclosed <small> was my mistake; Foxfire's post was missing a date stamp and I manually added it in @80% size...but left off the whole, this post was made at [time] bit.)Tennessee Ernie Ford (TEF) 16:56, 4 July 2011 (UTC)

"Show Me The Money!"[edit]

It seems that this iscription has been updated sometime in the past few months. It used to carry a base value of 25g and if identified, scaled in value the same as other inscriptions. In the past week, toying with some of the boatload of drops I've accumulated (to free up some inventory space), I am finding that they now are considerably higher value (scaling up from 100g when identified). This being the case, the "Notes" section is in need of updating, as the value of the inscription is more than the increased sale value of the item it is applied to, and as such, it becomes more profitable to sell the inscription alone in all cases where the item has a value of 100g or less. This includes ALL "blue" items, and most "purple" items, as well as most 'gold" items dropped in beginner zones such as Istan. I have updated the "Notes" with a basic edit, and hopefully we can fine tune it once we figure out when the update occurred, and what effects on profitability others have found as a result Gwynna Vive 14:10, 8 April 2013 (UTC)

Inscription is as Inscription does[edit]

They all go in an insription slot, they all belong on one page. Sure, some are for main hand, some are offhand, but, again... inscription. If you split mainhand from offhand what is next? Pages for melee, caster, common, focus/shield, focus only? They are all inscriptions, they belong together, it's even color coded, what else could be better? Sure, ppl still get messed up, but, it's about as organized and concise and useful as it can possibly be. Please, no split. Durp da durp (talk) 21:21, 26 September 2019 (UTC)

I don't think we should repeat information within the same page, so I'd remove that duplicate colorcode table. -- kazerniel (talk) 09:34, 27 September 2019 (UTC)
It's just an idea. Personally, i'd want the color table split so it's just the colors for each section above each section (mainhand/offhand, no need for common, they go on anything). Just so you don't need to scroll up a page to see what the colors for offhands mean. Durp da durp (talk) 21:22, 28 September 2019 (UTC)