Talk:Ranger

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This is not a link to an official fansite, dont click it... User:Twiggie cba to log on

I deleted it. Has no use on Wiki.Jimbob1178 18:16, 20 June 2008 (UTC)

Interrupt section[edit]

" Usually an interrupt Ranger will use Broad Head Arrow or Punishing Shot as their elite in combination with Choking Gas." This isn't necessarily true, so I'm going to remove this from the article and leave it on the talk page. In fact, it's more common for a Ranger to use Practiced Stance with Choking Gas than Broad Head Arrow or Punishing Shot with Choking Gas. Crenel 18:14, 24 April 2007 (EDT)

I use elementalist fire magic spells that do damage over time to enemies around me in conjunction with ranging because the enemies have a tendency to run out of the damage zone. Once they run away they aren't attacking me close up and I can hit them with arrows.24.71.223.149 03:13, 22 June 2007 (UTC)

It's useful to have a few common skill combo suggestions. New ranger players will be looking for this stuff. Alaris 12:39, 22 June 2007 (UTC)

PvP Section?[edit]

Doesnt seem to really be a great deal of information regarding their usage, present or past, anywhere here. If this page is intended to give new players an idea of what their proffesion does should a pvp section not be included on top of their jobs in PvE? 83.104.169.126 23:46, 16 August 2007 (UTC)

It might. Feel free to contribute. -- ab.er.rant sig 01:53, 17 August 2007 (UTC)

Rituals[edit]

Any reason in particular for having it linking to Spirits? I think linking to Nature Rituals (as it was) makes a lot more sense than the way it is now.--Fighterdoken 02:18, 21 November 2007 (UTC)

Forget it, didn't check the last edit, so i guess linking to Rituals does makes more sense than just to nature rituals, given the context :P.--Fighterdoken 18:52, 21 November 2007 (UTC)

Small discrepancy[edit]

I removed some text in the "Secondary Profession" section claiming that Rangers receive an Expertise energy reduction for non-Ranger stances. This information hasn't been correct since the release of Factions, and is refuted further up the page. --71.211.32.172 10:13, 4 December 2007 (UTC)

Interrupt Skills[edit]

I do like Rangers, but the problem is that they'r annoying,this is becoz they interuppt others with interuppting skills, they should be concentrating on setting traps, watching the health of him/her and their pet if they have 1 and aiming good with their bows, they should leave the interuppting to the mesmers, not interuppting and stealing the job for themselves--82.4.232.23 17:07, 17 December 2007 (UTC)

Very close minded. All classes can take up a number of roles and it's not right to say rangers should only be trappers and petmasters. VanguardUser-VanguardAvatar.PNG17:08, 17 December 2007 (UTC)
Besides, they can have very strong interrupts (Broad Head Arrow comes to mind), while at the same time pack some nice damage. Why should they not do something they can do so well? Alaris 17:15, 17 December 2007 (UTC)

Rangers are better interrupters than mesmers because look at the extremely long recast time on the mesmer skills. The shortest recast interrupt has a two second recast time but disables all of your skills for eight seconds and takes ten power which is quite a lot for a mesmer. Take into consideration all of the other interrupts mesmers have and take a closer look at the recast time and you'll see why rangers are better made to interrupt than mesmers. I agree that mesmers should be better interrupters but whoever is designing and balancing these skills for Guild Wars thinks other wise about mesmers doing that job. If anything pets are the biggest waste of slots ever and the trap metagame days of guild wars are currently over with so currently rangers are limited to fulfilling two roles and that is either taking down mage characters at range or being interrupters.Highway Man 01:25, 28 January 2008 (UTC)

Power Return says hai! oh and people can dodge arrows. when i play casters, I fear the mes a lot more than the ranger. forgot to sign, but point is the same. 70.135.104.185 23:48, 28 August 2009 (UTC)

For the sole purpose of interrupting, perhaps Rangers are very good at it. But, there are many different ways to disable an opponent, and that's where Mesmers shine. They can punish casters for their next spell, for their next few actions, or for not doing anything. They can drain their energy more effectively. They can disable an attribute line, or a skill across all players using it, or even all players within a small area. And that's coming from someone who doesn't even play mesmer. -- Alaris_sig Alaris 18:07, 28 January 2008 (UTC)

"all players within a small area" well this isn't true anymore due to nerf of Vor. not that i'm complaining it more or less needed one i guess. and ya forgot empathy.. sins Q_Q.

Head Error[edit]

Looks like a prank more than an error. Could someone fix the Ranger article? It says Wfwafw.--ShadowFog 18:33, 17 December 2007 (UTC)

"I can use a caster against that":Differences[edit]

1. Armor and Weapons properties

NOTE: .AL= Use commonly as Armor Rating. Search for more info. Arch Size: depend if it can pass some certain obstacles. Example if your foe is on lower ground, will the arrow hit your ground first or will the arch be large enough to reach him? Attack Interval: how long does it take for an arrow to exit from your bow. Flight Time: How long an Arrow stays in the air before reaching it's target. All of these is a PvP reference and the below article too.

Like other professions, the Ranger has unique attributes and skills. For gasping amusement, the Ranger has 100 AL against any elemental damage. The only professions that don't deal elemental damage as part of their skill list are Warriors, Paragons, Ritualist, Mesmer and Monks. The Ranger has some skills that deals elemental damage and most skills of the Necromancer deals cold damage. If you are fortunate enough, anyone changing their weapon to deal elemental damage, you will also have 100 AL against them.

A strange combination consist a skill that's very strange in it's use is Greater Conflagration Greater Conflagration, converts all physical damage to fire, mix it with Winter Winter and every ELEMENTAL damage will be cold, before applying this strategy is better to have Frostbound Armor, increasing the AL of the Ranger to 115, even if you don't have the Frostbound Armor, you still have an AL 100 against physical attacks. I can't recommend which type of particular armor to create for PvP since the popular elementalist deals fire damage, some of the Assassin skills deals earth damage, Dervish deals earth and air damage. Build the armor according to your build.

The Ranger's weapon is also unique. There are different bows, each one with different properties. The most noticeable one is the Hornbow, it has 10% armor penetration. Downside is the attack interval, is 2.7 seconds, almost 3 seconds per attack. Like casting a Resurrection Signet everytime. AL - AL(0.1) = NewAL

  • AL Rating Reduction List For The Hornbow
    • 100=>90 (Warriors)
    • 80=>72
    • 70=>63
    • 60=>54

I recommend a search on "bow" and study the difference between each one. The fastest bow is the Shortbow. Lowest Range: 1.0, Attack Interval: 2.0 secs., Flight Time:0.59 seconds. It is fast because of the low fligh time and attack interval. The attack time of bows are very important to one's build. If using Incendiary Arrows Incendiary Arrows, its better to use a Shortbow than a Flatbow for full effect. The Flatbow stays too long in the air, so your target will "stray" the arrow by moving contrary to the arrow movement. The longest range, it's the Longbow and Flatbow. Arrows fire from these bows can be dodge too easily, you can literally see them fly to it's target for a long time. Of course, if these are a headache for you, I can recommend Read the Wind Read the Wind or Favorable Winds Favorable Winds, the skill will ignore the arc size and fly directly to the target. So you can still peg the target from afar, deal extra damage and not be worry if your foe will dodge it.

Before entering the PvP, put all the weapon slots to use. You have four weapons slots for PvP, build a Longbow or Flatbow for targets that are too far (this is good to "break the ice" and gaining ground at the start), for medium range I recommend building a Hornbow but if you want speed instead of power use the Recurve Bow, if the target is too close, gain more speed by using the Shortbow. Don't use vampiric weapons unless you are planing to attack fast. 5 Health gain per each hit and -1 health degen, loosing 2 points of health per second, attack interval of a Shortbow is 2.0 seconds. Results: 1 health per second. Keep in mind that I didn't count any miliseconds that the arrow is in the air.

A good advise for every Ranger. Gain the highest ground as soon as you can. Wiki note: "Projectile weapons inflict more damage when fired at lower foes and less damage when fired at higher foes."--ShadowFog 19:07, 22 December 2007 (UTC)

Rangers seem limited on their choices on spending attribute points.[edit]

As far as I can tell rangers are the only profession where you feel forced to spend attribute points on a particular attribute, that attribute being marksmanship. In all other professions that I've played with you can choose between different weapons (sword vs hammer for warriors) or (domination cane vs inspiration cane for mesmers) and so on. With rangers though all the bows are marksmanship only. This can make it difficult to choose how to build your ranger's skills especially if you want to beef up expertise or beastmastery or even your secondary profession skills but can't because all your attribute points are tied up in marksmanship.

Clearly, you've yet to play an Assassin or Dervish. The Warrior is the only combat class that uses more than one attribute for weapons. Caster classes' requirements for weapons, as I understand, are based on their magical ability to use those magically powered weapons. Rangers, as well as the two aforementioned classes, have only one type of weapon (though a few variations of it). What else could one use for the requirement, Wilderness Survival? Beast Mastery? It's not like a warrior is going to be bringing more than one type of weapon into combat with their attributes for them maxed out. No, warriors specialize. Rangers have the longest ranged weapon (seems pretty obvious of a connotation), and they have the roles for their attributes quite clearly mapped out, just like the other classes. Basically, Marksmanship is another way of saying Bow Mastery. Also, you do realize that one receives up to 200 attribute points as one goes throughout the game, right? Getting an attribute up to 12 levels only takes 97 attribute points. Seems like one may use one other attribute also at 12, two at 9, three at 7, etc. Just check Attribute point#Spending attribute points, and keep in mind that there is not much requirement to keep Marksmanship at 12, unless you have a 12req bow. In which case, I advise you to get a new bow. --Chaiyo Kaldor talk contribs 14:44, 22 March 2008 (UTC)
Besides, Rangers with their expertise are usually known for being very flexible. Look at Touch Necros, Scythe R/D's, Thumpers... I often even run my Ranger as a pure /Rt summoner, as the spirits are cheaper with expertise. -- Alaris_sig Alaris 18:02, 9 April 2008 (UTC)
It is this 'limitation' on spending attribute points that makes rangers so powerful in my opinion. Marksmanship is a very powerful attribute and a very flexible one. If played intelligently, you really don't need to put points in anything else, at least untl after you reach ninth level. I say this from experience. At the moment I have a ranger who has nearly reached ninth level without any skills. That's right, I haven't even taken the primary skill quest. I have no pet. I have no secondary skills. I don't have any healing. I don't have any runes. The only quests I have taken is the Message from a Friend and Gwen's Flute. Marksmanship allows me to do this because it is quick, gives reasonable damage (especially with the bonus bow), and works at a range. It allows me to make intelligent use of the fire imp. I rarely ever take any damage during a battle. Sure, I'm only in Eden (pre-searing Ascalon) at the moment, and sooner or later I will need more skills, but really, with a ranger, everything revolves around the Marksmanship skill and the higher it is, the better. --La Visiteuse 06:45, 17 September 2010 (UTC)

Scythe Rangers[edit]

There is no reason to complain about those builds whatsoever and they are very easy to counter. Rangers are one of the most boring professions in pve and your limited to either playing as a barrage ranger or interrupter and that's it no other options for you (if you want to be accepted in groups). The new scythe ranger offers a new play for rangers for both pvp and pve and at least finally makes the seondary profession useful for a ranger (which keep in mind until the mending touch came out, there was no use ever of a ranger secondary profession). As far as the counters are concern, stop playing the only classes that are useful in pve and start looking into the two most unpopular classes in guild wars which are the mesmer and necromancer (which we all know their uses is only in pvp). Hexes are the most powerful thing against these type of builds just stack insidious parasite, conjure nightmare, and enfeeble and you just ruined their whole entire build right there completely decimated( as you know of the majority of scythe rangers do not carry any type of heals so no troll urgent to worry about). Even the critical assassin scythe build was so easy to counter just remove the enchantments and they were worthless for about eighteen seconds which is enough time for any spike to go through. Stop playing as your typical Searing Flames elementalist or burning arrow ranger and start looking into the mesmer or necromancer profession to significantly destroy this type of build.William Wallace 09:08, 13 April 2008 (UTC)

There was no use for a secondary profession for a ranger? Ever think about the conjure spells? — Eloc 02:06, 14 April 2008 (UTC)

Ever thought about how easy it was to drain rangers who used conjure spells? Expertise does not affect conjure spells whatsoever so remove the first enchantment and remove the second recast of it and you will have a ranger who is out of power and is worthless since the damage from bows is so low it's a joke.William Wallace 19:02, 18 April 2008 (UTC)

Honestly, I totally agree. When sway first became meta the first thing I thought was where the ---- are the anti-melee necros??!! I mean c'mon I've played sway and I'll tell ya'll right now that hexway screws it no matter how good ur expel rit is. People need to stop complaining about scythe rangers. Besides it's the trappers with their spirits that makes sway win anyway nubs. Psychiatric Consultant 21:15, 7 June 2008 (UTC)

You're all funny. Except not the least bit correct. If you don't see how critting for 150 damage, removing enchantments every 8 seconds (nearly for free, and with no actual drawback), snaring and applying deep wound as often as skills recharge... oh, and being immune to linebacking and most adren spikes. Yeah, I guess that's totally balanced.
Hex necros only work if you're running an entire hex build. You don't just throw one into balanced and hope to god it works; guess why it won't? Shitway teams have an expel rit. -Auron 21:19, 7 June 2008 (UTC)
You mean that running a lame build, you can beat a lame build easily? Wow. Lord of all tyria 21:43, 7 June 2008 (UTC)
Exactly :/ -Auron 21:57, 7 June 2008 (UTC)

anybody else notice that this guy thinks scythe rangers suck because they are countered by anti-melee, and that he thinks necros are more popular in pvp than in pve? 68.54.150.61 21:11, 23 June 2008 (UTC)

I'm not saying that sway is balanced Auron..however most of those problems you listed are problems with Dervishes and scythes not specifically with the Sway ranger. Yeah hex builds only work if you are running hexway but so what? Sway is very easy to counter if you kill their spirits. You did mention the one majorly imbalanced thing about them though, the removing an enchantment every eight seconds. Rending touch needs a "rebalance". Also, throwing a hex necro into balanced wouldn't solve the sway problem but considering you can maintain Faintheartedness on three people at a time you could greatly reduce their pressure even with one hex necro. Psychiatric Consultant 14:34, 7 July 2008 (UTC)

This is a joke, right? Because it is all too easy to kill an R/D. Just either: get a spellcaster or b. use a Wild skill. Seriously. Or even better, a warrior spiker use Warrior's Cunning. They call me a hacker sometimes and report me, but I never get banned. Bisurge 00:55, 18 July 2008 (UTC)

Did you really just suggest Warrior's Cunning? I may have not HAed in a while...but...LOL@U 71.127.159.233 02:59, 21 September 2008 (UTC)

Pulling Section[edit]

The second part of the second paragraph is now obsolete. Unless anyone has objections I'll delete it tomorrow (6/21/08).Jimbob1178 18:19, 20 June 2008 (UTC)

I'm not sure what section you're talking about. Can you quote a passage or be more specific? --User Wandering Traveler Oie User Wandering Traveler Sig2.png Wandering Traveler 03:08, 21 September 2008 (UTC)

Why Toucher Link Is Here[edit]

Do you see N/Rt healer in Necro page? Do you see assa caster in sin page? Then why toucher is HERE, in the main page of ranger? It's enough let it lay in the guide page. Just a single gimmicky trick shouldn't put in a main page of a class. I suggest remove it here. --RedTeaCat 05:02, 19 March 2009 (UTC)

I know this is really late, but if we're removing Toucher here, shouldn't we remove 55 from the Monk page? --Aldarik 02:06, 11 October 2009 (UTC)

Rangers = Poor[edit]

Unlike all other classes, Rangers are quite disposable in any position of making money, and if anything they are just fillers of a group. They are not useful in any team farming. They are not useful in any solo farming. They are not good at running. They serve no purpose in this game. So either they should be deleted from the game or ANet needs to hook a brotha' up. Fright01 × 06:18, 9 October 2009 (UTC)

All other classes? Everything but monks and assassins are useless for farming. Try playing the game for fun sometime, I hear it's pretty cool. –Jette
User Jette sophisticated.png
User Jette tophat.png
12:11, 9 October 2009 (UTC)
Wow, trapping anyone? And I think Fright01 is a troll and if not hasn't played a ranger enough to understand their UTILITY. You don't have to be a tank, nuker, or healer to be useful. And before Factions, and Nightfall, Rangers were the running class with all their speed stances with Warriors in a close second.71.234.86.225 20:09, 15 October 2009 (UTC)AceKevin8412
Rangers still find a niche running in some area's of prophecies... MrPaladin talk 20:14, 15 October 2009 (UTC)

I can run a EoN tour, droks run, like everything on my ranger and in pvp i defeat most classes, and for farming....most 600 builds use a ranger. I have 2 words for you:Rangers Pwn 82.95.65.117 17:35, 15 December 2009 (UTC)

All solo farming as we know it is going to die, droks runs mean nothing, and PvP's a stale piece of dog doo doo nowadays. Rangers are about to take the nerf dildo up the anus here pretty soon once the nerf bomb lands by the end of this month [sorry if it sounds inappropriate, but it's the truth "metaphorically" speaking]. Rangers will be left without a penis because Anet's chopping it right off and feeding it to the GvG dogs. Oh well, enjoy! --Ulterion 17:52, 26 January 2010 (UTC)

EoE is not filler dude. Its more powerful than you could possibly immagine. Lacerate and Toxicity take 2 relatively harmless conditions and turn them into this. Splinter barrage is also lots and lots of win. The only reason it isnt used as much as Manly is because 100b stacks with splinter weapon. Also trapping is pretty much useless in any high end farming, pretty sure thats what the IP who started the thread was getting at.--71.193.48.146 18:25, 26 January 2010 (UTC)

Now your Nerf Bomb has fallen....I still easily beat you, whatever you run. Furthermore this "Nerfbomb"has made things like Cripshot even stronger, and for farming....Like the guy above me said splinter barrage=good, furthermore we have the Terra-Famine that prolly wont get hit, the Terrabarrager, Whirling terra farmer and alot of other shiz. Want to fight me in PvP btw? IGN=Elena Windbow and what class is better then ranger in you eyes?82.95.65.117 12:49, 17 February 2010 (UTC)

Ranger + Dervish help?[edit]

Hey there,I am thinking about playing a ranger in guild wars. ( havn't tried one in ages ), and I was imagining a ranger / dervish would work well, as the dervish has various healing skills and random condtition frills. Is this a good idea? Or should I do something more known? Im kind of empty to the ranging scene so any help is needed.

Thanks, 68.115.88.239 01:04, 1 June 2010 (UTC)

This isn't really the place for asking questions, is it? Anyway, in pve (normal mode) you can get away with pretty much anything. In pvp, every ranger build is similar, so you may as well head over to pvx and get it. -- Tha Reckoning 01:08, 1 June 2010 (UTC)

Ranger revamp[edit]

Well, now Mesmers have been updated for PvE, with the use of more AoE skills, now Dervishes have been completly rethought, I wonder if Rangers will someday get the same. Nowadays, regarding PvE, the only real ranger team is barrageway and it's not used a lot. Bow skills only affect one target appart from Barrage and related skills, so there isn't much to do apart from Splinter barrage if you play AoE team. Daze can be applied quite well, but without an Epidemic, it's far longer than a mob's life. Mobs in HM cast far too fast to have them interrupted, in most cases. Traps are not reliable because of disrupting. Well, all in all, there isn't much to do as a Ranger, appart from Barrage or eventually Choking Gas...--InariKettu 08:24, 15 May 2011 (UTC)

Whilst i see where you're coming from i must disagree, in PvE rangers are incredibly useful. Traps are near dead, but that is because of people farming far to much. However personally i like two rangers in my party at all times, one for splinter barrage with ESoH and the other for hard hitting interupts. Interupting in PvE as you said is no easy task but if you join a decent alliance and get an experienced ranger you will see how effective they can be, and i find having no meteor showers and firestorms from terrowebs worth a party slot. Big hint if you play a ranger, after interupting a key spell switch targets. --212.183.128.4 15:19, 8 June 2011 (UTC)

Anything a ranger can do mesmers do 1000x better. User Anvil God AsuraSignature.jpgAnvi God zzz... 16:12, 8 June 2011 (UTC)
Rangers are far better at interupts and condition spreading, but given that 90%+ of rangers that join my party are TERRIBLE, yeah mesmers are a safer bet. Honestly i've not seen a choking gas ranger for ages they all have bad damage builds...--86.133.44.11 17:53, 20 June 2011 (UTC)

Yeah, unless people think they need Daze, it's really difficult to get into a PVE group as a Ranger now days. -Ninjatek 16:17, 12 February 2012 (UTC)

Preparations & Traps[edit]

I think It would help the Profession to see Preparations reconsidered/ rebalanced at least for PvE, Kindle Arrows lasts 24 Sec, Conjure Flame or Frost Lasts 60; and you don't loose the effect if you Barrage. I very much wanted to make 'Choking Gas' work as a counter to the Spark Imp's in Hell's Prec; but my own experience was the skill was not worth the high Energy an Recharge time, for a prep that’s only available for 10 Sec; while Distracting Shot, and Savage shot got the job done better, with no pause for preparation. (Your mileage may vary.)

A Lava Font, to my mind is infinitely more useful than a Flame Trap. I run a R/Ele 95% of the time, and in almost every instance where the Ele and the Ranger have comparable skills, I think the Ele skill out performs the Ranger's, largely because the Ele is not wasting time Preparing while the rest of the team is actually fighting. The Exception of course are Interrupts where the Rangers has better Range and Better Skills than an Ele.

That Said, Personally I find most Preparations and Traps simply too slow for the pace of a typical Group PvE, and only ever take Marksmen's Wager, to power my interrupts, when Playing with my Guild. For Solo play with Hero's I'm pretty Methodical, but still only use other preperations if a very specific Mob presents a specific problem. Like say the Spark Imps, mentioned above. Shorter Prep times and longer durations would help and promote more diversity in Ranger Builds; IMHO. --Blackbirdx61 20:30, 1 May 2012 (UTC)