Talk:Trophy
Naming Convention[edit]
I think Trophy is a good name for that type of item. --Bob 18:04, 20 February 2007 (PST)
- It's the official name (it's in the documentation) and it's used in other MMOs. :) - BeXoR 00:51, 22 February 2007 (EST)
- official name or not it's not a term I've ever heard used in guild wars, only in the manual... I don't think this term is misleading as it's context is generally considered for trophies in PvP for example. It wouldn't be the first thing I'd click on if I were looking for monster drops. --Jamie 13:27, 22 February 2007 (EST)
- We should encourage accuracy and teach people to use the correct term. If you find a name that is used in game (not just by players, but by NPCs and such - which in this case there isnt) then we would use that. In any other case we defer to the manuals (not the prima guides) because they are written by the game developers, and they really should know what they are talking about. If there isn't anything there we are told to pick whatever fits best. There are redirects pointing here for any other terms anyway. - BeXoR 00:34, 24 February 2007 (EST)
- While Trophy isn't my favorite name for these items, as it is the official term, it should be used. Redirects can be created to Trophy from other names that are used. --Rainith 02:45, 24 February 2007 (EST)
- Not 'collectible item' or just 'collectible'? They stack and they're collected by Collectors, which is an official and common term. -- Dashface 20:17, 14 March 2007 (EDT)
- Both those terms are too vague and could be used for the items that you receive from collectors or items that are of limited availability, like items given out in special events. --Rainith 21:31, 14 March 2007 (EDT)
- Wouldn't it be more accurate to use "Championship Trophy"? In the end it comes down to the fact that this is an official term. That takes precedence and other name variations should be redirects. - BeXoR 01:12, 23 March 2007 (EDT)
(resetting indent) I think our best recourse is to get ANet to call them trophies in the item-hover display. :P Eerie Moss 13:30, 10 May 2007 (EDT)
- I've been playing for almost a year. And while I see that this conversation is several months old, I am hard pressed to remember anywhere the word Trophy is used in-game to represent any object I have ever collected. Offical term or not I think it is so misplaced here that the majority of users will be confused. Example: do you drive a CAR or an AUTOMOBILE? Car is the slang word, but its the word we all use... LeFick 20:22, 28 September 2007 (UTC)
Game icons[edit]
Do you guys think that there should be a field in the item templates for in-game icons, since I am supplying renders for the items? Or do you think that would be redundant? --Emily Diehl 15:23, 14 March 2007 (EDT)
- I was kind of wondering what good the renders of the trophies are doing when 90% of the time you don't even see them :S -FireFox File:Firefoxav.png 15:25, 14 March 2007 (EDT)
- Yeah, do you guys think it would be better to have the icons as the primary image, and maybe put the renders somewhere else on the page (like below the main template, or in a separate field in the template)? Some of them are fun, but you don't really see the renders unless you're looking for the item on the ground. --Emily Diehl 15:31, 14 March 2007 (EDT)
- I love the big renders. Some of those inventory icons I could never figure out what they are (although i'm still confused to what a Scythe Snathe really is :) ). But the inventory icons should also be included somewhere (in my opinion). It lets me know what to expect in a trade window if I've never seen the item before. -Smurf 15:45, 14 March 2007 (EDT)
- Could just have an image1, image2 directly in the info box. Split vertical or horizontal. — Gares 15:54, 14 March 2007 (EDT)
- I know what you mean with the snathe. I was capping that render last night and got a good laugh when a coworker looked over my shoulder and was wondering why the heck I was taking a screen cap of it (since it just looks like a big stick). That's when I wondered if it would be beneficial to have both the icon and the render. I was thinking that it may be an idea to just put the render in at the very bottom of the template, possibly under the campaign field. Maybe we could have a dividing color span, with the render underneath? --Emily Diehl 16:04, 14 March 2007 (EDT)
- It would be good if someone could help with the parser stuff so we can have the inventory icon as the main image, and then a render below the box if it's needed. - BeXoR 06:00, 15 March 2007 (EDT)
- I know what you mean with the snathe. I was capping that render last night and got a good laugh when a coworker looked over my shoulder and was wondering why the heck I was taking a screen cap of it (since it just looks like a big stick). That's when I wondered if it would be beneficial to have both the icon and the render. I was thinking that it may be an idea to just put the render in at the very bottom of the template, possibly under the campaign field. Maybe we could have a dividing color span, with the render underneath? --Emily Diehl 16:04, 14 March 2007 (EDT)
- Could just have an image1, image2 directly in the info box. Split vertical or horizontal. — Gares 15:54, 14 March 2007 (EDT)
- I love the big renders. Some of those inventory icons I could never figure out what they are (although i'm still confused to what a Scythe Snathe really is :) ). But the inventory icons should also be included somewhere (in my opinion). It lets me know what to expect in a trade window if I've never seen the item before. -Smurf 15:45, 14 March 2007 (EDT)
- Yeah, do you guys think it would be better to have the icons as the primary image, and maybe put the renders somewhere else on the page (like below the main template, or in a separate field in the template)? Some of them are fun, but you don't really see the renders unless you're looking for the item on the ground. --Emily Diehl 15:31, 14 March 2007 (EDT)
Consistency[edit]
The article Collector still uses the term quartermaster items, instead of trophy, or quest reward trophy. There needs to be some consistency in our categorisation of these items before we start adding too many of them to the wiki. I think that trophies should have sub-categories for quest reward trophies, festival trophies, etc... Its either that or "trophy" must be defined solely as collectable drops specific to certain monsters (e.g. Spider Webs). Just trying to work out in which direction we are going :) --Indecision 23:19, 19 March 2007 (EDT)
- Spider Webs are Salvage items, not Trophies. :P --Rainith 23:36, 19 March 2007 (EDT)
- Poor example, see how confused I'm getting already ;). Would Ebon Spider Legs be better for you? :P --Indecision 23:49, 19 March 2007 (EDT)
- Much better. :) --Rainith 23:51, 19 March 2007 (EDT)
- Poor example, see how confused I'm getting already ;). Would Ebon Spider Legs be better for you? :P --Indecision 23:49, 19 March 2007 (EDT)
I've updated Collector, Item, Non-player character and this page to use the terms: Quest reward trophy, Quest reward collector, Festival trophy and Festival collector. I feel that these terms more adequately describe these sorts of items. Although in factions all quest reward collectors were called Quartermasters, this tradition has not carried through to Nightfall (e.g. Smuggler, Vabbian Trade Official and Secrets Keeper. The lack of an official term is somewhat annoying, so this is my attempt to reconcile the differences. Please feel free to revert/discuss here or on my talk page. --Indecision 21:29, 6 April 2007 (EDT)
- Use in game names where appropriate. - BeXoR 04:02, 7 April 2007 (EDT)
Not sure if this is the best place to ask or not... What's the view on including collector info on the trophy page, or as a separate page? Just noticed that (for example) the Heket Tongue tongue page has 5 collectors for them, but the details of only one collector are on the article page, but then this info is also reproduced on a separate page for that collector. Where should the info on the collector(s) go? --BramStoker 15:50, 19 May 2007 (EDT)
- Information isn't really being reproduced. If you look at the code for the Collectors section for Heket Tongue you'll see it's a transclude of the information on the collector's page, not a copy. Does that make sense? Eerie Moss 16:14, 19 May 2007 (EDT)
- Aha, put it down to being unfamiliar with that feature of wiki :) I guess in that case, the other info can be transcluded as well. Thanks. --BramStoker 16:28, 19 May 2007 (EDT)
Go go main page?[edit]
Hi guys! I think we should get the main page of the trophy page cleaned up and organized. I'm itching to do the renders of the trophies :) --Emily Diehl 20:17, 13 April 2007 (EDT)
- Here's the category: Category:Trophies if you wanna start. Hopefully I didn't forget any. Also I combined some of the images that are the same like Leather Belt, Rawhide Belt, and Worn Belt uses Image:Bandit Belt render.jpg, but feel free to change it. -Smurf 20:32, 13 April 2007 (EDT)
- oh I forgot, the item infobox template won't show the render image now unless you set render = default or the image like I did with the bandit belts. If you are ready to upload the trophy images than I could go do that right now. -Smurf 21:02, 13 April 2007 (EDT)
Farming for trophies[edit]
I have started work on the GuildWiki in adding information about farming for trophies and wondered whether there'd be room for something similar over here. So far I have done Plague Idols and Mantis Pincers. I realise this site is still very much in its infancy and deciding where/how to best implement this would be hard without some practical examples, so would anybody like to suggest a good mature trophy article to try this on? Cheers. Eerie Moss 13:38, 10 May 2007 (EDT)
- Guild Wars Wiki talk:Formatting/Items - you can ask for opinions on adding the section to style and formatting there. - BeX 03:16, 11 May 2007 (EDT)
"Collectable drop": A subcategory?[edit]
Well, i browsed through this talk page, and we seemingly ended up calling the "regular" collectable drops from monsters "trophies".
But the other section of this article talks about "reward trophies".
I think we should split up these "trophies" into two sub-categories:
- "Monster trophies"/"Collectable drop":
- loot from specific monsters
- can be sold for a fixed value
- most often have "regular" collectors that offer weapons or armor
- "Reward trophies":
- rewards for quests or similar achievements
- can't be sold as they normally have no value
- have special collectors
- "quartermasters" that offer merchant items
- hero armorers
- collectors for unique end-game reward weapons
As i am going to reupload every trophy icon with its proper name, add a redirect to the page, and categorize the icons, i need a name for the subcategory. (The main category is Category:Trophy icons)
Maybe Category:Monster trophy icons
or Category:Collectable drop icons
? —ZerphaThe Improver 13:59, 4 May 2008 (UTC)
- Trophy would be the more appropriate term as that is how Anet describes it in the Game Manual (we looked it up one day). But maybe Category:Drop trophies? Not sure anyone would understand the Monster trophy.-- Wynthyst 21:46, 10 May 2008 (UTC)
- I'd rather not use "monster" as well. Also, is it "Collectable" or is it "Collectible"? Both are acceptable I think but we've used both versions in different articles. Maybe we should pick one and mention that we prefer one over the other in the formatting page. -- ab.er.rant 05:20, 12 May 2008 (UTC)
loot scaling[edit]
are trophies affected by loot scaling? - Plohek --The preceding unsigned comment was added by User:89.142.120.223 (talk).
Loot scaling[edit]
does any know is effected or exempt from loot scaling? if not i guess i will figure out some tests to find out. Also if you don't know but want to help how does one test loot scaling properly --The preceding unsigned comment was added by User:Dandan X (talk).
Comprehensive list of uselessness[edit]
Created a list of most of these items (trophies) and their relative uselessness for personal use (wrote a data collection tool for it), if anyone else finds it useful, maybe it should be linked in somewhere? Mirar 10:58, 18 July 2008 (UTC)
- Nice. There was an attempt at doing here using categories previously. Don't know what became of it. There's also a similar list down by Dr.Ishamael (sp?) over at GuildWiki calculating whether it was more profitable to sell a trophy or to exchange it. -- ab.er.rant 14:13, 18 July 2008 (UTC)
Definition of Trophy[edit]
I agree this is a bad term, but if it is going to be used, at least give a proper definition. Currently it is this:
- A trophy (or collectable drop) is a type of item dropped by enemies that can be sold to merchants for gold or traded to certain NPCs (called collectors) for other item rewards. Trophies are only dropped singly by normal foes, while bosses can drop stacks of up to three trophies. See Category:Trophies for details on each trophy.
But what about reward trophies? They don't drop from monsters, they can only be obtained by completing quests or campaigns. And challenge mission rewards don't drop from foes either. I'd just type them as "Hero armor" but that's not my point here. Lacking a proper definition, how can you use the term? At the moment it seems more like "An item gotten in any way for any purpose that is not a weapon, upgrade component or other known item type." Not really solid if you ask me. HeavenMonkey 19:51, 7 April 2009 (UTC)
Support removal of the merge suggestions[edit]
I support Silver Edge's recent removal of the merge requests. Perhaps the definition here can be cleaned-up, but a Trophy is distinct from the others, especially since the arrival of the two Nicks (who primarily request trophies). — Tennessee Ernie Ford (TEF) 18:29, 31 August 2010 (UTC)