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People have edited the other profession articles to follow the caption-free formatting. Smurf: I see that the only way, as far as I know, to keep the caption is to turn the image into a thumbnail. Again, I don't see why you would need a caption to state what such an obvious image is, but then again, all types of people come to the wiki. Also, I tried the previewed the image displaying on the article at full size, which makes it extra-pretty, though may be painful for smaller monitors (I have a 1280x1024). What do you guys think about image size, as well as thumbnail/caption status?File:Esig2.jpg Eldin 08:52, 7 April 2007 (EDT)

Caption is different from alt text. Mouse over the image and it should say what Smurf readded. If the size needs to be changed to 200px that's easy enough. Someone will complain if they don't like it anyway. :P - BeXoR 09:12, 7 April 2007 (EDT)
Very well then. FYI it's not 200px, it's 310px. :P Though most people these days have a resolution of 1024x768 or higher... I sort of visualized in my head (and by in my head I mean in MS paint) how the article would look with the image at full size on a 1024x768 monitor, and it's not that bad, it sort of makes the article sort of cozy, like a blog, with the image aligned on the right and the text like a little blurb on the side. Still, I don't have time to decide what those 640x480 monitor people want. File:Esig2.jpg Eldin 09:22, 7 April 2007 (EDT)
It's 250px. - BeXoR 11:49, 7 April 2007 (EDT)
I meant the full image size. Oh dear! A great war shall ensue over the fate of the images... File:Esig2.jpg Eldin 21:00, 7 April 2007 (EDT)

I changed the warrior article a bit. I added links, like to lists of sword, axe, and hammer skills. I also mentioned about a warrior in pvp, and some things like that. Feel free to chop it up if it's bad. Morrock 17:43, 15 April 2007 (EDT)

As I've been looking through the Professions pages, I've noticed that a lot of people like to switch between capitalizing the profession of a character and leaving the profession title uncapitalized in subsequent mentionings. I couldn't find any mention of a standard for profession naming in the formatting guides, though I may have just not dug deep enough to find it being mentioned; is there any standard that people have been following while writing these articles? I, for one, have been changing all lowercased instances to capitalized (i.e. "warrior" changes to "Warrior"). Besides the last syntax/grammar edit I made, I've left most of the lowercase instances alone until I get some confirmation on what we should be doing. Henry of Navarre 14:49, 23 April 2007 (EDT)

Normal English capitalization is preferred. There is no need to follow in-game capitalization where it does not make sense. As a general rule capitalize only proper nouns (a noun decribing a unique entity, such as a name or a city). GWW:GENFORM - BeX 22:13, 23 April 2007 (EDT)

I wish someone would change the picture to platemail or something ( 17:18, 24 April 2007 (EDT))

To move or not to move[edit]

I am trying to gess whether or not to take the sections on what weapons do and move it to the guide. The guide is a more sensible place for it being a GUIDE and all. But I am only one man, and as such have only one perspective. Care to add yours? Done25 19:43, 29 July 2007 (UTC)

It won't hurt to leave it there; no rules forbid duplication of information. Backsword 19:48, 29 July 2007 (UTC)
I'd say shorten what is here into sort of an explanation on the role of warriors, and then moving the bulk of the details into the guide article. -- sig 00:58, 30 July 2007 (UTC)

Weapon Choice[edit]

Hi, I am just wondering if their is any advantage to using one of the warrior weapons over the others. If not, which do u guys personally prefer and why? --The preceding unsigned comment was added by User:Sgt Pepperz .

Each weapon has it's own advatage. Swords inflicted crippled, bleeding, and deep wounds easily and have a narrow damage range. Axes have a wider damage range (and thus benefit more from critical hits) and have a broader choice of adrenal skills to use. Hammers can knockdown, but require two hands (thus not allowing the extra protection of a shield). In the end it's mostly down to preference. I'm a sword man myself. - User HeWhoIsPale sig.PNG HeWhoIsPale 16:59, 6 August 2007 (UTC)
It's not only down to preference. It's also dependent what build you use and what role your play. -- sig 01:59, 7 August 2007 (UTC)
I myself prefer the Axe. Although it has a wild, wider damage range. This is why I use Axe: Disrupting Chop Disrupting Chop, Cyclone Axe, Penetrating Blow or " Chop. All of them,except Cyclone Axe, it just cost adrenaline and the Penetrating skills have the 20% armor penetration, so I can put skills that cost energy without draining my energy bar so much. Like said, depends what role you will play.--ShadowFog 18:24, 17 December 2007 (UTC)

My personal favorite weapon is the axe for the warrior,it does the best damage, i also mainly like it cause i got an amazing max damage axe for free!! ZZZnoble (~:


the first entry...^.^ —ZerphatalkThe Improver 16:33, 22 January 2008 (UTC)

Neat, except GuildWars isn't an MMORPG. — Eloc 04:44, 23 January 2008 (UTC)
yeah, Anet calls it a "CORPG" afaik. "Cooperative online role-playing game"...hmmm, quite big-headed giving this an seemingly official abbreviation, considering that it's maybe the only CORPG so far. :P —ZerphatalkThe Improver 13:52, 23 January 2008 (UTC)
I thought there was some mention that they're not referring it as CORPG anymore.... or maybe I just recalled something incorrectly. -- User Sig.png 00:56, 25 January 2008 (UTC)
I prefer to call it a SMORPG, ie selectively multiplayer online RPG. The PvE part of it reminds me more of single-player games like BG or NWN (the OC) than any MMO out there. -- Hong 01:01, 25 January 2008 (UTC)
SMORPG sounds like lool Kanijah 12:10, 20 February 2008 (UTC)
I know it's a bit late, but Guild Wars has very little in common with Baldur's Gate, other than the superficial medieval/fantasy RPG elements. The superb story and tactical team-based combat is what made BG 1&2 classics.--SlitherSly 05:14, 6 December 2008 (UTC)
It is too an MMORPG. it's massive, it's multiplayer (you can't play offline), and it's a role playing game. if anything, this game is harder to play by yourself than most other games I have played, in D2 I can play the whole game and do every single thing in it by myself, not so in guild wars, there are some missions and even some quests that force you to play with others. I don't care what A-net WANTS to call it... Roflmaomgz 21:03, 12 November 2009 (UTC)

Warrior hate?[edit]

I've heard alot of peeple talk trash about the warrior, so I have to ask, what do the warrior people say to this? --The preceding unsigned comment was added by User:TGWG (talk).

Stop listening to bad players b.r // talk 03:28, 7 January 2009 (UTC)
You'll find people talking trash about just about every class out there. -- User Sig.png 02:19, 8 January 2009 (UTC)
true. People seam to complain allot about the professions. I personally find warriors to be a valuable asset to my team.--Yozuk 04:35, 12 January 2009 (UTC)
Warriors suck, IW mesmers are better in every way. 15:23, 16 April 2009 (UTC)
Surprise Surprise... an illusion attribute mesmer has some warrior hate... anyone could put up counters to a build... and there is a counter to the counter... so lets just end this to say there are some skills specifically made to be anti melee... and some that the melee's can completly ignore as they knock you down and walk away 17:14, 16 April 2009 (UTC)
Hey mr, how many mesmer tankers have you seen?:O Anyways, did you see any mesmers in pve?
Wow there, don't go abusing mesmers; their mass degen and echoes make them great in PvE. Although I agree Warriors are great in the right hands, the reason they are hated is because there are too many, and too many ussually means there are a lot of people who cannot run the build properly.-- 20:18, 24 August 2009 (UTC)
Rend Enchantments - now you suck. Firoas. talk 19:27, 2 December 2009 (UTC)
Warriors are ftw. Swordsmanship is duh man, man! Kalizar, Lord of War
Swordsmanship is the worst unless you're talking about PvE. And yes, warriors are quite useful to the team. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 03:02, 7 January 2010 (UTC)
That's only because of H00ndred Blaedz. Vili 点 User talk:Vili 03:14, 7 January 2010 (UTC)
Play just about any Game of RA with a war and suddenly you'll know why people complain, I like to play a warrior sometimes, but let's be honest, 99% of the time you will have empathy, blind, weakness, blocking, insidious parasite, faintheartedness, or all of the above... essentially making you useless, the conditions are easily overcome by a good monk with draw conditions. empathy too, but lets be honest no other class has this HUGE HUGE disadvantage. even dervishes can still spread conditions, and hit multiple targets. and sins do enough damage in the short time that these are not on them that it kinda works.. to summarize warriors are kinda underpowered, and could use a slight buff like a buff to strength to reduce chance to be blocked, miss or otherwise lower chance to hit, even if small like 1% per point, would give a huge buff to warriors, they are still viable, but have far too many counters and alot of malices. - 02:56, 1 March 2012 (UTC)
I just hate Warriors that rushes too much without taking care of the aggro and other players. There are many like this. However I also know warriors that do a good job. Including tank. Agaetis RosAssassin 13:47, 20 June 2011 (UTC)

A Warrior should be the best Fighter in the Game- He's a Warrior, not a Mystic, not a Ranger, not a Sin; what he does is Fight; Now personally I think a Sword or Spear should be the Best Weapon in the Game; never heard of the Legion that went into battle Wielding Farm Tools; but rather than Dissing and Nerfing Warriors for being to Vanilla; it would be nice for the Dev’s to remember that Warriors, Knights, Samurai what have you really are; Professional Killers who in most cultures were raised to their Trade from Childhood. Toe to Toe – they should Rule. Ren Hort -- 21:21, 6 June 2012 (UTC)

69.255, stop spamming that. You're obviously not terribly well versed in history if you think that no farming tool has ever been modified into an effective weapon, and you're ignorant of GW lore if you think assassins and dervishes are not every bit the fighters that warriors are.-- 20:42, 11 June 2012 (UTC)

Clean up attribute descriptions[edit]

Seems to me that tactics is not the only attribute with shouts and stances... the commenting is misleading... perhaps a cleanup to help describe the general traits of each weapon (EG Hammer cant use a sheild but is the greatest damage, slower swing... etc etc) and that tactics is a focused anti-melee attribute for yourself and your teammates. Comments? 13:53, 16 April 2009 (UTC)

The attribute descriptions usually mirror what's in the manuals. More detailed descriptions are better off in their respective attribute and weapon pages. -- User Sig.png 14:28, 16 April 2009 (UTC)
Thats fair enough. Tho I would guess this is the description as it was from first release... with everything thru to GWEN they have morphed for all professions... 20:42, 16 April 2009 (UTC)


Anybody else thinks that this is one of the best dances in MMO history?--Bazooka56--

Best dance is the Paragon Collector's Edition dance. Not an opinion, that's a fact. Aldarik 20:42, 6 July 2009 (UTC)
Nope, that honour goes to the male monk, sorry. They obviously have the best dance.
May I direct you to Female Necromancer. How can you argue with Thriller? ~Shard User Shard Sig Icon.png 00:23, 15 July 2009 (UTC)
Looks like you don't have a male ritualist. I always pick up girls in real life with that dance >:D -- 17:29, 19 September 2009 (UTC)
How could you not like the female sin dance. or the female monk dance. flips are awesome. Roflmaomgz 17:04, 4 November 2009 (UTC)

I must say my favorite is male monk, but female dervish is so....twirly.... its interesting to watch--^^ The Wind Sage 02:34, 7 December 2009 (UTC)

Warrior dance is pretty funny one of my favorites wonder how they came up with that dance, ZZZnoble (~= 2 March 2010-- 07:55, 11 April 2010 (UTC)

go behind people and start doing the first part of the warrior dance. Major Pwnage!!!

Class Description[edit]

I remember in the Manual it states the Warrior role as a Tank. But this isnt true anymore right?--Knighthonor 08:11, 12 March 2010 (UTC)

Sure it is. They have high armor and defensive skills, if you're inclined to use them. User Felix Omni Signature.pngelix Omni 08:13, 12 March 2010 (UTC)
Just look at Urgoz or the Deep, a sin tank usually gets torn up there. Sonic Sunday User Da Sonic Sig2.png 03:15, 20 June 2010 (UTC)

Warriors as a tank?! When there are Dervishes and Mesmers?! *Rolls Eyes*. Warriors were intended to be a tank, but because they have less energy that the other "Superior" melee classes, they arent allowed to do anything anymore. Arenanet, please listen to me. WARRIORS NEED A REVAMP!

Warriors are pretty good in PvP but unfortunately most warriors aren't useful in PvE - they "Leeroy", over aggro or pull the enemy into the squishies (low armor bunch). If you're going to get a "Leeroy" you might as well kick the warrior and bring a Minion Master for 10 or so expendable "Leeroys". Doesn't help that Hard Mode monsters often ignore the tank and rush for the squishies - there is no Taunting in GW1 (you need stuff like "None Shall Pass!" or "Coward!" to stop them). So giving HM mobs 10 minions to smash often works better. FWIW, most sins are worse - they charge/"shadow step" into a large mob and promptly explode. A dervish on the other hand 3 hits by default, so spam Splinter Weapon on the dervish and watch mobs vaporize before they kill the dervish or head for the squishies. There are good PvE warriors, but most people aren't good. And even when the warrior does everything right, if the noob sin rushes in, over aggros and flees back with a horde, it's often wipe-time :) 14:18, 6 June 2011 (UTC)

WTB Buff?[edit]

Anyone else notice that Warriors have only 2 large roles in PvE? Raptor Farming & FoWSC ManlySpike. (and now FoWSC is being replaced by mes spike or something similar). This is just retarded. I want my Warrior to be not only usable, but amazing. And a better tank then an friggin sin. [I still love my sin] || DarkMugen 16:53, 24 January 2011 (UTC)

Try an Earth Shaker-Renewing Smash knocklocker with an Infuriating Heat interrupt hero. 17:11, 24 January 2011 (UTC)

The Dervish update removed warriors from FoWSC (See Vow of Strength). The assassin updates have removed warrior from raptor farming. Arenanet, why have you forsaken this class? Oh right, you're too busy making the mesmers in gw2.

With the recent changes to the game, Dervishes can be just as effective in melee as Warriors; Assassins with the right setup can tank better; Warriors are running Ritualist builds just so they can get into parties in DoA! This is absurd! I'm not asking for much, ArenaNet, but I'd really like it if my Warrior had a place in PvE. --Gammastar 20:54, 13 August 2011 (UTC)
Take BackBreaker into RA with the strength req met. Watch what happens. That skill is basically "Petrify target foe" if used properly. Yes I know Hammer Warriors aren't something everyone likes to do, but it does still work. (Btw yes I am for a buff, big time.) Sierra Invenio 07:20, 16 August 2011 (UTC)
But thats not PvE~Gilliam Bluestaff, Legendary Guardian 07:21, 16 August 2011 (UTC)
We're talking PvE? Hundred Blades, Whirlwind attack, infinitely stacking damage, the larger the horde the better. Sierra Invenio 07:23, 16 August 2011 (UTC)
But dervs deal that kind of damage with a single Scythe Attack, more with Vow of Strength ~Gilliam Bluestaff, Legendary Guardian 07:24, 16 August 2011 (UTC)
Ah, but Derv's don't get the damage stack per foe. I challenge you to find a Derv that can kill all the Diessa Lowlands Charr Horde without blocking. (Again, yes I am for a derv nerf.) Sierra Invenio 07:25, 16 August 2011 (UTC) is the first of many. Besides, our head 'balancer' plays the dervish class as his main. ~Gilliam Bluestaff, Legendary Guardian 07:35, 16 August 2011 (UTC)

Ah, but Gaile Gray plays/played a ranger, and have you ever heard of an OP ranger that does NOT involve tons of running away? No. Also, the build you sent could be run by an Ele with minimal difficulty. Also, it's not like there aren't a megaton of Perma Shadowform farming builds that still work. What I find interesting is that an AR 80 class goes down most of the time much easier in 1v1 than the AR 70 dervs against melee. BUT AR 80 warriors kill casters better than AR 70 dervs. Also, notice no one that we know of on the mod team plays a sin as their main, and yet sin's are [sarcasm] "broken beyond repair" and "in desperate need for a nerf" [/sarcasm] Sierra Invenio 07:42, 16 August 2011 (UTC)

Gaile Gray isnt a devteam/gm anymore, and since she went off of that, the ranger class was broken. The sin nerf is only said to be needed by crotchety old people who still think america is about to be attacked by 'filthy commies', and design the school system to 'prepare youngsters for the jobs of the future, working assembly lines'. The build i sent was the first i found, since i dont play a derv. I didnt want to sent hoards of AoG AoB AoM builds. ~Gilliam Bluestaff, Legendary Guardian 07:47, 16 August 2011 (UTC)
Yes yes, I'm aware most dervs have ~godmode available. Haven't seen a derv since the update without a form. Assault Enchants used to have this neat little glitch that'd remove forms, skills, enchants, conditions, basically everything from the target. Ranger's aren't "broken" they are a support class not a frontline. The idea of a ranger frontline seems ridiculous to me at least. Sin's as far as I'm concerned are perfectly balanced with the exception of a few skills, they are designed to kill one thing, very quickly. Sin tanks do need to be nerfed, as again, sin tanks is ridiculous. But then again it seems that any class that can blind or permablock can tank these days. Just saying, seems like there's plenty of work to be done on all 3 melee classes, rather than constantly messing with Mesmer skills and blinding flash. Sierra Invenio 07:54, 16 August 2011 (UTC)
I have a friend who argues that rangers are completely broken because they cannot be used in the more elite areas. Try arguing it with him. Blinding and blocking as a whole needs to be nerfed, because its so gay when you go into 1v1 tournaments, or just into regular pvp, without "LOLOLOLO YOU BLIND NOOB WARRIOR PLAY A DECENT CLASS RATFACE" (i've actually had this shouted at me XD) because warriors are one of the only classes without quality unblockable and condition removal. JUST ANOTHER WAY THEY ARE BROKEN YOU SKILL BALANCERS! maybe if i shout they'll wake up. dervs are immune to conditions when in a form (most common PvP derv...), and are auto-unblockable because they deal AoE damage. Sins can remove thier condits, and easily go unblockable. and another thing that needs to be fixed... Wastrel's Worry. Cast it on a warrior, and the warrior gets killed. We're too adr based to use skills every second. ~Gilliam Bluestaff, Legendary Guardian 08:04, 16 August 2011 (UTC)
W/Mo. Use the 20 energy to use condition removal. O.o" Sin's that can remove conditions? Never seen that. And all the fox series skills are very non pvp friendly as long recharge times, bad. Fox's promise, only way to be guaranteed unblockable for extensive time, which is totally why it is an elite. Not playing the "Mesmer's need a Nerf" game, cause it's like yelling at a lightbulb for blowing. And yes, my former GL also complained about ranger's being broken. Doesn't make it true. Learn to adapt and change to the updates, rather than whining about it endlessly. Also it was a bit rich coming from someone who had EVERY skill on his ranger. Sierra Invenio 08:12, 16 August 2011 (UTC)
if you do that you cant also run hundred blades and whirlwind attack, or the hammer builds, because the no attribute condition removal costs 10 energy and has a long recharge. That still doesnt stop blocks. You can form a whole chain made of unblockable skills, but the warrior unblockables take adrenaline, which you cant get while being blocked. A warrior can become unblockable fo 10 seconds of 60. There are some energy based unblockables, but they cant be run with the condit removal and hundred blades, and they take long enough to recharge that they cannot gain you the adr to give you unblockable adr based attacks. what about for great justice? there isnt enough room on the skillbar to make it work. ~Gilliam Bluestaff, Legendary Guardian 08:20, 16 August 2011 (UTC)

Hundred blades is totally not a PvP Elite. Dismiss Condition requires no prot points to work. At 5 Energy? That's no big deal? For Great Justice in PvP? *sideways look* You can use 3 skills for a sin that are unblockable for a chain, Golden Fox Strike (Requires Enchant) Fox Fangs (10 energy) Nine Tail Strike (looooong recharge for a sin skill). I may have missed one, but you can't make an extended chain fully unblockable without either of the Fox Enchantments. Axe warriors and Hammer warriors WRECK in pvp. I say again, petrify target foe. Also, Zealous Sword and IAS? Might be worth lookin into mate. Sierra Invenio 08:27, 16 August 2011 (UTC)

Zealous sword vs blocking foes means i have even less energy, have you seen a hammer war when blinded or being blocked? Axes? Never seen an axe warrior in the history of my pvping. Only one in PvE, and you know how he got what he has. As Shard put it... Mantra of Wasabi. Increased attack speed always comes with a large nerf for a warrior (movespeed, taking double damage, dealing less damage), and tends not to be worth it. I havent played a sin for long enough to argue it with you properly. ~Gilliam Bluestaff, Legendary Guardian 08:31, 16 August 2011 (UTC)
  • Sighs* Coulda sworn anyone who's played a melee class knows that blind's wreck everyone equally. Choking Gas is the only skill I know of that works when it misses. See Tiger Stance for an IAS that has no draw back. Strength Req. Also I'm very certain a warrior does not HAVE to pick one of the 3 weapons and stick to it all the time. I've used all 3, and know all 3 have different purposes. There are 2 sin skills that really are game changing IMO: Critical Defenses (never ending permablock) and Temple Strike (Blind AND Dazed?! Target whatever is rendered useless for next while.) As for the Mantra of Wasabi, lol. Not everyone does that. Sierra Invenio 08:43, 16 August 2011 (UTC)
blind doesnt wreck dervs (almost always in a form, so immune to conditions), blind doesnt wreck casters. Rangers have many condit removals. Many skills cant miss, or they have a 'if miss then 'worse effect'.' A warrior does need to pick one of the three weapons every time they leave te city, and usually rerune thier armour for whichever they pick, so it tends to mean you take one and one alone. Also, just to bring the complaints about the classes full circle, Paragons are only imbagons nowadays, Rits are just SoS/Heal, WAIL OF DOOM. Now, onto serious buisness. The warriors are nerfed frequently, while the truly op classes... Mesmer, Derv... recieve boosts. Why is this arenanet?~Gilliam Bluestaff, Legendary Guardian 08:50, 16 August 2011 (UTC)
Somewhat relevant:Lrn2play, also: "Never seen an axe warrior in the history of my pvping" lol. PS: Dear Sierra, here is a proverb you might've heard of but forgotten: "baddies will always be baddies". ZencowUser Ox rider Sig.png 10:03, 16 August 2011 (UTC)
Yeah, needing to have three headpieces is such a huge and costly disadvantage. 17:33, 16 August 2011 (UTC)
Blind doesn't wreck Melandru Dervs, which are really rare for a reason unknown to me. I recently 1v1'ed a AoG Derv, Jagged Strike, Temple strike, lol at his constantly being knocked down by standard attacks. Rits are never seen in any of the pvp I do at least (JQ/FA/RA/very rare CA) Axe warriors, not in lower level pvp when hammers are better for 4v4 IMO. 8v8 pvp is a totally different story. Paragon's are always Imbagons, something that annoys me to no end, I am very aware it is effective, but there simply must be other options, mainly since Save Yourselves is only available at Level 20. Wail Of Doom, I don't really know where I stand on that skill. I find everyone who doesn't use it hates it and everyone who does loves it. Ox Rider I'm not sure who to apply the proverb to to be honest. Mesmer's do have one really large flaw that I've seen mainly in JQ, Fast Casting 12 bots that follow monks around and spam cry of frustration whenever a skill with a casting time is used. (Btw I use a 40/40 set to get around this, mostly works.) But its not like all bots aren't terrible in pvp, Necro Bombers can be tricked into attacking the player rather than the quarry very easily and it's very amusing. However, bots are not an issue of game balancing, its an issue of no one reporting it and Anet not getting to swing their incredibly flashy ban hammer. Also, my warrior uses a Hammer and an Sword/Shield and has an axe build in the prototyping stage, I will be working my armor around this modular idea. Also, it isn't like 3 AR 80 non-elite armors are expensive. Sierra Invenio 17:46, 16 August 2011 (UTC)
But to get three non-elite armours costs the same as to get 1 standard-elite armour (as in... not Kurz/Lux, Vabbian, Obby). That alone is an extreme disadvantage. ~Gilliam Bluestaff, Legendary Guardian 19:51, 16 August 2011 (UTC)
You mean people actually play with Warrior helmets on? This is a revelation to me. 19:53, 16 August 2011 (UTC)

Rune armor better. Sierra Invenio 20:01, 16 August 2011 (UTC)

But you need dfferent types of runes when you run a hammer than a sword, for example, because you'd need Stonefist Insignias, and you need a different set for tanking because you'd need more armour runes, and a different set if you switch from str to tactics, simply for the change of str and tactics... ~Gilliam Bluestaff, Legendary Guardian 20:03, 16 August 2011 (UTC)
Not really. Weapon Attribute helm, many health runes, and whatever insignia, usually Survivor or Radiant (oh my god raising max energy, mind, blown.) Sierra Invenio 20:05, 16 August 2011 (UTC)
(edit conflict) Primary Warriors don't use Tactics because it's bad. Put Stonefist on gauntlets and Sentinel's on everything else. Buy a headpiece for hammers and axes and rune them appropriately, because higher attributes means more crits and that's sexy. Swords are bad and have always been bad, so you don't need one of those. Strength rune goes somewhere, vigor rune goes somewhere, and then you have two free rune slots for...I dunno...vitae and clarity to reduce blind or something. Easy. 20:08, 16 August 2011 (UTC)
^Right there. Swords for PvE, new headpiece again, unless your warrior has one of the big 3 armors, no big deal for costs. Sierra Invenio 20:11, 16 August 2011 (UTC)
I have to agree with the sentiment of the original poster here. I was just thinking to myself, I would love to play either of my two warriors more, one is delegated to looking fancy, and the other is delegated to running ( which i hear is done better by every other class now.. ) The fact is .. Dervs are OP.. Sins are -still- OP... these are the big hitter melee chars anymore, but the big thing about them is not only are they viable in pve, but they are excruciatingly good in pvp ( especially since the most recent derv buff) So I wonder, when are warriors going to get a buff that makes them a viable character again. Has A-Net and GW-Dev completely forgot about the warrior? I would be happy to just see a few skills improved, maybe make it more viable to use war in pvp.. Especially things like JQ, FA, and AB.. Just a thought.. On another note.. I saw someone complaining about rangers.. Rangers are IMHO, the most balanced class in this game, they are a great class, and one that can easily fit the job as John Everyman .. Or Man-at-arms. They ... just work... Drkvamp 04:58, 10 February 2012 (UTC)
The war is well balanced in PvP, he has the best KD options, best spike support as axe caller. Most skills are balanced in my opinion. some leet skills are quite crap but thats all... only tactics is crap for war in imho, also sword is very unflexible without conjure. --Kali Shin Shivara 05:23, 10 February 2012 (UTC)