User talk:Falconeye/Archive01

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P.A.R.C.S. - All Things Active[edit]

Disclaimer: All Rights Reserved within their respective parties.
-Goals- (please add any missing goals)
Urgent Objective
- Standardize Active System (almost complete!)
A) Binding Rituals (75% complete)
B) Particular Skills That Target or Directly Affect Rituals (75% complete)
C) Weapon & Item Spells, and skills related to them (75% complete)
D) All Other Skills, and those affected by spirits in general (25% complete)
- Unified Formatting (I believe we should go -Concise-, but thats my opinion)
Mid-term Objective
- Generate innovative ideas and user feedback from friends/guildies, wiki-users & elite-players...
whether playing as rits, party'ed to them, or caught on the recieving end.
Long-term Objective
- To hopefully create a finished product & 100-page essay detailing ins-n-outs of A.R.C.S.
- To obtain 10,000 signatures of like mined guildies. We need to convince them that...
A) This has a real shot of happening.
B) The Active Ritual Campaign System is -Superior- to current version.
- To convince Izzy and the good folks of Anet to seriously take A.R.C.S. into consideration.
- To hopefully be recognized/rewarded for our efforts by being given free GW2 accounts.
(Lancy they're not going to pay their customers ^_^)

Standardizing Active System[edit]

25 Binding Rituals
Attack Spirits         Shutdown Spirits       Support Spirits        'Pop' Spirits          Utility Spirits
Pain                   Soothing               Union                  Agony                  Recovery
Bloodsong              Dissonance             Soul Twisting (Elite)  Destruction            Empowerment
Anquish                Disenchantment         Shelter                Life                   Earthbind
Doom                   Shadowsong             Recuperation           Lamentation            Restoration
Gaze of Fury           Wanderlust (Elite)     Displacement           Rejuvenation           Preservation (Elite)
-Spawning Power Synergy- (Ive done the numbers; however, please add/adjust list if changes are needed)
-- For every 3 ranks in Spawning Power, [Spirit's Name] lasts X second(s). --
-Spirit Levels-                             Recharge   Duration      Spawning Rank Lifespan   SR's Effects
1...5...6   - Laughable HM Survival         30 sec     dies 25 sec   SP 3 rank = 10 sec       Neglegible
1...8...10  - Average For Support Spirits   25 sec     dies 20 sec   SP 3 rank = 5 sec        Minimal
1...10...12 - Average For Attack Spirits    20 sec     dies 15 sec   SP 3 rank = 3 sec        Moderate
1...13...16 - Stronger Then Normal          15 sec     dies 12 sec   SP 3 rank = 2 sec        Potent
3...21...25 - Tough as Flesh Golem          12 sec     dies 10 sec   SP 3 rank = 1 sec        Dramatic
                                            10 sec     dies 9 sec 
                                            8  sec     dies 6  sec
 -3-Types of Binding Rituals-     -Passive/Failed Concepts-     -Active/Balanced Concepts-
The 'Chained' Aliens             Nearby & Area Range           (SR) Soul Reaping/Spirit Range -=or=-(ES) Eartshot Range
The 'Totem' Lords                Killing off Spirits           All Spirits cannot directly benefit from or affect each other.
And 'Popper' Spirits                                           All Spirits effects non-spirits
                                 +30 sec recharge sucks        Spirits -YOU- Control -=or=- (ES) Eartshot Range
                                 5 sec activation sucks        Static duration (6, 8, 10, 12, 15, 18, 21, 24, 30)
  • After +2 years of playing, we both can agree on most of these.
  • I have always treated Binding Rituals as 5 seperate types; with Nature Rituals being the 6th type.
  • Did you know that Soul Reaping & Spirits share the same range?
Standardizing Weapon Spells
Energy   Casting   Recharge   Duration   Triggers
5        1         3          3          1
10       1/4       5          5-20       3
                   8          8          5
                   10         10         
                   12         12
                   15         15-45
                   20         20
                   25

Of Binding Spells[edit]

This is only a generalized rough-sketch and is not finalized. As are Assassin's Daggers are devided into Lead-Attacks, Off-Hand Attacks, Dual-Attacks & Follow-Up Attacks... so too are Binding Spells. And yes, part of my plan is to deliberately berid this profession of as many enchantments/hexes as possible (except Painful Bond) then rebalanced it from that perspective; in my mind Rits have next to nothing in common with core professions in that category. However, they are still classifed as spells for balance purposes and ease of skill descriptions.

Weapon Binds
Same as before, except most of these are offensive/active oriented.
Dulled Weapon - Binding Weapon Spell. For 5...17...20 seconds, target hexed foe and all nearby foes cannot achieve a critical.
Weapon of Aggression - Binding Weapon Spell. (5...13...15 seconds.) You attack 25% faster.
Weapon of Warding - Binding Weapon Spell. For 5...9...10 seconds, target ally has a Weapon of Warding that grants target ally +2...4...4 Health regeneration and a 50% chance to block.
Vengeful Weapon - Binding Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...51...60 Health from that foe.
Spirit Light Weapon - Binding Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a Spirit.
Weapon of Remedy - Elite Binding Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 Condition.
Sundering Weapon - Binding Weapon Spell. For 4...9...10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17...20 seconds.
Guided Weapon - Binding Weapon Spell. For 5...10...11 seconds, target ally's attacks cannot be blocked.
Brutal Weapon - Binding Weapon Spell. Give target ally a Brutal Weapon for 15...39...45 seconds. The bearer's weapon strikes for +5...13...15 damage as long as the bearer is under no Enchantments.
Weapon of Fury - Elite Binding Weapon Spell. For 5...17...20 seconds, target ally gains 5...41...50% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
Weapon of Aggression - Binding Weapon Spell. For 5...13...15 seconds, you attack 25% faster.
Warmonger's Weapon - Binding Weapon Spell. For 5...13...15 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.
Wailing Weapon - Binding Weapon Spell. For 5...10...11 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
Splinter Weapon - Binding Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...41...50 damage to up to 3 adjacent foes.
Nightmare Weapon - Binding Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health.
Wielder's Zeal - Binding Weapon Spell. For 10...26...30 seconds, whenever you cast a weapon Spell on an ally, you gain 1...4...5 Energy.
Weapon of Renewal - Binding Weapon Spell. For 4...9...10 seconds, the next time target ally hits with an attack Skill, that ally gains 1...6...7 Energy.
Armor Binds
Same as above. Several Weapon Spells and Enchantements are converted into this; They are generally defensive/passive oriented. Besides the obvious advantage to -finally- have a reason to take 2 'weapon effects' and combo them -- along with (as-of-now) unstrippable buffs -- this also forces the Rit to decide what effects should apply at any given situation (particularly ex-Enchants).
Ghostly Haste - Binding Armor Spell. For 5...17...20 seconds, spells you cast while within earshot of a Spirit recharge 25% faster.
Renewing Memories - Binding Armor Spell. For 5...17...20 seconds, while holding an item, any spell and ritual you cast cost 5...29...35% less .
Wielder's Remedy - Binding Armor Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition.
Armor of Unfeeling - Binding Armor Spell. (10...30...35 seconds.) You have 10 base damage reduction while casting binding rituals.
Binding Chains - Binding Armor Spell. For 5...15...17 seconds, target hexed foe moves 90% slower and cannot attack. Binding Chains ends if that foe takes damage.
Resilient Weapon - Binding Armor Spell. For 5...17...20 seconds, target ally has a Resilient Armor. While suffering from a hex or condition, that ally gains +1...5...6 health regeneration and +24 armor.
Vital Weapon - Binding Armor Spell. For 5...29...35 seconds, target ally has a Vital Armor and has +40...148...175 maximum Health.
Weapon of Shadow - Binding Armor Spell. (4...9...10 seconds.) Inflicts Blindness condition (5 seconds) on anyone who attacks target ally.
Ghostly Weapon - Binding Armor Spell. (5...17...20 seconds.) Target ally takes half damage from all sources except shadow damage. Cannot self-target.
Weapon of Quickening - Elite Binding Armor Spell. For 5...21...25 seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 33% faster.
Xinrae's Weapon - Elite Binding Armor Spell. Elite Weapon Spell. For 3 seconds, whenever target ally takes damage from a foe that, damage is limited to 5% of that ally's max Health and that ally steals up to 20...68...80 Health from that foe.
Ancestor's Rage - Binding Armor Spell. (1 second.) End Effect: deals 5...89...110 lightning damage to foes adjacent to target ally.
Item Binds
No change. (no point in listing them)
Chakra Binds
These are former-enchantments and may be stacked -- provided conditions are met. Ironically under current Active-Rules, they are also only found under Spawning Power at this this present time. While the above can be made non-permanant, Chakras are relaint on those effects to work and cannot be forcefully removed (similar to Echoes) and may also end immediatly if conditions are not met. Many spells that are weapon or items spell reliant can be reworked to be triggered only by chakras; since the preciosly weapon/item spell have clearly been met. Chakra's are meant to reinforce the everyday Rit-style contradiciton... like the classic conundrum with AwS, GH, and Recup: I need to cast Recup spirit, but it costs too much... so I'll cast Attuned item, but it activates/recharges too slowly... so I'll cast Ghostly Haste, but it requires a Spirit present. Something needs to be placed first to jumpstart the neverending -Rituals- the is this profession's namesake.
Boon of Creation - Binding Chakra Spell. For 30 seconds, whenever you create a summoned creature, you gain 5...41...50 health and 1...5...6 energy. No effect if not under the effects of an armor spell, weapon spell, or item spell.
Explosive Growth - Binding Chakra Spell. For 30 seconds, whenever you create a summoned creature, up to 5 foes near that creature are struck for 20...56...65 damage lightning damage. No effect if not under the effects of an armor spell, weapon spell, or item spell.
Spirit's Gift - Binding Chakra Spell. For 30 seconds, whenever you create a summoned creature, all allies near that creature gain 5...41...50 health and lose 1 condition. No effect if not under the effects of an armor spell, weapon spell, or item spell.
Spiritleech Aura - Binding Chakra Spell. For 30 seconds, whenever you cast a Spell you steal 5...41...50 Health from one Spirit within earshot. No effect if not under the effects of an armor spell, weapon spell, or item spell.
Heres A Prime Synergy Example
Sight Beyond Sight - Binding Chakra Spell. For 8...18...20 seconds, you cannot be blinded. No effect if not under the effects of an armor spell, weapon spell, or item spell.
Spirit's Strength - Binding Chakra Spell. For 15...51...60 seconds, your phsysical attacks deal 5...29...35 more damage. No effect if not under the effects of an armor spell, weapon spell, or item spell.
Great Dwarf Weapon - Binding Weapon Spell. (20 seconds.) +15...20 weapon damage and 28...40% chance to cause knock-down with attacks. Cannot self-target.
Great Dwarf Armor - Binding Armor Spell. (22...40 seconds.) +24 armor and +60 maximum Health. Additional +24 armor against Destroyers.


Summoning Sickness[edit]

Summoning Sickness: For Skill. (60 minutes.) You are unable to use summoning stones. (Summoning stones) can only be used in explorable areas and there can only be one summoned ally in an instance at once [).

So here I was trying out those nify Summoning Stones when 3 things occured to me:
A) Summoning Sickness is yet another homage/parody of the oldest/most successful Trading Card Game -- Magic: the Gathering created by Wizards of the Coast (aka Anet totally pawned it off of them) -- the same folks that brought use Dungeons & Dragons , and the foremost industry-leaders in hobby gaming; (http://www.wizards.com/magic/). The Five True Gods are another example of Anet's love for the game, as each represents the 5-Colors of Magic Theory represented in M:tG (White = Dwayna, Blue = Lyssa, Black = Grenth, Red = Baltahzar, Green = Melandru)
B) The Icon/Descriptions of it are awefully Ritzy-looking flavor wise;
C) Anet once tried to give Binding Rituals Exhaustion, and failed...
  • *Light Bulb* what we have here is another option for adding a layer of complexity and balance for Ritualists -- most likely as static effect (like exhaustion or knock-down) -- useable for any profession/skills.
EX: X-Skill: The next creature you create/when you drop this item/your interrupted action inflicts Summoning Sickness for 5 seconds.
EX: Ghostly Haste: Enchantment Spell. For 5...17...20, your non-Ritual skills activate and recharge 33% faster and you are you are immune to Summoning Sickness. No effect unless earshot of a spirit.
EX: Goblin Warchief: (http://www.wizards.com/magic/autocard.asp?name=Goblin_Warchief)
EX: Spawning Power: Your so Summoning Sickness duration is reduced by an amount (seconds/percentage) equal to your ranks in Spawning Power. (If seconds, use amount equal to Spawning Power, or -1 second per 3 ranks. If percentage, use existing 4% health bonus.)
(In M:tG, -Haste- is enchant-effect that ingnores an aspect of the 'Core-Rules' -- dictating that every newly 'summoned creature' must be 'put into play tapped' (they cant do anything, aka knock-down) -AND- you must wait until everyone else's turn is completed before you may 'Summon' again).


Recycle Bin[edit]

Ethereal/Ghostly - You see the world as a dim, transparent place and all creatures see you as a transparent figure. You can only be targeted by nearby creatures (and vice verse); targets require larger amount of concentration. When affecting (casting a skill on, or attacking) a non-ethereal/ghostly creature, the "increased concentration" makes you cast or attack 60% slower for each level of fourspace. Movement becomes slightly random (twisting and turning at unexpected speeds and angles, thus you move 15% slower than normal speed. The spot representing you on the Minimap disappears.

  • You become ghostly & transparent by 80% so players that aren't nearby may be able to see you but may not target you.
  • Ethereal/Ghostly creatures can be affected by non-targeting skills and effects.

Amnesia - You cannot use skills unrelated to your profession's primary attribute, with the exception of unlinked skills.

  • Amnesia does not affect Minions. However it does disable Spirits' attack casting for the allotted time.


Falconeye's Comments[edit]

Issue
It has come to my attention that roughly half of the skills in Skill feedback/Ritualist are either yours or mine (I'm slowly mergin my suggestions with yours). I'm not yet familiar with every official policy/fomatiing since creating this userpage at your request, but I do recall Gorden stating that '...precedent of allowing skill feedback suggestions which only address hypothetical future issues... no context and doesn't address any current issues on its' own...' and being neat-freak that I am and considering it from the perspective of something managing these pages (those 'This Page Has Been Tagged For Cleaning/Deletion' and 'It Has Been Suggested That This Section Be Merged With' are freaking me out.) ^_^ What I'm proposing is create Bundles under -each attribute- and move all Active-related issues under it... this has an added bonus of keeping spirits attribute related spirits under one roof for easy comparison. I'll start with one bundle as an experiment, using the most comprehensive formatting (see top link) and just wait and see if anyone scolds me again. lol. --Falconeye 19:50, 21 September 2008 (UTC)


http://wiki.guildwars.com/wiki/User:Shard/Conceptual_Changes

Skills to Fix List ^_^[edit]

Skill Fatal flaw
Archer's Signet It's in Expertise, which already reduces the cost of bow attacks.
Lacerate Inferior to Toxicity.
Recurring Insecurity Low, easily strippable degen with a long recharge.
Seeping Wound Moderate conditional single target degen which takes up an elite slot.
Shadow Form Severely overpowered if it's sustainable, suicidal if it isn't.
Shroud of Silence Inferior elite version of Blackout.
Symbols of Inspiration Signet-heavy builds don't need energy.
Wastrel's Collapse Unreliable.

Skills Being Addressed ^_^[edit]

Skill Fatal flaw
Boon Signet Weak healing and weak energy management.
Scribe's Insight Signet-heavy builds don't need energy.
Amity PBAOE, long recharge, ends on each foe when damage is taken.
Balthazar's Pendulum Inferior to Aura of Stability.
Boon Signet Weak healing and weak energy management.
Healer's Covenant Upkeep.
Mark of Protection Disables all other Protection Prayers skills for 5 seconds, high recharge to duration ratio.
Peace and Harmony Inferior to most non-elite energy managament skills.
Preservation Small radius.
Ritual Lord All rituals worth spamming are too expensive.
Signet of Spirits Generally inferior to Offering of Spirit.

(...Work-In-Progress...)[edit]

(...Ready For Transfer...)[edit]

Lancy, there's still hope! ^_^ (Shard's page)[edit]

Quote from various arenanet employees "We can't scale a knockdown duration."
Quote from various people who disagree with me "Arenanet can't scale a knockdown duration."
Quote from me "Yes you can."
Quote from update notes "Backbreaker - Now knocks down for 2...4...4 seconds."
Shard > ArenaNet.
Shard > people who disagree with me.
Next time you think I'm wrong because arenanet said so, think again. ~Shard User Shard Sig Icon.png 02:46, 10 October 2008 (UTC)
The sad part is that Shard knows how to code GW better than ANet does, and he's not even seen the code. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 02:53, 10 October 2008 (UTC)
The most sad part is that he seems to think that proving yourself replaces the effort to brace for the next thing. Short: Only because you were right does not mean we heave to rethink next time we doubt you. That's untrue for everyon and every discussed topic. Ɲoɕʈɋɽɕɧ 03:35, 10 October 2008 (UTC)
He was right this time, he was right in the past, and he'll be right again. Is that so hard a concept to grasp? -- Armond WarbladeUser Armond sig image.png{{Bacon}} 03:37, 10 October 2008 (UTC)
Half the time ANet says they can't do something, it doesn't mean "we're totally incapable of doing so," it means "it requires so much time and effort that we probably won't be able to do it because we don't have the resources." I'm fairly certain it was that way in this case. Shard just lucked out. -Auron 03:39, 10 October 2008 (UTC)
Izzy said something along the lines of "The GW code can't scale KD durations, it's hard coded to the skill." Search for it. ~Shard User Shard Sig Icon.png 18:31, 10 October 2008 (UTC)
Tbh, you can code anything, it's just a question of time and effort and they finally decided it was worth the effort, except they did it wrong. If they actually wanted to nerf BB sins they needed to make it 4 seconds at 13 hammer, that wouldn't have hurt hammers at all and just slightly nerfed BB sins, you can still get the combo off in 3 seconds but they will be standing up for BoS. Misery 18:40, 10 October 2008 (UTC)

Lancy's Comments[edit]

I stole your talk page virginity! Welcome to the wiki and hit me up anytime falcon:) Feel free to reorder everything to make it neater. Thanks again for your help and input.--Lancy1214 22:12, 17 September 2008 (UTC)

Can you reorder the monk skills as well too?--Lancy1214 22:14, 17 September 2008 (UTC)
Modifications are going to take a while so hang on tight:P--Lancy1214 21:35, 18 September 2008 (UTC)
You are officially my partner in crime when it comes to updating the ritualists. Lol we should so get hired for this don't you agree? By the way, what's your in-game name so I can add you?--Lancy1214 22:01, 18 September 2008 (UTC)
My primary ingame character is Tranquility of Soul (ill return the favor and add you on my list). I am a Ritualist purist and PvE'er by nature (75% of time spent with both; my poor monk as been freezing her ---- off in S. Shiverpeaks since Factions release ^_^). I am a member of prestigous guild Heavens Royal Knights (recruit mode >> google our site for more detailed information!) and formerly of the Shiverpeaks Alliance (info about them located on this wiki). What time/day are you most likely on? Do you have ventrilo? And as your unofficial campaign manager, I do hope you approve of that 'Active' campaign messege. (Will be taggiing where appropriate here and at other sites. --Falconeye 14:22, 19 September 2008 (UTC)
Lol it's got my name on it so why WOULDNT i approve?:P lol yes i do approve...i'm trying to figure something out for the durations of the spirits.--Lancy1214 18:11, 19 September 2008 (UTC)
Wow I really like some of these suggestions such as moving Empathetic to Healing Prayers and Moving Martry to Smiting! Keep it up! :)--Lancy1214 23:31, 2 October 2008 (UTC)
Heal other, Jamei's Gaze and Healer's Boon is going to result in INSANE healing numbers and cast times...Reduce Max healing to 150 so it's comparable with Spirit Light and Gift of Health.--Lancy1214 21:08, 4 October 2008 (UTC)
Updated the monk list with some other elites. I think I'm pretty much done with the Monk Skills now.--Lancy1214 20:29, 15 October 2008 (UTC)
How are things? it's been a long time since I've gone on this wiki...or spoken to you at all! Reply back (I think you should archive/organize your page:P:P...it took me like 10 mins to find the appropriate spot to comment on :)--Lancy1214 03:22, 17 November 2008 (UTC)
HEY you, check out the new formats of the ritualist and monk skills. Also, I loved your idea with giving ritualists passive energy management so I shamelessly stole your idea of Spawning Power and implemented it. 1 energy every 2 ranks in Spawning Power would have netted you, if you ideally invested in 13 Spawning Power and 14 into your Primary, 6 energy. Some weapon and spirits now only cost 5 energy and that proposal would be a little overpowered. While keeping the same idea, I just increased the requirement to 4 in Spawning Power. That way, at an ideal position, one would earn +3 energy everytime they cast a weapon or spirit spell; essentially making them free (due to energy regeneration mechanics).--Lancy1214 02:04, 17 June 2009 (UTC)

Urgent![edit]

I realize we are close in funneling our ideas to each other but PLEASE stop using my signature/name for YOUR proposed changes. If you're inspired by one of my ideas, please put your name in there as well. I have gone over all the changes and added your name where appropriate for my skill balances as well. Thanks again!--Lancy1214 23:52, 23 September 2008 (UTC)

Why are you reverting my page constantly? I made several minor tweaks to the Ritualist skills and you just utterly destroyed the whole purpose of me doing that. PLEASE consult me before you start reverting stuff. I told you to email me when you make changes that you want me to look at and you don't see me mindlessly reverting your userpages so why are you doing that to mine?--Lancy1214 22:46, 15 October 2008 (UTC)
Ok. I didn't know about your computer crashing on you. Sorry for flipping out.--Lancy1214 00:14, 16 October 2008 (UTC)

Farewell[edit]

Hi Falconeye, its been a long time since we've spoken and sorry for that. I just had my computer reformatted/preparing for University so its been quite hectic for me. I unfortunately don't have the will to install Guild Wars again, most notably after having my hopes being crushed after reading the "big" April update. Even if they change the whole game, I've played it for over two years and I've turned to a new game called Atlantica Online. Don't boo me, I just dont find Guild Wars the same alive MMO it once was. Until then, continue being the great person you are and thanks for being my partner in crime:)--Lancy1214 02:14, 11 April 2009 (UTC)
And I have returned. Lol:)--Lancy1214 21:28, 9 June 2009 (UTC)

Nealie/HRK Alliance Comments[edit]

Other User's Comments[edit]

I realize that you and Lancy are collaborating on a balance page project. I'm just curious to the specifics of why you temporarily moved the monk skills from her page to yours. I just find that a little odd. --Ezekial Riddle 04:51, 2 October 2008 (UTC)

I did so upon request and after discussion possible solutions with her. Its formatting issues and there have been talks between us of working on several other professions in addition to monks. (The Ritualist project itself is getting really long and may continue to diversify as we play around with new ideas.) This is only temporily until she and I figure out how to create fancy/multiple user-link like some other wikiusers do on thier talk page (see top links). If you know anything on how to do this, please let us know! ^_^ --Falconeye 01:17, 3 October 2008 (UTC)

Welcome to wiki!![edit]

Welcome to wiki, if you need help just ask me or any other Helper for all your wiki needs!. Once again, welcome and happy wiki-ing! Blood User Blood234 Blood sig .JPG 03:34, 18 September 2008 (UTC)

I have a question: When are these pages cleaned/refreshed? And anything else i -should- know about but might have missed?) --Falconeye 14:22, 19 September 2008 (UTC)
By cleaned do you mean archived? Also it helps if you sign your comments with ~~~~, the fourth "~" is the time stamp. Blood User Blood234 Blood sig .JPG 22:20, 18 September 2008 (UTC)
Will do... and already found the answer to my stated question... thanks for replying though! ^_^ --Falconeye 14:22, 19 September 2008 (UTC)
No problem man. =] -- Blood User Blood234 Blood sig .JPG contribs 01:45, 24 September 2008 (UTC)

Is there a page thats lists the links of all notable wiki-users? Also, where is the links for the old 'Create-a-Profession' contest submissions/winners(assuming they still exist)? I found some such as Xiaoling's Bard, but cant might that imfamous Drunken Master designed my a notable-user who's name i cant remember. --Falconeye 03:40, 10 October 2008 (UTC)

Never mind, I found them ^_^ --Falconeye 03:27, 11 October 2008 (UTC)

User page etiquette[edit]

Just a FYI, it's normally considered bad etiquette to make changes to someone else's userpage. If you see a problem, bring it to their attention on their talk page. --Wyn's Talk page Wyn 04:31, 20 September 2008 (UTC)

I apologise if I overstepped, as I was attempting to create minor adjustments based on what I can best assumed was her 'intention'. Since she has declared me 'her partner in crime' and have twice previously requested edits to her page -- she's perfectly allowed to edit my page once I get it running. ^_^ I've been known to get carried away regarding any subject I fell passionate about. I'll do as you suggest and instead use my page for my recommendations and temporly hold for work-in-progress. --Falconeye 04:59, 20 September 2008 (UTC)
No worries, it's just often with small edits people don't even notice... I'm just suggesting you suggest your changes to her on her talk page and let her decide :D--Wyn's Talk page Wyn 05:28, 20 September 2008 (UTC)
The amount of feedback we're sending to eacht other is likley to overwhelm her talk page. ^_^ --Falconeye 03:47, 29 September 2008 (UTC)

Random Posts[edit]

1) Rolling Thunder
-- Bring back old Order of Undeath that buffs your minions for 5 seconds, as every Order should be (but at least leave the IAS, if no other buffs, its -very- nice!). It was PERFECT for A minor buff like this was all that this skill needed; if it needed anything at all!
2) Army of One
-- What veteran necro player wants to kill-off ALL thier minions but one; thats what Flesh Golem's for? Its completely against sanity? If they really want to, just give the Golem an area/nearby 'Aura Effect' such as mild regen/degem that benefits minions and/or harms foes. Or some kind of buff that weakens for each minion you control, giving you, the master, an tactical incentive to keep Golem going solo?
2) Shock-n-Awe
-- If Anet -Wants To Play Around- with new game mechanics, why not try using Jagged Bones as the experimental test subject -which this Elite where made for bombing-. Instead of 'All But One Dyeing' crap, after a set time-limit of enchanting the X-least healthy minions trigger, and/or whenever any X-minions are called back to grenth, a number of -X- leveled allied Jagged Horrors spawn in thier place. PvE Necro-Heroes are notoriusly uber with this skill, and this setup would allow players near-exact bombing control if said players are without mad-leet skillz to rival A.I. This could be a PvP/PvE skill function split (as with Unyeilding Aura) to maintain balance.


Wow thats one heated discussion... I cant tell who here loves Rits enough to make them better, or hates then enough to remove a 'broken' class from play? Either, way, I advise against tempering WoR until all other Rit & Non-rit elties area brought up to speed, or if the current Meta-game demands shifts ina drastic new direction. Bless your Armond and your campaign to buff Hex-removal. http://wiki.guildwars.com/wiki/ArenaNet_talk:Skill_feedback/Ritualist/Weapon_of_Remedy

Purpose of the talk page....[edit]

I'm not sure you realize what the purpose of your talk page is. This is the place where the community can contact you and have discussions. The information you have here is better suited to a subpage of your userspace. There are also restrictions in the user page policy about removing comments from your talk page, so when you eliminate large chunks of stuff it sends up a red flag to people watching the Rechent changes. --Wyn's Talk page Wyn 05:00, 21 October 2008 (UTC)

A) Will comply and move to a 'sandbox'; exactly what content should be moved? B) Removed/edited comments were not intentionally deleted but merely reorangized feedback between lancy and I. ^_^ --Falconeye 09:38, 29 October 2008 (UTC)

Symbols of Inspiration[edit]

In this edit to ArenaNet:Skill feedback/Mesmer, you added a link to a nonexistent Symbols of Inspiration feedback page. -- User Gordon Ecker sig.png Gordon Ecker (talk) 00:43, 9 April 2009 (UTC)

Non-existent? Have I made a mistake? --Falconeye 01:06, 9 April 2009 (UTC)

Double linking[edit]

Hey, if in a section a word is already linked, it doesn't need to be linked again. So, if a skill has links in the full description, you don't need to link again in the concise. --JonTheMon 18:40, 14 June 2009 (UTC)

Minion nav bar[edit]

May I ask why you are putting it on all those skill pages? Where was it discussed and decided? -- Wyn User Wynthyst sig icon2.png talk 06:04, 11 July 2009 (UTC)

Why are you adding it to pages that aren't about creating minions? --JonTheMon 06:04, 11 July 2009 (UTC)
A) They all relate to and directly depend on the use of minions. B) The List of minion skills already list these. C) The non-necro skills are not reliant nor directly relate to minions.
You don't make changes of that magnitude to large numbers of mainspace pages without proposing the change and discussing it with the community. I personally do not think it fits with the formatting guidelines of skill pages. I would like to ask you to revert your changes and propose it on Guild Wars Wiki talk:Formatting/Skills. Once there is general consensus it can be readded. -- Wyn User Wynthyst sig icon2.png talk 06:12, 11 July 2009 (UTC)
Understood. --Falconeye 06:14, 11 July 2009 (UTC)
And done! ^_^ --Falconeye 06:22, 11 July 2009 (UTC)
I have no problem with you proposing the change along with your reasoning and letting the community decide, I just think it should be a community decision. :D And.. Thank you :D -- Wyn User Wynthyst sig icon2.png talk 06:26, 11 July 2009 (UTC)
Start up a disscusion so I cam vote on it -- Halogod35 User Halogod35 Sig.jpg 06:28, 11 July 2009 (UTC)

suggestions?[edit]

For anyone who cares for commenting.... This is an old suggestion page. Do not post any new suggestions on this page or any of its' subpages. After the feedback namespace goes live, suggestions should be posted there. Until then, there is no appropriate place to post new feedback on the wiki.... Naturally, after June 2009 update, I've (and others) have been eager to to update various suggestions to reflect the current metagame. What/where are any additiona information regarding this (other then whats stated) and what can we do until then (besides editing our userpages)? --Falconeye 08:52, 12 July 2009 (UTC)

Fake drops no no[edit]

Please do not vandalize drop research pages with fake entries. Thanks. --Adul 10:40, 6 August 2009 (UTC)

I don't think he was vandalizing. I think he just added up how many final items he had, no how many groups of items he got (20 aged ales = 2 groups of aged ales). But yes, either way the data line needs to be corrected. --JonTheMon 13:59, 6 August 2009 (UTC)
I hardly think that would be the case, as it would be quite a coincidence for someone to find exactly one of each of the 'rare' items, like the everlasting crate of fireworks, the spider egg, and all 3 miniatures. --Adul 14:25, 6 August 2009 (UTC)
After looking at it again, the data is clearly not valid, but I have to assume good faith that it wasn't fully intentional. --JonTheMon 14:36, 6 August 2009 (UTC)
Yes, you're perfectly right. Let me rephrase it then. Falconeye, please take the time to preview your edits and check your data thoroughly before adding entries to drop research pages. One of your recent entries in Gift of the Traveler/Drop rate contained data that was almost certainly incorrect. Thank you. --Adul 15:32, 6 August 2009 (UTC)

So i should use -groups- instead of actual numbers.... understood, anything else? Sorry, I was adding up the sum-total from 400 gifts gathered together from my account, my brother's, my sister's, my other brother's, my cousin's and two friend/guildie's accounts, Those rare drops did occur, of which where divided up between us (I love my moss spider) and/or given thankyou for lending me all those gifts for research/storage; including an everlasting crate of fireworks which now makes it 4th of July everyday at our guildhall. ^_^ --Falconeye 04:16, 7 August 2009 (UTC)


Spiritform[edit]

Whoooot? --User Yullive Consume Soul.png Yullive 15:44, 3 December 2009 (UTC)