User talk:Linsey Murdock/Questions12

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Storybooks

Shouldn't you be able to get pages for the missions ou did before this update? Because for example, i have legendary guardian and i dont want to do it again! --70.231.129.85 17:04, 16 November 2008 (UTC)

You don't have to. If you want to read the text, you can just do everything on Normal Mode. If you want the reward, you can always vanquish, play an Elite Mission or AB, or just farm for whatever you need. The book is just extra. 145.94.74.23 10:09, 17 November 2008 (UTC)
They are not an "extra" ,they are a reward for completing a campaign. Most of my characters are all partially through 1 campaign or another but now that I have 3783books to keep track of I need to redo all those missions that i've already done simply to turn in and get the same full reward that someone starting today will get. My main character is 35 missions or so into Legendary Guardian and again will need to repeat all them if i wish the same reward. The reward in this case a small % of the faction needed to progress up the allegiance grindtrack.Not making the books retroactive, even with a monetary charge was downright silly80.195.132.244
I have to agree with you here. I've got part of one campaign left before I get Legendary Guardian and feel... well, I feel that I should be entitled to do this without having to redo missions (yet again) in HM even if it is without the bonus/masters. But since the allegiance title cap is so high, it's not something I will realistically be able to complete next year without doing these books. But on the other hand, I am still happy that they're available. Tahl 01:20, 18 November 2008 (UTC)
OH yea and btw i don't want NM books i want HM books = i have to do all HM mish again?! so no i dont do it again in NM --70.231.142.86 02:35, 20 November 2008 (UTC)
I think the answer to that looks like "get repeating them thar missions" judging by the forthcoming "explanation" .Guild wars became Grind Wars and now going to Regrind Wars80.195.132.244
If playing missions becomes a grind for you, then you need to play a different game. ^^ 145.94.74.23 13:54, 27 November 2008 (UTC)
We have already explained why we made it this way. - User Linsey Murdock sig.jpgLinsey talk 05:45, 15 January 2009 (UTC)

Why do we have so many Consumables now?

We now have reusable PvE only skills that give us an ally, and now we have items which give us an ally. Why do we have so many of them now? I just ran my monk in an area with both the PvE Only Skill The Ebon Assassin, the the new Raptor and a pet. I had times where I had a party of 4 and my party size was only 1. With consumables you can have a decent party with just PvE only skills, a pet and consumables. --118.92.131.35 20:48, 16 November 2008 (UTC)

Obviously you forgot to bring an Asuran summon. Mango 21:26, 16 November 2008 (UTC)
I see the skills as "a temporary ally" and the summoning stones as "replacement for leaving/leeching/afk party members. As the PvP-only skills have 1 skill (Asuran Summon) or 3 skills (Ebon Vanguard Assassin Support), while the consumables have full monster builds - save Elite Skills - and last for 30 minutes (while Asuran summons last for 1 minute but are reusable and the Vanguard Assassin only last half a minute). Although I don't agree with 2 ranger summoning, 2 sin summoning, 2 ele summoning. But I won't argue. Azazel The Assassin 22:58, 16 November 2008 (UTC)
IMHO, the summons from items are balanced because they're so expensive to buy. The Asuran Summons are balanced because they only have 1 skill each (you could just bring that skill, at any rate, they're only a little bit more powerful). The Assassin however, deals huge amount of damage (even if you'd consider him just a damage spell) and can even cause a knock-down. Especially when you bring more than one of them, he can be extremely deadly and that's without special combo's like Broad Head Arrow. I think he might be just a tad bit imbalanced, but the rest of them, they're mostly ok. That's just my 2 gold pieces. 145.94.74.23 10:07, 17 November 2008 (UTC)
Consumables are not mystery. They consume stuff - resources. Their whole purpose is to consume materials which would otherwise build up endlessly and money which would otherwise build up. That's why they are so expensive, they are in the game as a gold sink. The problem is people who don't want to spend their whole lives in game building up enough gold to need a sink. Some of us have trouble getting enough to pay for normal armour and skills, we can't afford consumables. 121.91.86.30 14:06, 4 December 2008 (UTC)

Well, we added the summoning stones for a variety of reasons, but I think the most important one was that they are freaking cool! I mean, playing games is about having fun, right? Well, it's fun to have monsters fighting on your side. I think the stones are balanced. The cost is high enough that people aren't going to chew through them like candy. An entire party can only have one out at once but they last for a nice chunk of time and have decent skill sets. I love them tbh. - User Linsey Murdock sig.jpgLinsey talk 05:45, 15 January 2009 (UTC)

Special Treats Weekend

Hallo, is this event likely to run again this year? Seems like it'd be this coming weekend if it did :) --BramStoker (talk, contribs) 22:52, 16 November 2008 (UTC)

I'm 90% sure it's comming again, but not very sure whether it will be this weekend or next. — Wolf User Great Darkwolf User Image paw.png 22:54, 16 November 2008 (UTC)
two months later... Yes. - User Linsey Murdock sig.jpgLinsey talk 05:45, 15 January 2009 (UTC)

Incentive to do stuff in Tyria?

Prophecies had a good story, one I really liked while playing it through the first and somewhat even on the second time. Then what? In contrast with Factions and Nightfall, where you not only have various bounties and titles to go with them, rewards such as tokens and other items to exchange for utility items ... you have no secondary rewards for doing stuff in Tyria. You're left with a huge continent with way too few towns and outposts, annoyingly random bosses, further elevating the trouble lack of towns and outposts cause. I have no actual suggestions for what those incentives could be, and perhaps I am spoiled with the secondary rewards in both Factions and Nightfall, but Tyria feels like a huge grind and I feel it is unfair as there are a lot of content on the continent ... just no incentive to go there.

Now I know the content should be enough, but that only works once or twice, then if you get nothing out of it you won't return with your other chars. Kherec 16:54, 20 November 2008 (UTC)

I get something out of it, you ever try the first mission in normal with a bunch of level 20s? If you are good enough, you can kill all the charr. ^^ Oh, and another really good mission to redo is the catapult attack. Its fun to destroy charr via trebuchet. ^^ I still have to do my Guardian title for Tyria so I will have fun repeating missions again, I got the bonus done on the first one but that's it. I need my friendly little assassin to help because I dont have speed powers. That might be on a list of things to do when Im not preparing for a holiday event. Katherinezoltin 18:25, 20 November 2008 (UTC)
Gee, I kind of thought that the titles were an incentive. It also seems that the Tyria missions are a bit more interactive than the NF and Factions missions in that you get to use ballista and catapults. While yes, soloing the charr mob in the first Tyria missions is a lot of fun, Tyria in general offers a more robust and diverse challenge to the player in the scope of damage types encountered, the bestiary, the wide range of environments, etc. While I can agree that there really should be more outposts (Ascalon Settlement is one example), I cannot agree that there is no incentive. Tahl 04:18, 23 November 2008 (UTC)
You get to spend half an hour trying to get to certain bosses to cap their elites, only to find they don't spawn this round and you need to go there again. Sounds like a good incentive to me. ^^ But seriously, they did add the storybook to Prophecies as well. It's a good game, just boring compared to the awesome stuff they released after that (both gameplay AND storywise) but that is in no way an insult. Factions, Nightfall and especially Eye of the North are just awesome (and come to think of it, Eye of the North is basically a huge expansion of Prophecies...there's your extra content ^^). 145.94.74.23 08:31, 27 November 2008 (UTC)
Ok i can of agree that Tyria needs something new. EoTN didn't bring that much to the prophecies campaign. Their are some areas which i never go too aka the maguuma jungle, etc apart to do the missions. The only places i really go to is LA and some areas to farm. So honestly they could add some new stuff. And, i know its older than the other games, but the quality of the maps is bad compared to the later installments. Tyria could be amazing if they just added a bit more to it. Oh and im on a macintosh for the first time (god i hate those) and don't know how to sign my name :P Unnder Vart
The quality of the maps is bad compared to the others? That's an unusual perception. I've often run around Tyrian areas with my guild and we'd all collectively stop and gawk at the scenery after some bend in the road or other. I might concede that the Tyrian maps are not as refined as some of the others, what with the various newer graphics techniques included in later instalments, but that doesn't make them "bad." ;) -- WarBlade 10:53, 28 November 2008 (UTC)
I'd like to see the quest rewards completely reworked so they don't suck, for starters. There's no incentive to do any quests that don't give you skills (and not even those if you're from Cantha or Elona, since most of the quest reward skills are given to you on Shing Jea or Istan). Look at the Titan quests and Sorrow's Furnace, for example. Experience rewards for endgame content? That's just lazy...Hyper Cutter 04:25, 30 November 2008 (UTC)
Those gave me something to do at the end of the game to get a character to Legendary Survivor. :) -- WarBlade 05:51, 30 November 2008 (UTC)
I think this all falls under the heading of "WANTED: New Content". :D - User Linsey Murdock sig.jpgLinsey talk 05:45, 15 January 2009 (UTC)

Few questions

moved to User talk:Linsey Murdock/Lore2

Timer after Warden quests

After opening the chests in the quests from the rift warden you only got 15 seconds to pick up all items. If you don't pick up all items you don't get a missed-items dialog upon arrival in Kamadan. I don't know if you get this dialog in other dungeons, but could you up the time to 3 minutes like other dungeons? I don't mind to do an extra /resign if that gives me more time to pick up my MPB :-) 80.201.39.166 09:35, 21 December 2008 (UTC)

Or add a missed items box. -- User Gordon Ecker sig.png Gordon Ecker (talk) 10:29, 21 December 2008 (UTC)
That was me in the OP. I just realized that the items dropped in these dungeons do not have a 'reserved for' which is probaly why we don't get a reserved item box. Also... would it be posible to increase the range of the grentch?(Qanar | talk) 10:31, 21 December 2008 (UTC)
I did the Strength of Snow a few times yesterday, and in one trip left a Snowman Summoner on the ground on purpose. When I got back to Lion's Arch, I did have an unclaimed items window. I'll double check and get a screenshot today if possible. --Nkuvu User Nkuvu sig button.jpg 15:12, 21 December 2008 (UTC)
Shards aren't assigned to the player, but the chest items are. That's why shards won't appear in an unclaimed items box.--Pyron Sy 15:21, 21 December 2008 (UTC)
OK, that makes sense. I've been picking up CC shards first. No timer for that, then open the chest and have 15 seconds to pick up five things (no problems with that at all). --Nkuvu User Nkuvu sig button.jpg 15:43, 21 December 2008 (UTC)

LFR is this intended?

I've noticed now spending some time in Doomlore Shrine the very common acronym lfr. It seems these days people are getting runs not just for missions but for dungeons and vanquishes, I saw more people spamming lfr than lfg. I know the CoF run has been around for a long time but now I'm seeing it for everything from Rregar's to Sepulchre. Should vanquishes and dungeons be runnable? Do you consider this a problem? 58.106.27.90 12:59, 26 December 2008 (UTC)

Whether or not anything in the game was intended to be runnable is completely irrelevant. If something exists, people will find a way to master it and enterprising individuals will offer services to others for a price. Looking at the Guru, there are even people running Duncan. Runners are even available to help people earn their 2000 faction a day in the Ziashen pvp mission outposts. While I personally don't see anything necessarily wrong with running, I do see a problem with some runs such as the CoF run that have surplanted gameplay with economics and I do personally hope that they do something to kill the smite/600 CoF runs. Oddly enough, I see no problem with people running the other dungeons as they are considerably more difficult and really repressent a degree of player innovation that is, these days, absent in so many other aspects of the game. The core of the problem, however, is the exceptionally high point requirements for the EOTN rep titles. 100k higher than the NF rep titles, these are exceptionally annoying titles to grind out on one character, let alone the 6+ characters that I'm wagering most players have. If aNet doesn't want this sort of dynamic [running] to exist in Guild Wars, they should set more realistic title goals for titles directly linked to the performance of skills. 24.188.207.20 04:22, 29 December 2008 (UTC)
now i agree with you 24.188.207.20 i also disagree, its very very clear that anet on some level dose not like running. this shows up with Factions and night fall but way more so factions, if you look at Prophecies you can get ran from Ascalon to la then from la to the Christal desert. or you can get ran Ascalon to Droknar's Forge and then have some one run you though to the fire islands. where in factions you have to do certain quests and missions to get to places. and the same is true with nightfall in the where you cant even go to the bone palace if you have not done the gate of desolation mission. and it wont let you do the gate of desolation mission if you haven't done the missions prior. so in that seance yes i think anet dose not like people doing runs, and i think anet should drastically change how Prophecies plays but its too late now... (if any one was wondering my thoughts on that are they should make it so you have to do certain missions to get into lornar's pass, and add a gate and npc at the exit into tears of the fallen and then bost the amout of xp you get from missions and quests before lions arch so you easly get to lvl 20 before or at lions arch and then from there on ward everything is 8 player party and the boss in the jung:le have elites so you dont have to do the annoying zone and rezoneing any more. and most of all you cant be ran, and Henge of Denravi would have a use. also maybe add passage into the tarnished cost down there...) on the point of running to get things done, its a mixed bag, and i question if its a scam able office to rip some one off for not paying them for a run or saying your going to do a run and then not doing it. also sorry for the huge option 75.165.98.83 21:49, 31 December 2008 (UTC)
Why wouldn't defrauding other players out of cash be considered a scam? -- User Gordon Ecker sig.png Gordon Ecker (talk) 22:33, 31 December 2008 (UTC)
well it wouldn't be defrauding if anet dosnt support the what the person is doing in the first place. ie running because in a lot of regardes it could very well be consided an exploit like the farry to the docks in night fall.75.165.98.83 22:52, 31 December 2008 (UTC)
Yes it would, get a dictionary and look up fraud, defraud and scam. -- User Gordon Ecker sig.png Gordon Ecker (talk) 23:18, 31 December 2008 (UTC)
your not getting my point if anet views running as something that is an exploit, or something they dont want you to do then they cant ban you for it because its something that they need to fix. i know what thous words mean please don't undermine my intelligence also isnt that a personal attack? 75.165.98.83 23:34, 31 December 2008 (UTC)
In Gaile's post here, she states that running is not considered an exploit, and that scams involving running fraud are bannable offenses. As for scams in general, the conduct breaches and outcomes page on the main website clearly states that scamming in general is a bannable offense, mentioning no exception for scams involving deals which would violate the terms of service. In other words, if you offered to teach someone a nonexistant duping exploit in exchange for gold or items, offered to pay for cash or someone's account but didn't, or gave someone the URL for an alleged bot which was actually a keylogger, you could get banned for scamming. If you taught someone a real exploit in exchange for gold or items (or for free), bought someone's account or gave someone the URL of an actual bot, you could get banned for helping people use exploits, engaging in real money trading or helping people bot. Either way, it's a bannable offense. -- User Gordon Ecker sig.png Gordon Ecker (talk) 06:27, 1 January 2009 (UTC)
... well i didn't know some one had finally gotten a response about how Anet felt about runs. thanks, gordon next time try not to be so condescending its rude. 75.165.98.83 12:47, 3 January 2009 (UTC)
I think Gordon covered everything pretty well. - User Linsey Murdock sig.jpgLinsey talk 00:47, 28 January 2009 (UTC)

Hero and Revive Animal - a little tweak please.

Hello Linsey,

Love the new Wintersday quests for Eye of the North. Thank you very much, with it also come the following problem with Heros and one of the pet related skill Revive Animal.

With the introduction of the Jingle Bear, I've started using Revive Animal in one of the hero's skill bar, so that only one hero need to be responsible for reviving dead pets. However after several days using this skill, I've notice some repeated "inconvenience" with this skill when hero are using them.

1) sometime only one animal is revive, even thou their bodies is stack up in the same place.
2) hero does not use the revive animal skill even when the dead pet is within the aggro circle, and they love using it in mid battle.
3) if you micro manage by click the revive animal button yourself, hero will immediately execute the skill without first going near the dead pet.

Is there anything that can be done to improve this skill?

Thank you very much.

Reference picture [1]

PS: i think it is time Ms Gwen move on. Pumpkin Pie User Pumpkin pie sig.jpg 15:58, 26 December 2008 (UTC)

I don't work on hero AI, but I will pass this on to Joe. - User Linsey Murdock sig.jpgLinsey talk 00:48, 28 January 2009 (UTC)

Lockpick retain chance to low in EotN NM?

Hi Linsey,

I opened a chest in normal mode in EotN and had a 44% chance of retaining the lockpick. According to my treasure hunter title (rank 2) and lucky title (rank 0) I should have a 46% chance of retaining the lockpick. This happened at Jan. the 6th, ~2:45 CET, in the Varajar Fells with the quest "Wintersday cheer" active and my char. "Shakti the Devourer". Can you check what's wrong here? Tyvm. Kali the Devourer--02:09, 6 January 2009 (UTC)

Were you lvl 16-17? 66.190.15.232 06:06, 6 January 2009 (UTC)
Yes. Kali the Devourer-- 13:48, 6 January 2009 (UTC)
Yeah, that'd do it. Lockpick retention is dependent on level. The common calculations are for level 20 characters only. --RoyHarmon 17:29, 6 January 2009 (UTC)
I always opened chests in EotN with my main lvl 20 char and only checked the table, but not
the equation, so I missed it completely. :-( Kali The Devourer-- 00:57, 8 January 2009 (UTC)

Day of the Tengu

Hi Linsey, I was wondering if it would be at all possible to bring back the Day of the Tengu event. It falls on the same day as the Birthday Celebration (April 28th) so the two can simply be merged. I understand with the announcement yesterday that the Live Team would be busy with the HoM and Storage changed, but I don't think it would take long, as the quests and everything should still be in the gw.dat (If I remember correctly) so all that would be needed would to change the quest rewards (to give Victory Tokens and not Naga Fangs and change the mask. I have brought this up on both Guru and GWO (with other ideas) and to various districts in towns. A fair majority of those who I discussed this with agreed that the event should return - but with a different mask (or in one case no mask at all). So I think many people would highly enjoy the Day of the Tengu returning. Just a little something I was thinking about. -- Azazel The Assassin\talk 22:36, 16 January 2009 (UTC)

Even just setting up the regular yearly festivals to run takes a couple weeks worth of work for a group of people, so setting this up to be a festival again would take significantly more work than you think. Even if it didn't, I am not sure right now if we would want to bring this festival back after all this time. That said, I will make a post-it note to discuss it with some more people and explore if it is the kind of request we want to fulfill. - User Linsey Murdock sig.jpgLinsey talk 23:35, 16 January 2009 (UTC)
A question that's quite close to this one. Is their going to be anything similar to the farewell to Gaile event again this year? I know that seems odd as she only left once but I'm just wondering if I should just go ahead and sell these saurian bones and use these party items instead of waiting for a double party point event again like we had at that event. If its not running though could you tell me if the double party point bonus thing is ever going to happen again? -- Salome User salome sig2.png 23:44, 16 January 2009 (UTC)
It is highly unlikely that we would ever run that event again. That does not mean Saurian Bones will never be sought by a collector or that we won't ever add a way for players to get the party point buff. Though, I will tell you that the programmers were NOT super happy when we did the party buff in the first place. Anything that says "OMG use all your effects producing consumables as fast as you can RIGHT NOW" to an entire zone full of people... well lets just say the servers become very sad pandas. BUT, we have talked multiple times about how we could limit it in such a way that it won't slam the servers. That is not a promise that we will do it, but at least you know what is going on and we are thinking about it which is the best I can give you. - User Linsey Murdock sig.jpgLinsey talk 23:55, 16 January 2009 (UTC)
No worries, that's alot more info than I expected. Thank you kindly for the information! It's most appreciated. I'll just hold on to my couple of thousand saurian bones to see if I can use them for something in the future. :) -- Salome User salome sig2.png 00:02, 17 January 2009 (UTC)
I'd figured I'd get that response. And it is reasonable. I thank you for putting it into consideration. -- Azazel The Assassin\talk 02:05, 17 January 2009 (UTC)

Linsey, after that last comment, I just imagined a special alarm mounted around the office and set to go off every 3 hours, just before the event, so everyone can hide from a potential explosion and ready the fire extinguishers. @_@ (But that aside, it would be nice to have some new collectors in future events) — Poki#3 My Talk Page :o 03:10, 17 January 2009 (UTC)

Hahah, I can imagine Linsey fully equipped with a helmet, a boilersuit and a fire extinguisher; sheltering herself behind her desk. --MageUser MageMontu sig.pngMontu 08:09, 20 January 2009 (UTC)

Alternative Retroactive Faction Rewards

You know, rather than work out how to provide actual storybooks to all of those that finished the campaigns before the advent of the storybooks, why not just retroactively provide faction to all of those that already have the campaign statues in the Hall of Monuments, and an accompanying amount for all of those that have the Guardian title? I think everyone is more concerned about the faction than the money, after all. Heck, even give it to those that finished the campaigns since the storybooks have been released as a bonus. Seems like that would make everyone more or less happy, right? Perrin42 15:15, 25 November 2008 (UTC)

/Agree - If awarding gold would break the economy, I don't want it... but i DO want the faction! 151.209.112.137 15:41, 25 November 2008 (UTC)
Agree. If it makes ppl happy without breaking the game, then sure. -- Alaris_sig Alaris 15:46, 25 November 2008 (UTC)
Why should get someone extra faction just for having EotN? -- Inspired to ____ 16:06, 25 November 2008 (UTC)
Well, I'm assuming that even if someone doesn't have Eye of the North, ANet can still tell who could have the Campaign statues. Perrin42 18:47, 25 November 2008 (UTC)
I would suggest to change Protector/Guardian title to (retroactively) award some (lots of?) points instead...
So, anyone with a 100% beaten campaign (Normal Mode or Hard Mode) would get those shiny points. :P
Pros: you can't increase your Legendary Guardian Title for beating the same game (on the same difficult) more than once.
Cons: no idea whether title track is a trivial way (for programmers) to recognize who's eligible or not to get (retroactive) rewards.
And that would make those PvE titles more... charming? :) --NIN37 18:29, 25 November 2008 (UTC)
Right now I think any system is better than the "oh well, you did a lot of work but no big deal, just do it again" mentality we seem to have gotten with the explanation to the big update. I've seen a few good solutions that bypass the apparent economy problem, but I don't think ANet will consider any of them / is not considering any of them. That's a shame, because it takes some Awesome Points away from an update that was overall still awesome, but I guess that's just how it is. If anyone's going to be doing their hard work all over again they're welcome to whisper me in game. I'll gladly team up for it. -- User Elveh sig.png Elv 21:08, 25 November 2008 (UTC)
They have probably already considered most of the alternative systems proposed here and learned that they were not viable, or they would have been implemented. It would be really great to get a statement saying it, though, given how the last Developer Update didn't really answer this question. Erasculio 21:12, 25 November 2008 (UTC)
I liked the "make the cost of adding pages equal to the cash reward" solution myself because it seemed viable enough, but as you pointed out, there has been no real response to that or any of the others. I'm with you in hoping for a better explanation on the matter. The only part of the Dev Update I was really satisfied with was the Kurzick / Luxon faction bit. The rest hardly addressed any of the concerns that were posted. -- User Elveh sig.png Elv 21:43, 25 November 2008 (UTC)
My 4 main chars are all partially through the campaigns to such a level that 3 won't get any reward for completion so the faction/SS/LB rewards based on having the HoM statue in place or the full reward when you put it in place would be fine for me and it would do away with the stupidly high volume of books - assuming the idea of paying to add the missions to your book is going to continue to be denied by Anet. It would be nice if they actually said why this and some of the other non monetary concepts aren't possible instead of the OHNOESTEHECONOMIEZ statement which made absolutely no sense.80.195.132.244
It might be as simple as not having the manpower to program something that doesn't really take anything away from the players. With the missions, they would take the faction away from people who had already completed the missions because they cannot complete it again for the first time. However, you can fill out as many books as you like. How is that different from double points from the shrines? I don't hear anyone saying: "I demand extra points, because I gained faction from the Luxon blessing before the change!" This is exactly the same thing. They added something and you get just as much acces to it as everybody else, not more, not less. 145.94.74.23 08:08, 27 November 2008 (UTC)
No its not the same thing and you dont have the same access. My characters are completing campaigns for the first time.I have enough missions done that when I get my Prot title I will not get any rewards and there is no way to back add my completed missions to my book ergo I finish the campaigns without any rewards (or redo all missions - bleh) . I also have a HM character who has done 17/25 HM Tyrian missions and since the update i have tried to redo HM missions but so far I have none done since getting a HM PuG in many places these days is a pain in the neck ergo I will also just finish Guardian for no reward.80.195.132.244
I think they just want more activity in their servers / more real people playing. 121.54.92.21 08:47, 27 November 2008 (UTC)
You basically summed it up: you don't want to redo all the missions. That's ok, but that doesn't mean you can't redo all the missions. I am a Legendary Guardian, and I am not complaining. But why would your problems re-doing the missions be any more valid than others having those same problems doing the missions for the first time? Finally, I have learned (from my own experience) that all the Prophecies missions can easily be completed in Hard Mode, using just Heroes and Henchmen. 145.94.74.23 13:49, 27 November 2008 (UTC)
Where did I say I couldnt redo them and what has that got to do with anything tbh? And at what point did i say my "problem" is more important than anyone elses? My point was that I and many others have partially or fully completed missions that should be fillable in to avoid redoing everything again for the same reward. For me,rather than redoing everything again on the same few characters I would prefer to start on other characters ive never played and go through the storyline with them. The rewards would be nice,even forgoing the cash, but they are not good enough to make me repeat everything I have done again with the same characters to the neglect of new characters I have waiting to play with.80.195.132.244
It's their choice. They have given you everything that you wouldn't have been able to get (doing missions for the first time for the second time is impossible). However, they're not giving you things that you can earn yourself. Why is that a bad thing? In fact, because the Luxon & Kurzick titles are account based, you can even start a new character and use that to gain points for the title of another character. The term you use, reward, sums it up. It is a reward for doing a mission (again). It is not a gift, so you have to earn it. Earning it means doing the missions, not 'having done the missions in the past'. What is so odd about that concept? And even if you disagree with it (which you probably still do), they aren't gonna change it, because the update has gone live. Retroactivly giving things now would cause some people to get the rewards twice (because they completed the missions after the update, but the game doesn't keep a record of that), and that would truly be unfair. 145.94.74.23 08:13, 28 November 2008 (UTC)
Whats odd about it? Possibly that by allowing EotN books to be retroactively awarded Anet created the precident that this was their way of doing things so when these books were announced it was expected that this system would be the same. Its not and I think , especially for partially completed campaigns, that it should have been. You have the opposite view which is fine , you see it as a reward for doing the missions again , i see it as a reward for doing or having done them. However, its not a big issue to me as I would not gain that much out of it , its more of a principal thing, and as I already stated I won't be repeating everything just for rewards I will be moving onto different characters intead which is my choice. Also just as a side point, L/K may be account based but SS/LB arent so yes you may just use a new character to progress the accounts k/L track but not the original characters SS/LB ones.80.195.132.244
Maxing the SS/LB titles on a secondary character serves little purpose other than for vanity reasons, as you're really not that much weaker if you only get like rank 5 or something, and those are easy enough to get. So I'm sorry, but I don't understand your complaints. 145.94.74.23 21:37, 10 January 2009 (UTC)
There has already been a lot of discussion on this issue, so I don't want to take up a bunch of my time going into it again. Doing any more retroactive rewards for this stuff would be very difficult at this point because we do not have the data necessary to do so. - User Linsey Murdock sig.jpgLinsey talk 18:26, 27 January 2009 (UTC)

LdoA

It has long since been established that this title is attainable, however I was wondering if there was any way that the title could be changed so as to be less...... Stupid. Death-leveling charr for months is "fun" and all, but would it really be that bad to include a level 14 boss or PvP arena in Pre-searing so as to make this title less.... ridiculous and horribly grindy. --The preceding unsigned comment was added by 76.175.144.6 (talk).

Make it Account Based? --Silverleaf User Silverleaf sig.pngDon't assume, ask! 13:26, 4 December 2008 (UTC)
I fail to see how making it account based reduces the grind of the title. Most (sane) people would go for it once, if at all. Although I would like to see it account based to be able to show it on my Assassin. ^^ I have always wanted a second level to the catacombs with higher level enemies and holy-damge-immune undead. But that's way to much to ask for. So I shall just ask for this: add a few lvl 8s and 10s south of the wall (In Regent Valley, The Catacombs, and Wizard's Folley?) and up the levels of the Charr to 12 and bosses to 16. That should reduce the grind while still making it "hard" to get (to prevent lots of QQ of "my title's useless now!"). -- Azazel The Assassin 04:44, 5 December 2008 (UTC)
Anet has previously said that they would NOT be making any changes to LDoA. The title is a reward to the dedication and perseverance (you might have different words for it), involved in repeatedly trying to farm XP in the Northlands. The whole point of the title, is that it's IMPOSSIBLE to obtain WITHOUT DYING. Adding higher level monsters to any area of pre, essentially means that it would be possible to get LDoA and Survivor on the same toon. Which goes against Anets avowed aim with this title. When the HoM goes account wide your main will gain the trophy from any toon you (may) have got LDoA on already, on that account. Anon-e-mouse 11:59, 6 December 2008 (UTC)

LDoA should require extreme dedication and some death levelling as the title was designed to reward that. But it doesn't mean it can't be improved. I don't mean making it easier or faster, but more about active playing instead of AFK'ing for thousands of hours. A boss above level 10 is wrong way - the ridiculous Fire Imp can already solo kill large groups of charr with the player just standing and watching. The Imp would kill a high level boss all by itself = easy exp. Also a monster above lv10 would screw up the entire pre-economy with better drops.

My idea to improve Pre and LDoA is to provide a small xp reward for clearing all Charr in the Northlands (or even for a complete vanquish), like for example 25xp per run, under following conditions:

To receive xp reward for vanquishing Northlands a Player must have /deaths >0 AND must be below level 19 AND can't be affected by Summoning Sickness. Optional: instead of limiting this to below lv19 add a counter so a character can receive this xp only a limited number of times, for example 1000. (at 25xp it would be 25,000 - 2 levels worth of exp). 1000 runs is quite a lot.

It would be like adding new content without adding anything new! 2-man speed clearing runs, a FUN MULTIPLAYER activity (soloable too, just slower) instead of incredibly uncool afking. And 1 more thing is needed - a way to put LDoA into account-HoM without leaving the fantastic place that is Pre.--YawgYawg 22:25, 7 December 2008 (UTC)

I would rather have nothing changed about the pre-searing area.--Silverleaf User Silverleaf sig.pngDon't assume, ask! 23:16, 7 December 2008 (UTC)
I understood that being able to add LDoA to the HoM without leaving pre, was being looked at. Personally thought I'm not worried, I'm re-doing on my 2nd account, with the aid of my first LDoA. Once it's levelled then I'll sear my mine account. And I'm with Silverleaf, pre doesn't need any changes. Everyone knows what is needed to get the title, you all know what's involved and how to do it. Don't like it... go for survivor instead. 195.183.80.137 17:39, 9 December 2008 (UTC)
I would rather have nothing changed about the pre-searing area.--Silverleaf Too bad that's entirely what the LDoA title was all about. The title brought on salvage kits and bags for pre people. The entire existence of this title is all about change and new content for pre even though most players don't use any of it. Personally I would be in favour of some not-stupid method of getting LDoA considering that death levelling is not playing the game but exploiting it. 58.106.138.149 12:35, 17 December 2008 (UTC)
"Too bad that's entirely what the LDoA title was all about." No, actually it isn't. The LDoA title was added to recognize the fact that some people found a unique way to get their characters to max level in pre-searing. People were getting to level 20 in pre long before the title was available. Long before any titles were available. ArenaNet added the title to recognize that accomplishment, not to add content to pre-searing. --Nkuvu User Nkuvu sig button.jpg 14:10, 17 December 2008 (UTC)
I am not one of those envirionmentalists, but you could view this title as a huge waste of energy (forcing people to leave their PC on without using it) and although it is the player's choice to obtain the title or not, Anet could consider ways to speed up the title to help us save energy and reducing the pollution effects on the world. It's just something that occurred to me, I'm not saying it is Anet's fault. But if we want to save the planet, we'll all have to do our bit, and maybe Anet can do their little thing too. I have nothing against using energy to play games, but using energy to essentially do nothing...that goes a bit far even to me. 145.94.74.23 17:06, 16 January 2009 (UTC)
Yeah! They could just give everyone the title...just like that...and save the environment! Or you could stop playing, properly dispose of all you're worldly possessions in a manner that won't hurt the environment, and go out and live in the wild, living off the land, being one with nature. The point is, nobody has to get the title, nor play this game. Saving the environment is a lame excuse for changing how a title is acquired, no offense.--209.194.208.116 21:20, 16 January 2009 (UTC)
The point I was trying to make, is that while I believe that everyone has to make the save-the-world choice for themselves, Anet has a great oppertunity here to do a little extra. By just adding 1 level 12 boss to pre-searing they can literally reduce the number of hours those computers combined by a hundred thousand or more. Without changing the experience itself in any way, because they're not removing the need to Death Level or generate extremely super uber new loot or anything, they just shorten the number of nights your PC has to be active for no reason at all. It is something that Anet should at least consider. Note that I have no desire to earn the title (though earn might be the wrong word, since you're not doing anything for it other than wasting energy) now or in the future, even if the time it takes to gain is cut by as much as 90%. 145.94.74.23 21:57, 16 January 2009 (UTC)
Or, anet can change how LDoA works. Perhaps making it parallel to how Master of the North works. Exploring pre gives points, doing quests gives points, leveling gives points - perhaps have a "Normal Mode Vanquishing *no icon to list monsters killed to make it hard* - having the title of Legendary gained at level 15 minimum. With changing the title, you can include tiers to the title as well, such as Guard of Ascalon, Sentry of Ascalon, Defender of Ascalon, Legendary Defender of Ascalon - or something of the sort. This would also make it possible (but hard) to get LDoA and Survivor on one (albeit new) character, and would reduce the grinding nearly 10 fold if not more. Just my 2 cents. -- Azazel The Assassin\talk 22:30, 16 January 2009 (UTC)
They could, but that would completely ruïn what the title stands for. It's to reward your dedication for becoming level 20 in pre-searing, no small feat. However, since just about everybody knows it exists now, a small reduction in time could benefit the world and quite a few marriages, without hurting the accomplishment as a whole. I mean, if you can death level 900 foes, you can also death level a 1000 yes? 145.94.74.23 08:34, 20 January 2009 (UTC)
The easiest way to improve the title is to first take it's reasons into account: Not compatible with survivor, lots of work. The next step is to keep theese features, while reducing the number of hours you have to wait while AFK. Even a double/triple/4x/100x XP multiplier would be a huge help. Any way to improve the getting of the title without changing the facts that it: A needs you to die. B you need to work hard, but at least you can do it on your computer. Another good idea is to add new areas into pre searing (like a full shiverpeak explorable), and it should have the same levels, but some new and interesting things. Boro 10px‎ 14:08, 20 January 2009 (UTC)
Think of LDoA as the extra-long, extra-boring, and extra-easy alternative to Survivor. It's a title so easy you can work on it while at work / school. I have nothing against making it so that it requires less time, but it should never become so fast that people start getting that instead of Survivor. Title-hunters should always strive for Survivor instead of LDoA, because LDoA was never meant to be a title to encourage people to achieve it. -- Alaris_sig Alaris 15:11, 20 January 2009 (UTC)
About titles: I don't know who had the idea of introducing theese kind of grind, but he/she should be punished to achieve GWAMM. He/she had committed a crime against GW's original idea (No or minimal grind). Many people had developed drinkbot programs, disrupted others' playing with party-item spam and so on.
The current state of LDoA actually suggests people with multiple accounts to download third-party programs to be able to run GW on a second window, and play with their other accounts. So at least make this title require lot of dedication, deaths, but at least active playing. thanks --Boro 10px‎ 15:57, 20 January 2009 (UTC)
The first 27 titles are not that grindy. GWAMMers-wammabe should aim for Survivor (1), not LDoA, as explained above. Protector & Guardian (7) & Skill Hunter (4) are excellent titles. MotN (1) gives you most rep you need to fill the other EotN rep titles (4). Vanquisher (4) is some grind, but gives you most rep you need to fill SS & LB (2). Carto can (and should) be done with Texmod (4) but mostly comes free when doing Vanquisher. That adds up to 27 titles. I think it's fair to ask that GWAMMers should have Vanq, MotN, and Guardian. Requiring 3 grind-based titles is bad, agreed, and could easily be solved by adding 3 questing-based titles. -- Alaris_sig Alaris 16:39, 20 January 2009 (UTC)

The LDoA title was implemented as a reward for players who are willing to go through the extreme amount of work required to achieve level 20 in Pre-Searing Ascalon. It is not just another title for people to pile up for GWAMM. At this time, there are no plans to alter how players achieve this title as such. - User Linsey Murdock sig.jpgLinsey talk 18:52, 27 January 2009 (UTC)

Getting Started in Game Design

Oi! Linsey, I am just a little peon (so far) when it comes to game design. I am very inspired to get started in the game design industry and am wondering if you could share any info to help me on my ways. I am very passionate about it, as a matter of fact, I have been working 70 hour weeks for the past two years just to save up money so I can get an internship as a game designer and not have to worry about funds for a year or so.

I have graduated from ITT Tech with a degree in Game Design and am currently working with some friends trying to put a level together in Torque. I am also making my own PHP/Ajax game engine (something really small and basic - but fun to work on) to place on the web.

I don't want to take too much of your time, but if you know anyone that I could talk to (including yourself) PLEASE let me know. I would love to get advise from the pros!!

Thanks,

Dustin Cochran <email address removed>

Some of my work is on my website: www.digital-epiphany-designs.com --The preceding unsigned comment was added by 71.127.79.87 (talk).

Hey Dustin, I am sorry, but I removed your email address from your message. It is unwise to post email addresses on any Wiki, as you might end up receiving loads of spam! I hope you don't mind, good luck with your game design efforts! WhyUser talk:Why Are We Fighting 00:19, 4 December 2008 (UTC)
Well, when it comes to the game industry there are a multitude of different ways to break in and a lot of it depends on what you want to do. So it's hard for me to give good advice (especially since I got in through one of the unconventional ways) other than to say that you should do some of your own research and good places to do that are GamaSutra.com, GameCareerGude.com, and IGDA.org. Hope that helps! - User Linsey Murdock sig.jpgLinsey talk 19:15, 27 January 2009 (UTC)

Jade Quarry - Why so long?

While I am great full for the last update I wanted to ask a question. Jade Quarry has long been known as an area with no population at all, a dead area of the game people wanted to play but couldn't get a group together. Many players put a lot of effort to get some kind of action done there, the Jade Quarry talk page shows this much, from Gaile Gray to Andrew Patrick, even a sad reality of "organised runs" to get mappers in the arena.

What disappoints me is the answer was simple, all you did was boost the faction reward and bam, there were players there. Considering how simple I believe boosting faction reward for the Jade Quarry must have been (even if you consider research blah blah) I don't understand why it took almost three years for some kind of action to be taken (and the first [simple] action taken worked), considering this idea had been suggested several times? I understand people had things on their plates but the solution was so simple, I just can't understand why we had to wait over two years for a simple numbers change to a very dead part of the game, considering how many players obviously enjoy it and are there now. So much effort goes into silly things like a title for Pre Searing AFKers, bags for them and salvage kits, this could have easily gone into other parts of the game. 121.91.86.30 15:06, 4 December 2008 (UTC)

Same reason it took them three years to make wisdom/treasure titles account wide - their PR people never talk to the community, so they have no idea what the community wants or suggests. Gaile posted all the time, but she was clueless when it came to the game - reggie seems to have a clue about the game, but she never posts (and when she does, it's just waffle given to her by ANet - she doesn't try to put a spin on it or anything). Weak PR from the very beginning of the game = decisions take forever to make, since the feedback never gets through. -Auron 15:11, 4 December 2008 (UTC)
The question is do people enjoy it or are they just there to farm faction. --Arduinna talk 15:13, 4 December 2008 (UTC)
I do enjoy it there - I think it's a very fun arena and the designers made it enjoyable when the turtle/juggernaut don't glitch - I just never could play there. It's just frustrating that such a small design flaw so easily corrected went ignored for over two years. 121.91.86.30 15:16, 4 December 2008 (UTC)
I can't imagine it being less enjoyable than HFFF. -- Alaris_sig Alaris 15:21, 4 December 2008 (UTC)
I farm balth faction there. 6 second rez timer FTW (I can kill the same person five times in a minute, I can kill two people over and over again twelve times in a minute, and three people eighteen times in a minute. It takes me ~5 seconds to kill something, though, so I can't abuse Assassin's Promise any more than that. /pout). And free faction from the necro bombers? 800 faction a match is easy. But, at the same time, I enjoy the gameplay. It's really different from everything else. User Raine R.gif Raine - talk 16:10, 4 December 2008 (UTC)
I can think of a few reasons why it took so long, but for the moment I'll just respond to the statement saying "all you did was boost the faction reward." First things first though. If anyone hasn't read the KTR interview with Linsey I'd encourage people to do so right now.
Read it? Good. :) Clearly the situation of making Jade Quarry more palatable to players was more involved than just boosting the reward.
The other thing I wanted to mention was that without raising a character's faction cap, an increased reward is going to become quite an annoyance for players, so faction caps would most certainly have to be overhauled alongside any Jade Quarry reward increases. Once the design plan goes there then the designer is going to have to consider the interaction with every other form of faction gain in the game. In other words, fixing Jade Quarry is one small component of one rather large task. -- WarBlade 21:55, 4 December 2008 (UTC)

Until last June we didn't have a dedicated team to address issues with the game. We have had Live Teams before but they mainly focused on adding the various festival events and other content being added to the game like the Luxon and Kurzick immigrants in Kryta etc. and were not dedicated full time to Guild Wars Live so they did not have time to make big sweeping changes like we did with titles a few months back. Now that we have a dedicated Live Team with a designer and a programmer we are able to address problems like Jade Quarry being underused due to a lack of rewards. This is NOT about community feedback not being heard or passed along by community managers. There are many designers who frequent Guild Wars forums to this day (myself included), so we do hear a lot of feedback on our own in addition to what we receive from community. - User Linsey Murdock sig.jpgLinsey talk 19:33, 27 January 2009 (UTC)