User talk:Linsey Murdock/Lore2
Unsolved Mysteries
So now that GW is "complete" and you "own" GW (like those quotes, hee hee), any chance you can spill the beans on some of the mysteries in GW like Bahltek? Or is there any neat things the guys at the Lore forums are completely missing? Or how about the areas you did in GWEN? Are there any backstories that were hidden to those areas (ignoring the obvious frozen dragon of course)? Danke. --Ravious 17:58, 1 July 2008 (UTC)
- I'm not sure I can give away Bahltek's secret just yet, but I am open to answering specific questions which I am asked as always. - Linsey talk 22:25, 1 July 2008 (UTC)
- Bahltek's Secret sounds like it would be a great name for a Guild Wars inspired cologne. "What is it that keeps her coming back? It can only be... Bahltek's Secret." John Stumme 00:46, 2 July 2008 (UTC)
- How come Oink is invulnerable but can still kill things? I'm serious, is it some god in form of a pig? Oo --Super IgorUser:Super Igor 22:30, 1 July 2008 (UTC)
- In the mission? - Linsey talk 22:32, 1 July 2008 (UTC)
- What I rly want to know is, if the gods r dragons since everything connected to them is a dragons (their facets are dragon like, their enemies are dragons, their first creation was a dragon, grenth punished those who wanted his throne by turning them in dragons, etc...). But I think i have to wait till GW2 for that answer. --MageMontu 23:20, 1 July 2008 (UTC)
- Okay, how about what is DeepRoot talking about in Blood and Smoke as far as its vision? --Ravious 00:08, 2 July 2008 (UTC)
- My two cents: You're waiting to GW2, Montu. Ravious, I think it's referring to Abaddon, the Margonites, and Nightfall. Calor 00:11, 2 July 2008 (UTC)
- Ooh, ooh. Got another one. Menzies is Balthy's half-brother... through whom are they related? --Ravious 16:14, 2 July 2008 (UTC)
- to continue with the previous 1, do they even have parents? If they do, were they gods aswell, if not, how did they become a god/semi god? So many mysteries behind the gods :P --MageMontu 19:35, 2 July 2008 (UTC)
- Major spoiler to the end of NF (highlight to read: In the end of Nightfall, when we defeated Abbadon, did the god die? Or did he just lose his powers and go back to what he was before becoming a god himself? Thanks! Erasculio 21:15, 3 July 2008 (UTC)
- Lots of people at A-Net are Diablo fans (aren't all gamers?). Bahltek is the same as the chat Gem - no purpose. 122.104.167.139 05:09, 7 July 2008 (UTC)
- I highly doubt Bahltek is without a purpose. Lore nuts like myself and others have made connections with his comments to the not-so-often-mentioned Mage Lord Odran and I've even developed a theory around his comments about water. Not to mention his comments about water and the friendly little Scrying Pool in Eye of the North can't be ignored. If anything, I'd just like to know if he can be found elsewhere.. Gmr Leon 23:52, 10 July 2008 (UTC)
- Oh no, Bahltek is not without purpose. He is not the chat gem. He's just mysterious. - Linsey talk 01:00, 11 July 2008 (UTC)
- Lots of people at A-Net are Diablo fans (aren't all gamers?). Bahltek is the same as the chat Gem - no purpose. 122.104.167.139 05:09, 7 July 2008 (UTC)
- Major spoiler to the end of NF (highlight to read: In the end of Nightfall, when we defeated Abbadon, did the god die? Or did he just lose his powers and go back to what he was before becoming a god himself? Thanks! Erasculio 21:15, 3 July 2008 (UTC)
- to continue with the previous 1, do they even have parents? If they do, were they gods aswell, if not, how did they become a god/semi god? So many mysteries behind the gods :P --MageMontu 19:35, 2 July 2008 (UTC)
- Ooh, ooh. Got another one. Menzies is Balthy's half-brother... through whom are they related? --Ravious 16:14, 2 July 2008 (UTC)
- My two cents: You're waiting to GW2, Montu. Ravious, I think it's referring to Abaddon, the Margonites, and Nightfall. Calor 00:11, 2 July 2008 (UTC)
- Okay, how about what is DeepRoot talking about in Blood and Smoke as far as its vision? --Ravious 00:08, 2 July 2008 (UTC)
- What I rly want to know is, if the gods r dragons since everything connected to them is a dragons (their facets are dragon like, their enemies are dragons, their first creation was a dragon, grenth punished those who wanted his throne by turning them in dragons, etc...). But I think i have to wait till GW2 for that answer. --MageMontu 23:20, 1 July 2008 (UTC)
- In the mission? - Linsey talk 22:32, 1 July 2008 (UTC)
(Reset indent) There's also the possible hints that Turai Ossa and Palawa Joko might be Norn, part-Norn or have giant ancestry from some other source. -- Gordon Ecker 03:27, 22 July 2008 (UTC)
- I highly, highly doubt that. Humans can be unnaturally tall, so that doesn't necessarily make them Norn. In fact, I find it rather difficult to consider the Norn a different species or race. That aside..What does this have to do with Bahltek? Gmr Leon 05:53, 25 July 2008 (UTC)
- That's why I called them possible hints. But Turai Ossa's gigantic. The Sunspear Commander and Sunspear Volunteers are about 3/4 of Turai Ossa's height. If they're six feet tall, that would make him about eight feet tall, if they're 6'6", he'd be around 8'8", and if they're 7 feet tall, he'd be around 9'4". For the record, the world's talest man, Leonid Stadnyk, is 8'6", and the world's second tallest man, Bao Xishun is 7'9". As for Palawa Joko, he's about as tall as Jora, who seems to be slightly shorter than most Norn. For comparison. I'm not suggesting that they were intended as Norn from the start, I'm just suggesting that they may have been tossing around the half-giant concept long before they came up with the Norn, and may have decided to retcon these characters into Norn, or may decide to do so in the future. -- Gordon Ecker 10:41, 25 July 2008 (UTC)
- Well, we also have to remember GW isn't exactly the best game for sizes. Especially when it comes to buildings. Anyway, I would hope they wouldn't retcon the characters into Norn or if they did I would expect a very well-done explanation. Sort of like what they did with Gwen and the BMP. Gave us a bit of insight into the Charr and explained how exactly she escaped. I'm not suggesting a little mission or game to explain it, mind you. Just a little story that's as decent. Perhaps in the form of a quest or a scroll we can read that can be found in the Order of Whisper's hidden monastery in the Shiverpeaks.Gmr Leon 06:35, 27 July 2008 (UTC)
- That's why I called them possible hints. But Turai Ossa's gigantic. The Sunspear Commander and Sunspear Volunteers are about 3/4 of Turai Ossa's height. If they're six feet tall, that would make him about eight feet tall, if they're 6'6", he'd be around 8'8", and if they're 7 feet tall, he'd be around 9'4". For the record, the world's talest man, Leonid Stadnyk, is 8'6", and the world's second tallest man, Bao Xishun is 7'9". As for Palawa Joko, he's about as tall as Jora, who seems to be slightly shorter than most Norn. For comparison. I'm not suggesting that they were intended as Norn from the start, I'm just suggesting that they may have been tossing around the half-giant concept long before they came up with the Norn, and may have decided to retcon these characters into Norn, or may decide to do so in the future. -- Gordon Ecker 10:41, 25 July 2008 (UTC)
Ventari
Completely random question, but is Ventari supposed to be Albino? --Wolf 04:13, 4 August 2008 (UTC)
- I do not believe so, he is just old. - Linsey talk 04:21, 4 August 2008 (UTC)
- Well, I noticed the white hair and the very pale skin, plus the red eyes, and as those are the trade-mark signs of Albinism. Anyway, I thought it was worth asking about. --Wolf 04:26, 4 August 2008 (UTC)
Gotta poke you about this...I've always wondered why...
Suicidal Impulse was removed from Shiro? :( It used to be there, I know this cause the Factions Strategy Guide mentions it, but I was wondering if you could just quickly give me the internal reason why? I can't see this skill alone making the fight too terribly hard, and it rewards teamwork...maybe something to think about adding to him in the Factions fight in HM maybe? :) DarkNecrid 10:19, 4 August 2008 (UTC)
- Looks to me like it would be removed/triggered per character, so no teamwork involved. And who would ever fail to attack him in ten seconds for it to matter? 24.179.144.91 11:21, 4 August 2008 (UTC)
- I can see that being the sort of thing henchmen and heroes don't handle very well at all. Sadie2k 23:59, 4 August 2008 (UTC)
- You must know that the Strategy Guides were all made during Alpha/Beta testing, I figured this out when I learned Wind Riders in the Maguuma do NOT drop ecto. Prophecies guide says they do though. ^^" It probably was a skill that they thought of, played around with it a bit, then ditched. If you also notice *at least in the Prima version* those guides are horribly outdated. I ended up not buying the Nightfall one and stuck to using Guild Wiki. ^^ Especially don't use PVP tips from them, trust me, you will only get hurt. Katherinezoltin 03:57, 5 August 2008 (UTC)
- Not terribly important but I don't think they ever made a NF version. I never saw one in stores and I did look cuz I'm one of those fanboys who like to collect Guild Wars things even crappy guides. – Barinthus 04:14, 5 August 2008 (UTC)
- I can't speak with authority on exactly why this particular skill was removed, but would like to follow up on Katherinezoltin's point. Strategy guide development took place in parallel with Factions, but was on a tighter deadline. If memory serves me correct, we needed to send our final version to the publisher something like 10 weeks before the game shipped to meet printing and distribution deadlines. The only problem with that is many elements of a game can change in the weeks leading up to release, so details like creature skills, boss locations, base spawns, etc. weren't finalized by then. We also frequently update the game post ship to fix bugs, balance encounters, and address certain player feedback, so our games are generally improved over time. This sometimes results in out-of-date information in guides, which is why we tried to take a more general approach to the details. Our thought was to make the book a resource for new players so that they'd grasp the basics of gameplay, without going into too much nitty gritty since a live update could potentially nullify what was already in print. It's a delicate balancing act. Luckily, we also have the wiki and loyal fans as backup. :) Bobby Stein 14:57, 5 August 2008 (UTC)
- Hey, thanks for the response. :) I'm mostly wondering because this is a skill that could make Shiro his own thing in HM. In NM, I'm sure no one cares that you can solo Shiro, or easily H/H it, but in HM, soloing Shiro and H/Hing him gets 500% easier because he attacks faster which triggers anti melee hexes. Adding a skill like this would prevent people from having such an easy time H/Hing him,and in a party he could use this + Echoing Banishment one after the other to cause big damage to one guy in a party of human players. For soloers you could probably add guys who hex it up a bit to provide a bit of damage. Shiro is like, a cake walk made easier in HM, lol. I like this skill because if done right you could make Shiro a real challenge that you can't so easily build against (take anti-melee) instead of being a guy you just throw all your anti-melee hexes in the game on. :3 DarkNecrid 17:05, 5 August 2008 (UTC)
- I can't speak with authority on exactly why this particular skill was removed, but would like to follow up on Katherinezoltin's point. Strategy guide development took place in parallel with Factions, but was on a tighter deadline. If memory serves me correct, we needed to send our final version to the publisher something like 10 weeks before the game shipped to meet printing and distribution deadlines. The only problem with that is many elements of a game can change in the weeks leading up to release, so details like creature skills, boss locations, base spawns, etc. weren't finalized by then. We also frequently update the game post ship to fix bugs, balance encounters, and address certain player feedback, so our games are generally improved over time. This sometimes results in out-of-date information in guides, which is why we tried to take a more general approach to the details. Our thought was to make the book a resource for new players so that they'd grasp the basics of gameplay, without going into too much nitty gritty since a live update could potentially nullify what was already in print. It's a delicate balancing act. Luckily, we also have the wiki and loyal fans as backup. :) Bobby Stein 14:57, 5 August 2008 (UTC)
- Not terribly important but I don't think they ever made a NF version. I never saw one in stores and I did look cuz I'm one of those fanboys who like to collect Guild Wars things even crappy guides. – Barinthus 04:14, 5 August 2008 (UTC)
- You must know that the Strategy Guides were all made during Alpha/Beta testing, I figured this out when I learned Wind Riders in the Maguuma do NOT drop ecto. Prophecies guide says they do though. ^^" It probably was a skill that they thought of, played around with it a bit, then ditched. If you also notice *at least in the Prima version* those guides are horribly outdated. I ended up not buying the Nightfall one and stuck to using Guild Wiki. ^^ Especially don't use PVP tips from them, trust me, you will only get hurt. Katherinezoltin 03:57, 5 August 2008 (UTC)
- I can see that being the sort of thing henchmen and heroes don't handle very well at all. Sadie2k 23:59, 4 August 2008 (UTC)
I believe that Mediation of the Reaper fills this role quite well. It's true that Shiro could use a little bit of a buff in Hard Mode since the strategy most commonly used only becomes more effective, but I don't know if adding this skill is necessarily the right way to do that. - Linsey talk 18:17, 19 September 2008 (UTC)
Golems!
I'd like to confirm three things on some Asuran Golems:
- Is the gemlike thing on the chest a forcefield? (Since it's kinda animated on M.O.X.)
- Are we crazy or do we see a face through it? (As it seems a face crumbles off when a Golem is activated)
- Are the Power Crystals of 1.0+ Versions an Ether Crystal charged with Bloodstone energy, or was it used for another part of the Golem?
Thanks in advance Karuro 11:20, 13 September 2008 (UTC)
- I got a question regarding the golems as well. Well, specifically M.O.X. in comparison to the other golems. I'm wondering why M.O.X. is so small compared to the other golems. If he has a dual-core system, wouldn't that mean he should be at least the same size, if not bigger, then the older golems? Just something I started to find curious. Azazel the Assassin 00:35, 13 September 2008 (UTC)
- Isn't he big enough for you? 145.94.74.23 16:46, 15 September 2008 (UTC)
Answers to questions: No. Maybe ~_^. No. A lot of technology actually gets smaller as it becomes more sophisticated. :D - Linsey talk 17:46, 18 September 2008 (UTC)
Kournan Military
Hey Linsey, I have a question that's been bugging me since the release of Nightfall. Is there a reason why the Kournans are only lvl 16 and not lvl 20+ like the rest of the foes in those areas? Since Kourna is "Eternally Ready for War" I thought they would have a higher lvl --MageMontu 18:39, 27 October 2008 (UTC)
- The Kournan state is large, its government harsh. WOuld you expect anything but mere conscripts in their ranks (apart from the leading officers)? Ɲoɕʈɋɽɕɧ 18:56, 27 October 2008 (UTC)
- If I'm correct, Varesh was a just ruler before she got tainted by Abaddon. --MageMontu 18:57, 27 October 2008 (UTC)
- ANd before that the army didn't need to be that large because of the Order of the Sunspear. Nah, anyway Kournans seem to be the tyrian zerg ;) Ɲoɕʈɋɽɕɧ 19:05, 27 October 2008 (UTC)
- i dont think lvl has anything to do with it i think its more that they were balancing the areas.75.172.47.176 21:03, 27 October 2008 (UTC)
- I am told that it was strictly a balance issue. We expected players arriving in Kourna to be around lvl 15, so the mobs in that area were leveled accordingly. - Linsey talk 21:14, 27 October 2008 (UTC)
- Hell, I think it makes sense...for such a huge army, it wouldn't make sense to have low level footmen be at the same level as a warrior like playable characters.-Warior Kronos 22:28, 27 October 2008 (UTC)
- I am told that it was strictly a balance issue. We expected players arriving in Kourna to be around lvl 15, so the mobs in that area were leveled accordingly. - Linsey talk 21:14, 27 October 2008 (UTC)
- i dont think lvl has anything to do with it i think its more that they were balancing the areas.75.172.47.176 21:03, 27 October 2008 (UTC)
- ANd before that the army didn't need to be that large because of the Order of the Sunspear. Nah, anyway Kournans seem to be the tyrian zerg ;) Ɲoɕʈɋɽɕɧ 19:05, 27 October 2008 (UTC)
- If I'm correct, Varesh was a just ruler before she got tainted by Abaddon. --MageMontu 18:57, 27 October 2008 (UTC)
Log in Screen triva Qustion
is the half dome in the log in screen a "reference" to half dome in Yosemite national park in California? 75.165.99.234 04:53, 20 October 2008 (UTC)
Quick question, in regards to some trivia.
What does the skill Ride the Lightning reference? Some people say it is the Metallica song, others say it is the electric chair (which inspired the Metallica song), and another suggestion is that it is a reference to the method of transportation that the aliens in War of the Worlds use. Can you verify any of these as correct? --Riddle 18:28, 19 October 2008 (UTC)
- I'm betting it's a combination of the three. — Wolf 19:09, 19 October 2008 (UTC)
- It IS the Metallica song. 100000% sure, and that's not even mathematically possible.--The Gates Assassin 20:24, 19 October 2008 (UTC)
- Something can be a reference to multiple things at once XD — Wolf 20:28, 19 October 2008 (UTC)
- So in this case it's either what it really is, what inspired what it really is, and what it is definitely not. =3--The Gates Assassin 23:22, 19 October 2008 (UTC)
- Something can be a reference to multiple things at once XD — Wolf 20:28, 19 October 2008 (UTC)
- It IS the Metallica song. 100000% sure, and that's not even mathematically possible.--The Gates Assassin 20:24, 19 October 2008 (UTC)
Metallica. - Linsey talk 01:23, 25 October 2008 (UTC)
- Thank you, Linsey. No further questions. --Riddle 02:31, 27 October 2008 (UTC)
Out of Kourna
Hallo Linsey, just wondering if you can comment on the (continuing) existence or not of the above quest, and also on it's peculiar reward (is 1exp intentional)? There seems to be slight issues over finding the quest giver, making some players think the quest may have been removed! Thanks :) --BramStoker (talk, contribs) 22:15, 13 October 2008 (UTC)
- Heh. Well... I'm not really sure if this quest is in the game right now, and frankly it wasn't meant to go Live in the first place. Just sort of slipped in there. At some point I expect I'll figure out what's going on with it and make it right. - Linsey talk 22:52, 13 October 2008 (UTC)
- I have to say I remember it as being rather unfun and thought it might be something like that. Be interesting to see what you can do with it Linsey :). --Indecision 15:26, 16 October 2008 (UTC)
- I found out yesterday that the quest was in fact removed. - Linsey talk 17:16, 16 October 2008 (UTC)
- Thanks, much obliged for the update :-) --BramStoker (talk, contribs) 23:30, 16 October 2008 (UTC)
- Curious what was so wrong with this quest that it wasn't supposed to go live? – Barinthus 06:25, 28 October 2008 (UTC)
- Thanks, much obliged for the update :-) --BramStoker (talk, contribs) 23:30, 16 October 2008 (UTC)
- I found out yesterday that the quest was in fact removed. - Linsey talk 17:16, 16 October 2008 (UTC)
- I have to say I remember it as being rather unfun and thought it might be something like that. Be interesting to see what you can do with it Linsey :). --Indecision 15:26, 16 October 2008 (UTC)
The Alchemy Circle
I bet this is related to GW2 in some way, but "the alchemic circle" is something that can be seen on a lot of products. In fact it can be seen in some way on all 4 games in the case, is on your website a ton, is on the cover of Guild Wars: The Complete Collection...is there a story behind this relevant to GW2 (I figured with the Asura and alchemy...), or how did this get chosen? DarkNecrid 12:59, 12 August 2008 (UTC)
- I don't have an answer for this question, but I'll send an email out to people who might... - Linsey talk 18:17, 7 October 2008 (UTC)
- I know it's not been too long, but don't suppose you ever received a reply? :o DarkNecrid 04:29, 14 October 2008 (UTC)
- I'll let you know when I have. - Linsey talk 04:45, 14 October 2008 (UTC)
- I just talked with Jeff Grubb about this and I finally have an answer for you.
- This symbol is not related to the Asura as it predates them. It's metaphysical in nature and may even be a map to the Mists developed by Lord Odran. - Linsey talk 21:24, 31 October 2008 (UTC)
- Omg, thank you so much Linsey! :) That's very interesting. DarkNecrid 21:51, 31 October 2008 (UTC)
- Very cool. Some more food for thought. I wonder what/if the Asurans knew of Lord Odran. I mean if he was the first to open up to the Mists, you think he would get some street cred from the lil' Asurans. /me wonders too about Bahltek, and prays the answers do come.. in time. --Ravious 15:21, 4 November 2008 (UTC)
- Are you saying that the Asuran race didn't exist before Lord Odran? 66.190.15.232 15:38, 4 November 2008 (UTC)
- With predate.. Do you mean in a lore-sense (The Asura hadn't arrived on Tyria yet) or game-sense (EotN wasn't thought up yet)? Karuro 18:02, 4 November 2008 (UTC)
- Are you saying that the Asuran race didn't exist before Lord Odran? 66.190.15.232 15:38, 4 November 2008 (UTC)
- Very cool. Some more food for thought. I wonder what/if the Asurans knew of Lord Odran. I mean if he was the first to open up to the Mists, you think he would get some street cred from the lil' Asurans. /me wonders too about Bahltek, and prays the answers do come.. in time. --Ravious 15:21, 4 November 2008 (UTC)
- Omg, thank you so much Linsey! :) That's very interesting. DarkNecrid 21:51, 31 October 2008 (UTC)
- I'll let you know when I have. - Linsey talk 04:45, 14 October 2008 (UTC)
- I know it's not been too long, but don't suppose you ever received a reply? :o DarkNecrid 04:29, 14 October 2008 (UTC)
(Reset indent) Lore sense. I mean the Asurans are all about the Great Alchemy and what not, and then Lord Odran taps into the Mists, etc. Do the Asurans know about this world-changing feat? Are they impressed by it? Had they already done it, but more controlled, etc.? --Ravious 18:50, 4 November 2008 (UTC)
- I'm saying that the Asura hadn't arrived on the scene yet for the Great Alchemy to be known in lore at that point. So the symbols are a part of lore that is unrelated to the Asura. I don't know what the Asura think of Lord Odran, but he is certainly a legendary figure having been the first to gain entry into the Mists. - Linsey talk 19:11, 4 November 2008 (UTC)
- Before I leave for my class then to vote, I have a question. Since there seems to be three versions (A White version, a Black version and the Nightfall version) I would like to know if the ALchemy Circle was redone, or if the White/Black versions are a small part of the Bigger version, or vice versa. Anything you can get on this would be very helpful -starts formulating theories and ideas- Got a lot more questions (like what is "Mors" and what is the word at the bottom of the white version) but that is currently irrelevant to me. Thank you in advance Edit: Corrected linking mistakes >.<Azazel the Assassin 19:36, November 4 2008 (UTC)
- (Fixed your links, Azazel. |'s are not needed in urls :P) Thanks for clearing up the "predate"-thing. You never know with Anet ;) Karuro 19:46, 4 November 2008 (UTC)
- Oops, I am sorry I seem to have scrambled two responses together. Thanks, Linsey for clearing that up. ;) --Ravious 21:43, 4 November 2008 (UTC)
- The wiki's background header also has the symbols :) -- Brains12 \ talk 21:45, 4 November 2008 (UTC)
- That's the same alchemy symbol to my knowledge Karuro 22:09, 4 November 2008 (UTC)
- Linsey, I know you're busy finishing up the title update, but I am curious about something regarding the Alchemy Circle (other then stated above). I would like to know if you can get any meaning of the symbols in the Alchemy Circle from Jeff Grubb. If you can, would help with "cracking the code" - so to speak - of the Alchemy Circle(s). Thanks in Advance. Azazel The Assassin 00:33, 13 November 2008 (UTC)
- Also can we get a desktop wallpaper-sized image of the Alchemy Circle? I'd love to have it as a background. Kirenne Starfire [Kw] 20:30, 13 November 2008 (UTC)
- Linsey, I know you're busy finishing up the title update, but I am curious about something regarding the Alchemy Circle (other then stated above). I would like to know if you can get any meaning of the symbols in the Alchemy Circle from Jeff Grubb. If you can, would help with "cracking the code" - so to speak - of the Alchemy Circle(s). Thanks in Advance. Azazel The Assassin 00:33, 13 November 2008 (UTC)
- That's the same alchemy symbol to my knowledge Karuro 22:09, 4 November 2008 (UTC)
- The wiki's background header also has the symbols :) -- Brains12 \ talk 21:45, 4 November 2008 (UTC)
- Oops, I am sorry I seem to have scrambled two responses together. Thanks, Linsey for clearing that up. ;) --Ravious 21:43, 4 November 2008 (UTC)
- (Fixed your links, Azazel. |'s are not needed in urls :P) Thanks for clearing up the "predate"-thing. You never know with Anet ;) Karuro 19:46, 4 November 2008 (UTC)
- Before I leave for my class then to vote, I have a question. Since there seems to be three versions (A White version, a Black version and the Nightfall version) I would like to know if the ALchemy Circle was redone, or if the White/Black versions are a small part of the Bigger version, or vice versa. Anything you can get on this would be very helpful -starts formulating theories and ideas- Got a lot more questions (like what is "Mors" and what is the word at the bottom of the white version) but that is currently irrelevant to me. Thank you in advance Edit: Corrected linking mistakes >.<Azazel the Assassin 19:36, November 4 2008 (UTC)
- I'm saying that the Asura hadn't arrived on the scene yet for the Great Alchemy to be known in lore at that point. So the symbols are a part of lore that is unrelated to the Asura. I don't know what the Asura think of Lord Odran, but he is certainly a legendary figure having been the first to gain entry into the Mists. - Linsey talk 19:11, 4 November 2008 (UTC)
Actually, if you notice, the Alchemy Circles are behind a few wallpapers. The Mad King Thorn, Grenth, Razah, and another one which I cannot recall atm all have one of the two Circles behind them. I have looked at them and noticed that each one has 2 or 3 overlapping circles, Thorn and Razah have the Nightfall version, Grenth and the other one that I cannot recall has the Prophecies version. I think there are more (I know that there is a concept of the Avatar of Grenth Dervish Form that has the Realm of Torment Alchemy Circle in the back) Azazel The Assassin 01:23, 13 November 2008 (UTC)
- That's fine and all, but I want JUST the Alchemy Circle. Kirenne Starfire [Kw] 00:44, 22 November 2008 (UTC)
- I doubt that I can nail down any meanings for the symbols themselves, you'll have to make your own guesses on that one. As far as the wallpaper goes, you would probably be better suited asking Emily for that one. - Linsey talk 18:36, 30 December 2008 (UTC)
- Hmm, I was afraid of that. With going with guesses, there isn't much we can go on. I don't think we can go any further unless we find something absolute (or highly likely) with the Alchemy Circles. -- Konig Des Todes 06:20, 31 December 2008 (UTC)
- I doubt that I can nail down any meanings for the symbols themselves, you'll have to make your own guesses on that one. As far as the wallpaper goes, you would probably be better suited asking Emily for that one. - Linsey talk 18:36, 30 December 2008 (UTC)
A few questions about the Bloodstone Caves
First off, to settle a current discussion in the lore community, is the jade-colored outcropping the Bloodstone itself, or is it and the stone it's sort of growing off of, the Bloodstone? From observing the other two Bloodstones, I'd assume the latter, but of course that's not about to end the discussion over it. So if you can settle this, it would be wonderful, if not, that's alright. Just one more thing to speculate over and develop theories over.
The last question, and I can completely understand if you can't get an answer on it, is the placement of the Stacks, the pillars with scrolling text, the Graven Monoliths, and the Undead significant at all? Currently, it's thought that it was placed there to show the link between the Undead of Orr and how the Cataclysm was the work of Abaddon's Magic or something of that sort. My thoughts differ on it, but before I go and think it over thoroughly, I would like to know if there's any significance in it. That is, if you can get an answer, and I've already said I understand if you can't, but if you can, that would be lovely. Gmr Leon 20:41, 16 September 2008 (UTC)
- Just a slight correction to Gmr Leon. They are Plinths, not Stacks. Plinths are the Realm of Torment versions (Purple and Silver/Grey pillars), Stacks are the Vabbian version (Yellow and Blue pillars).
- I would also like to add a question to the two that Gmr Leon asked. Can you confirm if the Bloodstone in Bloodstone Caves is the Bloodstone of Aggression, and if the Bloodstone in Bloodstone Fen is the Bloodstone of Perservation, and if the one in Abaddon's Mouth is the Keystone. As of now, it's the overall settled conclusions of which Bloodstone is which, due to nearby affects (for the Bloodstone Caves and Bloodstone Fen Bloodstones) and power (for the Abaddon's Mouth Bloodstone). I would just like a confirmation if these theories are correct. If you cannot confirm, that is ok, we'll just stick with speculation. Azazel The Assassin 00:35 16, September 2008 (UTC)
- Plinths, stacks, different names, but they serve the same purpose, which is providing information. Albeit in a unique way. Gmr Leon 22:53, 17 September 2008 (UTC)
- The stone from which it is coming off of. The Undead of Orr and Abaddon are linked because of the Lich being in cahoots with the big naughty. Nothing particularly significant beyond that. I don't have an answer on the specific Bloodstones. - Linsey talk 18:56, 5 January 2009 (UTC)
- Splendid, thank you for the response! Gmr Leon 00:46, 6 January 2009 (UTC)
- The stone from which it is coming off of. The Undead of Orr and Abaddon are linked because of the Lich being in cahoots with the big naughty. Nothing particularly significant beyond that. I don't have an answer on the specific Bloodstones. - Linsey talk 18:56, 5 January 2009 (UTC)
- Plinths, stacks, different names, but they serve the same purpose, which is providing information. Albeit in a unique way. Gmr Leon 22:53, 17 September 2008 (UTC)
Lore Question
Does the fact that the junundu have a queen imply that this queen is female and that in fact, every other junundu is male? Misery 09:54, 24 October 2008 (UTC)
- I think that it is more like an insect colony. Take bees for example. They have their Queen Bee, but there are other female bees in the colony. So for the Junundu, I would suspect it to be that the Queen is the "head female" and among the rest are male and female wurms. In other words, the Wurm system (as it seems to be the same with Frostmaw, as I believe Frostmaw is called a "she" at some point) would be Matriarchal. Could be wrong about that though. Azazel the Assassin 18:00, 24 October 2008 (UTC)
- "female wurm" is an oxymoron :D xD --Uchiha Lena 13:01, 1 November 2008 (UTC)
- Bees are quite interestng, actually: The queen lays a huge amount of fertalised eggs, ALL of which will hatch into females. Occassionally, however, she will lay a handful of unfertalised eggs, which hatch into males. After maturing, the males leave the hive in search of Queens to mate with. So perhaps wurms are the same? XP --Mme. Donelle 16:43, 7 November 2008 (UTC)
- Just spoke with Mr. Grubb and here is what I got. There are male and female Junundu, the females tend to be large with the largest dominate female being called the Queen. The Queen has her own harem of males which she considers her territory. Once the Queen becomes old or weak, another large female can step up to challenge and take over as the Queen. The Junundu aren't sentient so it's not really a big thing, this is just what they do. - Linsey talk 19:17, 7 January 2009 (UTC)
- Thanks very muchly, I kind of thought it had been lost in the walls of text you get asked. --The preceding unsigned comment was added by User:Misery (talk). 19:56, 7 January 2009 (UTC)
- Just spoke with Mr. Grubb and here is what I got. There are male and female Junundu, the females tend to be large with the largest dominate female being called the Queen. The Queen has her own harem of males which she considers her territory. Once the Queen becomes old or weak, another large female can step up to challenge and take over as the Queen. The Junundu aren't sentient so it's not really a big thing, this is just what they do. - Linsey talk 19:17, 7 January 2009 (UTC)
- Bees are quite interestng, actually: The queen lays a huge amount of fertalised eggs, ALL of which will hatch into females. Occassionally, however, she will lay a handful of unfertalised eggs, which hatch into males. After maturing, the males leave the hive in search of Queens to mate with. So perhaps wurms are the same? XP --Mme. Donelle 16:43, 7 November 2008 (UTC)
Plikkup Works reference
As it appears that there is some disagreement about whether the name of this map is a reference to Pokemon (specifically Piplup) as shown by the history of Plikkup Works as well as on the talk page; and as no one else has asked yet. Is the name a reference to anything in particular either wiki related or otherwise? --Kakarot 01:14, 27 October 2008 (UTC)
- If that's a reference, Kysten is a reference to the german word for shore, too =P Sometimes, some people want to find references everywhere (even me). Ɲoɕʈɋɽɕɧ 06:13, 27 October 2008 (UTC)
Summon Mursaat
why dose it not have Spectral agony? i was soo excited to see that skill and then to find out it dose not have it i was like wtf. this isn't a mursaat at all. also reading that its not infused was an other wtf moment. 75.165.126.96 05:47, 3 November 2008 (UTC)
- Probably balance, Spectral Agony's pretty powerful. -- Gordon Ecker 06:00, 3 November 2008 (UTC)
- Its a summoned creature, doesn't mean it has to work on the same basis as the original, and I agree with Gordon. Its a pretty powerful effect, would be overkill to give it to the summoned version. 000.00.00.00 06:04, 3 November 2008 (UTC)
- According to lore, Asuran summons are made to replicate their summoned creature. They are not real Mursaat so they cannot use Spectral Agony. --Secksy 07:40, 3 November 2008 (UTC)
- links to the lore plz, also all the pve skills are oped so i dont see the balance argument.75.165.126.96 09:09, 3 November 2008 (UTC)
- I read somewhere here on the wiki that the asura summons are just Animated Polymock pieces. I forgot where it was. --MageMontu 09:13, 3 November 2008 (UTC)
- Lol I looked everywhere except for the most obvious place. Here you go. --MageMontu 09:35, 3 November 2008 (UTC)
- Why would Mursaat have infused armor? They are the only one using Spectral Agony. --Arduinna 10:20, 3 November 2008 (UTC)
- Who knows? Maybe Saul could have been like "Fuck this shit." :D? Secksy 10:25, 3 November 2008 (UTC)
- why wouldn't they have infused armor? usely when you know how to do something you know how to defeat it. also that discussion on that page looks to me like john was just agreeing to find a excuse.75.165.105.176 10:29, 3 November 2008 (UTC)
- Remember how we infused the armor? I'm pretty sure it involved talking to the mortal enemy of the mursaat. Maybe only the "seer" race has the technology to infuse armor. Ashes Of Doom 13:31, 3 November 2008 (UTC)
- technology to infuse armor... with something that looks liike mystical poop. ^_^ 000.00.00.00 17:43, 3 November 2008 (UTC)
- Their is no proof that only the seer's race know how to infuse armour, it is equally viable that the mursaat also have this information but are just less forthcoming with applying it to players armours due to them being the bad guys and all. -- Salome 00:58, 11 January 2009 (UTC)
- technology to infuse armor... with something that looks liike mystical poop. ^_^ 000.00.00.00 17:43, 3 November 2008 (UTC)
- Remember how we infused the armor? I'm pretty sure it involved talking to the mortal enemy of the mursaat. Maybe only the "seer" race has the technology to infuse armor. Ashes Of Doom 13:31, 3 November 2008 (UTC)
- why wouldn't they have infused armor? usely when you know how to do something you know how to defeat it. also that discussion on that page looks to me like john was just agreeing to find a excuse.75.165.105.176 10:29, 3 November 2008 (UTC)
- Who knows? Maybe Saul could have been like "Fuck this shit." :D? Secksy 10:25, 3 November 2008 (UTC)
- Why would Mursaat have infused armor? They are the only one using Spectral Agony. --Arduinna 10:20, 3 November 2008 (UTC)
- Lol I looked everywhere except for the most obvious place. Here you go. --MageMontu 09:35, 3 November 2008 (UTC)
- I read somewhere here on the wiki that the asura summons are just Animated Polymock pieces. I forgot where it was. --MageMontu 09:13, 3 November 2008 (UTC)
- links to the lore plz, also all the pve skills are oped so i dont see the balance argument.75.165.126.96 09:09, 3 November 2008 (UTC)
- According to lore, Asuran summons are made to replicate their summoned creature. They are not real Mursaat so they cannot use Spectral Agony. --Secksy 07:40, 3 November 2008 (UTC)
- Its a summoned creature, doesn't mean it has to work on the same basis as the original, and I agree with Gordon. Its a pretty powerful effect, would be overkill to give it to the summoned version. 000.00.00.00 06:04, 3 November 2008 (UTC)
Asura summons are animated Polymock pieces. That was always the concept behind them, not made up on the fly by Mr Stumme. Only real Mursaat get Spectral Agony. The Seers are the only ones able to infuse armor like that and it is done as a weapon against their mortal enemy. That should explain everything. - Linsey talk 05:37, 12 January 2009 (UTC)
The Door in Barborous Shore
Hi Linsey, what's with the gate/door in the northeast corner of Barborous Shore? It doesn't open and there is no indication of an area beyond it on the map and I dont remember it being a part of any quest. I'm involved in a discussion with about 4 other players, each with their own theories as to it's purpose. Could you throw us some info on it? 24.188.207.20 21:09, 13 November 2008 (UTC)
- It's most likely an aesthetic feature. Drago 21:18, 13 November 2008 (UTC)
- On a related subject, where does the portal on top of Heart of Abaddon lead to? --MageMontu 21:37, 13 November 2008 (UTC)
- And the portal behind the closed door in the Great Temple of Balthazar. Sadie2k 22:11, 13 November 2008 (UTC)
- And the gate in Tasca's Demise, and the tunnel in the Domain of Fear (in the crevice covered with teeth), and the doors for the "Do Not Touch" signs, and this door there, and that door there... While I am being a smart alack with this right now, there are dozens, if not more, doors, tunnels, and portals throughout GW that lead to no where. I would like to know if there is a purpose behind most or all of these, but I highly doubt there to be one. Side Note: -crosses fingers for update today-Azazel The Assassin 22:21, 13 November 2008 (UTC)
- And the portal behind the closed door in the Great Temple of Balthazar. Sadie2k 22:11, 13 November 2008 (UTC)
- On a related subject, where does the portal on top of Heart of Abaddon lead to? --MageMontu 21:37, 13 November 2008 (UTC)
If you look closer, you see a path ending in the east of the Dejarin Estate (the blue blob on the big map), and on the south-east corner of the Floodplain of Mahnkelon is also a heap of boulders that could block an exit. The area between this and the Barbarous Shore is just as big and quadratic to hold an own area. I suspect this is simply a not implemented but originally planned area in Nightfall. Perhaps Nightfall was originally planned to be bigger than it is now. If you carefully watch two NF mission videos, you see an Elona map with a fifth region besides Istan, Kourna, Vaabi and the Desolation on the east of Gandara east of the Elon river. Or Kourna is simply bigger, but we can not visit all places. In my opinion the latter, since the new region has the same color on the map than Kourna. I don't remember the exact mission (perhaps Rilohn Refuge), but it's in the video where Morgahn talks to Bayel. The other video this map is shown is the video for the Consulate Docks mission where it covers the table. Silmar Alech 13:28, 15 November 2008 (UTC)
- That particular door actually does/did have a lore purpose and wasn't just something that lead to a area which was cut. That door leads to a way around the Kournan lands up to the borders of Vabbi. - Linsey talk 06:00, 12 January 2009 (UTC)
Dead Teleporter in The Scar, Crystal Desert
There's a dead teleporter in The Scar. When standing on it, you can actually see the other teleporter on an isolated bit of area. Is this just there for cosmetic purposes or was there ever an intention of setting something up there like a unique farming location? 24.188.207.20 21:11, 13 November 2008 (UTC)
- if u have NF, u can travel throught it to Crystal Overlook Ocravia Deathblade 22:27, 13 November 2008 (UTC)
- Not from the Scar. Fox007 22:31, 13 November 2008 (UTC)
- Oh right, thats from The Arid Sea Ocravia Deathblade 22:41, 13 November 2008 (UTC)
- Not from the Scar. Fox007 22:31, 13 November 2008 (UTC)
- I thought that at first as well but, as noted, that's in a different area. The one I'm thinking of has been there for years (2005) and has always been inactive. 24.188.207.20 23:19, 13 November 2008 (UTC)
- I always thought it was due to the long time the structures have been functioning. These teleportesr were supposed to be constructed by the Korunans following Turai, right? That was at least 300 years ago (Not too sure on the lore), so this particular one migh as wel just be malfunctioning. Large 09:39, 14 November 2008 (UTC)
- I'm not sure if the lore specifies who built them. Since many of these exist in higher terrain, it's possible they came from the Margonites. But since many of them are also in lower terrain, my guess would be they came from the Forgotten. I'd have a hard time believing they were Kournan since the technology does not appear in Kourna but, it is possible. Turai Ossa's attempt was about 200 years before players reach the crystal desert in prophecies. 24.188.207.20 15:42, 14 November 2008 (UTC)
- I had forgotten about The Forgotten, so yes, it could have been them who built the teleporters. -- Large 08:26, 15 November 2008 (UTC)
- It's likely to be the Forgotten as two souls in, I think it's the Salt Flats, mention not knowing how to utilize them. They called the little lights that you must hit properly chestnuts, but they couldn't figure out the proper sequence and as such ended up being killed by some monster. I'll have to dig up the NPC names, but I recall it in vivid detail. Gmr Leon 20:45, 22 November 2008 (UTC)
- To add onto what Leon said, when Nightfall came out, there are two Forgotten that guard teleporters. One in Arid Sea (although the structure was not added) and one in the Crystal Overlook, which does have the structure. Not to mention the teleporters have hieroglyphs which appear in the Lair of the Forgotten, which seems to hold only Forgotten structure - therefore meaning those hieroglyphs are Forgotten language. Azazel The Assassin 22:29, 22 November 2008 (UTC)
- That's actually a great bit of deduction. I'm new to wiki's so let me ask you this - is this something that can be added to the Teleporter article or is it too steeped in speculation? Tahl 07:46, 23 November 2008 (UTC)
- Er, well, it is speculation, however backed up, but if things like "it is believed that there is a Bloodstone under the Harvest Temple" makes it into the Notes section of a wiki page, then it's not too steep of speculation. Didn't know it wasn't up on the Teleporter page. -too lazy to go put it up- Azazel The Assassin 08:36, 23 November 2008 (UTC)
- That's actually a great bit of deduction. I'm new to wiki's so let me ask you this - is this something that can be added to the Teleporter article or is it too steeped in speculation? Tahl 07:46, 23 November 2008 (UTC)
- To add onto what Leon said, when Nightfall came out, there are two Forgotten that guard teleporters. One in Arid Sea (although the structure was not added) and one in the Crystal Overlook, which does have the structure. Not to mention the teleporters have hieroglyphs which appear in the Lair of the Forgotten, which seems to hold only Forgotten structure - therefore meaning those hieroglyphs are Forgotten language. Azazel The Assassin 22:29, 22 November 2008 (UTC)
- It's likely to be the Forgotten as two souls in, I think it's the Salt Flats, mention not knowing how to utilize them. They called the little lights that you must hit properly chestnuts, but they couldn't figure out the proper sequence and as such ended up being killed by some monster. I'll have to dig up the NPC names, but I recall it in vivid detail. Gmr Leon 20:45, 22 November 2008 (UTC)
- I had forgotten about The Forgotten, so yes, it could have been them who built the teleporters. -- Large 08:26, 15 November 2008 (UTC)
- I'm not sure if the lore specifies who built them. Since many of these exist in higher terrain, it's possible they came from the Margonites. But since many of them are also in lower terrain, my guess would be they came from the Forgotten. I'd have a hard time believing they were Kournan since the technology does not appear in Kourna but, it is possible. Turai Ossa's attempt was about 200 years before players reach the crystal desert in prophecies. 24.188.207.20 15:42, 14 November 2008 (UTC)
- I always thought it was due to the long time the structures have been functioning. These teleportesr were supposed to be constructed by the Korunans following Turai, right? That was at least 300 years ago (Not too sure on the lore), so this particular one migh as wel just be malfunctioning. Large 09:39, 14 November 2008 (UTC)
There is a large quantity of artifacts left over from abandoned storylines, mechanics, unfinished quests, etc throughout the game (especially in Prophecies). I would not be surprised if this was one of those things, but if I happen to hear otherwise, I will let you know. - Linsey talk 06:08, 12 January 2009 (UTC)
Few questions
Hi there...
A few questions:
1 - I recently picked up a weapon from a monster with an ogre slaying mod on it. I am currently short with inventory space so is it worth it to keep this in my bag or not ? Are there ogres in the game ? How do we recognize them ? Should I sell it to an npc merchant instead of using it ?
2 - Are the ghosts in the chaos plains (underworld) sensitive to holly damages ? How do we recognize ghosts that are sensitive or not to holly damages before loosing a skill slot thinking they are when they are not, especially if our play time is too short to do underworld several times a day ? 86.209.67.228 12:20, 23 November 2008 (UTC)
- 1 - I would say toss it, there aren't that many ogres in the game. As for telling what an ogre is check here.
- 2 - I think you mean holy damage, Wintersday isn't here yet so I doubt anyone can cause holly damage. This is a list of undead monsters and any that are not affected by holy damage are marked with a "1".
- I don't mean to sound rude but, next time before you ask these questions try using the search bar first, I found the answers to your questions using that. Happy hunting. -- Broodling 14:12, 23 November 2008 (UTC)
- Thanks for your precious answers. I have a few more questions:
On the page (concerning ghosts of the underworld) for wich you provide a link, there is no '1' for the said ghosts. But the '8' on the left column say that all ghosts in there are part of the underworld army rather than the undead army. But then the bottom of the page dedicated to mindblade spectres shows that mindblade spectres are considered undead. So .... Are they undead or does it depend on the weather ?90.28.86.114 14:24, 23 November 2008 (UTC) Your answer
- Your answer: They are not sensitive to holy damages. Avoid this wiki for quick and clear answers. Also, Linsey will always be the last person to answer. Serge Yseron 16:12, 23 November 2008 (UTC)
- Based on Andrew McLeod's statements on armies and elite areas, the Mindblade Spectre page is wrong and the ghost and undead articles are right. -- Gordon Ecker (talk) 07:51, 25 November 2008 (UTC)
- I've corrected all the Underworld monster articles. -- Gordon Ecker (talk) 08:05, 25 November 2008 (UTC)
- Based on Andrew McLeod's statements on armies and elite areas, the Mindblade Spectre page is wrong and the ghost and undead articles are right. -- Gordon Ecker (talk) 07:51, 25 November 2008 (UTC)
- Your answer: They are not sensitive to holy damages. Avoid this wiki for quick and clear answers. Also, Linsey will always be the last person to answer. Serge Yseron 16:12, 23 November 2008 (UTC)
I think you have your answers. - Linsey talk 05:45, 15 January 2009 (UTC)
The Eye
So I noticed the "Flameseeker Prophecies" book uses the Eye-symbol we see occasionally in Tyria (Like the Underworld and Balthazar/Grenth Exploreable Area temples). Can you now open the curtain revealing the secrets behind the symbol? Was it Lord Odran? The Mursaat/Janthir? Another ancient civilization from the Era of the Gods? I'd jump a hole into the air if I actually got the link to Odran right, since I've been using that in my webcomic for some time now. Karuro 23:50, 14 November 2008 (UTC)
- You got me curious so I went and looked at that. The answer is... it's Sauron. Obviously. >.> -- Elv 23:54, 14 November 2008 (UTC)
- Lol. That eye doesn't seem to be lid-less and wreathed in flames. glad im not the only LotR geek here XD I'd love to know too. — Wolf 00:06, 15 November 2008 (UTC)
- I'd venture to guess it's more symbolism more than anything else. Glint foresaw the Flameseekers would bring an end to the Lich; The eye may just represent foresight. Secksy 00:22, 15 November 2008 (UTC)
- You know, my suggestion just now wasn't serious... ;) Or was it? >.> -- Elv 00:24, 15 November 2008 (UTC)
- Also very interested to know. My money is either on an Eye of Janthir symbol or Lord Odran's *guild?* symbol. If it would be Odran's Guild Symbol, then I would argue that would be the symbol for all the Mage Lords. Azazel The Assassin 02:24, 15 November 2008 (UTC)
- You know, my suggestion just now wasn't serious... ;) Or was it? >.> -- Elv 00:24, 15 November 2008 (UTC)
- I'd venture to guess it's more symbolism more than anything else. Glint foresaw the Flameseekers would bring an end to the Lich; The eye may just represent foresight. Secksy 00:22, 15 November 2008 (UTC)
- Lol. That eye doesn't seem to be lid-less and wreathed in flames. glad im not the only LotR geek here XD I'd love to know too. — Wolf 00:06, 15 November 2008 (UTC)
- It could be a reference to many things "White Mantle" - Eye of Janthir, the Unseen Ones, etc - as well as, perhaps, the Forgotten - who watch and test characters in the Crystal Desert. But that may as well just be me blowing smoke out of my nose. Tahl 08:45, 15 November 2008 (UTC)
- I've always seen it as a sign for The Chosen. The Eye of Janthir detects Chosen. The Chosen are able to see the Unseen Gods. The Ascension quests are intended to draw the eyes of the gods on you. Only Ascended characters could go to the Underworld. Etc. -- Tometheus (talk) 16:58, 16 November 2008 (UTC)
- That's a really good point. Tahl 04:19, 23 November 2008 (UTC)
- Didn't really bother to comment on your post before Tometheus, but I'd like to point out a couple things. The Unseen Ones are seen by all, they just keep hidden from people, hence why they are called Unseen; being Chosen has nothing to do with seeing the Unseen Ones, it has to do with causing their near-extinction. Ascension doesn't really bring the eyes of the Gods, but their Favor (although it is also caused the Gaze of the Gods). I still stick with it being the guild symbol of the Mage Lords. Azazel The Assassin 05:16, 23 November 2008 (UTC)
- Have you ever considered the possibility that the Unseen Ones are called that because they somehow managed to ascend without drawing the gaze and approval of the Gods? All through the ascension missions we are told that we are drawing the attention of the Gods and when they see us they will grant the gift of True Sight -- that is what ascension is. The Unseen Ones are also ascended, Saul says that he went to a City where every inhabitant had the gift of True Sight. Did every person there gain the attention of the Gods? Or do they have True Sight while remaining "Unseen"?
- Personally I have speculated that the "Eyes" (Eye of Janthir, Eye of the North) are scrying devices that were created by the Seers, not by the Unseen, although in the case of the Eye of Janthir the Unseen now has control of the artifact (which makes sense considering the war). Of course, I have no way to prove my theories, but it is an interesting possibility. 70.129.45.70 17:22, 1 December 2008 (UTC)
- Janthir reminds me of Palantir. Hmm. Vili 03:30, 2 December 2008 (UTC)
- Unseen ones are called unseen because they are unseen by their worshippers. Until Prophecies, only Saul, Dorian, Hablion, and Thommis saw the Unseen Ones. And where does it say that the Mursaat have the gift of True Sight? And IP, I agree that the Eye of the North was created by the Seers, but that's a discussion not really meant for this page. :) -- Azazel The Assassin 07:43, 2 December 2008 (UTC)
- Only Saul, Dorian, Hablion and Thommis are known to have seen them and lived before Prophecies. IMO other senior White Mantle members, such as the Inner Council and the Demagogue have probably seen them. Also, in Rise of the White Mantle they appear in puffs of black smoke, indicating that at least some of them are capable of either invisibility or teleportation. -- Gordon Ecker (talk) 09:54, 2 December 2008 (UTC)
- The Unseen are in fact capable of teleportation, as shown with how they take away Saul, they simply fade away (can't be invisibility as Dorian and the others would still hear Saul). -- Azazel The Assassin 08:08, 3 December 2008 (UTC)
- Only Saul, Dorian, Hablion and Thommis are known to have seen them and lived before Prophecies. IMO other senior White Mantle members, such as the Inner Council and the Demagogue have probably seen them. Also, in Rise of the White Mantle they appear in puffs of black smoke, indicating that at least some of them are capable of either invisibility or teleportation. -- Gordon Ecker (talk) 09:54, 2 December 2008 (UTC)
- Unseen ones are called unseen because they are unseen by their worshippers. Until Prophecies, only Saul, Dorian, Hablion, and Thommis saw the Unseen Ones. And where does it say that the Mursaat have the gift of True Sight? And IP, I agree that the Eye of the North was created by the Seers, but that's a discussion not really meant for this page. :) -- Azazel The Assassin 07:43, 2 December 2008 (UTC)
- Janthir reminds me of Palantir. Hmm. Vili 03:30, 2 December 2008 (UTC)
- Didn't really bother to comment on your post before Tometheus, but I'd like to point out a couple things. The Unseen Ones are seen by all, they just keep hidden from people, hence why they are called Unseen; being Chosen has nothing to do with seeing the Unseen Ones, it has to do with causing their near-extinction. Ascension doesn't really bring the eyes of the Gods, but their Favor (although it is also caused the Gaze of the Gods). I still stick with it being the guild symbol of the Mage Lords. Azazel The Assassin 05:16, 23 November 2008 (UTC)
- That's a really good point. Tahl 04:19, 23 November 2008 (UTC)
The Eye is a symbol which appears all over Prophecies which is why I chose it to be on the Storybook. I'm not going to comment on what it stands for, that is up for speculation. The Unseen Ones are not gods and they have not ascended. They are a race of being which saw an opportunity and took it. - Linsey talk 23:46, 14 January 2009 (UTC)
- Hmm, so by your wording, I take it the book has absolutely nothing to do with the eye symbol? I hope one day what the eye represents is said >.> -- Konig Des Todes 04:13, 15 January 2009 (UTC)
Primeval Architecture
Something that I've always been curious about is the Primeval style of architecture on Istan, the sort of inverted pyramids that we find in Kamadan, Fahranur, the Sunspear Great Hall and the Issnur Isles. Are these purely decorative or do they actually serve as dwellings or workspaces? If they are more than just aesthetic, do they have doors? How would a person enter them? Thanks for reading, Linsey. --Harjubal od Uo 16:05, 9 December 2008 (UTC)
- all i have to say about this is that they made night fall with Africa in mind and thats why you see that type of architecture seeing as Egypt is in Africa. its also why factions looks so much like Asia.75.165.101.64 07:23, 10 December 2008 (UTC)
- Yeah, the City of Cardboard Boxes is pretty reminiscent of a lot of Asian slums. Or Hoovervilles, take your pick... Vili 07:31, 10 December 2008 (UTC)
- its actual is inspired by a real place in Asia that was torn down because of bad living conditions75.165.101.64 08:20, 10 December 2008 (UTC)
- Kowloon Walled City --fraught · (talk) 20:35, 10 December 2008 (UTC)
- its actual is inspired by a real place in Asia that was torn down because of bad living conditions75.165.101.64 08:20, 10 December 2008 (UTC)
- Yeah, the City of Cardboard Boxes is pretty reminiscent of a lot of Asian slums. Or Hoovervilles, take your pick... Vili 07:31, 10 December 2008 (UTC)
There are many ancient mysteries to be found in Elona. This is one of them. - Linsey talk 19:57, 27 January 2009 (UTC)
question on wintersday and halloween events
Hi not many people know me. anyway i ask lots of questions xd, my question now is: why does the factions campain never have Wintersday or Halloween ? id like to see a snowy monistery with also the boardwalk open, or a 'scary' one with the dragon arena open. wantin to know opinions. --Robot 09:47, 10 December 2008 (UTC)
- Because they don't celebrate
rabid consumerismHalloween and Christmas in Asia. And no, it wouldn't be a fair trade-off to let Tyrians into the fun of the Dragon Festival. :\ Vili 10:32, 10 December 2008 (UTC)- Not to burst your bubble here, but there's a good number of Asian people who do in fact celebrate Christmas. Halloween is largely a US thing, but XMas is global. Roman Catholics in particular make up a good number of the population in Asia. -- Elv 23:54, 10 December 2008 (UTC)
- Yes but Santa and Christmas Presents and Trees aren't in the Bible. The Christian Christmas is about something completely different from the consumerism driven "Christmas". 58.106.43.94 11:41, 12 December 2008 (UTC)
- Oh, I totally agree with you, most of Christmas these days isn't about religion at all anymore. I just wanted to point out that the explanation for not having Wintersday in Cantha above wasn't entirely correct. (Especially because even in Asia you'll find patches of rabid consumerism.) :) -- Elv 18:36, 12 December 2008 (UTC)
- Yes but Santa and Christmas Presents and Trees aren't in the Bible. The Christian Christmas is about something completely different from the consumerism driven "Christmas". 58.106.43.94 11:41, 12 December 2008 (UTC)
- Not to burst your bubble here, but there's a good number of Asian people who do in fact celebrate Christmas. Halloween is largely a US thing, but XMas is global. Roman Catholics in particular make up a good number of the population in Asia. -- Elv 23:54, 10 December 2008 (UTC)
The Canthans just don't celebrate those holidays as a culture. They have their own cultural holidays like the Dragon Festival and the Lunar festival. - Linsey talk 19:59, 27 January 2009 (UTC)