User talk:Gaile Gray/Archive Game-Related Topics/November 2007

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Rats & Ooze

Hi, are there any plans to bring back the underground fauna to Lion’s Arch, Kaineng Center and Kamadan. I though they added a nice touch and some animation to these cities. Plus it felt like GWEN had an impact on the overall world. Jaxom 09:05, 2 November 2007 (UTC)

Probably better that they aren't added back. Imagine a new player reaching Lion's Arc. The first react (besides "woah this place is huge") would be "what are those oozes doing here?!?!?". -- Gem (gem / talk) 10:00, 2 November 2007 (UTC)
Oozes are so cool that they shouldn't have been removed, the rats on the other side were just too big to be considered rats, bring back the oozes. --Cursed Angel 13:48, 2 November 2007 (UTC)
I'm going to ask if we will be replacing the ambient creatures. -- Gaile User gaile 2.png 01:03, 3 November 2007 (UTC)
Thanks, I miss the little critters. Jaxom 01:50, 3 November 2007 (UTC)
I vote "yes" to bringing back the ooze. Long live the ooze! Alaris 04:18, 3 November 2007 (UTC)
I'm with you there! The Ooze is near the top of my personal miniatures wishlist. -- Gaile User gaile 2.png 17:17, 3 November 2007 (UTC)
Ooze for minis! I love the critters. I also agree that they shouldn't have been removed. I liked seeing them around. :) -- Elveh 17:38, 3 November 2007 (UTC)
HAHA me too lol, they sometimes made rather large conga lines, it was quite entertaining
I would die for an ooze mini pet --Cursed Angel 14:18, 6 November 2007 (UTC)
I want the Ooze back in town too! and make it say Glop Glop :D 74.56.63.215 12:21, 16 November 2007 (UTC)

(Reset indent) Posting, post-archiving, to relay that the Ooze and Rats were re-incorporated into Lion's arch in the last update for the month of November. -- Gaile User gaile 2.png 02:49, 2 December 2007 (UTC)

A New Weapon

Eternal blade?? ive seen screens on Guru, please confirm this -- The Warrior Of Timi Ideas 16:59, 3 November 2007 (UTC)

A little more information for ya. This weapon was put up for sale on Guru today and people are asking for it to be confirmed/denied. It is said to have dropped from the chest that spawns on the completion of UW. There is a page for it on Gwiki here and numerous screenshot of it on the talk page and in this thread. Please contact whoever it was who labelled the Terror Shield a hoax and ask them about this please :). Lyra ValoUser Lyra Valo LVsig.jpg 21:21, 3 November 2007 (UTC)
i gotta say... its got ss's. there no sword that uses that skin. the transpanency looks right, as in its the right stuff behind the blade. imo: real. however confirmation from our favorite demigod would be nice (;P) -TehBuG 21:33, 3 November 2007 (UTC)-
Well the model has existed in the game forever, it is the one the ghostly heroes use. It wouldn't be hard to use a mod to apply that model to another sword to take a screenshot I wouldn't have thought. --LemmingUser Lemming64 sigicon.png 21:53, 3 November 2007 (UTC)
I asked about this sword a LONG time ago. Bout freaking time they added it... I also would like to know where it is dropped. Only one person has one and refuses to say where it dropped. Can't say I blame them on grounds of sheer greed, but it still sucks. -- Counciler 23:10, 3 November 2007 (UTC)
According to GuildWiki it drops from the end chest of the Underworld. -- Gem (gem / talk) 23:20, 3 November 2007 (UTC)

(Reset indent) Yes, that item is legitimate. It's been dropping for a while, now. :) -- Gaile User gaile 2.png 06:39, 7 November 2007 (UTC)

To your knowledge, can you tell us if the drop rate is consistent with a 100K + 400ecto price tag? Basically, can we expect the price to go down significantly, or are we looking at another Crystalline Sword issues with permanent extreme rarity and prices? 12.219.131.24 08:40, 7 November 2007 (UTC)
Nothing that drops in PVE will maintain that sort of price. Don't buy it now for investment, the price will only go down. Only items which do not drop at all (nerfed items, mad minipets), or are rare HoH drops can hope to maintain any value, and HoH drops are only rare because you are limited to getting the chance of one drop every 10 minutes or so across the whole of GW and they can't be farmed. Sadie2k 16:09, 7 November 2007 (UTC)
I could prefer not to comment on item value, sorry. However, now that players are more aware than they were previously that such an item is available, I would imagine that supply will increase and that could affect price. -- Gaile User gaile 2.png 21:28, 7 November 2007 (UTC)
If it turns out that these items ARE super rare, could you please suggest to the developers that they make them drop more often? All these rare items serve to do is encourage yet more farming and thus, more inflation. I would really hate to see another Crystalline episode. -- Counciler 07:53, 9 November 2007 (UTC)
Keep the drop rates as it is. The lower the drop, the more players would want to attempt at getting it. It means that there will still be more people playing. If drop rates goes up, and it becomes a common-rare drop then less people will play. LEave it as it is. I want one though, just hard to find a UW/FoW group. Renin 08:09, 9 November 2007 (UTC)
Player activity is not a problem right now. Inflation is. -- Counciler 00:47, 10 November 2007 (UTC)
I still say keep the drop rate as it is. It becoming more common will just lead to people not wanting it as much. Therefore, if price will go down, players won't be actively seeking such a rare skin. If you really want one, just form a group willing to spend all that time in UW or FoW, or do HoH to get one. It's nice to have a sword like that, believe me. I too would want it but I don't want to have it's prestige go down. Renin 03:12, 11 November 2007 (UTC)

Cutscenes

Two parts to this. First regards Fort Aspenwood battles. I remember when Factions came out we were able to view a cutscene after the outcome of a battle round was formally decided - it showed Kurzick's cannon blowing up the Luxon base or luxon turtles swarming all over the Kurzick's fort. Now it seems this cutscene is unviewable. Please consider bringing it back? I loved that cutscene. I understand given FA's popularity, it may be problematic to have it right after each battle - possible to make it an option to be able to view it via a NPC at outpost?

Second part regards cutscenes in general. I'd love to be able to view cutscenes without having to do missions. One video game (Dynasty Warriors) enabled players to revisit cutscenes after they've unlocked those. It was a favorite feature of mine and I'd love to see the same in GW. I realize it may be a major feature to introduce and so on - perhaps at least consider it for GW2? If this could be implemented in-game, I'd be so thrilled... even if I had to redo all missions to unlock those cutscenes. It could be account-wide or specific to each character, it doesnt matter to me. There could be a NPC at the Temple of Baltz or whatever for that purpose. Anyway keep up terrific work and I'm dying to get going on my BMP - not knowing when it's coming out this month is killing me ha ha Barinthus 05:27, 6 November 2007 (UTC)

Actually this was one of my first suggestions to the French Community manager during the GWEN anticipated access week-end : the Scrying Pool could have been used to replay any cinematics of all chapters owned by the player that he had already unlocked with its character. Of course as most of the stuff in the HoM its current interface/navigation menu is currently poorly designed and not very ergonomic to the end user thus making even a single replay of a GWEN cinematics not much of an experience. Jaxom 07:31, 6 November 2007 (UTC)
I'd love the cutscene player feature expanded into the pre-GW:EN releases. Unfortunately, there could be technical issues making the implementation of such a feature more complicated than it seems. -- Gordon Ecker 08:34, 6 November 2007 (UTC)
You can re watch Cut scenes from Eye of the North through the Srying Pool so i would think they will allow it in GW2 since they have it in the latest expansion but you can't watch Prophecies, Factions, Nightfall and I doubt you ever will. The way they could implement it would be add it so that the other campaigns can be seen through the Srying Pool. -- Natalie Black User NatalieBlack sig.jpg 15:58, 6 November 2007 (UTC)
Erm... I'm pretty sure you can watch NF cutscenes repeatedly. Isn't there an NPC in the town immediately after the cutscene that allows you to watch it again? -elviondale (tahlk) 20:22, 6 November 2007 (UTC)
I know you could watch every cut scene in factions if you talked to the right mission/quest giver,same goes for nightfall i think. but prophecies doesn't have it ~ KurdUser Kurd sig.png 20:27, 6 November 2007 (UTC)
Well, Prophecies doesn't have any cutscenes that aren't mid- or end-mission, save for the opening cutscene you see when you create new character. So every Prophecies cutscene is viewable over again, you just need to get to the appropriate part of the mission. Nightfall, however, has a few quest-related cutscenes (mostly to do with heroes) that can never be viewed again unless you don't take the reward for the quest. --Valentein 20:40, 6 November 2007 (UTC)
I forgot about the people in Factions and Nightfall that you can talk too. :) I guess that covers most of it so I wouldn't expect any changes. -- Natalie Black User NatalieBlack sig.jpg 23:35, 6 November 2007 (UTC)
It's a nice thing, isn't it? I wonder if we should make the ability to re-watch the cutscenes more obvious, or do you think most people know about it? -- Gaile User gaile 2.png 06:25, 7 November 2007 (UTC)
There's still no way to view mid-mission or end of mission cinematics without redoing the missions. -- Gordon Ecker 02:03, 7 November 2007 (UTC)
But you know, I think that's sort of good, isn't it? If you want to see that cutscene, you do the mission again. It's sort of dessert after the hearty meal of the missions itself. :) -- Gaile User gaile 2.png 06:25, 7 November 2007 (UTC)
Perhaps. But the option to be able to quickly review all cutscenes; pre-mission, mid-mission, and post-mission; is VERY useful. 12.219.131.24 08:42, 7 November 2007 (UTC)

Title Tracks

I was just wondering if there are plans to implement new title tracks in future game updates? Ex: Raw Experience Title track I have a great title to consider as well, the raw experience one is good especially for my friend with 66 million exp, mine involves number of kills, i havent any ideas of a good idea for the ranks and names, but i think it would be a good title to have for those veteran players.

You could even call it the "Veteran" title track. Would be kinda cool, given experience really currently means very little once you hit level 20. --Ari User Ari sig.jpg (talk) 08:40, 6 November 2007 (UTC)
I think that's a nice idea, and I know it's been talked about before. I do not think that it's something that's coming in the near future, but I will check. -- Gaile User gaile 2.png 06:13, 17 November 2007 (UTC)

Naga Fangs/Jade Wind Orbs

Quick question: Should I continue to keep my stacks of both Naga Fangs and Jade Winds Orbs? I ran into you a couple months back during a festival and asked you this question (you're welcome for the sweets btw). You said you'd check into it but to not get rid of them. It's just that I'm running out of very valuable inventory space and have had to turn some of my characters into mules, and with all the new consumables and event items, well it's getting to be a bit much. Thanks for your time and helping to make a great game.--Xis10al 19:54, 7 November 2007 (UTC)

Hiya, I just popped that questions onto the Community Summary, for I realized I'd never heard back about it earlier. Thanks for the reminder, and I'll let you know as soon as I hear something. -- Gaile User gaile 2.png 21:22, 7 November 2007 (UTC)
Could you ask about Mursaat Tokens as well? I keep a stack of those because they look cool, but I wonder if they will ever become useful :) --Lumenil 04:42, 8 November 2007 (UTC)
I did the same. I don't have a lot, but I did save them. Last I heard, there is no use for Mursaat Tokens, and it's not likely that one will be added. However, I'm a little nervous as I write that, because sometimes the designers come up with unexpected Cool New Stuff(tm), and what if a year from now they say, "Hey, you know those Mursaat Tokens? Let's have a holiday collector accept them for (such and such neat new gift)!"
So I guess I'm saying I will continue to horde my MTs, and will let you make your own choices on that matter. ;) -- Gaile User gaile 2.png 05:00, 8 November 2007 (UTC)
The official word from lead designer James Phinney is, "We do not have any plans to provide a use for Jade Wind Orbs." So I guess I can reclaim that one space, of keep them for sentimental value. :) -- Gaile User gaile 2.png 18:12, 17 November 2007 (UTC)

I very anger

今天,第九城市所代理的服务器(中国大陆) 突然断线,从网络中我们得知,ANET关闭了中国大陆激战服务器,然而我们却遭受到了严重的损失,在北京时间下午5点开放的大陆激战服务器中,不需要任何密码就可以登陆服务器!!!

一些玩家的人物遭到了删除,物品遭到了转移,长时间花费心血的东西洗劫一空!!!

同时,在一份关于<大陆玩家签名>的帖子中,一些玩家留下了自己的ID,这些ID都遭受到了洗劫!!!

希望ANET能给予中国大陆玩家一个满意的答复,谢谢...

并请求翻译好的朋友们,能够翻译一下以上这段文章,时间仓促,我使用了母语(中文),以便理清思路...

Today, the ninth city acts the server (mainland China) the sudden broken line, we knew from the network that, anet has closed mainland China fierce combat server, however we actually suffered the serious loss, in the Beijing standard time afternoon in 5 o'clock open mainland fierce combat server, did not need any password to be allowed to land the server! ! ! Some played the family the character to encounter the deletion, the goods has encountered the shift, the long time made the effort the thing loot one to be spatial! ! ! At the same time, in about the card in, some played the family to leave behind own id, these id all suffered the looting! ! ! Hoped anet can give mainland China to play a family satisfactory answer, thanks... And the request translation friends, can translate the above this section of article, the time are hasty, I have used the mother tongue (Chinese), in order to clears off the mentality.

(Seems as if Anet has closed down the servers in Mainland China and he's pissed off.)

Server that ninth city institutes act for today, (Chinese mainland) abrupt disconnection, we are informed of in secondary network, anet has closed the Chinese mainland fierce battle server , but our has been suffered having arrived at grave loss, continent opening to the outside world at 5 o'clock in the afternoon in Beijing time fierce battle does not require that any password can land right away in the server, server! ! !

The personage making fun of a family has met with a few delete, the article has met with a metastasis , the thing taking pains for a long time has rifled! ! ! Some play with the id having left self , these ids are all suffered having arrived at in the invitation at the same time, relating to <continent plays with a signature> in a portion, clear hope that ANET can give a Chinese mainland play family a satisfied reply , thank ... And ask translation nice friends, this paragraph of article , time have been hasty above being able to translate an once , I have used mother tongue (Chinese) , have cleaned up train of thought ... to manage

Today, China's ninth city server were cut off without notice, from the web, we come to understand that ANET has closed China's Guild Wars service. We've encounted great lost, at 5 o'clock in the afternoon, Beijing time, everyone can log-in to other players account without passwords. lots of players has been deleted, items were transfers and stolen from their accounts. We wish anet will give these affected players a satisfactory reply. hope someone who can translate this help me translate the above. --Weillz 11:35, 7 November 2007 (UTC)

Errr.... anyone care to explain what thats all about? didnt we see something like this over on gwo and guru a bit back. I think we worked out then that cloud9 or some such company like that has been given distribution rights for gw but for some reason they arent bothering with the game and are now just jerking the chinese players about alot and anet cant do anything about it. I think Gaile's answer last time was a more long winded and polite version of "we feel your pain but we cant do anything about it" -- Salome 12:24, 7 November 2007 (UTC)
Only have third chapters content now
现在只开放了第三章...
my ID ..item Wash... --Weillz 12:31, 7 November 2007 (UTC)
Hello. The OP contains three translations of the same Chinese text, just to let you know. There was a server issue today in China, and the Guild Wars Beta was temporarily inaccessible. That issue has been resolved and you should be able to play again. -- Gaile User gaile 2.png 21:23, 7 November 2007 (UTC)
Update: A few players have reported that they experienced lost items as a result of the glitch on the Chinese beta server. We're investigating, but at this point, there are no plans for a rollback or other amendments. The prime question that I know a lot of players want answered is, "Does this affect my account in Europe, or North America?" The answer is "Definitely not." The issue with the server was connected only to the Chinese beta, and no accounts in Europe or North America were impacted in any way. -- Gaile User gaile 2.png 23:29, 7 November 2007 (UTC)

(Reset indent) I wanted to give one further update on this matter: As I said previously, we are very sorry for the problems that a few of our beta testers experienced earlier this week related to a server hardware failure.

I talked to the server operations team about the matter and here’s what I’ve learned from them: the primary database server crashed due to a hardware failure, and when it did, the secondary server came on line. That’s a good thing because you want your back-up server to come into operation when you have a crash of the primary server. Unfortunately there was an error in the secondary server which resulted in a period of time where passwords were not required to access accounts. This problem only occurs when using the 64-bit version of SQL server, which is what is being used for the beta test in China; in other countries the database is running on the 32-bit version of SQL server, which doesn’t have this particular problem.

The operations team feels very fortunate to have discovered this particular error during a beta test and not during live operations, where it would have been a significant issue, so it has actually been a valuable educational experience. The programmer who was on call that night was alerted to the issue and applied a patch soon after it started. The highest number of beta testers who could have been affected by this would be around 500, but we believe that the actual number is much lower, perhaps as few as 50 testers.

Had this occurred on the live servers we would have immediately performed a “roll back” of the database, but due to the fact that a roll-back could negatively affect other aspects of the ongoing beta test, there are no plans to perform a rollback at the present.

Again, we’re quite sorry about the problems that some folks experienced. We’re always trying to improve the game, and appreciate everyone's help during the beta test. -- Gaile User gaile 2.png 05:02, 10 November 2007 (UTC)

who use my accounts???

谁动了我的帐号/...who use my accounts??? 什么我们的帐号容易获取? why do our accounts are easily get? 首先,有以下几点原因: the reasons are the following: 1)关于游戏网络延时问题收集帖 (中国大陆运营商的要求) the threads about lag problem(requested by the9) http://bbs.gw.the9.com/bbs/viewthrea...&pf=&page_no=1 在这里,玩家的帐号被要求登记... here, player are requested to be registered.... 2)联合签名,第九城市 2) sighed up, The 9 http://blog.sina.com.cn/s/blog_49a651c301000b37.html 在这起活动中,玩家签名告诉第九城市,我们需要激战...以及一个好的代理商 during this signed up activity, chinese GW player want The 9 knows that they want to play GWs, and they need a better company to run this business. http://blog.sina.com.cn/s/blog_49a651c301000b37.html 在这里有更详细的帐号列表... we have a much detailed list of the signatures of our GW players. 二件事情都有非常复杂的因果关系,第一个因素由于中国网络分为电信区和网通区直接导致的网络不通畅.第二个 因素由于中国大陆的代理商对于游戏运营的不善导致游戏内的玩家十分萧条. 2 things is here are very complicated. 1st of all, there are 2 different district in chinese servers(CNC, and the other 1 i forgot, i was in CNC when open beta)that cause a lot of lags.2nd of all, beacuse The9 didnt take its responsiblity to taken care of chinese GW server business, many players there has left the game. 在中国大陆,盗号十分猖獗,我们都懂得自我保护,如果不是在迫不得已的情况下,我们是不会公开自己的帐号相 关信息... In mainland china, account hack is well knowned, we know how to protect ourselves,we will not populic our account user names unless they are requested. 我希望得到答复. i hope Reply... --Weillz 17:42, 9 November 2007 (UTC)

Now when I understand full extent of how badly they are treated by clearly incompetent GW provider in China starting to feel sorry for them. Biz 17:50, 9 November 2007 (UTC)
ArenaNet and Gaile have nothing to do with GW China unfortunantly. As far as I gather, NCSoft, the publisher, sold the rights to distribute and run GW in China to a poor quality company. — Skuld 21:39, 9 November 2007 (UTC)
I think that all that is stated here is addressed, to the best of my ability, in comments above. Please see "I very anger." Thank you. --Gaile User gaile 2.png 05:02, 10 November 2007 (UTC)
I could say , stop with Guild Wars because it's ruined by a bad company, or try to get in the Euro/America servers ? Elite Healer An 11:44, 10 November 2007 (UTC)
I'm pretty sure they can't play on servers outside China due to the very strict internet control. That control system might also be the reason why the game servers etc there are experiencing problems. -- Gem (gem / talk) 18:45, 10 November 2007 (UTC)

Faction donations

Not sure where to put this forward, whether it's been put forward before, etc. Within the Guild Status page would it be possible to keep a log of members that donate faction? Basically, Name of member, amount donated, and the time and date donated. I feel that this feature would greatly help with managing guilds that have the sole purpose of gaining faction. User Unreal Havoc sig.jpgUnreal Havoc 19:04, 10 November 2007 (UTC)

Yes, this has been requested before. I do not foresee that it will be implemented, but I will pass along the request again in case there's a change and plans are in place to add this feature. -- Gaile User gaile 2.png 19:13, 10 November 2007 (UTC)
Wow, thankyou for the quick response! :) Even if the log was wiped by the server on a daily basis it would probably help Leaders and Officers to keep an eye on who does and doesn't donate. No one likes leechers in any respect and in guilds whose sole purpose of creation is to gain faction that is no different. Some might argue that it's down to Officers and Leaders to keep an eye on their members, but at the end of the day you can't be on 24/7 and full guilds make this harder to keep an eye on for leaders and officers who are diligent on maintaining faction within their respective guilds. Thankyou for taking the time to read this. User Unreal Havoc sig.jpgUnreal Havoc 19:19, 10 November 2007 (UTC)
You're welcome for the fast answer. I try. :) Thing is, it's not how long the information remains accessible, it's making the information accessible at all, beyond the internal code that registers the donation to the guild. Remember that's flaggin for each and every guild member, too. This project would require an interface artist, a programmer, and a designer, too. (At the least, one of each.) So while it may seem a trivial request, and while I know it would be popular, it's really a bit more detailed that it might seem. Again, I will ask about it. -- Gaile User gaile 2.png 19:28, 10 November 2007 (UTC)
Thanks, I think any project that would be popular among and widely benefit the faction gaining side of the community is worth thinking about and perhaps maybe worth the time to try and implement in whatever way possible. I guess it's up to the team now. Thankyou for listening and for putting this forward to the team. :) User Unreal Havoc sig.jpgUnreal Havoc 19:56, 10 November 2007 (UTC)
You'll have to forgive me, Gaile, as I've been out of the industry for a few months, but...How many people would it take? I can understand needing the designer in an ISO company where good structure would need to be maintained, but at least one programmer and graphical artist? You're implying that it would take between 3-6 (or more) people to write a few simple lines of code? The database is there, and only needs to be updated with "X donated Y", similar to the guild status screen. The interface should be standard within your application, and require nothing more than a few parameters sent to a procedure for display. While I understand the desire of the company to work towards GW2, there's still a GW1 (which just sold it's first expanion to less than three months ago!) which could really use some upkeep. Maybe some folks are ignorant towards large application programming and design - I, however, am not. Implying this would take longer than a few hours with one person - excluding the design - is terribly misleading... --70.17.128.145 20:56, 10 November 2007 (UTC)
Thank you for your comments, anonymous. While you are certainly entitled to offer your insight into how easily you feel this feature could be implemented, I will respectfully point out that what you cite as something that "should be" the case, and while you offer your personal estimates of how many folks it "would take" to develop this feature, you are truly not in a position to make such appraisal about Guild Wars, not matter what industry credentials you may have. You've neglected, for instance, to recognize that studios generally don't have programmers and artists implementing design changes without some sort of oversight and cooperative design appraisal, so yes, three is an accurate estimate.
In the end, nothing I've said is "misleading" -- all is an honest and direct as I can provide to the readers here, with now a thrice-offered assurance that I will inquire about this by speaking with the design team, where the impetus and the decision for such a change would begin. -- Gaile User gaile 2.png 01:34, 11 November 2007 (UTC)
And for that you have my gratitude, thankyou Gaile. User Unreal Havoc sig.jpgUnreal Havoc 05:04, 11 November 2007 (UTC)
This project would require an interface artist, a programmer, and a designer, too. (At the least, one of each.) I've seen you say that quite often now Gaile and every time I think, sure it's a few people but a great new feature to the game! I'm beginning to realise the number of suggestions for features like this are endless and a single addition in context now looks like endless work and not so simple anymore. `Dancing Gnome 16:32, 11 November 2007 (UTC)
Yes, the number of ideas is endless. And when we decide to work on A, others who prefer B through Z are not necessarily supportive. ;) For instance, if we were to add the "show faction donated" viewer, then someone would say, "But I wanted to see my full alliance list," and someone else would say, "I wanted more storage" and a third would say, "I was still waiting for a hairdresser."
That is not to say that we're going to stop developing cool new features because some players have a different priority list than we do, but the sheer number of requests means that the implementation of some of those ideas will not be possible. I think you'll see that Guild Wars continues to be supported in solid (and perhaps surprising) ways. -- Gaile User gaile 2.png 18:51, 11 November 2007 (UTC)

Deldrimor Armor

hiya Gaile. I would just like to know as to the reason behind why the Dev and/or the Art team not to consider the Deldrimor Armor pieces as an "Elite" when it costs as much as other Eye of the North armor sets. It also takes as much time to attain such title to gain access to the armor set. Would just like the official word as to why. Renin 13:23, 11 November 2007 (UTC)

It has been told many times that it's because it isn't a formal set, it's just a bunch of armor pieces that you can mix up with other armor sets to create a more unique look to your character. Even the naming scheme is different for those armor pieces. -- Gem (gem / talk) 13:39, 11 November 2007 (UTC)
Emily, one of the other Arena Net employers who work here, has mentioned that "OK guys, here's the skinny on the armor! The Norn, the Asura, and the Ebon Vanguard each have one full set of armor for each of the ten professions. The Dwarves have individual armor pieces that equate to one full set per each of the ten professions, although these are not meant to be a full 'set'. Rather, we meant for them to be able to be mixed and matched with other pieces of armor to create unique looks". So like Gem said, the "Deldrimor Armor" (do notice how it's not called Deldrimor armor in game) is not really a set. Erasculio 13:42, 11 November 2007 (UTC)
But wouldn't it be better if they had initially done something like that instead of putting something so crappy at the end of game? If their intention was to create a "mix-and-match" set, they should have created more sets that actually matches and can be mixed. I find that it's so ridiculous to call it as such and it costing it's price and then not be able to post the entire collection in you HoM. Well that's my opinion. If they really want us to mix and match, they should release more armors as such. Renin 17:21, 11 November 2007 (UTC)
Whether something is "crappy" or not is an entirely subjective decision. Whether you purchase an item in the game is completely up to you. There are many sets of armour from which you can choose and several that you can place as an elite armour set. Your unhappiness with a design decision does not make it wrong, nor does it require that more game elements to provided to "make up" for that decision. -- Gaile User gaile 2.png 18:13, 11 November 2007 (UTC)
Wow. Spambot! Removing comment. UserDrago-sig.gif Drago 17:16, 11 November 2007 (UTC)

Bonuses from rep gain things...

Hello, just wanted to note that when you get a bonus for doing your 25, 50, 75 etc. kills, the bonus is only applied to your character. I mean like +20 armor or something. Unless this was just in hard mode, I don't think it was meant to be made that way. Vael Victus 02:36, 14 November 2007 (UTC)

Bonuses from bounties & blessings have always only applied to the person that got them. - User HeWhoIsPale sig.PNG HeWhoIsPale 16:34, 14 November 2007 (UTC)
So observant. And lightbringer affected only the player's character, until that was changed. So I wonder why this isn't. Depending on the situation, it's either a bug or suggestion. Vael Victus 23:21, 14 November 2007 (UTC)

Golden Rin Relic drop rate

Hi, Gaile. I looked at the actual wiki page for this collectible, but the answer to my question doesn't seem to be there, either. What I'm concerned with is the drop rate for Golden Rin Relics. Yes, it only takes 25 of them to trade for the Dread Mask (which I really want for my ritualist), but I've been through Cathedral of Flames (the only recorded place they drop) several times without a single drop. Many others are also experiencing this (i.e. having only one drop every three or four times through the dungeon, which, in itself, is no easy or quick task). What this has done has caused the price of these things to skyrocket (I've heard stories of them going for 20k to 25k), meaning that players have to go through the dungeon close to 100 times (and even then it's not guaranteed), or they have to pony up close to 500k... for a single piece of armour, which, to me, is an absurd price for a single piece. Even FoW armour doesn't cost that much for a single piece (and besides, ectos and obsidian shards aren't even as hard to farm as Golden Rin Relics.) I'm only voicing this concern because many people I know would like the mask, but don't want to or can't find the time to go through a single dungeon 100 times. Even farming the money required to buy these would take a long time (not including actually finding 25 for sale). So, my question is, is the drop rate for these bugged? I sincerely believe it may be, as it isn't this hard or expensive to get any other piece of armor from any campaign, including Torment weapons. However, in the case that it isn't, could ANet possibly consider increasing the drop rate, or making them drop from other enemies? Because, as it currently stands, the price to obtain a Dread Mask is currently absurdly and unfairly high. Thanks always for listening, Gaile. :D Kokuou 11:54, 12 November 2007 (UTC)

Not gonna happen. I asked this like 2 months ago and they said they wanted it too be really hard to get. Antiarchangel 01:43, 13 November 2007 (UTC)
Don't forget even when you do have the money the drop rate is so low you can spend a whole weekend there and only see one maybe two sellers. This item is reserved for the guilds who farm it together and pool their drops, or those people who spend so much time in the game they are blinded by daylight. 58.110.139.185 10:58, 13 November 2007 (UTC)
Hi, Kokuou -- I don't want you to think I'm ignoring you, but I didn't answer for a day or two because I do believe that Antiarchangel and... err... 58.110.139.185 have it right -- the acquisition is intended to be very challenging. I will ask if there is any possibility of a drop glitch, but I really think that's not the case. -- Gaile User gaile 2.png 05:56, 15 November 2007 (UTC)
Hi again, Gaile. Of course I knew you weren't ignoring me! :D I assumed that the other two posters had the right answer, but I didn't want to accept it! ;) *Sigh* I suppose I'mma have to start saving my gold, then. Or force my guildies to give me their drops. Thanks, Gaile! Kokuou 06:07, 15 November 2007 (UTC)
Don't feel bad. I am coveting a special item that takes a 75 ectos. It isn't that much, I know, but I have 11 right now so it seems distant. :-/ I do understand that, like you with the Golden Rins, I'm looking at a long road towards my purple-dyed Chaos Gloves, too. ;) But hey, I'm on my way, and I already have 52 purple dyes, so that's a start! :D -- Gaile User gaile 2.png 19:35, 23 November 2007 (UTC)

It's a shame that we still have to deal with Duped items

This more about high-end rare items specifically minipets. It's a shame that pets and other rare items are bought and sold by people that took advantage of the dupe with armbraces...either by duping themselves...or trading items for ridiculous amounts of armbraces. Before the glitch it was seldom that any item sold for more than 1750 ectos. Now that the dupe has happened and the duped items are rampant in the high end community...its rare that items don't sale for less than 1750 ectos plust xxx armbraces. The eternal sword just sold for 1750e +200 armbraces....which amounts to 13,750 ectos (at 1 armbrace =60e) How is any player that didn't take advantage of the dupe supposed to succeed at the high end trading areas of this game. There are numerous posts stating that there are known dupers left in the game and yet no action has been taken against them. There are people that have admitted to selling items during the dupe to get large amounts of the duped armbraces...yet they are still in the game. Before anyone complains that i am QQ because i am broke...i have a substainial amount of money and ectos myself...i can buy just about anything i want except for the RARE high end items like the panda, etc. because i didn't trade during the dupe. If you would like links to the threads that talk about the dupers still in game I can provide them. There are people with over 800 armbraces thats well over 192 million gold. Truely ashame that Anet didn't do more to protect the economy...now it is impossible for anyone to honestly compete at high trading levels. I really don't see why Anet didn't make the armbraces non stackable/tradeable. They have taken the standard currency that is accessible by all the ecto and made it worth nothing in comparison. How is any person supposed to accumulate 13000 ectos??? and if someone is purchasing ONE item for this amount..do you really think they would break themselves? I would imagine there is plenty more where that comes from. --Coridan 19:21, 15 November 2007 (UTC)

panda sale

Eternal Sword sale Discussion on ArmbracesCoridan 19:26, 15 November 2007 (UTC)

Stupidly enough those people a lot of people offering stacks of armbraces included their usernames in the thread. Surely it would be easy enough to check those peoples accounts to see if they did have them, and then delete them. I can't imaging anyone having 250 armbraces through any legitimate method. --LemmingUser Lemming64 sigicon.png 19:37, 15 November 2007 (UTC)
I've never been in the domain of anguish except that one time with my ritu, i died and said "f*ck this". I guess that even if they /no life and score 18,5 hours played per day in 28 months there seem to be no way to get that much ecto and ambraces, dont know if they ruin the gold balance, i doubt, but honestly; even if they've farmed it they should be perma-banned for having no life, and if theyve cheated they should be banned too. --Cursed Angel 19:57, 15 November 2007 (UTC)
I swore I'd never farm gems, but a guildie convinced me and it turned out that we had a ton of fun. We each had a ton of Titan gems so we traded them for the other ones and boy... there's no feeling quite like trading in the gems for an armbrace. -elviondale (tahlk) 22:51, 15 November 2007 (UTC)
If you're willing to do it roughly 229 more times, you might just have enough money to afford one of those items :) I hope you *really* enjoyed it, cos that's an assload of grinding for one item. -Auron 22:56, 15 November 2007 (UTC)
yeah man.. it took a while.. a week of nights. while ~2 more years of Guild Wars sounds fun, I wouldn't want to farm that much. Trying to maintain QZ sucks.. especially with the new duration. -elviondale (tahlk) 23:39, 15 November 2007 (UTC)
I love ur misspelling of talk, its cute. Also ure right that farming may be fun in a group with friends, time to time. --Cursed Angel 22:59, 15 November 2007 (UTC)
ahh yes, tahlk- the hero who spends 100% of her time being a 300 smiter monk when shes actually on my party list -elviondale (tahlk) 23:46, 15 November 2007 (UTC)

BACK to the issue at hand! Look, there is no freaking way the prices are fair at that level. For ANY item. The only tried and true way to nerf such ridiculous prices is to buff the drop rate. Trust me when I say that prices this high are NOT good for the economy. Perhaps a temporary buff to the drop rate, to flood the market with them, lowering prices to a manageable level. Then make them rare again, but without the insane cost. -- Counciler 09:49, 16 November 2007 (UTC)

Agreed, things shouldn't cost like 100 ambraces, 250 ecto and 100k, thats just the work of someone duping the items. But consider that people can (never tested it myself cuz im too poor) gain like 200k by just buying tormented shields and then selling them for a few ecto more, its like buying 7 trade contracts from a guy for 3k and then sell him the ruby for 5k all over again, i know it work. People cannot have too much gold/ecto/other valuable itams, they are few and what can they do? except buying 10000 ecto at the material trader only to ruin the ecto price and let everyone get fow armor. something has to be done but im not sure if buffing the drop rate is the right way to solve the problem. --Cursed Angel 10:13, 16 November 2007 (UTC)
Duping decreases the price of items. Using same items as currency then automatically increases number of items needed, How is this something bad?
While normal farming is in no way possible to accumulate this amount of cash there is always merchanting, basically making cash out of thin air reselling items to highest bidder while getting them substantially cheaper. There is always the possibility that some one is willing put out thousands in real life currency to purchase imaginary items. Biz 11:33, 16 November 2007 (UTC)
The reason is because they, Anet, raised the maximum price on items by introducing the armbraces as a tradeable good. The cap used to be at 1750 ectos (7 stacks) +100k gold MAX. Now with the introduction of armbraces the trade cap ceiling has reached unheard of porportions. Maybe they need to put the armbrace as a rare material or something. That is how they brought runes and other materials under control was by introducing traders. I am by no means saying that everyone that has armbraces is a duper...although i am saying that the vast majority of the armbraces are duped items. If you get caught selling stolen/counterfit items in the real world you are breaking the law. How can this not be the samething in a virtual world.Coridan 12:06, 16 November 2007 (UTC)

Indent reset. I've been following this entire sordid mess from a distance and I'm slowly becoming more and more convinced of the following points:

  • That there still is an active dupe exploit in the game (remember, a.net never bothered to inform us of finding & closing it other than a "temporary" shutdown of reconnect. Neither did they bother to inform us (via any of their official news outlets - here, GW Website and the GW player website) of its passing and any measures taken against offenders.

Proof enough that virtual crime pays, so long as enough other people were involved. and it still does.

  • That a.net simply does not care that the game is splitting into sub-communities arranged not by nationality, guild/faction allegiance or play preference, but by wealth (and using any means to obtain it if they can get away with it) and/or lack of it.
  • That a.net has no intention to do something about it because they fear upsetting this select group of ultra-wealthy players - and hence, allow the current status quo to continue - and remember, it's only going to get worse from here on it.
  • That I no longer trust a.net to properly police this OR ANY FUTURE GAME THEY RELEASE to protect the player population at large from an increasing group of malintented individuals intent on using any means at their disposal - legal, illegal, allowed, disallowed, intended and unintended, to promote their own standing at the cost of others.

I think it's a crying shame. Guild Wars came to market with a promise of being different. A different, fresh model for playing, a different, fresh promise for a new kind of game. And it almost pulled it off, too; only to falter at what should have been its final step. Make no mistake, I still think Guild Wars was a great concept and a fantastic experiment - but it's all come to naught. Clan Yumemiru 19:15, 16 November 2007 (UTC)

I really don't understand how a game can be considered ruined because a handful of weapons and minipets are out of range of most players, especially when you consider that these items offer zero ingame benefit and its solely bling value. I might never get an eternal sword or a mini-vizu, but guildwars still has plenty for me. Sadie2k 20:33, 16 November 2007 (UTC)

I might be one of few who agree with clan yunemiru, but i agree on 2 fact far most

  • That a.net simply does not care that the game is splitting into sub-communities arranged not by nationality, guild/faction allegiance or play preference, but by wealth (and using any means to obtain it if they can get away with it) and/or lack of it.

And

  • That a.net has no intention to do something about it because they fear upsetting this select group of ultra-wealthy players - and hence, allow the current status quo to continue - and remember, it's only going to get worse from here on it.

Perhaps it is just me, and perhaps I am naive, but isn't referring to "duping" for the sake of an explanation the same as saying all things that go bump in the night .....well, that's the Boogieman. Everyone is referring to duped items (granted they may be out there), but does anyone have any proof .....aside from the statement it is impossible to get 200 arm braces? Buy low and sell high, you would be amazed how quickly you accrue wealth by buying low and selling high. I personally have made 40-50k a night just by tapping onto the current market trend, buying low, and selling high, minimal startup, and walk away that night with enough K to keep me busy for awhile. Granted I have only used 9 armbraces, all the rest my farming partners and I (gem sets)gathered we sold, and for a time it got each of us over 1200k over the course of a month. I was also able to accure 75 ecto over a weekend, I could have continued.....but quite honstly it was a loooong boring weekend, and I wouldn't do it again.

I'm afraid I agree with Sadie2k--the items you are mentioning have absolutely no in-game benefit, except for aesthetic value. I could see being upset if they were more powerful, or offered some benefit that made the game easier, but they don't. As you can see in the topic I posted above, the prices of the Golden Rin Relics are currently absurd, making it difficult to obtain the Dread Mask, but this doesn't make me think that ANet doesn't care about the community or doesn't want to upset the ultra-wealthy players. After all, they are simply aesthetic bonuses offered to players who make the conscious decision to spend the time to acquire them. Kokuou 01:05, 17 November 2007 (UTC)
Yeah, you got a point, in any other game it would matter, but in gw its just about showing everyone how much life u have or to show them to people who doesnt really care. I suppose a-net doesnt take this as something too important, and neither do I, but its still wrong. --Cursed Angel 18:31, 17 November 2007 (UTC)
Let's be clear: ArenaNet does care, a great deal, about any incidents of economic manipulation, such as botting, duping, and so forth. We spend thousands of dollars a week paying the salaries of a number of support staff members so that they can remove bots. We had a number of key employees pulled off their tasks and moved to the duping incident, and that breach was shut very quickly, far more quickly than any incident of its kind that I've seen in other games. We then spent a large number of days researching accounts to find those who were involved, in several levels, and we acted upon the information that we acquired and the reports that we received. We continue to act upon reports, but not always in ways that the reporter believes we might, for reasons I'll explain below.
I will not say that we found every individual who had duped items, but we were extremely successful in finding the large majority, even down to the third degree of separation from the actual duping, even down to secondary accounts of those involved. I think that's a good record -- fast action to close the breach and swift justice on those who were engaged in abusing it. At this point, we still get the occasional support ticket, email, or PM saying, "This person has too many armbraces, he can't be legit." We do investigate those. If we find that someone has duped items, that person will be actioned. But for the most part, we're not finding that there is a clear connection with the duping incident and therefore we usually are not choosing to action that account. That is a natural progression of any sort of problem-solving: You find the vast majority of people who were involved in an incident like this in the early days, and that number drops over time.
Armbraces and ectos have become a form of currency, as Stones of Jordan became a form of currency in Diablo II, and for the same reason: The GW inventory holds less gold or fewer platinums than players need for trading, so players have devised a higher-value currency through armbraces and ectos. Now, suggesting that anyone who has a large number of armbraces is obviously a duper is just wrong, just as it would be wrong to suggest that anyone with gems, plats, or ectos is doing something scurrilous. That player is simply using the current high-end currency. And for some people, as suggested above, buying low and selling high, or trading for armbraces, is a major part of their GW experience. And there are people, we all know, who put a lot of time into Guild Wars! With time, the amount that players have to spend rises, and therefore prices adjust in the free market. (Just as salaries rise and movie tickets that were once $5 are now over $10. You have more money, the prices rise accordingly.)
I appreciate that not everyone can afford a boatload of armbraces, but focusing on the armbraces themselves seems short-sighted. Look, instead, at the amount of time spent in acquiring any sort of currency and consider how that impacts pricing. The market within the game is based on supply and demand, and exchanges within it are predicated by nothing more than the choices of the willing seller and the willing buyer. -- Gaile User gaile 2.png 19:03, 17 November 2007 (UTC)

I'll still remain scepical about this i know that there are rich players we can't deny this. But i can't grasp the fact about 300+ braces lets say that they all bought them where do they get there funds. I took the liberty to farm 5 days 20 hours shifts and still could not accumulate that much around 100k/120k and 5 ecto I tried power trading barces that whas a big failure the price is firm 100k 40 ecto some go lower to 100k 38 ecto to compete with others but that is as low as it gets so buy low sell high isn't working course most people know what they are sellin. so power trading braces is a big NOT. As far as it goes about braces i realy do not care about people having them but 300+ Hmmmmmm that have to raise some eyebrows. As Far for ecto i also know that there are people with many stacks but 20+ plus where do they get them from. farming them is a big failure and buying them also where do they get that kind of funds. So people with 300Braces and a few 1000 ecto sorry not buying it.

Sorry to hear that you were unable to accumulate any decent amount of cash from 100 hours of solid farming. But still it is highly personal as from my experience I was able to scrape together founds for my Fow in half the time. Averaging 1-2 ectos a UW run that takes little over 20 minutes, 100 solid hours would be around 300-600 ectos. Still farming day and day out is not the way people get together 300 armbraces, trading ultra high end items is more like it, where margins of buying in game and sell on auction sites are so large they increase wealth exponentially. Biz 14:08, 18 November 2007 (UTC)
Gaile, first of all, thank you very much for your insights - and your response; given that it is actually the first official news regarding the dupe scare that went on and its consequences. And yes, it has gone some way towards restoring confidence, too. However, this does not take away the rather fishy odor given off by the downright absurd amounts some "high-end" items (which ironically, still follow the same rules for item creation as their common counterparts) go for; exacerbated by the introduction of limited-run, first-seller-takes-all items like (rare) miniatures which have driven up prices to insane levels - I may be wrong, but I recall the 100k character money limit being intentional to prevent exorbitant trade pricing - the values of some of these "high-enders" runs into the equivalent of -millions- of GW gold ... surely this cannot be the intended consequence!! Don't get me wrong - I have no problem with some items being high-end; I have a problem with how the entire system of player/player trades has so run out of control that these prices are even asked. One might postulate "greed before need" at this point, although I am loath to do so. Clan Yumemiru 09:40, 19 November 2007 (UTC)
Again I don't believe I was trying to imply that the majority of the people that have the armbraces are dupers/exploiters.... I was trying to imply that the ITEMS themselves were/are duped items. Before the "dupe" there was a very limited amount of armbraces in the economy...my main "beef" is that the duped items were not taken out of the economy. While i agree that Anet was quick in fixing the exploit and punished a few of those invovled...I do not feel that enough attention was given to the actual duped items. I truely feel that anet has put in great effort to keep the economy stable...up until the time of the dupe...but now with unspecified amounts of armbraces rolling around in the economy it has become quite unstable...Before I could have bought anything with enough ectos....which has been the standard of trading ever since the 100k limit was put in. Now any amount of ectos I or someone else offers for trade can easily be crushed by someone with 25-30 armbraces...let alone hundreds of armbraces which were created by the dupe. Although i have no solution to the problem...other than putting armbraces in as a rare item...making them non tradeable...or making them nonstackable...or making the HoM accept tormented weapons. As it stand right now there is no "good" use for the armbraces other than for trades. Create a set of Tormented armor that takes a similar amount of armbraces as the FoW armor takes of the ectos...I don't know the answer but I do know that it is BS.Coridan 12:33, 19 November 2007 (UTC)

Offline Messages

Back in E3 2004 Preview event we could send message to offline people in our friend list. They could then check the message and reply to it when logging in. Do you have any idea why this was removed? And is there a chance that it will come back.. maybe in GW2? 74.56.63.215 12:29, 16 November 2007 (UTC)

We will definitely have improved communications in Guild Wars 2. I cannot confirm this particular feature, as I'm not sure if it's in the works or may be added to the list later, but I know there will be a lot more choices for you. -- Gaile User gaile 2.png 22:43, 17 November 2007 (UTC)

Running and farming...

Hey, I'm a bit confused about farming and running... Firstly, is Running allowed in Guild Wars or could it result in account banning? Secondly, is farming acceptable? I know its discouraged because of the anit-farming code i've heard of, but what about farming collectables such as Glacial Stones or Golden Rin Relics? Will farming these items result in any negative action being taken towards your account? Thanks in advance. Samexf 16:59, 23 November 2007 (UTC)

Running or Farming will not get you banned.--Cursed Angel talk 17:16, 23 November 2007 (UTC)
The anti farm code is an ancient mechanic which was there to reduce professional farming which companies used to hoard gold to sell for people with real life money. That mechanic has now been replaced by loot scaling.
Running is perfectly legal. There are huge well known guilds dedicated to running and lots of other runners. -- Gem (gem / talk) 18:21, 23 November 2007 (UTC)
Yah, you were the leader of Running Rangers right? i had your guild in my alliance but i've left that guild :/ --Cursed Angel talk 18:28, 23 November 2007 (UTC)
Yup. RR is no more though, me and my girlfriend are freelancers now. -- Gem (gem / talk) 19:26, 23 November 2007 (UTC)
We consider both running and farming to be fully acceptable. Be aware, though, that running causes quite a few support tickets, because players will refuse to pay, or the runner will take off with the "down payment," or other things of this type. Because these are private agreements, Support cannot intervene in the matter, such as forcing a refund or that sort of thing. However, they will act upon accounts reported frequently for scamming. So, just like any transaction, use wisdom: If you're looking for a run, ask around and get a reputable person to be your runner. And if you are a runner, provide excellent service and you will get those referrals and won't get marked by support as a potential scammer. -- Gaile User gaile 2.png 19:16, 23 November 2007 (UTC)
And don't ever run a player who is working on their first char in that campaign- or get a run if its your first time in that campaign... Its not a rule, but it should be ^.^ -elviondale (tahlk) 19:39, 23 November 2007 (UTC)
My personal policy when running has always been not to run first timers in any campaign even if they offer me good payment. If others wish to do so, fine, but I encourage playing through the game first and only running through once you've experienced the nice storyline.
What come to trusting the other side of the deal, that's a tricky one. As a customer you are bet of finding a running group/guild with a good reputation. As a runner building up your reputation is hard unless you are part of a group/guild. I began by forming a duo with a website and then expanding one by one to a group which did quite well. After you have built up a reputation you can start asking for payment in advance, lowering the chance of being scammed to zero. I've been only scammed twice ever, and both were before I had put up RR. -- Gem (gem / talk) 19:49, 23 November 2007 (UTC)

Strange Orb

I noticed multiple times when I died on my level 16 monk in the Divinity Coast mission, that a blue orb would then fly around above my character's corpse. I'm unsure as to what it was, but it dissapeared when I was ressurected. Also, the Eye of Janthir was no where close to my character at the time. By no where close, I mean that it wasn't even on my compass. Has anyone ever expereienced this? Or could Gaile maybe enlighten me?--Darunian 19:01, 24 November 2007 (UTC)

I believe that it is the buff that you obtain when you cleanse yourself at the fountain in order to be able to carry the Eye of Janthir, and I'm pretty sure it fades in and out from time to time, so if you waited it should have reappeared. Frozzen 19:54, 24 November 2007 (UTC)

Hero handbook/dungeon guide

I love those books, after the HM update in GW:EN I bought some pages and exchanged them into dwarf reputation. But a few minuts ago I could buy the SAME pages for my 2 books. Is this a bug or can you buy them again after a period of time. Like the treasure chests -- The Warrior Of Timi 12:02, 24 November 2007 (UTC)

I think there was some sort of system that allowed you to buy them again if you had already returned the book once before the update to make up for the 'lost' reputaiton. This also caused some people to be able to get the reward for one extra time. -- Gem (gem / talk) 12:20, 24 November 2007 (UTC)
Yes that can be true I sent in a book before the HM Update but I already bougth those pages after the update. So I don't see why i can buy them again-- The Warrior Of Timi 13:42, 24 November 2007 (UTC)
LoL we were discussing this on the guild TS last night. From what I can see, you can't buy pages any more, but you can trade in the books uncompleted now. -elviondale (tahlk) 16:29, 24 November 2007 (UTC)
Elviondale, The update which allowed you to trade books in uncompleted is the same update which introduced the ability to buy missing pages for 100g. See the October game updates. Its bugging me majorly as i forgot to bring my books with me a couple of times and now cant just buy the missing pages. -- Salome 16:01, 27 November 2007 (UTC)

Luxon/Kurzick Rivalry Concerns

Well we all remember when alliance battles were really popular, and the problem that persisted when luxons and kurzicks would join opposite guilds and enter alliance battles than leave giving the opposite a disadvantage thus making it that neither could get enough factions to sustain ownership over a town. That stopped, with an update in rules/gameplay i presume. but an even more VERY elaborate scheme has been happening. I'm not choosing sides, but i havn't heard of a luxon guild doing this, but... some large kurzick guilds (i am unable to provide names of them) have been sending out their loyal officers to rebuilding luxon guilds. Of course the rebuilding guilds will invite him regardless of what they prefer. They gain the leaders trust, thus becoming officers, they help recruit, when the members of that particular guild reach a high numbr of 50-70+ they kick all of them and leave. this results in a guild wipe. Of course i want to get something done to him, but as far as i know he didnt break in rules of Guild Wars. so these guilds can keep going on and doing this to other guilds, if there is nothing we can do nothing is stopping them. of course this is me complaining about what happened to my guild, on November 24, 2007 at aprox 4:05pm mountain time. I went to lions arch dis 2 at around 4:30pm mountain time about 10 minutes after i logged on and found that my remainng officers had notified me of what this character did. i asked in all chat if this had happened to anyone before, i got 7 replies, all saying basically the same thing, a guild of the rival allegiance did the same exact thing, out of the 7, 4 of the guilds were kurzick, 3 luxon. now the battles against each other in AB was fun. but pinning players against each other for ownership over towns has created a style of competitive gameplay that wasnt making the game fun, it was ruining the fun for a lot of players, i know i know it was only a few hundred by my count but possibly more. basically what im trying to say is some of the things arena.net and NCsoft has implemented into the game made the game no longer fun. like with impossible rare items like the eternal blade or crystalline sword that sell for 100k+500 ectos (a price that very few if any players will be able to afford), and this part of the game is what keeps the gold selling websites in business. and the nerfs of skills runs farms and exploits ruined the guild wars i grew to love in '05. i understand that some of them were necesary, but some weren't. like nerfing skills because they were too good in pvp, make it so its nerfed in pvp or make it a pve only skill. dont make it harder for the players in pve. listen to me ranting on, well im done with what i have to say and i kinda went off topic, but i just wanted to get the word out of some problems with the game,Fumetsu 06:32, 25 November 2007 (UTC)

Wow, people are taking this Luxon vs. Kurzick thing too seriously. -- Gem (gem / talk) 09:10, 25 November 2007 (UTC)
Thats exactly what i'm saying, this specific part of the game went from good to worst part to me, a lot of players forget that its just a game, and they take it to the next level. in the long run ruining parts of the game for some playersFumetsu 09:26, 25 November 2007 (UTC)
Seems a valid point if it upsets many peoples gaming experience - a kind of stupid way of cheating the system. And it would be hilarious to see rare items become non-rare. I've seen it happen in other games and the only people that complain are the rich/greedy players. I stopped playing Ghost Recon because far too many people cheated in it. josəph 11:21, 25 November 2007 (UTC)
Not really, i'm not a rich player, but I don't want to see all the rare skins made easy to get, if they are then what am I supposed to work towards getting? — Skuld 12:52, 25 November 2007 (UTC)

Internet is srs business. — Skuld 12:50, 25 November 2007 (UTC)

That doesn't sound like a valid point; ownership for towns is usually only competitive within the same alliance, I don't usually compete with Kurzicks for Bai Pasu Reach, I am competing with Luxon alliances for it. I don't understand how you seem to know what alliance the people who kicked them were from, it seems unlikely they would tell you so it sounds like you are goin on assumption. It is much more likely, and makes more sense, that the people who did this were from the same alliance as you and they want to get rid of the competition, you compete with other Luxon alliances, not against the Kurzicks. Joining a guild and becoming an officer, at least in a decent guild, is a lot of effort to do so it doesn't seem like something most guilds would employ to gain a competitive edge. This just sounds like griefing, people who want to upset other players, it doesn't sound targeted towards alliances at all, just griefing a guild. This isn't a problem with alliance battles or the faction wars, this is a problem with the horrible guild design. Only an officer can invite someone, but officers can also kick people. So if you want to give the power to make the guild grow to your officers, you are forced to trust them with the ability to kick people. Don't blame the alliance split, blame the shoddy guild design which doesn't allow you to create varying ranks or designate different levels of power to your members. Ironic the Guild system in Guild Wars is severely lacking compared to even the free MMORPGs. 58.110.137.152 13:14, 25 November 2007 (UTC)
Kurzick owns the suxons and their aids turtles--Cursed Angel talk 19:44, 25 November 2007 (UTC)
Please refrain from making such immature comments -- which side people choose is their own business; it may be because of their guild/alliance choice, or simply because they prefer one over the other. To disparage one side because you support the other (it is not my concern in which (in)capacity) is simply not done. Civility and respect remain important, especially in an impersonal environment such as online games, even if it is all to easy to type a comment and fan the flames from the side. Clan Yumemiru 21:48, 25 November 2007 (UTC)
I agree with ClanYumemiru above. On top of that, it trivializes the matter at hand, which is extremely rude to the original poster, not to mention not adding anything positive to the conversation. Kokuou 22:29, 25 November 2007 (UTC)

(Reset indent) to an extent I agree, the lack of customisation of guilds and guild halls as a non-feature of "guild wars" seems somewhat ironic to me. --LemmingUser Lemming64 sigicon.png 00:38, 26 November 2007 (UTC)

I agree. This matter of an officer kicking all the members isn't new and isn't really a kurzick vs luxon issue, although strife between guilds opposite each other may ultimately lead to this. While I think its fun to have 2 competing factions, I think the attitudes and pettiness of the whole rivalry thing has gotten out of hand. I mean... who even plays factions any more? -elviondale (tahlk) 01:10, 26 November 2007 (UTC)
Well, there are really two seperate issues here, 1) that allied players do sneaky (I'd use a worse word, but don't want to curse!) things to defeat their enemies and 2) a new officer is able to enter a guild off-hours and completely obliterate it. The alliance issue isn't an issue if guild leaders could have better "rights management" for officers (they can all recruit, but only this one can kick, only these two can start a guild battle, etc). So, the real issue, what can be done to ensure that an insane officer doesn't destoy two years of work, regardless of the justification. I do have to agree that this is a problem (blaming one side, however, makes the original poster sound just as obsessed with the issue as "those bloody Kurzicks" are, however). --141.154.149.224 01:18, 26 November 2007 (UTC)
One thing we've done in our guild is a) members have to been in a looooong time before they are considered for officership and b) screenshots of roster are taken regularly. One thing Anet could do at the very least is require 100gp to kick a member. Ideally there'd be some granular rights management. -elviondale (tahlk) 03:30, 26 November 2007 (UTC)
You make an interesting point right there, i think they should add a (second in command rank) in guilds, its one step below guild leader, they can invite and promote ect, plus they can kick other officers while the GL is offline or afk, but again this element of the game has gotten way out of hand, a lot of players are taking some of this stuff too seriously... it upsets me that this has gone un-noticed from arena.net and ncsoft for this long, and even worse they probably wont do anything about it either, so this is probably a pointless post, i just needed a way of getting the word out where players might actually listen.Fumetsu 03:52, 26 November 2007 (UTC)
I don't thin the factions thing has gotten out of hand, this issue here is a griefing issue from poor guild design, not a Factions issue. Factions is my favourite campaign and I play it a lot, one of my favourite features of it was the Kurzick/Luxon faction war and it is also one of the most popular PvP forums for the casual player, with a lot more diverse builds than GvG or HA. I love the strength the two factions added to the game from a story and lore point of view and it was definitely not a mistake. The problem here is the poor design of guild controls, to grow you need to be online a lot, or promote people to become officer. It is not hard to become an officer in most guilds, even those who are careful with recruitment and promotions. Two of the nicest people I know in GW had this happen to their guild once, it sucks. It still happens and it ruins the game for a lot of people, and destroys a lot of hard work. Being able to toggle officer or guild rank powers is a feature which should have been added a long time ago, if not on implementation of the game. 58.110.140.18 12:33, 26 November 2007 (UTC)
Hm. An interesting point -- perhaps we could do with more finegrained "officer rights" - such as Invite, Kick, Promote and Demote, Guild Battle flags (set default for the GL, can only be granted to an officer by the GL; other optional flags could be Hall Change and Cape Change) which would enable a guild leader to entrust more or less confidence and/or rights to individual officers; I doubt this can or will be implemented at this stage of GW's lifecycle; perhaps it's something to consider for GW2 ... Clan Yumemiru 15:51, 26 November 2007 (UTC)
This doesn't have anything to do with Luxons vs. Kurzicks (even if that was the motivation), that's just outright harassment. I'd strongly suggest reporting the guy who did this to your guild; if enough people do that the griefers will eventually get banned. 24.177.34.51 23:07, 29 November 2007 (UTC)

Extremely Offended.

Ok, now I'm not one to be offended ,but this is the limit. I was harassed today to the point that I had to logoff because I cant talk to any of my friends or recruit or ANYTHING because of this guy: "R I P Sean Taylor" I would like to take whatever action possible I can to get him banned; permenantly. He got so offensive to the point that once I ignored him, he dragged what seemed to be his ENTIRE alliance in to whispering me "***** ***** * * * * * * * * * * " wont even repeat it or I'll get banned on wiki. Heres a whisper from him when I decided to switch to a PvE charactor and farm because I couldn't find a group in heroes ascent because him and 11 guildies or so are spamming "NOXIFYS A NOOB!!! HE SUCKS DICK AND FAILS AT THIS GAME!!!! HES AN AMBRAE DUPER TOO!!!!!! REPORT HIM GO GO GO!!!!!".

Anyway, this is the only screenshot ive took so far, you can see that he made a charactor JUST to insult me. He's spamming everywhere horrible things about me, and I want him banned for life. http://i22.photobucket.com/albums/b311/acerangerpat/gw003.jpg --Ñ'öĭƑýtalk 23:58, 28 November 2007 (UTC)

Please help by telling me everyhthing i need to know to ban him.

They're probably gay losers, dont worry mate, dont take anything from nerds as they're probably ugly and dont have a life --Cursed Angel talk 00:02, 29 November 2007 (UTC)
(Edit conflict) File a support ticket on the official web site, explaining the situation, and have more than just that one, else nothing will be achieved. Fill out all the fields, calmly explain everything in detail, don't go over the top screaming. If everything goes throuhg properly, the offender should receive some sort of ban. Calortalk 00:03, 29 November 2007 (UTC)
Contact NCSupport, it's a horrible answer but that's the way to go. Submit your screenshot(s) and what happened in full. Try to be coherent, even if you are upset. It doesn't help a support team if your report gets incomprehensible because you couldn't type straight. Explain, step by step, what happened. Supply the names of the user(s) who harrassed you, the time this took place, the district and the town it took place in, and what chat channel. Be as complete as you can.
Harrassment is an awful thing, so I hope support can help you out. -- User Elveh sig.png Elv 00:05, 29 November 2007 (UTC)
Remember to include the time zone. -- Gordon Ecker 01:56, 29 November 2007 (UTC)
Please report this sort of thing to Support. The wiki is not a means to contact Support, nor a method by which one can obtain assistance with matters of this kind. I'm very sorry that you had a bad experience; please allow the team to help you with it. -- Gaile User gaile 2.png 04:19, 29 November 2007 (UTC)

Awwww some guy on the internet was mean to you :( QQQQQQQQ — Skuld 08:06, 29 November 2007 (UTC)

Yeh, definitely sounds like Noxify started that by flaming others first. E-peen contests ftl. -Auron 09:52, 29 November 2007 (UTC)

... the only thing I said in team chat was "I think we need a new infuser". So.... yea.--Ñ'öĭƑýtalk 14:25, 29 November 2007 (UTC)

I think Support can determine who started it. And more to the point, abuse doesn't belong in games, regardless of who starts it, whether one feels that it is deserved, or if it's just for teasing. And no making fun of those who take this seriously. That last comment was meant for you, Skuld. Alaris 15:30, 29 November 2007 (UTC)
No taking everything seriously. That comment was meant for you, Alaris. — Skuld 15:43, 29 November 2007 (UTC)
Hahah, good one! But some things are better not taken too lightly. Alaris 15:44, 29 November 2007 (UTC)
Uhm. So he got his "whole alliance" on you. Ignore them, too? You can ignore like 20 people at once or something, lol. The magic of the Internet! Vael Victus 20:11, 29 November 2007 (UTC)
You can ignore ten people...which is not nearly enough even for normal players...i ignore every player who scams me, or ragequits and screws my group over...ten is not enough...Killer Revan 20:43, 29 November 2007 (UTC)
OVER NINE THOUSAND would be a good number. -elviondale (tahlk) 21:27, 29 November 2007 (UTC)
Incidentally, if an entire alliance is harassing you, it could be worth it to not ignore any of them and just report all of them. After your first report, I doubt they would be banned, but if they continued to harass you, you should report them again (not report them again about the old incidents, rather about the new ones that would happen after the last time you reported them), and so on. Eventually either they'll stop harassing you or they'll be banned for long, and the game would be purged of those players. Erasculio 21:57, 29 November 2007 (UTC)

Noxify, asking people to rank spam Gaile in id1 is not a way to win her sympathy. -Auron 00:49, 30 November 2007 (UTC)

i didn't say "EVERYONE RANK GAILE GRAY!1!!1!" I said, "EVEERYONE /rank IN 3" "2" "1" and it was actually... REALLY cool. There werre like 3 pheonix, 25 tigers and like 75 bambi/wolf.--'ÑöĭƑý 21:21, 30 November 2007 (UTC)
Smelly. — Skuld 23:10, 30 November 2007 (UTC)
Skuld, I don't even know what that means. Ranks are "smelly?" *confused*
People, the fact is, I don't mind getting rank spiked at all. In fact, I love the rank emote effects, and I think it's cool to see them all together. The only thing I worry about is the player with the low-end system, where he's getting .00045 FPS. ;) As for the ranking itself, if it's intended as an insult, or if someone thinks it's a bad thing, I think it's just fine! -- Gaile User gaile 2.png 03:31, 1 December 2007 (UTC)

GW and PlayNC down?

From Salome on GWO: "I can no longer access the game, site or any anet site for that matter. This happened about 3 hours ago to me and im unsure as to why. I cant even submit a support ticket as i cant access the anet site. Okay details which may be handy. I'm in edinburgh and my ISP is Virgin Media. Please dont close this as this truly is my only way to contact anet at the moment as none of the anet websites will load up for me,while everything else will.

I know this is asking alot but is their anyway someone could kindly bring this to anets attention for me. As i said i cant contact them as it wont let me near anything anet owned. Maybe someone could post on gailes talk page on the official wiki?"

Edit: there are five other posters on the GWO forums affected at the present time. -- Smarty 16:57, 29 November 2007 (UTC)

I was having some major lag issues (and it was only me and heroes/henchies) a while ago, but it has since fixed itself and I can play normally. Hopefully it fixes itself for you soon, too. Kokuou 18:25, 29 November 2007 (UTC)
Rollout of BMP? afaik, local files haven't been pushed to the client yet -elviondale (tahlk) 19:04, 29 November 2007 (UTC)
You might want to try this as temp fix http://www.guildwarsguru.com/forum/showpost.php?p=3384549&postcount=190--Pablo24 19:13, 29 November 2007 (UTC)
Ok that doesn't work, it appears your ISP has a routing problem--Pablo24 19:43, 29 November 2007 (UTC)
We apologize for this down time and for the lack of information about it. What happened to cause the inaccessibility of the PlayNC system was a normal maintenance, but unfortunately, some of those involved in the website notifications were not on the particular email list forecasting this down time, and therefore a Network News update was not put in place. We have expanded the mailing list, and you should find more and more-timely updates to Network News as a result of this. -- Gaile User gaile 2.png 03:40, 30 November 2007 (UTC)

Redirected Conversations

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<3 the Tengu skins!

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