Talk:Mesmer

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Deleted Mesmer Skills[edit]

moved from User talk:Gaile Gray

Hi gaile, sorry if I post this in a wrong place, im not sure. I found some skills on internet which i would like to ask you about.

  • First Disappear, did you really become invisible? And how invisible?
  • Second Mantra of Celerity which i saw here somewhere, i thought that it isnt overpowered in any way, also i'd wanted to know why it has that gold (elite) ring around it, didn't the elites have a gold star in one corner before prophesies released? or did this got released and then removed?
  • Third Mirror of Delusions, is this fake or was there really a skill like this?
  • Then i'd wanted to know why you took these skills away and i wonder if you could add them to prophesies or something. Also if you're going to add something with that culture reference thing to GW1, could you have 2 mesmer bosses there with these skills?

User Cursed Angel Mesmer Lost Skills.jpg


i think these were for some competition some forums might have hosted? i know ive seen a few skills like this for a competiton on guildwars gameamp. either this or it could be from the guildwars beta event before it was actually released. anyone else know? (sorry im wiki noob, this may need editing)Robot
I'm pretty sure all of the normal skills were real, however i doubt both elites were as there was only 15 elites per profession, warrior have 16 due to hundred blades that became elite after a time. --Cursed Angel 23:01, 17 November 2007 (UTC)
Maybe they were, im not sure, that mantra elite does look good though, maybe if it was balanced up to 7 energy lost then it could have been a good mesmer elite. you will have to get someone who knows a great deal about the game to tell you if they existed at one point. --Robot 23:07, 17 November 2007 (UTC)
The Mesmer has one less elite skill than all the other core professions ;) (34 instead of 35) Ale_Jrb (talk) 23:16, 17 November 2007 (UTC)
My vote is for adding it back :(, there are enough of those Crippling Anguish bosses in prophesies anyway, one of them could have the elite mantra instead. --Cursed Angel 23:21, 17 November 2007 (UTC)
Unnatural Signet was in the game back on the Prophecies beta - it was taken away between the World Preview Event in October 2004 and release. Back then, the Ranger's Nature Rituals were not spirits, rather effects that had infinite range (they would cover the entire map), and that could not be removed unless you used Unnatural Signet. The thing is, they had very low recharges, so if you used US (and thus goodbye skills for a looooong time), the ranger could just cast the same ritual again a few seconds later. It was considered the worst skill in the game at the time; some players asked for it to return, when we were told that spirits would become more important in Factions, and it was rather funny to see it back : D Erasculio 23:26, 17 November 2007 (UTC)
In addition to this question, why were some of these skill icons never reused? The leafy signet looks particularly neat. -- Dashface User Dashface.png 08:06, 18 November 2007 (UTC)
the mimic one is still used i think, i swear ive seen that picture as one of the skills, like epidemic or hypochondria or something, my memorys not too good--Robot 10:21, 18 November 2007 (UTC)
No, but it looks like something between Mind Wrack and Ineptitude and acts like Arcane Mimicry but you could've used it on non-elite skills depending on the skill your ally used last. --Cursed Angel 15:29, 18 November 2007 (UTC)

What about the skill Dissappear? Im really interested in what that was supposed to do. like were you going to be inisable in pvp.. and no one can attack you for 10 seconds? Sounds very interesting if i wanted to run past monsters in pve, or just kite.

Sounds a lot like shadow form... only elite. Maybe it would include ur graphic being taken off of the screen aswell. 58.110.137.152 16:23, 20 November 2007 (UTC)
Gonna copy what i said on the mantra of celerity talk page, its my christmas wish. I agree on so many of the things you say, they must somehow have the data somewhere, also they've added armor parts to old 15k armors, like the Gladiator one. Mesmers have one less elite, not that it's an issue i bother caring about, but a skill like this shouldn't be able to unbalance anything. Eye of The North was a disapointment to me when it came to new skills, so adding this together with Confuse, Disappear and Mimic would at least give us mesmers a happy christmas :D--Cursed Angel 20:20, 20 November 2007 (UTC)
I'm more interested in Mirror of Delusions. -- Gordon Ecker 06:40, 21 November 2007 (UTC)
moved to User talk:Gaile Gray/Guild Wars suggestions#Bring back Mirror of Delusions
Ahh, this explains why the Professions in Prophecies have diffrent amount of skills (Mesmer 32+40 Core skills, Elementalist 39+40 core skills. suppose all classes should get 80 skills in total. I wonder why they actually simply removed them and didn't change the functionalities.) Well, some skills would have for the current game quite strange game mechanics. Disappear: evil, Unnatural Signet: nice idea, finally came out as a weaker version in factions - see link (but also able to target Rt-Spirits and Minions). Combust Phantasm: A bit unclear what a Phantasm can do, however, this function is not that strange, now there are also Derwish Forms, maybe even inspired from that ;). Mantra of Celerity, Confusion, Mimic, Mirror: Gonna love their mechanics! Would still be fun playing them balanced. (imo, Mimic is even balanced like it is now). As those are 7 skills (Unnatural Signet is twice, the lower one reffering to the old and the new one), i actually suppose those are really all skills Anet wanted to make. If my "80 skills intended per class" theory is right, there are even two missing, as well as the 17 remaining skills of the other classes (the eleventh Warrior Elite confuses me a bit) As Anet changed their scheme, I think there were still a bunch of ideas for new skills. So if there should really have been some too freaky skills, they could use the idea pool of those, couldn't they? Looks like the pictures needed are still saved somewhere. Well, only Anet knows...Bringing all back would be a bunch of work, but a real huge present. :D And if they want to get some profit from doing this, maybe they could add those skills to the Bonus Mission Pack, presumed they make it available for every player. —ZerphatalkThe Improver 20:24, 22 November 2007 (UTC)
True, i forgot "Signet of Illusions" It was also a skill back then. You see that i have 2 unnatural signet skill icons in the picture, one of those icons was for "Signet of Illusions" but i couldn't find any information about what it did back then. --Cursed Angel talk 20:42, 22 November 2007 (UTC)
According to google picture search, Unnatural Signet is the upper one, Signet of Illusions the lower one. On this page was also said that every class should get 75 skills, of which 25 are Elite Skills. But dunno if this should be discussed here. —ZerphatalkThe Improver 21:14, 22 November 2007 (UTC)
Here's a link to a forum where people talked about the game during the beta test or something, i found a few skill names i never heard before and also people talking about every profession having a healing signet but al got removed except for the warrior.
"http://www.guild-hall.net/forum/archive/index.php/f-28.html" --Cursed Angel talk 21:42, 22 November 2007 (UTC)

(Reset indent) What a cool walk down memory lane. But... are all of those real? ;) -- Gaile User gaile 2.png 19:26, 23 November 2007 (UTC)

as far as i know, could you ask someone who might know? did izzy create the skills for prophesies? --Cursed Angel talk 19:45, 23 November 2007 (UTC)
I put these up on izzy's talk page a while ago asking why they never were implemented. He said that they were never implemented because the engine wasn't good enough then; He also said it was good enough now but no one has got around to putting them back in. I'll go dig it up later (it's bed time now). I guess if you got enough support on a fan forum or something maybe they would put it back in. Also, the unnatural signet below the first, was used for another skill 1. Jigoku 03:39, 24 November 2007 (UTC)
"The engine wasn't good enough then." Then why did they think up skills that the engine couldn't have? And why didn't they think up new ones? lol asking questions about these skills is all i do now. Thank you for the information.--Cursed Angel talk 04:08, 24 November 2007 (UTC)

Hmmmmm, I think that Dissapear is still in the game, an Admin only skill though. BAMPH! Is admin only, and Dissapear has the same icon and such... so maybe its an Admin only skill^^--Ñ'öĭƑýtalk 14:51, 29 November 2007 (UTC)

Those seem pretty sweet. — Eloc 21:42, 22 February 2008 (UTC)

Ok, mesmer has 137 skills in total. That makes them the profession that has least skills amongst core professions. One of those skills is an elite skill, so that makes them the profession that has least elite skills amongst core professions too. I would love a (positive) quantity skill balance in relation to the other professions, since we already have had many quality skill balances. Mimiqp 18:27, 14 July 2008 (UTC)

Useful skills in PvE[edit]

Yes chaos damage ignores armor , but the majority of skills have such a long recharge time that it affects mesmers significantly in pve due to the constant 'pulling' of enemies and fast paced battles. Was wondering which useful skills in pve do any of you who play this class in pve use other than conjure nightmare and conjure phantasm and even dealing with the 'fast paced' battles.Highway Man 06:26, 24 January 2008 (UTC)

Mesmers can thrive using PvE skills. Even if you are not close to max in the associated reputation based title track, Signet of Illusions can allow you to max (or even higher then max) the PvE skill. Take for example Summon Ruby Djinn. If you use Signet of Illusion at 16 spec, then use the summon, it will create a level 21 Ruby Djinn. Mesmers can be powerful in PvE, you just have to really understand their mechanics and exploit their niche. LordSojar 20:52, 22 February 2008 (UTC)

Relying on a single summon creature that only has immolate as their skill? The conjure nightmare and conjure phantasm can be helpful with such a high amount of points invested, but really there is only a handful of skills that are useful in pve for memsers.William Wallace 10:27, 23 February 2008 (UTC)

i like the fact they can fast-nuke =P there are loads of uses for mesmers rly, Me/W IW, Me/E fastcaster, Me as caster shutdown or melee shutdown or massive e-denial, Me/D SoPL healer(altho i only saw once), Me/N fast-cast-tainter, Me/Mo bonder+signetspam, ... etc, etc, ... mesmers are rly good, tho they can only do one thing at time(but dam, they're good at that) 78.20.153.111 12:04, 27 March 2008 (UTC)

I've liked mesmers ever since I started three years ago, and here's my observation: in PvE, mesmers do best when they don't use mostly mesmer skills. They're better off using fast casting and a secondary profession line. For example, I got this killer Me/Rt build that can lifesteal, do AoE, regain energy, and do damage with Channeling. My current build is Me/Mo smiting signets, similar to what Saul d'Alessio uses. In short, mesmers do a great job of using secondary professions at least as effectively as other primaries can use their own primary classes, but might not be as viable in PvE when they use only mesmer skills. Silver40596

Leg Tapping[edit]

I'm not sure, but I think it's worth a note that the female Mesmer taps her leg when she sits? I tried the classes that sit the same way (Necro, Ele, Rit. Paragon, Sin, and Dervish) and none of them do it...Just an observation...Volgra 00:56, 5 May 2008 (UTC)

If you want to add it, go for it. — Eloc 16:02, 5 May 2008 (UTC)

Healing and Energizing allies?[edit]

Since when? (Terra Xin 05:37, 17 March 2009 (UTC))

Possibly Inspired Hex and Inspired Enchantment.(marsc 12:01, 10 May 2009 (UTC))

Mesmers Least Played, a shame[edit]

I use to always think that Mesmers where weak and boring characters to play, I did try and play one about a year ago but did not get very far with it because I was not really into it. Though I made a mes a few days ago and this time I was ready to play a new character and I am really enjoying playing as a mesmer. I may not know much about mesmers at the moment but I am really liking them. They do a lot of damage and can take down an enemy mob pretty fast. It is just a shame that they are the least played and disliked. Getting mes weapons is hard as well, I should know I use to always give away my mes greens that I got, which I regret now lol. It is hard finding mes stuff to buy from other players no matter how much you spam in a towm.--58.165.114.208 10:48, 20 May 2009 (UTC)

Mesmer is not exactly PvE profession. Mediggo 11:01, 20 May 2009 (UTC)
Not exactly a PvP profession if you're not a hero nowayday's either. 24.214.224.53 22:33, 21 May 2009 (UTC)
The mesmer proffesion is actually very flexible it's a good PvP and a PvE profession alike, people just don't realize how powerful it can be because most people rely on direct damage. In PvP and PvE mesmers can cause quite alot of chaos, just look at their skills, like Migraine, Arcane Languor, Diversion, Clumsiness, Backfire, Fevered Dreams and more. In my opinion the mesmer profession is the most unique and interesting profession in GW. I have a mesmer which is my secondary main character, believe me mesmers are just as awesome in PvE as they are in PvP --Soulforged 23:39, 22 May 2009 (UTC)

not in pve and as far as pvp goes if there so great how come there killed so easily dont say armor cause a warrior goes down easy through the armor, there weak and aws far as Interupts go the ranger is beter Broad head arrow, all there skills to interuppt, there nto a pve proffession and not really a pvp proffession, if i need somoen to run interupt on a mission i call in a ranger not a mesmer, granted some can play mesmers well but trust me they go down easy, also somthign ive observed over the past year, mesmers tend to act like they can take the role of ANY and every proffesion be it healer, tank, nuker, degen or interupt u name it half the people i know tht play mesmer as main act liek they can do it, trust me they cant. anyone who dosent play a mesmer knows there limitation most ppl who play mesmers dont seem to reckognize that there nto the king of all proffesions, and every proffesion can destroy them, granted they have a slight upperhand agaisnt the Elementalist but thats only thing i see a Mesmer as usefull for--Lord randy taylor 19:19, 8 June 2009 (UTC)

First, please write more clearly. You are very wrong and it shows you've never tried the mesmer profession before. "if there so great how come there killed so easily " killed so easily? actually they can get killed as easily as necromancers and elementalists. " there weak and aws far as Interupts go the ranger is beter Broad head arrow, all there skills to interuppt" You've gotta be kidding "weak" is something i'll never call a mesmer, their skills are made to couter all other professions which makes them devastating in battle, with skills like Diversion,Backfire,Visions of Regret and Migraine shutting down a monk was never easier. skills like Empathy,Clumsiness,Wandering Eye can halt even the best fighters from attacking (and sometimes it kills them). No wonder they are always targeted in PvP after the monk/healers. About interrupts, i have a ranger and rangers are very good at interrupting but i dont think they are better than mesmers at it, nor the mesmers are better than rangers, it's just a matter of choice, ranger interrupts are good but only when they hit the target (not when the target obstructed, and not if the target blocks/evades) mesmer interrupts on the other hand might cost more energy to use and might have a longer recharge but they have good interrupt-effects (even better than the ranger's) and the can be used anytime (dont have to actually hit the foe). "trust me they go down easy" wanna fight and check it? seriously if you think they do, you still have much to learn about the mesmer profession. "mesmers tend to act like they can take the role of ANY and every proffesion" and its true, though not every profession, but mesmer can be decent healers (with fast casting) decent nukers (with fast casting or Signet of Illusions decent tanks (can use some tanking skills, can HM farm raptors atleast heh) and degen, thats not a non-mesmer role, the whole illusion attribute is based on it. "every proffesion can destroy them" ever tried to 1v1 a mesmer? against every profession in 1v1 theres a 90% chance for the mesmer to win. why? because they were designed to counter all other professions whether it's a caster or a fighter, and believe me it's working. As i was saying before the mesmer profession is very unique and special, they were made to create chaos all around them which they do quite good, they can shut down casters, damage fighters and frustrate most players. Most people find it hard to understand and to learn how to use mesmers properly, so mesmers are less popular among GW players. That's not a bad thing, as long as they are less popular it's less likely they would get nerfed :P --Soulforged 00:10, 11 June 2009 (UTC)

Well said Soulforged :). I have only had my mesmer for about a month now and am loving playing it. It was a good change from what I am use to playing which I think is good. And in answer to Lord Randy, Mesmers have the same armor as eles, necs and monks and as Soulforged said they have the same chance of dying as any of those professions. Anyway it does not really matter if they are not played much because to those that do play them like playing them and I think that is what matters most :).--124.186.110.194 11:57, 11 June 2009 (UTC)

@Randy. No profession is the "king of all", but to put them into an example you would understand is that mesmers are very similar to rangers in that the both require knowledge of the opponent and of most in game skills. The ranger interrupts are more spammable due to the flight time of your arrows and the fact most mesmer interrupts have an effect that does not require a prerequisite (such as the damage bonus for Savage Shot)--disabling the skill, stealing energy and so on. At some point though, in your GW career you may find you would enjoy mesmer due to the similarities between them and rangers. Ranger was the first class I learned, and lead me into being a mesmer...now of course, there is more of a challenge on energy management and armor, but that's true of most caster professions. Mesmers really are a "jack of all trades" type of profession that can take on various roles of other party members when you play with a person who is a very experienced mesmer. Give them a try some time.--*Yasmin Parvaneh* User yasmin parvaneh sig.png 21:33, 12 June 2009 (UTC)

Actually, there is a kind of a me/rt hero build, which makes spikers extremely powerful in general pve, plus it makes tonns of interrupting. So they aren't that useless in PVE. But as a playable character :/ Not that good.

Mesmers are way underrated. It may be hard to learn hwo to handle a mes at first, but once you get the hang of it, you'll notice you're way stronger than you look (and THAT's not an illusion). Mesmers are usually the first mobs I target after the monks/rits, since they can cause a lot of unwanted dmg to a party. Mesmers FTW! ~ Sanna 15:01, 9 August 2009 (UTC)
Yeah pity most GW players don't understand it but hey it's good the way it is. Imagine how GW would look like if there were too many mesmers, good professions should stay in small numbers :P --Ranger-tango-icon-200.pngSoulforgedMesmer-tango-icon-200.png 18:36, 9 August 2009 (UTC)

my first chr was a mesmer[edit]

but at around lvl 14 i switched to an ele. but after playing my ele, i have to admit the mesmer class is looking better and better as i get better at the game. now i think i'll go back on my mes and check out just how sexy she can be. i prefer mesmer interrupts to ranger ones simply cuz i can dodge ranger arrows, but i can't dodge a spell. but mesmers have several roles they can fill. Materia user 01:59, 15 June 2009 (UTC)

You haven't played a class until you've played it to 20 and then in different high-end areas. For the most part (in PvE), interrupts don't matter, and when they do, rangers do them better anyway - a ranger can take one or two interrupts and hit everything that needs to be interrupted, yet mesmer interrupts often have 12-30 second recharges and can only interrupt spells. Also, stop trying to interrupt stuff with a flatbow - if you have a recurve, your interrupts don't "miss."
Mesmers are pretty crap for the majority of PvE. Eles vastly outdamage them with a variety of different elites, and if you care about silly niche builds, eles have a bunch of healing/prot roles they can do too (ether renewal bonder, etc). Mesmers only shine in full-on gimmick builds at the very "top" of PvE - hardmode UW and DoA. Aside from that, they're pretty bad. -Auron 02:50, 15 June 2009 (UTC)
You are quite wrong i must say, maybe mesmers' interrupts have a longer recharge but their interruptions effets are far better. like i said before arrows can sometimes miss,get blocked, and cant hit through walls unlike spells, i dont say ranger interrupts are bad but they are not better than the mesmers'. About PvE; mesmers can be very usefull in PvE they have plenty of skills especially dedicated to PvE, look at Clumsiness and Wandering Eye for example - spammable hexes that can kill a group of melee/range foes in seconds. Skills like Fevered Dreams with the right party members can spread alot of conditions and especially daze. With skills like Signet of Midnight + Epidemic Mesmers can spread blind easily which helps alot in areas with large groups of melee fighters (e.g factions missions). Mesmers can take the roles of elementalists in HM farms (e.g raptor farms) and the role of nukers all thanks to Signet of Illusions. There are many other builds and roles mesmers can run in PvE you just need to be creative, so if you don't own a mesmer or you do but you are not skilled enough to play PvE with him, i don't think you can call them "crap" --Soulforged Mesmer-tango-icon-200.png 08:24, 15 June 2009 (UTC)
Apparently Auron is not skilled enough to play PvE. King Neoterikos 08:35, 15 June 2009 (UTC)
Auron is basically saying that anything a mesmer can do in PvE, another class can do it better. King Neoterikos 08:43, 15 June 2009 (UTC)
Clumsiness and Wandering eye are quite bad, since they only stop one attack and deal 80-100 damage... Necromancers are much better at both migitating attack damage AND eliminating attacking foes, compared to half-assed attack interrupts from Illusion Magic (which is poor attribute compared to Domination, no matter how you look at it). If you really want to play Mesmer in PvE, your only "real options" are VoR and Cry of Pain along with PvE-only skills. Mediggo 10:42, 15 June 2009 (UTC)
Strange how you mourn about Clumsiness yet praise Cry of Pain. 128.176.178.36 11:15, 15 June 2009 (UTC)
Please take in note the area of effect and attribute required for CoP. Mediggo 11:17, 15 June 2009 (UTC)
I disagree, though Cry of Pain and Ether Nightmare is a good combination. Illusion Magic is a powerfull attribute and it has some of the best mesmer skills for PvE and PvP alike, Domination Magic on the other hand is great but not as good in PvE since it is focused on 1 target. You're kidding right? necromancers cant deal as half as much the damage a mesmer with Clumsiness and Wandering Eye can. These spells might end on one attack but they have a quick recharge which means you can use them again and again, combined with Signet of Clumsiness Ether Nightmare and Cry of Pain it makes a mesmer a powerfull AoE damage dealer. Done it, tried it, it works --Soulforged Mesmer-tango-icon-200.png 11:21, 15 June 2009 (UTC)
Have you ever, ever, EVER played a proper SS necro? Even in NM? lulz. Illusion magic is teh shiz for both migitating attack damage or dealing damage. Only thing it's good for is pressuring with degen skills and snares, and hexes like Air of Disenchantment. Other than that it has very little use. Also, the only Domination magic skill you will ever need for PvE happens to also affect adjacent foes, and the second most commonly Dom skill used in PvE also happens to have in the area radius. Melee will split up from other attacking foes very quickly in a fight, and unless you indeed are running either VoS or SS, hexing them with Clumsiness or Wandering Eye will do no real good damage. Qucik recharge is also meaningless; Interruption on an attack and 80-100 damage every 10-12 seconds at cost of 10 energy is bad, because you never get more than 2 or 3 foes affected by them. Mediggo 12:20, 15 June 2009 (UTC)

itt; terrible theory crafting with terrible skills and not nearly enough knowledge of game mechanics or skill library. -Auron 01:11, 17 June 2009 (UTC)

Yes i have a necro and i've played an SS build "..never get more than 2 or 3 foes affected by them"? have you ever tried using Clumsiness + Wandering Eye with the right build? please don't underrate skills you've never tried before. I've been using my illusion build in PvE for quite a long time and it works, i don't even need to argue over it. About Illusion Magic, unlike what most people think Illusion magic is not all about snares and degen (ofc they play a major part at it) Illusion Magic has skills like Signet of Illusions which is one of the best mesmer elites, mesmers can almost take any role of other professions quite easily, whether its a nuker, healer, or even tank. Fevered Dreams as i said before is very usefull in PvE with the right team. And now, skills like Frustration, Confusing Images, Arcane Conundrum, and Migraine are one of the best skills to counter casters in PvP and PvE alike. Sometimes they are even better than Backfire and Visions of Regret because backfire and VoR deal damage but damage can be healed, slower casting time however cant be "healed" and it reduces the effectiveness of the caster in battle not to mention it makes interrupting him much easier. Look we can argue all day, you think necromancers are better there i think mesmers are better there, it doesn't matter as long as you enjoy playing your character. Every profession has its advantages and disadvantages, and so every player has his unique gaming style. I hate those people that think there's only One way to play the game. --Soulforged Mesmer-tango-icon-200.png 06:42, 17 June 2009 (UTC)
mesmers can almost take any role of other professions quite easily <- lulz. Most of what you typed above is... well, I don't dare say. VoR deals damage, but it can be healed? Lol, GL healing ANYTHING when you have VoR + Backfire on yourself (followed up by Diversion and Shame, GG). And since when hexes cannot be healed? lolol.
Mesmers were designed for shutdown and disruption, not to deal heavy damage or play healer with gimmick skills such as Signet of Illusions. Fevered Dreams is pretty lame too. Mobs go down without conditions in PvE, and dazed lasts very little while, especially against most bosses which it is needed for. I could imagine it being used in some heavy condition pressure PvP team, but, meh. One well timed Diversion in PvP is ten times better than Fevered Dreams. And those other skills... Arcane Conundrum, Migraine and the like are all preveil food. Also, non-spell skills, or spells like Patient Spirit or Reversal of Fortune? Makes your Confusing Images worthless in PvP (in PvP enemies don't bunch up like brainless bots).
Then, about your last comment (and my very first on this post) I can only say... Why do something half-assedly when you can do it right? Mediggo 07:31, 17 June 2009 (UTC)
VoR is shit in most areas of PvE because monsters either don't have enough spammable skills, or they will just train you to death with 100-damage autoattacks anyway. But you should be fully aware that it's every bit of a gay gimmick as Signet of Illusions or Arcane Mimicry builds are.
Elementalists deal shit damage in hard mode. (Using elementalist skills.)
Fevered Dreams bar uses Fragility and Hypochondria to spike down target(s) with unprottable damage from a billion different conditions that the AI just cannot keep up with removing. It's not even a "team" build - it just requires a single Mesmer, but of course any other conditions from allies makes it more powerful. Oh, and it is strictly a PvE bar, mostly because it uses PvE skills, but also because no one has ever used Fevered Dreams in PvP ever (which, you know, Soulforged didn't even hint at).
No one has ever used Arcane Conundrum or Confusing Images in (real) PvP because they're just terrible skills. Migraine enjoyed some brief popularity back in the Prophecies-ish days, but nowadays it's just obsolete because of Frustration, lololol I knocklock you sin chains, etc. Vili 点 User talk:Vili 16:09, 17 June 2009 (UTC)

To anybody who still thinks that mesmers suck in PVE. Even with Cry of Pain nerf, look at this. [1] --Maskeus:The more you win, the more you cheat. 12:03, 7 July 2009 (UTC)

Yeah mesmers are great in both pvp and pve. Just need to learn how to play them since they have the steepest learning curve of all professions unlike a warrior or a goddamn elementalist. Only problem I have with playing them is the lack of bitchrolingness that they have in pve where you have to look at which targets you cast your hexes on and actually use your brain. Their rarity in pve just makes them even sexier <3. --ScorpySEH 06:21, 31 January 2010 (UTC)

Are the mesmers unique to GW?[edit]

I have been looking into another Game, AION (also an NC soft Game), and realized that there are a couple things I just don't like about it (namely the unimpressive skills). But Also, There was no class that even closely resembled the mesmer. After looking at some other MMO's, I still could not find anything quite like it. So, Doesn anyone know where this profession came from?...Ζεφ 20:49, 20 June 2009 (UTC)

You could always try Google. IMO it's simply GW version of magician using illusion and manipulation rather than brute arcane strength. Mediggo 22:01, 20 June 2009 (UTC)
A lot of games have shutdown classes. ~Shard User Shard Sig Icon.png 22:09, 20 June 2009 (UTC)
I must be out of it then... I guess the games I play just have the classic warrior, Mage, healer, and rogue... I cant tell if it's good or not that I thought this class was unique...Ζεφ 02:15, 21 June 2009 (UTC)
Not so unique, the only unique thing about them is their name and appearance i think, beside it might only be me but whenever i think of the Mesmer i think of the movie The Illusionist :P it's just like anet took their inspiration from this movie (though GW was out long time before) --Soulforged Mesmer-tango-icon-200.png 06:26, 21 June 2009 (UTC)
NOOOO! I'VE BEEN OUT NERDED!!!!... uh... I meant that in a nice way...Ζεφ 16:02, 21 June 2009 (UTC)
I think the mesmers relate to the Coercer and Illusionist classes on Everquest 2. They both deal with interupts, shutdowns, energy denial, etc. Very much alike. They all have the same theme between them. ~Random Person

What period of clothing inspired the mesmer?[edit]

I adore playing a mesmer, partly because of the awesome skills, and partly for their beautiful clothes! I know their style of dress was inspired by some period in English fashion... but what ?!? Georgian, Deco, Elizabethan, medieval?? I am at a loss, and I'd love to know, so if anyone has an idea, please let me know you can whisper me in-game or post here, my mesmer is 'Lady Jetaime' :) --The preceding unsigned comment was added by 188.222.77.162 (talk).

I agree that they have the most unique and best designed armors (which is another reason why i created my mesmer). It seems their armor concept art is based and was influenced by the Victorian Era clothing style --Soulforged User Soulforged sig.jpg 15:08, 5 March 2010 (UTC)
I'd go for the Renaissance period masquerade balls of continental Europe. Any search for "masquerade clothes" will reveal all. Cirian 12:05, 8 October 2010 (UTC)

Swords vs Wands[edit]

Does anyone else find it interesting that tons of the official mesmer artwork feature the mesmer (does she have a name?) with a sword, however aside from IW, I'd say all mesmers wield a wand/offhand or staff. I just thought it rather odd/unique piece of trivia that the artwork so predominately features a weapon that doesn't get much use on a caster class, aside from the aforementioned and often overlooked skill. I wonder why they had her use a sword? It seems quite fitting to me, but it gave me quite a different view on the class than what I get in game.76.22.94.20 01:49, 25 April 2010 (UTC)

I think it was just a matter of design, maybe the sword is actually a wand in a form of a sword. Remember that the mesmer artworks were created way before the actual game had been released so maybe the designers had other ideas that didn't make it to the final release. --Soulforged User Soulforged sig.jpg 20:07, 27 April 2010 (UTC)
It could also be playing on the style of being a mesmer, the wealthy leet fencer from the pre/during victorian era. Such as The Count of Monte Cristo, and some extent The Illusionist. Though it was this style and art work that made me fail my first mesmer, using illusion spells along side with a sword, and I diddnt realise why I keep dying until later. | Magican 08:10, 7 July 2010 (UTC)

Out of curiosity, does anyone know of a NPC mesmer using a sword? --Abbess Katherine 00:46, 16 July 2010 (UTC)

Main purpose of a mesmer?[edit]

I think the mesmer concept is amazing and the idea of enhancing emotions by magic usage is brilliant.But also i believe they aren't used to their full potential-maybe because there are other classes that manage better...and at they use glamour and illusion to distract and dominate over their opponents. I don't know why but when i think of this class the banshee in warcraft 3 comes to mind with her possession skill,and i realise that there isn't a skill that mesmers use that makes an enemy "change sides"-fits perfectly in the domination aspect,but there is pvp and of course bosses and tough enemies in pve,and it would have a duration...and i do realise this concept can't be used in gw1 because there is just too many needed to change for this skill to work...perhaps gw2?Maybe someone already considered this idea idk but i would really like to see mesmers being one of the more used classes in gw2(if they are in gw2,but concept says yes so...)I know it will be one of my first chars to be made in gw2(only i would like to see how the mesmer beauty and charm is incorporated to charr and asura-charr with lipstick and ribbons perhaps? :D cute little kitty :D)95.180.76.188 19:27, 1 July 2010 (UTC)

That's funny, because 100% of mesmers are butt-ugly in GW1. User Felix Omni Signature.pngelix Omni 19:30, 1 July 2010 (UTC)
Actually, they do have things that indirectly cause "side changing." Like Mistrust, Wandering Eye, and were planned to have Confusion. Not that they are really that great, but still. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 19:32, 1 July 2010 (UTC)
Well, Mesmers are actually the best looking of the professions. I hope this trait continues on in GW2 ;D --GreatWallStr 22:03, 4 July 2010 (UTC)

Hey Omni, Mesmers have the nicest looking armor in game.

They have[edit]

moved to User talk:71.194.87.164

Warning[edit]

Does anyone have a screenshot of the warning that you use to get when making a mesmer, or remember what it said? 174.0.163.169 04:41, 15 July 2010 (UTC)

Related. – NuclearDuckie 13:11, 15 September 2010 (UTC)

Is the mesmer inspired by Mandrake the Magician?[edit]

For those of you who do not know it, Mandrake the Magician is a comic strip hero who has hypnotic powers. Mainly, he makes his foes see illusions. One of the features of his hypnotic technique is that it is fast. Created in 1934 by Lee Falk, he may be the first superhero. His costume is a black tie suit, top hat and scarlet-lined cape. The strip is still running. I know this because I'm a fan and a I read it every day. You can read it on the Toronto Star site, as the Milwaukee Wisconsin Jounal Sentinel. Anyway, with the mesmer's beautiful costumes and hypnotic-based powers, it would be interesting to know whether there is a link. --La Visiteuse 09:55, 3 November 2010 (UTC)

http://en.wikipedia.org/wiki/Franz_Mesmer--Yozuk 06:06, 8 November 2010 (UTC)
Yes, Yozuk, I know that Franz Mesmer inspired the name, but certainly not the costume or the fast-casting powers of the profession. --La Visiteuse 08:32, 9 November 2010 (UTC)
I was actually taught chemistry by the son of the real-life Mandrake, and I worked under him before he retired. Truly an amazing experience. G R E E N E R 06:34, 8 November 2010 (UTC)
Thank you for the link, Greener. I didn't know that Mandrake was based on a real-life magician. Fascinating. --La Visiteuse 08:28, 9 November 2010 (UTC)
well Although the execution of the mesmer and how successful they where hasn't been seen in any other RPG style fantasy game the illusionist has been done before. I wouldn't say the Mesmer it self doesn't have some inspiration from Mandrake the Magician. I would have to say the mesmer takes inspiration from lots of different places.--Yozuk 06:50, 10 November 2010 (UTC)

The only profession that what?[edit]

"The Mesmer is the only Profession of Prophecies that does not [sic] major NPC [sic] as Mhenlo for Monk or Devona for warrior."

As stated, the point of trivia is unclear to me. Gwen is a core NPC who's a mesmer. Aidan might be present in all the campaigns, but he's not important to the storyline after Prophecies (i.e. he appears merely as a henchman). It's true that Mesmers have gotten a lot less love compared to the other proph profs: only 1 hench originally (compared to at least two for all the others except Necro, (which has two)), only two mesmer heroes (compared to three each for the other core profs), and, until Gwen, none of the major storylines required players to adventure with a mesmer.

Some of that is an accident of design (it was harder for players to make use of the mesmer AI until recently); some of it was due to how ANet decided to tell the story (e.g. they made Togo a rit and Kormir a Para b/c those choices dovetailed into their respective campaigns). But is it significant enough to highlight on this article?

As currently stated, I don't think so (i.e. I recommend removing the note). If people decide it should remain, I hope that it is rewritten to clarify what makes mesmers unique in this regard. – Tennessee Ernie Ford (TEF) 02:26, 6 January 2012 (UTC)

Perhaps reword it to say that mesmer is the only core profession not represented in Mhenlo's group. Gwen is very important to EoTN, BMP, and HoTN, and mesmers are popular in Vabbi, so I think the balance has been made up since Prophecies. Manifold User Manifold Neptune.jpg 02:42, 6 January 2012 (UTC)

Predicting Gwen's profession[edit]

I find that Gwen, regarding her speaches, would grow up to be either a Mesmer or an Elementalist. But In my opinion, it is because the charr captured her and she ventured into a Catacomb-like place and read research articles and learned to be a mesmer. Kuulpb-God_of_Science 19:56, 15 March 2012 (UTC)

Razah a Rit hero?[edit]

Hello Jeree and Alex,

I just noticed Alex's change to the Mesmer article. And I think it's less acurate than Jeree's version. Since Razah starts out as a Rit but can take any profession, I think counting him as a Rit doesn't make sense. And when I take a look at the hero page, that seems to be the wiki's current consensus as well. Therefore I propose to go back to SE's version. Or do you have any arguments why Razah should be counted as a Rit? Steve1 (talk) 15:43, 1 March 2015 (UTC)

Yep of course my edit was less accurate, SE's is probably the simplest way of not saying "if you don't dick about with Razah's primary profession, there are only two mesmer heroes". I don't like the structure of the notes section at all with every bullet beginning with "Mesmer this, Mesmer that" -Chieftain Alex 17:09, 1 March 2015 (UTC)
The article can be reverted back to the previous wording ("There are only two heroes that are first acquired as mesmers; every other profession has three heroes each.") that was used before Konig/174.131.126.189 edited the note. --Silver Edge 17:30, 1 March 2015 (UTC)
I like "your" version better. I didn't like the cited version a year ago, I still don't. Steve1 (talk) 18:12, 1 March 2015 (UTC)
I still feel the newly added Beyond-heroes shouldn't be ignored in the note. At the moment it only compares mesmers to other core professions, while nowadays paragons and assassins have three heroes each aswell... How about something along these lines: "Mesmer is the only profession besides Ritualist that only has two permanent heroes available, excluding the variable profession hero Razah. Other professions have three heroes each." Jeree95 (talk) 15:30, 2 March 2015 (UTC)
That would be fine by me. :) Steve1 (talk) 17:54, 2 March 2015 (UTC)