Talk:Ascalon (pre-Searing)

From Guild Wars Wiki
Jump to navigationJump to search

Since when do sunflowers grow on the end of a cliff? Eryops3 21:14, 2 January 2010 (UTC)

King's Watch[edit]

I added King's Watch back in as a landmark, even though the statue is not there. By the bridge to Ashford, there is a sign post pointing in the dirreection of Melandrus statue. LeFick 01:03, 1 November 2007 (UTC)

But you added a Post-Searing landmark. If it's nowhere to be found in Pre-Searing, why add it? If you want to, make a page for it at King's Watch (pre-searing) and then add that to the list.--§ Eloc § 03:07, 1 November 2007 (UTC)
The King's Watch article should be edited to show that it exists in both places. Is the separate page really necessary? What other landmarks are in both? - BeX iawtc 03:46, 1 November 2007 (UTC)
2 articles are a must as one is an statue and the other is a signpost.--§ Eloc § 04:35, 1 November 2007 (UTC)
It is not a statue, it's a location. Don't start a revert war about something you are uninformed about. - BeX iawtc 04:48, 1 November 2007 (UTC)
Fine, I'll leave it. I'll add/edit the appropriate templates to match King's Watch.--§ Eloc § 04:50, 1 November 2007 (UTC)
WhenI first started in Pre long ago, I thought Kings watch was the arched hill where you get the basket of apples. That seemed to me to be an appropriate place to crown a king. But Post has the statue at the Melandru Shrine. MAybe ANET should sneek the statue back into pre before anyone else notices its gone.LeFick 22:13, 1 November 2007 (UTC)
HINT HINT--§ Eloc § 22:38, 1 November 2007 (UTC)

Post-Searing in Pre-Searing[edit]

moved from User talk:Gaile Gray

This was posted on another page on the wiki and I think you may have missed it.

Hi Gaile, I wanted to ask about the post which said if you have any items from Post in Pre, you should move that item over. This seems to conflict with this; . In it, it says the post items were bought in pre legitimately, more precisely would not be removed from players' inventories as they had purchased them legitimately. This statement says the items were ok because they were legitimate purchases, and implies because the item being in pre is definitely part of the purchase price, see;, it was ok for it to be there. Can you clarify how this may conflict with the post on your news page? 12:24, 26 November 2007 (UTC)

She's answered this quite definitively before- I can't find the most recent post, but it went something like this: If you have a post item in pre, your character either needs to be deleted, the item needs to be deleted, or you need to GTFO of pre. "Purchased legitmately" means squat. -elviondale (tahlk) 15:45, 26 November 2007 (UTC)
58.110 is asking this because of this discussion. -- Gem (gem / talk) 15:51, 26 November 2007 (UTC)
Yeah.. I've been keeping an eye on that. Props for keeping your cool in the face of belligerence. -elviondale (tahlk) 17:19, 26 November 2007 (UTC)
It doesn't matter what she said... the reply from support clearly says, and I quote; It was decided long ago when the issue was discovered that the items would not be removed from players' inventories as they had purchased them legitimately. Also, we decided at that time in February of 2006 to not block any players for utilizing this particular design oversight as it was simply the result of allowing pre-Searing characters to access their Guild Halls. This says these items were ok. This says "we" as in Arena-Net, not personal preference of that one member of support. The email from support seems to contradict Gaile in several ways, 1) it is/isn't ok to have these items in pre 2) they are legitimate purchases (referring to the initial Guild Hall bug, not the later "hack" which the email doesn't deal with) and 3) the implication you don't need to remove them. I don't misunderstand Gaile's recent posts, in fact it is because I understand it I make this point. There is a clear difference between the two sources, one of them is wrong, an explanation to why there is a difference between the support email and what Gaile has said is being sought, if you can't grasp that, please stop posting redundant spam as it is harmful to this question and only drags it off topic and waste time. 20:09, 26 November 2007 (UTC)
I'll take this opportunity to remind you that this is a wiki, not a forum. There isn't any such thing as redundant spam. Talk pages are for just that - talking; this includes giving theories, thoughts and general advice. Please calm down, and stop trying to give orders. Ale_Jrb (talk) 20:11, 26 November 2007 (UTC)
Not to sound insulting, but people tend to take other people more seriously when they aren't anons and have a little bit of rep- or at least manners. -elviondale (tahlk) 20:26, 26 November 2007 (UTC)
I am calm and not giving orders. I said please, not you must or die. Once again you are dragging this topic away from the initial question. This is a wiki and while there is no rule against redundant spam, there is a clear pattern which shows posts like these sidetrack discussions and take attention away from the initial concept of the OP. This is pretty clearly something Gem or most of the other wiki users can't answer themselves unless they had inside knowledge or read somewhere Gaile or someone else cleared this specific conflict up. Talk pages are for talking but topics have a theme and quite often users will misinterpret or distract from a theme simply to talk their own agenda or to fulfil a compulsion to reply to everything, which is often harmful to the initial topic. I am not going to sit here all morning playing ping pong with people who want an argument as I fear it might give Gaile incentive to archive this without a reply, (that is not an invitation for you to comment on whether you think this has been replied to or not). The question is simple, I have shown understanding of Gaile's recent comments on this matter and am merely seeking clarification on a conflict. I do not demand it and I don't beleive I have yet to ask a question of Gaile in a less than pleasant manner and I would like to keep this that way. I don't care if your elitist attitude makes you inclined to take someone less seriously if they are anon, that's your problem not mine. I said please, so please stop reading what you want to read and stop looking for a fight. Should I bold my please now? 20:30, 26 November 2007 (UTC)
I have nothing against anonymous users, so do not apply that to me (just in case you were). You also have your reply below, but that is beside the point for this. You don't seem to understand that nobody really cares if they are invited to reply or not - the point of a talk page is to talk. That means, if you ask a question, people are going to speculate about the answer until something firm is said. In the end, you both want the same thing, but you must realise that people are welcome to speculate if they want too, whether you feel it detracts from your question or not. As it turns out, the speculation was correct. Sometimes it won;t be, sometimes it will be; that's really beside the point. Replying to a topic for no real reason is very rarely, and by that I mean almost never, harmful to the topic - because someone has talked about it, which is what the point of the page is. You may feel it detracts from the question, but other may feel it adds to the question (in fact, they probably do or they wouldn't have replied) and you don;t reserve the right to ask people not to reply to something they find interesting. I also didn't say that you are demanding anything, but your attitude was such that it came across to me that you were taking issue with something that had been said - I apologise if I misread the intention. Either way... Ale_Jrb (talk) 20:49, 26 November 2007 (UTC)
I am very sorry for any confusion that the policy may have created. Do you know when the quoted text was originally written? I'd sure like that information so that I can assure that the information that we currently provide is consistent from all sources. I believe that the quoted text was from some time ago, as it does state policy prior to the disclosure of a recent exploit. The original more-lenient policy has changed because of need, and the policy as written in the Dev Update of 17 November is the standing policy, and I would imagine it will remain a permanent policy.
The change in policy was prompted by a legitimate and growing concern amongst the community -- particularly those who spend a lot of time in Pre-Searing -- that the Post-Searing items, no matter how they were acquired, were causing an imbalance in the area, and were creating a means to exploit. When there was a single glitch -- the so-called "Guild Hall Glitch" -- the legitimacy of the items wasn't really in question because we initially intended to "grandfather" in the items. But with the Duping Bug of the more recent past, such a policy of tolerance is no longer reasonable. It is easier, cleaner, and clearer -- and avoids all confusion -- to hold to the policy as presented in the Dev Update prohibiting Post-Searing items in Pre-Searing. Such a policy is reasonable within the logic of the game, as well, since the Post-Searing items wouldn't be in that area at all by any natural function of design.
I hope that this addresses your question; please let me know if additional information is required. -- Gaile User gaile 2.png 20:36, 26 November 2007 (UTC)
Thanks Gaile I didn't expect such a detailed response. I don't know when the email was written but it was just after the first Guild Hall glitch I think which was a looong time ago. The email is dated in May this year, so I think that was before the recent bugs/hacks. The explanation about the clearer, cleaner and the prompt from the recent events makes a lot of sense, a lenient policy which is not changeable is likely unreasonable. Thanks for responding to this question, the reasoning behind this was especially helpful. 20:59, 26 November 2007 (UTC)

Perhaps I can shed some light on the situation. I was the player who first found this bug. When I found it, I saw the money making potential but did not want to get into trouble. So I e-mailed support detailing my plans to sale post items in pre. I explained the guild hall glitch to them saying I did not want to do this if it would get me in trouble. I got an email back stating that "the game was working as intended" and that I could go on with my sales. So I did and eventually it was fixed. I was contacted about the items and I showed them the email. I was told that because of that email they would not take action against me and allow the items to stay. The rest is history.

maybe add an extremly slight buff to pre?...[edit]

well obviously pre is a great place XD and people have dreams of what could be in pre....but such things as elite skills and easy access to other skills and items wouldn't work. So i had a few ideas....1)add hard mode to pre,but to balance this out let the armor of pre characters be taken advantage off,etc charr axe warriors have primal rage,charr monks have judges insight,the mesmer and necromancers would have enchant removal and degen,rangers with distracting shot and savage shot,u get the point :P, also hard mode in pre would only be available to lvl 20's obviously and allow 4 people partys,kinda looks overpowered but remember the difficulty that would be in hard mode pre for such characters.2)introduce a only useable in pre 1 time signet of capture?there are a few bosses in pre,each with 1 or 2 skills that players dont have access to,its not "key" skills or anything very good,but it would be a nice thing for perma pre's,BTW NO ELITES CAN BE CAPPED WITH THIS,for those wondering bout the barrage and bulls charge skill on 2 bosses.3)allow the primary only skills,such as healing breeze for primary monks only to be gained by secondary monks also.4)add an extra quest for one extra skill,some ideas would be....hammer skill for warrior,as only one is available atm,leech signet for mesmer or an interupt,rangers are actually fine atm...,necros (dont say blood of the master,dont say blood of the master,dont say blood of the master)umm just some damage spell actually,death magic or curses,and if any of these ideas are actually passed,MAKE IT THIS ONE!!!!,eles would have access to a water or earth magic skill!!so from the above skill ideas,maybe add an extra quest allowing one skill per primary and secondary profession (for example a w/mo would recieve 1 warrior and 1 monk skill for completeting sed quest),and be sure to make the quest extremly hard for a balance!!!5) last of all,let gold items be available in pre,just make them 1 outta a million chance to drop-(btw i HAVE seen a gold drop in pre,only once....8-14 dmg gold axe-the person showed me it after i saw it drop,no maxs modes,so dont worry gaile XD.)well i think all my propositions are balanced,but its up to u anet,just thought an extra non-turn-of-the-tide skill or weapon would be nice and greatly appreciated.Snipey lizard 22:01, 30 November 2007 (UTC)

imo, i think that would wreck pre as it would be over buffed and too much like post-searing, people who stay in pre do so as their own choice and if they want to be able to get better skills and weapons they can always go to post, there is no real reason to change pre this much. Cassius 18:38, 17 January 2008 (UTC)
Pre is meant to be a tutorial. — Eloc 03:07, 18 January 2008 (UTC)
imo, it's an infeasible idea. Your "slight" buff is still a lot of coding, designing, and balancing. Care to count how many players have a level 20 in pre-Searing compared to how many players have a level 20 outside of pre-Searing and/or not from Prophecies? How many players do you think will create new Prophecies characters (and get to level 20 in pre-Searing) compared to new Nightfall characters? A large amount of work that benefits a relatively very small number of players is both infeasible and a waste of effort from both the business point of view and the technical point of view. -- sig 03:39, 18 January 2008 (UTC)

Does Pre-searing regions have......[edit]

Xunlai chest or traders or collectors? If not shouldn't the article mention this?--Worldly Tutor 00:45, 23 January 2008 (UTC)

No Xunlai Chests, but some traders and collectors. — Eloc 05:44, 23 January 2008 (UTC)
Traders? Where? I've been looking and haven't found one. mtew 23:31, 9 December 2008 (UTC)
Yes it should and I've added it. Feel free to add in these little notes whenever you see one missing ;) -- User Sig.png 00:54, 25 January 2008 (UTC)
Theres no Material Traders in Pre. 03:23, 9 February 2009 (UTC)
Um... yes... we knew that since the start of GW and we resolved this section over a year ago. -- User Sig.png 06:09, 9 February 2009 (UTC)

Green Items in pre-Searing[edit]

Are there any other green items besides Charr Bags. I can't recall ever seeing one. I've seen plenty of grapes over the wall, but a Charr Bag is the only green I've bumped into. If that is the only one the note about it might need a bit of adjustment. Prof alf 00:09, 26 January 2008 (UTC)

Haven't seen others either besides glitched items or the charr bag. In any case, the article already links to the char bag when mentioning "green items", so not sure if adjustment is needed (maybe changing plural for singular at most).--Fighterdoken 00:35, 26 January 2008 (UTC)
I went ahead and made the adjustment, just basically separating the plurals from the singulars to reduce any possible mis-reading. Prof alf 16:03, 26 January 2008 (UTC)
Purple items have been spotted in the Northlands. A Green item and a Gold item have also been dropped in the same area. That does not specificly say a Charr Bag. Somebody mind adjusting that? User C4K3 Signature.jpgC4K3 08:19, 19 April 2009 (UTC)
If Gaile Gray ever appeared in pre-sear wouldn't that de facto mean that both green and gold items then have appeared in pre sear (allthough not dropped obv.)? --The preceding unsigned comment was added by (talk) at 19:55, 25 January 2020‎ (UTC).


Does Pre have any armor avalible? Because i've seen many ele's with non-starter armor. --The preceding unsigned comment was added by User: (talk).

Yes, collector armor. -- User Sig.png 03:31, 14 February 2008 (UTC)

Neighbouring regions[edit]

I removed the "neighbours" from this article but Dam Wish added them back. So I'd like to bring up a little discussion to clarify the use of the "neighbour" attribute on the template. I personally feel that since this region exists in the past, it technically does not have a neighbouring region - i.e. there really is no region. We don't have articles on pre-Searing Shiverpeaks and pre-Searing Charr Homelands. If these two articles are linked, logically, by the meaning of the word "neighbour", those two articles should then be required to link back here - which kinda feels wrong.

My definition of "neighbour" should be two regions that are seen to be side-by-side on the world map, not lore-based (as for this article), and not portal-based or link-based (as per Realm of Torment and the Battle Isles). Comments please. -- User Sig.png 18:35, 16 February 2008 (UTC)

I agree, it may lead new players to thinking they can access the regions ~ SCobraUser-SuperCobra-Sig.png 18:39, 16 February 2008 (UTC)
Neighbours = Can travel between the two via portal or similar method. Calor Talk 18:41, 16 February 2008 (UTC)
iawtc --User Pling sig.png Brains12 \ Talk 18:45, 16 February 2008 (UTC)
Calor and Brains12, are you guys agreeing that Realm of Torment should be a neighbour to the Desolation? They are linked by a portal... similarly, Kryta, Kaineng City, and Istan would probably need to be neighbour to Depths of Tyria? That's what I meant about not being "link-based or portal-based". -- User Sig.png 19:09, 16 February 2008 (UTC)
Scratch the similar method part. When I said portal, I was thinking portal in the strictest sense of the term. The portal that you walk through to go from, say, Kamadan to the Plains of Jarin. As for neighbouring regions, I don't have an opinion on that yet. Calor Talk 19:11, 16 February 2008 (UTC)
I think of the Realm of Torment, FoW, Underworld and Depths of Tyria as being underlying, not neighbouring in the sense that neighbour = next to. --User Pling sig.png Brains12 \ Talk 19:39, 16 February 2008 (UTC)

I am going to tell you that pre ascalon have neighbour. Well you cant go from pre to Charr Homelands but they are neighbours. Its writen on Post Ascalon that The Charr Homeland is neighbours but you cant travel from Post Ascalon to Charr homelands. --The preceding unsigned comment was added by User:Dam Wish (talk).

Actually, that's a very a good point. So... given the definition of linked portals discussed above, that does mean we should remove the Charr Homelands link from Ascalon? -- User Sig.png 14:43, 19 February 2008 (UTC)

Omg you dont get it --The preceding unsigned comment was added by User:Dam Wish (talk).

Actually, I understand you perfectly. You are the one who's not understanding the whole thing. You seem to have missed or misunderstood the discussion above regarding exit portals, access points, and timelines and keep harping on the whole geography perspective while not realizing that it's more important to document mechanics than lore. -- User Sig.png 06:12, 3 March 2008 (UTC)
As I see it, presearing Ascalon is neighbours with presearing Charr Homelands. Of course, the latter region do not exist, so mentioning it would be pointless. Backsword 06:21, 3 March 2008 (UTC)


In the article about perma-Pre chars, I saw that players USED to farm dyes there, but no longer. Why? Ninjas In The Sky 14:21, 3 April 2008 (UTC)

Didn't know people stopped. — Eloc 06:03, 4 April 2008 (UTC)
Same. That's why I'm asking-is that a typo? I wrote it here cuz that's a totally dead page. Ninjas In The Sky 07:38, 4 April 2008 (UTC)
Oh, so this chat is supposed to be at Perman-Pre? If so, I don't think Perma-Pre characters farm dyes much as they aren't going to leave Pre-Searing to make profit off of the extra drop rate of dyes. — Eloc 19:40, 4 April 2008 (UTC)
Or do what I do have a spare toon, put everything on it you want to send to post, and sear it. In post, you transfer all the items off the taxi and delete/re-create the toon. Round trip takes about 10 minutes. Anon-e-mouse 16:09, 1 November 2008 (UTC)

Ascalon City clasification?[edit]

Ascalon City in Pre-Searing is parenthetically an outpost.  However it is the only place in pre-searing with any NPC services aside from Quests, Merchants and Collectors.  It is the only place in pre-searing that has anything that resembles a mission.  If you apply the distinction described here between Outposts and Towns, Ascalon City fits the Town category.  If you all disagree, will you please explain why.  mtew 23:09, 9 December 2008 (UTC)

Because the map shows it as an outpost, and unless Anet decides to change it, it is an outpost as far as the wiki goes.--Fighterdoken 23:15, 9 December 2008 (UTC)
I think this is meant to be a suggestion. -=-Koda Kumi User Koda Kumi UT.jpeg talk
Both a question and hint of a suggestion.  Fighterdoken – just to be clear, you mean it is shown as a fairly small button on the map instead of a larger one?  mtew 19:36, 10 December 2008 (UTC)

Pre-searing Runes?[edit]

I'd like to know what Runes are available, and what is max for each one? Such as the Ranger Rune for Marksmanship? -- 19:10, 18 February 2009 (UTC)

all minor runes and insignia's (limited to the available professions in Prophecies) are available. (KILL MementoMori 12:20, 3 June 2009 (UTC))
shouldnt this be noted on this page? Force16:30, 27 July 2010
The charr also drop major runes. -- Konig/talk 17:49, 27 July 2010 (UTC)
Have you had a charr drop a major rune recently? I thought they fixed that, o.O Suicidal Romance X 03:56, 11 September 2010 (UTC)
i never got one, and i got ldoa, so i'd expect at least one if they drop at all. -- 09:21, 30 December 2010 (UTC)
I am pretty sure it was just a bug that got fixed a long time ago. T1Cybernetic User T1Cybernetic Glob of Ectoplasm.png 13:10, 30 December 2010 (UTC)

abandoned blathazaar temple[edit]

In Green Hills County there is a ruined Balthazar Temple. If you enter there from Wizard's Folly you will see it. I propose we add this as a landmark. The preceding unsigned comment was added by (talk • contribs) at 03:57, 20 February 2009 (UTC).

Eesh, Deleted his double paste,:P Am i allowed to edit his comment for spelling?Grim Judgment 05:21, 22 February 2009 (UTC)
I suppose, if you keep the same meaning... Not sure how you'll pull that off though. -Woopdeedoo 05:23, 22 February 2009 (UTC)
Please don't edit another's comment, even if it's just for spelling corrections. -- User Sig.png 14:05, 24 February 2009 (UTC)
I think you've mistaken something for a ruined Balthazar's temple. I don't think there's anything even remotely resembling that in Green Hills County near the Wizard's Folly exit. Could you try to take a screenshot on where exactly you think is such a ruined temple? -- User Sig.png 14:52, 24 February 2009 (UTC)


If you have become lvl 20 and have the title and has won presies with another character will there be hardmode?--Simpaklimp 00:22, 16 April 2009 (UTC)

I'm VERY slowly working on a legendary defender, once im done i could post, though it is a quite interesting question -- User C4K3 Signature.jpgC4K3 16:36, 15 May 2009 (UTC)

There's no HM in pre. - Artisan Archer 09:36:38 (UTC) 26-05-09


ok so i cant find an article on it so ill just ask here...whats the max dmg for weapons that you can get in pre...AurenX 23:16, 8 November 2009 (UTC)

Max damage if you have /bonus weapons available, other than that I don't know. MasterM900 13:31, 22 November 2009 (UTC)

Mapping Pre-searing[edit]

I'm curious about the clean map shown in this article. It shows a LOT of uncovered Northlands territory that I'm unable to reach. Was this map meant to represent in game uncovered map? I'm beginning to think that the clean map represents either all of the models and map created by the devs and does not show what can really be uncovered in game. If this can be uncovered is there a page that explains how? Rivendahl

No, it can't be uncovered. I think the rest was just rendered so it would be consistent with post-Searing Ascalon; i.e. you can see the structures from The Great Northern Wall mission across the hills or whatever, even if you can't access them. Also, all explorable areas are rendered as some kind of rectangle on the map; this being no exception. – NuclearDuckie 14:17, 18 July 2010 (UTC)
It's actually just the map without fog, which isn't hard to get, if you know how. - Adark 04:22, 23 January 2011 (UTC)


what i really want is that pre searing ascalon would have festivities like wintersday and halloween that would be awesome!

please sign your comment by typing four tildes (~~~~),i would add the unsigned tag but don't know what edit made that comment. any how there isnt festivals there because pre-searing is only one day stuck in time.-User Zesbeer sig.png Zesbeer 07:23, 23 January 2011 (UTC)

Upcoming Pre-Searing changes[edit]

Sounds like Pre-Searing is getting some love soon, maybe even today (Mar 3). New daily quests (9 total), enabling both LDoA and Survivor on the same avatar (see video at 15:30). May just have to go buy a new slot. 09:30, 3 March 2011 (UTC)

this sort of screws all the ppl who ever got LDoA witch took hours and hours to get now it will be easy as pie naloj User Naloj Signature.png 10:04, 3 March 2011 (UTC)
It's less dramatic than you make it sound; it will change the title from being 99% death leveling to 0% death leveling. Unless the one quest/day offers significantly more than 1,000 xp, it won't take any less calendar time. (Using's optimal DL strategy, if you pull 3 groups of 3 at your level, you'll earn 900xp.)  — Tennessee Ernie Ford (TEF) 10:18, 3 March 2011 (UTC)
Well, removing death-leveling from the list of recognized achievements is definitely a positive change for me, even if it causes a title to take somewhat less dedication to complete. --Adul 12:12, 3 March 2011 (UTC)
Re; XP earned for the new quests. Also note that for the first one you get to kill a bunch of level (you-4) bandits (I'm l15, they were l11) who happen to be in the way and six bandit leaders at level (you-1?) (the objects of the quest), each giving some experience. I'd imagine the rest of the quests are similar, so it will be faster because of a few hundred XP from the kills. Cynique 08:11, 4 March 2011 (UTC)
And also, you'll need a bit more caution than normal when doing it, as it is easy to over-extend when you aren't used to it. Fighting level 11 Bandit Firestarters while wearing the sort of paper that Pre-Searing calls armour isn't funny, at least not until you are used to it. Cynique 08:16, 4 March 2011 (UTC)

Easiest Class[edit]

So, in your respective opinions, what is the easiest playable class (or class combo) available in pre-searing? I've been trying Mo/E, but it just feels sub-par for killing to me. Could just be me being spoiled by the damage output later though. Guildwarsrunner 02:55, 10 March 2011 (UTC)

the hardest was war.-User Zesbeer sig.png Zesbeer 03:37, 10 March 2011 (UTC)
I've read guides/posts by ppls playing each of the classes. Everyone has a favorite and one that they consider easiest (sometimes the same); it seems to depend more on the player's style than anything inherent about the class or pre.  — Tennessee Ernie Ford (TEF) 04:26, 10 March 2011 (UTC)
That said, Any/FireImp works really, really well no matter who you are... Cynique 04:29, 10 March 2011 (UTC)
Warrior and Ranger have far better armor than casters and can cause a reliable amount of damage mostly by basic attacks. Skills push the damage, but autoattacks do well. Ele has the ultimate burst damage but if he runs out of energy, it gets unpleasant, though you hardly fight that long (if you know what you do). Necros can almost spike with deadly swarms only, but they are lacking 'support' damage. Bloodmagic is fine as a selfheal, but costs to much if you use it as a regular damage skill. Mesmers and Monks have a quite hard time since their armor ignoring damage makes it harder, especially as a high level char.
Warriors and Rangers are not very much in need of a second class. W/R can provide a pet as a tank (thanks to reduced damage on pets), W/Mo can use healing breeze of shielding hands. R/W is fine for frenzy, to improve spikes with dual shot. Eles can use a pet or the monk heals/prots as well, a tanking pet is quite helpful to throw a firestorm into a mass of enemies without being slain right away, monk spells able you to play the tank yourself.
So I'd say Ele is an 'easy start, though without a bad surprise in late game' (push fire magic (almost) only and just burst em all away). Warriors and Rangers need their level and lots of attribute points to reach their full strength, but they got potential. Necros are ok for those who like them, but not that super easy and very limited in skills. Mesmers and Monks are rather disappointing. They are not useless or extremely inefficient, but they choose the hard way.
TL;DR: Gogo, create even more E/Rs. –User ARTy sig.png 05:07, 10 March 2011 (UTC)

Weekend Events, like Lucky weekend etc...[edit]

So do they occur in pre searing?

Teemza-- 10:51, 11 March 2011 (UTC)

The drops do, but the NPCs do not appear. It's really frustrating getting Lunar Tokens and nothing to swap them for... Cynique 10:53, 11 March 2011 (UTC)

Kind Of a Big Deal[edit]

Just saw a guy in Ascalon (pre) that had 'People Know Me' which is 10 maxed titles, I know its not impossible, but what is the max KoaBD tier that can be reached in Pre?...considering all the account-wide titles now. -- 09:36, 10 May 2011 (UTC)

Twelve account-wide (champion, codex, gamer, gladiator, hero, lucky, treasure-hunter, unlucky, wisdom, zaishen, kurzick, and luxon) plus drunk, sweet-tooth, party-animal, LDoA, survivor makes 17 points giving "I'm Very Important" with two spares. Cynique 10:09, 10 May 2011 (UTC)

Overlay art[edit]

moved from User_talk:Farlo#Pre-searing map

As to this, I tend to be quite partial to the original overlay art. Every time I make a Factions character, I get saddened as the mountain disappears. They may not be useful, but they are part of the game. G R E E N E R 17:19, 5 June 2011 (UTC)

Didn't think I'd get a response that quickly, if at all, haha. If you want it back, go ahead and revert it, I don't really care either way, I was just cutting out the maps because the interactive ones have everything on them. ~FarloUser Farlo Triad.pngTalk 17:25, 5 June 2011 (UTC)
Oh, I'm also a fan of pages being succinct. A lot of work is currently on-going in reformatting those maps, and if that image does not fit well, then it does not fit well. I'm sure we can always make a page containing such images, if we have more of them. G R E E N E R 17:28, 5 June 2011 (UTC)
*raises hand* I want to see the unexplored maps. Heck, I loved the original Prophecies maps - and Factions' - compared to the Nightfall and current Tyrian map. They felt so less artificial (and yes, I know they are, but my point stands). -- Konig/talk 17:32, 5 June 2011 (UTC)
Alright, back comes the unexplored map, I'll make sure to not touch those again :P ~FarloUser Farlo Triad.pngTalk 17:34, 5 June 2011 (UTC)
(Edit conflict) For the time being, I've re-added the unexplored map. If we decide to integrate the interactive maps, it can be removed if there's too much space between the interactive map and the text above it. Perhaps placed on List of maps if it isn't already. In fact, it should still go there... -- Konig/talk 17:37, 5 June 2011 (UTC)

Hard Mode[edit]

Now that there is a "Legit" way to get the LDoA, why not add hard mode? You could then have the high level players farm skill tome-(and if 2 level 20's get togeather, leets) Allowing for players to learn more skills.~Nelson(n122333)User N122333 sig image.jpg 16:07, 7 July 2011 (UTC)

Pre-searing is the new toon training grounds: it's meant to be simple (only a few skills), less challenging (no DP), and (in exchange) has fewer rewards (no green or gold weapons, no tomes). — Tennessee Ernie Ford (TEF) 16:14, 7 July 2011 (UTC)
But HM would have DP, and ect. Yes it would be a huge re-work the the pre-economy, but i mean, thats already f------. ~Nelson(n122333)User N122333 sig image.jpg 16:18, 7 July 2011 (UTC)
(1) Adding those things would change pre-Searing from being a training area to something else. (2) The economy (pre and post) remains fairly stable. — Tennessee Ernie Ford (TEF) 16:20, 7 July 2011 (UTC)
Feedback:Getting started. But Pre is supposed to be a tutorial, and should stay one as much as possible. Mora 16:25, 7 July 2011 (UTC)
HM changes forces too much change on pre-Searing when those changes are not meant to be in place. If those changes are not done, then HM becomes easy mode and it'd be little different than doing the vanguard quests at level 20. Konig/talk 19:50, 7 July 2011 (UTC)

Kingdom of Ascalon[edit]

User Santax PRIMA guide.png

I disagree with moving the article:

  1. pre-Searing is comparable to post-Searing
  2. I've never heard anyone in-game refer to KoA or Kingdom of Ascalon
  3. No compelling argument has been made for changing a long-standing status quo.
  4. Although it's probably unlikely that Prima made a mistake about this, lots of things in their guide are wrong.

I have no objection to creating a (probably unnecessary) redirect from KoA and Kingdom of Ascalon to the current article. — Tennessee Ernie Ford (TEF) 16:07, 15 July 2011 (UTC)

In order:
  1. True, but it's not like the other article has (post-Searing) as a disambiguation identifier.
  2. It doesn't matter about the the prominence of it within the community, the wiki is written by the community but it is an official wiki. It's also worth remembering that the reason that pre-Searing is so prominent is because GuildWiki used it, and set a trend in that regard many years ago (the guide does also use "Pre-Searing", so it was an officially acknowledged term even before release, but only once or twice as far as I can see).
  3. "Status quo" is not an argument for anything, appeal to tradition etc.
  4. The guides are often wrong, but from becoming outdated rather than factually inaccurate. The section on pre-Searing in the guide was written by Andrea Silva, and I'm not sure who she is, but it would not have been released without being looked over by ANet. Pre-Searing is referred to as KoA consistently and repeatedly, as shown in the image included here.
--Santax (talk · contribs) 16:21, 15 July 2011 (UTC)
Let me rephrase: before changing the name of these articles, we should: (1) document the use within the game (or other canonical sources) of Kingdom of Ascalon and Ruins of Ascalon and (2) explain how changing the article names makes things easier for those who come here to learn about the game and its lore.
The status quo is important (but not sufficient) because there are reasons why we decided to use the current article titles. Prima is not canon. And, while the game might be ANet's, the servers might be NCSoft's, the content of the wiki is entirely up to us. The title official doesn't mean we're a marketing tool for ANet; our goal should be to document the game to be as helpful as possible to the most players. — Tennessee Ernie Ford (TEF) 16:30, 15 July 2011 (UTC)
To expand upon what TEF was talking about: It is ultimately the wiki community that decides how things get documented on this wiki, not "official" statuses. This is why we have policies like use lower case, among others.
To bring this back to the subject at hand, the Guild Wars community as a whole is more likely to make sense of Pre-Searing Ascalon rather than Kingdom of Ascalon. I'm running out of time here, but I've got a homework assignment for anyone so interested: Though I've disregarded the use of Kingdom of Ascalon over Pre-Searing Ascalon because of community preference over official naming, will anyone look on the Guild Wars website for usage of Pre-Searing (and Post-Searing) Ascalon as well as Kingdom of Ascalon and Ruins of Ascalon? I just want to see which one ArenaNet has favored over the more recent years.--Riddle 17:43, 15 July 2011 (UTC)
19 results for "pre-searing ascalon"
15 results for "kingdom of ascalon"
11 reulsts for "ruins of ascalon" Manifold User Manifold Neptune.jpg 18:34, 15 July 2011 (UTC)
(Edit conflict) The only other evidence I can find to support Pre-Searing being called the Kingdom of Ascalon are in the Prophecies intro cinematic, the EotN manuscripts, this GWW page, and on the official site under backgrounds. However, I don't think most of these sources are specifically referring to the period before the Searing or to Post as a separate entity, but more so a dramatic name for a kingdom/territory/country/whatever in general. ~FarloUser Farlo Triad.pngTalk 18:50, 15 July 2011 (UTC)

(Reset indent) It is true that it's "the kingdom of Ascalon" - but that's also true for Kryta and Orr. It however is also true that post-Searing is "Ruins of Ascalon/Orr" - however, these are ambiguous terms and not very helpful. Post-Searing Ascalon and Orr, especially Ascalon, is still the "Kingdom of" - Ascalon still has a king, an army, a populous, and is still its own nation. Orr can be argued to have a new king with a different kind of populous. "Kingdom of" and "Ruins of" are merely prefixes that are highly removable, just as Kryta can be either "Kingdom of Kryta" or "Krytan Province." Renaming them will 1) make it harder to find via search as most folks will be searching redirect terms, and imo, per our wiki guidelines we should take the official name where it's not confusing. Both pre-Searing and post-Searing is "Kingdom of Ascalon" - post-Searing just has an additional title of "Ruins of Ascalon." It's still Ascalon but in two different timeframes. The only logical move would be to move this to "Ascalon (1070 AE)" but that'd be silly and even less useful than "Kingdom of Ascalon." In short: Disagree with both moves on here and Ascalon, for the same reasons I disagreed with Santax's attempt to move Orr to "Ruins of Orr" on GW2W. Konig/talk 20:00, 15 July 2011 (UTC)

I completely agree with Konig. The "Ruins of" and "Kingdom of" tags don't in fact refer to a proper title of the nation or land, but instead the physical condition of the area, and I don't think they're a good way of categorizing them for wiki purposes. ~FarloUser Farlo Triad.pngTalk 03:06, 16 July 2011 (UTC)

One day...[edit]

OK, so all the action in pre-Searing takes place in a single day. That's a given. So let's say you persist enough to get to level 13 (I know it's possible to get higher, but bear with me, OK?). In one day, you gain twelve levels, then you go through the Ascalon Academy mission. There is a documented (right there on the cinematic screen, so no denying it..) delay of two years before the action resumes.

Somehow, during those two years, despite being able to gain twelve levels in a single day, your character has not earned a single experience point... Cynique 08:45, 4 August 2011 (UTC)

You are traumatized by Gwen's disappearance, Mary Malone's death, and the loss of Devourer Eggs for breakfast. — Tennessee Ernie Ford (TEF) 08:51, 4 August 2011 (UTC)
Gwen and Mary - I can see their loss being a problem, but post-Searing Old Ascalon is crawling with (bad word) Devourers. Do they all of a sudden not lay eggs anymore? Cynique 09:03, 4 August 2011 (UTC)
I decided to ask the imperial chefs the difference between pre searing ascalonian devourer eggs and post searing ascalonian devourer eggs. There was a lot of debate bout how to properly cook them, but they all agreed that pre searing eggs are of a lot better quality. It seems that the searing did more then only ruining the landscape, but they also ruined our eggs and thus the true evil of the charr is uncovered. Rumian 09:37, 4 August 2011 (UTC)
Suspension of disbelief for the shock and horror that is game mechanics ruling over lore. Konig/talk 16:56, 4 August 2011 (UTC)
Heyyyy...good point: You are traumatized by Gwen's disappearance, Mary Malone's death, the loss of high-quality, pre-Searing Devourer Eggs for breakfast, and the shock and horror that is game mechanics ruling over lore. — Tennessee Ernie Ford (TEF) 17:00, 4 August 2011 (UTC)
Blasted Charr! Always ruining my day. ~FarloUser Farlo Triad.pngTalk 18:03, 4 August 2011 (UTC)

List of Pre-Searing Ascalon Charmable Animals / Animal Companions / Pets?[edit]

Is there a list of possible animal pets that a ranger can have in pre-searing Ascalon? --The preceding unsigned comment was added by (talk) at 22:18, 1 March 2014‎ (UTC).

See the Ascalon (pre-Searing) row in the table at Charmable animal#By campaign and region. --Silver Edge 22:23, 1 March 2014 (UTC)

Drop rate increase?[edit]

I only recently came back to GW1, and trophy drop rates seem to be way higher than what I remembered. For instance I decided to farm some skeletal limbs today, and I got 24 in one run, similar rates for other items (got 10 baked husks in a run, I'm pretty sure I never had more than 3-4 before in a single run), almost every time I kill a mob it drops the associated trophy. This applies to dyes too - I know they have a better drop rate in pre, but even that seems to be higher than usual as I got 4 in 10-15 mins. Am I just lucky or did something change? -- 20:29, 12 April 2016 (UTC)

Is it a new low-level character? I noticed back in the day what looked like a tendency for lowbies to get more drops. Cynique (talk) 08:13, 13 April 2016 (UTC)
Probably plain luck. Nothing has changed much since GW2 has been out. It may also be that your account having not been used much lately drop rates have reset for you. Of course, an increase in the drop rates would be great.--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 08:18, 14 April 2016 (UTC)
Not that new, it's lvl 15. I'll do a new run soon, will see if it's a consistent thing or not. -- 14:29, 14 April 2016 (UTC)
Just a few months ago I had two drops of black dye within 3 minutes when I was running about in Wizard's Folly area. -- 00:37, 8 January 2017 (UTC)
That is farming code (originally anti farming code), if you farm an area enough you will get less and less drops. I think and I do think i'm not alone about this that there is also some hard tweaking that has been done in the past for certain well known farming locations (vigor rune drops in proph anyone?). So if there are less players suddenly farming an area previously many farmed, theyll have just slightly better drops (I don't know, haven't tested how this would intervene with the general farming code though). As most have noticed this is also (speculation, but extremely probable in my mind) tweaked with other criteria in mind (as if, if it's you're first char or not). --The preceding unsigned comment was added by (talk) at 20:01, 25 January 2020‎ (UTC).

Category:List of Presearing skills[edit]

The category for list of presearing skills QUESTS, isn't correct, its aimed at list of all proph skills QUESTS now, which by the way is so effin huge a page it won't load in most mobile browsers (chrome,ff at least). Iirc the link was once to a category of just pre skills QUESTS, did that get deleted or anyone know how to find it to fix the link? Durp da durp (talk) 23:44, 16 March 2019 (UTC)

It links to the page of proph quests and the section (which is the first thing on the page) that states (pre searing). It loads fine for me and I tried on 2 different phones, one android one iphone. 04:40, 17 March 2019 (UTC)
Idk wtf it is then, it only will load up to about The Ranger Test for me then its all white below and 'loading' forever without ever actually doing it. It's the same on my old 2nd gen google nexus 7(2013), which yeah is old as dirt, and also my samsung galaxy tab s3(2017) in chrome and ff on both. I'm cleared caches, cookies, reset my damn router, idk wtf is causing it... it does load fine on pc tho.Durp da durp (talk) 20:44, 17 March 2019 (UTC)
Might be a problem with your mobile service provider. Back in the day, I had 3G service on one provider where the "parental filters" (notionally "protecting" children from dodgy stuff) blocked access to the map data used by the Google Maps app... Cynique (talk) 20:59, 20 March 2019 (UTC)
It's all good, i found a fix. I navigate to the page on my tablet. It loads to the ranger test (like normal to piss me off). I look at the talk page here in a diff tab and see everyone else say it loads fine. I check back its still not loaded in my other tab. I once again clear caches, restart, etc. I try again, still only to Ranger Test. I decide to hit the "feedback" thing to see if google can help. Send feedback saying"wtf?". Feedback done...aaaand guess what finally loaded in teh meantime xD TBH, i think it has to do with how many links are on the page, i have the prefetching stuff turned off, but, idk seems more links = more load issuesDurp da durp (talk) 21:30, 20 March 2019 (UTC)