Defender of Ascalon
|Defender of Ascalon|
The Legendary Defender of Ascalon title can only be gained by attaining level 20 in Ascalon (pre-Searing), the tutorial area in Guild Wars Prophecies. This title can be displayed in the "Honor" monument without leaving the area by speaking with Kimmes The Historian in Ascalon City.
Defender of Ascalon title track
Tier Title Level in pre-Searing 1 Legendary Defender of Ascalon 20
Players can only progress this title while in pre-Searing Ascalon.
- There is a total of 9,650-10,400 experience (XP) that you can gain via one-time quests. (source)
- You have to claim 750-850 XP of potential rewards to permanently learn any skills.
- You need to claim another 250 XP to claim a secondary (although you can learn some of the skills without doing so, by testing the profession).
- You cannot reach level 10 without farming experience; there is no way to reach it through questing alone (see below for tips on finding XP-rich foes).
- After reaching level 10, you can gain 1,000 XP per day by completing Lieutenant Langmar's daily requests (in addition to the associated experience you will receive from killing the resulting foes).
|Goal||Additional XP||Key method||Notes|
|Before L10||varies||Power leveling||Find a partner to power level your character in the Northlands.|
|Level 1→5||11,600|| Farming Lakeside County
Ice Elementals farming
|Key foes: anything level 5. If having access to the summoning stone (from bonus), you can also let the Fire Imp melt the ice elementals.|
|Levels 6→8||15,000|| Charr at the Gate
Ice Elementals farming
| During Charr at the Gate you can let Prince Rurik do all the fighting. |
Good opportunity to grab the Red Iris Flower north of Althea's Stage each time.
|Level 8→9||6,200|| Charr at the Gate
Ice Elementals farming
|There aren't enough quest rewards to reach L10.|
|Levels 9→10||6,800||Claim quest rewards + above.||Claim the rewards to avoid tedium now or hold for L16.|
|Level 10→16||53,400|| Lieutenant Langmar's quests
Farming Vanguard foes
|From L10 to 14, you gain more XP per kill from Charr bosses (and get drops). Some believe it to be slower than farming vanguard foes or doing quests|
|Level 16→17||11,000|| Continue with Langmar's quests and/or Vanguard foes.
Claim quest rewards.
|Save the quest rewards for this step if you have any left.|
|Level 17-20||36,600||As above.||As above.|
A short note on the Fire Imp
- The additional dps it provides is huge. It notably deals fire damage, which some creatures in pre-Searing are vulnerable to, it can also AoE and will more generally greatly reduce the time you spend killing foes. Moreover it will help outdamage foes with healing skills such as the Charr Shamans.
- The imp will also become a very reliable tank at higher levels, as its armor rating (which scales with level to become higher than the player's) and its access to a powerful healing skill in the form of Glyph of Restoration give it great survivability.
- The imp will allow you to survive or kill a foe in circumstances where you would not have been able to without it, respectively by killing your foes before they kill you or by finishing them if you have been killed.
- The imp will lastly continue to attack even if you get disconnected, allowing you to kill foes even in a state of disconnection. This makes it a great insurance for people looking to get the Survivor title.
The imp is so effective that some players even refrain from reaching level 20 in pre-Searing (and the LDoA title) just to be able to use it for farming.
Save the experience from quests
In pre-Searing, there are only two ways to get experience: killing foes and accepting quest rewards. The amount of experience from quests is fixed and does not change, but the amount earned from killing foes decreases as your character levels (down to 0 if your level is superior to the foes' level + 6). As a result, it makes more sense to kill as many high level foes as possible first and wait until you get little to no experience from kills to start claiming quest rewards.
Hold off on claiming the rewards until you reach one of the following milestones:
- Level 9: some people find reaching level 10 to be the most tedious step (this is the case if you can't get help in killing charrs) or
- Level 16: some people find reaching level 17 to be the most challenging (since most foes give very little XP).
That being said, a few quests are interesting to complete quickly, because they are required to get skills at low level. <Your Profession> Test is one of those, since you will only get access to the skills if you complete it. Furthermore, the access to secondary profession trainers (and secondary profession skills) requires its completion. You can also take and complete Message from a Friend and the following War Preparations, or keep the reward from Message from a Friend (a small 100xp) for later. If you complete <Your Profession> Test, War Preparations will not be available anymore. Conversely, you can't do <Your Profession> Test before accepting War Preparations's reward. Lastly, Adventure with an Ally allows you to get the skill Resurrection Signet, which can be useful if you plan on playing with someone else.
- Do accept the rewards for <Your Profession> Test. Alternatively, you can choose not to complete it, especially if you have access to the Fire Imp and plan to follow the Ice Elementals path (see below): the imp will do most of the killing for you on this path and if the lack of the first skills may slow you a bit, in the end the 500xp can make a difference if taken at level 5~9 rather than level 1.
- If you plan on adventuring with other people that might die, also accept the reward from Adventure with an Ally.
- Start (but do not complete) your Primary Profession quests, to learn skills (you can take the quests before accepting <Your Profession> Test) :
- Elementalist: The Elementalist Experiment,§ and The Supremacy of Air
- Mesmer: A Mesmer's Burden,§ and Domination Magic
- Monk: A Monk's Mission,§ Protection Prayers, and The Blessings of Balthazar
- Necromancer: The Accursed Path, The Necromancer's Novice,§ and The Power of Blood
- Ranger: A Test of Marksmanship, The Ranger's Companion,§ and Unnatural Growths
- Warrior: Grawl Invasion,§ The Vineyard Problem, and Warrior's Challenge
- Start one Secondary Profession quest (from those marked (§) above). Many players prefer The Ranger's Companion because it allows you to tame a pet (which can turn into a powerful tank at higher levels) and teaches you Troll Unguent. However for your secondary profession choice, elementalist is another good option for monks, mesmers and necromancers to make use of Glyph of Lesser Energy and Fire Storm (monks will otherwise struggle to deal damage).
- Make sure to complete and accept the rewards for all quests marked (§) before committing to a second profession. If not, that experience will be lost.
Level 1 to 10: farming regular foes
- Wizard's Folly: Starting from Foible's Fair, you can farm Ice Elementals and Hulking Stone Elementals to reach level 9 (a 5 minute run yields about 600 xp for level 7 characters). (The alternative run extends to the Catacombs.) This is an easy and fast run especially if you can deal fire damage, the best way being by summoning a Fire Imp.
- Outside of The Northlands, there are very few foes above level 3 and they are often found on their own:
- Charr at the Gate will spawn four Charr at level 4-5; Prince Rurik will be happy to kill them for you. Don't forget to abandon the quest before talking to Rurik again, lest you take the quest's reward (or alternatively use a second account to hold the quest). The quest involves a lot of walking (to reach the gate and to take the quest), so you may not find it as fast as the Ice Elementals path.
- The Northlands is the most experience-rich area, probably the fastest if you can survive (ideally with the help of a higher level character which will power level your character) since the vast majority of foes are higher level, including:
- It is also possible to kill the Oakhearts, rezone, re-open the gate and repeat.
- Level 8-9 to 10 can prove to be rather long: it is possible to use your quest rewards at this moment to fill the gap.
After level 10: Lieutenant Langmar
- Immediately take the current quest from Lieutenant Langmar to get the Vanguard Initiate bonus, which will greatly increase your armor rating.
- You can choose to claim the quest rewards from Lieutenant Langmar every day.
- You can also hold onto a specific quest and farm the resulting foes.
- The amount of experience will vary with your level (and whether you farm with a partner), but players can quickly exceed Langmar's 1,000 XP/day.
- Each quest is easier for some professions than others; some players prefer the Annihilation-style quests (more foes) while others prefer the boss hunts (easier-to-reach foes, for quick turn-around).
- The Farmer Hamnet rescue provides an easy, if not the best, farming opportunity: it takes 30s-2mins depending on your profession to kill the two Vanguard foe bandits who spawn just outside Foible's Fair and the nearby monk at the resurrection shrine will help by healing you and/or tanking. Re-enter Foible's fair and re-exit once then use the command /resign to re-appear close to the portal every run. This is one of the easiest ways to get the Survivor title in pre-Searing (especially if you can summon the Fire Imp).
- Charr bosses vs Vanguard foes
As an alternative to farming the Lieutenant's quests and Vanguard foes, you can farm Charr bosses to reach level 14 (or even level 16).
- The biggest advantage is that the bosses offer substantial drops and the Vanguard foes offer none.
- While the leveling speed is roughly the same at level 10-13 since Vanguard and Charr foes have roughly the same level, this strategy takes much longer after level 14 because:
- The regular Charr foes no longer grant experience (only the bosses still do).
- The Vanguard foes are more plentiful and of higher level, so they offer faster leveling.
- It takes some time to reach the bosses (they are located far from the nearest portal), while every Vanguard quest offers a half-dozen or more foes within a short distance of the nearest portal.
- When hunting Charr at lower levels, you can use Ben Wolfson (from the Across the Wall quest) to help you kill foes; he deals a surprising amount of damage and is rather durable for a level 5 NPC. As with any allies, you will not gain any experience from foe deaths unless you aggro the foes.
- This is the only title with any restrictions on completion: it is only available to Tyrian-born characters and even those characters will be unable to complete it if they leave pre-Searing.
- The progress in this title is displayed on the Titles tab of the Hero panel after the character reaches level 12.
- Gwen, a Red Iris Flower, and the banner of Ascalon are featured in the Hall of Monuments statue.
- Before the March 3rd, 2011 update, the only way to achieve this title was to death level. The update added new quests in pre-Searing that provide enough experience (through rewards and killing foes) to allow one to reach the title without dying at all. This also enables access to the Survivor titles, see also Legendary Survivor of Ascalon.
Captain Langmar—or Lieutenant, as her rank was then—is making an appearance in Pre-Searing. She's got two good eyes and nine new daily quests with her. These quests will scale both in difficulty and rewards relative to the level of the player taking the quests. Because of this, these quests will always remain relevant to your character's growth if you are trying to reach level 20 in Pre-Searing.
This addition is mostly to provide a legitimate way for players to achieve the Legendary Defender of Ascalon title. Previously, this title was obtainable only through an unusual exploit of the game's mechanics: "death leveling." For this exploit, players allowed enemies to kill them repeatedly until the enemies leveled to a point where they were once again worth experience to the player. This was an incredibly time-consuming process, often requiring months to achieve. While this shows noble dedication from our players, we should not have encouraged such a counterintuitive style of playing. Instead, we are adding these daily quests to do the title justice and to let players legitimately play the game to earn the title. After all, do you really feel like a Legendary Defender of Ascalon after letting the charr kill you endlessly?
These quests become available to players once they reach level 10, to avoid confusion among new players about how long they should remain in Pre-Searing. Because these quests occur daily, obtaining the Legendary Defender of Ascalon title is still going to require a major time investment from the player and should not devalue the achievement of those who already have it.
|Core||Cartographer • Drunkard • Guardian • Maxed Titles • Party Animal • Protector • Skill Hunter • Survivor • Sweet Tooth • Vanquisher|
|Prophecies||Legendary Defender of Ascalon|
|Nightfall||Lightbringer • Sunspear|
|Eye of the North||Asura • Deldrimor • Ebon Vanguard • Master of the North • Norn|
|All campaigns||Legendary Cartographer • Legendary Guardian • Legendary Skill Hunter • Legendary Vanquisher|
|Core||Champion • Codex • Gamer • Gladiator • Hero • Lucky • Treasure Hunter • Unlucky • Wisdom • Zaishen|
|Factions||Kurzick • Luxon|