Defender of Ascalon
|Defender of Ascalon|
- 1 Defender of Ascalon title track
- 2 Acquisition
- 3 Optimized Walkthrough
- 3.1 Useful prerequisites
- 3.2 Below level 10
- 3.3 Level 10: Lieutenant Langmar and Halbrik
- 3.4 Level 10 to 14: Charr bosses and other foes in the way
- 3.5 Level 14 to 16: vanguard foes
- 3.6 Level 16 to 20: quests rewards and vanguard foes
- 4 Summary
- 5 Notes
- 6 Trivia
Defender of Ascalon title track
Tier Title Level in pre-Searing 1 Legendary Defender of Ascalon 20
Players can only progress this title while in pre-Searing Ascalon. Characters from the Nightfall and Factions campaign cannot get the title. Characters from the Prophecies campaign cannot get the title if they leave Pre-Searing by starting the Ascalon Academy mission.
Reaching level 20 requires a total of 140,600 experience points (XP).
Getting the title involves getting skills and weapons, then reaching level 10 by killing weak low level foes or the strong high level Charr, and after level 10 picking up the daily quests from Langmar and killing the high level foes they spawn.
The Fire Imp
An invaluable ally, the Fire Imp from the bonus item Igneous Summoning Stone is the only summon that can be used in Pre-Searing. In a region where the party size is limited to 2 and where experience is very important, having the equivalent of an additonal player that will not steal drops nor experience is not to be underestimated. The Fire imp will greatly reduce the time to get the title, saving more than several hours.
- The imp deals high amounts of fire damage which Ice Elementals and Oakhearts are weak against. It also provides some frequent AoE damage with Fireball.
- The imp is a reliable tank, as its armor rating scales with level to become higher than the player's, and it has access to a powerful healing skill in the form of Glyph of Restoration.
- The imp can be summoned endlessly (aside from Summoning Sickness) with no cost as long as you are below level 20.
Strong weapons are important, especially for ranger or Warrior. Some of the best are the GotY bonus weapons, such as Rhino's Charge, Serrated Shield, Nevermore Flatbow, Luminescent Scepter and Tiger's Roar. The Guild Wars Eye of the North Prerelease Bonus Pack also contains interesting weapons: the Glacial Blade, Hourglass Staff and Darksteel Longbow. Some weapons such as the Rinblade can be crafted at the weaponsmith in Ascalon City. Lastly, purple weapons can drop from charr or be bought from other players. Do not forget to customize new weapons for a 20% increase in damage if you do not intend to sell them.
While it is possible to obtain new pieces of armor with a higher armor rating from some collectors across Pre-Searing (notably Karleen, Varis, Savich and Hatcher), the difference in armor rating is actually minor and is overridden by vanguard quest mechanics. If planning to go for Survivor, it can still help until level 10.
Getting a headgear piece from Professor Yakkington for 50 Red Iris Flowers, however, is worth it as the armor piece offers a valuable +1 attribute rank bonus, which can end up in a potential +2 rank in one of your attributes (by combining with a rune), thus allowing for a significant increase in skill effectiveness. This requires a rune to function. Runes are obtained through random blue rarity salvageable equipment dropped from Charr, which require a Charr Salvage Kit to extract the rune. It is therefore easier at low level to buy a salvaged rune from other players, the price is usually several platinum (varies between 2p and 8p depending on the attribute and market's price, with Fire Magic, Domination Magic, Axe/Hammer/Sword Mastery, Death Magic and Marksmanship being the most expensive).
Since you will be fighting Charr and various foes you may accumulate drops and want increased inventory to stock it.
- Belt Pouch (5 slots): from the collectors Brownlow and Humphreys.
- Charr Bags (2 x 10 slots): from Charr bosses or from other players (easier to buy from other players, pricing usually between 200 and 400g).
- Small Equipment Pack (5 slots, only equipment): from Professor Yakkington in exchange for 50 Red Iris Flowers.
Skills in Pre-Searing can be acquired through the quests:
- "The <Profession> Test": usually the third quest in Pre-Searing, completing it is required to be able to "test" a secondary profession. Note that accepting the reward makes War Preparations and Message from a Friend unavailable (350 xp), you need to do these beforehand.
- linked to your profession (primary and secondary should you choose one, 1 or 2 quests depending on profession) will give access to 2 to 3 skills each. Skills are granted upon accepting the quest. The quests are:
- "secondary testing". Five quests are available, one quest for each potential secondary profession. Upon accepting on of the quests , the player will be able to get access to some of the skills of the profession. Although these are only a few sample skills and you won't be able to invest in the attribute, some of them have some use. The quests and notable skills are:
- A Monk's Mission -> Bane Signet, Orison of Healing (for powerleveling purposes)
- The Ranger's Companion -> Charm Animal (gives access to pets) and Troll Unguent
- Grawl Invasion (Warrior) -> Sever Artery, Gash and Healing Signet
- A Mesmer's Burden -> Imagined Burden, Ether Feast
- The Elementalist Experiment -> Glyph of Lesser Energy, Aura of Restoration
- The Necromancer's Novice -> no interesting skill
- The quest "Adventure with an Ally" gives you the skill Resurrection Signet. The experience reward is almost negligible (100 xp) and the skill is quite useful when playing with someone else.
Especially with a Fire Imp support, it is possible to ignore the first quest "The <Profession> Test", and keep the 850xp reward for later. While this means playing with less skills, with in particular no way to heal for warrior, ranger and mesmer, and no secondary test as well, the first levels mostly imply killing very weak foes, making healing not necessary, and the fire imp plus the other skills from the primary profession are usually enough for damage.
Deciding definitely on a secondary gives you access to more skills and the ability to invest in the related attributes.
Primary monks appreciate a secondary elementalist, mesmer or necromancer to have more damage-dealing spells and investment in those spells' attributes. However in general professions do very well on their own and so do not need a secondary.
To be able to choose a secondary profession, the "testing" quest of that profession must be completed and its rewards claimed (250 XP). Deciding on a secondary however makes all the "testing" quests for the other professions unavailable, for a total of 1000 xp, so you should do all "testing" quests before deciding on a secondary.
Below level 10
There are only two ways to get experience in Pre-Searing: foes' deaths and quest rewards.
Foes give more experience the lower the level of the player is compared to their level, so killing high level foes give more experience. Experience decreases as the player levels. If the player's is five level (or higher) compared to the foe, the experience gain becomes 0.
Quest rewards, however, are fixed. They represent from 9,650 to 10,400 XP (source) regardless of the player's level. As such, while this is not a big amount, it should be saved to help closing a level where experience from foes is lower. Due to the presence of charr bosses and the mechanics of vanguard quests, the most difficult level to get experience from foes is 16 to 17.
Solo: Oakhearts and Charr
The highest level of foes outside of the Northlands is 5, and foes of that level are few and isolated. There is a fair amount of level 3 foes though, so leveling up to level 7 without going to the explorable area beyond the gate is possible.
The Northlands, however, offer a much higher density of level 5 foes, with a total of 12 different spawn locations of 1-2 Oakhearts around the map (see route on the picture to the right), in addition to grawls and potentially charr (which are high level but more difficult to kill), making it a far superior area for experience.
While it used to be impossible to open the gate without a second player or the use of a speed boost, the June 6, 2018 update made it possible to access the Northlands without any help. Before going through the gate, picking up the quest from Gate Guard Torin will trigger the spawn of three additional grawls and the ally Ben Wolfson.
Despite being level 5, Oakhearts have low damage output and are weak to both slashing and especially fire damage, making them easy to take down quickly with fire wand, axe, sword, bow with Ignite Arrows, Fire Magic skills and/or any pet aside from warthog. Fiery components do exist in pre-Searing, but are hard to find. Regardless of the choice of weapon or skills, the Fire Imp helps tremendously here.
At low level, it is near impossible to kill Charr, but sometimes a group of charr can be almost in the way, and the only solution to avoid aggroing the group is to go around it, usually after waiting for the Charr to gather, then "hugging" the wall. Be especially careful of the second patrol near the ruins. If aggroing a group by mistake, you can try to run away far enough as they will break aggro eventually.
At the end of the run, map travel back to Ascalon City or suicide on a Charr group to get resurrected at the entrance, depending whether you are going for survivor title or want to be faster. Another account can be used to rezone as well. Not using map travel will keep any morale boost acquired.
At level 5 onwards, the quest Charr at the Gate becomes available and can be used to get additional experience. However it requires being abandoned in Ascalon City and picked up again every time.
At level 7 killing Charr becomes feasible for some professions, notably elementalist and mesmer, providing the player takes cover behind walls to obstruct a part of the charr's attacks.
At level 9 killing Charr is feasible by all professions with the Fire Imp and Ben Wolfson, although it can still fail.
If a high level player is helping you, you can tackle the Charr and their bosses directly for vast amounts of experience. This method is known as Power leveling.
Charr in the Northlands have the highest level available at this point and therefore provide the highest amount of experience, making this faster to reach level 10 despite the fact that the experience is divided between the two players.
To earning experience, you need to aggro the group. This can be done by having one foe of a group in detection range at some point, landing an attack or using a spell on a foe. Alternatively, experience gain is also given if using a skill on an ally (e.g. Orison of Healing) if that ally is fighting at the moment the skill is cast. So usually when powerleveling you will want to use Orison of Healing on the high level player right after he takes aggro.
Details of the available options
|Level of foes||Targets||Location||Pros||Cons|
|1-3, one 5||Raging Cadavers, Crypt Fiend and Skullreaver||The Catacombs from Green Hills County or Ashford Abbey||Weak to Holy Damage||level 8 = 16xp/kill, level 9 = 0 xp/kill|
|1-3||Hulking Stone Elementals||Green Hills County from The Barradin Estate||Weak to blunt damage (hammer and warthog pet)||level 8 = 16xp/kill, level 9 = 0 xp/kill|
|1-3||Ice Elementals, Hulking Stone Elementals and Large Aloe Seeds||Wizard's Folly from Foible's Fair||Weak to Fire Damage, quite fast (5 min = 600 xp at level 7)||level 8 = 16xp/kill, level 9 = 0 xp/kill|
|4-5||Charr at the Gate||Lakeside County from Ascalon City||Easy as Rurik makes most of the kills, can kill the Raging Bull (lvl 5) on the way, can be chained with Oakhearts or Charr farming||Need to abandon the quest every time, not available anymore once the quest is completed|
|5||Oakhearts||The Northlands||Works at level 9, easy, weak to Fire damage, combines well with other methods||Not as fast as charr and less interesting loot, need to walk a lot|
|7-10||Charr [Powerleveling]||The Northlands||Fastest, good loot||May die often, need a high level partner|
|7-10||Charr [Solo]||The Northlands||Fast, best loot, can kill Oakhearts, can recruit Ben Wolfson for help||Mostly mesmer or elementalist (other professions have troubles), much harder without imp, needs prior knowledge|
Level 10: Lieutenant Langmar and Halbrik
At level 10, you gain access to Lieutenant Langmar's quests, which have various properties:
- The quests are repeatable, time-gated with a 1000xp reward. The quests follow a rotating cycle, with the current one being replaced by the next at 16:01 UTC the following day.
- The quests will spawn several high level foes. The level of the foes is increased when the player reaches level 14 and 17.
- You can only have one vanguard quest in your quest log.
- Having any of the quests in the quest log will grant the effect Vanguard Initiate. This effect will overall increase your armor rating.
The amount of experience a player can get from a vanguard foe is between 16xp and 200xp (halved with a partner), so it is possible to quickly exceed the 1,000 XP/day limit by killing vanguard foes alone. Since the quests are time-gated, a good practice is to keep the quest until the next one becomes available, to profit from Vanguard Initiate's armor bonus and be able to farm the foes of the quest. Once the new quest is available, you can either hold onto the old quest (if it provides a good farming opportunity), or turn in the completed quest for a straight 1000xp reward and take the next one.
At level 10 you also get access to Halbrik to buy any remaining skill(s) from your secondary profession (if you have one):
- Power Shot if you chose Ranger,
- Banish and Healing Breeze if you chose Monk,
- Vampiric Gaze if you chose Necromancer,
- Empathy if you chose Mesmer,
- Flare if you chose Elementalist.
Level 10 to 14: Charr bosses and other foes in the way
Between level 10 and 13, vanguard foes are about the same level as regular Charr foes, the main difference is that regular Charr foes can drop substantial loot. The four Charr bosses, in addition, are high level and are worth double the xp due to their boss status. Since they can be killed together for a significant experience gain (and loot unique to them), Charr bosses are the preferred method for leveling up below level 14. Optimized runs typically focus on the bosses, dealing with regular Charr only when necessary and pulling the bosses away from the altar one by one with a longbow.
It is possible to combine Charr bosses with Vanguard Quests such as Footman Tate rescue, Blazefiend bounty or Charr Champions annihilation to increase the number of foes and make experience gain comparatively faster.
Level 14 to 16: vanguard foes
Regular Charr do not yield experience anymore. Charr bosses still yield experience, but the amount is negligible now compared to the xp from the upgraded Vanguard foes.
At level 14 or 15, farming specific vanguard foes is usually the best method. The most interesting quests are:
- The Farmer Hamnet rescue
- It takes between 30s and 3mins depending on profession and access to the Fire Imp to kill the two Vanguard foe bandits who spawn just outside of Foible's Fair.
- The nearby monk at the resurrection shrine will help by healing you and/or tanking.
- The first time you exit Foible's fair, re-enter and re-exit the outpost once. This makes the farm faster as using the command /resign will now make your character re-appear next to the portal in the future (as opposed to map travel or resign without any prerequisite, which will cause to spawn at a random location in the outpost).
- The Footman Tate rescue: Video here
- Not as well-known as Hamnet, rose in popularity following the recent updates allowing to cross the gates to the Northlands without the help of another player.
- It takes between 8min and 15min to defeat 26 enemies in total by groups of two along a quite linear route.
- You can suicide on a Charr group to be teleported back to the resurrection shrine, allowing for quicker runs. If this is done, any Morale Boost will be kept. Using a second account works too.
- Cupcakes can be used to speed up the run.
- If you find yourself dying too often, Farmer Hamnet rescue is better.
- Quests featuring the undead are a bit more interesting for monks, since holy damage is doubled against them; Duke Gaban rescue in particular.
- Note however, that undead illusionists can slow your character down significantly with Imaginary Burden. To avoid that, either pull them toward your imp and/or command a pet to attack so that they take the hex and you can safely get closer for Symbol of Wrath.
- If playing with a partner, having the two players hold two different quests happening in the same area (possible in The Catacombs, Regent Valley and The Northlands), results in foes from both quests appearing (in addition to regular foes like Charr in the Northlands), allowing for a very high density of foes.
Level 16 to 20: quests rewards and vanguard foes
Any quest reward remaining should be ideally claimed at level 16. The rest is the same as the previous step.
|Goal||Additional XP||Key method||Notes|
|Before L10||varies||Power leveling||Find a partner to power level your character in the Northlands.|
|Level 1→5||11,600|| Anywhere
|Opportunity to do the quests to prepare the rewards while still getting a bit of experience while doing so. Kill level 3 to 5 foes as often as possible.|
|Levels 5→7||9,400||Charr at the Gate + Oakhearts||During Charr at the Gate you can let Prince Rurik do all the fighting. Then you can go kill the Rogue Bull and/or go to the Northlands (without the help of another player) and kill the Oakhearts there.|
|Level 7→10||26,000||Charr at the Gate + Oakhearts + Charrs||Confident players can try to kill Charrs solo. Use walls to protect yourself.|
|Level 10→14||33,200|| Charr + Charr bosses
Vanguard quest rewards (and foes)
|From L10 to 14, you gain more XP per kill from Charr bosses (and drops). Vanguard quests can be done for their reward at level 12 or 13 (charr bosses are faster at level 10 and 11)|
|Level 14→16||33,200||Vanguard foes (and quest rewards)||At level 14, charr bosses still yield experience with 64xp/kill, but regular charr do not and vanguard foes yield at least 48xp/kill.|
|Level 16→17||11,000|| Continue with Langmar's quests and/or Vanguard foes
Claim quest rewards
|Save the quest rewards for this step if you have any left.|
|Level 17-20||36,600||Vanguard foes (and quest rewards)||Same as above|
- This is the only title with any restrictions on completion.
- The progress in this title is displayed on the Titles tab of the Hero panel after the character reaches level 12.
- This title can be displayed in the "Honor" monument without leaving the area by speaking with Kimmes The Historian in Ascalon City.
- Gwen, a Red Iris Flower, and the banner of Ascalon are featured in the Hall of Monuments statue.
- Before the March 3rd, 2011 update, the only way to achieve this title was to death level. The update added the vanguard quests to allow players to reach the title without dying at all, therefore enabling access to the Survivor titles. See Legendary Survivor of Ascalon
Captain Langmar—or Lieutenant, as her rank was then—is making an appearance in Pre-Searing. She's got two good eyes and nine new daily quests with her. These quests will scale both in difficulty and rewards relative to the level of the player taking the quests. Because of this, these quests will always remain relevant to your character's growth if you are trying to reach level 20 in Pre-Searing.
This addition is mostly to provide a legitimate way for players to achieve the Legendary Defender of Ascalon title. Previously, this title was obtainable only through an unusual exploit of the game's mechanics: "death leveling." For this exploit, players allowed enemies to kill them repeatedly until the enemies leveled to a point where they were once again worth experience to the player. This was an incredibly time-consuming process, often requiring months to achieve. While this shows noble dedication from our players, we should not have encouraged such a counterintuitive style of playing. Instead, we are adding these daily quests to do the title justice and to let players legitimately play the game to earn the title. After all, do you really feel like a Legendary Defender of Ascalon after letting the charr kill you endlessly?
These quests become available to players once they reach level 10, to avoid confusion among new players about how long they should remain in Pre-Searing. Because these quests occur daily, obtaining the Legendary Defender of Ascalon title is still going to require a major time investment from the player and should not devalue the achievement of those who already have it.
|Core||Cartographer • Drunkard • Guardian • Maxed Titles • Party Animal • Protector • Skill Hunter • Survivor • Sweet Tooth • Vanquisher|
|Prophecies||Legendary Defender of Ascalon|
|Nightfall||Lightbringer • Sunspear|
|Eye of the North||Asura • Deldrimor • Ebon Vanguard • Master of the North • Norn|
|All campaigns||Legendary Cartographer • Legendary Guardian • Legendary Skill Hunter • Legendary Vanquisher|
|Core||Champion • Codex • Gamer • Gladiator • Hero • Lucky • Treasure Hunter • Unlucky • Wisdom • Zaishen|
|Factions||Kurzick • Luxon|