User talk:Emily Diehl/Official information archive 3

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Armor clarification

Some of the armor in GW:EN leaves us with more questions then answers, currently. So I though I'd ask you, if you can't answer for whatever reason, just say so :)
Firstly, is intended that only warriors have the Silver Eagle armor from the Central Transfer Chamber? That's one more set than advertised, which is neat, but only for one profession, which strikes me as a bit odd.
Secondly, I want to ask you about the other armor available in the Central Transfer Chamber. There is the cross-profession pieces, we have them sorted out for the most part. But then it comes to the profession specific parts. There seem to be no naming convention at all, but all pieces have unique names, and some professions get profession specific gloves while others don't. For some professions (male warrior comes to mind) the profession-specific pieces doesn't even seem to fit with one another, while the, for example, female warrior parts definitely fit nicely together. This also comes out as a bit odd. So, I want to ask, are these pieces considered as a set by Anet, or do you treat them as individual pieces? Also, how will you be able to provide renders of these pieces? As a set (all pieces on one model at the same time) or as separate pieces (several images) ? This is important to know when organizing our armor section.
(PS. Is there any chance we could get the correct in game names for Central Transfer Chamber armor from you? :P) - anja talk 09:08, 3 September 2007 (UTC)

As far as i know GW:EN was advertised with 40 new armor sets. Currently there is no known dwarven armor for dervishes. So we do have 40 known armor sets right now. That everybody assumed that it would be 4 for each profession doesn't mean that that is true. So for now I am wondering if there are dwarven armor sets for dervish. And if not why they choose to give the warrior 5 armor sets and the dervish 3. - Damadmoo 09:52, 3 September 2007 (UTC)
I have a screenie of the so called Dwarven dervish armor crafting info, so there definitely is one :) - anja talk 10:04, 3 September 2007 (UTC)
Also, the 40 new armor sets were said to include stand-alone pieces, so we don't really need to have 40 armor sets for that statement to be true (not to mention that we would have 41 armor sets under that point of view, considering the Silver Eagle set for warriors). I would like to add one thing to Anja's question: are the armor pieces we get at the Central Transfer Chamber meant to combine with older armors, as alternate pieces to them? Like Anja mentioned, they do not fit together, but a few do look like they would fit older armor sets. Erasculio 02:38, 4 September 2007 (UTC)
Hi guys. This answer is a bit involved, so I'll get back to you on this as soon as I am out of meetings for today :) The way we did armor for GW:EN is a little different than we had in the past, as some of the groups (Asura, Vanguard, Norn) have full sets for professions and others, like the Dwarves, have individual pieces that can be mixed and matched. I'll respond in more detail later. I also think that when I get the renders up that it will help to illustrate this more. --UserEmilyDiehlStar.gif Emily Diehl (talk) 19:18, 4 September 2007 (UTC)
We thought that they might not be a "proper" set. :) - BeX iawtc 01:56, 5 September 2007 (UTC)
I can't wait to finally hear about the armors from an A-net employee..I've been so curious as to why Warriors have five sets of armors, while the other professions only have four, and how the Dwarven armor will mix and match..--Bai 02:15, 5 September 2007 (UTC)

OK guys, here's the skinny on the armor! The Norn, the Asura, and the Ebon Vanguard each have one full set of armor for each of the ten professions. The Dwarves have individual armor pieces that equate to one full set per each of the ten professions, although these are not meant to be a full "set". Rather, we meant for them to be able to be mixed and matched with other pieces of armor to create unique looks. As far as the Silver Eagle set goes, this Warrior set was actually an armor set that was basically left over from our pre-production. For various reasons, full production never went into creating this set for all ten professions, so we had this particular suit of armor orphaned. We were faced with the choice of leaving it out entirely for the sake of balance between the professions (which meant that someone's work wouldn't go into the game and no one would be able to enjoy the pieces), or put it in regardless of whether it was a single profession set. Because we felt that it would be better to just put it in rather than stow it away and never let anyone have it, we decided to place it into the game.

Before you guys ask, I don't believe that we have any other sets like this for other professions, and I'm not certain if plans have been made to make additional armor sets to compensate for the added Warrior piece. I'm guessing no, but I honestly have no idea. As a final note, don't think of this as profession favoritism. As I mentioned before, this was basically a concept set that just happened to be left over that we decided to toss into the game, and no conscious thought was put into adding this for Warriors and not for other professions. --UserEmilyDiehlStar.gif Emily Diehl (talk) 16:39, 5 September 2007 (UTC)

Thank you, Emily! This definitely cleared up alot. I also assume from this that the renders for the "Deldrimor" armor pieces will be provided with one piece per image, since they are considered stand alone pieces, and I we will build the armor section accordingly (if no one objects).
Also, thanks for putting an end to the speculations about the Silver Eagle armor, I think it was needed :) - anja talk 18:32, 5 September 2007 (UTC)
Well I'm rather disappointed that its not a full set of armor being as I bought the 4 pieces hoping to be able to put them in my hall of monuments and because they just looked so good together despite standard naming conventions being ignored. :( 150.108.232.21 05:39, 6 September 2007 (UTC)
Isn't this kinda paradox? They want us to combine the Dwarven armor with pieces from other armors to create unique looks - yet at the same time the Hall of Monuments only acknowledges full sets of armors. GW:EN was introduced as a link between GW1 and GW2, and the Hall of Monuments was put into the center of everyone's attention, so naturally everyone will work towards adding as much stuff to the Hall as possible. The Dwarven armor pieces can't be added to the Hall, so why would anyone bother buying them? (I do understand that they are meant to offer different looks, but 80% of the players will have to think twice before they purchase any Prestige armors, because they can't afford more than 1 or 2 of them). -- Cynaes 07:56, 6 September 2007 (UTC)
I would like to add that I had recently crafted a full "set" of deldrimor/dwarven armor yesterday, shortly after having completed the GWEN story missions and minutes after achieving the reputation required to access Stonefoot in Central Transfer Chamber. I was really excited to have my first ever prestige armor set and looked forward to adding it to my the Hall of Monuments. To my dismay, the Monument of Resilience would not recognize the pieces that would've logically have been the dwarven set (i.e. the ones that require only Bolts of Cloth and Silk) as such and refuses to add it to the display.
In hindsight, I guess the team assumed that having the dwarven armor pieces named differently would be clue enough that all would not count as a set for purposes of adding to the HoM. Unfortunately, without having at least browse-only access to the other GWEN factions' armorers, it is possible if not likely for someone like me who--in the course of playing though the expansion pack--achieves Delrimor rank 5 first to assume that it is merely a new naming convention shared by all GWEN armor sets but that the dwarven armor would still count as a set.
(With the many new, shiny things in GWEN can I really be blamed for ignoring that tiny voice in the back of my head saying "Hmm, isn't this strange?" I, for one, gave the expansion pack much leeway with regards to the differences it had compared to the campaign, such as not having a display item for GWEN completion in the Monument of Honor or the current lack of Hard mode for GWEN.)
I hope that some time soon, the dwarven armor set be recognized by the Monument of Resilience as a set in its own right, unmatched names and all. Barring this, at the very least Stonefoot should warn players that NONE of his armor form a conventional set so that players could choose to save their materials and work toward the appropriate rank with another faction instead (If you happen to prefer your profession's dwarven armor AND thus would like to feature it in your HoM obviously this would be less desirable than the first outcome). I am of the opinion that having one pseudo set sanctioned to be THE mix and match item pool may seem like a good idea but falls short in implementation. Svartalve 11:33, 6 September 2007 (UTC)
Thanks for the clarification on this stuff ... I was wondering whether there might be any chance of the Deldrimor sets with "missing parts" being updated in time? I'm thinking in particular of the gloves and headpieces for ranger, ritualist, dervish and paragon. I'm speaking primarily from the ranger's point of view because that's my primary toon, but I really love that we finally have an elegant coat set for a female ranger, I'm just saddened that it's hard to get together a matching set. I'd love to see a re-skin of the Shing Jea gloves to match, and a mask with that slightly glossy scaly texture. Might this be a possibility? or is it an unrealistic dream? -- pullus Sig talk 20:34, 6 September 2007 (UTC)
I was thinking about the dwarven armor situation, and I just really wanted to reiterate that the decision to make this the de facto grab bag for mixing and matching armor was a spotty one at best. Given the likelihood that at least a portion of the players would play through the expansion story before working on faction farming, it wouldn't have been a stretch to recognize that people would achieve rank 5 with the Deldrimor (and therefore access to the dwarven armorer) before the other factions. I for one am not a mind reader, and so I did not know that the team only intended for it to be accessories to liven up the other "true" sets. In comparison, I think the other armor pieces like Chaos Gloves and Dread Mask more successfuly communicate that intent in that it is more obvious (by virtue of their materials or cost in trophies) that they exist to punch up your character's appearance instead of providing a complete look. Svartalve 02:42, 7 September 2007 (UTC)
I'm still a little confused... I understand the mix and match part.. but there are 4 professions(Ranger, Ritualist, Dervish, Paragon) that don't have hand armor... I read a bunch of stuff on here and I still don't fully get it..--Seth Crimsonflare 01:52, 9 September 2007 (UTC)
I can't address the situation for those four professions as I've only reached as far as Central Transfer Chamber on my Elementalist main, but in her case Gobrech Stonefist shows 8 craftable armor: an elementalist helm, robe, gloves, leggings and boots, plus three (for lack of a better term) specialty gloves--Chaos Gloves, Dragon Gauntlets and Stone Gauntlets. The major complaint with Stonefoot's assortment of armor is that the profession-specific pieces that he crafts apparently do not form a set that the Hall of Monuments' Monument of Resilience would accept for display. This is in sharp contrast to the Asura, Ebon Vanguard and Norn sets. Svartalve 11:11, 9 September 2007 (UTC)
As it's stand alone pieces, there's no "need" for hand armor. Why some got it and some didn't, I can't answer, just guess. And I guess that the reason is they had hand armor art finished for those professions that have it, but didn't have time to implement it for the others. (Getting other sets working without clipping might have been more important?) Oh, btw, the Bandana is also a cross profession piece, not an elementalist piece :)
As Emily said above, Stonefoots armor were not supposed to be a set, but pieces to mix and match and compliment other sets. Therefore, they do not go into the Hall of Monuments. - anja talk 11:20, 9 September 2007 (UTC)
I agree with the comments that point out the silliness in not allowing the HoM to display sets that "aren't complete." I understand in only allowing high-end armour, but to restrict players to only allowing full sets (which, imho, makes the monument less personal and defeats the purpose of having the set of "Dwarven Armour," which, as Emily stated above, was meant to be mixed and matched) seems silly and pointless. Why not make the monument be able to display ANY combination of armour pieces, as long as all pieces worn by the player are high-end armour (ascended, primeval, etc.) pieces? This would solve the problem that many players are experiencing and allow for some individuality and creativity so that everyone's HoM isn't redundant and boring. Kokuou 07:22, 10 September 2007 (UTC)
Just a small question on the side... how would you suggest they label your mixed-n-matched set of elite armor? -- ab.er.rant sig 09:45, 10 September 2007 (UTC)
I'm sure they can come up with some sort of scheme, not that it necessarily needs to be named in the first place. If one is absolutely necessary, why not allow players to name their armour sets themselves? Something like how we are able to name our own builds. After all, it is YOUR personal HoM. Besides, saying that there would be "no appropriate naming scheme for such an armour setup, and thus is not able to be implemented" is such a weak argument for not allowing players to display their elite armour how they please. Kokuou 10:49, 10 September 2007 (UTC)
I don't think assuming something you don't know how to do is easy is anything but a "weak argument", actually. A naming scheme is important given the transfer from GW1 to GW2 - opening room for player created names suddenly increases (and by a lot) the number of things to be "seen" and transferred between the two games. The same applies for armors done with mixed parts - suddenly one thing ("Sunspear Prestige Armor") becomes many ("Sunspear Prestige Leg Piece + Ancient Gloves Piece + Vabbian Chest Piece + Sunspear Boots Piece"), something that only adds complexity to what already is a complex part of the game. Personally, I don't think it's worth it (despite how the armor I just described is what my Paragon is wearing) - it's just one more of the many limits we have in GW (like being able to use 8 skills at a time, being able to have two professions, and so on), limits that define the game as it is. If every player were able to do whatever he wanted, we would not have GW as it is. Erasculio 13:43, 10 September 2007 (UTC)
I agree that mixed-and-matched armor sets don't belong in the HoM, but the more important point, in my opinion, is that the Deldrimor armor crafting is misleading. How is a player like Svartalve supposed to know that the crafter isn't offering a full set? All the pieces use the same materials, come from the same crafter, and cost the same, so it was a pretty reasonable assumption that they were part of the same set, despite the naming. After all, armor pieces from the same crafter using the same materials yet not being part of a set is not something we've seen before, so there was no precedent. And for players like me (and I'm guessing Svartalve) who aren't rich, 40 platinum + materials is quite a bit of money to spend hoping you'll be getting a set to add to your HoM only to find out it doesn't count. I'd recommend a warning in red text in the armor crafter dialog that notifies players they will not be getting a full set, and they can't add it to their HoM. Bcstingg 16:01, 10 September 2007 (UTC)
Rather I'd favor for the "set" to be included as such in the HoM, even if it appears mismatched. Certainly the player acquiring it made the same "efforts" as players acquiring Norn, Vanguard, or Asura sets (i.e. bought GW:EN, collected R5 rank, and gathered the materials and plats). It's race discrimination against Dwarves!!! OK, I'm kidding about the race discrimination. Alaris 17:29, 10 September 2007 (UTC)
I don't get this. The whole argument that Dwarven Armor is meant to be 'mixed and matched' and therefore isn't a full set seems like a hastily put-together excuse for a missing feature - which could very easily be implemented. I just crafted a set of Dwarven Armor for my monk, having decided after browsing the wiki that it was the best available in EotN. I was mildly disappointed that it couldn't be put in the HoM, and I say mildly because I don't care very much about the HoM. But I do think the argument against it being there is entirely flawed.
Firstly, it is a set of armor; the pieces fit together, they match, they look like they belong together. Secondly, you could say with any armor piece from any crafter that players could 'mix and match' it with other armors. At the crafter, what I saw was five 'normal' armor pieces that looked like they added together to make a set, and three glove pieces that were different - Chaos, Stone and Dragon. I can understand that those gloves are intended for 'mixing and matching' and cannot count towards any full set. But the rest of the pieces at the crafter do make a set. I have no idea why they were given different names.
As said above, the effort to acquire Dwarven Armor is equal to that for the other three races - it costs the same, you have to gather the same amount of reputation points. It is an ascended armor set. There are no other ascended armor sets that can't be displayed. There is nothing different about this one. Preventing it from being displayed in the HoM is discriminating against the players who bought this particular set rather than the other three, or any other ascended armor in the game. Please take the time to consider allowing Dwarven Armor to be displayed. Thank you.
Oh, and... the Warrior Vanguard armor is counted as a full set, yet none of its pieces match: they are reskins of Templar, Primeval and Sunspear armor pieces. So if you want to argue about certain armor not being a 'full set', I think that's the one you should be looking at. Symeon 20:14, 10 September 2007 (UTC)
But what do we display for the sets that don't even have gloves? I agree with you about the effort and cost, but as it stands in the game right now they're just stray pieces, some of which happen to look good together, but some professions only get 3 pieces. Bcstingg 20:01, 10 September 2007 (UTC)

(Resetting indent) @ Erasculio: Limits like you are describing (having only eight skills and two professions) are aspects of gameplay and are required to have limits to make the game challenging, whereas something like what we are talking about is simply aesthetic. The very fact that GW:EN has a set of armor that ANet wants us to mix and match goes against the whole idea of the HoM, which, ironically enough, was also introduced in GW:EN. It's like they're saying, "We want you to be creative in your look and style, but we're only going to reward you if you have a generic, 'matching' set of armour." It's also bad for storage; this may propmpt players to buy a full set of armour just so they can have something displayed, but then there goes another four or five spaces in their storage (either on the character or in their Xunlai storage account), just so their HoM can look the same as anyone else's. On top of that, the HoM doesn't require the head piece to be shown. Why is that? Were they not good enough to be displayed? (There's also the problem of armours on display changing colours, but I believe this is a bug and will be fixed.) Regardless, this is giving players (somewhat of) a choice in how they want their armour to be displayed, so why not give us just a bit more flexibility? Don't get me wrong, I love GW:EN (while I know some armours are reskins, I think many of them are done well, the scenery is gorgeous, the destroyer weapons are awesome, and the dungeons are way fun). I love the idea of the HoM. It just sounds like ANet is contradicting itself and a lot of players are unhappy because of it. It may not be simple (as you said above with things like the naming scheme), but it's definitely something that needs to be addressed. Kokuou 20:24, 10 September 2007 (UTC)

I agree with you Kokuou. The reason I posted however, is that I wanted to tell you why headgear isn't needed. The reason is that not all sets for all professions have a headpiece. For example most ranger sets don't have one. -- Gem (gem / talk) 21:20, 10 September 2007 (UTC)
I agree, it is a contradiction (and to me it doesn't make sense either : P). If I were to expect a solution, though, I would rather expect Arena Net to allow the Dwarven armor "sets" to be displayed there, rather than for them to allow mixed armor sets to be displayed (thanks to the reasons mentioned above, about complexity). At the same time, the ideal thing for players would be for the HoM to allow for mixed armor sets - that would allow the players to customize and would allow the display of Dwarven (or Deldrimor, how they're being called on this wiki now) armor pieces as they were intended, parts of a mixed set. However, I don't think that's going to happen (and depending of how many resources that would take from the GW2 production, I would not want it to happen).
(And just to complement what Gem said about head pieces - I added my Necromancer Monument armor to the HoM, and the statue there has the headpiece, despite how my character does not have it. I'm not sure, but I would guess the monument does the same for all armors that do have a headpiece - the statue displays it, regardless if the character has said head piece or not.)Erasculio 21:34, 10 September 2007 (UTC)
I'm a little bit gratified that such a little thing as one pseudo-set not being accepted by the HoM has generated quite a bit of discussion on the wiki. Means I'm not making a mountain out of a molehill lol. I've actually come over here from Gaile's User_talk:Gaile_Gray thanks to Erasculio. Back on Gaile's userpage I suggested warning text just like Bcstingg did. If I had known beforehand that it won't be a set, I'd have saved my materials and platinum (not to mention the Hero's Handbook) for my second pick, Asura armor. (I despair of the dwarven armor situation ever being addressed as it deserves, so I've decided to ever so slowly work my way from rank 4 to rank 5 Asura and gather enough plat for crafting costs.)
Now regarding the possibility of allowing any item to be displayed in the Monuments of Fellowship, Resilience or Valor which has been cropping up, I think it should be allowed with the caveat that *not everything* will confer benefits come GW2. I'm guessing that there are some things that players treasure above anything new that GWEN introduced, animal companions that have been with them from day one come to mind. Being able to put up what you want on the appropriate Monument does more toward personalizing *your* Hall of Monuments than just things that are sanctioned by the devs that you may not necessarily value as much. Svartalve 23:36, 10 September 2007 (UTC)
Hi guys...I am going to go ahead and archive this conversation because there isn't anything more I'll be able to contribute to the discussion :) --UserEmilyDiehlStar.gif Emily Diehl (talk) 16:28, 11 September 2007 (UTC)

FSK?

Sorry to ask this directly to you if it is not appropriate. If someone want to move it, do it, but put a link on my talk please.

It's just to ask if the Fansite Kit will eventually get updated with GWEN skills icons. But also, could another GFDL wiki take them from here ?

Thanks. TulipVorlax 07:26, 5 September 2007 (UTC)

Hiya Tulip! This is more of a Gaile question, since she handles the FSK. When she gets in this morning I will point her over in this direction. --UserEmilyDiehlStar.gif Emily Diehl (talk) 16:51, 5 September 2007 (UTC)
Hallo, Tulip. The Fansite Kit is being worked on right now, and we are going to be expanding the things that we offer in the FSK. For instance, we're looking at offering art with which people can create forum avatars, which I think will be really cool. The fansites will love it, and I think the individual fans will, too! And while I'm here, I wanted to say that we'll be kicking off the occasional offer of a new GW:EN wallpaper soon, as well. --Gaile User gaile 2.png 18:42, 5 September 2007 (UTC)
Thanks for the replies. I think we will just wait for it to be updated then. We have many other things to do in the mean time over here at the french Guild Wars Wikia. Until yesterday, there was still a lot of skill icons missing. It's no wonder; we are only like four individuals... but still, we now have more than 3400 pages.
By the way, one of my admin asked what about the other PvE skills icons ? We used screen capture but it's ugly. And finally, many thanks for doing so much for the community, both of you. ;-) TulipVorlax 19:18, 5 September 2007 (UTC)
And what about monster, junundu, whatever... skills as well? Will they ever be released in the FSK or can we get them directly from the official wiki (our wikia being in GFDL)? Jaxom 19:32, 5 September 2007 (UTC)
Good points, all. I will pass them along to the folks working on the FSK! (And you're welcome for the help. :) ) --Gaile User gaile 2.png 19:47, 5 September 2007 (UTC)

What do you use?

What exactly do you use to grab the renders that you upload? Is it a program that we can use as well? Basically, I want to know if there is a way we can help screenshot renders so we don't always have to bug you about the 2,000 plus items that could use a render! Haha. So... yeah. Counciler 07:18, 11 September 2007 (UTC)

I'm pretty sure she's rendering outside the game engine with some of the original art assets. --Tankity Tank 12:17, 11 September 2007 (UTC)
I imagine it would be possible with Texmod... if you edited backgrounds to be pure white and player models to be transparent it'd be possible to screenshot weapon renders easily. But I doubt Emily uses that. --Santax (talk · contribs) 14:46, 11 September 2007 (UTC)
Probably Autodesk Maya or Max. Whatever they use the make their models in. - Morgoth Bauglyr 15:21, 11 September 2007 (UTC)
I use a proprietary program that allows me to open the individual models, select their animations/poses, and choose their respective armor and equipment. Unfortunately, this is not something that would be available externally. --UserEmilyDiehlStar.gif Emily Diehl (talk) 16:20, 11 September 2007 (UTC)
Dang.... not even if I give you some milk and cookies? Counciler 18:53, 11 September 2007 (UTC)
Renders own, it makes it easier to tell what part of the armor is dyable and it gives nice crisp pics of armor, all at the same size shape angle. Just thought I'd let you know there's one more person that appreciates what you do. Єяøהħ 03:41, 12 September 2007 (UTC)
Can i upload pictures of weapon and equietment there i have extracted with TexMod ?? Alwa

Guild Wars 2: portals?

Hi emily =) I just wanted to ask, that do you know, if Guildwars 2 will include portals or without portals? I'm worried if its going to be like other MMORPG's, that when your outside, you meet other people and you get spammed by /duel or "WTF LAG?!! SOME1 HALP"

Yours, Freddie :)

EDIT: I dont know how the Wiki works and all, so your free to move my comment around ^_^; --The preceding unsigned comment was added by User:83.73.81.136 .

Hi Freddy! I know that we are working towards creating a persistent world. Beyond that, I can't really provide any specific details for you about the way the world will function :) --UserEmilyDiehlStar.gif Emily Diehl (talk) 16:24, 11 September 2007 (UTC)

Coding

So GuildWars is made of C++ or what?--§ Eloc § 15:57, 17 September 2007 (UTC)

Yeah--86.213.187.192 18:23, 17 September 2007 (UTC)
I'd rather hear it from Emily to confirm this, not some IP adress.--§ Eloc § 22:51, 17 September 2007 (UTC)
Lol well I am by no means an expert on coding and games but what I do know is that GW runs on its on custom Game Engine. They most likely run a few different types of coding to keep everything going solid, but I guess yes somewhere in there would be some form of C++.Valorum Dynamo 22:59, 17 September 2007 (UTC)
The question was asked in one of the archives as well, I believe, and the answer there was also C++. --User Jioruji Derako logo.png Ĵĩôřũĵĩ Đēŗāķō.>.cнаt^ 23:02, 17 September 2007 (UTC)
Yes, that was me that asked the question and I got answered by an IP adress. I want to hear is straight from Emily (or even Gaile), that it's programmed in C++ or if not, I want to know what it's programmed in.--§ Eloc § 23:06, 17 September 2007 (UTC)
LOL! That is all I have to say. I can't even describe how stupid it is to ask this. There are(and correct me if I'm wrong) probably a dozen or so rules that prevent Emily from dicussing what Guild Wars runs with/is coded with. So... just...forget you asked. - UserDrago-sig.gif Drago 23:10, 17 September 2007 (UTC)
Eloc; did you read the login announcement that asked for C++ programmers? That might just be a hint. Unless they were looking for C++ programmers to learn another language to code with... -Auron 23:12, 17 September 2007 (UTC)
Once you know one language you can pick up another one pretty quickly, they are essentially all similar but with different structures etc. The key is to learning one well and demonstrating that skill. --LemmingUser Lemming64 sigicon.png 23:45, 17 September 2007 (UTC)
I'm pretty sure that Anet wasn't asking for C++ programmers just so they could learn a different language before coding... -Auron 23:48, 17 September 2007 (UTC)
Sorry I should have explained better, what I meant was I think Eloc is asking is that he wants to learn the code GW is written in so he can get a job in gaming one day. I think he mentioned that previously. --LemmingUser Lemming64 sigicon.png 23:51, 17 September 2007 (UTC)

(Reset indent) It's actually one of my userboxes lol.

A-Net This user wishes to one day work for Arena-Net

. I just want to make sure what to learn so that I have atleast a chance of working at Arena-Net one day. Currently I'm taking C++ as my school offers it.--§ Eloc § 20:36, 18 September 2007 (UTC)


Practically all installable modern games are programmed in C++. The most popular language for games these days is actually Flash, as far as I can tell -- the casual and web-based gaming market is huge, and not to be ignored. In any case, don't learn C++ as your first language unless you're a genius -- you're likely to get pissed off and quit. I've been using C++ for 8 years now, and I'm still surprised by it every time I write something new in it.
For the record, I'm a Flash game programmer. :)
Tanaric 06:12, 19 September 2007 (UTC)
Well, the only other coding I know is AutoHotKey. Besides, in 11 years of taking Computer classes, I've never gotten below an 80% :P. And I earn credits towards my graduation while doing it.--§ Eloc § 14:22, 19 September 2007 (UTC)


As others have said, the core engine is primarily C++. The thing is, no large game is completely coded in one language, so asking a definitive "how is this done" on a complex project like Guild Wars is a bit tricky. We have multiple programming teams for various parts of the game, so people on the engine team may be doing something in C++, while others may be using HLSL for the graphics engine, while others on the client side may be using x86 or MMX. And this really doesn't begin to scratch the surface of things :) If you're asking this to see how you can best work towards getting an industry position, I'd advise you to simply code as much as possible on your free time. Work on projects, create tangible things that you can use to hone your skills and maybe even later use as code samples. A lot of the time, especially in this industry, ability often counts for more than a degree (not that those aren't important too). A person who loves to code and has the ability to provide strong samples of their work would stand a much better chance than someone with a degree or good grades that doesn't have the same proof of ability/work. The best thing you can do is to focus on your studies. If you like to program, then do everything you can to make yourself a better programmer and eventually you'll reach a point where you'll be able to take that and apply it towards an industry position. It definitely takes time, though, so make sure you don't focus too much on the job and forget about developing your abilities along the way :) --UserEmilyDiehlStar.gif Emily Diehl (talk) 19:27, 3 October 2007 (UTC)
Ok, ty.--§ Eloc § 00:16, 4 October 2007 (UTC)

Game Suggestion

Please take a look at my "Guild Hall, Guild Lord and Guild NPC Suggestion." that I posted on the Guild Wars Guru 'Elite' Fansite:

http://www.guildwarsguru.com/forum/showthread.php?t=10204506 As you (Emily Diehl) are a design liason, maybe you could let me know what you think.

The screenshots there are ingame ones, but the 'Guild Hall - Guild Banner' one required a texture change via TexMod, however it would be preferable if this was implemented ingame. Longshot Hammerhand 15:49, 3 October 2007 (UTC)

The wiki does have a page for Guild Wars suggestion, here, anexed to Gaile's Talk Page. She comments there once in a while, too; given how Emily is currently out sick, maybe posting your idea there instead would make Arena Net to see it earlier? Erasculio 16:23, 3 October 2007 (UTC)
Heya Longshot! This isn't anything I'd be able to give my opinions on, but I can definitely pass it along to Izzy and the other folks that work on the Guild stuff. Thanks for pointing it out :) --UserEmilyDiehlStar.gif Emily Diehl (talk) 19:37, 3 October 2007 (UTC)

Artwork request

Hello! I was enquiring about where to get some artwork and someone suggested I ask you. I was wondering if you could tell me where it would be possible to get high quality, large art pictures, specifically of Vizu / Nika and Eve. Like, just the pictures of them, no backgrounds and such. I really appreciate any response you give me, as I very, very much would like them. Thank you! Capcom 06:35, 18 October 2007 (UTC)

Were you looking for me to take renders for the wiki or were you asking about art for another purpose? --UserEmilyDiehlStar.gif Emily Diehl (talk) 18:17, 18 October 2007 (UTC)
I've asked this MANY times before. I think he means he wants the high res concept renders that you use for marketing. -- Counciler 23:36, 18 October 2007 (UTC)
Oh, sorry, I guess I wasn't very clear. I meant I want the artwork images of them and like make wallpapers with them for personal use. ^^; Capcom 23:53, 18 October 2007 (UTC)
It would be pretty cool to have renders like that for the character's Wiki pages as well, on the subject... is that feasibly possible, if only for a few characters? --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 05:44, 19 October 2007 (UTC)
Hi, there. Emily and I discussed this, but we wanted to be sure that everyone understands that our first objective in helping on the Guild Wars Wiki -- and we're both just members, like you are -- is to upload content that is informational and which is useful to a large number of players. Emily's contributions to the armor section, for instance, have helped to make that section ever so much better, which in turns benefits the player community as a whole. My offering bug and suggestions sections is intended to offer a global opportunity for players to give feedback. So I apologize for not responding to this request when it was on my [talk page], but I did so today (before I saw this) to say that, with regret, we aren't able to fulfill individual requests for images. As I suggested on my response, the fansite kit may offer something along the nature of what you're requesting, but some things are never released and will not be in the future. Emily and I both wish you good luck with your project, and hope that you can use the assets on offer to complete it. -- Gaile User gaile 2.png 19:27, 19 October 2007 (UTC)

Guild Wars Utopia

Hiya, we have a fairly meaty article on Utopia now, however, most of it is supposition. I'd like to take a bit of the guesswork out of the article and replace it with some nice hard facts. If it's not too much trouble, could you take a look at the article and confirm/deny its content? Also, any other information, unreleased concept art, maps or maybe even a screenshot would be great if you're allowed to share it. --Santax (talk · contribs) 13:47, 19 October 2007 (UTC)

I might be way off here but wasn't campaign 4 turned into GW2 or adjusted as GW2? If so I doubt they could release info on it because it would be revealing GW2.Dancing Gnome 03:59, 20 October 2007 (UTC)
It was turned into GW:EN, afaik. --Santax (talk · contribs) 07:31, 20 October 2007 (UTC)
I've done some checking into this, an unfortunately, I believe this falls under our not being able to really comment on items that haven't been or weren't released. As I mentioned in my comment below about the .dat file, we may choose to release additional bits of lore information at a later time, but I don't know any details about this. As a general rule, I am fine with tracking down information or clarifications on things we have already released, but I don't really feel comfortable delving into any other topics about unreleased or unfinished projects. I'm sorry I can't be of more help on this :( --UserEmilyDiehlStar.gif Emily Diehl (talk) 20:01, 31 January 2008 (UTC)
Ok, thanks for looking into this Emily :) --Santax (talk · contribs) 17:34, 5 February 2008 (UTC)