Ward Against Harm

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Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.

PvP.jpg This skill has a PvP-only version — see Ward Against Harm (PvP).

Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.

Concise description
Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds.


Progression
0
5
1
12
12
1
6
1
13
13
2
6
1
14
14
3
7
1
14
14
4
8
2
15
15
5
8
2
16
16
6
9
2
17
17
7
10
2
18
18
8
10
2
18
18
9
11
2
19
19
10
12
2
20
20
11
12
2
21
21
12
13
3
22
22
13
14
3
22
22
14
14
3
23
23
15
15
3
24
24
16
16
3
25
25
17
16
3
26
26
18
17
3
26
26
19
18
4
27
27
20
18
4
28
28
21
19
4
29
29

Acquisition[edit]

Signet of Capture

Related skills[edit]

Notes[edit]

Bug Bug.This skill does not actually become disabled, as it can be instantly recharged by Glyph of Renewal, and the recharge reduced by Glyph of Swiftness.
  • The ward actually grants +12...22...24 armor against non-elemental damage and +24...43...48 against elemental damage. This distinction is important for the armor cap and armor calculation.
  • The AI cannot detect a ward's presence. While remaining inside would be favourable, even flagged NPCs characters will run out of its protection whenever hit.

Trivia[edit]