Warden Horn

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Warden Horn
Warden Horn.png
Rarity Common
Type Trophy
Value 25 Gold
Stackable Yes
Campaign Factions
Collector(s) Artor Bobani Kiroz
Dmitri Scharkoff
Common salvage 5-7 Bones
Warden Horn.jpg

Warden Horns are trophies from the wardens of the Echovald Forest. The Kurzicks greatly value these horns for a variety of purposes depending on the age and hardness of the horn.

Acquisition[edit]


Drop and salvage research is ongoing, and can be found here.

Farming[edit]

Walk north from Altrumm Ruins, there are two groups of Warden on the east side of the ruins.

Collectors[edit]

Artor Bobani Kiroz[edit]

Location: Altrumm Ruins
Collecting: 5 Warden Horns

Item Stats Requirement Weapon bonuses Value
Dirks Piercing Dmg: 7-17 9 Dagger Mastery Damage +20% (while Health is below 50%) 125 Gold
Gemstone Staff Energy +10
Chaos Dmg: 11-22
9 Domination Magic Halves casting time of Inspiration Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold
Bone Idol Energy +12 9 Curses Halves casting time of Curses spells (Chance: 20%)
Halves skill recharge of Curses spells (Chance: 20%)
125 Gold
Wooden Buckler Armor: 16 9 Strength Health +60 (while hexed)
Received damage -3 (while hexed)
125 Gold
Flatbow Piercing Dmg: 15-28 9 Marksmanship Damage +15% (vs. hexed foes) 125 Gold
Communing Staff Energy +10
Dark Dmg: 11-22
9 Communing Halves casting time of Communing spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold
Lotus Staff Energy +10
Fire Dmg: 11-22
9 Fire Magic Halves casting time of Fire Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold
Lotus Staff Energy +10
Cold Dmg: 11-22
9 Water Magic Halves casting time of Water Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold

Dmitri Scharkoff[edit]

Location: Morostav Trail
Collecting: 5 Warden Horns

Item Stats Requirement Weapon bonuses Value
Jeweled Chakram Energy +12 9 Illusion Magic Illusion Magic +1 (20% chance while using skills)
Health +30
125 Gold
Bleached Skull Energy +12 9 Death Magic Death Magic +1 (20% chance while using skills)
Health +30
125 Gold
Water Wand Cold damage: 11-22 9 Water Magic Halves skill recharge of Water Magic spells (Chance: 20%)
Energy +5 (while Health is below 50%)
125 Gold
Smiting Staff Energy +10
Holy damage: 11-22
9 Smiting Prayers Halves casting time of Smiting Prayers spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold
Cleaver Slashing damage: 6-28 9 Axe Mastery Damage +15% (vs. Hexed foes) 125 Gold
Flatbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Enchanted) 125 Gold
Lotus Staff Energy +10
Chaos damage: 11-22
9 Domination Magic Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold
Lotus Staff Energy +10
Chaos damage: 11-22
9 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold