Warden Horn
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Warden Horn | |
---|---|
Rarity | Common |
Type | Trophy |
Value | 25 |
Stackable | Yes |
Campaign | Factions |
Collector(s) | Artor Bobani Kiroz Dmitri Scharkoff |
Common salvage | 5-7 Bones |
Warden Horns are trophies from the wardens of the Echovald Forest. The Kurzicks greatly value these horns for a variety of purposes depending on the age and hardness of the horn.
Acquisition[edit]
Drop and salvage research is ongoing, and can be found here.
Farming[edit]
Walk north from Altrumm Ruins, there are two groups of Warden on the east side of the ruins.
Collectors[edit]
Artor Bobani Kiroz[edit]
Location: Altrumm Ruins
Collecting: 5 Warden Horns
Item | Stats | Requirement | Weapon bonuses | Value |
---|---|---|---|---|
Dirks | Piercing Dmg: 7-17 | 9 Dagger Mastery | Damage +20% (while Health is below 50%) | 125 |
Gemstone Staff | Energy +10 Chaos Dmg: 11-22 |
9 Domination Magic | Halves casting time of Inspiration Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Bone Idol | Energy +12 | 9 Curses | Halves casting time of Curses spells (Chance: 20%) Halves skill recharge of Curses spells (Chance: 20%) |
125 |
Wooden Buckler | Armor: 16 | 9 Strength | Health +60 (while hexed) Received damage -3 (while hexed) |
125 |
Flatbow | Piercing Dmg: 15-28 | 9 Marksmanship | Damage +15% (vs. hexed foes) | 125 |
Communing Staff | Energy +10 Dark Dmg: 11-22 |
9 Communing | Halves casting time of Communing spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Lotus Staff | Energy +10 Fire Dmg: 11-22 |
9 Fire Magic | Halves casting time of Fire Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Lotus Staff | Energy +10 Cold Dmg: 11-22 |
9 Water Magic | Halves casting time of Water Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Dmitri Scharkoff[edit]
Location: Morostav Trail
Collecting: 5 Warden Horns
Item | Stats | Requirement | Weapon bonuses | Value |
---|---|---|---|---|
Jeweled Chakram | Energy +12 | 9 Illusion Magic | Illusion Magic +1 (20% chance while using skills) Health +30 |
125 |
Bleached Skull | Energy +12 | 9 Death Magic | Death Magic +1 (20% chance while using skills) Health +30 |
125 |
Water Wand | Cold damage: 11-22 | 9 Water Magic | Halves skill recharge of Water Magic spells (Chance: 20%) Energy +5 (while Health is below 50%) |
125 |
Smiting Staff | Energy +10 Holy damage: 11-22 |
9 Smiting Prayers | Halves casting time of Smiting Prayers spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Cleaver | Slashing damage: 6-28 | 9 Axe Mastery | Damage +15% (vs. Hexed foes) | 125 |
Flatbow | Piercing damage: 15-28 | 9 Marksmanship | Damage +15% (while Enchanted) | 125 |
Lotus Staff | Energy +10 Chaos damage: 11-22 |
9 Domination Magic | Halves casting time of Domination Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Lotus Staff | Energy +10 Chaos damage: 11-22 |
9 Illusion Magic | Halves casting time of Illusion Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |