ArenaNet:Skill feedback/Ritualist/Spirit Channeling
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[edit] Anon's issue 90.58.223.59 08:25, 16 June 2008 (UTC)
- Issue
- While it is a pretty bad skill, the main point I want to make here is a suggestion to improve mobility at the cost of your elite. Any skill could do (preferably in Spawning Power), this one is just the one I see as the more replaceable with this suggestion.
- Suggestion
- Enchantement. For X seconds, you are within earshot of one additional spirit.
- Idea
- You give up your elite to be able to trigger spirit-related effects at will (as long as you are able to keep your enchantment up). I let more competent people decide the numbers and how it would handle skills that damage or heal spirits.
[edit] Yullive's issue __ 22:43, 13 September 2008 (UTC)
- Issue
- The spell does give a hp-degeneration and only gives 11
every 30 seconds. To less
, even Signet of Spirits gives more
and is no spell (can't become interupted that easy). Spirit Channeling is an enchantment and foes can deprive it.
- Suggestion
- Set
to 15.
[edit] Lancy1214 and Gordon Eckers Proposal
Spirit Channeling - 5
, 1/4
, 20
- (Spawning Power) "All spirits you control shadowstep to your current location. Both you and your teleported spirits gain 60...108...120 Health. For each spirit teleported, gain + 0...2...3 energy regeneration for 10 seconds.

