ArenaNet:Skill feedback/Ritualist/Spirit Channeling

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Spirit Channeling Spirit Channeling

[edit] Anon's issue 90.58.223.59 08:25, 16 June 2008 (UTC)

Discussion

Issue
While it is a pretty bad skill, the main point I want to make here is a suggestion to improve mobility at the cost of your elite. Any skill could do (preferably in Spawning Power), this one is just the one I see as the more replaceable with this suggestion.
Suggestion
Enchantement. For X seconds, you are within earshot of one additional spirit.
Idea
You give up your elite to be able to trigger spirit-related effects at will (as long as you are able to keep your enchantment up). I let more competent people decide the numbers and how it would handle skills that damage or heal spirits.


[edit] Yullive's issue __ 22:43, 13 September 2008 (UTC)

Discussion

Issue
The spell does give a hp-degeneration and only gives 11Energy every 30 seconds. To less Energy, even Signet of Spirits gives more Energy and is no spell (can't become interupted that easy). Spirit Channeling is an enchantment and foes can deprive it.
Suggestion
Set Recharge time to 15.

[edit] Lancy1214 and Gordon Eckers Proposal

  • Spirit Channeling Spirit Channeling - 5Image:Tango-energy.png, 1/4Image:Tango-activation-darker.png, 20Image:Tango-recharge-darker.png - (Spawning Power) "All spirits you control shadowstep to your current location. Both you and your teleported spirits gain 60...108...120 Health. For each spirit teleported, gain + 0...2...3 energy regeneration for 10 seconds.
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