Feedback:User/Briar/Dungeon Reward System

From Guild Wars Wiki
Jump to navigationJump to search

Reasoning: Myself and a few other people I know have been doing difficult areas in hopes of getting a specified drop for ages, People who do this sort of thing in hopes of getting a certain item feel cheated when they don't get it and someone who is new to the area or run Do. For instance, A player who has done Bogroot Growths in Hard Mode 30 times doesn't get a Frog Scepter that they are hoping to get, Where as they do it once with a team-mate in normal mode and the team-mate gets the exact drop that the player is looking for. Most people find this an unfair and aggravating reward system that needs to be reworked.

Obviously taken from WoW, you would receive (x) ammount of [reward item] for (x) acheivment.

Example One[edit]

Point System: This would work like a combination of Master of the North title track and your tournament reward monitor. Doing this would add a "Dungeon Mastery" point moniter similar to your tournament reward point moninitor to your Hero panel. These points would act in the same way that tournament reward points do but would only apply to weapons as far as I'm concerned. but could be reworked to apply to other Tolkano-type rewards as ANet sees fit

Pro's: This would allow characthers to who have spent alot of time doing a specific area for a specific drop to get what they are looking for after a certain ammount of time. Which would cut back on the frustration and anger that End-chests sometimes cause.

Con's: This could in theory decrease the rarity, and thus, prestige, of certain items like the Emerald Blade or Insectoid Scythe. However, if the items received from whatever vendor it is gotten from automatically become customized, this could be somewhat mitigated.

Example Two[edit]

Generalized itemized reward system: Completing Fronis Irontoe in normal mode would award 1 White dungeon token and hardmode would give either a purple or 2 whites, where-as completing Kathandrax in Normal Mode would award award a Gold token and in hardmode 2 gold tokens, and killing Duncan the Black/Mallyx/Kanaxai/Dhuum that kinda thing would be the only way to attain Green tokens (1 for normal and 3 for hard)

Pro's: This would allow someone to do any of the easy dungeons and, assuming they have the fortitude to do it enough times, could get greater rewards for their diligence and fortitude with the ammount of farming.

Con's: This could end up completely defeating the purpose of the suggestion by giving players rewards that they don't really deserve.

Example Three[edit]

Specified reward system: could be applied to either the point or itemized reward system. But would create specific points for specific dungeons. e.g. Completing Rragars in normal mode would award either 1 Normal mode Rragar point or 1 Normal mode Rragar token. These rewards could be exchanged for either general dungeon rewards or the ones specified to only be in Rragar's (i.e. the Dryad Bow or Goldhorn Staff) - However this would make attaining weapons from other dungeons or attaining armor, impossible. Which could be good or bad, depending on your point of veiw.

Pro's: This would completely remove all randomization from the mixture. Rewards would be exactly proportionate to the work and ensure that players that do the dungeon more often receive more and better rewards.

Con's: This could encourage rank hate in the form of itemization. An example would be, when PUG'ing, Groups would only take members that have the most elite item from the dungeon. For instance, when creating a group for Catacombs of Kathandrax, a PUG would use the add "LF(insert proffesion)- Show Emerald Blade"


Restrictions[edit]

  • All rewards will be customized upon attainment.
  • All rewards will be gotten from a vendor that has the same concept as Tolkano. (Feel free to name it after me so I can have a gigantic e-peen. ^.^)
  • Rewards will not be trade-able. Along the same lines as Z-Coins.

Pro's/Con's of entire suggestion[edit]

Pro's of entire rework: REWARDING LOYAL PLAYERS! If you reward players for their loyalty they will continue to play your game and continue to be loyal players, thus continuing to spend money on your game and putting more money in your pocket. Good for ANet, Good for players. Win-win. This would also encourage players to find new people to play with and could force players back into PUG'ing.

Con's of entire rework: (cant think of any right now but im sure something will be pointed out to me in time)