Game updates/20071108

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[edit] Update - Thursday, November 08, 2007

[edit] Skill Updates

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

[edit] Assassin

  • Recall Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.

[edit] Dervish

[edit] Elementalist

  • Shell Shock Shell Shock: decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.

[edit] Mesmer

[edit] Monk

  • Blessed Light Blessed Light: increased heal amount to 10...114...140.
  • Cure Hex Cure Hex: now affected by Healer's Boon.
  • Glimmer of Light Glimmer of Light: decreased recharge time to 1 second; increased heal amount to 10...94...115.
  • Healer's Boon Healer's Boon: instead of an upkeep cost, this Skill now has a duration of 10...46...55 seconds and no longer ends after a number of Spells are cast.
  • Healing Breeze Healing Breeze: increased duration to 15 seconds; increased Health regeneration to 4...8...9.
  • Healing Ribbon Healing Ribbon: now affected by Healer's Boon.
  • Heal Party Heal Party: increased heal amount to 30...78...90.
  • Light of Deliverance Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5...57...70; now affects all party members regardless of Health.
  • Restful Breeze Restful Breeze: increased duration to 8...16...18 seconds.
  • Vigorous Spirit Vigorous Spirit: decreased casting time to .25 seconds.
  • Word of Healing Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25...125...150; decreased recharge time to 3 seconds.

[edit] Necromancer

  • Oppressive Gaze Oppressive Gaze: conditional effect now only triggers on foes who are below 50% Health.
  • Weaken Armor Weaken Armor: decreased Energy cost to 5; decreased casting time to 2 seconds; decreased recharge time to 5 seconds; changed the skill type to a Spell; functionality changed to: "Target foe has Cracked Armor for 5...17...20 second(s)."

[edit] Ranger

  • Energizing Wind Energizing Wind: increased Energy cost to 15; decreased duration to 30...78...90 seconds; decreased Spirit's level to 1...5...6.
  • Fertile Season Fertile Season: increased Energy cost to 15; decreased Health bonus to 50...130...150; decreased armor bonus to 8.
  • Magebane Shot Magebane Shot: functionality changed to: "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 5 seconds. This attack cannot be blocked."

[edit] Ritualist

[edit] Warrior

[edit] PvE-Only Skills

  • Winds Winds: fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes.

[edit] Miscellaneous

[edit] Guild Wars Wiki notes