Signet of Illusions
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Signet of Illusions
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Elite Signet. Your next 1...3...3 spell[s] use your Illusion attribute instead of its normal attribute.
- Concise description
Progression | |
---|---|
0 1
1 1
2 1
3 1
4 2
5 2
6 2
7 2
8 2
9 2
10 2
11 2
12 3
13 3
14 3
15 3
16 3
17 3
18 3
19 4
20 4
21 4
|
Acquisition[edit]
Related skills[edit]
Notes[edit]
- Signet of Illusions has good synergy with spell copying skills (e.g. Inspired Hex or Arcane Thievery), since the copied skills will be used with a high effective rank.
- Spells with a failure chance below a certain attribute rank (such as Slippery Ground) used while under this skill's effect retain their chance to fail.
- Has no duration (this is one of the few skills that last indefinitely without an upkeep).
- Although they are not technically linked to attributes, Signet of Illusions will work with spells linked to title tracks.
Progression Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Effective Asura / Deldrimor / Ebon Vanguard / Norn / Sunspear rank 0 ‡ ‡ 1 ‡ ‡ 2 ‡ ‡ 3 ‡ ‡ 4 ‡ ‡ 5+ Effective Friend of the Kurzicks / Luxons rank 0 ‡ 1 ‡ ‡ 2 ‡ 3 ‡ ‡ 4 ‡ 5 ‡ ‡ 6+
- ‡ The effective rank falls between that of two title track ranks.
Anomaly.Items that grant a 20% chance of adding +1 to Illusion Magic do not affect spells cast while this signet is active. For example, you cannot use "Master of My Domain" to obtain rank 21 in the table above. Instead, spells will use the unmodified Illusion rank.