Wehhan Terraces
From Guild Wars Wiki
| Wehhan Terraces | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Vabbi |
| Type | Outpost |
| Party size | 8 |
| Exit(s) | Bahdok Caverns Yatendi Canyons |
| Images | |
| On the world map | |
| A view inside | |
This is the first outpost in Vabbi that characters will arrive at. It is situated at the southern border of Vabbi and is linked to Kourna via secret caverns whose knowledge used to be privy only to smugglers and corsairs only.
These terraces were originally created by a monastic order dedicated to the goddess Dwayna. The restorative nature of the natural springs here made the location a regular stop for pilgrims. Though the order has since died out, its buildings and beautiful landscaping remains as a testament to their devotion.–In-game description
Contents |
[edit] Getting there
Completion of the Moddok Crevice mission will bring the party here. This is the only way to enter the region of Vabbi.
[edit] Exits
- Bahdok Caverns (northeast)
- Yatendi Canyons (west)
[edit] Quest available
[edit] NPCs
[edit] Allies
[edit] Services
20 Riwar (merchant)
10 Iasha (skill trainer)
15 Xunlai Agent (storage upgrades)
24 Xunlai Chest (storage)
[edit] Henchmen
- (all level 20)
Devona (Fighter)
Aidan (Archer)
Kihm (Healer)
Mhenlo (Healer)
Eve (Blood)
Odurra (Illusion)
Cynn (Fire)
Herta (Earth)
Sogolon (Motivation)
Gehraz (Holy)
[edit] Other allies
20 Kuwame
10 Kournan Nobles
10 Kournan Peasants
2 Kournan Children
[edit] Notes
- This outpost is known to cause the game client to crash or report an error if the player's computer is using a graphics card that does not meet the minimum requirements; specifically the Intel series of integrated graphics cards.
Despite being in Vabbi, the residents here appear to be Kournans. Either this outpost is still in Kourna but uses the Vabbi loading screen, or there is an oversight with the NPCs.

