ArenaNet talk:Skill bugs/A2

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Instant activation skills

moved from ArenaNet talk:Miscellaneous bugs#Instant activation skills

Although it is a "plain" / "basic" skill with no activation time, Ursan Force cannot be activated in the middle of an action and it seems to have a short aftercast delay. I have only tested this with the Ursan Blessing version of Ursan Force, I'm not sure if it applies to the Ursan Aura version used during Blood Washes Blood. -- Gordon Ecker 02:38, 25 January 2008 (UTC)

This is also the case for Angelic Protection, Burning Shield and Inspirational Speech (as well as Air of Superiority, which was mentioned above). Ursan Blessing, Raven Blessing, Volfen Blessing and Totem of Man have the same issue, but I believe that this is intentional. -- Gordon Ecker 05:00, 26 January 2008 (UTC)
The Ursan Aura version of Ursan Force has no after cast since it it labeled as a 'stance' in game and acts exactly like that. It can be activated in the middle of other actions and while walking it does not cause you to stop to use it. As you, Gordon, said, I believe this is intentional for the after casts on the Blessings and Totem. Arty 00:52, 26 August 2008 (UTC)
Asuran Scan, Dolyak Signet and Signet of Mystic Speed also have aftercast delays and can't be activated in the middle of other actions. This isn't necessarily a bug, there aren't any other instant activation hexes or signets to compare these skills to. -- Gordon Ecker 07:25, 11 September 2008 (UTC)
By the way, the Ursan Force bug was fixed in the September 10th update, but the other bugs (if they are bugs) have not. -- Gordon Ecker 10:05, 11 September 2008 (UTC)

You can Add Shield Bash to the list of these skills. It is also bugged not having instant activation and also cannot be used while your knocked down for some reason. --The preceding unsigned comment was added by User: (talk).

Gordon, AS is a (hex) Spell, and both SoMS and DS are Signets. Also, I'm sure SoMS doesn't have any "aftercast", it just stops all actions. If you want a list of "skills" that are bugged like this it's: Air of Superiority, Burning Shield, Feral Aggression, Inspirational Speech and (If IP is right) Shield Bash. (I hope I didn't miss anything). AS, DS and SoMS can be debated. — Poki#3 My Talk Page :o 03:15, 12 September 2008 (UTC)
You're right about Signet of Mystic Speed, it lacks an aftercast delay but interrupts all actions. I was hesitant to add the signets earlier because there are no other instant activation signets to compare them to, and Asuran Scan wasn't instant activation until the August 8th update. Anyway, I decided to add them to the entry for completeness. -- Gordon Ecker 04:23, 12 September 2008 (UTC)
Yes, I know about the update, however it's still a "spell" and as far as I know (please do correct me if I'm wrong) all spells have aftercast, though the same thing as with the Signets arises: there's nothing we can compare it to. No other player usable spells have instant cast. It can go both ways, and it would be good to have these skills unified one way or the other, or get a statement, that it's working like this because it was supposed to. — Poki#3 My Talk Page :o 05:02, 12 September 2008 (UTC)
Yeah, that's why I stated that I think it's probably not a bug in the third and fourth posts. Anyway, I'm currently going through the instant activation skills. -- Gordon Ecker 05:20, 12 September 2008 (UTC)
"Basic" skills (excluding Totem of Man and monster / NPC skills)
Profession Name Aftercast Unusable in mid-action
Warrior Deadly Riposte Deadly Riposte No No
Warrior Defy Pain Defy Pain No No
Warrior Endure Pain Endure Pain No No
Warrior Protector's Defense Protector's Defense No Yes
Warrior Riposte Riposte No No
Warrior Shield Bash Shield Bash No No
Warrior Warrior's Cunning Warrior's Cunning No No
Warrior Warrior's Endurance Warrior's Endurance No No
Ranger Celestial Stance Celestial Stance Yes Yes
Ranger Feral Aggression Feral Aggression No Yes
Ranger Never Rampage Alone Never Rampage Alone No No
Ranger Rampage as One Rampage as One No No
Ranger Scavenger's Focus Scavenger's Focus Yes Yes
Assassin Critical Eye Critical Eye No No
Assassin Side Step Side Step ? ?
Ritualist Soul Twisting Soul Twisting No No
Ritualist Ritual Lord Ritual Lord No No
Paragon Angelic Protection Angelic Protection Yes Yes
Paragon Burning Shield Burning Shield No Yes
Paragon Focused Anger Focused Anger No No
Paragon Inspirational Speech Inspirational Speech No Yes
Paragon Leader's Zeal Leader's Zeal No Yes
Paragon Natural Temper Natural Temper No No
Unknown Air of Superiority Air of Superiority Yes Yes
Unknown Feel No Pain Feel No Pain No No
Unknown Ursan Force Ursan Force No No
Other skills (excluding attacks, pet attacks, shouts, stances, Norn forms and monster / NPC skills)
Profession Name Type Aftercast Unusable in mid-action
Warrior Dolyak Signet Dolyak Signet Signet No Yes
Dervish Signet of Mystic Speed Signet of Mystic Speed Signet No Yes
Unknown Asuran Scan Asuran Scan Hex spell Yes Yes

I'm done, here are the tables. I thought it would be a good idea to list all the skills to provide more context for the QA team. -- Gordon Ecker 06:45, 12 September 2008 (UTC)

Great job :D Looks like I did miss a few skill after all. Oh, and this is just my personal opinion, but if you're gonna have skills with aftercast delay, make them at least 0.25¼ cast, so the character uses the right animations. You did fix skills that stopped actions before (RaO and now UF), do it all the way. — Poki#3 My Talk Page :o 11:39, 12 September 2008 (UTC)
Awesome job. There's a whole load of work for them to fix. Let's hope it gets done in a month or less.--ShadowFog 05:32, 5 December 2008 (UTC)
Don't forget to add 8 months to that estimation. ~Shard User Shard Sig Icon.png 07:02, 5 December 2008 (UTC)
Awesome job!Interesting, if those inconsistencies aren't bugs (they must be), it should be included in the description of each skill for better orientation in skill building.--Wealedout 20:14, 8 December 2008 (UTC)

Moved talk

moved from ArenaNet:Skill bugs

I strongly suspect that "basic" which have aftercasts or are unusable in mid-action are bugged. I also suspect that the inability to use Dolyak Signet and Signet of Mystic Speed in the middle of actions may be a bug, although there are no other instant activation signets to compare them to. I don't think that Asuran Scan is bugged, but I'm including it for completeness. -- User Gordon Ecker sig.png Gordon Ecker (talk) 04:58, 5 December 2008 (UTC)

It's fine to suspect, but that's not something tangible. And I think we need such a standard, for the reasons I gave above. So if we are to list something, there should be a objective reason to believe it's a bug. Backsword 23:31, 5 December 2008 (UTC)
I think the standard for inclusion should be reasonable suspicion, with "reasonable" being determined on a case by case basis on the talk page in the event of a dispute. -- User Gordon Ecker sig.png Gordon Ecker (talk) 01:46, 6 December 2008 (UTC)
Of course, but that does put it all on the word "reasonable", a notoriously slippery one. In this case, I for one don't see any reason, so one should at least be provided. I don't think such a standard is too much to ask for, in general. Backsword 12:30, 12 December 2008 (UTC)
BTW, as I noted on the page, update adds two new skills of this sort. Backsword 12:30, 12 December 2008 (UTC)

Signatures for bug entries

Should we allow them here? They're allowed on other bug feedback pages. -- User Gordon Ecker sig.png Gordon Ecker (talk) 01:46, 6 December 2008 (UTC)

hypochondria description wrong or skill bugged

sorry for not posting this on the actual bug-site, but i dont wanna mess up the pagestyle and i think at this place this will get the appropiate audience:

in earlier versions of hypochondria it was stated that using it removes all conditions from the other enemies. so it draws all conditions from enemies in area-range of target and transfers it to the target. this is still how the skill works. the description atm doesnt say anything about conditionremoval, but the skill certainly does. because of this the skill is defenitly too weak. if it would work as like the description says, it would be fine. anyway, change the description or change the skill. i hope for changing the skill to fit to the description. --The preceding unsigned comment was added by User: (talk).

Thanks for the report! I've updated the bug on this issue with your information. Leah Rivera 22:13, 24 July 2009 (UTC)

Signet of Rejuvenation

Divine Favor Bonus is not granted-Well, Divine Favor only affects monk spells (as highlighted by the phrase For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them which is the first line on the divine favor page. As for Unyielding Aura, it states "While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health". Again, this is a Signet, and thus not a spell. Same thing with Healer's Boon's description stating: "Healing Prayers Spells cast 50% faster and heal for 50% more Health."

This is only a bug if Aura of Faith, Life Attunement etc doesn't affect it, because those affect all sources of healing, rather than only spells. However, I am aware of a bug with Healer's Covenant reducing its heal, but I think that it might have been fixed (I think I recall some update notes stating so). If there is no update on this situation, I'll remove it some time later (probably in a week or so).Crimmastermind 07:40, 30 December 2008 (UTC)

Well, but that's not the bug report. If you have tested, and those skills don't work, by all means, report them. But the original report just looks like someone nthinking signets are spells. Backsword 19:46, 30 December 2008 (UTC)
Yeah, its just that I don't like removing stuff from these sort of pages without any feedback first.Crimmastermind 02:35, 31 December 2008 (UTC)
Signet of Rejuvenation is working as intended. Divine Favor and skills that give a bonus to healing spells should not work on healing signets. Thank you for the report though, and if you ever see anything contrary to this, please post. :) Leah Rivera 22:37, 24 July 2009 (UTC)

Strike as One

I added an additional comment on the bug report for Strike as One indicating that sometimes, after the pet teleports, it doesn't move or attack. I had initially reported the bug in the wrong place, and was told to try reporting it here. Ninjatek 13:28, 15 January 2009 (UTC)

Thank you for the report. I've updated the bug in the database with your information. Leah Rivera 22:48, 24 July 2009 (UTC)

Seeping wound

I see nothing in the description saying it is armor ignoring. Can't see what people expect the decription to say instead, either. Backsword 15:28, 31 January 2009 (UTC)

The people of Anet will come up with that one.--ShadowFog 22:10, 31 January 2009 (UTC)
Linsey confirmed that it's chaos damage: Seeping Wound does Chaos Damage. Technobabble does generic magic damage. --Linsey 23:49, 27 January 2009 (UTC) (in her temparchive)
The description should then read Causes 5...13...15 chaos damage per second if target foe is Bleeding or Poisoned to be rigorous. If it's given as untyped damage, such as that from Shatter Hex, Overload, or Magnetic Surge, precedent gives players good reason to assume that the damage is armor-ignoring. But it's not. ~Seef II <|۞> 22:44, 3 February 2009 (UTC)
Misunderstanding here. I agree with you on that. I'll add a item for it. But what I was wondering was about the armor igoring part. Backsword 23:18, 3 February 2009 (UTC)
I've entered an inquiry on how this skill is supposed to handle armor. Thanks for the report! Leah Rivera 23:22, 24 July 2009 (UTC)

Possible Glitch with Savannah Heat?

moved from Help:Ask a game question

I've noticed that every once in a while in RA, when I cast SH, absolutely nothing happens besides the spell animation. I can't really think of a reason why this is, besides the possibility that it's a glitch. The reasons that I have already crossed off and can think of off the top of my head are:

  1. Target is not actually in the area of effect. This doesn't apply because I've been combining SH with Earthen Shackles, which is a convenient 90% snare. Since SH is cast with the target as the center, they'd have to be able to get out of SH within one second to not have any damage show up. This is impossible short of using a shadow-stepping technique which would be highly obvious.
  2. Target resists damage. This doesn't apply because there is no indication of reduced damage or any game mechanics like that because there is no floating text indicating anything.
  3. Target is being affected by protection spells. This doesn't apply either because if it was damage reduction, there would be an indicated damage amount, even if it's 0. It also can't be anything like spirit bond, because you can see when SB takes effect.

On a final note, I've also been stuck trying to kill just one person, when this lack of effect happens. As such, I can see what they're doing, and there have been times where they weren't doing anything and SH didn't actually do anything to them.

Am I missing anything really obvious here?

Pyruvic 06:02, 3 February 2009 (UTC)

SH doesn't cause burning, unless you're omitting something like mark of rodgort. Lag might be a factor; they're not actually where they appear to be standing. It's fairly simple to dodge aoe spells as long as you're moving. Unless you can consistently reproduce the problem, it's hard to determine what's going on. --8765 04:08, 4 February 2009 (UTC)
Sorry, had Glyph of Immolation for burning... I doubt it's lag because even if they're standing somewhere else when I cast, SH will still center at their location, so they'd have to at least get hit by the first bit of damage with the snare on. It's very easy to tell when they manage to get out of SH too. And yeah, it's not exactly easy to reproduce since I have no idea what's going on. :/ Pyruvic 04:27, 4 February 2009 (UTC)
Glyph of Immolation will only affect spells that target a foe; Savannah Heat is a AoE spell (at target foe's location).
Also, Savannah Heat first damage occurs after 1 second (check notes), so if enemy was moving (mainly with a speed buff), they can escape your AoE DoT damage.
Earthen Shackles will only slow down enemy if they're burning; unless you've used Glyph of Immolation with some targeted spell (Flare, Liquid Flame and Meteor for example), there's nothing that would grant a burning, rendering Earthen Shackles pretty useless. --NIN37 12:05, 27 February 2009 (UTC)
Thanks for all the information everyone. As far as the burning goes, Glyph of Immolation will cause burning on the initial target of Savannah Heat but not those caught in the AoE. As for the missing damage, I wasn't able to reproduce the issue. Has anyone run into this bug recently? Leah Rivera 23:40, 24 July 2009 (UTC)