ArenaNet talk:Miscellaneous bugs

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have a bug to report please go to Feedback:Bug reports/Miscellaneous bugs.

A Green check mark Yes indicates that this issue has already been fixed in a game update or has been otherwise resolved.

A Grey check mark Reported indicates that the issue has been reported and is awaiting resolution.

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A red cross mark No indicates that no further action will be taken on this issue. This could mean that it is not considered to be a problem or it cannot be fixed.

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Reported Lively Was Naomei / Restoration wipe bug

If all player characters in the party are dead, there are no henchmen with usable resurrection skills and heroes possess no usable resurrection skills other than Lively Was Naomei and / or Restoration, a wipe will result. -- Gordon Ecker 05:13, 13 March 2008 (UTC)

This issue has been reported. Thank you! -Kim Chase 17:12, 13 March 2008 (UTC)
I just testing it, it's still not fixed. -- User Gordon Ecker sig.png Gordon Ecker (talk) 07:17, 26 November 2008 (UTC)
The bug on this issue was resolved in February of 2009. I checked in-game and it looks like it was fixed. Has anyone seen otherwise currently? Leah Rivera 20:58, 30 June 2009 (UTC)

No Xing Heros Skills

The Shift-Click to disable a hero's skill no longer works for me.. Bug?

This doesn't seem to be a universal problem. Using shift-mouseclick on a hero skill is disable/enabling just fine for me. Are you still having this problem? -Kim Chase 21:41, 10 September 2008 (UTC)
I also cannot reproduce the issue. I'm going to assume you changed the binding for shift. Of course, if that is not the case and you are still having an issue, please let us know and we will take another look. --Andrew Patrick 19:13, 3 March 2009 (UTC)
This happens for me sometimes as well. It doesn't happen all the time and when it does crop up, it seems to be during long vanquishes. I remember seeing it in Cantha and Tyria but, don't recall the areas. I would also say that it's relatively rare, about as rare as when heroes set to defend run off or forget about flags. Sometimes this all is accompanied by a little lag, sometimes it's not. I haven't changed my key bindings and also cannot yet reproduce this at will. If I can figure it out, I will present information on my experiences with this. 19:43, 5 March 2009 (UTC)
This will happen if you have a cursor in any text input box, like the chat, wiki window, party panel, etc. 16:32, 12 May 2009 (UTC)
Correct! This is caused by the Shift key and other text related keys defaulting to their text functions while in the appropriate input boxes. It's the same reason you can't use other letter and number commands while in those dialogues. If this is difficult for your play style, you can change the Action: Suppress Action to an F key. They will work even if you're in text input boxes. Leah Rivera 21:34, 30 June 2009 (UTC)

Reported Strange salvage kit behaviour

I'm trying to use a base salvage kit to salvage three blue items. The problem is it's not working, when I double-click the kit and then click on the item, nothing happens. If I do the same thing on a purple item it tells me the usual "This item name may contain magical components. If you choose to salvage before identifying, you may lose these components." Identifying the item then salvaging it works though. --DonVincenzo 22:11, 21 September 2008 (UTC)

Could you supply the exact names of the items that you are trying to salvage? There are a number of blue items that characters can acquire 'free' such as quest reward items in Prophecies and bonus items from various Guild Wars promotions that cannot be salvaged. It is possible that you are trying to salvage such an item that is flagged to be unsalvageable. -- WarBlade 07:06, 23 September 2008 (UTC)
Just to be clear, and I should have mentioned it before. Those are dropped blue items gotten from the Gate of Kryta mission. There's a Round Shield, a Forked Sword, an Idol and a Sephis Axe, all blue non-max items. Using an expert salvage kit on them does work it's the base salvage kit that is not working as intended. --DonVincenzo 07:33, 23 September 2008 (UTC)
I think this was added about a year or two ago. Before then, any kind of item could be accidentally destroyed when using a base salvage kit on it rather than on the item next to it for example. Since that upgrade, items can only be salvaged when identified to make sure that you know it's magical and still want to have the materials of it rather than the runes or whatever is in it. Simply identify any items before you try to salvage them. --The preceding unsigned comment was added by User:Dullahan (talk).
Is my english that broken? I will repeat once more with simpler wording: base salvage kit on a purple unidentified item = popup warning me it might contain upgrades I want to keep. Base salvage kit on a blue unidentified item = nothing happens at all. I fail to see why I should have to identify item if I don't want to? :) --DonVincenzo 07:18, 25 September 2008 (UTC)
I'm sorry, maybe I misunderstood. So you mean there should be a similar popup warning on blue items like on purple items? Dullahan 21:50, 25 September 2008 (UTC)
It would be helpful indeed but as long as it actually let met salvage the thing I would be happy even without a popup? --DonVincenzo 20:50, 28 September 2008 (UTC)
Great bugs folks. The salvage kit not salvaging unidentified blues was already entered, and I added another bug to cover the no pop-up issue. Thanks for the report! Leah Rivera 22:22, 14 May 2009 (UTC)

Reported Attack Skills can't be cancelled

I don't know if this is how things have always been, but it doesn't fit with anything else. Any attack skill, once your character has begun the animation, can't be cancelled by use of the Escape key the way everything else with activation time can be (Including regular attacks activated by pressing Space). I tested Crushing Blow, Twin Moon Sweep, Power Shot, and Mighty Throw and was unable to make any of them cancel once they had begun. I was able to cancel autoattacks, Bane Signet, Grapple, and any spell I tested so I know I am able to cancel other skills without a problem. -Binary 18:05, 1 October 2008 (UTC)

This issue has been reported. --Andrew Patrick 19:08, 3 March 2009 (UTC)

No Language quick toggle

Language quick toggle doesn't activate when some dialogs are open:

Deposit gold in stash
Withdraw gold from stash
Drop X number of items
Split item stack
Expert/Superior salvage on an unidentified item
Choose what you want to salvage from an item

It also doesn't affect the labels in Interface options.
Brianc84 22:22, 5 October 2008 (UTC)

Good catch, but unfortunately any dialogue that throws up a gray background like these won't allow language toggling. This is something we don't intend to address in the near future, but thanks very much for the report. Leah Rivera 21:26, 14 May 2009 (UTC)

Reported Whirling Charge

No idea if this is a bug or not, but Whirling Charge is the only dervish stance without a casting animation. Erasculio 01:35, 9 October 2008 (UTC)

It seems that it does not even have a corresponding sound. Ɲoɕʈɋɽɕɧ 01:15, 10 November 2008 (UTC)
This does seem odd. I've added it to our database as an inquiry. Thanks for the report! Leah Rivera 22:49, 30 June 2009 (UTC)

Reported Fire Imp (summon) to Warthog?

I was farming charr today in pre-searing with my Fire Imp summon and the next thing I know he was named "Warthog" instead of "Fire Imp". I, of course, rechecked multiple times just to make sure I wasn't seeing things. The Fire Imp named "Warthog" still worked exactly as he was supposed to, so I don't expect it to be a real problem. I just thought it should be noted as it may be part of a deeper problem. Just for details, my Fire Imp and I were level 10, fighting one of the groups of charr near the large shrine, and I do know there was a random warthog wandering around before the bug occured. I turned my screen away from my Fire Imp for a couple seconds and when I turned back his name had changed. Hope that helps. Blood Red Giant 07:05, 10 October 2008 (UTC)

It's an old (as in, "really old") bug where a npc in a zone changes its name/level to that of a tameable animal in the same zone. The change is client-side only (meaning that other people on your team won't see it) and can be reversed if you get a radar away from the problematic npc.--Fighterdoken 07:20, 10 October 2008 (UTC)
Occasionally names get messed up like that. -- Gordon Ecker 07:22, 10 October 2008 (UTC)
I suspect it has something to do with the name overlay charmable animals use. Backsword 04:14, 7 December 2008 (UTC)
As others have stated, this is a long-known issue that has already been reported. Thanks for the report, though! --Andrew Patrick 18:42, 3 March 2009 (UTC)
I made a comment of a similar issue at the Polar Bear Talk Page, and the page of the actual creature. [Sorry for putting the almost the same thing on two pages btw.]--iRathur 18:52, 29 April 2009 (UTC)

Reported Monster drop

This may have been reported before, but.

Young Frost Wurm drop Ashen Wurm Husk, same as Infernal Wurms do, when you would expect them to drop the same trophy as Frost Wurms; Frozen Wurm Husks.

Yeah, that is a little thematically opposed. I'll pass this question along for you. -Kim Chase 00:05, 4 June 2009 (UTC)

No Gypsie Ettins in North Kryta Provance

About three quarters of the time Gypsie Ettins go from around a little less than half health to dead, even when they are not attacked. I noticed it last week, but thought I was seeing things. I have been concerned about posting it hear because it makes them a very easy farm. KJZ 00:03, 24 October 2008 (UTC)

Update: I took a guildie with me and showed her what I was talking about, she confirm that it is not just my computer. KJZ 05:47, 24 October 2008 (UTC)

Most likely due to Endure Pain. If it was activated and then ends they would lose the same amount of health and would cause them to die.-- 05:51, 24 October 2008 (UTC)
Yeah, they have endure pain, though if they had no degeneration on them and didn't use heal sig and died, that would be a bug, because you can have negative health as long as you are not taking damage, degenerating, or getting healed for less than it would take to put you over 0. Kelvin Greyheart 05:43, 15 December 2008 (UTC)
Huh, I had a similar thing happen: I threw up Sliver Armor and Armor of Earth and let one of those warrior yeti's in Jaya Bluffs pound on me while I turned to talk to my partner IRL. I saw that Sliver had worn off, it still had heath left, but before I could hit another skill, it died. ^_^ I wasn't autoattacking and I didn't set it on fire recently for sure, so. --Star Weaver 21:56, 14 May 2009 (UTC)
This is due to Endure Pain as was speculated. I'm throwing the official X on it, your farming is safe. :) Leah Rivera 22:36, 30 June 2009 (UTC)

No Halloween 2008: female Lionguards

During Halloween 2008, male Lionguards used ghost models had their idle quotes altered, female Lionguards used their regular models and idle quotes. -- Gordon Ecker 08:06, 2 November 2008 (UTC)

Fixed the second time around by removing the female Lionguards. Although I guess the absence of female Lionguard ghosts could also be considered a bug. -- Gordon Ecker 09:10, 9 November 2008 (UTC)
As it was corrected with removing the female Lionguards, I'm going to mark this as a won't fix. Thanks for the report! Leah Rivera 22:56, 30 June 2009 (UTC)

No Halloween 2008: Xunlai Agents

Sentient Tree.jpg

During at least some of the earlier Halloween events, Xunlai Agents (at least the ones in Lion's Arch, I'm not sure about the ones in Kamadan) used the Oakheart model (pictured on the right) and may have had idle quotes like other altered NPCs, this is probably due to the changes in the June 15th, 2007 update. -- Gordon Ecker 08:06, 2 November 2008 (UTC)

I'm leaning toward not a bug on this issue. Were the Xunlai Agents still functioning properly while disguised? Leah Rivera 23:54, 30 June 2009 (UTC)

Reported Cancel / weapon switch bug

If you switch a weapon/shield, by double clicking it, or dragging it in the inventory, while using any skill, not just spells, cancels the skill. This does also not consume glyph of lesser energy. You can for instance cast aegis with the glyph of lesser energy up, and cancel it with this method, and the glyph is not consumed, even the glyph got changed to get consumed even if you canceled. -- 18:24, 8 November 2008 (UTC)

Thanks for the report! I've entered the fact that canceling skills via weapon swapping doesn't count toward use limits of other skills. Leah Rivera 23:48, 30 June 2009 (UTC)

No Imperial Sanctum

I was finishing the Imperial Sanctum mission with my rit, who has never done the mission ever, and when I got the the NPC who gives out the Amulet of the Mists, my rit didn't get one. My rit had a Straw Effigy on him but i don't think that would cause for him to not receive an amulet. Kyos 01:25, 9 November 2008 (UTC)

Suun should give you the amulet as long as your inventory isn't full and you haven't received one before on that character. You could try contacting Support if you are still unable to get an Amulet of the Mists with that character. -Kim Chase 00:21, 4 June 2009 (UTC)

Reported Party size bug

I had a party the other day consisting of my character, three heroes, and two henchmen. We started exploring from Yak's Bend, and did the two quests in Ascalon Foothills. Then tried to return to Yak's Bend, only to get the message "party too large, want to ditch those chumps?" (paraphrased, of course) Party of six... starting in Yak's Bend... too large for Yak's Bend? I triple checked destination outpost to make sure I wasn't doing something odd like trying to go to Grendich Courthouse instead. Mentioned this on alliance chat, and some people indicated similar problems with map travel to outposts like Blacktide Den and Kodlonu Hamlet. --Nkuvu User Nkuvu sig button.jpg 22:09, 11 November 2008 (UTC)

With map travel? Were you still in Ascalon Foothills? Map Travel can only bring other players if you leave from a town or outpost, otherwise, you can only bring heroes and henchmen, maybe you got the wrong warning message. -- Gordon Ecker 01:38, 12 November 2008 (UTC)
I got an error saying my party size was too large and if I wanted to "dump" behind the others when I had a party of eight and was trying to map travel to Blacktide Den; which does support a party size of eight! I got this when I left Blacktide Den, went into Fahranur, The First City and wanted to travel back after completing a quest. --kaheiyeh 19:02, 12 November 2008 (UTC)
Gordon, yes, with map travel. I was still in Ascalon Foothills. And as I noted, I was the only human player in the party. Please note that this error message was not "You will leave your party if you travel there, do you wish to continue?" But (as I mentioned) it was "Your party is too large to travel there, would you like to leave your party behind?" (both messages paraphrased again). If I start from Yak's Bend with heroes and henchmen, then try to map travel back to Yak's Bend, there should be no reason at all that the party is too large to travel to the outpost (and there should also be no reason at all to leave behind the heroes an henchmen, but again, that wasn't the error message given). --Nkuvu User Nkuvu sig button.jpg 20:59, 12 November 2008 (UTC)
No idea when this started showing up but I noticed while vanquishing the areas around TOA. I don't recall this happening before,(though I haven't played in a while, so I don't know when it showed up.) It seems that the game is treating the size of the outpost as the size of the area that you are currently in. (IE Ascalon areas are 4, everything else on the mainland being 6). I haven't bothered to do extensive testing, but I believe this is consistent for all areas, regardless of campaign. Kelvin Greyheart 05:30, 15 December 2008 (UTC)
Interesting. I have never seen this happen. It does seem possible that you guys are getting the wrong error message somehow. -Kim Chase 00:32, 4 June 2009 (UTC)
Actually, Kelvin seems right on this, I've been getting this message all the time now when I'm in Ascalon areas with a party of 6+ for vanquishes. Blood Red Giant 01:27, 4 June 2009 (UTC)
This also leads to a message that you don't meet the requirements for Hard Mode if you zone to Great Temple of Balthazar. 14:25, 4 June 2009 (UTC)
Interesting bug! Thanks for the reports everyone, I've entered it into the database. Leah Rivera 00:29, 1 July 2009 (UTC)

No Ooops, held hostage in AB | Part2 :)

...thumbs. --Silverleaf User Silverleaf sig.pngDon't assume, ask! 21:55, 12 November 2008 (UTC)

You'll have to crop that image to take out the Windows interface. Also, the time that you've circled doesn't really make sense without a time zone. By the way, it'll probably be better to post a link rather than put the actual image on the page (the latter will slow down loading and whatnot) - just add a colon before "Image:". --User Pling sig.png Brains12 \ talk 21:58, 12 November 2008 (UTC)
I wasn't able to reproduce this issue. If anyone has seen this issue recently? If so, could you please post more information so we can get a solid repro? Leah Rivera 00:34, 1 July 2009 (UTC)
That happens in tombs occasionally, but usually only when an update has gone live. Any teams still in tombs will get nonstop err13s instead of loading into the next map as usual. -Auron 00:38, 1 July 2009 (UTC)

ReportedHidden interface

While your interface is hidden, you cannot use skills that target allies or foes; Skills that would target another selected ally target yourself instead. (from the User interface). I have seen this -- if you hide your UI, any skill you use fails to activate if it requires a target and cannot auto-target yourself. It seems like targeting is intrinsically linked to the UI. --Emkyooess 21:00, 14 November 2008 (UTC)

I don't expect this to change, but I've passed along the question for you. -Kim Chase 00:51, 4 June 2009 (UTC)
Sorry, I lol'd at that --adrin User Adrin ecto sig.png 00:59, 4 June 2009 (UTC)

No Luxon Scavenger-Faction Rewards

I am unable to donate faction to my guild since last night, the rewards person gives me the options when I select donate faction it says I am not a friend of the luxon armada. I was able to donate after the update yesterday morning and am still in the same guild and allaince which is luxon. I have 5570 faction but no npc will let me, have tried a few npc's in guild halls and one in cavalon. Maybe just me as no one i have spoken to seems to have prob.--Dan Mocha 09:19, 15 November 2008 (UTC)

Double check the following please: That the guild/alliance you are in is still affiliated with the Luxons (this can change at the alliance leader's whim); that you are speaking to a Luxon Scavenger [Faction Rewards] and not a Luxon Ambassador [Allegiance]. Otherwise, I'm mystified; even if your unspent Kurzick points are more than your unspent Luxon total, you should stil be able to turn in points, far as I know ... Clan Yumemiru 11:42, 15 November 2008 (UTC)
It seems that it must be because my Kurzick points were more than my luxon it treats me as a Kurz (the shame of it!) found that out when went to get blessing in jade sea it refused me.Was fine once I had done some challenge mission to get my luxon over the kurzick amount. I think it should go on alleigence rather than the amount you have in your account.If i had been able to donate the 5k it would have lost me 5k Kurz leaving me with 1k kurz or none.--Dan Mocha 22:35, 18 November 2008 (UTC)
Ah that would fit; that you don't get a blessing from a shrine if your unspent Kurzick exceeds your unspent Luxon is by design; that you can't turn in points at the Scavenger even though your guild affiliation is Luxon in that case, might be worth poking a developer for though. Clan Yumemiru 08:48, 19 November 2008 (UTC)
Clan is correct, this is by design. If you have more faction with the Kurzicks, the Luxons won't talk to you. Likewise on the Kurzick side. Leah Rivera 00:44, 1 July 2009 (UTC)

Reported Purple Quarry at The Jade Quarry

Not sure if this is the right section to post this bug but anyway. The Purple Juggernaut Carrier at The Jade Quarry seems to glitch out almost 1 in 2 games I play. What happens is it makes one or two runs and then stops moving at all next to the "jade crusher". What this means is that the purple quarry becomes useless for the Kurzicks and the juggernaut won't respawn as the Luxons can't walk into the base to kill it. --kaheiyeh 03:13, 17 November 2008 (UTC)

Whatever the cause, it's not specific to purple or juggernauts. It happens with the others too. And it's not a case of the quarry changing sides. 08:14, 17 November 2008 (UTC)
Kaheiyeh is right, for some reason it happens mostly with the Purple Juggernaut Carrier. I've lost countless battles because of this bug. Please fix this bug already.--Itamar Dishonorable.jpg 13:56, 5 January 2009 (UTC)
It can happen to any Juggernaut/turtle, I've only noticed this happening when the jugg/turt gets stuck behind another jugg/turt, because they are separate NPC ally's they can not walk through each other, and players use Speed Boosting skills the jugg/turtle will speed up and body block the other. Like how players can not walk through NPC's in towns. if this happens to you its just bad luck, youll have to capture a diff shrine to make the jugg/turt that is blocking it move. this is one that really needs fixed urgently. 00:38, 20 April 2009 (UTC)
This issue has been reported. It's a tricky bug, we're working on getting a repro. If anyone can get this to occur consistently, please post. Thanks! Leah Rivera 18:07, 9 June 2009 (UTC)
It happens to me every single game. 10 games on Kurzick side and only green turtle gets stuck, 10 games on Luxon side again the same turtle gets stuck making luxon lose (or nearly). Never have I seen a Juggernaut get stuck once. Basically 2 of 3 turtles work, 3 of 3 Juggernaut work making Luxon disadvantaged. Bug could easily be fixed, but just another thing being dragged out. Meh 19:40, 14 August 2009 (UTC)

Enemy animation

While i was doing the challenge mission, I had to repel waves of enemies. Some of them were Naga. I saw something weird at the Naga Ranger: it was casting Troll Unguent, during the activation time, he slowly pulled its bow back and shot an imaginary arrow. Doens't look to.. realistic ^^ Joetjah 19:41, 18 November 2008 (UTC)

This belongs under art issues. Clan Yumemiru 19:52, 18 November 2008 (UTC)

Reported Fragment of Antiquities: no unique item

Bosses in Eye of the North generally follow a pattern with regards to unique items. Bosses who drop keys (such as Murakai's Steward and Sotanaht the Tomb Guardian), non-unique dungeon bosses (such as Charr Wardens, Havok-kin and Regents of Ice), bosses who spawn as part of missions (the Glint's Challenge bosses) and repeatable primary quests (such as Flamemaster Maultooth and the Inscribed Guardian) and non-repeatable quests (such as the Facets) do not drop unique items. Eye of the North bosses who do not fall into one of those categories drop unique items, with one exception: the Fragment of Antiquities does not seem to drop a unique item. -- User Gordon Ecker sig.png Gordon Ecker (talk) 02:37, 20 November 2008 (UTC)

Anything You Can Do quest, Gordon. Backsword 04:08, 7 December 2008 (UTC)
It doesn't spawn as part of that quest, it's always there. The other two bosses and all three for the preceding quest also all have their own greens. 10:12, 8 December 2008 (UTC)
This does seem inconsistent with other bosses in the dungeon. I've put in an inquiry on the subject. Thanks for the report! Leah Rivera 18:14, 1 July 2009 (UTC)

ReportedDwarven stability bug and NoTrample bug

I found two bugs: If you activate dwarven stability and it recharges faster, you then drink a bottle of alcohol and activate it again before it ends, you can still be knocked down. This effect lasts until the first stability "ends" (when the time from the first time is up). Can be pretty annoying. The other one is a combination of Trample and Willowing: Trample deals non-element armor ignoring damage, but still gets the 4 additional points of damage from Willowing. Tested in Slavers' Exile. Dullahan 19:28, 29 November 2008 (UTC)

Presumming you mean winnowing, that is what it's supposed to do. It's elemental damage which doesn't get the bonus. Backsword 04:07, 7 December 2008 (UTC)
Sorry, I meant Winnowing, don't know how this happened ;). But I think you misunderstood me: Trample deals 80 points of non-elemental, armor-ignoring damage, not physical, not of any element. Winnowing adds 4 points of damage to any physical damage dealt. Still, somehow Trample in the range of Winnowing deals 84 damage instead of 80. This has to be a bug. Dullahan 12:11, 7 December 2008 (UTC)
The description of trample doesn't really specify damage type so you're making an inference that isn't documented, however physical damage is very common. I'd say rather than calling this a bug, you have in fact experimentally determined that Trample does physical damage :) --BramStoker (talk, contribs) 14:24, 7 December 2008 (UTC)
Physical damage would be affected by armor, though, which trample is not. ¬ Wizårdbõÿ777(talk) 19:04, 7 December 2008 (UTC)
That's a oommon myth, which has been hard to keep of the wiki. In fact, damage type and the i´gnore armor effect are unrelated. An example of this is most attack skills; their damage is in the same packet, and thus of the same damage type as the base damage, but it is not affected by armour. Backsword 08:32, 8 December 2008 (UTC)
Well, a clear statement by the developers would help. Still, the damage dealt by skills is unspecified damage, the skills deal +xx damage, but of an unspecified type.Dullahan 14:39, 15 December 2008 (UTC)
I passed along your report about Dwarven Stability. I will also confirm that Trample is dealing a physical damage type. Thanks for the reports. -Kim Chase 01:23, 4 June 2009 (UTC)

No map/travel problem after reconnect

1. Doing the mission venta cemetery....just had to walk a couple of meters to Magrid the Sly

2. Total freeze of my computer, had to reboot

3. After reboot i logged in, question of reconnect, clicked yes

4. Didn't get into the mission, but portaled to kamadan

5. Opened the map and only Kamadan was visable, could not travel to other chapters, area's and outposts

6. Jumped to the guild problem still there...only available city Kamadan

After shutting down the client and relogging in everything was ok again. Also I had succeeded the missions with one sword without talking to Magrid (fortunately)

Added example screens:

It's a cantha created character. After completion of the missions i would find myself in kamadan. But nevertheless the map problem is not ok. That's a bug i think. I didn't talk to magrid at the end and i beleive that's a bug too...isn't it. --The preceding unsigned comment was added by User:Didis (talk).

IMO you should probably contact support if you still can't get back to Cantha. -- User Gordon Ecker sig.png Gordon Ecker (talk) 01:57, 30 November 2008 (UTC)
Hi Gordon, as written above...after shutting down the client and logging in again the problem was gone. just reporting the strange occurance. Maybe it could be reproduced or the logs will show some anomalies to Areanet. Didis 23:21, 30 November 2008 (UTC)
Completion of Venta Cemetary might be triggered by having the Sunspear Prisoners that are with you get near Margrid, to ensure that you don't run ahead without them. As for the map issue, that is extremely odd. I've never has it happen myself and have no idea what would cause it other than maybe something hardware related. If you ever run into this again, please send something in to Support. -Kim Chase 01:34, 4 June 2009 (UTC)

No Lots of heroes

lol. -- euphoracle | talk 01:39, 1 December 2008 (UTC)

Wow....just wow. 03:05, 1 December 2008 (UTC)
Pretty sure that's a glitch. As I recall, 255 is a default "out of bounds" value in GW ... Clan Yumemiru 09:21, 1 December 2008 (UTC)
255 is the max value of a byte. Backsword 04:05, 7 December 2008 (UTC)
I wonder if, programming wise, he somehow glitched and got a party size of -1, since most computers will then store that as FF (in hexidecimal) if it is stored as a singular, unsigned byte. Blood Red Giant 03:17, 10 December 2008 (UTC)
No, likely not. I recall that out of range NPC's for quests could be labeled as "Level 255" (this was once visible on the To Tahnakai quest with Master Togo and Nika - don't know if this is still the case though) so I'm assuming it's just a default "this is wrong/irrelevant" value ingame. Clan Yumemiru 00:50, 20 December 2008 (UTC)
I've removed the white X, although it is minor, this is clearly a bug. -- User Gordon Ecker sig.png Gordon Ecker (talk) 05:47, 20 December 2008 (UTC)
As you guys have already pointed out, this could be either something forcing the max possible party size to display, or something that causes a negative number of party members to display and loop around to max. I don't know of any existing issues with Party Search that would cause this. Please post again if you have any ideas, or contact Support if this is seen again. Hmm, I'm curious if this actually prevented people from being able to request to join his party through Party Search? -Kim Chase 20:17, 4 June 2009 (UTC)

No Party Search Bug.

When I accept someone from the Party Search, 4 people from my group leave, very quickly. I've only noticed this happen in ToA ad1. Has anyone else noticed this? -- smashman User Smashman2004 Sig.png talk 17:31, 3 December 2008 (UTC)

I've never seen it myself. How often is that happening to you? -Kim Chase 20:18, 4 June 2009 (UTC)

Reported Stuck in Gadd's Encampment

Image:User_Wizardboy777_Gadds_Encampment_Bug.jpg - You can get stuck in this spot in Gadd's Encamptment. No amount of clicking around or moving will get you out of the spot, and /stuck does nothing, so you have to rezone. ¬ Wizårdbõÿ777(talk) 03:46, 6 December 2008 (UTC)

Stupid suggestion maybe - but did you try /stuck ? Also, There are quite a few more places where you can get apparently stuck, and mouse movement will not get you free - usually it takes a good keyboard fandango to get out again. Clan Yumemiru 13:01, 6 December 2008 (UTC)
My original comment says /stuck does nothing :p And believe me, I was bored at the time and sat there trying for a good ~10 minutes to get myself out, and nothing worked. ¬ Wizårdbõÿ777(talk) 19:07, 7 December 2008 (UTC)
Oops! You're right - my bad! I guess I must have been suffering from caffeine deficiency! Clan Yumemiru 08:14, 8 December 2008 (UTC)
Yikes! Good bug, I've entered it into the database. Thanks for the report. Leah Rivera 19:24, 14 May 2009 (UTC)

Reported Summoning Stones in Crystal Desert

The teleporters in the Crystal Desert don't bring along creatures summoned by summoning stones (or at the very least they don't bring the Golem, but I assume it's all summoning stones). This is inconsistent with other sorts of summoned creatures, and rather inconvenient. - Tanetris 03:38, 7 December 2008 (UTC)

This is related to a known issue with Summons and Teleporters. I've updated the bug with your information, thanks for the report! Leah Rivera 19:35, 14 May 2009 (UTC)

Reported Unwaking Waters Mission voice glitch

When you have beaten the mission the voices in the cut scene don't match the character sex. If you beat it and are a female character it is a male voice in the cut scene and vice versa. Has anyone else noticed this? --The preceding unsigned comment was added by User:Kelvin Greyheart (talk).

Are you sure it's your character talking and not the one from the other team ? Unwaking Waters is a 2-party mission (One Kurzick, one Luxon) and the lead role in the end cinematic can be the other team's leader. Clan Yumemiru 09:20, 15 December 2008 (UTC)
I experienced the same problem a couple years ago in Vizunah Square and a year or two back in Unwaking Waters. There's also a few reports of it on GuildWiki[1]. -- User Gordon Ecker sig.png Gordon Ecker (talk) 09:48, 15 December 2008 (UTC)
Interesting. Could this be caused by one party leader being a male char, the other female, and the game mysteriously swapping the cinematic lead ? (Just a theory) Any insights from Anet QA ? Clan Yumemiru 15:27, 15 December 2008 (UTC)
I know this happened with a party I was in before, I, a male character, was the party leader for my team, I had another male player, and a female player on my team, the Luxon side was a female player with heroes and henchmen. I was holding a rez orb and the female player on my team, not even the party leader, was the person talking in the cutscene instead, using a male voice.--Orry 02:00, 19 June 2009 (UTC)
Thanks for all the information! I was able to reproduce this bug and have added it to the database. Leah Rivera 20:56, 1 July 2009 (UTC)

No Floating in stairs

While doing Shards of Orr with H&H I found myself up in the air, unable to move or act. It seems I was possibly standing on poor Talons head, as when he moved I regained mobility and could continue as normal. Suspect it might have something to do with steps in stairs being of different level. Screenshots; Image:Float bug 1.jpg image:Float bug 2.jpg Backsword 18:20, 21 December 2008 (UTC)

I your theory about standing on your NPC's head seems sound. Does this happen often in this dungeon or was it a single occurrence? Leah Rivera 21:50, 1 July 2009 (UTC)

Reported Bleeding Vaettirs

Shadow Vaettirs using Cultist's Fervor and then use a Necromancer Spell, start bleeding.
They are non-fleshy therefore should be immume to Bleeding, right? - ( 19:35, 21 December 2008 (UTC))

This has been reported, thanks for the post! Leah Rivera 22:08, 1 July 2009 (UTC)

Reported No XP in HM Snowmen Lair

No XP is ever awarded for killing snowmen in the Secret Lair of the Snowmen (dungeon, not the Wintersday quest), even in HM, although Dwarven rep points still accumulate. Given that they're level 25, this seems to be a fairly major glitch. Wombatt 21:28, 21 December 2008 (UTC)

This issue has been reported. --Andrew Patrick 18:20, 3 March 2009 (UTC)

No No Attribute Points For Leveling up

While I was in the Sunspear Sanctuary, I accepted the reward for Building The Base: Prisoners Of War I leveled up from level 19 to 20 and recived no attribute points. Found Tuesday, December 23, 2008 1:36 EST --The preceding unsigned comment was added by User: (talk).

Are you sure? Have you completed Rising in the Ranks: Master Sergeant? -- User Gordon Ecker sig.png Gordon Ecker (talk) 20:59, 24 December 2008 (UTC)
I believe Gordon Ecker's prediction may be correct. Characters will only have their max attribute points after completing the required quests. Have you completed all of the quests and reached level 20 and still not have max attribute points on this character? If so, you should open a support ticket so we can investigate the issue further. I'm going to mark this with a gray X for now, though. Feel free to change that if this is still an issue. --Andrew Patrick 18:23, 3 March 2009 (UTC)

No Interface "Load from Skills Template" doesn't work with heroes

This interface ("Skills and Attribites", top left button, "Template Code") can show the current skillbar and code for selected hero, but functionality is incompleted. The hero's template code can't be sent to chat: button "Send to Chat" is inactive. Loading the template code for current hero is completely impossible: if you enter the code string in the field "Template Code:", interface checks the availability of this code for your character, not for current hero. If the code is suitable for character, it will be loaded to character's skill set, no matter that hero is selected. --Slavic 09:37, 5 January 2009 (UTC)

This is because when you click skill template on a hero it does not fill in the name like it does if u Ctrl-click the skill bar. (ex. Goren's Skills, Talhkora's Skills, Koss's Skills, ect.) 00:49, 20 April 2009 (UTC)
The hero's template code can be sent to chat via the "Template Code" functionality; simply enter a name in the "Template Name" field for the "Send to Chat" button to activate. This was intended to allow the user to name their custom templates themselves. Also, if I'm understanding the second part of the entry correctly, you are unable to load a hero's template code to another hero? I have been unable to reproduce an issue like that. Could it be that the hero's primary profession is incompatible with the template code (a Warrior/Monk template being used on a hero that isn't a Warrior)? More information on this would be helpful if I misunderstood the problem or you are continuing to experience difficulty. David Wilson 23:35, 27 May 2009 (UTC)

Party Search vs Regular invites, and map travel for parties with people who have not loaded

When attempting to map travel, say to the guild hall and nobody else in your group can go there, you will be presented with the initial warning of you will leave your current party if you choose to do that. You click OK, but if someone hasn't loaded yet you are for whatever odd reason unable to do this. You can still just leave the group and travel normally however, which makes the restriction seem a tad frivolous. The second bug is that you are unable to acquire new players when people are still loading via normal invites. As a group leader, if someone is not loaded you are unable to send invites. However you can do this via party search, so obviously this isn't a problem. Why are these arbitrary restrictions in place? Kelvin Greyheart 13:27, 5 January 2009 (UTC)

I don't know about the party search thing, but if you add people to your party while someone hasn't loaded and that person has heroes, you may overflow the party. The simple solution would be to kick the excess heroes, I suppose, but as I have no idea how simple it would be to code... --RoyHarmon 17:47, 30 January 2009 (UTC)

Reported Merchant NPC without function tag

Minor issue: Kerendu has no merchant tag (should be [Rare Scroll Trader] ) once you acquire him in the Command Post; his sons (Mubata and Sinbi) correctly have their [Collector] tags. Clan Yumemiru 17:34, 10 January 2009 (UTC)

I've entered this into the system, thanks Clan! Leah Rivera 22:35, 1 July 2009 (UTC)

Reported Poison trap bug in cathedral of flames level 2

After getting the dungeon map in level 2, the first poison trap (to the right, next to that chain) shoots the poison in one direction, but the poison effect is in another direction. Dullahan 00:24, 11 January 2009 (UTC)

There are various traps like this. Another such instance is on the first level of Shards of Orr. ··· Danny Pew Pew 21:16, 7 July 2009 (UTC)
I've entered this poison trap into the database. Thanks for the report! Leah Rivera 16:45, 20 July 2009 (UTC)

NoDasha Vestibule ending cutscene polish translation bug

In the end Margrid the Sly says: ... "It would cost me my reputation." which has been translated as "straciłbym reputację" but as Margrid is female it should be "straciłabym reputację". --The preceding unsigned comment was added by User:Inerdo (talk).

Should go on locaalisation page. Backsword 16:15, 20 January 2009 (UTC)

No Famine + av/sv

If the Famine + Ancestors Visage/Sympathetic Visage combo Is used against 4 or more Bladed Aatxe on HM they will take damage from Famine less times then if there were only 3 triggering the Visage(s) --Mashav 00:10, 16 January 2009 (UTC)

Just tested also stops triggering on large groups of Grasping Darknesses on HM --Mashav 00:12, 16 January 2009 (UTC)
There's a simple explanation to that: Famine does damage each time your energy reaches 0. But to reach 0, it needs to have a higher value before. So if they keep attacking and lose 3 energy on each attack their energy will rarely be higher than 0, which will prevent famine from doing damage. Or to say it in another way: you have energy and lose it, you get damage. you don't have energy, you won't get damage. Dullahan 12:07, 25 January 2009 (UTC)
Although that may be true, then it is still a bug. If they are not gaining energy so that they can lose it, its a bug. If they are gaining energy and then losing it but not taking damage, then its a bug. If they are gaining energy and not losing energy then its a bug. If its supposed to work that way (they're gaining energy then losing it but not taking damage) then its an incorrect skill description on famine as they would in fact be going back down to 0 from a % of an energy. --Mashav 08:51, 27 January 2009 (UTC)
They are gaining energy, they are just loosing energy faster then they can gain it. Let me elaborate:
-Make a test party with a tank, someone with Famine, and you yourself, take Holy Wraith (0 smite) and some other maintaneable enchantments. Optional: Have someone else take Blood Ritual and Blood is Power.
-Cast Holy Wraith on the tank and 3 other enchantments on anyone, and have the tank go into a few week mobs.
-When you hit 0 energy, Famine will trigger once, but because you're not regaining energy you wont take more damage.
-Drop 1 enchantment. You'll start regaining energy, but it still takes some time to regain 1 energy. If the tank gets hit before you have at least 1 energy you'll still not take damage. This is what's happening with the Aatxe's. They are regaining energy. It's just that they're not regaining it fast enough when put under too big energy denial. Note the skill description of Famine: "Whenever a [creature] reaches 0 Energy". To "reach 0 energy" you have to have non-zero energy in the first place.
-Play around with changing the number of mobs, and the number of energy pips. Fun tip: run into ~8 mobs and have someone BiP you :D
Conclusion: No bug. Everything is working like clockwork. — Poki#3 My Talk Page :o 19:03, 2 February 2009 (UTC)
Thanks for all the research on this everyone! I checked this out in-game as well and have come to the same conclusion as Poki and Dullahan. Famine is working as designed. Thanks for the report! Leah Rivera 16:57, 20 July 2009 (UTC)

Reported Incorrect character name listed for "(G)uild" command when character is offline

The (G)uild command seems to cache an incorrect character name when that character is offline. Here's what I am seeing. I login to my account which has multiple characters created. I select a character to play. From another account I use the (G)uild command to see who from the guild is online. I see the first character online with the correct name. When the first character logs out, the (G)uild command shows the character offline but the name listed is the name of a different character. And in my case, it is the name of a character that I had deleted many months ago. This causes confusion when looking for people in the guild and is inaccurate. It seems like if there are multiple characters in an account, it should show the name of the last character that had logged on. Luke1138 21:24, 16 January 2009 (UTC)

This isn't the first time I've heard of that problem, and your solution seems like a really good idea. Hopefully they can implement it. Blood Red Giant 02:00, 17 January 2009 (UTC)
This is because the guildname list tags guildmembers by the name they have been invited by, not logged on with; (unless they are actuallly logged in) apparently even when that character has been deleted (I think, but am not 100% sure that the friendslist operates the same way). Morale of the story: make sure your guild invite goes to the character you're least likely to throw away - at least, until the functionality changes, which I don't think is likely. Clan Yumemiru 08:17, 17 January 2009 (UTC)
That's not exactly the situation. The character that was invited to the guild is Saki Motori. When she logs out and you do a (G)uild command, it shows that Chien Po was just logged on. When Saki Motori is logged in and you look at her entry on the guild list, it does say "(Also Chien Po)" even though Chien Po has been deleted. So somehow, the (G)uild command is caching the name of the "Also" character. Luke1138 18:36, 17 January 2009 (UTC)
I reported this to ArenaNet and received the following response: "We appreciate you taking the time to submit your report. Our Development Team is aware of the issue you described. At the moment we do not have a specific time frame for a fix to this issue. You may wish to periodically check for the latest updates. Thank you for your assistance in helping us solve this issue."
Therefore, I've updated this entry as "Reported and awaiting resolution". Luke1138 21:26, 19 January 2009 (UTC)
A solution might be to use the PvP name as the default name, or falling back to last logged in. ---- Alexanderpas Talk|Contrib|Guild 13:17, 26 April 2009 (UTC)

Reported Missing Boss character in Vabbi

I'm hunting for Bansheh, Gatherer of Branches in Vabbi, Resplendent Makuun. I have used the wiki map, and have none of the quests it mentions active, and am the only player in the party, rest are h&h. I've been there five times now looking for him, and he's never been there. Wiki mentions no pre-required quests for him to be there, so I don't uncderstand why I'm not finding him, especially since he is the only in-game boss that carries his elite skill, the reason I'm looking for him.

Update: Apparently the only Vabbi quest I DID have was Protect the Learned, and IT was affecting his spawn as well. After I Abandoned that quest, he spawned. --The preceding unsigned comment was added by User:Delorean (talk).

Marking as resolved. (Reason: not a bug. Quests can dramatically affect zone spawns.) Also, please remember to sign your posts; this makes it easier to see -when- a specific issue was posted here, and by whom. You can sign (and even if you are not logged on or don't have an account please do this) by putting four tildes (4x ~) at the end of your post. Thanks in advance, Clan Yumemiru 08:05, 20 January 2009 (UTC)
Quests may affect spawns, but they're not supposed to affect completely unrelated areas. Protect the Learned takes place in Holdings of Chokhin, not Resplendent Makuun. 10:02, 27 January 2009 (UTC)
Interesting bug guys! I've confirmed that Protect the Learned does not prevent Bansheh from spawning, so that aspect is functioning. However, he seems to just not spawn about 15% of the time regardless of active quests. I've entered our occasionally bashful little harpy into the database. Thanks for the report! Leah Rivera 17:32, 20 July 2009 (UTC)

Reported Leaving in RA after victory near to start of next match

If you leave your team in RA during the countdown timer for the next match when it is close to 0 seconds then your team will only have three players for the next match, your name will be greyed out in the party window. This can happen if there are two monks on a team and they are arguing over who should leave, if someone has to go and spends too long explaining why or even if people are just griefing as it gets around the dishonour system while still griefing significantly. Needs a timer reset to allow time to pick up another player if a player leaves too late. Misery 15:38, 20 January 2009 (UTC)

Lag. You think it's a fraction of second before zero. The server knows it's just after, so acts like you left at the beginning of the match. Backsword 16:14, 20 January 2009 (UTC)
Except it doesn't give dishonour. Misery 16:16, 20 January 2009 (UTC)
Dishonor was a intoduced later, so presumably runs on a different system. Alternativly, it may simply have a margin of error to avoid false positives. Backsword 16:20, 20 January 2009 (UTC)
Ahuh, and your point is, this isn't a bug? I don't see how a system by which a team can be accidentally or intentionally disadvantaged is an "intended feature". If it's fixable, it should be fixed. Misery 16:28, 20 January 2009 (UTC)
There is no sense in arguing WHY it happens. The only problem is THAT this bug/problem/miscalculation occurs. I can confirm it even happens if a player leaves with even more than 5 seconds until the start of the next match. Dullahan 17:26, 25 January 2009 (UTC)
This issue has been reported. Thanks! --Andrew Patrick 18:16, 3 March 2009 (UTC)

Young Heroes of Tyria not being filled

Over the past few weeks, I've been doing HM missions in all 3 campaigns. Prior to the release of the storybooks, I had done several of the early missions in Tyria. I was a little aggravated to see I would have to do them again to get credit in the books, but decided that running through them and not getting the bonus would not be too much trouble. To save space, I did not get the Young Heroes book before redoing them, planning to buy the pages instead.

So imagine my aggravation when I get my copy of Young Heroes, and the guy refuses to fill in my Tyria progress. He also did not fill in either of the first two missions from the other two campaigns, both of which I had redone and gotten Masters on.

I had gotten my copy of Flameseeker HM and had it filled in the same fashion with no trouble, but I hadn't done anything similar with the other two. The wasted time bugs me to no end, as I could get the same amount of points and far more gold with 4 vanquishes, and in far less time! SarielV 20 x 20px 14:02, 22 January 2009 (UTC)

Did you do the missions for Young Heroes of Tyria prior to November 15th last year ? If so, then you will not get credit for them - because only those missions done after the introduction of the books can be used to fill them; and this is by design; this developer update explains this in detail. Hope this helps. Clan Yumemiru 22:32, 22 January 2009 (UTC)
No, if you read through what he said "I was a little aggravated to see I would have to do them again to get credit in the books, but decided that running through them and not getting the bonus would not be too much trouble." He did them all over again after the update without a book in his inventory. --Wyn's Talk page Wyn 07:15, 3 February 2009 (UTC)
Filling in pages after the fact seems to be functioning fine for me. I'm going to mark this with the gray X, but if this occurs for anyone else, please change the status. --Andrew Patrick 18:05, 3 March 2009 (UTC)
I just experienced this bug, I also had a similar problem with Shiro's return. I have 10 chars. I had done Minister Cho's estate and Chabek village on all of them as Zaishen quests so definitely after the update creating the books. One of my characters was able to purchase the pages in the book none of the others were. In Shiro's return I had done arbor stone, boreas, unwaking waters, and sunjiang (once again as zaishen quests) on several of the characters. Some were able to purchase all the pages some got none and some got one or two. All of the Nightfall missions I'd done were successfully added to the Nightfall book and I did not have any Tyrian missions to add. I can't be sure but it seems like the missions I completed before the recent reset of the zaishen missions (the point where we started repeating bosses and missions)I did not get credit for but the ones I did after the reset I got credit for. 00:39, 14 July 2009 (UTC)
i just had this bug too. 10 of my characters did chahbek village HM back at the end of may completting the zaishien bounty for it. today i got the young heros of tyria books on those same characters after picking up the zen daijun zaishien bounty for them and couldnt buy the page for chahbek village after picking up the book. i was able to get a HM flameseaker book and add the page on the same characters from doing the last augury rock zaishen mission(Rich 17:26, 25 July 2009 (UTC))
Did you turn in the book on a different character? between doing the mission and trying to buy the pages? I just turned in a Young Heroes of Tyria, and now other characters who should be partly done can't buy a single page. 01:05, 28 July 2009 (UTC)
I found User_talk:Linsey_Murdock/Questions21#Time_limit_for_filling_books.3F regarding this problem, in which some guy named Joe has explained to us (via Linsey) that if you do a mission and then go more than 30 days without doing another mission from that campaign, you won't be able to buy the pages for your book. There is still some question as to whether the 30-day expiration for buying pages is by campaign or by book, but it appears to be a programmed function of the game that you can't always buy a page for your book, even if you completed a mission after 11/15/2008. So, is this a bug, or a feature? :) For the record, I completed a dungeon for the first time ever with a friend, tried to buy the book page for it a week later on my only character who had ever completed that dungeon, and the book page for that dungeon was not available to buy. It seems like if the 30-day page-buying expiration date is a feature for books, it's a bit buggy at times. Undead minion 00:00, 25 August 2009 (UTC)

Reported Wintersday message in Droknar's Forge

The dwarf Deag Frostwhisker walking around in Droknar's Forge still talks about Wintersday. Should be changed perhaps, as it's long gone ;) Dullahan 12:01, 25 January 2009 (UTC)

This has been reported to us, but thanks for the reminder. JoAnna Frazar 01:47, 27 January 2009 (UTC)
Similarly, Valgar Tempestcrafter in Olafstead seems to have missed the memo about the end of Wintersday Clan Yumemiru 08:25, 4 February 2009 (UTC)

Purchasing Glitch

While playing my character Asita Kapeni, I decided to stock up on Festival Tickets for the Nine Rings game. Buying en masse, I increased the number of tickets I wanted to 750. When I actually purchased them, however, I only recieved 255 tickets, though the game charged me for all 750. 02:36, 1 February 2009 (UTC)

This has happened to me too. It's fairly frustrating especially since I didnt catch it until I tried doing it 2 or 3 times (was paying attention to CNN). 20:02, 5 March 2009 (UTC)

Celestial Ox Dialogue

Any character far enough into the boardwalk to be off the radar of the feast area doesn't get the feast announcements until they walk back toward that area. It can be very confusing to walk over there and see this dialogue when none of the chefs take your ingredients and no ox shows up... Especially when it loops because you've been there for several hours. --RoyHarmon 01:31, 2 February 2009 (UTC)

Reported Bridge Glitch

I was farming Zelnehlun Fastfoot when i observed that if i sit on a side of the bridge the insects won`t hit me , it was like a wall between me and them.i made a video of it King Herdox 17:30, 2 February 2009 (UTC)

I found the spot and entered a report for this issue. Thanks! JoAnna Frazar 03:48, 3 February 2009 (UTC)
This kind of bug happens with a lot of bridges/doorways... if you stand in the right place, projectiles fired at you are all 'obstructed', but you can still shoot projectiles at enemies fine. Very annoying when a monster randomly stumbles into one of these spots. ¬ Wizårdbõÿ777(talk) 07:05, 3 February 2009 (UTC)

No MoW refusing to regenerate

Heya, found a fun one.. I was exploring in Cantha (soz, don't remember where, but the minimap could help), and after a battle, MoW refused to regen. I casted a spell on him (giving him divine favor healing), but it still wouldn't regen (it healed a bit though). I just ran into another battle, and it seemed to fix the problem.. screens: 123 Hope I've been of help :) Joetjah 19:42, 4 February 2009 (UTC)

I have not been able to reproduce a situation where one of my heroes does not regenerate outside of battle. Were you having lag issues at the time? If you have a bit more information I may be able to find a repro. For now, since it seems to be an isolated issue, I'm going to mark this with the gray X, but feel free to keep us up to date if you run into the issue again. --Andrew Patrick 17:23, 3 March 2009 (UTC)
I haven't encountered the problem for a second time, so I'm guessing it was isolated indeed.. There wasn't any lag neither, seeing the green pingsfere. I just realised something while typing this piece; why didn't any of the heroes heal 'm? It might be just a small issue, since it never happens anywere else, and I think the skilluse and battlecombat programming should be the same everywhere.. I thought I'd just post it, I hope it didn't take much of your time (since it doesn't appear elsewhere, so...). Thanks for the time ;) Joetjah 21:43, 3 March 2009 (UTC)
I have seen this happen a few times. It's not common, but I don't think I was experiencing any significant lag at the time. The last instance of this was just a few days ago, with Koss. His health bar stopped about 50 points short of full health. I had Tahlkora use a healing skill on Koss, and the display corrected.
Given the rarity of this (I've had it happen maybe a half dozen times) I would suspect that reproduction of the issue would be difficult. --Nkuvu User Nkuvu sig button.jpg 13:13, 7 May 2009 (UTC)

No Fiery Snathe Not Holding It's Own

Fiery Snathe for Scythes doesn't engage mark of Rodgort. Can we look into this and fix if possible?


EaglezeyezEaglezeyez 00:59, 13 February 2009 (UTC)

Are you sure you don't have some other effect changing the damage type? There are a number of dervish skills that change the type of damage your attacks do, such as Avatar of Balthazar, Heart of Holy Flame, Staggering Force, etc. Also, if you or your target has Stone Striker or if the nature spirit Winter is present, that would also stop Mark of Rodgort from triggering. ¬ Wizårdbõÿ777(talk) 05:14, 13 February 2009 (UTC)

Dear Wizardboy777,

I have thoroughly tested this out, and yes there was no other effects in the area changing the damage type. But thank you for your suggestion.--Eaglezeyez 23:46, 13 February 2009 (UTC)

Just tested this in the Isle of the Nameless (using a PvP character) and this works as designed. Clan Yumemiru 11:36, 14 February 2009 (UTC)

Reported Gadd's Encampment Bucket bug.

behind elb [material trader] there is a white bucket that if you click to move on it will get you perma stuck regardless of anything you do (besides zoneing to another town/guildhall or changeling districts.) ill post pics in a min75.165.109.100 01:42, 27 February 2009 (UTC)

images, and 01:46, 27 February 2009 (UTC)
This issue has been reported. Thanks for the detailed report and images, it really helped! :) --Andrew Patrick 17:34, 3 March 2009 (UTC)
i see it hasn't been fixed yet..... 12:19, 6 March 2009 (UTC)
Reported does not equal fixed. It just means that the developers are aware of the problem and will get to it when there are resources available to deal with it. Clan Yumemiru 22:29, 6 March 2009 (UTC)

Hall Of Heroes

Since last update this bug has arrived several times. Upon losing in the Hall of Heroes, players of the losing team(s) dont get disconnected EVER. Even after the winning team maps for next HoH the undisconnected losing teams stay on the same map, forcing them to zone back to HA. This happens quite offen & shoudl be fixed <3 --The preceding unsigned comment was added by User: (talk).

I just got the same thing; because when the counter went to 0, I tried to travel to a full district. This gave me the message 'full' and left our party dead on the ground.. 17:17, 4 March 2009 (UTC)

No Frontier Gate Catapult

The catapult (it's really more of a trebuchet) in Frontier Gate is positioned incorrectly. In its current position, projectiles fired from it would hit the Great North Wall. It should be rotated 90 - 110 degrees clockwise. 01:26, 5 March 2009 (UTC)

This trebuchet looks to be in its resting position. When primed to fire, the basket would swing around to rest on the South side of the contraption, enabling it to fire North, away from the wall. Plus, it's swivel mounted so it can face any direction. Leah Rivera 17:58, 20 July 2009 (UTC)

Reported D'Alessio Seaboard Bug

The tent posts in D'Alessio Seaboard dont touch the ground. This makes the tents look like they're floating. Mursaat magic or graphic bug? 01:27, 5 March 2009 (UTC)

Good eye! Looks like Adriel the Merchant has indeed been dabbling in some odd tent magics. Jokes aside, I’ve entered this into the database - but please keep in mind that this is an art issue which doesn't affect gameplay, and therefore is not on the top of the priority list. Leah Rivera 19:19, 20 July 2009 (UTC)

HOM Wintersday left overs

Lieutenant Thackeray's Dialog with Gwen still happens for whatever reason. I completed the quest during the even so i dont know why he keeps coming in there to see her. also it might have something to do with having Gwen in your party. i also think it only happens the first time you go in there after loging on to that charictor ill check this again latter today but i have had it happen to me 2 times. next time ill bring just gwen and the time after that ill try it with just me. 12:27, 6 March 2009 (UTC)

so yea it only happens the first time after you logged in you go in gwen dost matter. 11:34, 7 March 2009 (UTC)
Even if it's not wintersday, why would these two characters not have a dialogue together? Sure, it started then, but Thackeray is still alive and Gwen is still alive. Personally, I don't see this as a bug, but meh: I'm not a QA person, so it doesn't totally matter what I think xD --User Timeoffire45 sig.jpg Timeoffire45 19:46, 30 June 2009 (UTC)

Character ordering issue

This is probably not fixable, but I'm reporting it anyway: The order in which characters appear on the character selection screen can be messed up by filling all your character slots, deleting one character, and then logging out while on the character select screen.

Steps to reproduce:
1. Fill characters slots with characters (PvP chars work best, less to lose)
2. Delete a character
3. While still on the character select screen, log out.
4. Log back in; the order in which characters are displayed is now different.

Just as a headsup to the dev team, I know I find this annoying (I used to have all my characters in a specific order to help me quickly locate stuff, but that's long since been scrambled - a manual sort feature would be so nice to have) Clan Yumemiru 15:35, 11 March 2009 (UTC)

This is how things work. I do agree that a manual sort would be a nice feature, but it's absence is not a bug. Backsword 10:02, 18 March 2009 (UTC)
I know that's how it works, else I wouldn't have been able to provide steps for reproduction, right ? And I'm so sorry I accidentally reflected on the possibility for Manual Sort. Nevertheless, in the absence of Manual Sort, messing up people's character orders can be construed as a minor, yet extremely annoying bug. (Status reset pending an QA answer) Clan Yumemiru 17:50, 18 March 2009 (UTC)

Reported Restless dead

Restless dead in Duncan's dungeon are not undead critters. Holy damage is not doubled. (Qanar | talk) 15:43, 16 March 2009 (UTC)

This is not how the game works. Backsword 09:56, 18 March 2009 (UTC)
If this doesn't fit lore-wise or for some other reason then I can accept this. Until then my statement that a ghost is not counted as undead with as proof the fact that holy damage isn't doubled stands. (Qanar | talk) 21:03, 18 March 2009 (UTC)
I have two corrections, first, holy damage vulnerability is not an inherent trait of all undead, holy damage is only doubled against NPCs with the passive Undead sensitivity to Light debuff, most or all Skeletons or Zombies have that debuff, however many Ghosts do not. Second, from a game mechanics perspective, undead is an army or affiliation, which a monster can only have one of, and elite areas have their own armies / affiliations which are used by most or all monsters exclusive to those areas, so the Restless Dead in Slavers' Exile should not be flagged as undead. As for whether the lack of holy damage vulnerability is a mistake, according to a post by Andrem McLeod at User talk:Andrew McLeod/Species#Ghouls 'n... Spirits, if a ghost, skeleton or zombie isn't vulnerable to holy damage, it's probably a bug, however according to a post from Emily Diehl archived at User talk:Emily Diehl/Official information archive#Undead anomalies..., these irregularities could either be bugs or the intentional result of balance decisions. Due to those statements, I've removed the "not considered a bug" tag. -- User Gordon Ecker sig.png Gordon Ecker (talk) 01:30, 19 March 2009 (UTC)
Thanks for the report. I've entered this into the database as an inquiry. Leah Rivera 20:38, 20 July 2009 (UTC)

No Oxen in Shing Jea bodyblocking

This never struck me as a possible bug until now, but this particular instance is very frustrating and I thought I'd report it. The random oxen walking around in Shing Jea Island, and I suppose in any other place too, are able to body-block players and NPCs. They can't be killed or made to move away, which has resulted in the situation pictured.
User Bubbinska Togobodyblocked.jpg
I have to re-start the quest now. It's not a big deal considering that it's Shing Jea Island, but it'd be nice if random cattle didn't walk up stairs and bodyblock my quest into oblivion. Bubbinska 04:26, 21 March 2009 (UTC)

Actually they CAN be killed. Just not targeted. Take some PBAoE :). It's rare for NPCs to completely block each other, but it can happen. Chests sometimes block NPCs too. Don't think anything can be done about it... — Poki#3 My Talk Page :o 03:02, 22 March 2009 (UTC)
Its very easy to fix if the devs add spacial awareness/try another direction. Though I don't think this would happen as it would pretty much equal a game engine recode. Dominator Matrix 06:23, 25 May 2009 (UTC)
This is along the same lines as the chest issue Poki mentioned. Fortunately animals, unlike the chests, have the ability to roam so usually resolve the conflict. Unless this is a frequently occurring issue on this map, I'm going to mark this as a won't fix. Leah Rivera 21:07, 20 July 2009 (UTC)

Reported Bridge Block

When I was in Nightfallen Jahai, doing the quest "The Missing Patrol", from Gate of the Nightfallen Lands, I went straight left, making an U-turn. There, I crossed the bridge, and I noticed that in the middle of the bridge, something invisible was bodyblocking me. It's not quite in the middle of the bridge, but running up the bridge being in the middle, and cross it like that, you'll find the spot. It's not annoying, but more a visual complaint. It wasn't blocking the whole passage neither. Joetjah 18:10, 21 March 2009 (UTC)

Did you check what was below the bridge? Note that the game has no proper zaxis. Backsword 22:55, 1 April 2009 (UTC)
I'm aware of the missing z-axis, but since below the bridge isn't accessible ('scenery'), I thought a specific item what blocked you could be moved..Joetjah 18:58, 4 April 2009 (UTC)
Interesting bug! It seems that the tendrils below the bridge are causing this disruption. I've entered it into the database. Leah Rivera 23:00, 20 July 2009 (UTC)

Reported Invisible Character

I was in the Domain of Fear doing the Kormir's Crusade quest when I noticed that my character was invisible. I was shown normally when I used Avatar of Grenth, but as soon as it wore off, I vanished. Skill animations and the enchantment ring were there, but no character model.Zalaeth 01:03, 2 April 2009 (UTC)

This same thing happened to me once, with avatar of grenth. When I zoomed into first person mode/zoomed back out, I was visible again. 01:51, 9 July 2009 (UTC)
Neat bug, this appears to occur with any transformation triggered in first person. I've entered it into the database, thanks for the report. Leah Rivera 23:31, 20 July 2009 (UTC)

Xunlai House Bug

Xunlai House Bug:

Hi, When i try to do a prediction in xunlai house the site show me:

Event Schedule and Rules Current Event: September Monthly Championship Finals Predictions Accepted: Until September 27 (GvG) 16:00 GMT & September 28 (1v1) 16:00 GMT

and today is: 07 april 2009

All my guid but one of my friend can do prediction. Another of my friend have the same problem. How can i do? --The preceding unsigned comment was added by User: (talk).

For the time being change the language of the XTH to English to see the right date. Yeah, it has a few languages, though at least some don't differ from English at all except for translated buttons, and the dates where not updated on those different language pages. — Poki#3 My Talk Page :o 18:16, 7 April 2009 (UTC)

Cinematic in PvP Bug

for any pvp mission that has an openning cinematic (AB, HA, and certain gvg maps), if one player fails to press skip for whatever reason, the entire team: 1) cannot move 2) cannot die 3) cannot use skills/attack. this is commonly observed when one player is lagging badly, and cannot press the skip button. it should be pretty obvious that this is a pretty serious problem. for arenas like AB for instance, you can just move the cinematic somewhere else, like npcs in the waiting area. not sure about gvg and ha maps. Moriz 17:43, 9 April 2009 (UTC)

I haven't noticed this. Several times in AB I've been AFK during the countdown timer and when I've come back it's most of the way through the cinematic. When I hit skip everyone's already dispersed to one of the three portals. Mr J 09:30, 29 April 2009 (UTC)

Reported Domain of Pain Bridge Bug

While doing free chest runs on my characters, I noticed a repeating bug: at the end of the "spirit bridge", there's a huge area where you get stuck. It takes a lot of maneuvering, moving around to get past it. Saldonus Darkholme 11:00, 9 April 2009

I've entered this into the database, thanks for the report. Leah Rivera 23:52, 20 July 2009 (UTC)

Party Kick on Load

Sometimes when I enter COF with a party I end up loading alone, or dead, or both. Just now I loaded alone except that the corpse of one of my former teammate's heroes was right next to me, and was not listed in my party. I have a screenshot of the latter occurrence, but I don't really know how to load in a screenshot onto wiki... (Satanael 05:21, 10 April 2009 (UTC))

I've experienced the same bug in a few areas, usually after long load times. The bug should be fairly easy for QA to replicate, they just need to run the game in a party on a low-end computer (or a better computer with a lot of stuff running in the background). -- User Gordon Ecker sig.png Gordon Ecker (talk) 06:00, 10 April 2009 (UTC)
It's what happens when someone leaves after loading but before anybody else loads. The heroes are recognized as defeated, which I guess means they can't be resurrected. Basically, it means whoever you were with got bored and left before you got there. --Jette User Jette awesome.png 14:27, 17 April 2009 (UTC)


moved from User talk:Linsey Murdock


I logged on today to do some RA and found that I had lost all my inscription unlocks. Instead of having a 15^50 - which I unlocked just after NF came out - I now have a 10^50, and all the others except for like 1 or 2 (Dance with Death is one of them). This is not the first time it happened, more like the 5th or so. It's getting pretty annoying to re-unlock everything AGAIN. Please find out why this is happening and fix it. Mini Me talk 16:03, 8 April 2009 (UTC)

This isn't an isolated incident. I get this from time to time also. I would estimate that it has occurred roughly 6 or 7 times over the course of roughly 2.5 years. Wouldn't have the slightest clue what causes it as it's too infrequent and unpredictable to replicate. Only occurs with inscriptions, other mods are unaffected.-- 20:04, 8 April 2009 (UTC)
I know people who have this issue sometimes as well.~>Sins WDBUser The Sins We Die By Sig.png 20:13, 8 April 2009 (UTC)
When you unlock an incsription via PvP (say the 15^50), and you find a 10^50 afterwards in PvE, sometimes the 15^50 gets overwritten by the 10^50. It's a bug that's hit more players, including me up to three times. Solution: Unlock them again in PvP :) Didn't happen to me in the last year anymore though. --Arduinna talk 20:16, 8 April 2009 (UTC)
Strange... Waste of Balthazar Faction, though. I'd just try to unlock them in PvE, 15^50 isn't that rare (unless you don't PvE like at all). And if you buy unid's for Wisdom, even easier. You could even pick out specific weapons that can have the mod you want, and resell the rest. Heck, you can even test them for certain mods before ID, if you're low on funds. Like if a martial weapon or wand (not staff) has + energy, then it sure as heck won't have 15^50. But afterall, this is still a bug that would be worth fixing... User Rose Of Kali SIG.jpgRose Of Kali 20:28, 8 April 2009 (UTC)

This belongs in Miscellaneous bugs rather than Linsey's talk page. -- WarBlade 02:45, 9 April 2009 (UTC)

I haven't found anything less than 13^50 in a while, so...
And I didn't realize there was a bug page, my bad =\. Mini Me talk 11:16, 9 April 2009 (UTC)

Bug obstructed in arena Brawler's Pit

moved from ArenaNet:AI bugs

See for yourself with this screen. I am near my target but yet I miss it. It is a script error : I can not solve it.

GW bug obstructed Brawler's Pit.jpg

Gah, don't post the screenshots in full-size. Anyway, this is a persistent bug in looooots of places. It could probably be fixed by improving the physics or whatever or re-doing the pathfinding, but I've always thought an easier fix would be to make it so that if you're in touch range of an opponent, your projectiles hit automatically (assuming there's no block or miss chance or anything like that). That way you can't get stupid bugs like this one but you won't bypass any real obstacles. --Jette User Jette awesome.png 14:27, 17 April 2009 (UTC)

Harvest Soulreign glitched inside a object

Harvest Soulreign in [Against the Charr] HM sometimes runs backwards into the prison behind him not allowing melee based characters to get close enough to attack. The prison allows enemies to go straight through the wall but you or your allies can't.

Disconnect when salvaging

moved from Help:GAME#Bug Report

I farm for feathers at Seitung Harbor. I collect feathered crests which can be salvaged into 3 or 4 feathers. When I make a run and collect many creasts, I then attempt to salvage them. I may have 50 or more. The problem comes in this way: As I stand there and click my superior salvage kit and continue to salvage my feathered crests, I am repeatidly dropped from the server with a disconnect. The error message says I have been disconnected and to check with my internet service connection but I have a menu of my characters before me displayed and all I have to do is click back on my character to play. It is MOST annoying, since I save and collect a lot of feathered crests. I may collect over a 100 before I decide to salvage them. But salvaging 100 feathered crests can get me disconnected a dozen times or more. Would like to see this bug fixed. I really dont have a question, but just a general bug observation. 13:44, 17 April 2009 (UTC)

I've observed this issue too - Try waiting for the the salvaging to "resolve" before starting a new salvage. You should see the message pop up in your chat log about what you salvaged, and the salvaged items appear in your inventory before trying to salvage again. Otherwise the game freaks out and D/C's you. It might take longer than you'd like, but at least you won't get disconnected all the time. Bubbinska 14:21, 17 April 2009 (UTC)
I seem to remember this bug having been around basically forever. It's reared its ugly head now and again, and I I think I remember it having been announced as being fixed. Perhaps it'll be fixed once and for all this time. --Jette User Jette awesome.png 14:27, 17 April 2009 (UTC)
I know someone that gets this bug often. Every time we're doing a long area, like DoA, she'll get the bug sooner or later since she salvages almost everything :P I think some sort of safeguard should be added. — Poki#3 My Talk Page :o 17:14, 17 April 2009 (UTC)
This issue has been reported. Thanks! --Andrew Patrick 17:46, 14 May 2009 (UTC)

It appears this disconnect is a bug with the salvage kit logic itself. It doesn't seem to be a timing thing. I have moved the items around my inventory, dropped and picked them up, with no change; I was disconnected 20 times in a row. I tried moving the salvage kit (normal -- but I have seen the same with expert/superior) in my inventory, but no go. I then threw the salvage kit to the ground and looted it and everything was fine. Gregchristensen 00:31, 18 May 2009 (UTC)

Chaos in Kryta Bug

I was going to get the quest from Guardsman Chienpo, but he didn't have it. The propblem is that whenever i zone into Kaineng, i see a message "To unlock travel to tyria, take the quest Chaos in Kryta form guardsman Chienpo" And does it have something to do with that my character is lvl 6 and from NF? --The preceding unsigned comment was added by User:Scythe of Owning (talk).

Do you currently have the Terror in Tyria quest active? You cannot do both Chaos in Kryta and Terror in Tyria, if one is completed or currently active, the other will not be available. -- User Gordon Ecker sig.png Gordon Ecker (talk) 23:22, 22 April 2009 (UTC)
I don't have Terror in Tyria active.--Scythe of Owning 10:53, 25 April 2009 (UTC)Scythe of Owning

Reported Zaishen Menagerie -- rainbow phoenix bug

People are reporting on the Zaishen menagerie talk page that it's possible to capture a rainbow phoenix with a hero by capturing it the first time you turn in a rainbow phoenix. Other times the rainbow phoenix doesn't appear when you bring a hero.

Talk:Zaishen Menagerie#rainbow_phoenix_bug.3F

According to Linsey the bug has been found and will be fixed in a build next week.--Pyron Sy 00:53, 25 April 2009 (UTC)
According to Linsey, they *think* they found the bug... --Drakora 07:28, 25 April 2009 (UTC)

Small Equipment Pack bug

While there is place in the equipment pack a switching from a sword and shield weapon combination to a staff (with weapon set settings), only places the sword into the equipment pack, the shield is still placed into the first available place in the "backpack, belt pouch, bag" storage. There is place for the shield in the equipment pack and it can be placed there manually. User:Hijaszu Hijaszu 15:33, 25 April 2009 (UTC)

Having the items switch into the equipment pack would be the intuitive thing for the items to do, but the game has always been programmed to place them in the earliest available slot -- since the equipment bag is the *last* available slot, that means items will very rarely be placed there automatically. This, of course, means you'll end up organizing your inventory just as often as before. This isn't technically a bug, it's just dumb. --Jette User Jette awesome.png 14:02, 26 April 2009 (UTC)
I'd suggest having your shield equiped when you're using your staff. It won't actually affect anything since the staff is a two-handed weapon, but it will mean switching between weapon sets will work correctly and it will keep that inventory slot open when you have the staff equiped. Blood Red Giant 16:51, 26 April 2009 (UTC)

Iris drop frequency - appears to be the same since 23 April Update

The release notes for 23 April state, Fixed a bug which caused Red Iris Flowers to drop in Pre-Searing Ascalon with much less frequency than originally intended. However, the number of iris drops in pre-searing Ascalon appears unchanged (5 flower/zone both before and after the update). What has changed since the update is that the flowers are much easier to find (previously you had to walk/run within aggro distance; now, you can find them within seeing distance and they are findable with target next item).

Could the note have been worded incorrectly? Was the note meant to read, Fixed a bug which caused Red Iris Flowers in Pre-Searing Ascalon to be more difficult to find than originally intended ? Did I misunderstand the release note? Or... Thank you for your attention. — Tennessee Ernie Ford 08:58, 29 April 2009 (UTC)

Reported Unwaking Waters HM - One wipe kicked out.

I figured I would try to see if I could kill Kunvie with a perma (better to try than to wimp out on the wiki, says I). Anyway, dodged the carps, got to him and got immediately pounded into paste with lightning touch. No harm no foul, but it was my first death (15%) and I got the "your party has been defeated" message and got sent back to the temple. Targren 19:08, 1 May 2009 (UTC)

Here's a SS. Is it normal that "Song of the Mists" won't kill you either?
OneDeathAndOut.png Targren 19:19, 1 May 2009 (UTC)
That's a known situation (not using the term bug), see here.Freedom Bound 19:22, 1 May 2009 (UTC)
This is indeed a bug. One that I also ran into trying to do the Kunvie bounty. :P I have a bug in on this, but thanks for the report! --Andrew Patrick 18:14, 8 May 2009 (UTC)

Jade Quarry 10:10

Currently if one team scores 10 followed shortly by the other team scoring their 10th the second team wins the match.-- 19:45, 1 May 2009 (UTC)

Actually, the Kurzick team always wins when scores are even. The reason is that K comes before L in the alphabet. Apparently they forgot to make a tiebreaker or draw mechanic and so the game goes with whichever side it checks first, which is always the Kurzicks because it's sorted alphabetically. --Curse YouCurse You(talk|contribs) 06:06, 25 August 2009 (UTC)
I've seen Luxons win at 10:10, as well as Kurzicks. I could be wrong, but I'm pretty sure it uses the same mechanic as relic runs do -- whichever team scored a point most recently wins. In relic runs that's all fine in good, but it makes no sense in a map like this, where the team that reached the goal of 10 first is the one that loses. In either case, there's a similar bug at Fort Aspenwood caused by the delay: if Gunther dies and the weapon is extremely close to completion, the Kurzicks will still win because of the delay. I will note, however, that Alliance Battles in which both teams exceed 500 points simultaneously always seem to go to the Kurzicks, even if the Luxon score is higher. I doubt it's K vs. L, I think it's Blue vs. Red. --Jette User Jette awesome.png 12:20, 25 August 2009 (UTC)

Weird messages while map travelling

Some mates and myself having quite regularly the following message while map travelling "The mission could not be entered. Please try again laters." Let's say, i was in a town in european districts and i go to korean district in a different town or outpost when i have these messages. I have some screenies if it can help, i don't have the troubles staying on european servers. This message doesn't prevent me to map travel but just to let you know, if you want to check it. Davor Belegnaur 10:13, 7 May 2009 (UTC)

Yeah, I sometimes find these messages in the chatlog after traveling, though lately I always travel with a large human party, and there are multiple (like over 5) messages right next to each other. — Poki#3 My Talk Page :o 20:38, 7 May 2009 (UTC)
Here is a picture of the message : it seems it doesn't occur if i'm map traveling alone or with heroes/henchies but with at least 1 person in my party : User Davor Belegnaur Weird Message Whil eMapTravelling 01.jpg I only see such message when i travel between Korean districts and towns/outposts ; could it be related to map loading time "checks" ? (a bit like the messages that you can't travel with people not loaded in the party ?) The message appears only once loaded in the outpost. Davor Belegnaur 11:23, 28 May 2009 (UTC)

Reported Jotun Bladeturner in Darkrime Delves

On level two of Darkrime Delves a Jotun Mindbreaker is incorrectly shown as a White Crab.

User Swordfish56 Jotun Mindbreaker Bug.jpg

Swordfish56 02:48, 11 May 2009 (UTC)

Old bug that can happen in ANY location with charmable pets. Roar! Poki#3 (talk) 15:39, 11 May 2009 (UTC)
I would encounter this bug in Thirsty River Mission as enemys would show up as "Dune Lizard"... was quite comical actually MrPaladin talk 17:15, 26 May 2009 (UTC)
We are aware of this issue. As the others have mentioned, this can happen in a variety of places. -Kim Chase 23:24, 3 June 2009 (UTC)

No Stuck Angorodon

Hi, while running towards the Bogrooth dungeon, I encountered a group of Angorodon (duh). While whiping them, I found one of them was walking back and forth between a tree and a bush. Like a player pressing X every half a second. Is not much of a problem (since he didn't cast :D) but I can imagine it wasn't intended.. Joetjah 17:45, 12 May 2009 (UTC)

Happens all the time with lots of monsters. The bigger they are the more likely it is to occur. Btw, you've got a virus in your taskbar, there. --Jette User Jette awesome.png 19:20, 12 May 2009 (UTC)
U mean Symantec AntiVirus? Yeah, doesn't do crap but I got it free anyway ;) 17:11, 13 May 2009 (UTC)
I've been unable to get this to occur; I did see an angorodon having difficulty pathing around some trees, but he attacked me when I approached. Unless this happens regularly or greatly impacts game play, I think this is a minor issue that we can let slide for now. David Wilson 19:51, 1 June 2009 (UTC)
lol... I have seen this type of thing in every one of the campaigns.... unless it repeats, it should not be a real problem. it's an ineveitable occurrance in seriously populated graphics where there is random movement. mostly, I just laugh.

Reported Energy and resurrection

Everytime you get resurrected, the amount of actual energy seems to decrease more than your total energy. For example, when you double click the energy bar after 1st resurrection, it says 'My energy is 35 of 43', the 2nd time it says 'My energy is 29 of 43', and it goes on until 0, at which point you can't get ANY energy anymore, not by regen or skills. It just keeps saying 'My energy is 0 of 43', however the energy bar does display as the situation should have been. Still, you can't use your skills.QED 21:13, 14 May 2009 (UTC)

This has been an ongoing (although uncommon) issue that seems to be related to high latency. It has been reported, and it's being looked into. If any more information is found, please feel free to add it here, as any extra information on this issue could potentially help to resolve it. Thanks. David Wilson 00:57, 30 May 2009 (UTC)

Character Selection / Guild Hall Issue

Upon logging in a character, that was in the Guild Hall when logging off or going to the character selection screen, it sometimes appear at the location it was at before entering the Guild Hall. Characters that will log in normally are reported to be in "Guild Hall" and characters that will "drop out" are reported to be in the location of guild hall's name. E.G. "Currently in: Frozen Isle". Ivarr

I've noticed this problem too (swapping items between toons) when i login on character 1, not changing outpost, swicthing to character 2, not changing outpost, same for character 3 etc... and switching to character 1 in the end ; login screen saying the character 1 is not in the "Guild Hall" but it says the GH name location instead as you said. It's not very complicated to make it happen that way. Davor Belegnaur 19:08, 20 May 2009 (UTC)
I have been unable to reproduce this error. Can anyone supply additional information, please? David Wilson 18:14, 1 June 2009 (UTC)
Hello David, i've just done a quick session now. Here are the steps i do when i want to reproduce this behaviour :
To help my testing session, i've placed all of my toons of my account in the Guild Hall :
  • Signing on in GW
  • Placing all of my toons of my account in the Guild Hall
  • Signing off from GW
Now, when it's done :
  • Signing on in GW
  • Selecting 1st character at the very left of my screen selection then [Play] button
  • 1st character not moving from the GH (let's say i open the bag)
  • Then, F12 + C (to change character)
  • Selecting 2nd character (right to 1st one) then [Play] button
  • 2nd character not moving from the GH
  • Then, F12 + C (to change character)
  • etc...
After some "tries" or toon swapping (it takes only a few actually like 2 or 3 times),
the latest selected character will be shown in "Currently in : Isle of Meditation" on my case.
If i select, the characters showing "Currently in : [GH full name]" instead of "Currently in : Guild Hall",
i'll be booted from the GH as it's not the Guild Hall (like an expired kick from GH guest invite) and
i'll be back to the latest outpost i was.
Adding screenie of the result shown after the testing session : thumbs
Hope it helps. Davor Belegnaur 19:26, 1 June 2009 (UTC)

(reset indent) This is actually a very old issue that's caused some other bugs/problems (most notably the "GH-Go-Anywhere" misfeature) - essentially this boils down to the Guild Hall not being a "static" location like a Town or Outpost, and not getting properly logged by the game as the last visited location. On your next login, the game simply bounces you back to what it has logged as your loast location, which will (generally) be the one you visited prior to the GH, but may (I do not know if this is related to the fix for GH-Go-Anywhere) be the Great Temple of Balthazar. Interim solution: don't log out in the GH if your logout location is important to you. ;-) Clan Yumemiru 07:50, 10 June 2009 (UTC)

Reported Bug?

moved from User talk:Linsey Murdock

Hi, wiki user Rose of Kali suggested that I report this to you. I believe I may have found a bug with the Menagerie. When I tried to add a lvl 6 pet wolf it wouldn't let me. Someone suggested to use a PvP charecter to unlock the wolf and that did work. If you would like to see the posts the are under the Zaishen Menagerie Grounds talk page, subtitle "Bug?" Thanks A Flaming Heart 01:32, 4 May 2009 (UTC)

Talk:Zaishen_Menagerie_Grounds#Bug.3F. I would like to add that my level 5 Wolf, charmed outside of Yak's Bend, was added just fine, and I could find the wolves in the cave alongside the Black wolves, where they were supposed to be. User Rose Of Kali SIG.jpgRose Of Kali 09:36, 4 May 2009 (UTC)
Please expand on "didn't let you" What character did you talk to... what was their text responce... did you have the pet with you... etc etc... also the section name of "bug?" is not very descriptive >< MrPaladin 13:20, 4 May 2009 (UTC)
That's why I gave the full link to that section. User Rose Of Kali SIG.jpgRose Of Kali 19:24, 4 May 2009 (UTC)

I talked to Emryd the Tamer. And then I hit the dialouge response that said "Is this pet in my collection yet" and then the dialouge box disapeared.A Flaming Heart 09:58, 5 May 2009 (UTC)

Please report bugs on the bug reporting pages. - User Linsey Murdock sig.jpgLinsey talk 22:44, 21 May 2009 (UTC)
Do you remember where you charmed this wolf? -Kim Chase 17:11, 26 May 2009 (UTC)
Ah, it looks like the wolf from pre-searing Regent Valley that isn't being accepted until it is fully evolved. We are looking into this now. Thanks for the report. -Kim Chase 19:01, 28 May 2009 (UTC)

ReportedLurkers erroneously named as Reef Lurkers in Pongmei Valley

moved from User talk:Linsey Murdock
Lurker misnamed.jpg

Just as the title says, Lurkers are erroneously named as Reef Lurkers in Pongmei Valley. They are named correctly in the Zaishen Menagerie Grounds habitat and when summoned by Wynn. Not sure if this is the place to post, please move to where it belongs. User Rose Of Kali SIG.jpgRose Of Kali 21:41, 14 May 2009 (UTC)

Confirmed - I had this happen too, and meant to mention it here... then I forgot. Thanks Rose! Ashes Of Doom This user grants Arenanet full permission to use any of his suggestions. Talk 00:31, 15 May 2009 (UTC)
Please report bugs on the bug reporting pages. - User Linsey Murdock sig.jpgLinsey talk 22:41, 21 May 2009 (UTC)
We're looking into this. Thanks. -Kim Chase 18:34, 28 May 2009 (UTC)

ReportedLongtime bug

moved from User talk:Linsey Murdock

This guy: Is bugged since the release of eotn, can't talk to him in any possible way. ````

Please report bugs on the bug reporting pages. - User Linsey Murdock sig.jpgLinsey talk 22:40, 21 May 2009 (UTC)
This bug has already been reported. Thank you. -Kim Chase 18:39, 27 May 2009 (UTC)

Reported Jet Traps

Some of the Poison Jet traps in Cathedral of Flames have the animations pointing in the wrong direction. For example a jet which actually spray north could appear to spray west. I've observed the same problem with other jet traps in other dungeons. -- User Gordon Ecker sig.png Gordon Ecker (talk) 04:27, 1 June 2009 (UTC)

This has been reported. Thank you. Kim Chase 23:05, 2 June 2009 (UTC)

Reported Protector titles

The descriptions of the Protector merely state that you must obtain the master's reward for all missions in the relevant campaign (or complete the mission and bonus objectives for Protector of Tyria), however fulfilling the criteria in Hard Mode does not provide credit for these titles. I'm posting this here instead of at ArenaNet talk:Text bugs because I don't know whether it's a coding error (in other words, fulfilling the criteria in Hard Mode is supposed to provide credit for both Protector and Guardian, but doesn't provide credit for Protector due to a bug) or a text error (in other words, fulfilling the criteria in Hard Mode is only supposed to provide credit for Guardian, not Protector, however everyone forgot to update the Protector title descriptions when Hard Mode was added). -- User Gordon Ecker sig.png Gordon Ecker (talk) 04:50, 1 June 2009 (UTC)

I once heard that some players claimed why they don't get the credit for normal mode missions as well if they immediately complete the accordant missions in hard mode before having done it in normal mode. It was replied that this won't happen and players will still have to do the missions in both normal and hard mode to get credit for both, therefore i think this is only a little title description issue that wasn't changed with the hard mode update. Changing it wouldn't be a bad idea, though. —ZerphatalkThe Improver 21:38, 1 June 2009 (UTC)
Zerpha is correct. Protector is intended to track completion for Normal Mode only. I passed along your suggestion that the text be changed to clarify this matter. Kim Chase 23:05, 2 June 2009 (UTC)

No Quest: Minaar's Trouble

After you get the mission you go though the portal/waypoint, then you turn right. As you go up the road the area starts to snow. In this area the game seems to stutter and get stuck in a one second continuous loop until you ctrl esc out of the game. This has happened on all three of my computers (All are vista).

This was erroneously posted on the text bugs page. I've moved it over so it can be properly looked at. David Wilson 16:41, 4 June 2009 (UTC)
I found the area you were referring to and went there during the Minaar's Trouble quest. Thank you for the clear description. I didn't run into any problems on my PC, and was getting excellent frame rate (over 50) in the area. I am also running Vista. It would probably be best if you contact Support directly. You should be able to give them a dxdiag for your three setups, and maybe they can figure out why you are having this problem. -Kim Chase 21:14, 7 July 2009 (UTC)

ReportedVizunah Square cutsene still costs survivor

After the end cutscene, the game returned us to "normal play" for about half a second before warping us to town. Probably due to lag or somesuch. But in that half second, a bone fiend hit me, just once, and I died. The bone fiend obviously came from one of our minion masters and went rouge when Shiro killed us. I think I have it figured out: when the Envoys resurrect you, they do so with 1 hp. And so all through the cutscene, the bone fiend couldn't kill me, but as soon as we left cutscene mode, well, you know. To fix this, make it so:

  • The Envoys resurrect you with full hp, and
  • Shiro kills all minions as well as people.

--Macros 20:11, 5 June 2009 (UTC)

Yes, it is still possible to obtain a death during the Vizunah Square ending cinematic from minions or weapon degen. We are still working on a fix for the issue. I passed along the theory you shared here. Thank you.-Kim Chase 21:45, 7 July 2009 (UTC)

Reported Zaishen Task experience and heroes

I am not entirely sure whether this is a bug or intended feature, but I have a rather distinct impression that experience from the Zaishen Missions at least (did not yet have a pass at the Bounty; but unsafely assuming this uses the same mechanism) does only apply to the character and not that character's heroes -- can this be either confirmed or quashed ? Clan Yumemiru 07:39, 10 June 2009 (UTC)

After some more doing tasks, I'm fairly sure that this experience is notapplied to my heroes - what gives ? Clan Yumemiru 07:01, 14 July 2009 (UTC)
Thanks for the report. I put in an inquiry on this one to find out if its intended or not. JoAnna Frazar 18:06, 21 July 2009 (UTC)

Friend list

Today, I (and a friend of mine) had serious problems with my friend list. Either the friend list froze (the characters my friends played were set although they changed to other characters) or all of my friends were shown as online (on top; with the same characters I added them long ago). Does anonye have an idea why this happened? Logging off and on didn't help either - in fact it alternated between the bugs. Ɲoɕʈɋɽɕɧ 19:23, 14 June 2009 (UTC)

it has to do with the connection to the friend's list server, which is separate from other servers in Guild Wars. you can resolve this easily by restarting the client. This generally happens after an extremely extended connection with the Friend's server. ··· Danny Pew Pew 22:04, 7 July 2009 (UTC)

Reported Suun in Inner Sanctum

Like it already happened in Nahpui, Suun appears in Imperial Sanctum (cinematics), but with the Canthan Barkeep appearance. He doesn't speak, so it's hard to tell, but it's pretty obvious, since he appears again in the Divine Path with the rest of the acolytes, and the barkeep was the same model mistakenly used in Nahpui too. MithUser MithranArkanere Star.pngTalk 13:58, 19 June 2009 (UTC)

No Factions CE Ritualist /dancenew spirits provide extra healing with "Feast of Souls"

It is enough to use /dancenew and then cast Feast of Souls to get 2x extra healing for the two dancing spirits. --Longasc 19:23, 19 June 2009 (UTC)

Odd, this isn't happening for me. I'm not getting any healing from the spirits, and casting the Feast of Souls isn't even destroying them. If I cast it myself it interrupts the dance anim and they go away. Either this changed in the last couple of weeks, or I'm not doing something right. Any ideas? -Kim Chase 20:52, 7 July 2009 (UTC)
Use SoS with it. It may only be a bug with both SoS and the /dancenew. I've seen a friend do it. Karate Jesus 21:00, 7 July 2009 (UTC)
I checked this against Feast of Souls and several other spells that check for spirits in the area with no luck. As for Signet of Spirits, its new PvE functionality removed it from the list of possible offenders as /dancenew doesn't work in PvP arenas. If someone does reproduce this issue, please post. Thank you for the report! Leah Rivera 19:25, 18 August 2009 (UTC)

No UI Bugs

Came across a rather irritating issue today... I was playing Account A for some time today, which I play often and has all of the interface changed to my preferences. I then switched to Account B, which has default settings because I never bothered to switch things around there. Fine and dandy so far. After about two hour's worth of playing I switched back to Account A. A good number of things had messed up:

  • My characters had been shuffeled around to some new, random order (this has happened a few times in the past for no reason).
  • Upon logging on to the character I had played before going to Account B, I discovered that all my customised UI settings were gone. I was back at "factory defaults".
  • Several of the hotkeys I had set or changed around were reset.

I swap around accounts every once in a while and this has never happened before. I logged off, closed the client and restarted it, but my Account A settings are still messed up. Smells of bug to me. -- User Elveh sig.png Elv 23:31, 22 June 2009 (UTC)

I tried to get this to happen based on your description and using my own accounts, but I didn't see anything like this. You might want to contact Support and see if they can do anything to help you out. -Kim Chase 20:55, 7 July 2009 (UTC)

ReportedFort Aspenwood Kurzick Mine Cleansers Uses PVE Version Skills

Their Activation time of Binding Rituals are pve version (Bloodsong , Displacement and Pain). Kurzick Rangers may also use pve version Sundering Attack.--紅茶喵._. 05:37, 23 June 2009 (UTC)

Thank you. We have received similar reports from other players, and are currently looking into the matter. -Kim Chase 19:02, 7 July 2009 (UTC)

Reported Am Fah stuck in the Nahpui Quarter explorable area

In the Nahpui Quarter explorable area, there is a group of four Am Fah (an assassin, healer, necromancer and marksman) near the bottom of a ramp south of Senji's Corner and northwest of the southeastern resurrection shrine. If you're heading towards Royen Beastkeeper, they're the first group you'll encounter. The Am Fah Marksman will lay traps and the Am Fah Healer will respond to damage and conditions, however they will not move or take hostile actions. This bug occurs in both normal mode and hard mode. -- User Gordon Ecker sig.png Gordon Ecker (talk) 07:32, 25 June 2009 (UTC)

Thank you for the report. These guys were easy to find with your directions, Gordon. -Kim Chase 18:47, 7 July 2009 (UTC)

No Fire Darts

The Flame Darts in Oola's Lab on the second level (the ones around the Malfunctioning Shield Golem) appear to be targetable to heroes, henchmen, and minions. I noticed this when I was pulling a group of golems only to find all my tanks "fighting" a flame dart trap. What's more one of my heroes cast Splinter Weapon on me, and when I wanded a golem standing next to a trap, imagine my suprise when the trap took damage. Unfortunately, I didn't think to get screens, sorry >_< --User Timeoffire45 sig.jpg Timeoffire45 19:57, 30 June 2009 (UTC)

Never noticed it myself before, but it doesn't surprise me, given the Echovald White Tiger bug and the odd health bar at the entrance to the room Fendi is in in Shards of Orr. ··· Danny Pew Pew 22:25, 1 July 2009 (UTC)
I just checked this and I wasn't able to get it to happen. Is there any other info you can provide to help us see if it's still in there? Devon Carver 13:55, 10 July 2009 (UTC)
Hmmm... Um, well, I was using Devona, Talon, Khim, and Mhenlo as henchmen, Livia, Whispers, and Olias as an SS, a MM, and a Necro/Rit healer respectively, and I was personally running a smiting build while wielding a spear. Also, I think I was in hard mode <.<;; Beyond that, I think I put everything down... I might be missing something 0.o I hope that helps.
As a side note, those're the ONLY flame darts I've ever seen do that (the ones in that specific area on the second level of Oola's Lab)--User Timeoffire45 sig.jpg Timeoffire45 05:48, 20 July 2009 (UTC)
Okay, so i've been asking around and i've heard from a few people that they've seen the H/H-and-minions-attacking-a-dart/trap thing before, but that it happens completely randomly. I'm just gonna X out my own report since I highly doubt there's going to be an easy way to track this down. --User Timeoffire45 sig.jpg Timeoffire45 rawr 07:53, 15 August 2009 (UTC)
I've removed the gray X tag. If the people on the QA team think it's too hard to track down, they can mark it with a red X themselves. -- User Gordon Ecker sig.png Gordon Ecker (talk) 10:26, 15 August 2009 (UTC)
I gave this a try too and wasn't able to reproduce it. I'm hesitant to red-X though in case anyone been able to get a solid repro for this bug. Thanks for the help. Leah Rivera 19:39, 18 August 2009 (UTC)

Reporteddissapearing character slot

reproducable on my system:

  • precondition: 1 character slot free
  1. create a character in any campaign
  2. change character during loading screen/cinematic
  3. it will appear as if there is any empty character slot
  4. creating a character in that empty character slot will fail due to 'no characterslot available'
  • walkaround: close and restart guild wars, original character will be on the characterslot

--The preceding unsigned comment was added by User:Qanar (talk).

I encountered the same bug a few months ago. Same conditions, except that I encountered a long delay during the cinematic and was disconnected. The same workaround succeed. Tennessee Ernie Ford 09:25, 6 July 2009 (UTC)
I have also had this happen to me before, although the conditions were slightly different. For me, I believe it was attempting to switch characters while in monastery overlook (in factions) on a new character and not getting into the monastery first. When I tried to re-load the character, it appeared to have vanished. Just like the people above, my character slot appeared empty and whn I tried to create a new character I was given a message stating that I could have no more characters on my account. The same workaround worked for me as well. --User Timeoffire45 sig.jpg Timeoffire45 18:09, 6 July 2009 (UTC)
As you have noted, if you create a new character and log back to character select your new character won't be selectable until you relog. We have brought this up before and were told that it wasn't plausible to fix at the time. I'm looking into it again. Thanks, everyone. -Kim Chase 17:49, 7 July 2009 (UTC)
This bug is old and came when the "character select" option was introduced on 14 February 2007, this only happens once with newly created characters, a simple logout does it for me, no need to restart GW. I still remember when we didn't have the "character select" option, that was much more annoying then this tiny bug, we had to log out and in just to select another character. talk Qaletaqa Hania 05:59, 23 July 2009 (UTC)

Guild Bug

Somehow my guild is having a very strange bug. it started today when my officer got "kicked" mysteriously from the guild (i'm the leader) so when i logged back to check it, everything seemed normal, his name was still on the guild roster. But when i asked him, he said he didn't have a cape and not even a tag, when he hit "g" all he saw was a black plain tab. When i met him in LA the strangest things happened: he saw me with a different cape and a different tag while on my computer everything seemed usual, when i used "g" i saw my normal guild tab, but different, the background cape, the name and the alliance were different (everything else stayed the same) everytime i changed a district or a map i had a different cape&tag and i couldn't use the alliance chat, i couldn't add new members and i couldn't kick my "guildless" officer (error=GR-13) sometimes when i changed dis/map everything was back to normal again and i could add members, i added a new member and when he joined suddenly i saw him without a cape and a tag (he was still on the guild roster) he said everything looks normal on his computer. My alliances&guilds keep changing and i heard other players are experiencing the same problems. As a leader of a guild i find this bug very problematic and i hope it would be fixed soon. here are some screens
User Soulforged bug1.jpgUser Soulforged bug2.jpgUser Soulforged bug3.jpg(click to zoom) --Soulforged Mesmer-tango-icon-200.png 23:08, 7 July 2009 (UTC)

I will do what I can to look into this. If you haven't already, you should probably contact Support. -Kim Chase 21:08, 13 July 2009 (UTC)

Reported Gold for ZM-Summoned Pet

I had Wynn summon a level 20 dire black moa at the Zaishen Menagerie, which I then charmed. I took the moa to Nehdukah, and when I asked him to look at my pet, he offered and paid 100 gold for it.

Obviously, he also didn't run away like his page and the Black Moa page indicate that he should have. Plactus 00:12, 10 July 2009 (UTC)

You should really just report this kind of thing to Support. It could potentially be used as an exploit to easily accumulate gold. I'm not sure if this should be snipped or not. ··· Danny Pew Pew 15:49, 10 July 2009 (UTC)
Thank you for reporting this issue, Plactus. And, Danny, you are correct that it's usually best to report potential exploits in a more private manner. Contacting support is always a good idea. If you want to report an issue privately through the wiki you can go to the user page of our support liaison, Gaile Gray, and use the "Email this user" option on the sidebar. I'm not sure that anything needs to be snipped in this case. -Kim Chase 20:26, 13 July 2009 (UTC)
It would be rather tedious to charm a pet, map to NF, map to Great Hall, sell, map back to GToB, map to menagerie, repeat, but it could be easily done using a bot. =/ Then again, I'm sure bots have much faster ways of making money. ··· Danny Pew Pew 21:00, 13 July 2009 (UTC)

Reported Weapon Customizing Bug

Today I discovered a bug with weaponsmith customizing in which a weapon is customized for a character and does not receive a +20% base damage modifier.

User Felix Omni Custombug.png

What happened was this. I bought the Runic Blade from a friend, and added a Furious mod to it, but didn't confirm the modification (ie the dialog box with the resulting sword was still open). Then I opened the weaponsmith menu and customized the sword. Then I confirmed the modification. The result was a sword that was customized for my warrior but didn't have +20% damage. My guess is that the modification overwrote the +20% damage because it was queued up first.

I did test the sword to make sure it wasn't just a text bug, using Wild Blow on the dummies in Isle of the Nameless. Sure enough, it did 20% less damage than a properly customized sword with identical mods.

This is a very nasty bug, since it renders the weapon entirely useless. Obviously I'm not going to use it on my warrior since its damage is neutered, and I can't use it as a caster weapon for any other character when it's customized. I'm just glad it didn't happen on an Emerald Blade or Obsidian Edge. Felix Omni 22:17, 15 July 2009 (UTC)

Have you tried re-customizing it or using it on another character? The game might not actually recognize it as being customized. Just a thought. ··· Danny Pew Pew 17:04, 16 July 2009 (UTC)
Yes, I did. It's already considered customized by the weaponsmith, and I traded it to a friend who confirmed that he can't use it; the "blah blah customized blah can't use blah" message came up on trade. Felix Omni 21:55, 17 July 2009 (UTC)
Oh, wow. That is a pretty nasty bug. I'd suggest dropping this on Gaile's page and making sure you report it to Support if you haven't. ··· Danny Pew Pew 21:56, 17 July 2009 (UTC)
Thanks for passing this along -- I'll relay it to the team so they can look into it. -- Gaile User gaile 2.png 03:16, 18 July 2009 (UTC)
Hey, I'm having issues reproducing this bug using the steps you provided. Once the confirmation box for item customization is open, you cannot interact with the world or other NPCs until it is closed. You can't click to move, click on NPCs, or do anything else other than click Upgrade, Cancel, or or hit the X for the Upgrade dialog (Or hit the X to close the entire program.) Unless I am misunderstanding what you are saying, it would be impossible to have the Upgrade dialog box open when you went to customize your weapon. Could you please clarify the steps you took to cause this? --Andrew Patrick 16:48, 22 July 2009 (UTC)
I know I'm not the guy you're looking for, but try adding the mod while running to the Weaponsmith. iirc, that should pull up the weaponsmith dialog over the upgrade confirmation. ··· Danny Pew Pew 17:52, 22 July 2009 (UTC)
Ah ha, tricky! Thanks, I will put a report in on this. --Andrew Patrick 23:28, 23 July 2009 (UTC)
I was a bit saddened that the recent update, which included a number of bug fixes, does not fix this one (but I'm not expecting a retroactive fix, that would just be silly). Now of course I'm not familiar with the Guild Wars code, not in the least, but it seems to me that this bug could be fixed quite easily with a check function that cancels the customization when the player clicks on Confirm if the modifiers on the weapon had been altered since the customization was activated. A presumably similar function exists for Trades; even if both players hit Accept, the game will check to make sure the players have room in their inventory and room for the gold, even if either of those parameters had been altered after the trade was opened. And I hope this post is perceived as me trying to bring some insight to the situation, not saying "Fuh fuh fuh I can do your job." Felix Omni 09:21, 11 August 2009 (UTC)

Reported NPC Soundset Bug

This issue has been around since an update in November 2007... Most NPCs (Henchmen/Allies/Enemies) are using incorrect soundsets, usually the assassin soundset and making assassin noises. 04:10, 18 July 2009 (UTC)

Thank you for the report. -Kim Chase 00:05, 31 July 2009 (UTC)

NoIce Caves of Sorrow pathing bugs

The pathing in the northwesters area of the Ice Caves of Sorrow mission is buggy. -- User Gordon Ecker sig.png Gordon Ecker (talk) 03:09, 21 July 2009 (UTC)

Hi, Gordon. Thank you for bringing this up. Unfortunately, there are certain complications to editing a map that has already been released to the public. One of these is that even a minor edit to a map requires it to be re-downloaded in it's entirety by all users. Therefore, map change needs to justify the download hit it creates. In addition, our resources for maps are very limited right now. As Linsey has mentioned in her FAQ, when we do have resources for art we prefer to use it to create entirely new content. And, of course, we will try to fix anything that has a strong, negative impact on the enjoyment of the game.
I looked in the area that you indicated, and you are correct in saying that the pathing is buggy. However, I didn’t see anything that looked like it was causing any sort of gameplay issue. If there was one, and I missed it, please describe the area to me so that I can report the issue. If it’s just pathing that allows you walk in areas that look strange, then I doubt that type of issue will get addressed. Thanks again, Gordon. I hope that if you see any major map issues you don’t hesitate to bring them forward as well. -Kim Chase 20:17, 31 July 2009 (UTC)

Reported Augury Rock Doppleganger and PvE-only skills

Should the Doppleganger be able to use the Vampirism PvE-only skill ? (Since it's apparently forbidden from using any other skill in this category) ? Clan Yumemiru 08:12, 24 July 2009 (UTC)

Thank you for taking time to report this. JoAnna Frazar 04:50, 4 August 2009 (UTC)
It can also use Winds, evidently because both are rituals. Felix Omni 09:24, 11 August 2009 (UTC)

No Maatu Keep Bug

There seems to be a bug in Maatu Keep, where the party size is restricted to five, with any combination of heroes, players, or henchmen. We tried changing up the order and re logging, no go. See this. -- Tha Reckoning User Tha Reckoning Sig.png 21:42, 26 July 2009 (UTC)

Dunno what happened with the link numbers, or how to fix that. -- Tha Reckoning User Tha Reckoning Sig.png 21:42, 26 July 2009 (UTC)
Is this still occurring for you? I am able to fill my party up to 8 people in this OP. Were you experiencing any other anomalies the day you saw this, such as significant lag or anything? Thanks!--Andrew Patrick 23:09, 30 July 2009 (UTC)

No problems this weekend in game that i have never had

i emailed tech support but thought you might know or could help too. this weekend I and alot (and i do mean alot) of other people playing lost faction points when they transferred them to their alliance. i earned over 70k and lost 20k in transferring. today everyone in aspenwood kept getting logged out in PvP battle there and when they logged back in recieved a dishonorable. This happened to me also i was logged out 6 times in 1 hour the last time i recieved dishonorable. that time 3 other people got logged out at the same time in my party and they all recieved dishonorable also and they said they were missing faction points they transferred also. My guild has 10 alliances and 3 million + faction points i went to alliance chat to talk to them and the same thing was happening to alot of them also. is there anything you can do? i had a problem with a skill missing awhile back and emailed game support and it took almost 2 months to hear back. any help or suggestions at all would be greatly appreciated. I told some of them to email game support i don't know if they did i know everyone in my guild has. thanks--User Jenniffercohen sig.pngJenn 03:41, 27 July 2009 (UTC)

*headdesk* Please construct your sentences coherently, so I don't have to spend 10 minutes trying to figure out what the hell you're saying. I'm not sure of the problem in transferring, but when you transfer Kurzick/Luxon Faction, if you have any faction with the opposing nation, you lose as much as you gave -- so, for example, if you had 50K Kurzick and 10K Luxon, and donated 5K Kurzick, you'd lose 5K Luxon. As for Aspenwood, that's pretty routine. If you're idle at Fort Aspenwood for more than about a minute, you're given the Dishonorable hex automatically. The disconnects are probably caused by crappy connection quality on ANet's part. And the most likely reason Support took so long to reply is because they had no damn clue of what you were trying to tell them. Even though there are periods and question marks in your post, it reads just like an appalling run-on sentence. --Jette User Jette awesome.png 08:28, 27 July 2009 (UTC)
Crappy connections on ANet's part? wot? I was running about 70 ms all weekend. ··· Danny Pew Pew 16:37, 27 July 2009 (UTC)
We have confirmed that the base functionality for turning in faction is still working correctly. The support team has not seen a rise in tickets of this kind. If you are certain that it was not the opposing faction that went down (as Jette suggested) then it seems that this was an isolated incident, or that at least that affected parties didn't open support tickets. If anyone sees this again, please open a ticket with the Support so that we can collect as much information on the matter as possible. Thank you, Jenn, for suggesting that your guild mates do so. -Kim Chase 23:42, 30 July 2009 (UTC)

ReportedHero panel display issue

Suspect this may be known, but just in case, not having been able to confirm so, after being disconected and the reconnecting, the Hero panel will display max faction as zero (0). Picture. Backsword 20:51, 31 July 2009 (UTC)

Thank you for the report. -Kim Chase 17:09, 3 August 2009 (UTC)

Reportedunusual siege devourer bug

Ok, I was at Sacnoth Valley, riding a Siege Devourer and wiping out the Charr at the east gate of their camp. I was quickly overwhelmed that the Charr attacks and spell ended up really quickly, killing the siege devourer AND me at the same time to the point that the game did not show it graphically eject me out of the devourer when dead. When I was revived, I ended up looking like a Siege Devourer! When I try killing myself again, I got the same result.

This graphic bug ended when I rezoned

No, I did not edit any of the images, it actually happened. has anyone encountered this before?

Siege devourer bug1.jpg

Siege devourer bug2.jpg --Dark Paladin X 16:03, 1 August 2009 (UTC)

I was able to get this to happen as well. Kind of neat! Thank you for letting us know about this, and for including screenshots. -Kim Chase 18:54, 3 August 2009 (UTC)

ReportedInternational Districts and God statues

When /kneeling at the Dwayna statues in International Districts of Druid's Overlook and Sardelac Sanitarium, no Avatar of Dwayna NPC (to offer the quests) appears when the world has Favor. Clan Yumemiru 20:17, 1 August 2009 (UTC)

Thank you for passing this along. -Kim Chase 17:10, 3 August 2009 (UTC)

PvE pet oversight ?

In the last update, Comfort Animal can take the place of Charm Animal in PvE. Heal as One has a similar functionality, but does not offer this option. Design oversight or intentional ? Clan Yumemiru 22:57, 6 August 2009 (UTC)

Reported Sand Shards damage type ?

The AoE damage from Sand Shards has no type - is this correct ? Clan Yumemiru 13:01, 8 August 2009 (UTC)

Clarification: neither skill description (normal or concise) gives a damage type for Sand Shards' AoE effect. I presume it's Earth Damage, but seeing it on the skill description makes me that much happier :) Clan Yumemiru 13:09, 8 August 2009 (UTC)
The community has tested that the damage isn't armor-ignoring and many think it's earth damage. - J.P.ContributionsTalk 13:16, 8 August 2009 (UTC)
It would be nice if the skill description echoed that observation and officially confirmed this. Clan Yumemiru 14:31, 8 August 2009 (UTC)
You are correct that this skill does Earth damage. You are also correct that that is not listed in the description so I have submitted a bug to have that fixed. Thanks for the report! --Andrew Patrick 17:51, 12 August 2009 (UTC)

Zoning to the same Guild Hall as guest bug

Heyas, not a nasty bug but just to let you know in case it has not been reported. When you happen to map travelling to a Guild Hall with guest invite with people guests there as well, the UI says you're travelling to the "" Guild Hall. Davor Belegnaur 13:01, 9 August 2009 (UTC)

Reported NPCs in Isle of the Nameless (PvP) still use PvE versions of skills

I was in the Isle of the Nameless PvP version just to experiment and mess around when I noticed that the Master of Lightning's Lightning Orb still gave me Cracked Armor. I have not tested this with any of the other skills of any of the other NPCs in the Isle of the Nameless (PvP) but I assume this would apply to all NPCs in it. Datrulegend 16:56, 9 August 2009 (UTC)

Thank you for the report. There is already an open case on this but I will mention this again. --Andrew Patrick 16:49, 18 August 2009 (UTC)

No BMP question

Are there any plans to update the various characters in BMP with recent skill changes/updates (such as Togo in Tengu Accords) ? Clan Yumemiru 21:56, 9 August 2009 (UTC)

The missions have been carefully balanced based on the original skills so it was intentional for them not to be updated to preserve that balance. Thanks for the report though. --Andrew Patrick 17:02, 18 August 2009 (UTC)

No Equipment Pack not included when toggling All Bags (F9)

When pressing F9 to display all bags, this displays backpack, belt pouch and both bags, but not any Equipment Packs currently equipped. Clan Yumemiru 09:40, 11 August 2009 (UTC)

This is not a bug. According to what Joe Kimmes has told us, this has not been implemented as of yet due to UI size limitations; in short, there wasn't a feasible way to display all your bags and your equiptment pack when hitting F9 that would work for all screen resolutions. Personally, I do wish that there was some way to fix this (like sticking it on the side of the F9 window or something of the like) but, as you can see, it obviously hasn't come out yet. --User Timeoffire45 sig.jpg Timeoffire45 rawr 09:55, 11 August 2009 (UTC)
Thanks for your excellent explanation! (status updated to reflect this) Clan Yumemiru 10:17, 11 August 2009 (UTC)
Hehe, no problem :-) It's just proof that I lurk on Joe's page too much :-P If you want to see the whole discussion, it's here. --User Timeoffire45 sig.jpg Timeoffire45 rawr 08:08, 12 August 2009 (UTC)

Reported Signet of Creation question

Is this skill purely intended for Ritualist Binding Rituals (in which case it functions perfectly and this can be closed) or was the intention of the new functionality to speed up casting all kinds of Ritual type skills (such as a Ranger's Nature Rituals, which is doesn't, and this can then be considered either a design miss or a bug) Clan Yumemiru 11:32, 13 August 2009 (UTC)

The skill description specifically states Binding Rituals so... Roar! Poki#3 (talk) 22:13, 13 August 2009 (UTC)
Yes I'm well aware of what the Skill Description states. But between what a skill does, is intended to do, and it's skill description can be differences. This is just as much a request for confirmation/information as it is a possible bug report. Clan Yumemiru 06:29, 14 August 2009 (UTC)
Personally, I'm leaning towards this being the intended functionality. After all, it's a spawning power skill, so I doubt it would be useful to other professions. Admitedly, to a ritualist using ranger spirits it might see some use, but I don't think this is the case. However, one never knows. --User Timeoffire45 sig.jpg Timeoffire45 rawr 08:02, 14 August 2009 (UTC)
That's why I'm asking. I have the same "gut feeling" but it keeps tugging at the back of my head - hence the question.Clan Yumemiru 10:46, 14 August 2009 (UTC)
It is only supposed to affect Binding Ritual skills. As far as I can tell it is working as intended. --Andrew Patrick 17:52, 17 August 2009 (UTC)
May I ask what the point is then? If this was introduced a year ago it would be cool, but since they bundled it in the same update as the one that reduced binding rituals to 0.75¾ second cast time, it seems totally pointless to me... monsters can still interrupt 0.25¼ second casts, and it doesn't save enough time to be worth it anyway. Oh, I guess I should let you know about that, huh? It's bugged, it causes rituals to cast in 0.25¼ second instead of instantaneously, which means monsters with their lol reflexes can still stop it. --Jette User Jette awesome.png 17:57, 17 August 2009 (UTC)
Casting in 1/4 second instead of instantly is certainly a bug. So, once that is fixed, this skill would be useful because even Binding Rituals with quick casts can still be interrupted but if they cast instantly they cannot. The casting time issue has been reported. --Andrew Patrick 17:11, 18 August 2009 (UTC)

No Zaishen quest

I still had the Murkai Bounty on one of my chars from the first time, and I expected that if I completed it today, I would be able to take today's Murkai bounty. Instead, when I finished it, took the reward and changed districts, I was unable to take today's quest. Apparently it seemed to think that I did today's quest instead of the one from some time ago.-- 12:34, 14 August 2009 (UTC)

You technicly did today's quest. - J.P.ContributionsTalk 12:51, 14 August 2009 (UTC)
This isn't a bug. As Jope so kindly reminded us, you technically did the quest for that day - you just did an old copy of it. Throwing up the good-'ol X --User Timeoffire45 sig.jpg Timeoffire45 rawr 07:48, 15 August 2009 (UTC)
Has anyone at ArenaNet commented on this behaviour? I think it's probably not a bug, but I also think we should play it safe and make sure this behaviour is intended before tagging it. -- User Gordon Ecker sig.png Gordon Ecker (talk) 22:43, 15 August 2009 (UTC)

ReportedSalvage Kit DC

While I was in A vanquish (Melandru's Hope if it's important) I tried to salvage some items for crafting mats (normal salvage kits 25uses 100gp). And the game immediately disconnected. It didn't crash because it asked me to reconnect, I thought nothing of it and tried to salvage my items again, with the same result. I then thought maybe because I was clicking too fast (yes I know stupid thought) so I clicked an item to salvage waited 20seconds and clicked the next one. It worked (not such a stupid idea afterall), then I continued on with the vanquish and about 5mins from the end I tried to salvage something. The game disconnected (or crashed w/e you want to call it) after the first use, not the second. I repeated this 3 or 4 times just to make sure it wasn't my internet screwing up. To top things off my faction points where 16000/0 (if some1 can tell me how to post a small pic ill do it). Anybody else heard of this occouring? --Silven 11:04, 16 August 2009 (UTC)

This bug is so old it's silly. I thought it would have been fixed by now. --Jette User Jette awesome.png 11:10, 16 August 2009 (UTC)
Ty for confirming it was a bug, thought i was going insane ( It's happend before) but i had to sell all my items instead of salvaging >.< --Silven 11:12, 16 August 2009 (UTC)
It's a very rare bug that does not happen to everyone who does lots of salvage. You can break the curse buying a new salvage kit (or at least, I've been able to do so).   — Tennessee Ernie Ford (TEF) 16:51, 16 August 2009 (UTC)
This is a known issue that is caused when a player repeatedly attempts to salvage something while having connection issues. We've been unable to resolve it thus far, but a good rule of thumb is, if the internets are not responding, do not anger them further by spamming commands. Best case scenario it will slow down your connection even more when it tries to "catch up" with all the messages you are sending the server, worst case scenario it will cause a disconnect. The best thing you can do is, if you are lagging to the point you're "frozen" stop pressing anything (skills, movement, moving/salvaging items etc.) until your ping goes down and the game is responsive. I will follow up with the server team to see if this is something we can take another look at. --Andrew Patrick 17:15, 17 August 2009 (UTC)
My experience has been very different. In the last two instances that this occurred (when I took time to troubleshoot), there were no other indications of connection issues until the problem began (no lag, good fps, byte/sec on the monitor, and independent pings were at normal speed). Further, once my salvage kit was cursed, only using the kit triggered the DCs; ID kits worked fine, movement controls worked fine, chat worked fine. Finally, buying a new kit (and using it instead) resolved the issue entirely.   — Tennessee Ernie Ford (TEF) 20:32, 17 August 2009 (UTC)
Do you still have the kit that is causing you to DC? If so could you open a support ticket so I can take a closer look? Thanks! --Andrew Patrick 16:46, 18 August 2009 (UTC)
I don't (it was a while ago). If it happens again, I will keep the kit and open a ticket. (I seem to recall that the curse can also be broken by restarting gw.exe. I'll test that proposition before reporting.)   — Tennessee Ernie Ford (TEF) 16:53, 18 August 2009 (UTC)
I still got one of the kits that doesn't work, it's the only one that hasn't worked since that day (all the others worked fine when I played again but this one still DCs me). Whats a ticket? so I can try help fix this.--Silven 12:06, 20 August 2009 (UTC)

No Armor attribute issue

I just bought a new Woad but when i use it seems not to give me any attribute boost. I am a rit and had Ssyns staff equiped and it did not boost me and i tried a wide of rit weapons but it seems that the armors like woad bandana and alike do not give any boost to your attribute ,i have tried them all. is this a bug or only my comp/account that has got crazy. I hope this where any usefull and hope it gets solved.


Item's Attribute. - Reanimated X 15:46, 18 August 2009 (UTC)
Have you added a rune yet? The non-profession specific headgear does not inherently add to a specific attribute, when you add a rune to it (let's say, minor rune of Healing) it will then set the headgear's bonus to healing. The link above explains it better than I probably can. :) --Andrew Patrick 16:55, 18 August 2009 (UTC)

Island Guardian Healing Seed

It seems like he can cast healing seed on himself sometimes. I was running a spirit spammer in Mount Qinkai and he would be healed when the spirits attack him. and no, it's not divine intervention doing it. he gets healed in chunks, like healing seed. --adrin User Adrin mysig.jpg 06:25, 19 August 2009 (UTC)

Healing Seed heals target plus adjacent so if the Rot Wallow he tossed it on is next to him, he gets the healing too. Might that be what you're seeing ? Clan Yumemiru 05:57, 20 August 2009 (UTC)

NoZaishen Menagerie - Pet Names

I recently turned in a level 20 Hearty Wolf pet to charm a Phoenix. The wolf was nemed "Sparky" after capping the Phoenix, it too was named "Sparly." Is this a bug? KJZ 15:07, 23 August 2009 (UTC)

Pretty sure it isn't. Pet names are carried over from pet to pet. To reset your pet name, type /petname with nothing after it. --Jette User Jette awesome.png 15:32, 23 August 2009 (UTC)
This is an eye-of-the-beholder label. It's not a bug to those who bring home, Fido from the SPCA after their dog, Fido runs away; others might have different ideas, especially those who think their Dire Wolf shouldn't be named, Tweety Bird after replacing their Phoenix. Regardless, as Jette suggests, this is well known (and perhaps even intended) behavior.   — Tennessee Ernie Ford (TEF) 16:32, 23 August 2009 (UTC)
OK, that is good to know. Thanks. KJZ 17:18, 23 August 2009 (UTC)
Correct, this is intended behavior. Thanks for the report though! :) Leah Rivera 19:39, 23 September 2009 (UTC)

No Vizunah Square - Charector Voice Incorrect

I just did Vizunah Square with my secondary charector on this account. The charector was not the leader of my team however he was the one that spoke, using a female voice. The leader of my team was a female mesmer. KJZ 17:18, 23 August 2009 (UTC)

There is an active bug in the database that can cause this to happen. It occurs when the party leader is holding a bundle item when the cutscene starts. Could this be what you were seeing? Leah Rivera 19:47, 23 September 2009 (UTC)

Reported Label of the Destroyer Scepter in HoM

Hello, i've just seen the Destroyer Scepter was called "Destroyer Wand" in the Hall of Monuments display instead of "Destroyer Scepter". It's a detail but hey ! :P Davor Belegnaur 19:52, 23 August 2009 (UTC)

I've entered this into the database. Thanks for the report. Leah Rivera 20:02, 23 September 2009 (UTC)

No Visiting Guild Hall as guest resulting in an error 7

If you happen to hit the Visit Guild Hall button of the Guild window while selecting the Guild Hall you are currently in (as a guest), it will result in Error 7. Davor Belegnaur 20:08, 23 August 2009 (UTC)

I wasn't able to reproduce this issue. Are there any other details you could provide? Leah Rivera 20:17, 23 September 2009 (UTC)

No Permanent traps on south end of Morostav Trail

Hi... coming out of Unwaking Waters, heading WSW, I killed off the foes... they had left spirit traps... Killed the spirits, but.. on third time through, the traps, themselves were still operating.. Eg, I was taking damage from them.. and, yes, the graphic was being shown.I spent five minutes testing this and they were still there. LOL. 12:14, 24 August 2009 (UTC)

I wasn't able to reproduce this issue. I checked the region from Unwaking Waters to Arbor Earthcall's spawn location with no luck, did I go far enough? Also, by "the graphic was being shown," do you mean that the spirit's model was spawned on the map? Thanks for the help! Leah Rivera 21:22, 23 September 2009 (UTC)

Updates & Ignore List

When Guild Wars is updated, players who have updated their client can contact players who haven't, even if one player is ignoring the other. --Jette User Jette awesome.png 22:51, 27 August 2009 (UTC)

Reported Zaishen signposts vs mouse clicking/mouse walking

Hello there. 1) When you happen to stand almost in front of the Zaishen Bounty signpost (the middle one) in Great Temple of Balthazar and if you happen to click behind the signs, your character will be trying to reach the click marker without reaching it and will do strafe moves from left to right in loop without stopping. Not very hard to repro but the fact signposts are a bit to close is surely not helping. 2) Depends the angle your toon is regarding the signpost (like 45° left or right in front of them), you have issues to reach/"talk" to the signs as well ; must be cause by the proximity of the signposts and their collision boxes again. Thanks for reading :) Davor Belegnaur 20:49, 28 August 2009 (UTC)

I've sent an inquiry to Linsey on this subject. Thanks very much for the report. Leah Rivera 21:28, 23 September 2009 (UTC)

Reported Pogahn Passage missing from zaishen quests rotation

After the June 11 update the z missions have a fixed order. Unfortunately only 68 of the 69 possible missions are in the rotation. So Pogahn will never be able to show up as a z mission. (The first full cycle ended on August 17 with Nolani - on August 18 the second cycle started in the exact same order) 13:09, 29 August 2009 (UTC)

I've put an inquiry in on this subject. Thanks for the report! Leah Rivera 22:02, 23 September 2009 (UTC)

No Party size too large

After completing Blacktide Den (mission) with a party of myself, 3 heroes, and 4 henchmen, I was teleported back to Sunspear Great Hall, but I still had the Earth Henchman in my party (for a total of 5 out of the max party size of 4).

User Thealliedhacker Party5of4.jpg

Thealliedhacker 03:03, 31 August 2009 (UTC)

a) Please don't mark your own post as "reported." That's the job of an Anet staff member. b) For perhaps the fifth time, this. Is. Not. A. Bug. Scroll up and/or check ou the archives, and I guarantee that this same "bug" is mentioned more times than I'd care to count. According to Linsey and Joe Kimmes, this is an intended functionality. It's to prevent the game from splitting up parties of eight/six/whatever people when they zone into Kamadan and Sunspear Great Hall from a mission. Please, please, please look next time and make sure that what you're reporting hasn't seen the light of day already. Otherwise, we just end up wasting time and running in circles and, in general, looking like buffoons. And yes, I did just say buffoon. :D --User Timeoffire45 sig.jpg Timeoffire45 rawr 22:39, 1 September 2009 (UTC)
If the henchman you have with you is available where you are going, they will stay in this instance. The reason the other 3 did not travel with you is that they are not available in the Great Hall. -- Wyn User Wynthyst sig icon2.png talk 22:45, 1 September 2009 (UTC)
Maybe we can be more patient with people who post on this page. Those who don't read this page regularly might not be aware if this is the first or 100th time a question has been answered. Doing a simple find on Party, I only found one related question... and it's about a different outpost in a different campaign; not everyone will immediately recognize the behavior as similar. And, while it might be intended programming, it sure looks buglike to anyone encountering it for the first time; GW doesn't provide a very helpful message.
If the question has been answered before, then I usually just point the person to the original report/response (via a handy link). No time wasted, no running in circles, and no buffoonery.   — Tennessee Ernie Ford (TEF) 02:02, 2 September 2009 (UTC)
I searched the archives and something similar to this was reported before; see here. --Silver Edge 04:54, 2 September 2009 (UTC)
And there is also this from Joe Kimmes talk page. --Silver Edge 05:00, 2 September 2009 (UTC)
There's also a record of someone with a party size of 254, but that doesn't mean anyone who doesn't use wiki on a daily basis and/or doesn't understand keyword searches. (Surprising or not, most people don't.) ··· Danny Pew Pew 18:34, 2 September 2009 (UTC)
Throwing up the official X. Kim's comment from the previous post still stands (thanks for linking that Silver). Thank you for the report though! Leah Rivera 22:08, 23 September 2009 (UTC)