ArenaNet talk:Miscellaneous bugs/N1
Avatar in The Wilds
a dervish's form is automatically stripped after each cut scene in The Wilds mission. --Deflective 07:14, 27 March 2008 (UTC)
- This appears to happen with any cinematic, not just in the Wilds (reproduced in various areas; Dunes of Despair, Elona Reach, Thirsty River, Dragon's Lair so far) Clan Yumemiru 21:52, 25 August 2008 (UTC)
- To add further insult to injury, a Cinematic does not set skills to recharged on exit, thereby not only stripping a Dervish of his/her Form, but also denying reactivation of it! Clan Yumemiru 10:40, 22 November 2008 (UTC)
- This is by design. Dervish Avatar forms cause issues during cut scenes so they are simply stripped when they trigger. --Andrew Patrick 19:11, 3 March 2009 (UTC)
- To add further insult to injury, a Cinematic does not set skills to recharged on exit, thereby not only stripping a Dervish of his/her Form, but also denying reactivation of it! Clan Yumemiru 10:40, 22 November 2008 (UTC)
Allied undead in Bloodstone Caves: level 2
On the second level, there are many allied undead that are likely intended to surprisingly turn hostile. But unlike usually - when all of them turn hostile immediately as it happens in several quests - these ones only turn hostile when one is attacking the Crystal Ettin in their range. If the ettin gets killed before one reaches them while fighting against him, they will stay allied. —ZerphaThe Improver 18:12, 4 October 2008 (UTC)
- Well, might be a bug, but I didn't see it that way up to now since they all turned hostile one after another. I have to admit, I prefer it the way it is now, for a horde of undead can easily kill you. Dullahan 17:27, 12 October 2008 (UTC)
- That's how it's set up. They turn hostile one by one. If they all went hostile at once, you'd wipe. Even if you find that desirable, this is not the page for suggestions. Backsword 04:13, 7 December 2008 (UTC)
Possible Summon Sickness & Seige Devourer Bug
I entered that explorable outside of Doomlore Shrine and activated my bonus fire imp summoning stone (I am at lvl 18). Then I encounter a seige devourer, that one near the devourer warrior boss. I notice that the icon summoning sickness disappeared yet the fire imp remains. I haven't experimented so I may be wasting your time - I wonder if the fire imp was to get killed, I would be able to summon other fire imp? That is if all of this happens before the time limit on the first summoning is up. – Barinthus 14:18, 14 October 2008 (UTC)
- It was the skill says it should do: remove everything. I guess it was intended for balance, but this is one effect of it. I doubt it's abusable anyway, since you can only have one. Backsword 04:15, 7 December 2008 (UTC)
Grawl outside Surmia
After farming for Ornate Grawl Necklaces more than a dozen times, I've found that the first two groups of grawl right outside Ruins of Surmia do not drop anything, not even gold. I think this might be a bug, but perhaps they don't drop anything if the game design is for monsters not to drop anything up to a certain point close to a portal. I didn't think it too big of a bug, except when farming for tot bags or for tot collector items. Thanks for any assistance! -- UglyLooking 05:14, 25 October 2008 (UTC)
- That is bot prevention that sometimes kick in on repeated farming. Backsword 04:04, 7 December 2008 (UTC)
Rare Crafting Trader: Monstrous Eye
I went to my guild's rare crafting trader in Imperial Isle to buy a Monstruous Eye, and it said before the quote that the last sale was 100g. The quote then said 200g. After buying it and putting it into storage, I decided to check it again and it went back to saying that the last sale was 100g. The quote then again said 200g. What's going on? -- UglyLooking 22:22, 13 December 2008 (UTC)
- Some commodities have a minimum price you must pay. The supply of Monstrous Eyes is such that it far outstrips the demand, and hence, the price at the material trader shows the bottom (eg, item value) - however, the minimum price for which you buy such commodities at the trader is 2x indicated value - which works out to 200 gold each. Clan Yumemiru 22:33, 13 December 2008 (UTC)
Rot Wallows
All Rot Wallows in The Jade Sea have a random chance of knockdown with basic melee attacks. Is this intentional? -- Wandering Traveler 01:09, 15 December 2008 (UTC)
- As far as I know, any enemy larger than you can knock you down with critical hits. Pretty annoying when fighting worms.Dullahan 14:40, 15 December 2008 (UTC)
- I've marked this as resolved, as it's been confirmed to be intentional by Linsey Murdock on her talk page. -- Gordon Ecker (talk) 08:34, 18 December 2008 (UTC)
No Gladiator Points Received for 11+ Wins in RA or TA
I received no Gladiator Points for our team winning 11+ rounds in Random Arena. This is also happening in Team Arena. 207.255.164.193 19:40, 25 December 2008 (UTC) Ichi Setune Hiroshi
- This is as designed. You're not supposed to get points for 11 wins. Backsword 20:29, 4 February 2009 (UTC)
Sugar rush
When using two different types of items that give the same effect (such as a Creme Brulee and a Fruitcake, the enchantment will not renew, rather duplicate itself. Example can be found here. -- Wandering Traveler 01:01, 8 January 2009 (UTC)
- I would assume that this is because many of the items produce different movement speeds and have different durations, and as such are not the "same" static effect. Many of them have different icons as well. Try eating a fruitcake, a blue...thing, and a bunny. Anyways, as I recall there is a 33% movement speed cap so eating 2 25% items lets you move slightly faster. Never a bad thing, especially in the wurm thing in the boardwalk. (name escapes me at the moment). Since anyone who takes that at all seriously uses speed buffs anyways its hardly a matter for concern. Regardless I digress. Not sure if I would classify this as a bug or not. They are enchantments without green numbers and they have different stats, so probably not. Kelvin Greyheart 03:36, 8 January 2009 (UTC)
- Not a bug. Just two skills with the same name. Backsword 16:16, 20 January 2009 (UTC)
/report dishonorable leecher broken
On two separate occasions I've played Fort Aspenwood, Luxon side, and had 4 leechers on my team. This happens late at night, USA time on weekdays. I've reported them with /report. The chat log shows I and others reporting them, and no one else. Then, when the mission ends, it says I am dishonorable and cannot play.
This is a big problem because easily half the luxon team won't play at night. I've played matches where 6 luxon players didn't move after they joined. And when the only player playing gets banned because of some stupid bug or exploit, that is really frustrating.
There are only two explanations I can think of. Either the report feature is broken, or leechers have some script set up to report those who report them, causing good samaritans to be banned if they get outnumbered by leechers. --The preceding unsigned comment was added by User:76.11.74.112 (talk).
- It's option three. The /report system is actually designed to be like that as an anti-griefing measure. See Report for details. -- WarBlade 08:21, 19 January 2009 (UTC)
- Which is why the report system does not work in the first place. Kelvin Greyheart 15:43, 19 January 2009 (UTC)
- I can see this turning into yet another debate on the /report system. Can we keep opinions about the system to relevant talk pages please? This section is for bug reports. -- WarBlade 02:50, 20 January 2009 (UTC)
- Please read releavnt articles before reporting. This is how the system works. Backsword 20:32, 4 February 2009 (UTC)
Male Necromancer Animations Bug
Since last month the male necromancer animations (when i play on my necromancer and when i see other necromancers) have changed for me: when a male necromancer uses a spell/skill he uses the "attack" animation and after he casts a long casting time skill (2+ seconds) he claps (/clap animation) i know it sounds odd :S . I think that i'm the only one who has this bug because when i asked other people they didnt seem to see anything strange. I would like to know if this bug is known and how it can be fixed, thanks --Soulforged 16:05, 14 February 2009 (UTC)
- See the problem with emotes section above this. You probably have a corrupt dat file. Either try repairing it, or delete it, reinstall from a disk (probably a more recent one), and run a -image command overnight. Kelvin Greyheart 16:30, 14 February 2009 (UTC)
- Thank you but i really dont know how to do those things you mentioned. How do i repair it? i dont want to reinstall GW it will take me ages to download everything again :\ --Soulforged 16:51, 14 February 2009 (UTC)
- Either way its gonna take a long time however to repair the dat file just follow the instructions on this page. -- Salome 17:05, 14 February 2009 (UTC)
- Ok thanks, how long will it take to repair the dat file? --Soulforged 17:29, 14 February 2009 (UTC)
- Sorry for the late response. It can take anywhere from a few minutes (usually meaning it can't find errors and can't fix them either) to over an hour. If repair does not work you will need to reimage.
- Ok thanks, how long will it take to repair the dat file? --Soulforged 17:29, 14 February 2009 (UTC)
- Either way its gonna take a long time however to repair the dat file just follow the instructions on this page. -- Salome 17:05, 14 February 2009 (UTC)
- Thank you but i really dont know how to do those things you mentioned. How do i repair it? i dont want to reinstall GW it will take me ages to download everything again :\ --Soulforged 16:51, 14 February 2009 (UTC)
- Going into program files (x86 on 64 bit) and deleting the GW.dat file will cause you to need to redownload all files. To speed things up you can install from a disk. Once that is done, don't run the game right away. Take the shortcut on your desktop. Right click. Go to properties. There should be something labeled Start in, or something similar. Add a -image to the end of it. So your path will look like the following:
"C:\Program Files\Guild Wars\" -image
- Run the game from that shortcut. It will now download all files not already present and extract them. This will take several hours, so it is probably best to do this overnight. When it is done downloading the client will exit without launching the game. You can go back into properties to remove the -image command or leave it there for updates. Hope this helps. Kelvin Greyheart 04:09, 19 February 2009 (UTC)
- As others have stated, this seems like a DAT file issue. If the solutions provided here do not help you, I would suggest you open a support ticket for more personalized trouble-shooting. Thanks! --Andrew Patrick 01:41, 3 March 2009 (UTC)
Weapon duplication
I zoned into an explorable area one day (all 4 weapon slots active) and decided to switch my main weapon to a different slot. Now I don't know if it was lag or some bug but when I dragged my weapon from my inventory to a empty item slot I ended up seeing two of my item. (All of my weapon slots were empty except one). I dragged my item again from my inventory to my other empty weapon slots and it copied itself to each weapon slot. This process does nothing but take the image of your weapon and put it in the other slots. Note: If this happens to you, don't sell the so-called 'duplicated' weapon, you will actually sell the original weapon and all 'copies' will dissapear. I made that mistake :). Thenameless Wonder 00:51, 10 November 2008 (UTC)
- It doesn't actually duplicate the weapon at all. The weapon slots are not inventory slots. The image is just there to indicate which weapons will be swapped to if you swap to that weapon set. Misery 12:49, 23 January 2009 (UTC)
Unidentified weapon health degeneration
A Rusty Machete Req. 12 swordmanship dropped , i didn`t identify it and equiped it and it started to get my hp down like a vampiric weapon . video here i still didn`t identify it so if you need to see the weapon contact me on my main character ( King Herdox ) . Later edit : Comfirmed to be a vampiric , i went in a fight and it started giving me +3health/hit King Herdox 16:33, 6 February 2009 (UTC)
- This is not a bug, but a widely known feature of unidentified items. Clan Yumemiru 22:08, 6 February 2009 (UTC)
Reward points bug
I started doing the tournament house last month where I won 55 points, then this month I won 100 points. Today I clicked on the agent randomly and he rewarded me with 155 points, when he shouldn't have given me anything since I already got my reward points for this month. 72.226.75.179 06:50, 13 March 2009 (UTC)
- Not a bug. Last month, they accidentally gave the points out twice, so they planned to take the extra points out of this month's rewards. They did that, except they took the extra points away from everyone, not just those who collected twice, so to make up for the errors, they reset this month's with the correct numbers. User:Regina Buenaobra/Journal#Xunlai Tournament House - March - 05 March 2009 ¬ Wizårdbõÿ777(talk) 07:49, 15 March 2009 (UTC)
Alliance Battles - Maps rotation
In alliance battles we now have been stucked at Grentz Frontier for more than one day. This kind of trouble already happened in the past. I trully dont know if it's normal (luxons nb of victories being equal to kurz nb of victories), or a bug. Yseron - 90.48.1.109 21:31, 13 March 2009 (UTC)
- Approximatively 2/3 of the players are in fact running after pve items because of the weekend "event" so frontier move more slowly. Not a bug. Yseron - 90.28.214.71 13:08, 14 March 2009 (UTC)
- And marked as such. Clan Yumemiru 15:24, 14 March 2009 (UTC)
Resolution affecting camera rotation speed
Rotating the camera with the right mouse button becomes slower, requiring more physical mouse movement, as you increase the resolution. I went from 1024x768 to 1600x1200 and the difference is clearly noticable between those resos, and is way too slow at 1600x1200. --Tgbyjn 05:10, 4 April 2009 (UTC)
- Of course, you're moving less screen distance with the same amount of mouse movement. Try increasing your mouse pointers speed (under the relevant settings in the Windows configuration screen) Clan Yumemiru 17:13, 4 April 2009 (UTC)
- Yeah, this is just related to the resolution increase, and it will happen with anything that doesn't adjust mouse sensitivity. This isn't a bug with Guild Wars, since it doesn't have a function to change mouse sensitivity. David Wilson 23:11, 14 May 2009 (UTC)
Bug on Grenz Frontier AB Map
When a Luxon is trying to capture the shrine where the 3 Kurzick Elementalists are, you can kill all 3 NPCS just fine. While you are sitting there, waiting to fully capture the shrine, occassionally one of the NPCs will suddenly reappear out of nowhere and start spiking you. --The preceding unsigned comment was added by User:67.38.1.8 (talk).
- This could simply be the fact that Elite Elementalists respawn after a certain period of time. Not a bug, and rather just a feature of the game. Blood Red Giant 04:31, 6 April 2009 (UTC)
Kaineng Center Connection Loss
Every time one of my characters map-travels to Kaineng Center or if I try to load a character already in Kaineng Center, my computer gives me an error message saying it has lost connection with the server. However, this does not appear to be happening with any other town. Also, this only started happening a few hours ago. Is anyone else having this issue? 'Cause currently my main character is stuck in Kaineng Center and I can't access him. Blood Red Giant 05:07, 11 April 2009 (UTC)
- My problem seems to be fixed now. Blood Red Giant 05:53, 11 April 2009 (UTC)
- So this has started occuring again, except it's now occuring with both Kaineng Center and Kamadan. I can get into d8 Kamadan, but not d3. Due to a few tests, I've concluded that the problem is due to the shear number of people in these districts and instead of lagging, or moving me to a different district, the game is simply disconnecting me. Definitely a bug. Blood Red Giant 01:13, 12 April 2009 (UTC)
- That really sounds more like your Internet connection chocking then a game bug... — Poki#3 01:57, 12 April 2009 (UTC)
- It's possible, I just find it weird that I don't have Any issues anywhere else in GW. Blood Red Giant 02:25, 12 April 2009 (UTC)
- Definitely my connection and not a bug. My internet connection seems to be taking a drastic downturn. Blood Red Giant 10:31, 16 April 2009 (UTC)
- It's possible, I just find it weird that I don't have Any issues anywhere else in GW. Blood Red Giant 02:25, 12 April 2009 (UTC)
- That really sounds more like your Internet connection chocking then a game bug... — Poki#3 01:57, 12 April 2009 (UTC)
- So this has started occuring again, except it's now occuring with both Kaineng Center and Kamadan. I can get into d8 Kamadan, but not d3. Due to a few tests, I've concluded that the problem is due to the shear number of people in these districts and instead of lagging, or moving me to a different district, the game is simply disconnecting me. Definitely a bug. Blood Red Giant 01:13, 12 April 2009 (UTC)
Attribute - Skills pop-up is not working
I added +6 to air skills using runes and the Attribute -> Skills pop-up stopped working.
1) I remove all attributes from air and energy and they remain at 12,9 skills respectively.
2) I increase the attributes for air skills and it remains at 12 even though I have +6 to air skills.
3) I boost the energy skills up to max and the skills lvl remains at 9 though it turns red.
4) I removed all attributes, exited the game, and there was no change upon restart.
I dont know what to do so the char is playable.
- 1) You're in EotN, and the Journey to the North buff is on you.
- 2) You can only add +3 to any attribute via runes.
- Not a bug.Cress Arvein 01:23, 16 April 2009 (UTC)
Unwaking Waters - Wrong faction
While hunting Kunvie for the Zaishen-quest, i thought giving it a shot and vanquish this area for some extra points. I had the Kurzick-blessing, was on the Kurzick-side - but recieved 7050 Luxon-faction for vanquishing. 88.130.115.253 23:12, 28 April 2009 (UTC) (ingame: Jon Steynbreycker)
- I think that's because the luxons own that place...--Smithyben 23:22, 28 April 2009 (UTC)
- Unwaking Waters is part of the Jade Sea, and thus gives Luxon faction for vanquishing it. Not a bug. Blood Red Giant 23:54, 28 April 2009 (UTC)
- I think that's because the luxons own that place...--Smithyben 23:22, 28 April 2009 (UTC)
Gate of the Nightfallen Lands (Outside) - Shrine Bug
Probably wasn't only me, but the Shrine outside Gate of the Nightfallen Lands has a problem[1], bellow it. It seems the terrain should be a little more higher there. --The preceding unsigned comment was added by User:Inflame (talk).
- I've added a thumbnail of the image. -- Gordon Ecker 08:07, 18 October 2008 (UTC)
- Yeah, we've brought this up before. It is a little ugly. It would be quick to change, but if we did so it would force people to re-download the entire map. That download hit is usually not worthwhile for a single small tweak. I appreciate you guys bringing it up, and don't want you to be discouraged from reporting visual issues. They just probably need to be a little more severe in order to get fixed. -Kim Chase 23:44, 3 June 2009 (UTC)
Venta Cemetery returning party size
After returned from the mission we are five in a max four sized party. 2 players and 3 heros. We went to the mission with 2 players and 6 heros - party was not reduced correctly to two players, 2 heros. Had no chance to try if in this five sized party I could leave to a four sized map because the other player left the party before I had the chance to do it. --The preceding unsigned comment was added by User:Hijaszu (talk).
- This behavior is known. If you start a mission with a certain number of players, and winning the missions sends you to a new outpost that has a smaller party size, you will retain your larger party size. There are no plans to change how this functions. Thank you for the report. -Kim Chase 23:46, 3 June 2009 (UTC)
Help Tip in Ascalon
One of the pop-up tips in Pre-Searing Ascalon tells players that skills not available from skill trainers are available from quests. Since there are no skill trainers available at that point in the game (unless you count those "trainers" that offer quests), this could be confusing to new players. While the problem is probably too innocuous to call it a bug, I would recommend changing it to something like, "Many skills can be learned from quests, but once you enter the Academy, you will also be able to learn skills from skill trainers for a small fee," or something similar. --RoyHarmon 11:49, 10 December 2008 (UTC)
- True, it is a little awkward to introduce the concept of a Skill Trainer this way. As you pointed out, they wouldn't have any prior exposure. Your rewording suggestion is sound. However, I haven't seen any indication that this has caused confusion for players. Even a player that has never completed a quest or seen a skill trainer can easily draw that these things are methods for getting skills, and that some skills are easier to get through quests. I'm not sure it would be worthwhile to rewrite and re-translate this text at this point. Thank you for posting this concern. -Kim Chase 20:27, 4 June 2009 (UTC)
Tolkano not in Great Temple of Balthazar
Tolkano is currently missing in the Great Temple of Balthazar since the 4th anniversary update, people without Guild Hall or Heroes Ascent have nowhere to turn in their Zkeys. I have checked Guild Hall, Hero Battles and Heroes Ascent, Tolkano still exists in those places but he has bugged out in the Great Temple of Balthazar. Thanks for seeing about this and great work with the recent update.--Malchior Devenholm 22:37, 24 April 2009 (UTC)
- He was moved to the left of the new Zaishen Quest "bulletin boards". Mr J 09:19, 29 April 2009 (UTC)
Stylist Bugs?
I got 2 Stylist bugs found if it are stylist bugs dont know for sure. Female warriors get a to long neck it seems. Dont know if other proffesion got it too. Or is this normal? [2]. Death Sligher 21:44, 9 May 2009 (UTC)
- This was a design adjustment made in an attempt to appeal towards undead players. --Jette 21:59, 9 May 2009 (UTC)
- This wasn't an adjustment at all. Female warriors have always had unusually long necks, and female models of most other professions also have necks that are longer than may be expected. This may be an evolutionary trait, as many pieces of armor in the game have high collars that might feel constricting on characters with shorter necks. David Wilson 18:09, 1 June 2009 (UTC)
cape trim
since update, changing cape results in nasty black trim that didn't used to be there...hope i am posting this right. There seems to be no way of fixing it (paid for cape twice trying)==jaime madeira, RIP
- This sounds like a display issue. If you are still experiencing this problem, you should contact Support. -Kim Chase 22:42, 7 July 2009 (UTC)
Problem with reporting attempted cheating
Copied from User talk:Linsey Murdock#Problem with /report at the suggestion of Wyn.
Last night, I saw a player very blatantly advertising for a 'Monks Tomb' in pre-searing. After a rather unpleasant conversion, I was informed 'you should keep track of the glitches' (or words to that effect). In other words, the player was trying to cheat. I tried to send a '/report' of this activity, but was informed that the player had to be in the same district. That is fairly obviously a BUG. If you hear something like that, it should be possible to report it. --Max 2 12:30, 24 May 2009 (UTC)
- If you managed to get a screnshot, contact support and send it to them. They'll take care of it from there. And since this is a support issue, it would be better handled by Gaile Gray.--Pyron Sy 14:14, 24 May 2009 (UTC)
- Then it damn well IS a BUG!!! --Max 2 15:47, 24 May 2009 (UTC)
- It's NOT a bug, because it was intended as Boro already stated. God, do you even know the meaning of bug? Bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program that prevents it from behaving as intended. - Reanimated X 19:05, 24 May 2009 (UTC)
- And seeing how the report system is working as intended, it's not a bug. Mini Me 19:07, 24 May 2009 (UTC)
(Reset indent) Bugs also include failures to provide necessary functionality. That kind of bug is called a 'design bug'. Even if the failure was 'intended', it is still an issue. The fact that some bots use this limitation to avoid being reported indicates that this is a 'mis-feature' and needs to be changed. So get off your high horses and THINK. That line of argument is basically the same as the 'I was just following orders' defense against war crimes. Blast it, I did customer support for eleven years and know that arguments like that just create an impression that the people presenting such arguments are deliberately being obstructive and could NOT care less about customers. What's worse is that the three of you are NOT representatives of AreanNet and are interfering with the handling of a serious customer service issue. --Max 2 01:54, 25 May 2009 (UTC)
- No, that would be a design FLAW. The functionality is by no means necessary. They didn't even have to put in a report system in the first place. The system works as it was originally designed and intended to work; it does not qualify as a "bug". QA's job is not to redesign features of the game, it is to fix features of the game that fail to work as intended. If you think it should work a different way (which many do, including Gaile, who has said she is pushing to get it changed), bring it up as a suggestion, not a bug report. ¬ Wizårdbõÿ777(talk) 03:01, 25 May 2009 (UTC)
- If you'd like to make a suggestion, you should probably wait until the feedback namespace gets implemented, there's currently a suggestion freeze due to legal concerns. I suspect that complaining about the design flaw without actually suggesting anything might be okay. -- Gordon Ecker (talk) 04:07, 25 May 2009 (UTC)
- Wizardboy: You do NOT get to define 'bug' to exclude 'design flaws'. Nor do you get to decide what is 'necessary'. This problem encourages cheating by making it hard to report cheating attempts. Unless you have an interest in being able to cheat and not have it reported, trying to suppress this issue leaves your motives open to question.
- Gordon: It's a bug report, not a suggestion. The problem is that it is difficult to report some kinds of activity that are against the rules of the game. How they fix it is up the the fertile imagination of the people at ArenaNet. To make this especially clear, ArenaNet, NCSoft and their designated contractors all have my permission to use the material I have submitted in connection with this problem any way they see fit, the GFDL not withstanding. --Max 2 04:55, 25 May 2009 (UTC)
- And you DO get to define bug to whatever suits your view? A "design flaw" or "concept flaw" that allows exploits is not a bug. It is a problem, like a bug, but it is not a bug. You're arguing "cats are mammals, monkeys are mammals, therefore cats and monkeys are the same." --Riddle 05:24, 25 May 2009 (UTC)
- [3] Bug: "An unwanted and unintended property of a program or piece of hardware, esp. one that causes it to malfunction." The key word in there being AND. This was not unintended, and thus does not qualify for the definition of a bug. QED. Blood Red Giant 05:29, 25 May 2009 (UTC)
- Max, even if this limitation is a bug, wrapping a suggestion in a bug report doesn't magically transform that suggestion into something else which doesn't count as a suggestion. -- Gordon Ecker (talk) 06:10, 25 May 2009 (UTC)
- Blood Red & Riddle: There is more than one dictionary:
- bug
- 2: a fault or defect in a system or machine [syn: glitch]
- Gordon: By that reasoning, all bug reports are suggestions. I am not sugesting how it should be fixed. I identified a problem. It is up to ArenaNet to decide how to solve the problem. --Max 2 07:48, 25 May 2009 (UTC)
- Blood Red & Riddle: There is more than one dictionary:
- I didn't claim that any bug reports are suggestions, merely that it is possible for bug reports to contain suggestions, and that being contained within a bug report does not negate a suggestion's status as a suggestion. "If you hear something like that, it should be possible to report it." is clearly a suggestion because you directly recommend a specific change. Pointing out that you cannot report players outside of your district and stating that this limitation is annoying or inconvenient without asking them to fix it or recommending any other course of action would not be a suggestion. ArenaNet instituted the suggestion freeze due to legal concerns. I'm not a lawyer, Linsey's not a lawyer and I'm pretty sure you're not a lawyer either. I'm trying to give advice to you and everyone else reading this based on my limited knowledge of American law. As for the question of whether or not it's a bug, at User talk:Gaile Gray/Archive Game-Related Topics/Jan - Dec 2009#/report, Gaile states that the limitation is intentional, implies that the limitation is to prevent abuse and states that they are considering removing or loosening that restriction. -- Gordon Ecker (talk) 10:18, 25 May 2009 (UTC)
(Reset indent) That statement is NOT a suggestion. It is an opinion. It does NOT ask for action on the part of ArenaNet. If I had added 'and the <whatever> should be changed', THAT would have been a suggestion. I deliberately did NOT include that clause. To have done so would have been an attempt to dictate ArenaNet's actions and is NOT appropriate in a report of an incident.
Further, when the license issue was implicitly raised, I released AreanaNet from the restrictions in the GFDL with regards to myself and this problem. And while I am not a lawyer, I have studied licensing issues in some detail. Because I am not a lawyer, I make no recommendations about others action; that would be practicing law, but I am probably more aware than most of the legal obligations associated with incident reports. So, stop this bullshit. --Max 2 15:45, 25 May 2009 (UTC)
- "when the license issue was implicitly raised, I released AreanaNet from the restrictions in the GFDL with regards to myself" this is not really possible given the fact that every time you hit save, you are agreeing to the GFDL licensing. Just keep your suggestions in your userspace if you have to post them so you won't forget them until the new Feedback userspace is impletmented. -- Wyn 01:18, 26 May 2009 (UTC)
- While I am not a lawyer, I have some understanding of copyright licenses. If properly phrased, a release can avoid the problem you think exists. --Max 2 10:47, 27 May 2009 (UTC)
- Technically I think you could post a link to another site with its own licensing terms and if you disclaimed everything on that site, then you'd be good to go. Really though I don't think they're going to listen to any suggestions anyway. --Jette 01:25, 26 May 2009 (UTC)
- See Linsey's response to this on her talk page. -- Wyn 01:28, 26 May 2009 (UTC)
- The /report system is working as it was designed, so this isn't a bug per se. If a player moves out of your district, you can still report them through Support, or on Gaile's talk page. Other users have shared concerns like the ones presented in this discussion, and the Live and Community teams are aware of these complaints.
- I understand that there are some concerns about licensing and suggestions right now... But I want to make sure that this doesn't prevent anyone from reporting when they have a negative experience in Guild Wars, whether it's due to another player or a potential flaw in the game itself. There are a variety of places on the wiki to report problems. If you post in an area that isn't going to get your complaint seen by the right person, someone can tell you where to go. And you can never go wrong with contacting Support. -Kim Chase 22:35, 7 July 2009 (UTC)
Skill Activation and Shadow Steps
If a non-projectile skill is activated and the target shadowsteps during activation, the skill will always hit no matter where the target appears at the end of activation. While this is a minor issue for something like Rodgort's Invocation, I find it quite strange for things like Devastating Hammer where the shadowstep occurs so you clearly weren't knocked down during activation, but you arrive at your location having taken damage and knocked down. Misery 11:39, 28 May 2009 (UTC)
- This is less of a bug and more of an anomaly... while I imagine it could be fixed, it would probably take significant reprogramming on the part of the team, because that's just how melee attacks work in this game -- if you start to attack, you hit. I could be wrong (I'm not familiar with the game's engine itself), but I'm pretty sure that's just a basic part of how the game works. Shadow stepping was implemented after the game's engine was initially designed, and melee attacks weren't adjusted to compensate. I'm pretty sure it's either working as intended or acknowledged but here to stay. --Jette 18:15, 28 May 2009 (UTC)
- I think you'll just have to settle for this. Changing this would make melee attacks that target moving, and not just shadow steeping foes potentially useless. There's also the problem with casters. right now if you start casting a spell, it'll hit your target. Imagine if you could just walk out of range of some longer casting spells. Would be bad for both healers and damage dealers. Also I imagine it would be time and resource consuming. — Poki#3 (talk) 01:10, 29 May 2009 (UTC)
- This is more an issue with client-server communication. On the server, the shadow step hadn't fully activated by the time the opponent's skill finished, but the character wasn't knocked down before activating the shadow step. So, the character gets knocked down, but they also get to shadow step. There isn't any feasible way to correct this issue without causing serious adverse effects, so I'm afraid this issue will not be addressed. David Wilson 00:24, 30 May 2009 (UTC)
- If you reproduce this by engaging an attack skill and a shadow step at the same time (by using two computers or a similar method), the attack will still not cancel, even if the attack target appears to be far out of melee reach on the attacker's screen. The attack activates fully even though the shadowstep has fully activated for both clients. It's very observable if you use an attack-speed reduction skill to duplicate. I remember seeing another bug somewhere that Shadow Walk will cause attacks in progress to be cancelled, which seems unusual and inconsistent. I'd have to believe this isn't so much a client-server bug as it is a mechanics bug, one which has to do with kiting targets in general. ··· Danny Pew Pew 22:10, 7 July 2009 (UTC)
- This is more an issue with client-server communication. On the server, the shadow step hadn't fully activated by the time the opponent's skill finished, but the character wasn't knocked down before activating the shadow step. So, the character gets knocked down, but they also get to shadow step. There isn't any feasible way to correct this issue without causing serious adverse effects, so I'm afraid this issue will not be addressed. David Wilson 00:24, 30 May 2009 (UTC)
- I think you'll just have to settle for this. Changing this would make melee attacks that target moving, and not just shadow steeping foes potentially useless. There's also the problem with casters. right now if you start casting a spell, it'll hit your target. Imagine if you could just walk out of range of some longer casting spells. Would be bad for both healers and damage dealers. Also I imagine it would be time and resource consuming. — Poki#3 (talk) 01:10, 29 May 2009 (UTC)
Anomaly ? Can't use 2 different Allegiance PvE skills only at the same time in a skill bar ?
Not sure it's a bug but still, it's a weird behaviour and i haven't found yet an explanation about that : i can't have in my skills bar different faction PvE only skill (allegiance) at the same time these for example : - Spear of Fury (Kurzick version) and Spear of Fury (Luxon version), - Spear of Fury (Kurzick version) and Watch Yourselves! (Luxon version) When i try to do that, the GUI says the usual message about 3 PvE only skills at once... even if my skill bar was empty and i dragged these kind of "opposite faction" skills :P What do you think about it ? Davor Belegnaur 14:37, 6 June 2009 (UTC)
- IIRC this was confirmed to be intentional. -- Gordon Ecker (talk) 04:34, 7 June 2009 (UTC)
- Gordon is correct. It is intentional that you can't have both a Kurzick and Luxon version of the same skill on your skill bar. -Kim Chase 21:21, 7 July 2009 (UTC)
- Thanks for the feedback Kim ! Davor Belegnaur 21:47, 7 July 2009 (UTC)
- What is the take on none identical skill's. For example I can not have a luxon and a kurzick skill on my bar at the same time, even if they are two different skill's, say one for my primary proff and one for my secondary proff. -- Salome 21:49, 7 July 2009 (UTC)
- Thanks for the feedback Kim ! Davor Belegnaur 21:47, 7 July 2009 (UTC)
- Gordon is correct. It is intentional that you can't have both a Kurzick and Luxon version of the same skill on your skill bar. -Kim Chase 21:21, 7 July 2009 (UTC)
windows 7 graphics glitch
I used windows Vista for a long time and had no problems, but when I downloaded the Beta for Windows 7, i began to get glitches with the graphics. Glitches included having my character shine rainbow colors, freezing massive parts of the screen, and names of NPC's, skills, and even words in the chat box replaced by wierd letters and numbers. ive even had points where lightning shaped beams of color spewed from my ranger's head at certain angles
i dont know if this is just W7 acting up or something GW doesnt like about it, but it makes playing a pain when it happens. Da Sonic 22:43, 26 July 2009 (UTC)
- I would recommend contacting Support about this issue before reporting it as a bug. In any case, you should make sure your graphics driver (and all other drivers, for that matter) is completely up-to-date, and that you've gotten all of the updates from Microsoft's update website. Finally, use Linux. Windows is totally gay. --Jette 22:49, 26 July 2009 (UTC)
Thanks for the tips, ill check the updates and everything. In case someone was wondering this [4] is a link to one example of a saved glitch. Da Sonic 23:34, 26 July 2009 (UTC)
- While windows 7 is set in stone now, its not offically released until October 22nd, 2009. Due to this it is unsupported till Arenanet adds support or your graphics card manufaturer makes a officall driver for it. --Dominator Matrix 23:18, 30 July 2009 (UTC)
- Uh..no not at all. ArenaNet can support Windows 7 at any time, its based on vista. Now I am not going to discuss this as its not the place...but Arenanet will never support Mac (OpenGL) because its way to much re-working that is needed for a small user base. --Dominator Matrix 23:37, 11 August 2009 (UTC)
Ive had the same bug to the point where its actually made my computer do a Blue Screen of Death because it crashes the driver, when i contacted support they told me to use a program called Driver Cleaner or something and then install a new version of my driver and it seemed to fix it for a bit but it doesnt happen as often. Simzy 00:48, 13 August 2009 (UTC)
Displaying Problem In HoM
So right now i am trying to get my Warriors Elite Sunspear armor to display in the HoM but i can't get the option to put it up. I have tried re spawning kicking my heroes and lots of others.here are the images i get. I really woul dlove to display this armor thanks, if this gets addressed
- From the HoM article: Only 5 prestige armor sets can be displayed at once, at this monument. So Grr (may I call you Grr for short?), you'll have to undisplay one of the others. As it is written, to view the achievements that are not displayed, click on the monument pedestal and click the "Arrange Display" button to customize what monuments are shown. I hope that helps. — Tennessee Ernie Ford (TEF) 00:58, 17 August 2009 (UTC)
- Thank you for the quick reply! And yes you may call me Grr. I looked into your suggestion with only being able to display 5 armor sets, and i see a little problem and that is that i am already have six in my cycle. And further it would have the option to remove a set of armor from the display if it only let me put 5 (or in my case 6) up. Thanks GRRRRARG 05:01, 17 August 2009 (UTC)
- No you are right, you should be able to add the Elite Sunspear armor. The monument can hold lots or armors (way more than 6 at any rate), the limit of 5 is just on how many can be displayed at once. Looks like a bug to me. --Lensor (talk) 10:23, 17 August 2009 (UTC)
- Okay Thank you, so this is the correct place to report a bug right?GRRRRARG 15:07, 17 August 2009 (UTC)
- Are the other armors from this same character? A lot of people will try to add armors to their resilience monument while in Account view without realizing (or thinking it won't matter) that they do not have a tapestry on that monument for that particular character. Please switch to Character view and make sure you have a tapestry on this monument. --Andrew Patrick 17:03, 17 August 2009 (UTC)
- Oh thats it! Your a genius haha thank you all for putting your genius minds together! So this case is closed! :) Thank youGRRRRARG 04:43, 18 August 2009 (UTC)
- Are the other armors from this same character? A lot of people will try to add armors to their resilience monument while in Account view without realizing (or thinking it won't matter) that they do not have a tapestry on that monument for that particular character. Please switch to Character view and make sure you have a tapestry on this monument. --Andrew Patrick 17:03, 17 August 2009 (UTC)
- Okay Thank you, so this is the correct place to report a bug right?GRRRRARG 15:07, 17 August 2009 (UTC)
- No you are right, you should be able to add the Elite Sunspear armor. The monument can hold lots or armors (way more than 6 at any rate), the limit of 5 is just on how many can be displayed at once. Looks like a bug to me. --Lensor (talk) 10:23, 17 August 2009 (UTC)
- Thank you for the quick reply! And yes you may call me Grr. I looked into your suggestion with only being able to display 5 armor sets, and i see a little problem and that is that i am already have six in my cycle. And further it would have the option to remove a set of armor from the display if it only let me put 5 (or in my case 6) up. Thanks GRRRRARG 05:01, 17 August 2009 (UTC)