Feedback:User/Falconeye/Item Spells
Note: To resolve Item Spell inconsistencies (i.e. ashes must have a hold effect and a drop effect!) (This suggestion is not yet complete) |
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Item Spells | |
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User | Falconeye |
Categories | Skill feedback → Ritualist → Other Skill feedback → Paragon → Other |
Offensive/supportive | Defensive/supportive | Resurrect |
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Spawning Power[edit]
- Spawning Power
- Elite Item Spell. (45 seconds.) You have +1...2...2 to all Ritualist spells and binding rituals. These skills cost -5...41...50% of the base Energy and last 5...41...50% longer. Drop Effect: all your other Ritualist spells and binding rituals are recharged.
- Give it a Drop effect. See Elemental Attunement;
- Spawning Power
- Item Spell. (10...50...60 seconds.) Your Ritualist hexes cost 1...4...5 less energy and last 33% longer. Drop Effect: all your Ritualist hexes are recharged.
Related skills[edit]
- Spawning Power
- Enchantment Spell. (5...17...20 seconds.) Your skills recharge 33% faster and cost 33% less Energy. No effect unless holding an item. Renewal: whenever an item is dropped.
- Spawning Power
- Binding Ritual. Creates a level 1...11...14 spirit (15...75...90 second lifespan). Hold effect: Allies in spirit range gain 15...39...45 max Health and 5...9...10 max Energy. Drop effect: Allies in spirit range gain 15...39...45 Health and 5...9...10 Energy. No effect unless holding or dropping an item spell.
Restoration[edit]
- Restoration Magic
- Elite Item Spell. (5...17...20 seconds.) You have +10...22...25 armor. You cannot be interrupted. Drop effect: earshot allies are healed for 15...83...100; foes near those allies lose 1 enchantment.
- Give it a Drop effect. See Tranquility & Doublecast skills;
- Restoration Magic
- Elite Item Spell. (5...10...11 seconds.) You cannot lose more than 20% of your maximum Health from a single hit. You steal 5...29...35 Health from every foe that hits you with an attack. Drop effect: steal 5...41...50 Health from nearby foes. You are healed for 50...70...75% of your maximum health. Reduces your maximum health by 50%.
- Give it a Drop effect. See Defiant Was Xinrae & Aura of the Lich/Skill history;
- Restoration Magic
- Item Spell. (15...51...60 seconds.) Your Ritualist skills inflicts Blindness (3 seconds) on foes using attack skills. You suffer from Blindness (15 seconds). Drop effect: inflicts Blindness condition (3...7...8 seconds) on all nearby foes.
- Give it a Hold effect. See Glimmering Mark & Signet of Midnight; self-inflicted blindness helps power Resilient Weapon, Plague Touch, and Determined Shot.
- Restoration Magic
- Item Spell. (15...51...60 seconds.) Your Ritualist skills have +50...130...150 maximum Health. +2% Health sacrifice per skill used. Drop effect: you gain 100...260...300 health.
- Restoration Magic
- Item Spell. (45 seconds). Your Ritualist skills heal for +5...41...50%. Drop effect: Resurrects party members in the area (15...63...75% Health and 5...41...50% Energy).
- Give it a Hold effect.
- Restoration Magic
- Item Spell. (15...51...60 seconds.) Your Ritualist skills have +10...16...18 armor. Drop effect: all party members are healed for 10...70...85.
- Restoration Magic
- Item Spell. (5...17...20 seconds.) Your Ritualist skills causes conditions to expire 5...41...50% faster. Drop effect: removes 1...3...4 condition[s] from allies in earshot.
- Restoration Magic
- Item Spell. (5...17...20 seconds.) Your Ritualist skills have +1...3...3 Health regeneration for each hex or condition. Drop effect: heals for 10...30...35 for each condition or hex on earshot allies.
- Restoration Magic
- Item Spell. (60 seconds.) Your Ritualist skills causes shouts and chants to last 5...41...50% longer. Drop effect: all your shouts and chants are recharged.
Channeling[edit]
- Channeling Magic
- Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 20% armor penetration. Drop effect: deals 15...71...85 lightning damage and inflicts cracked armor condition (1...16...20 seconds) to all foes in the area.
- Give it a Hold effect.
- Spawning Power
- Elite Item Spell. (5...13...15 seconds.) Your Ritualist skills have +2 Energy regeneration. Drop effect: you gain +1...8...10 Energy.
- Channeling Magic
- Item Spell. (15...51...60 seconds). Your Ritualist skills causes conditions to last 5...41...50% longer. Drop effect: inflicts deep wound condition (1...16...20 seconds) to nearby foes.
- Credit goes to DMR;
Communing[edit]
- Communing
- Item Spell. (5...25...30 seconds.) Your Ritualist skills reduces spell damage by 5...41...50%. Drop effect: Your skills are disabled (3 seconds). Disables skills (3 seconds) for all foes in the area; disables skills (3 seconds) for all earshot foes who have it on their skill bars.
- Give it a Drop effect. See Veil of Thorns & Xinrae's Revenge.
- Communing
- Elite Item Spell. (15...51...60 seconds.) You Ritualist skills reduces movement speed on foes by 5...41...50% (3 seconds). Drop effect: deals 15...71...85 damage; knocks-down and inflicts crippled condition (1...12...15 seconds) to nearby foes.
- Give it a Hold effect. See Grenth's Grasp; Grasping Chains - These foes move 5...41...50% slower; stun on Critical Hit. (Spirits can cause critical hits; but they don't deal extra damage.)
- Communing
- Item Spell. (15...51...60 seconds.) Your Ritualist skills have +5 damage and +30 maximum Energy. Drop effect: earshot allies absorb the next 5...49...60 damage.
- Give it a Drop effect. See Might
Other[edit]
Recycle Bin[edit]
Xinrae's Revenge - Whenever you successfully activate a skill, it is disabled (3 seconds) for all party and opposing party members in the area who have it on their skill bars.
25 ¼ 30 (4...9...10 seconds). Whenever a foe casts a spell on target ally, that spell is disabled for +5...13...15 for that foe and all party members of that foe.
10 ¼ 30 (1...3...3 seconds). Target party member cannot be targeted by hostile spells. Attacks against this party member fail. Cannot self-target.
10 ¼ 8 (3 seconds) Target ally can not take more than 5% damage. Hostile skills used against that ally take an additional 0...6...8 seconds to recharge.
5 1 5 (5...13...15 seconds.) Increase recharge of enemy spells cast on you by +5...17...20 seconds.
5 1 20 (15...51...60 seconds.) You cannot lose more than 20...12...10% of your max Health from a single hit. Drop effect: steal 5...41...50 Health from nearby foes. ~
- Other
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- Elite Item Spell. (5...10...11 seconds.) You gain +1...3...3 Energy regeneration and cast spells 33% faster. Drop effect: you gain +1...8...10 Energy.
- Item Spell. (60 seconds.) Shouts and chants you use cost 1...4...5 less energy and last 20...44...50% longer. Drop effect: all your shouts and chants are recharged.
Humor[edit]
15 2 45 Item Spell. (8...38...45 seconds). You attack 33% faster and every non-attack skill is disabled. Drop effect: you die and leave an unexploitable corpse.
- ~