Feedback:User/Falconeye/Item Spells

From Guild Wars Wiki
Jump to navigationJump to search
Info-Logo.png Note: To resolve Item Spell inconsistencies (i.e. ashes must have a hold effect and a drop effect!)
(This suggestion is not yet complete)
Mental Block.jpg Brain Fart
This material needs all the help it can get.
(I'm sure I meant something mo' better.)
Supportive Spirit.jpg OK to edit
You have permission to edit this page as long as you respect its intent. (I reserve the right to revert.)



Offensive/supportive Defensive/supportive Resurrect
Red urn.jpg Orange urn.jpg Silver urn.jpg

Spawning Power[edit]

Spawning Power

10 Energy1 Activation time30 Recharge time

Spawning Power

5 Energy2 Activation time30 Recharge time

Related skills[edit]

Spawning Power

5 Energy1 Activation time20 Recharge time

  • Enchantment Spell. (5...17...20 seconds.) Your skills recharge 33% faster and cost 33% less Energy. No effect unless holding an item. Renewal: whenever an item is dropped.
Spawning Power

5 Energy¾ Activation time30 Recharge time

  • Binding Ritual. Creates a level 1...11...14 spirit (15...75...90 second lifespan). Hold effect: Allies in spirit range gain 15...39...45 max Health and 5...9...10 max Energy. Drop effect: Allies in spirit range gain 15...39...45 Health and 5...9...10 Energy. No effect unless holding or dropping an item spell.

Restoration[edit]

Restoration Magic

5 Energy1 Activation time15 Recharge time

  • Elite Item Spell. (5...17...20 seconds.) You have +10...22...25 armor. You cannot be interrupted. Drop effect: earshot allies are healed for 15...83...100; foes near those allies lose 1 enchantment.
Restoration Magic

5 Energy1 Activation time20 Recharge time

  • Elite Item Spell. (5...10...11 seconds.) You cannot lose more than 20% of your maximum Health from a single hit. You steal 5...29...35 Health from every foe that hits you with an attack. Drop effect: steal 5...41...50 Health from nearby foes. You are healed for 50...70...75% of your maximum health. Reduces your maximum health by 50%.


Restoration Magic

5 Energy1 Activation time20 Recharge time

  • Item Spell. (15...51...60 seconds.) Your Ritualist skills inflicts Blindness (3 seconds) on foes using attack skills. You suffer from Blindness (15 seconds). Drop effect: inflicts Blindness condition (3...7...8 seconds) on all nearby foes.
Restoration Magic

5% Sacrifice5 Energy1 Activation time15 Recharge time

  • Item Spell. (15...51...60 seconds.) Your Ritualist skills have +50...130...150 maximum Health. +2% Health sacrifice per skill used. Drop effect: you gain 100...260...300 health.
Restoration Magic

15 Energy5 Activation time20 Recharge time

  • Item Spell. (45 seconds). Your Ritualist skills heal for +5...41...50%. Drop effect: Resurrects party members in the area (15...63...75% Health and 5...41...50% Energy).
  • Give it a Hold effect.


Restoration Magic

10 Energy1 Activation time25 Recharge time

  • Item Spell. (15...51...60 seconds.) Your Ritualist skills have +10...16...18 armor. Drop effect: all party members are healed for 10...70...85.
Restoration Magic

10 Energy1 Activation time20 Recharge time

  • Item Spell. (5...17...20 seconds.) Your Ritualist skills causes conditions to expire 5...41...50% faster. Drop effect: removes 1...3...4 condition[s] from allies in earshot.
Restoration Magic

5 Energy1 Activation time10 Recharge time

  • Item Spell. (5...17...20 seconds.) Your Ritualist skills have +1...3...3 Health regeneration for each hex or condition. Drop effect: heals for 10...30...35 for each condition or hex on earshot allies.


Restoration Magic

10 Energy1 Activation time30 Recharge time

  • Item Spell. (60 seconds.) Your Ritualist skills causes shouts and chants to last 5...41...50% longer. Drop effect: all your shouts and chants are recharged.

Channeling[edit]

Channeling Magic

5 Energy1 Activation time5 Recharge time

  • Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 20% armor penetration. Drop effect: deals 15...71...85 lightning damage and inflicts cracked armor condition (1...16...20 seconds) to all foes in the area.
  • Give it a Hold effect.
Spawning Power

10 Energy2 Activation time20 Recharge time

Channeling Magic

15 Energy2 Activation time30 Recharge time

  • Item Spell. (15...51...60 seconds). Your Ritualist skills causes conditions to last 5...41...50% longer. Drop effect: inflicts deep wound condition (1...16...20 seconds) to nearby foes.
  • Credit goes to DMR;

Communing[edit]

Communing

5 Energy1 Activation time15 Recharge time

  • Item Spell. (5...25...30 seconds.) Your Ritualist skills reduces spell damage by 5...41...50%. Drop effect: Your skills are disabled (3 seconds). Disables skills (3 seconds) for all foes in the area; disables skills (3 seconds) for all earshot foes who have it on their skill bars.
Communing

15 Energy1 Activation time20 Recharge time

  • Elite Item Spell. (15...51...60 seconds.) You Ritualist skills reduces movement speed on foes by 5...41...50% (3 seconds). Drop effect: deals 15...71...85 damage; knocks-down and inflicts crippled condition (1...12...15 seconds) to nearby foes.
Communing

5 Energy2 Activation time30 Recharge time

  • Item Spell. (15...51...60 seconds.) Your Ritualist skills have +5 damage and +30 maximum Energy. Drop effect: earshot allies absorb the next 5...49...60 damage.
  • Give it a Drop effect. See Might

Other[edit]

Recycle Bin[edit]

Xinrae's Revenge - Whenever you successfully activate a skill, it is disabled (3 seconds) for all party and opposing party members in the area who have it on their skill bars.

25 Energy¼ Activation time30 Recharge time (4...9...10 seconds). Whenever a foe casts a spell on target ally, that spell is disabled for +5...13...15 for that foe and all party members of that foe.

10 Energy¼ Activation time30 Recharge time (1...3...3 seconds). Target party member cannot be targeted by hostile spells. Attacks against this party member fail. Cannot self-target.

10 Energy¼ Activation time8 Recharge time (3 seconds) Target ally can not take more than 5% damage. Hostile skills used against that ally take an additional 0...6...8 seconds to recharge.

5 Energy1 Activation time5 Recharge time (5...13...15 seconds.) Increase recharge of enemy spells cast on you by +5...17...20 seconds.

5 Energy1 Activation time20 Recharge time (15...51...60 seconds.) You cannot lose more than 20...12...10% of your max Health from a single hit. Drop effect: steal 5...41...50 Health from nearby foes. ~

Other
  • Elite Item Spell. (5...10...11 seconds.) You gain +1...3...3 Energy regeneration and cast spells 33% faster. Drop effect: you gain +1...8...10 Energy.
  • Item Spell. (60 seconds.) Shouts and chants you use cost 1...4...5 less energy and last 20...44...50% longer. Drop effect: all your shouts and chants are recharged.

Humor[edit]

15 Energy2 Activation time45 Recharge time Item Spell. (8...38...45 seconds). You attack 33% faster and every non-attack skill is disabled. Drop effect: you die and leave an unexploitable corpse.

~