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Spoiler alert: The following text contains spoilers relating to the story of Guild Wars Nightfall.

Affiliation Order of the Sunspears
Type Human
Profession Paragon Paragon
Level(s) 20
Campaign Nightfall
Kormir Blind.jpg
Blinded Kormir

As the spearmarshal of the Sunspears, Kormir is legendary, and her place as the head of the Order is assured. Despite her personal victories, she is deeply concerned with training new recruits. Kormir has trained more Sunspears than any historian can recall. She’s experienced, educated, fearless, and highly skilled. A calm, capable, and inspiring soldier, she does more than maintain the foundation of the Order—she strives to become the embodiment of a great Paragon. She’s proud of her achievements, and each victory moves her one step closer to securing her legacy. Many believe the organization would fail without her. This sentiment is not lost on Kormir. Each time she receives such extraordinary praise, she’s compelled to work even harder training the next generation of Elonian heroes.

The Guild Wars Nightfall Manuscripts

In 1075 AE, the time of the Nightfall campaign, Spearmarshal Kormir leads the players, new Sunspear recruits, against various Corsair threats in Istan. She later uncovers the lost city of Fahranur, where an ancient demon, the Apocrypha, is awakened and destroyed by the players. Kormir finds out that Varesh Ossa, Warmarshal of Kourna and descendant of Turai Ossa, is attempting to bring about the power of the ancient, forgotten god Abaddon. After tedious preparations, the Sunspears assault the offshore Kournan fortress of Gandara during the Consulate Docks mission, but they fail miserably due to otherworldly help from Abaddon. As the Sunspears flee, Kormir is attacked by The Hunger and presumed dead.

The Pogahn Passage mission reveals Kormir is still alive, held prisoner in Gandara and now blinded by the demon. Players assisting Margrid The Sly, a corsair, rescue her. This victory is short-lived, however, because she is later pulled into the Realm of Torment due to Abaddon's spreading influence over the world.

Later, the players reunite with her in Nightfallen Jahai. The players then storm the Gates of Pain and Madness before reaching Abaddon's Gate. The weakened god is chained and destroyed, and as his unbound magics spiral out of control, Kormir, using the gift the gods gave her in the Temple of the Six Gods, runs into and absorbs it, thus preventing the world from being destroyed. In the process, she usurps his position as god and becomes the Goddess of Truth.




Quests given:

Quests involved in:


14 Command (19 or 20 Command in Hard mode)


Island of Shehkah
Those blasted corsairs will reach Chahbek soon. We have a tough choice. We could take the shorter, more dangerous path and risk suffering some casualties, or we could take a longer, safer route.
What do you think <Character name>? Which path should we take?
Island of Shehkah (with quest)
"There will be time to talk once we save Chahbek."
Chahbek Village (mission)
"These corsairs show an unusual degree of coordination and discipline. Someone must be organizing them."
"Concentrate on the task at hand."
During Signs and Portents, War Preparations (Recruit Training), A Land of Heroes, Crossing the Desolation, Battle Preparations, Consulate Docks, and in the Realm of Torment (except Gate of Madness)
The journey of life is best taken with good company.
Bejunkan Pier and Lion's Gate
I am Kormir, spearmarshal of the Sunspears...those sworn to defend the lands of Elona. Darkness has befallen our lands. I have traveled to the Battle Isles and have come to Cantha to search for heroes willing to fight this evil and bring peace to the lands of Elona.
The Tribunal and The Time is Nigh
"The Sunspears will not stand idle while Varesh Ossa harms Elona!"
Kamadan, Jewel of Istan (during Bad Tide Rising)
"As long as we work together, we can overcome any evil!"
Pogahn Passage (with the disguise)
"Do what you will, Kournan. You will never break my resolve!"
Pogahn Passage (without the disguise)
"You had me fooled with that disguise. Now let's get out of here!"
Gate of Madness
"Gather your strength, <Character name>. Our time of reckoning approaches."


Island of Shehkah
I need to speak with you, <Character name>. Left-click on me to initiate conversation.
Island of Shehkah (with quest)
<Character name>, left-click me and we will continue training these recruits.


  • During Consulate Docks, Pogahn Passage, and while in the Realm of Torment, Kormir doesn't use any skills unless damaged and never attacks. She can only be harmed by area of effect skills because foes cannot directly target her.
Anomaly Anomaly.She will not pass disease to the party during Jokanur Diggings.


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