Mistrust
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This skill has a PvP-only version — see Mistrust (PvP). |
Mistrust
- Animation
- Click to view
Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes.
- Concise description
Progression | |
---|---|
0 10
1 16
2 22
3 28
4 34
5 40
6 46
7 52
8 58
9 64
10 70
11 76
12 82
13 88
14 94
15 100
16 106
17 112
18 118
19 124
20 130
21 136
|
Acquisition[edit]
Unlock and learn[edit]
- Prophecies
- Eye of the North
- Facet of Illusions (Magus Stones, only during The Cipher of Lyssa; Varajar Fells, only during The Path to Revelations)
Unlock only[edit]
- Nightfall
- Unlocking Norgu
Related skills[edit]
Hero Usage[edit]
- In all PvE maps aside from the Isle of the Nameless training grounds, Heroes will only use Mistrust against enemy spellcasters.
Notes[edit]
- This spell's animation is similar to those of some Paragon skills like "Fall Back!" and Focused Anger, as well as the Ritualist skill Destructive Was Glaive.
- This hex works slightly different depending on whether or not the target is casting an enemy-targeting spell when this hex is first applied to them. If not, the effect will immediately trigger the next time the target tries to cast an enemy-targeting spell. If so, the effect will trigger upon the enemy-targeting spell finishing its activation (if the hex remains on them).
- Note that since only directly enemy-targeting spells will be affected self-centered spells such as Shockwave will be unaffected.
Anomaly.Mistrust will take effect if the hexed character attempts to cast a spell on any NPC hostile to them, including other foes. For example, in Varajar Fells, an Ice Imp's Maelstrom will fail if they attempt to cast it on a Modniir Hunter.