Guild Wars Wiki talk:Projects/Inventory icons

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project created[edit]

i finally created the page now, but there are some red links yet, and i talked about a navbox that does not exist yet as well. additionally, i didn't mention the plan of redirectiing double images to an image with a common name to prevent the gallery having the same images more than once. —ZerphatalkThe Improver 19:58, 12 January 2008 (UTC)

Armor icons[edit]

I did not upload any or speak about them much yet, but i think this suits well in here. These icons would also need new categories, i wanted to do it approximately like this: i'd create the Warrior Charr Hide armor icon gallery as a subcategory of the warrior armor icons, which would again be a subcategory of armor icons, which would again be a subcategory of icons, which would again be a subcategory of images. (Weapon icons would be moved from Images to Icons.) —ZerphatalkThe Improver 19:58, 12 January 2008 (UTC)

:S[edit]

Are you gonna kill me if I point out the naming guidelines say disambiguation identifiers follow our case rules, i.e. lower case unless it is a proper noun? *hides* - BeX iawtc 00:26, 29 January 2008 (UTC)

YOU... mean because {{armor icon nav}} gives the armor icons a naming with some capital letters despite not being a proper noun? Argh, suppose you've got me there. I did not correctly follow the naming guidelines regarding lower case. Some of the weapon images really shouldn't have caps. These should at best be uploaded again. But in most cases, I treated every gw-term as a proper noun (seeing things that are written with capital letters ingame not written with such in the official wiki hurts :P), so there are likely more capital letters than wanted in several icons. But: I already mentioned this in the summary of one of my edits from this page. I saw that armor pictures do use capital letters like i did as well, so i did not search for a parameter that i could use in the template that automatically converts the entire image name into lower case. —ZerphatalkThe Improver 14:26, 29 January 2008 (UTC)
Elite Elegant is the name (proper noun) of an art type. A(a)rmor is a common noun. For the icons, I would have copied the name straight out of the game, seeing as they are items. So like Image:Warrior Elite Kurzick Cuirass.png. Our capitalization rules can be confusing at first. :P If you give me specific examples I can say what I would have put. - BeX iawtc 02:27, 30 January 2008 (UTC)
ah, did not know that proper nouns of art types like armors do count. well, then i even did armor naming right so far, as i also did not cap "armor". Well ok, this part could have been left out, but i added it as the images for the entire armor also do... Btw, don't forget the gender, we have two versions of a Warrior Elite Kurzick Cuirass ;P. But do we really have to name it like you suggested? I later adapted the armor piece naming more general so that all classes use a common armor peace therm. I thought this would also make finding the icons easier:
[[:Image:<class>_<armor name>_armor_<gender>_<piece>_icon.png]] —ZerphatalkThe Improver 20:38, 31 January 2008 (UTC)
So, for example:
"Image:Ranger Elite Druid armor male vest icon.png"
Or is male/female abbreviated to m/f? And Zerpha, people were armor pieces, not peaces, unless ANet adds a "Hippie" profession. Please don't. Calor (t) 20:44, 31 January 2008 (UTC)
Hi Calor, i changed the template now again. Bexor is right when saying the part "armor" is needless, having the armor pieces in the name should be enough. (I try to write pieces instead of peaces ;) these boxes on my userpage are only making fun about this fault :P) I also put the gender part behind the armor piece now, as the entire description should say what type of armor it is before going to describing the gender. And yes, the genders are abbreviated to m/f. —ZerphatalkThe Improver 21:35, 31 January 2008 (UTC)
So, the example would be now:
"Image:Ranger Elite Druid chest m icon.png"
ZerphatalkThe Improver 21:36, 31 January 2008 (UTC)
Alright, now I know if I ever peek around in .dat again on some boring day. Thanks, Calor (t) 21:37, 31 January 2008 (UTC)
np, hope Bexor is now happy about the new naming as well. —ZerphatalkThe Improver 21:39, 31 January 2008 (UTC)
I was thinking more like "Image:Ranger Elite Druid Vest m.png". The chest is replaced by the actual item name, and because it is png, it doesn't need "icon" in the name (there won't be a .jpg version of it, and if there was, it would still be .jpg and not conflict). I am happy to help you reupload as many as you need btw. - BeX iawtc 02:27, 1 February 2008 (UTC)
Ok. I already knew when uploading the very first icon image that i could leave out the "icon" part, as the Weapons were all saved as .jpg files and not as .png...i will try to change the template again. But what to do with all the weapon icons? are these better with our without "icon" in their name? If yes, we'd had to reupload them all again. And thanks that you are up to help me :) —ZerphatalkThe Improver 14:29, 1 February 2008 (UTC)
Leave the icon part out with the weapons too. If you come across a page that is using a png I can resave it as jpg to solve the conflict. I'll start reuploading tonight. :) - BeX iawtc 01:48, 2 February 2008 (UTC)

Index pages for armor icons[edit]

BTW started this for armor: User:BeXoR/Icons/Warrior. Will go through via profession ordering. - BeX iawtc 02:15, 2 February 2008 (UTC)

Also, someone has to teach me how to browse and extract from the dat. D: - BeX iawtc 03:24, 2 February 2008 (UTC)
And some of the common armor icons have a grey background. Was that intended? And I'll probably move the indexes under this namespace soon. :) - BeX iawtc 07:59, 2 February 2008 (UTC)
Moved to this namespace now. - BeX iawtc 09:16, 2 February 2008 (UTC)
Another question, do you add the drop shadow yourself? Some of the warrior armor icons dont seem to have drop shadow. - BeX iawtc 10:36, 2 February 2008 (UTC)
Wow, that's what i call diligent. :D Nice new design, simpler yet well arranged.
  • Possibly you are searching for a useful answer. If not and asking me, i could say you the same as i did some times ago: I looked for ways whether one could browse and extract files easier, but i didn't find one yet. Until yet, i simply opened GWDatBrowser.exe, waited until all files were loaded, sorted their type by clicking on the corresponding column, and them simply examined all files one by one and saved the useful ones... :P
  • I don't know why some of the icons have gray backgrounds (afaik they're only appearing on, as you said, several EotN common armors, and some BMP weapons.) I did not change anything of the file, they already used this background when i extracted them.
  • Looks like the drop shadows are not consistently equal. As with the icons with gray background, i did not change anything of the original icons there - i always uploaded exactly the file i extracted from gw.dat.
A last note: I was on a LAN party last night, and will now make up my missing sleep. i'll return l8r.ZerphatalkThe Improver 11:24, 2 February 2008 (UTC)
The weapon stuff is still fairly disorganised, but I had to take a break from it, lol. The formatting on the weapon pages is a mess too, but I wasn't sure what to do about it yet. I think I will do two tables, one for normal and one for unique, and then go to pages like Sword and make a list from that.
I will defintely give the datbrowser a go tomorrow. :D Perhaps the people who uploaded many of the trophy icons would know the answers to these questions. I always wondered with the drop shadows though. I assumed in the past that people had to manually add them. I'll follow your lead on uploading the file as extracted.
Rest well! ^_^ - BeX iawtc 13:20, 2 February 2008 (UTC)
Yeah, i did not have any idea how to design the pages for the weapons as well. But mind that if you want to upload Unique icons as well, we likely have to edit ingame-screenshots, as gw.dat does not have extra files for greens if they use the same skin as an available weapon skin. The coloring is changed, and we (at least me) does not have a program that's able to dye those icons as we can see them ingame.
In case you can dig up some neat information about the dat.browser, i'd be glad to hear :) —ZerphatalkThe Improver 18:54, 2 February 2008 (UTC)
Where did you download the dat browser from btw? - BeX iawtc 02:07, 4 February 2008 (UTC)
*searches his talk page again for the link* [1] Beware, it's not the lates version afaik. Valo seems to have a newer oneZerphatalkThe Improver 00:13, 5 February 2008 (UTC)

Good job[edit]

Well, three days ago this project was slowly but surely moving along. Then some more editors took notice, likely due to the RC floodings. I doubted this project would ever get finished, but if this rate of work continues, we could be done extracting and uploading icons around Wednesday. Thanks, and nice job, Calor (t) 21:51, 4 February 2008 (UTC)

Lol yeh I noticed a couple of us decided to go crazy on it! --LemmingUser Lemming64 sigicon.png 21:54, 4 February 2008 (UTC)
Seconded. Great job --User Brains12 Spiral.png Brains12 \ Talk 22:04, 4 February 2008 (UTC)
Poke sent me the link and I sent it to Bex and my sister and then we did a spree. :P It's really fun :) - anja talk 22:59, 4 February 2008 (UTC)
Anyone know what item this is for? File:User Lemming64 unknown flower.png, mainly I couldn't find it on User:Anja Astor/Special where I was certain it would be :P --LemmingUser Lemming64 sigicon.png 23:10, 4 February 2008 (UTC)
I'm quite scared of Anja's definition of fun. But it definitely is a neat alternative to Recent Changes, F5...F5...F5... And Lemming, there are a couple hundred perplexing images like that that aren't textures or models or faded color swaths. I have no idea what that is. Liekly a random landscape flower with no purpose besides eye candy. Calor (t) 23:13, 4 February 2008 (UTC)
Well yes, but that is an inventory icon, not a landscape skin. pretty though heh :) --LemmingUser Lemming64 sigicon.png 23:15, 4 February 2008 (UTC)
I think that's the Iboga Blossom for Scholarly Affairs. I'm not 100% certain that's right, but I know I saw it when I did one of the Istan quests. Tedium 23:29, 4 February 2008 (UTC)
Just curious but what do you mean by extracting Calor? --Kakarot Talk 23:22, 4 February 2008 (UTC)
Almost all of these icons are "extracted" from the GW dat file using a special program --LemmingUser Lemming64 sigicon.png 23:23, 4 February 2008 (UTC)
Extracting summarizes scrolling, clicking, moving the mouse down, creating a file name, and hitting enter quite nicely. Calor (t) 23:25, 4 February 2008 (UTC)
Ah ok, thanks Lem :) --Kakarot Talk 23:26, 4 February 2008 (UTC)
Well, that's a day of extracting images over, I'm off now :). I'll be back tomorrow to do some more compulsive scrolling, clicking, saving, clicking, choosing files, copy and pasting tags, and refreshing. Bye!--User Brains12 Spiral.png Brains12 \ Talk 23:31, 4 February 2008 (UTC)
Thanks. Would you like a glass of wooater for your bedside? Sorry, had to Brains. Calor (t) 23:35, 4 February 2008 (UTC)
(Edit conflict) Hi, sry for jumping in that late. I'm also very happy about the progress of this project. Lemming's advice to create a project was great. :) (btw, tendium is right, that icon is likely an Iboga Blossom...i thought it'd be a Swamp Flower at first, but those use the icon of Red Iris Flowers.) Looks like you guys also didn't find an easier way to get those icons? :P —ZerphatalkThe Improver 23:54, 4 February 2008 (UTC)
Besides going in-game and getting inventory icons in-game of the armor pieces? Or, rather, the thumbnail crafter display. I've tried a bunch of methods for searching through the .dat to find armors together, and sorting by the flag and ID seem to be most effective. Calor (t) 00:00, 5 February 2008 (UTC)
(Edit conflict) ...lol yeah, sorting them after their id gets most icons together...strangely, that does not always work. The Mesmer Ascalon Footwear was not at the same place as the other male icons for example in my dat. —ZerphatalkThe Improver 00:08, 5 February 2008 (UTC)
Lem, I'll steal that flower right away. ;) Never seen it before, but I don't pay much attention in game. - anja talk 08:35, 5 February 2008 (UTC)
Check out Golden Lantern.png too. ;) - BeX iawtc 09:06, 5 February 2008 (UTC)

Hero armor icons[edit]

Not sure if we will use them or not but I started coming across the hero armor icons in the dat file so have uploaded what I found so far. --LemmingUser Lemming64 sigicon.png 22:08, 4 February 2008 (UTC)

Hm I just did some testing and it looks like they use the same 5 icons for all of their armor sets? (could only test it on a couple) some of the icons are duplicates of player armor icons in the case of some human heroes but obviously the non humans had to have new icons. --LemmingUser Lemming64 sigicon.png 22:51, 4 February 2008 (UTC)
Oi! Do the hero armors have some sort of default color like all other professions? Or is it just a bland beige color? Or neither? Because I've stumbled across three or four unidentifiable sets by now, and they've been annoying me. Calor (t) 23:28, 4 February 2008 (UTC)
(Edit conflict) Most Heros use normal armor icons players can acquire as well. Olias and Acolyte Jin for example use the icons of Necromancer/Ranger Shing Jea armor, or Acolyte Sosuke (ironically, as he actually wears shing jea armor as well) those of Elementalist Tyrian armor. Only Heros with special races use unique icons. But i wouldn't say theiy have a default color that would come up with all Hero armors or their class. The icons reflect the colors of their default armor. Ogden has brown clothes and Vekk red ones for example. Except for Jora's (as i got confused a bit with hers and mixed the icons up with normal warrior icons), I've saved them all as well and could upload them if needed. —ZerphatalkThe Improver 00:05, 5 February 2008 (UTC)

Dat obeservations[edit]

I got a guildy to show me the inventory icons for Flowing armour (which I had never seen in game before) I immediately logged out, and there they were, the last few entries in the DAT browser. Just an observation about missing icons if you need to find them :) --LemmingUser Lemming64 sigicon.png 23:46, 4 February 2008 (UTC)

Yep, same as going to the trader and seeing them as well (if they are your profession and gender you are trying to get) — Rappy 00:07, 5 February 2008 (UTC)
yes, most new icons seem to stay at the "bottom" of the list. I also created all PvP char classes of both genders at well, looked at the armors and got all icons i didn't have before on the bottom. (they were one of the first loaded files as well. I'll also try to ask some of my guild mates when i uploaded all icons i've saved on my computed so far.
btw, I've got a nice tip for getting more armor icons into you gw.dat: Put all armor pieces of a character with gender A into the Xunlai Chest, log out with that char, and log in with a character of gender B. look into the Chest, and you'll get all of your characters armor icons of the opposite sex. (Thanks to a little goof that makes you see armor icons always with your character's gender). I don't know if this works via trade channel as well. If it does, we could also automatically get the icons of both genders if we find a guildmate that let us see his armor. —ZerphatalkThe Improver 00:22, 5 February 2008 (UTC)
What about armor icons that are the same for both genders? (Male and female scalp designs... or scar patterns) can you redirect an image to another image and have it show that image? Or do we need the same file in two different places? Or... can you change your armor nav template to grab a single file ie. Monk Dragon Scalp design.png for both male and female. (same with necro scar patterns) — Rappy 00:30, 5 February 2008 (UTC)
Like the NPC models project, we try to use a common name for shared images. E.g. the Hand Axe, Krytan Axe, White Scythe use the same icon, so Bex uploaded Image:Hand Axe.png as common icon for these weapons.
The armor icons sometimes also use the same icon as they do not differenciate in gender, e.g. the Ranger Simple Mask. But the armor icons follow a template, so we did not use a common name for them until yet. But i suppose you're right, uploading an common icon for both genders would be better. We could simply leave out the gender letter in those cases... —ZerphatalkThe Improver 03:49, 5 February 2008 (UTC)
When the icons are shared we should be able to upload them without the gender suffix. It's just a matter of figuring out which things are shared! - BeX iawtc 03:59, 5 February 2008 (UTC)
Well this shouldn't be the problem, should it? ;) I'll start to reupload shared icons later. —ZerphatalkThe Improver 09:49, 5 February 2008 (UTC)

missing weapon icons[edit]

Its naming suggestions are partly out of date, but this could prove useful for an overview of missing weapon icons. (At the moment, only in the past already uploaded icons are listed in the sub-pages, this list should be almost complete) —ZerphatalkThe Improver 00:29, 5 February 2008 (UTC)\

Why are some of them struckthrough while the link is still red? — Rappy 00:36, 5 February 2008 (UTC)
At that time i stupidly uploaded all icons with an "icon" behind their name, e.g. Image:Kaineng Axe icon.png. At the moment, we re-upload these icons as all those before uploaded icons use a wrong naming. Now they are uploaded as Image:Kaineng Axe.png for example. —ZerphatalkThe Improver 03:39, 5 February 2008 (UTC)

Shared Icons, diffrent armors[edit]

Monk Flowing armor uses the same inventory icons as Monk Dragon armor, Necromancer Elite Scar Pattern armor the same as Necromancer Scar Pattern armor. Should we upload them despite using the same icons, find a common name for these icons, or should we just leave a note on the standard armor icons? —ZerphatalkThe Improver 21:34, 6 February 2008 (UTC)

For consistency, I would say upload them seperately with their respective armour names, instead of using one name for all tattoos. --User Brains12 Spiral.png Brains12 \ Talk 21:38, 6 February 2008 (UTC)
I agree, I think it is fine to have a generic name for when the male and female version is the same, but if we are going to use a template to add these to armor pages then it would be best to have them as both named versions for completely different armors. --LemmingUser Lemming64 sigicon.png 21:39, 6 February 2008 (UTC)
and I think you mean monk labyrinthe armor? As flowing and dragon icons are different. --LemmingUser Lemming64 sigicon.png 21:41, 6 February 2008 (UTC)
sry, for sure i did :P I'm already curious about seeing those icons used on the corresponding pages^.^ —ZerphatalkThe Improver 23:00, 6 February 2008 (UTC)
We should start a discussion on Guild Wars Wiki talk:Formatting/Armor art articles about it. --LemmingUser Lemming64 sigicon.png 23:01, 6 February 2008 (UTC)

Should we adapt the proper naming on basic weapons?[edit]

I thought of writing something like this on the mainpage: "If there are are several skins with the same name that are also available with diffrent names as a Basic Weapon, their name should be adapted to those. E.g. the appearance of Ancient Daggers depends on their rarity, and their name as basic weapon with common skin is Lesser Ancient Daggers , so its name could look like this:

Image:Ancient Daggers (lesser).png"

The Problem would be, the uncommon basic weapon Ancient Daggers do not have a proper naming, so we would have to give those Daggers the "regular" Naming (Image:Ancient Daggers (uncommon).png) again, which could be more confusing than only giving them a constant naming dependent on rarity.
However, i suppose naming adapting on basic weapons could proof useful in some cases if this wouldn't cause such naming conflicts... —ZerphatalkThe Improver 12:47, 8 February 2008 (UTC)

How should we integrate the icons into into the armor pages?[edit]

moved to Guild Wars Wiki talk:Formatting/Armor art articles

EotN armor partly scaled down?[edit]

Mesmer Asuran Mask f.png
Warrior Norn Helm f.png

Some seem to use their original size, and some are seemingly scaled down...that would explain the skewed appearance of several pieces... —ZerphatalkThe Improver 01:27, 23 February 2008 (UTC)

Interesting observation. I need to poke my head into the .Dat again some time soon. Calor Talk 01:28, 23 February 2008 (UTC)

Unique Weapons[edit]

Many unique weapons in the game are simply a common weapon dyed a specfic color, such as Chkkr's Pincers are Golden Talons dyed purple. I believe the icon Chkkr's Pincers uses is just the Golden Talons icon dyed purple, like when you dye an armor or weapon it's icon changes color to match. I bring up Chkkr's Pincers specfically because I've actually got them and have scoured through my .DAT for the icon and could never find it, but I have the Golden Talons icon in there and I'm fairly certain I've never seen any. For the icons for these specific weapons do we want to alter their base weapon icons to try and match the color to the in-game icon? I made an example of how it would work, but it took a bit of trial and error to get it where it is now.
User That Sounds Risky DyedGoldenTalons.jpg
| ThatSounds Risky | 01:15, 6 March 2008 (UTC)

I think what they do is put another layer over the icon. That looks fine though. I'd be happy using them; you did a good job on the match. :) - Bex User BeXoR sig.gif 02:06, 6 March 2008 (UTC)
Very nice! Will there be icons for each unique weapons/items? (*drool*) – User Barinthus Magical Compass.png Barinthus 02:50, 6 March 2008 (UTC)
Great. Bex, wasn't it your suggestion to add green icons? As Risky already said, unique weapons use a skin of existent weapons with a diffrent color, so we won't find them in gw.dat as they only use a special layer. Maybe we should add a new category for green item icons? (The bad thing is, as i'm not versed in photoshopping i'll not be a great help in uploading greens :/)ZerphatalkThe Improver 18:34, 14 March 2008 (UTC)
If you extract the Greens directly from the game using Texmod, you will also extract the colors of that particular green: Stygian Reaver and Mallyx's Reaver (dyed silver) Stygian Reaver.png Mallyx's Reaver.png
I will go ahead and upload some greens, but I haven't got that many :) --Arduinna talk 08:51, 29 March 2008 (UTC)

Every little bit counts[edit]

Heya, I just noticed this project, and although it's nearly completed, I'd like to provide my services where possible. Greetings, --Arduinna talk 17:15, 27 March 2008 (UTC)

as you already said in the headline, every new contributor is neat :) And as it looks like the icons will be added to the pages first after having uploaded most or all of them, you're welcome for sure. —ZerphatalkThe Improver 20:17, 29 March 2008 (UTC)
Oooh polar bear! welcome to the team :) --LemmingUser Lemming64 sigicon.png 20:18, 29 March 2008 (UTC)
Welcome! :P Calor Talk 20:22, 29 March 2008 (UTC)

Unique Weapon icon's categorisation[edit]

What do you think of giving unique weapons seperate categories? Something like
[[Category:Unique <weapon type> icons]]?
Chkkr's Pincers for example would fall into Category:Unique dagger icons. —ZerphatalkThe Improver 22:45, 29 March 2008 (UTC)

Works for me. But is it unique weapons, or unique icons on those weapons? So will some icons be double tagged, as a weapon skin and as a unique weapon skin? Calor Talk 00:32, 30 March 2008 (UTC)
Well, some uniques do have an unique skin (figure that), be it in shape, or in color. Others, like Jin's Hornbow, share their icon with a common weapon, Dragon Hornbow. So I suppose some icons will be double tagged, but this doesn't matter much, does it? I'm all for a seperate category.
On a side note, will we show the uniques just along with their common counterparts (like with the axes, or will we make a seperate page aswell? Like Guild_Wars_Wiki:Projects/Inventory_icons/Unique_Axes.--Arduinna talk 08:58, 30 March 2008 (UTC)
I'm in for that, it makes it complete, so you can see what the icon of the unique's is. Smurf Minions 09:56, 30 March 2008 (UTC)
The double-tagging is a great idea. But i'd suggest only to double-tag icons with a unique shape, not those with diffrent coloring (as we had to double-tag most greens then. wasn't their specific dye of most greens the reason for uploading them?) - an exception would be Droknar weapons for sure, as those have a special coloring structure one cannot get with dye.
Good you came up with the layout of the project pages, Arduinna. My suggestion would be to create a seperate page for unique weapons as well, and possibly split the list of these pages for the double-tagges greens. (We'll have to move the existing greens then)ZerphatalkThe Improver 11:19, 30 March 2008 (UTC)
I think a category for them would be great. I'm also all for double "uploads", so to speak. I'd rather have several icons that are identical instead of one icon double tagged, since it's alot easier to implement and find if the icon I'm looking for has the same name as the weapon. Does that make sense? For example, I think Jin's hornbow icon.png should only be in Category:Unique hornbow icons (Unique bow icons?) and then Dragon Hornbow icon.png would be in Catergory:Bow icons. Doesn't matter to me if they are identical. For greens with truly unique skins, I don't mind them being in both categories. But I think of category:Unique bow icons as a subcategory of Category:Bow icons, and as such I don't think they need to be in both. :) - anja talk 11:28, 30 March 2008 (UTC)
that's it. ;) —ZerphatalkThe Improver 11:45, 30 March 2008 (UTC)
So, as to get this straight: I added a category Unique Weapons to the Inventory Icon Nav for Axes. I created the page Unique Axes. I added Mallyx's Reaver to that page and removed it from the Axes page because it's skin is already represented by the Stygian Reaver. I removed the tag Category:Axe icons and added Category:Unique Axe icons for Maalyx's Reaver.
In case that skin was truly unique (meaning it isn't represented by a common weapon, like with Bow of the Hierophant), it should be in both common and unique Inventory Icon pages, and bearing both the common and unique inventory icon tag.
This is what we are suggesting, isn't it? --Arduinna talk 12:36, 30 March 2008 (UTC)
Yup :) My opinion is that weapons like Bow of The Hierophant doesn't need to be in both common and unique, but I don't mind it being there either. - anja talk 12:44, 30 March 2008 (UTC)
Then the only things that's left is adding the ico's there (and the ones that aren't uploaded yet). Smurf Minions 13:02, 30 March 2008 (UTC)

ewww, minorcase, again[edit]

are the weapon types enough a proper name to get a capital letter, or should they be written in minorcase:
( Category:Unique Axe icons or Category:Unique axe icons )?
Minorcase, right? We actually have to move all those pages then, sry :P
(And why don't have the two disambiguations from the Cane icons to be written in lowercase then, are those not only gw-therms and no proper names as well? Or am i wrong and those disambigs should also use minorcase?)ZerphatalkThe Improver 16:05, 30 March 2008 (UTC)

I think axe is a common noun = lower case. So yes, move spree :) Domination and Illusion are proper nouns though (names on attributes) = upper case. - anja talk 16:16, 30 March 2008 (UTC)
Correct. Axe, sword, bow, etc. are common nouns, so therefore lowercase (minorcase, if that's your preferred term). Domination, Illusion, Marksmanship, etc. are proper nouns in-game, so should be uppercase. Calor Talk 16:20, 30 March 2008 (UTC)
alright, i'll start according editing then. —ZerphatalkThe Improver 18:41, 30 March 2008 (UTC)

"unique unique weapons"[edit]

As Category:Unique weapon icons is actually a subcategory of Category:Weapon icons, it somehow seems wrong to me. Should we possibly add those icons to another, new category (possibly something like Category:Unique weapon icons with special skin) instead of listing them on the "regular skins" category again? Additionally, the main articles of those icons / weapon skins should also get such a seperate category (sry that part is somehow OT as it's theoretically independent from whether we add a special category for the icons or not), something like Category:Unique weapons with special skin. —ZerphatalkThe Improver 20:25, 30 March 2008 (UTC)

Do we need to list those green weapons with truly unique skins twice? It already says in the article for the weapon that their skin is unique, so I'd think having it there might be enough. Categorising the article into a "Green weapons with special skins" (avoiding unique as it means so much different stuff) would also work, but I don't think we also need to categorise the icons. - anja talk 09:57, 31 March 2008 (UTC)
Ok, then no double tagging of any unique icons, and a simple according unique icon category, works for me. To clarify the reason for a category for "truly unique skins" again: I personally prefer a gold weapon without fixed stats instead of a green with special name. But as there are also unique weapons with special skins, i'm possibly interested in those as i cannot purchase them as gold weapon skin. Hence I'd like to see an according category for an overview. —ZerphatalkThe Improver 14:53, 31 March 2008 (UTC)
Ah, I see. Are you likely to look for weapons through the icon category though, wouldn't, for example Gallery of unique scythes be more practical? Or, as I said, a category for the articles themselves instead of the icons? I'm not really opposed to the category you mentioned, just trying to figure out the best way to present information without having it everywhere :) - anja talk 15:35, 31 March 2008 (UTC)
That's what i was talking about tried to express :P
"...To clarify the reason for a category for "truly unique skins" again..." refered to the articles, not the icons, excuse that misleading description. —ZerphatalkThe Improver 18:22, 31 March 2008 (UTC)
Oh duh. I have great reading skills (not) :P - anja talk 18:52, 31 March 2008 (UTC)

Design of weapon pages[edit]

I've started a small redesign suggestion in my sandbox. The main reason is that I don't recognise most of the weapon skins, so it helps alot having their names typed out when trying to sort through what's missing. It also helps to organise them seeing as we have some weapons sharing icons. Any suggestion on how to make it nicer is welcome ;) - anja talk 09:57, 31 March 2008 (UTC)

This is looking waaay better! --Arduinna talk 11:17, 31 March 2008 (UTC)
yeah, that looks clearer :) But the icons on the right and their name text overlap now with the navbox. —ZerphatalkThe Improver 14:14, 31 March 2008 (UTC)
Ah, I was afraid of that, I use a quite big resolution. I'll try to fix it - anja talk 14:17, 31 March 2008 (UTC)
I noticed it's kinda tricky adding a new weapon to an existing page using your design Anja. You need to manually move every weapon to make a new batch of 5 (between the |- ). So if you are adding a weapon (say Deldrimor weapon), every weapon beginning with D-Z needs to move one place up in he list. Combined with the attached names this is a horrible job to do everytime a new weapon is added. You know of any approach making this a tad easier? --Arduinna talk 10:58, 25 April 2008 (UTC)
We could use the <gallery> tag. I'm trying to think of other solutions. - anja talk 15:49, 25 April 2008 (UTC)

Added red links[edit]

I've added the links for all the unique item icons. I'm pretty sure I got them all, except for the foci and wands. Will check them later. The pages are looking messy now, but at least we got a list of what we still need to extract. --Arduinna talk 13:35, 31 March 2008 (UTC)

great work! i added the last missing axes and added some disambiguations. For an overview of unique weapons of a certain type, you could take a look into Category:Unique axes for example. —ZerphatalkThe Improver 14:14, 31 March 2008 (UTC)

greens: "existing skin" / "special appearance"[edit]

Chkkr's Pincers.png
Lunto's Pincers.png
Golden Talons.png

(I put this into the project talk as others possibly also want to discuss)Hey, Arduinna, noticed you moved all the dyed uniques with existing model to "special appearance". Actually, i made these two sections for a possibility of an overview between "really unique skins" and "regular skins".(Shiro's Blades for example are not available as something like "Collosal Daggers" as loot. But Chkkr's Pincers and Lunto's Pincers use the skin of dyed Golden Talons, so they should actually stay in "existing skin". Finally, none of these special sections are actually necessarily needed, but you may also add a third section for dyed existing skins if you want.
Or do you anyone of you think we actually don't need any special sections? As i said, i added it for a nicer composition. —ZerphatalkThe Improver 16:53, 4 April 2008 (UTC)

Since I don't keep up much with the various skins, this whole section confuses the crap out of me. I've got a ton of unique icons to upload, but I'm not sure I'd get them separated properly between the two sections. Could someone kinda help me out with this part?--Pyron Sy 02:42, 5 April 2008 (UTC)
You can use the article of the item, most of the time, to check if a unique item uses a common skin or not. Uses a common skin -> existing skin. Use a unique skin -> special appearance. If it uses a common skin dyed, it's still existing skin. If you don't know, and the article doesn't say (or you don't have the energy to look it up) you can just leave it in the needs icon section for someone else to sort. - anja talk 11:11, 5 April 2008 (UTC)
Okay, I will place the dyed common skins into the 'existing skins' from now on too. Two sections (existing (+dyed) and truly unique skins are enough if you ask me). --Arduinna talk 16:21, 6 April 2008 (UTC)

Two questions[edit]

Ok guys 1) Is there any purpose to geting these images 2)How would I get these, just by like croping or what?Thanks a lot. btw I give props to everybody who does this cuz these look really good--The Forsaken One 00:47, 5 April 2008 (UTC)

By going through the GW.Dat, and for various purposes, namely for creating neat, standardized, and organized galleries and naming schemes for all these armors and weapons. Calor Talk 00:51, 5 April 2008 (UTC)
Ok thanks (since I've got windows i don't think I'll be able to open the .dat file so oh well)--The Forsaken One 00:52, 5 April 2008 (UTC)
No, you can. I have Windows :P. Just download the GWDatBrowser (sorry that I can't provide link), then skim around in it. There are tips and discoveries about browsing the .Dat on this and related pages. Calor Talk 00:54, 5 April 2008 (UTC)
Oh sweet thanks calor!--The Forsaken One 00:55, 5 April 2008 (UTC)
you could try this link for GwDatBrowser, but i can't exactly say whether this download is "clean" or not. Some say one of the GwDatBrowser downloads would have trojans or keyloggers.
You could also use Texmod to get the icons, it's simpler in general i'd say, but consider that you will always extract them with their current coloring then, unlike using GWDB (I'll just invent this abreviation now :P), as you will get the image files directly from gw.dat. Yet it can also be an advantage to get the ingame-coloring of the icons, as this is likely the easiest method to get clean cropped, accordingly colored icons of unique weapons. —ZerphatalkThe Improver 01:27, 5 April 2008 (UTC)
I'll try to load up a few images by using the Texmod extraction method. I've got a handful of unique weapons that are currently redlinked.--Pyron Sy 01:39, 5 April 2008 (UTC)
Great :D But don't forget to both add the arenanet image tag and the according Category. (Kakarot added the right category for your uploaded icons now). But i have to regret that we will need an image update for all those icons, as you seemingly saved the files directly as .png files. But if you do so, the icons get a black background instead of a transparent one, what, as you possibly noticed, causes unwanted issues when removing it again. You should at best save the images as .tga files first, as this type saves them with transperent background. You can then open those files with programs like Photoshop, Paint.net or sth similar, and save them as .png files. This way you have clear rendered icons as we can see them ingame. —ZerphatalkThe Improver 11:57, 5 April 2008 (UTC)
Ok. I'll go through and update the current images, and prep a new batch for upload.--Pyron Sy 14:33, 5 April 2008 (UTC)
Nice, now we have a lot of new nice-looking icons. :) —ZerphatalkThe Improver 16:20, 6 April 2008 (UTC)
I noticed a lot of people are activily contributing by adding lots of new icons. Thanks alot! --Arduinna talk 16:23, 6 April 2008 (UTC)
I added icons for everything I've got. As I come across new stuff I'll add it, but that's it for now. Glad I could be of help.--Pyron Sy 16:27, 6 April 2008 (UTC)
Do you use IE or FF? because I see transparent backgrounds on all images i extract direct to png, or maybe I am using a different dat browser I don't know. --LemmingUser Lemming64 sigicon.png 16:33, 6 April 2008 (UTC)
I was using Texmod extraction. That, coupled with the fact I think I've got something screwed up in my photoshop settings, gave all my png images a black background. I extracted as tga and had no problem.--Pyron Sy 16:35, 6 April 2008 (UTC)
(Edit conflict) He didn't use GWDB, he used Texmod. —ZerphatalkThe Improver 16:37, 6 April 2008 (UTC)

New background color for weapon pages[edit]

I added a light gray background color (#dddddd) to all weapon pages, mainly for the uniques-pages, as we are unfortunately having several icons without transperency there. Like this we have a better overview which icons need a replacement with transperency. —ZerphatalkThe Improver 19:01, 16 April 2008 (UTC)

Very helpful. I'll upload the pictures of the greens with a common skin. --Arduinna talk 11:21, 22 April 2008 (UTC)


Quest items[edit]

I've added a new section with Quest items still in need of an icon. it's kinda messy, but we've been through that before :) --Arduinna talk 18:22, 23 April 2008 (UTC)

Good idea! :) Nice work so far, I'll change the main page description accordingly and add it to the navbox soon. —ZerphatalkThe Improver 21:44, 23 April 2008 (UTC)

Category for trophy icons?[edit]

I just realized that all those trophy icons do not have any cateogory, so i'd like to categorize them like armor and weapon icons. I don't know how exactly the subcategories should be called, but what would you think of Category:Trophy icons for the main category? —ZerphatalkThe Improver 12:34, 24 April 2008 (UTC)

I think that would be a good category, but if you want sub categories, maybe trophies by campaign?--User Sander Sig Icon2.pngSander 16:03, 24 April 2008 (UTC)
Well, we also didn't sort the weapon and armor icons by campaign, so i'd rather suggest something like a category for reward trophies, one for quest items, one for consumables, or something similar in this direction. —ZerphatalkThe Improver 21:04, 24 April 2008 (UTC)
There is a trophy image category at Category:Trophy item images, but it includes both icons and renderings. I suppose that could be split into Category:Trophy icons and Category:Trophy renders/Category:Trophy images (not sure which naming is preferable). Also, I noticed the armor and weapon categories use "icons" in the naming. Should these Category:Rune images, Category:Insignia images, and Category:Salvage items be renamed "icons" for consistency? Tedium 05:25, 26 April 2008 (UTC)
Oh, right. Thanks for pointing that out, I forgot about these Categories. If we want unoform categories we should rework those categories and "move" them. Idk whether this can be done with a bot or not, but as you said, another naming would actually be preferable. (Except for Category:Salvage items, as that's a list of the articles, not the icons. Though their icons could get something like Category:Salvage item icons.)ZerphatalkThe Improver 10:22, 26 April 2008 (UTC)
Sorry, I meant Category:Salvage item images for that last link. Tedium 00:39, 27 April 2008 (UTC)
do you refer to Category:Salvage item icons? No worries, you didn't do anything wrong, in fact it's even the right category name for these icons, rather than "salvaga item images", as this could also refer to the renders. I also have an idea how to categorize these non-weapon, non-armor icons. The new icon categories could be adapted to the according Item types. —ZerphatalkThe Improver 19:58, 28 April 2008 (UTC)
Yeah I went ahead and move the salvage item icons so that link is now gone. Basically, what I have so far is:
So any icon that is shared between different item types would go in each respective category. For instance Image:Salvage Web.png is in all three categories since there is at least one item in each of the three types that uses the icon. I'm not sure how to handle things like Image:Lunar Token.png because I think technically they aren't trophies. I'm not sure how we classify a lot of these "untyped" items. Last time I checked there were a lot of inconsistencies. Of course, there's room for more categories like miniatures etc.
I was also thinking about adding a root category something like Category:Inventory icons for all of these icon categories. Tedium 00:16, 29 April 2008 (UTC)

(Reset indent) Oh, i thought Category:Icons would exist^^. Well, likely only in my thoughts. Yeah, Category:Inventory icons is nice - even better (As "Icons" could also refer to profession/skill icons, and we don't need a subcategory for these and invetory icons imo). Those three new categories are exactly what i'd have supposed :) They comply with Category:Item types. According to this category, i also created:

Note:
  • Some of these category alreay exist with another naming, i'll "move" them to adapt them to the rest.

concerning these Trophies:

Lunar Tokens can be treated as Trophy, though i'd like to see those type of trophies seperated from regular "Monster Trophies" as well. But i think we should maybe ask for a new categorization and naming at Talk:Trophy for the articles themselves, to have the icon categories unified with the articles. (I rewrote Reward trophy a bit, and would personally say that there are two subtypes of trophies:
  • "Monster trophies":being those dropped as specific loot from monsters that have common collectors (with most often common items like armor or weapons) and can be salvaged for material
  • "reward trophies" - trophies that are given from npcs, or drop from every monster during events that have collectors with special items and do most often not have a sale value or be salvaged.

concerning shared icons that would be put into diffrent categories:

as already mentioned, i do not like those shared icons much, as they also cause more confusion than simply uploading one icon for every article, with description exactly suiting to it. So i'd suggest to tag those "shared" for deletition and reupload new, seperate ones.
Like this we can also add a redirection to the actual page, as it is done with skills. —ZerphatalkThe Improver 19:17, 29 April 2008 (UTC)
Looks good. Technically, presents are consumable items so that could be one subcategory. As far as other consumable subcategories, I guess we could mirror the subcategories of Category:Consumable items. For instance, Category:Kit icons, Category:Scroll icons, etc. I don't mind either way for miniatures. I suppose if several more miniature sets are added later in the game, it may be nicer to have them organized. Not sure about the rest of the stuff. I'll look through the manuals and see if there are official terms and read through some of the discussions you linked. Tedium 06:01, 30 April 2008 (UTC)
That presents are possibly a subcategory of consumables is well observed :) Though i think kits are of a diffrent type than consumables as they aren't stackable and actually the only item types where the remaining uses are worth mentioning. But well, Perfect Salvage Kits can also be bought at Consumable item crafters, so you are possibly right that every item with shown remaining uses are consumables. I think just putting every miniature into this category should be ok, as until now every subcategory also includes a diffrence in functionality of the corresponding items. Miniatures are actually all the same, so we possibly do not need further subcategories. The subcategory galleries of weapon and armor icons are also quite big, so this should be ok. —ZerphatalkThe Improver 21:14, 30 April 2008 (UTC)

Essence of Celerity[edit]

Is it me or needs the essence a better image? (its only 32x32) File:User Smurf Minions Smurf.pngSmurf Minions 17:04, 30 April 2008 (UTC)

Yep. All images from .Dat should be 64 x 64. Calor Talk 20:33, 30 April 2008 (UTC)
Oh, i thought the smaller cropped image size would even be prefered. Well, but if this is not the case, i'll reupload all those icons i'll find with the usual 64x64px .dat format. (This will also help to a better unity for your and Arduinna's Icons Manager, Smurf :D) —ZerphatalkThe Improver 21:00, 30 April 2008 (UTC)
Splendid :) --Arduinna talk 21:04, 30 April 2008 (UTC)

Duplicate icons[edit]

Based on this discussion: Is someone interested in creating a subpage with the icons that are not listed on any subpage here yet but still should be kept? :) poke | talk 15:13, 25 May 2008 (UTC)

Ok, I'll create one. Sorry, I totally forgot to handle the unshown images with {{not orphaned}} or another page. —ZerphatalkThe Improver 20:38, 29 May 2008 (UTC)


Dyed[edit]

Should we add icons of Dyed weapons or armor? I know if we did every dye combo that would take too much space, but if we did one example of coloring that might not be too bad. We would put the color right after the gender so it would look like File:Elementalist Asuran Shoes m black.png. — Renuro Seru User Seru Sig2.png Talk 13:15, 16 June 2008 (UTC)


Getting the Icons[edit]

Could I just take an inventory SS and edit out the icon in CS3 or whatever? Do I need to add a border and a drop shadow also? —Utopian 09:21, 29 June 2008 (UTC)

It's preferable not to do it that way because human error is far more likely. Using TexMod or the GW.DatBrowser allows for consistency and quality. Calor Talk 17:32, 29 June 2008 (UTC)

GWDatBrowser slightly inaccurate color[edit]

GWDatBrowser decompresses textures inaccurately. Here's a patched version (binary and source). The original code taken from http://forum.xentax.com/viewtopic.php?p=24493#p24493 .

The original program converts 16bit color to 32bit by shifting the bits. So, if the red channel (5 bits wide) had a max value of 31 it would be scaled to 248 (8 bits wide) but should be 255. This ends up making the image slightly darker and more transparent. Placed on a white background, the colors look a little dull (compare the versions of Image:Flask of Firewater.png). The patched version scales it properly and rounds the values accordingly. I'll PM the patch to the author once my account there gets confirmed but didn't want to wait to share it and don't even know if the author is still active. -Smurf 04:07, 30 July 2008 (UTC)

Cool thanks Smurf, annoyingly it seems to renumber all the entries though. But it does look better. :) This could take a while to update them all though! :) --LemmingUser Lemming64 sigicon.png 21:03, 30 July 2008 (UTC)
Wow, very nice catch, this explains the slight diffrences between texmod and GWDatBrowser extracts (inventory icons appear slightly brighter, and skill icons slightly darker)
It will be a mess to reupload almost every single icon a second time... D: —ZerphatalkThe Improver 09:26, 1 August 2008 (UTC)
[2]That Sounds Risky | 09:43, 1 August 2008 (UTC)
@Zerpha, the skills icons, although affected, I think the game changes the texture before using them. Not sure exactly how though.
I started going through all the icons I could find that need updating and put my progress at User:Smurf/Sandbox. If no one gets to them before me then I'm planning on grabbing all the icons, use my usual method of compressing them with pngcrush and adding the white background chunk, then zip them up and ask one of the bot operators to upload them. -Smurf 10:27, 1 August 2008 (UTC)
I heard my name? ;) Sure thing, just be sure to name them correctly, so I don't have to go through all names then. poke | talk 15:19, 1 August 2008 (UTC)
I sorted out the non-weapon and non-armor icons I have and emailed them to Poke (570 icons). I put a list of the ones I didn't have in my sandbox. It will take at least 2 more days to get the weapon and armor icons. -Smurf 13:20, 3 August 2008 (UTC)
I have quite a few you are missing there, will upload them later on tonight --LemmingUser Lemming64 sigicon.png 17:24, 3 August 2008 (UTC)
Good job, Smurf. I'll wait for the rest of the images before I start the upload, so we can upload them all at once. poke | talk 17:32, 3 August 2008 (UTC)
Ok I have uploaded a couple of the missing icons from your sandbox smurf. I have a couple more in my dat somewhere like the minipets but haven't found them yet. --LemmingUser Lemming64 sigicon.png 23:25, 3 August 2008 (UTC)

I emailed Poke the icons (1,306 of them). I only had about 1/6 of the armor icons and 1/3 of the weapons. Not as many as I hoped. -Smurf 02:33, 7 August 2008 (UTC)

w00t! So many icons :P I'll upload them later. poke | talk 11:46, 7 August 2008 (UTC)
finished everything. poke | talk 16:54, 8 August 2008 (UTC)
1,306 icons? wow.
but if GWDatBrowser shouldn't be used anymore (unless this little issue becomes fixed), how did you preceed, smurf? i thought pngcrush is simply a program for optimizing the file size while keeping the image quality. or can it also be used to extract icons? —ZerphatalkThe Improver 10:48, 13 August 2008 (UTC)
Why do you thing GWDatBrowser shouldn't be used anymore? At the top of the section you find a link to a fixed version :P And I think Smurf used PNGCrush to just add a bKGD chunk to the images. poke | talk 12:20, 13 August 2008 (UTC)
Whoops, ok nvmd then :P —ZerphatalkThe Improver 13:50, 13 August 2008 (UTC)
(A year late) I would think that most icons, though, are still ones which were extracted via the unpatched dat browser - I guess it isn't a big enough issue to say, warrant re-extractions for those icons? I mean, even if the colours are 'inaccurate,' the quality for them is still very good and the difference is hardly noticable. Jennalee 14:05, 25 July 2009 (UTC)

Advance Anet Image Tagging[edit]

If you guys upload new icons could you use these category's,

{{ArenaNet image|armor icon}}
{{ArenaNet image|weapon icon}}
{{ArenaNet image|trophy icon}}
{{ArenaNet image|item icon}} (If poke gets around to it).

you can see the full portal here, Category:ArenaNet images Fall 21:45, 19 August 2008 (UTC)

use {{ArenaNet image|icon}} instead of "item icon" ;) poke | talk 06:54, 20 August 2008 (UTC)
alright, finally they get their seperate tags :P i already wondered sometimes whether we shouldn't rework the arenanet image tag, as i noticed that there were some nice, yet orphaned image subcategories.
Regarding the old icons: That's an impressing tagging spree you accomplished, Fall! :D But as the icons are still sorted by categories, Wikichu could possibly do the remaining old unspecifically tagged icons, i suppose that'd be a lot easier. —ZerphatalkThe Improver 20:50, 8 September 2008 (UTC)
I have retagged all the unique bow icons with the weapons icon tag. --Wyn's Talk page Wyn 07:40, 11 November 2008 (UTC)
There are still alot of icons not properly tagged. Is it possible to do this with a bot, or has this to be done manually? I haven't got a problem doing it manually, but I'd hate doing all that work only to afterwards getting noticed about a bot being able to do the same in a few minutes time. --Arduinna talk 12:48, 4 June 2009 (UTC)
I've tagged all Unique weapons. I'll keep an eye on the newly uploaded ones, and will tag them when needed. Will take a peek at the other Icons (armor, regular weapons and such) too. --Arduin talk 15:26, 16 July 2009 (UTC)

Unique icons[edit]

I've been adding some of the unique bow icons, mine are mostly text mod extracts, except the mallyx longbow which was a dat file extract. --Wyn's Talk page Wyn 06:59, 11 November 2008 (UTC)

I went through all my considerable inventory and uploaded all the unique icons I currently have. I wasn't sure if I should move the images from needed to existing, so I left them the way they were. --Wyn's Talk page Wyn 11:37, 11 November 2008 (UTC)
Thanks for uploading! Don't worry too much about the location of the icons, when people find time your uploads will be moved to the existing. --Arduinna talk 12:54, 17 November 2008 (UTC)
No problem Arduinna, I managed to find like 50 icons that weren't here, in all categories, and am on the hunt for more :D --Wyn's Talk page Wyn 13:21, 17 November 2008 (UTC)

Missing Staves[edit]

Is it just me, or are all the Droknar's Staves missing from the Unique staves Unique Staves page? --Wyn's Talk page Wyn 04:41, 18 November 2008 (UTC)

There's one, under special appearance in Unique Staves. All staves share the same name, so there's only one icon. --Arduinna talk 22:35, 18 November 2008 (UTC)
Ok, I guess I didn't see it. I also don't really understand the special appearance section, but I'll trust you :P --Wyn's Talk page Wyn 22:37, 18 November 2008 (UTC)
The special appereance houses icons with a unique icon. Like Droknar's Staff icon isn't shared with other Staves. On the other hand, Bortak's Bone Staff, which is in the existing skin section, does share its skin, with the Bone Staff to be precise. --Arduinna talk 22:51, 18 November 2008 (UTC)

Unique icons, versions[edit]

Many unique weapons from before the dye update have more than one version in terms of appearance - those which dropped before the dye update look different to those which dropped after the dye update, in both colour and inventory icon. As far as I can see so far, there haven't been any guidelines for dealing with this, like which icon should be used and if the icon for the older version of the weapons should have a separate entry.

Also, didn't the unique focus items use to show dye effects? If so, then them not showing any effects for so long seems to be a long unresolved bug. Jennalee 13:56, 25 July 2009 (UTC)

I'm not aware of these issues, got any examples? If there is a distinct difference between icons in regards to dye update, I'd say we need to use the 'new' icons for sure, because those are the ones peeps ingame are going to see. It is debatable if we want to have all the 'old' icons as well. --Arduin talk 13:03, 27 July 2009 (UTC)
The weapons using the old colours will also have different icons to the new ones - people will be able to see both. Eg. Zarnas' Wrath. A large number of Canthan greens are like this. Jennalee 05:32, 30 July 2009 (UTC)

Armor icons[edit]

I observe that the armor icon extracts still aren't complete, even after I've been away for so long. I find this somewhat sad/annoying though to be expected in an aging game which hasn't had any real new things to do added for a very long time. Is it too much to ask to get them done and perhaps added to the armor pages then? There really aren't that many left, and an extracted icon of some kind if good even if some of them were gray or dyed extracts rather than straight from the dat file. Jennalee 14:00, 25 July 2009 (UTC)

Well, all armor icons I have easy access too I have uploaded. Other people are voluntarily adding them if they want to. Sorry, but personally I'm not motivated enough to, for instance, get my Male Assassin all the way through EotN for that Norn Mask. If someone in my alliance pops up with that mask I am sure to hop on it, but otherwise...it will take some more time for all armor icons to get uploaded. --Arduin talk 12:59, 27 July 2009 (UTC)
Oh, and thanks for uploading the bigger part of the missing icons :) --Arduin talk 13:04, 27 July 2009 (UTC)
If you have a big alliance, it's easier to go armor spotting - or even asking randoms to show you. Jennalee 05:33, 30 July 2009 (UTC)
Nice, all armor icons have been uploaded. I'll continue properly tagging them. --Arduin talk 11:41, 9 August 2009 (UTC)
Yep, mainly unique weapons now that really need icons, that I can see from your page. Think there's any chance of getting ones for the asian pre-order weapons? Jennalee 12:13, 9 August 2009 (UTC)
Asian's going to be tough. I'll start a thread on GWGuru asking for the weapons, those might show up too. However, first I'll need Texmod to start working again, don't know why it's borked. --Arduin talk 12:18, 9 August 2009 (UTC)
Hmmm, as far as I know Pre-Order and Asian weapons can't be put into the trade window. So I'm not able to get those. On a uploading spree atm, peeps at Guru are very helpful. --Arduin talk 15:13, 9 August 2009 (UTC)
I was thinking if you couldn't get people to find the icons for you, you may have a chance with say, getting them off a dev like Emily.. Jennalee 16:12, 10 August 2009 (UTC)

Costumes Icons[edit]

A few months ago I uploaded the inventory icons for male version of Dwayna's Regalia. Here and here. I used textmod and the original color of the costume(white for dwayna's costume). Now I got Grenth's costume and a free character slot and I'm going to upload the rest of the icons for both male and female.

The problem: Dwayna's Regalia is white by default and Grenth's Regalia is gray, but when you use GWDatBrowser to extract the icons, all are red like all eotn armors. Which version I should upload? Red from GW.dat file or default color from costume maker? --SharkinuUser Sharkinu sig.png 15:14, 28 February 2010 (UTC)

Nevermind, I just uploaded the gw.dat version because all armor icons are like that.--SharkinuUser Sharkinu sig.png 18:12, 28 February 2010 (UTC)

WiK weapons[edit]

I have added all the new War in Kryta weapons to the lists. (I hope I did it right) -- Wyn User Wynthyst sig icon2.png talk 09:08, 11 July 2010 (UTC)

Seems to be okay :) -- Arduin talk 10:01, 11 July 2010 (UTC)
Arduin, I didn't realize that Zora had the Oppressor's weapon icons loaded under different names. I just moved them all (though I'm not sure the scepter is right as Raine pointed out to me in IRC. I corrected the links on your page (not knowing you were on :P). -- Wyn User Wynthyst sig icon2.png talk 10:05, 11 July 2010 (UTC)
Sure thing, as a matter of fact, I just removed them from my page because they are 'done'.-- Arduin talk 10:07, 11 July 2010 (UTC)
Hm, not that sure about the Hornbow icon though. The Flatbow should be the same as the Longbow, so I used that one. Will try to get one later. -- Arduin talk 10:14, 11 July 2010 (UTC)
Well, gives you something to do anyway :D Sorry, I tried to do a good thing. -- Wyn User Wynthyst sig icon2.png talk 10:18, 11 July 2010 (UTC)
No need to be sorry. -- Arduin talk 10:37, 11 July 2010 (UTC)

GW Auctions[edit]

GW AUCTIONS (an Official GuildWars Fansite) has images of many GW Items stored in its database for use when creating and displaying visual image of the auction item. The images store has been built up over the past several years and is maintained by the webmaster, Maarten (HeavenMonkey) and images have been supplied by many, many members/players. I will let Maarten know of this Project and I am sure he will be more than happy to contribute his support and access to any images needed. Bearz User Bearz pawprint.png 09:55, 11 July 2010 (UTC)

Well, these are the icons from the DAT file, or texmod extracts. -- Wyn User Wynthyst sig icon2.png talk 10:03, 11 July 2010 (UTC)
As said by Wyn, in this project we are looking for the icons of the items, extracted from the .dat or using Texmod. If you can indeed supplement those icons that are still in need, I for one would be most grateful. I've made a list of what's still needed for the weapons at my page. -- Arduin talk 10:05, 11 July 2010 (UTC)
I wondered about whether this was of help or not after I had posted this section but, nevertheless, I have posted a query on the GW AUCTIONS Forum where we gather in images. The website images may not be of any help but the membership may be able to support the Wiki Project as I know how big the DAT File is and how much time it takes to find the images ... there being so many and all! :o) Bearz User Bearz pawprint.png 10:29, 11 July 2010 (UTC)