Seed of Life
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Seed of Life
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Enchantment Spell. For 2...5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
- Concise description
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8 5
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10 5
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Progression | |
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0 0
1 2
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3 6
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5 10
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12 24
13 26
14 28
15 30
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18 36
19 38
20 40
21 42
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Acquisition[edit]
Related skills[edit]
Notes[edit]
- It is the party members of the target that gets the healing, not those of the caster.
- If used on a minion, all allied minions will receive the health instead of party members.
- Only the party members in compass range of the target will be healed.
- The enchantment ends if the target leaves the caster's compass range.
- Combines well with Shield of Absorption when the target of both enchantments is under heavy attack (e.g. a character tanking).
- Works very well when used on an emo who has a Life Bond on a tank.
- This skill will trigger if the damage received is 0, unlike Essence Bond.
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Trivia[edit]
- When casting this spell, it makes the same sound as using a signet.
- This skill has changed since its introduction; see its skill history for details.