Seed of Life

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Enchantment Spell. For 2...5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.

Enchantment Spell. For 2...5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.

Concise description
Enchantment Spell. (2...5) seconds. Heals party members for 2 for each rank in Divine Favor whenever target takes damage. Cannot self target.


Progression
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Progression
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Acquisition[edit]

Hero skill trainers

Related skills[edit]

Notes[edit]

  • It is the party members of the target that gets the healing, not those of the caster.
    • If used on a minion, all allied minions will receive the health instead of party members.
  • Only the party members in compass range of the target will be healed.
  • The enchantment ends if the target leaves the caster's compass range.
  • Combines well with Shield of Absorption when the target of both enchantments is under heavy attack (e.g. a character tanking).
  • Works very well when used on an emo who has a Life Bond on a tank.
  • This skill will trigger if the damage received is 0, unlike Essence Bond.
Anomaly Anomaly.If two people cast this spell on one target, both will take effect; however, only one enchantment will show on the effects monitor.
Anomaly Anomaly.The heal amount is based on your rank of Divine Favor at the time of each hit rather than at the initial casting, i.e. if your attributes are increased/decreased while the enchantment is in effect, the heal amount will change accordingly.
Bug Bug.This skill actually causes health gain.

Trivia[edit]

  • When casting this spell, it makes the same sound as using a signet.
  • This skill has changed since its introduction; see its skill history for details.

See also[edit]