Talk:Ascalon Academy

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You can stay in Pre-Searing, right?[edit]

In here, if you quit partway through, you can stay in Pre-Searing, right? If you can, you could go in and try to fight a friend who is level 16 or above for experience to be LDoA and Survivor. Would have to be a loyal friend, though. Calortalk 05:14, 8 December 2007 (UTC)

I don't think so. Once you enter, there is NO going back at all. The NPC there makes that very clear. He's got red text, and there's like a 40 second countdown to enter. Disgruntled Celery 05:22, 8 December 2007 (UTC)
Tydus does say that, doesn't he..hmm..I wonder if he accounted for the ragequitters. Calortalk 05:24, 8 December 2007 (UTC)
The PvP portion of this mission is timed, and if you quit that portion, you are taken directly to the PvE (Ascalon Academy). There truly is no going back, nor is there a way to repeatedly kill a friend. --Mystisteel 05:26, 8 December 2007 (UTC)
I was going on the assumption that if you bailed out of it, you could go back to Ascalon City (Pre-Searing). Obviously, that's incorrect, so the rest of my theory also is. Calortalk 05:52, 8 December 2007 (UTC)
so...if this is a mission........then how come it is not counted as one? Is it because it has no bonus goal and you dont get exp and skill points for it? If so, maybe they could tweak it a bit to allow you to do so...--User Raph Sig.pngRaph Talky 22:48, 14 April 2008 (UTC)
Mission would be the closest thing I suppose it could be classified as. It's not counted as one because you can't really redo it. — Eloc 01:31, 15 April 2008 (UTC)
Let me clear things out. This Does count as the first of the 25 tyrian missions for protector of tyria title, for tyrian born characters. What this mission have that others do not is that if your party fails, you have to restart the mission. Also it is the only place, afaik, where you can start after logging off and in again, without it beeing a town or an outpost. Neither does it have a bonus like other tyrian missions, but it still counts as #1 for protector (when not tyrian born i guess the traviling quest to get to tyria counts as number one), and on the minimap the town entered from is not a shield, and no other mission allows a battle before it. The preceding unsigned comment was added by 83.226.121.119 (talk • contribs) at 16:51, 14 July 2008 (UTC).
You got a point of Protector for it? Neither of my Tyrian-borns got it. My main still has two bonuses left till Protector completion, and I counted the points of my other one. The amount of missions completed (with bonus) in post equaled the Protector points, no room for the pre mission. But, then again, I cleared Pre with both characters a year ago, so maybe they changed it. Doesn't make much sense, though. --Chaiyo Kaldor talk contribs 16:57, 14 July 2008 (UTC)
That's imposible. The Protector title counts 25 missions, starting in The Great Northern Wall, and ending in Hell's Precipice. So does the Guardian title, meaning that this "mission" cannot be counted since HM is not available in Pre-Searing (Not to talk about trying to get from Post, to Pre...) talk Large 06:43, 8 September 2008 (UTC)

Henchmen.[edit]

Removed the sentence "If you enter this area with less than four player you will be automatically assigned henchmen, including ones you may already have, making it possible to have two copies of the same henchman." because I don't think you can get henchmen in Pre-Searing. Logan428 18:19, 25 April 2008 (UTC)

You can't, but they are automatically added to your group if you are missing PCs in the PvP part of the mission. I am unsure if they stay in your group after that fight, though, so it may need to be double checked to see if the statement is true.--Fighterdoken 18:28, 25 April 2008 (UTC)
You have to entire with less than 4 people, because the maximum party size in Pre-Searing is 2. =\ 72.81.247.139 03:43, 11 July 2008 (UTC)
Ya, but sometimes for the PvP match, you are put into a party of 4 people, making the party size 4 for this mission. — Eloc 01:14, 15 July 2008 (UTC)

Lvl 1 Warrior Grawl?[edit]

I'm sure that the level 1 grawl (pre-searing) are actually rangers, because the have bows and shoot arrows and their link says they are rangers. If they aren't, please respond, but dont revert my change just because it has been a warrior icon for so long.Crimmastermind 03:45, 27 September 2008 (UTC)

Glitch: I got through the NPC guards?[edit]

http://i260.photobucket.com/albums/ii13/guildwars1master/gw177.jpg http://i260.photobucket.com/albums/ii13/guildwars1master/gw178.jpg http://i260.photobucket.com/albums/ii13/guildwars1master/gw179.jpg http://i260.photobucket.com/albums/ii13/guildwars1master/gw179.jpg And /stuck didn't pull me back?--68.91.24.214 06:43, 23 February 2009 (UTC)

It is possible to get past almost all NPC-bodyblocks, by standing right in front of them then clicking somewhere behind them. Has to be a specific direction IIRC. Paddymew 11:50, 21 July 2009 (UTC)

NO way back[edit]

I made a new character for the reason of testing this. Here's what I found out:

  • When you "enter" Ascalon Academy, you will first be taken to a PvP-battle, or if no other players are doing the mission right now, the mission itself, which follows the PvP-battle.
  • Your character will be transferred to a new "map", like Pre-Searing itself. You can't map-travel back.
  • If you resign or logout during the mission, your character will end up in the "Ascalon Academy"-outpost. Imagine a mission outpost where the Enter Mission button is pressed instantly without any countdown timer.
  • The only way to get out of this is to finish the mission. As soon as the countdown started by Tydus ends, THERE IS NO TURNING BACK.

Paddymew 09:07, 23 July 2009 (UTC)

Reward[edit]

"There is no direct reward. Completing this mission will trigger the Searing and take you to post-Searing Ascalon."

lol worst reward evar amirite | 72 User Seventy two Truly Random.jpg {U|T|C} 00:34, 13 November 2009 (UTC)

Timer when Rurik dies[edit]

Is it even possible to lose this mission, or even let rurik die? He seems to be able to tank every group solo with absoluetely no help from me or my henchmen, how do you go about making yourself lose this mission?Crimmastermind

High level minions + saccing to death so the minions go masterless would probably work. 76.208.35.121 22:09, 7 February 2011 (UTC)

A really dim question, or maybe it's me who is dim.[edit]

OK, so we know that there is no way back from starting this. We also know (because they say so) that all the primary and secondary quests in pre say "Ascalon Academy is not active" in their requirements. The question, then, is how on earth do I visit the quest-giver with this mission active? I can see being able to sprint down the length of Ascalon City to talk to Sandre Elek, but Devona's Opposition to the King also says the same thing, and there is no way to get from Tydus to Devona before the timer ends (assuming the timer even survived zoning to Lakeside County...). What have I missed? Cynique 12:50, 9 March 2011 (UTC)

The only reason for taking Ascalon Academy is to leave pre-Searing; if you're planning on staying, abandon the quest (which will open up the other quests again). My mule character takes the quest after doing the minimum number of pre-reqs and then hangs out in pre until it's time to leave; plenty of time to drop it.  — Tennessee Ernie Ford (TEF) 13:04, 9 March 2011 (UTC)
OK, but how do I "take" it without being sucked into the PvP match? (OK, one time I got sent straight to the PvE part, but you know that's not what I meant.) That is, how can I be walking around pre with Ascalon Academy in my quest log? Doesn't it disappear if I cancel out of the timer? Cynique 13:13, 9 March 2011 (UTC)
Why take the quest if you are planning on staying in pre? You have to press a lot of "yes" buttons before you are transported to the academy. Perhaps I don't understand your question.  — Tennessee Ernie Ford (TEF) 13:20, 9 March 2011 (UTC)
I'm not particularly planning on staying, as such. The conflict in my mind arises from a bunch of quests whose descriptions list "Ascalon Academy is not active" as a requirement, while Ascalon Academy is a "no way back" mission, so as soon as it is really active, you are forever unable to even reach the quest-givers. So the alternative versions of the question are:
  • What does "Ascalon Academy is not active" actually mean?
  • Can you have Ascalon Academy in your quest log and be walking around pre-Searing (for longer than the countdown timer)?
  • If you cancel out of the timer, or decline your way out of the initial sequence, are you left with Ascalon Academy in your log?
  • Why, when you decline out on your first encounter with the opportunity (after completing "The Path to Glory"), can you still take "Ascalon Academy is not active" secondary quests?
Does that make sense? Cynique 13:31, 9 March 2011 (UTC)
Okay, I think I see the issue. Yeah, you are correct that once the countdown timer starts, it's pretty hard to take any of the other quests (let alone complete them). And, in any case, there's a lot of other things that can't be done during a count down timer (however, we rarely notice, since mostly, the timers last only 3s or 10s).
The bullet is supposed to highlight that you can only take certain quests while in pre-Searing, so I've changed the template that creates the note to say, pre-Searing character, which gets the same point across without allowing for the ambiguity.  — Tennessee Ernie Ford (TEF) 14:06, 9 March 2011 (UTC)
Yeah, that looks better. And this change addresses the other anomaly: when you leave Pre-Searing, for a span of time Ascalon Academy is active (you're doing it), then there's a cinematic, then you aren't doing the mission any more, and it is not active (by the same logic that operates quests being "active" from when they are taken to when they are abandoned or completed). But (for example) Pitney isn't interested in Worm Queens and Prize-winning Moas, because we aren't in Kansas anymore... The new wording solves that. Cynique 14:17, 9 March 2011 (UTC)
Awesome. Glad we could resolve that (and, I hope, this makes it easier for others — the Ascalon Academy active phrasing was confusing in several ways, as evidenced by comments I've seen here and elsewhere).  — Tennessee Ernie Ford (TEF) 16:30, 9 March 2011 (UTC)

PVP?[edit]

When did they add that? None of my other toons had to do it. Ramei Arashi 17:06, 27 April 2011 (UTC)

It's always been there, but you only get sent to the mini-PvP arena if there are enough other players to fill out the teams (I think it might be minimum two players per team + hench...but might be 3/team).  — Tennessee Ernie Ford (TEF) 19:57, 27 April 2011 (UTC)
Like I said, I've never seen it before. And I always went alone. Ramei Arashi 22:46, 27 April 2011 (UTC)
I'm not surprised: when I mule items out of pre (which I used to do 1-2x/week), I maybe got tossed into PvP once ever 10 trips, probably less.  — Tennessee Ernie Ford (TEF) 00:47, 28 April 2011 (UTC)

Highly confused[edit]

There are three pages for the Ascalon Academy (this one, Ascalon Academy (PvP battle), and Ascalon Academy (explorable area)). Likewise, there are three game integration links, each to a different page. However, there are only two instances. The last one linked ("explorable area") has information of both the PvP and PvE aspect of this mission. I'm thinking that the situation is that there are 3 version of this in the game - one PvP, and two PvE. The PvE one being determined on whether one wins or loses the match (in order to generate the different dialogue). It is the only solution I can come up with. If someone can explain the situation, if anyone knows what the situation is, I'd be much oblidged because I'm honestly wanting to see a removal of the redundant page. -- Konig/talk 15:47, 5 June 2011 (UTC)

I don't think we need more than two articles. If it wasn't such a seminal event, I'd argue that we could manage with just one.
  1. AA (PvP) → the 4x4 battle that has three scenarios: (a) your team wins; (b) your team loses; (c) it's skipped b/c there was no other team (or you logged out before it completed). (After dozens of muling runs, I don't recall any other possibility.) In all three cases you end up in:
  2. AA (explorable) → the speechifying might be slightly different for (a) vs (b)/(c), but not enough that we need two articles.
I support any article renaming that Konig proposes that leaves us with two articles (or one). — Tennessee Ernie Ford (TEF) 16:27, 5 June 2011 (UTC)
I'm going to have to test to see if one could get a mission failure upon team death in the second part. I do know that if the first part is skipped, the dialogue runs as if you won the match. So what's left is determining if its a mission or explorable by mechanics. I think we can just delete the explorable area article, personally, as it doesn't have any information unique to itself (anymore), but I want to double check first. -- Konig/talk 16:32, 5 June 2011 (UTC)
That works for me. And yes, (b) and (c) result in identical dialogue for the mish/explorable piece. (btw: I have tried to fail in the final piece... I believe Rurik is indestructible; this perhaps explains his suicidal tendencies during the remainder of Prophecies). — Tennessee Ernie Ford (TEF) 16:41, 5 June 2011 (UTC)
I know it doesn't function like a proper mission. If you log out, you restart at the begining, and I assume you ressurect at the shrine if you die. This confused me when I first came about the page too, so I'd suggest merging to dialogue (and any other differences, if they exist) into one Mission article, and then have the PvP page about the actual arena match.
If you wanted to reduce it to one article, I'm pretty sure it'd be easy to integrate the PvP bit in the walkthrough of the mission page. ~FarloUser Farlo Triad.pngTalk 16:45, 5 June 2011 (UTC)
The restarting upon logging out is to prevent people from going back into pre. It's better to test than make assumptions - I'm starting the mission soon with a level 1 no-armor warrior with frenzy. Assuming the henchmen die, I should know the answer to whether it's a mission or explorable. -- Konig/talk 17:10, 5 June 2011 (UTC)
Managed to get everyone killed. You do resurrect (there's a resurrection shrine right behind where you start even! >.<). So it's not a mission, but an explorable. Interestingly enough, however, the F10 thingie says "Ascalon Academy (explorable area)." It also utilizes Game_link:Explorable_151, rather than 149 which is Ascalon Academy. So what I need to test next will be much harder - losing a fight in the PvP part, rather than skipping/winning. -- Konig/talk 17:16, 5 June 2011 (UTC)
Yeah, I figured as much, and I assumed they'd stop you from going back through death for the same reason. Either way, testing is definitely better. Good luck losing, and if you need a hand with your suicide, let me know, I can hop in to make it easier. ~FarloUser Farlo Triad.pngTalk 17:19, 5 June 2011 (UTC)

Bug with exp and grawl in the mission.[edit]

I was going through this on a monk I decided to destroy on my account in post by taking her stuff of value and then deleting her. I found out on her that you gain exp from the lv 1 and 2 grawl at lv 8 when you are clearly 6 levels above them (should be 0 exp gain). I kill the lv 1 and 2s and get 4 and 8 exp respectively. Is this a bug with the lv 3 henchmen?Yumiko ^,~ 22:30, 5 January 2012 (UTC)

late but its pretty obvious you were killing 3s and 4s as their exp would be 16 and 32, which divided by four would be 4 and 8. Justice (talk) 20:52, 22 March 2023 (UTC)

Mini-mission[edit]

Shouldn't this article be structured the same as a mini-mission? It's been a while since I've done it so I'm not 100% sure how it functions mechanically, but I don't think it functions like an actual cooperative mission and certainly isn't repeatable like one, or with an outpost. Konig 16:44, 4 May 2013 (UTC)