From Guild Wars Wiki
Jump to navigationJump to search

Gares: No, no, no, no, no.... Do NOT replicate the GWiki model for Chests and Keys. I think it's a very poor model. Vabbi Chests have enough content unique to them (including what drops from the and which explorables they are found in) to warrant their own article. Please remove the redirects or delete the articles. --Karlos 18:25, 14 March 2007 (EDT)

It wasn't a matter of duplicating, I never thought there was enough information for a single chest to have an article all it's own. I'll delete the articles, but it's nice to see you are still around. :p — Gares 18:48, 14 March 2007 (EDT)
I'm around. :P I'm just a little overwhelmed these days between my GW time being dedicated more to helping others, as opposed to the mass solo time I used to have as well as my personal life being busier not allowing for much time to edit and contribute. Coupled with the rise in contributions I see here, I am not pressed to contribute as I was early on.
With regards to the chests. I think the general Chest article should contain general content about how chests spawn and how to open them and rules of opening them and so forth. Then a list of all the chests, each chest's articles should list the key that opens it, the research on the drops, the skins that are KNOWN to drop from a specific chest, the explorables that have those chests and so on. Hitting chests for skins is a big activity in GW and it's best helped by having the info in the chest article and the weapon article as well. --Karlos 19:52, 14 March 2007 (EDT)
You could also include in the seperate articles base percentages for retaining lockpicks in normal mode --Lemming64 08:10, 23 April 2007 (EDT)
Do hard-mode chests count as high-end chests (i.e. count towards the threasure hunter title)? Can I open chests in Istan in hard mode and increase my title? Afterall, the chest might be based on key price (in which case lockpicks should work anywhere), regular key price, or area difficulty. Alaris 08:24, 8 May 2007 (EDT)
Yes. 08:58, 8 May 2007 (EDT)

dungeon chests[edit]

They all seem to use the same skin, if we could get a nice render off emily perhaps we could replace all the images with the same one. --LemmingUser Lemming64 sigicon.png 16:23, 4 September 2007 (UTC)

Someone who has enough information please add Eldritch Chest to the dungeon chest list (located in bloodstone caves). I know it dropps onyx 'cause that's what I got, but I completed it w/ hero's/hench so I don't have anymore data (since I only got one drop 'cause I was the only human player). Kops 03:32, 5 September 2007 (UTC)

I also just noticed the chests have the same skin, one image would be ideal, we could add this image on each page and possible name it something like Image:Dungeon reward chest.jpg until we can get a render to put on Fall 10:17, 15 September 2007 (UTC)

I also agree. She could do it like it is done with Image:Imperial_chef_m.jpg. —ZerphatalkThe Improver 22:26, 4 November 2007 (UTC)

Dungeon Chest Golds[edit]

Can we standardize what we are doing about gold drops from dungeon chests? Some pages have them listed, others don't. I've been adding gold drops, because some of them are unique to that chest (ie Turquoise Staff and Darkhorn Rod). If they aren't going to be on the main page, can we at least standardize a drop page for them. Personally, I think that it is worth having it on the page. - Lord Ehzed 14:30, 11 October 2007 (UTC)

As far as I can see, only the Prismatic_Chest has a list of gold drops. All of the other dungeon chests mention just "Random gold drop". If there are confirmed (and this is actually the hard part) items that ONLY drop from these dungeon chests, then perhaps they can be added. However, you could also just create a Drop research section on the chest's talkpage. (See here for an example.) -- CoRrRan (CoRrRan / talk) 15:56, 11 October 2007 (UTC)
I think they should be listed if that is the only chest they drop from, eg Vabbi Chests drop Ruby Daggers but no other chest does. So if that is the case for any dungeon chests, like the heirophant one has some I think, they should be listed, otherwise we will just end up with a huge list of irrelevant random skinned things. --LemmingUser Lemming64 sigicon.png 18:38, 11 October 2007 (UTC)
Yeah, only add golds that are unique to that chest. -- Gem (gem / talk) 18:46, 11 October 2007 (UTC)

there are many refrences to sorrows furncaes quest reward chests[edit]

there is no information on them,yet many refrences to them,plz add lol --The preceding unsigned comment was added by User: .

They're spawned several times during the Kilroy Stonekin quest. They each drop a single item for a random party member, they're generally non-max, and I haven't seen anything rarer than a purple item. -- Gordon Ecker 08:18, 18 November 2007 (UTC)

Urgoz and Kanaxai chests[edit]

Can anyone confirm the names of these chests? -- Gordon Ecker 08:34, 18 November 2007 (UTC)

Also need a confirmation on the Underworld Chest. The Fissure of Woe chest is Chest of Woe, so I'm sure the others are something different too. -- Gem (gem / talk) 10:43, 18 November 2007 (UTC)
A friend and I did both UW and FoW this past week, I'll look through screenshots and get back to you. We plan on doing Warren and Deep this week too. -elviondale (tahlk) 14:08, 18 November 2007 (UTC)
Confirmed: Underworld Chest -elviondale (tahlk) 14:11, 18 November 2007 (UTC)
User Elviondale UW.jpg

Zaishen Chest[edit]

I added Zaishen chest under Core locked chests ... Hope I didn't do anything wrong. --Ш3вч [TALK] @ 17:15, 29 December 2007 (UTC)

About chest spawn[edit]

I agree that treasure chests are spawned in predefined "chest areas" with some chance, however the number of possible locations is greater than amount of chests in the area, like in 1,5 or maybe 2 times (I can't say more exactly just now). I also noticed, after entering a new area through portal, almost in any cases there are no chests around the entry point, at least in compass radius. At the same time, "chest areas" nearby to all other portals/exits have a usual chances to spawn a chest. If you go through a portal which connects two explorable areas and then return back, chests nearby portal in first area are never spawned again. I suppose that such behaviour has been implemented intentionally to prevent a "chest farming" or at least to make it more difficult. I think that notice about such behaviour like "Chests are never spawned nearby your entry point to an area" could be added to main article. --Slavic 16:16, 2 August 2009 (UTC)

This week I've been farming Behemoth Hide in Vehtendi Valley (from Yahnur Market) and have noticed strong consistency of chest placement. Using the southwest portal from Yahnur, I head out into the terraced area along the south side of the map. About nine times out of ten, there is a Vabbi Chest either on the top tier (among the plants opposite Harib the Material Trader), or at the water level (among the Hekets near the Res Shrine). Never in both locations (too close together) - but only once did I enter the zone and not find a chest in one of those two spots - and it wasn't "nearly" the same spot, it was precisely the same spot. Based on these observations, I theorize that for any given zone, (x) chests are distributed among (y) chest "hot spots" - with certain placement rules, e.g. minimum distance between chests and nothing too close to the player entry point.User Auntmousie 19x19Jrat.jpg(AUNTMOUSIE) 20:49, 12 August 2009 (UTC)

Chests appear to require guards in order for them to spawn - when on the Summit Slaves mission in Sorrow's Furnace, Miner's Chest spawns appear to be confined to areas where the mobs are hostile. 04:40, 24 September 2011 (UTC)

Locked Chests in EotN[edit]

The article states:

Chests found in normal mode will have a name associated with the region where they are found. Locked chests found in hard mode instances are all called Locked Chest regardless of region.

Thats not entirely true, only chest in the three campaignes Tyria, Factions and Elona follow the region naming convention, but normal mode chests in EotN are called "Locked Chests" and need lockpicks to be opened. They count to the treasure hunter title track, but are no "true" Locked Chests: You get a 30% bonus for keeping the lockpick on use, so they are technically 600Gold chests like those in the high-end zones of the three campaignes, and (therefore?) don't drop tomes.

"hidden" chests spawning together with hidden enemies?[edit]

I'm not sure about this, but I think I've seen it several times - an empty area where, as soon as the hidden enemies spawn, a chest is. Happened a few times during the Falken Bergen run. If I'm right, the chest probably was spawned there and as soon as Falken was added, the enemies spawned atop the chest and hid it.--Cyberman 18:43, 23 May 2010 (UTC)

Lockpick retention rates on the actual chest pages[edit]

I noticed that there are different ways that the retention rate is posted. On many pages it is not. On the Canthan Chest page it is listed in the article. On other pages it is in the notes. On the Vabbi Chest pages the retention rate uses a level 20 character rather than the base 30% it posts 40% (30% + lvl 20/2). I don't have an opinion on where it should be posted though I think that if you talk about retention rates it should be based on a level 1 character(base chest rate as is listed on the lockpick page). I am not saying it should be posted but all the pages should have the same design. C The 19:30, 23 September 2010 (UTC)

I just finished looking through the pages and also noticed some point out that "opening this chest adds 1 point to the treasure hunter title" while others don't C The 19:32, 23 September 2010 (UTC)
Feel free to toss a standardized example here. I'm not exactly sure what it is you're suggesting, but it seems more than worthwhile to pursue. So long as it's clear and concise, I'll be happy. G R E E N E R 19:48, 23 September 2010 (UTC)
I made the pages a little more standardized. Made all lockpick retention rates part of the notes and also noted when a chest added a point to treasure hunter. The pages still need work but I am not as familiar with the rest of the topics. I also took out the Location section on some pages as the first line on each of the pages says (Chest name) can be found in (chest region) except for forbidden because of its unusual lack of region. C The 03:48, 24 September 2010 (UTC)
Couple of things. Using PAGENAME really makes the note harder for others to edit. Second, I don't think that value is the base value. It's the bonus for Normal mode, since in hard-mode, the base for everything is 10%. --JonTheMon 03:50, 24 September 2010 (UTC)
It's the base value for that type of chest. For locked chests(HM) the base value is 0% but you get the base 10% from being level 20. If it's not the base value, is the base value the characters retention rate before deciding on the chest? C The 21:42, 24 September 2010 (UTC)

Loot getting worse[edit]

Hey, I'm grinding my treasure hunter title atm, but always running the same area, and i noticed that i'm getting less and less golds, and practically only purples now... I've done like 500 chests in the area, and it's gradually decreasing (it's only started once i got like around 300). Is it normal, or just coincidence? cause i know that when you farm the same monsters over and over, your loot starts to decrease as well, was just wondering if it was the same with chests.. 17:51, 16 November 2010 (UTC)

It's common to spot patterns in completely random behavior. Your farming of hundreds of chests pales in comparison to the tens of thousands opened in the zone. (Just look at the drop rates for Royal and Traveler's Gifts for examples of how one person's own experience can deviate from the average experience.)
If you have the exact number of golds you got from the first hundred and the most recent hundred chests, we might be able to run some statistical analysis to consider how likely it is that golds are dropping less frequently vs you are having bad luck. Without the data, perception is the more likely explanation: we tend to remember evidence supporting our theories and ignore contradictory events that point in another direction.  — Tennessee Ernie Ford (TEF) 20:59, 16 November 2010 (UTC)
TEF is completely correct, but I will add that when I ran chests this at least seemed to happen to me as well. Manifold User Manifold Neptune.jpg 21:09, 16 November 2010 (UTC)
Well, this isn't 100% accurate, but it's coming close to it... Whereas at the start I was experiencing an average of 4/10 drops being gold, I am now getting 1/10, 2/10 with some luck golds. And it's been like that for the past 200 chests now. And the odd thing is, I tried a different zone. I normally run Silent Surf, so I tried Gyala Hatchery, which yielded the same result for about 80 chests, so I tried Boreas Seabed, which also yielded the same result. Now I am running Morostav Trail, and I am again getting my average from about 4/10 (at about 50 chests there now, I will keep monitoring it from here). So this might seem strange, but I think it is linked to the chests being Luxon chests. 22:14, 16 November 2010 (UTC)
  • Different zones probably have different drop rates, so it's hard to compare. However, if there's any chest-farming, diminishing-returns code in the game (which I personally doubt), then switching areas is a good thing to do. To really be sure, I would also try using a drastically different area (e.g. Vabbi instead of Jade Sea).
  • A personal drop rate varying from 40:100 down to 15:100 is statistically consistent with a real drop rate of 22:100.
It's really, really hard to remember that random behavior offers really random results. Given the large number of players in the game, there's always a few with awesome luck and few that suffer the worst. During Wintersday, someone will get a mini Polar Bear, even though the drop rate is tiny. In opening 500 gott, I haven't received any of the six most valuable items, even though my expectation is that I should receive 1 per 200 gott. I know someone else that has opened about half as many to found two minis and an egg.
In other words, I believe that you are suffering a string of bad luck at the moment. Give it some time (especially over the course of the title) and I expect you will also see better luck down the road.  — Tennessee Ernie Ford (TEF) 00:06, 17 November 2010 (UTC)
Ok, thanks for the feedback^^ I will keep track of it, and if my luck turns, i'll post something about it. (different comp, so diff ip, but same guy :P) 07:52, 17 November 2010 (UTC)

Loot depends on monster, not region[edit]

The article says "Chest loot varies depending on the region". I disagree. I think the loot varies depending on the monster spawn that caused the chest to spawn. Proof: (1) Chests spawning during Wintersday Cheer drop Underworld loot because the foes are from the Underworld. (2) Luxon Chest just dropped an Am Fah Cape for me during Ever Closer to the Edge, and this is not a Jade Sea item. (3) I can't find the article right now, but sometimes Kurzick Chests drop jade weapons if spawned by Luxon enemies (during some of the repeatable quests, for example).

To conclude, it only SEEMS that the chest loot varies depending on the region because monsters vary according to the region. In other words, the relationship is (LOOT-MONSTER), which often appears to be (LOOT-REGION) because normally there is a (MONSTER-REGION) relationship, which makes people skip the middleman in the (LOOT-MONSTER-REGION) relationship tree. But the true relationship of chest loot is to the monster that caused the chest spawn. Jafar 11:32, 7 November 2011 (UTC)

Here we go: Kurzick attire coming from Luxon Chest Jafar 12:30, 7 November 2011 (UTC)
Chests can appear in at least three different ways:
  • Upon zoning. Near as I can tell, these chests have contents tied to the zone, but not to the closest foes.
  • Upon triggering a zone-specific pop-up: e.g. you approach a spot without a chest, Oni (that are populated on zoning) appear along with a chest. Near as I can tell, the contents have had no link to the species of pops.
  • Upon triggering a quest-specific group: this is the type mentioned above: the zone is altered notably by the presence or addition of a quest. The evidence above is compelling to me that the chest-loot is indirectly related to the pop, but I'm not convinced it's pop-specific.
In particular, I doubt that the chest tables in the database are tied to specific foes. It's much more likely that there are specific tables for each zone (or region) and that, when an extra chest appears, it uses the drop-table for the region corresponding to the foe that appears with it. In other words, the analysis at the top is missing another middleman. (I say more likely because in every game which has revealed its data, chest content tables are always tied to a zone-equivalent; they are never tied to a foe. That would be much more difficult to code.)
As long as a new note is worded carefully, I have no problem with adding something that suggests that loot for popped chests is tied to the region of the pop. I would object to a more general note that suggests that chest loot is generally tied to foes. – Tennessee Ernie Ford (TEF) 18:55, 7 November 2011 (UTC)
Even the chests that appear on zoning are associated with a 'guarding' foe. There are no stand-alone chests (I am talking about the random ones that require keys to open). The chest loot is associated with the 'guarding' foe. And your second point is wrong. Pop-up foes already exist when the zone is instantiated, and their chest spawns at that time, not when the foe pops up. I have started collecting data on what I am getting from chests. Already, I have found that a chest associated with a Fish mob dropped a Jellyfish Wand, which only drops from Fish mobs. Of course, I have got random Core drops, such as Earth Scrolls, and region-specific drops, such as Jade Wands in The Jade Sea.
Here are your points, corrected to show what they are really like:
  • Upon zoning. These chests always appear at the spawn location of a mob. The loot depends on the mob that was at the location, not the zone itself.
  • (the second point is wrong: the article even says Chests that appear unguarded are a good indication of hidden foes that will trigger as you approach, meaning the chests are already in existence and visible to the players at the location of the pop-up foes. Again, the chest is associated with a group of foes.
  • Quest-related foes spawn chests related to the foe, not the zone.
In summary, chests always depend on a foe. A zone without a foe will have no chests. It's true that I used quest-related foe's chests to discover this relationship, but that is because the evidence there is more obvious (unlike the less obvious Jellyfish Wand-Fish's chest relationship, which I am now tracking).
So if anyone else wants to record their chest drops with me (drop, associated foe, zone), let's create a table somewhere and do so. Or, you can believe me now and make the necessary changes on the page. Jafar 03:49, 8 November 2011 (UTC)
I don't think anyone can doubt that chests are associated with foes. The question is whether the drops are associated with the foes. Scientifically, I think disproving this is easy - find a single instance of a drop that cannot be dropped by the chest's guarding mob. But proving it is hard, because you can only prove it through induction - if every single observation shows that the loot is something that can be dropped by the guarding mob, we can conclude that perhaps such a rule exists. So, to reach an inductive conclusion, we need lots of people to chime in with their data. Here is how I have started collecting it, although I think it needs a page of its own.
Chest Zone Guarding Mob Drop Who can drop this Signature
Locked Chest Archipelagos Fish Jellyfish Wand Fish only
Locked Chest Archipelagos Naga Naga Trappings Naga only
Locked Chest Archipelagos Naga Jade Wand All foes in The Jade Sea Jafar 04:21, 8 November 2011 (UTC)
I added a page under my own username for this purpose. Jafar 01:10, 11 November 2011 (UTC)
I respectfully disagree with the conclusion above. There are all sorts of chests that never have a guarding foe (hidden or otherwise) that I have seen...and all sorts of chests that only appear when there's a recent (post-zoning) spawn. Chests in Drazach Thicket usually have nearby Oni...but sometimes not, but they certainly drop non-assassin items. Chests in dungeons usually have a nearby local foe, but sometimes not.
"Chests that appear unguarded are a good indication of hidden foes that will trigger as you approach." Yes, it's often the case, but not always. Not even in areas that frequently have so-called guarding foes. The chests can spawn within a certain locus...and the foes are seeded in an overlapping locus that is designed to almost always cause a pop as you approach a chest. But anyone who does e-forest faction VQs will have found themselves lucky enough to find unguarded chests.
It's easy enough to ask Joe Kimmes (who would probably say definitively) if chest drop rate tables are linked to a specific foe or to a specific zone... or (most probably) neither, which would explain all the data. As I mentioned, programmers have historically created drop tables and then link them to specific foes and/or specific areas, so it's not necessarily a causal relationship in either direction. – Tennessee Ernie Ford (TEF) 02:35, 15 November 2011 (UTC)
It occurs to me that, besides asking Joe, we can also resolve any debate without massive research by a compromise phrasing: "Loot from chests is generally associated with the local zone and/or the foes that spawn nearby." This sidesteps determining whether there's a causative relationship or not and avoids creating a misleading impression regardless of the underlying mechanics. – Tennessee Ernie Ford (TEF) 02:42, 15 November 2011 (UTC)
From now on, whenever you go out into a pve area, pay attention to mob patrols, so if you find a chest that is unguarded, see whether there is a mob that patrols around to that location, or you have killed a mob that patrolled from that location. I myself have never seen a chest spawn in a location where there is no foe.
Oni chests drop non-assassin items because Onis can drop non-assassin items, such as any core item. Also, although assassins can't drop core items that are linked to non-assassin professions, chests are not assassins, so they are not so restricted. If there were something an oni elementalist could drop, for example, an oni chest would be able to drop it. In other words, chests copy the guarding mob's affiliation (dropping items linked to the mob's affiliation, such as salvage items), but not it's profession. Or, the chest is an oni but with a random (or undertermined) profession.
For example, you will never get a Stone Summit item from a chest guarded by Avicara in the Southern Shiverpeaks, and vice versa. Jafar 17:16, 20 December 2011 (UTC)
Yes, appearing unguarded does not necessarily mean popups; it can also mean a foe patrolled away. Jafar 17:26, 20 December 2011 (UTC)

Regional chest numbers[edit]

The mechanics section for locked chests says that some explorable areas have limits on how many chests can appear there with 5 being the max in any area. Does anyone have a list of what the limits are for each area? It would be a useful list page for people looking to farm Treasure Hunter. Legionaireb 17:43, 17 January 2012 (UTC)

Farm treasure hunter by repeatedly zoning into Ice Cliff Chasms in normal mode (to retain your lockpicks) with some heroes with "Fall Back!" and going to the place with Snow Wurms, where 1-2 chests spawn almost every time. Jafar 17:29, 18 January 2012 (UTC)