Talk:Elementalist

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Why do the developers put in so much time to develop the other forms of magic (earth, fire, water, and air) when only one is exactlly useful.[edit]

For example, they say in certain areas that enemies have a higher resist to fire magic, but from what I can tell the fire magic skills still do the exact same damage (like in the ring of fire missions in the prophecies campaign). Other than for Pvp use, what is the use of the other magic types when compared to fire magic? In pve the only thing that matters is damage and when such high damaging skills like searing flames; why would elemenatlist not want to use anything else? What the developers can do is make certain enemies have such an incredible high resistance to fire magic that it cut down to almost nothign which would force players (who play the elementalist class) to use different magic types and besides they already have it in a few missions where protection monks are highly unfavorable due ot constant enchatment removal so I see no reason why not too add it to the game. One other benefit of it is that it would encourage players to use differnt magic types and builds so you will not constantly see the same build used over and over again. William Wallace 03:28, 2 December 2007 (UTC)

That is just brain dead, close minded and unthoughtful allegation, even so, that helping you understand or me trying to prove you wrong might just hurt your head or not even help other people understand when they read this. Take another look to what the lighting, water and earth skills has to offer and look why it's separated. If by the time you finish, you are still unconvinced that fire is the only one school of magic to go, then maybe you are as naive as you portray to be in your above statement. --ShadowFog 19:02, 4 December 2007 (UTC)

Your not making any sense whatsoever ShadowFog and remember please back up your allegations with observations from the game because I do not see how you are drawing any sort of conclusion from anything in guild wars. How many elementalist do you see in PVP use anything else other than fire magic? In pve, do you see groups prefer fire elementalist compared to the other attribute lines? If you played Guild Wars ShadowFog you will understand where I am drawing my facts on unlike you which your comments are nothing more than 'childish' name calling and degenerative. Also please keep in mind that this website is the official Guild Wars wiki website and what you type here is going the first thing players are going to see about this class and the game. Please be positive on these forums and contribute to something for example explain instances or areas where other elementaist attribute lines will be more beneficial than direct damage from fire magic, in pvp explain different tactics that you have found out that works extremely well other than fire magic, and or still being a support character while still staying true to the elementalist name which is dealing high amounts of damage from using the forces of nature and please include facts other than blind assumptions.William Wallace 11:07, 5 December 2007 (UTC)

Yes, they are degenerative, to describe how low is the comment since if you base your whole skill bar to fire damage, you will get pummeled by a lonely Mesmer, a Ranger or a cunning Warrior. "...you type here is going the first thing players are going to see about this class and the game." Our players are far more intelligent than being persuaded by a discussion between us, and I don't think that our players only goes for fire magic unlike the first comment you left on this topic. Let's benefit you and many other players that are reading this on my next comment. Will be ready today, so wait a little more.--ShadowFog 15:02, 5 December 2007 (UTC)
Blinding Flash is reason alone to use non-fire magic eles in any part of Guild Wars. - User HeWhoIsPale sig.PNG HeWhoIsPale 15:07, 5 December 2007 (UTC)
And I actually happen to use some of the Earth Magic defensive spells quite often. The reason why SF is popular seems to be popular is because it's a popular cookie cutter build. Template it, load it, and you're done. The majority of GW players probably don't bother changing their skill bar, so obviously every single profession will have a small set of popular skill bars.
William, this is a wiki, not a forum. And please try to keep the discussion civil and not start any name callings. Argue about the skills or builds that people most often use, but don't argue about whether this is childish or not. -- ab.er.rant sig 15:35, 5 December 2007 (UTC)

A general breakdown of the differnt schools of Ele. Fire- High damage to multiple targets, usefull at range, but little health and armor. Air- High quick damage against a single target, also has armor penetration, it is possible to machinegun a target with rapid attacks. Also often causes blind. Water- more condtion, and slowing opponents down, if your target can't move, they are easy to take out. Earth- Defensive spells, you can sit in the middle of 10 enemys, and they can't harm you. How you play an ele depends on your play style, you could play any one stle......but the true power comes when you mix styles. Don't just use premade builds, expiriment with your own combinations......you might just discover a better combination....thats what the game is all about. Med Luvin 15:51, 5 December 2007 (UTC)

Yes I realized the potential of other magic types and the reason why I made that comment earlier is for the people who are new to guild wars to try out different magic types other than the fire or encourage the developers to make instances where other schools of magic are more beneficial than fire alone (other than for the destroyer areas). Also ab.errant yes this is a wiki website and abiding by the rules is what my post are centered around, but in no way do I see any name calling or anything relating to it pertaining to Shadowfog himself but too his comments which contribute to nothing other than being sarcastic. Just look at what the other members have posted about using the other elementalist skills other than what is posted in the instruction manual. But to abide by the wiki rules, I'll avoid how my comments relate to violating the user wiki agreements compared to Shadowfogs. My intentions are originally to open up players to the other magic types in various situations like for example in Hero battles where instead of using blinding flash which is just one single condition, but instead use glimmering mark since melee classes tend to prioritize on one target and casting it one target allows you to spike a target to death while also keeping the melee attacker blind at the same time. The advantage of using that too blinding flash alone is because it is a hex and can be easily covered with a necromancer in the group and since monks will generally heal blinding before a hex, it will allow you to easily recast it on a target and produce incredible damage.William Wallace 02:23, 6 December 2007 (UTC)

I'm sorry if you took my message wrongly. I didn't say that you did any name calling, I'm putting in a reminder not to start going in that direction between you and ShadowFog because that's what might happen. I didn't even accuse you of breaking any policies, I interjected because it seemed like it could go wrong if the wrong message got posted. -- ab.er.rant sig 08:41, 6 December 2007 (UTC)

You have a point. Of course all elements are good for something, but for general pve playing fire is just the best. Water and air are used in pvp but in pve i see no point to use them. Earth is good with tank builds and some solo builds but compared to fire in dmg dealing, no, fire is just better. And why is this so? AoE. Why would anyone use rubbish water or earth aoe spells in pve as you have a lot better ones, the fire ones. Air magic is not the like it could deal aoe dmg, but earth and water are. Anet should do earth and water aoes as good as fire, or there should be atleast better benefits using these (decreacsed moving speed for water and kd or something like that for earth). For air magic it should be as its now, pretty much spammable heavy spike dmg, or do you wanna see air ball in gw2? Limu Tolkki 14:13, 18 December 2007 (UTC)

There are benefits to playing each of the four types of elementalist skills in PvE and Pvp, but this profession is still one of the most popular/best classes in all of Guild Wars because of their: damage potential, constant dps, survivability, group support, one of the most useful primary attributes, has not suffered any type of serious nerfs that have crippled profession (unlike the necromancer, mesmer, ritualist, or paragon) since the release of Guild Wars Prophecies, and simplicity to maximize the profession's potential. The overall point is no matter which of the four types of magic your playing as (fire, air, water, or earth), you will still have much more to offer to a group than most other professions do.Highway Man 01:54, 16 January 2008 (UTC)

To tell the truth, I often find Earth Magic VASTLY more effective than Fire in PvE because not only does it do excellent AoE damage, it also causes a lot of nasty conditions or secondary effects. Things like Churning Earth, Earthquake, Eruption, and Sandstorm are really, really good options for PvE. Silver40596
Yep, due to the proliferation of SF eles, many still don't realise how effective a Sandstorm build in PvE can be. -- ab.er.rant User Ab.er.rant Sig.png 13:25, 20 April 2008 (UTC)
Here are my observations on water, air and earth compared to fire. Earth is greatly effective against most professions. It can knock any profession down, and not many professions have armor against earth magic. A great shutdown combination for an earth ele is: Use Unsteady Ground on warriors, assassins, or dervishes around you, they will be knocked down due to them attacking. Once knocked down, use A Touch of Guile to render them useless, especially assassins, since they wont finish their spike. Air is highly anti melee, and is very useful against warriors. Due to armor penetration, chained reactions, and a blinding effect, air does much more damage and shuts down the heaviest armor wearing classes. Water magic is great for stoping the spread of foes if an aggro breaks. a water magic ele creates almost a gate when needed, and does some heavy damage. It also has probably the best interrupt chain of the elementalist- deep freeze+maelstrom. Now for fire: i often use fire, yes because of its high damage against thinly armored foes, but find myself annoyed when i spent 15 energy to get someone burning, and 15 energy to deall all of a whopping 30 damage against rangers, wars etc, and if i'm lucky, 50-70 dmg on casters. 30 energy gone, and not even fire attunement can save me there. fire has the most short- term devastating spells, but in the end can leave your energy drained and half the battle still to come. fire magic is usually for the trigger- happy, and may seem like a good magic to practice with, but honestly isnt for the beginner ele. Valion Sentis 12:54, 21 March 2009 (UTC)
It's a general misconception that Fire Magic spells deal much more damage then Earth Magic spells. Just compare the damage of Eruption with that of Searing Heat, the DPS of Sandstorm and Savannah Heat, or the (larger) range of Dragon's Stomp with that of Meteor and you'll notice that the damage difference isn't as huge as most people claim. 145.94.74.23 12:03, 28 May 2009 (UTC)
Sandstorm takes twice as long and/or requires a conditional that only a stupid player would fulfil for long, and it's not even run in PvE since they nerfed the damage; Earthquake costs five times as much energy (not that it's a bad skill). Eruption and Churning Earth have the same damage as Searing Heat and Teinai's Heat, minus the burning; however, Eruption is not taken for dealing damage, and it does cost 10 more energy. Churning Earth's conditional is pretty rare to meet, which makes it somewhat less attractive than it would otherwise be. Oh, and one other general thing to compare fire and earth with.... it's really easy to land Glowing Gaze consistently. But Glowstone requires a condition that isn't part of most earth bars (no one seriously uses Ebon Hawk or Ward of Weariness, and taking something like Enervating Charge just for Glowstone kills bar compression). It's also a projectile. >.> Vili 点 User talk:Vili 04:48, 29 May 2009 (UTC)
Churning Earth is mainly for Hard Mode, IMO, where everything is speed boosted and runs around like 10-year olds on a pixi-stick overdose. And the cast time is still annoying. --Star Weaver 16:26, 29 May 2009 (UTC)
Hard mode is lol anyway. Sure, the monsters are on a cocktail of crack, speed, heroin, steroids, glass and whatever else ANet could find in the alley behind their office, but they're still stupid as can be so you can still beat them with the same BS tactics that work in normal mode. --Jette User Jette awesome.png 21:09, 29 May 2009 (UTC)
Heh, I don't have much experience with it, all I know is that Gates of Kryta HM = not too bad, Fort Ranik HM = OMG HEXERS WITH THE ATTRIBS OF TEN PEOPLE against a four man team ^_^. --Star Weaver 21:30, 29 May 2009 (UTC)
Fire Magic is for wtfuxxx pressure damage. It's home to spells with big costs and big damages and little recharges, but little else. A lot of the pressure skills in Fire Magic (like Rodgort's Invocation or Savannah Heat) can also double as spike assists. Fire Magic makes the other team's monks hate you.
Water Magic is for killing strategy. Whether it be preventing a split from making any progress whatsoever, stopping warriors from hitting anything at all, or stopping runners from escaping, water magic is always good for turning plans into "lolno". Water magic also has a few flexible skills that double as spike assists (Shatterstone, Shard Storm, and even Freezing Gust, under the right conditions, work well), giving water eles strong single-target damage on top of their utility skills. Water Magic makes everything on the other team hate you.
Air Magic is for spiking or blinding. Many of the ele's strongest spike assist skills (Shell Shock, Lightning Orb, and Mind Shock) are from Air Magic, and any of them can play an enormous role in spike damage and knockdown. Between spikes, air eles can support their team by disabling enemy melee (Blinding Surge, Enervating Charge, and Blinding Flash are good for that). Air Magic makes anything on the other team hate you.
Earth Magic is for wards and knockdowns. Making enemy melee cry (Ward Against Foes, Ward Against Melee, Unsteady Ground, Grasping Earth) is something Earth does like no other element, immovable where Air and Water are flexible. While this causes Earth to lose much of its versatility, not much else can match the effects of Earth spells shot for shot. Earth Magic makes the other team's melee hate you.
Hope that helps. User Raine R.gif Raine - talk 02:42, 16 June 2009 (UTC)
That's the worst part of playing an ele -- everybody on the other team hates you, but you get no appreciation from your own team.  :/ It's your job to make sure your team mates don't notice you, because if they do, chance are it's because you screwed up. Sometimes I think mesmers feel the same way, but at least they get applause when they finally Divert the ele's bsurge or whatever -- who then gets ragged on in vent.  :< No love anywhere. At least, I never got appreciated. But I guess all my guildies were dicks anyway, now that I think about it. Probably why I fit in so well. --Jette User Jette awesome.png 03:05, 16 June 2009 (UTC)
I always give appreciation when I catch something unexpected. When someone does something truly outside their job, like a war that does a tab Bull's to get a melee off me when I monk, or when a ranger knocks off quarter-second casts after my Hammer Bash. I sometimes give appreciation if someone's just doing their job well. Like if the monk I'm on gets dshotted on Guardian (rangers are supposed to do that), I might say something. But generally, I reserve my vent love for someone that does something above and beyond the call of duty.
  • You get raged at if you're failing.
  • No one says anything to you if you're doing okay.
  • You get praised if you do something epic.
Also, telling people when you do pr0stuff in Vent helps your chances; if you pblock the prot and no one notices, no cookies for you. User Raine R.gif Raine - talk 03:18, 16 June 2009 (UTC)
Well, the difficulty is in doing things epic with an ele. These days it's probably easier, what with all the totally imba skills and stuff. Back when I played it, the vet convos mostly went something along the lines of
"keep him blind dumbass"
"calm the fuck down dude, seriously, he's blind"
"no hes not"
"they have an rc monk, its fine, im keeping him blind"
"hes still hitting me"
"well, that happens sometimes, its only 90%"
"dude your not casting heal party"
"its called casting time bro, gimme a second"
"well ur not fast enough, wheres ur 4040 set"
"i dont have one, the #@$%&ing hydras wont drop the collector item"
"thats a bad excuse m8, get ur fucking game on"
"yeah well ur face is a bad excuse"
"do you want to spend another week in the hole?"
"ill be good"
Yeah, my guildies were jerks. --Jette User Jette awesome.png 05:23, 16 June 2009 (UTC)

Ranger Section[edit]

Ranger is by far one the least used professions with elementalist. Who writes these things and do we have a guide for it? SystemisFlawed

I use E/R :P. — Eloc 20:26, 6 December 2007 (UTC)
Its least used because its rubbish. No offence Eloc :P Lord of all tyria 20:28, 6 December 2007 (UTC)
Cause no one runs Thumpers, or Cripshots. Whoops, wrong context. - User HeWhoIsPale sig.PNG HeWhoIsPale 20:36, 6 December 2007 (UTC)
Thunderclap + shocking shortbow ftw eloc? o.o--Ryudo 20:40, 6 December 2007 (UTC)
Yeah, tbh ranger is not what i'd call a good second profession for a elementalist. Especially for the reasons they give, Troll, Charm and the same range (which isn't even true in all case) are not exactly useful on an ele. Lyra ValoUser Lyra Valo LVsig.jpg 20:43, 6 December 2007 (UTC)
E/R is pretty fun to play in CMs though. — Eloc 01:51, 7 December 2007 (UTC)
I chose E/R as a mistake (no offense eloc). I would honestly prefer......idc. Really, unless you come up with some "miracle build", i dont see why eles really NEED a secondary profession. Although the idea of an energy stroage monk would be cool...--User Raph Sig2.jpgRaph Talky 21:24, 20 December 2007 (UTC)
I run e/rt for death pact signet. Lord of all tyria 21:31, 20 December 2007 (UTC)
DPS is one of the best skills imo XD — Eloc 06:04, 21 December 2007 (UTC)
Serpents quickness is an amazing stance for an elementalist, turn it on and you can absolutely spam spells.--The preceding unsigned comment was added by User:146.201.93.238 .
About Eles and Rangers...A ranger could easily pwn an Ele,even if that ele had the bar full of Fire Magic. Also I see it wrong to use only ONE type of magic. My ele uses Earth Magic, and I want her to stay Earth. I don't care people say it's best, I want to be different of the Fire Eles. People who play Eles, hear me! Try not to ignore those other Magics and only focus on Fire. Many spells are useful: Water Magic are great snares,(and spike aiders if you have a lot of Energy Storage for Mirror of Ice)Earth Magic are good for inflicting conditions,and Air Magic is good for it's spells' innate armor penetration. -KlinH4xx0r
Or you could just run fire and kill everything. Things kite, attack, and resist damage even less when they're dead. --Jette User Jette awesome.png 22:01, 13 June 2009 (UTC)

E/Mo Section[edit]

I took out the part about E/Mo running LoD, since the nerf a majority of guilds and everyone in general is running HP again.

Alright. — Eloc 01:09, 9 December 2007 (UTC)
Hmmm makes me wonder if Me/mo fast cast LoD would be viable...--Ryudo 01:19, 9 December 2007 (UTC)
Naw, Monks should just use Holy Haste Holy Haste with LoD. — Eloc 01:25, 9 December 2007 (UTC)

E/A Section[edit]

After various secondaries, I rely on Assassin more than any other - just for one skill - Assassin's Promise. This has such good synergy with the naturally high dmg output of an ele, and in PVE it allows constant fighting, and no delays while you wait for your über power, long recharge skills to become available. Suddenly GoLE and Aura of Restoration become massively effective as the glyph can be used every three of four skills, and you spend energy like water, and never run out. Use with Ebon Assassin support for your own little army in nm, cover the area with wards or use Meteor Shower as though it were Flare :P--Son of Batman 10:38, 19 April 2008 (UTC)

High Level PvE[edit]

"Towards the end of the game you will notice your spell damage dropping. This is due to the fact that a monster's armor scales with its level (3 points per level). A lv 24 monster will take about 15% less damage due to it armor."

Would it be ok to add this to the section? Done25 21:20, 1 February 2008 (UTC)

I don't have a lv 20 ele so I am not sure how accurate this info is. Cany anyone tell me how much the damage is scaled?

Of course it goes down, if you still did the same amount of damage than there would be no reason as to why play the other classes in pve and yes the enemies Armor rating does increase.William Wallace 08:24, 5 March 2008 (UTC)

Hair Styles[edit]

I really hate my characters hairstyle....How can I change it?

Any ideas

--Sir Phil SP 21:55, 13 March 2008 (UTC)

It's called Delete->Create :D Not much you can do about it. Or you can get a crown or any other special hat that removes all your hair.--Underwood 21:57, 13 March 2008 (UTC)

I agree - I have to wear a hat to stop my ele looking like an effeminate boy band member - the Mask of the Mo Zing hides my shame nicely :P--Son of Batman 10:15, 19 April 2008 (UTC)

While I know this is an old conversation I have to allow new readers to know that there is now a way to change your characters appearance from the Anatomical Engineer Llye MrPaladin talk 16:46, 4 September 2009 (UTC)

Signets[edit]

did you ever notice that E's do not have any Signets? Maybe their Glyphes were intended to be signet at first, and then got changed to a special skill type. —ZerphatalkThe Improver 16:57, 19 March 2008 (UTC)

im pretty sure thats the case, maybe a dev could answer that--User Raph Sig.pngRaph Talky 18:55, 20 April 2008 (UTC)

ele thoughts[edit]

i love ele its the only char i really like.... i also use alot of fire skills.. well only fire skills, and frankly i dont see whats wrong with everyone using fire skills because they rock! my ele is also a ranger.. yes i know thats supposedly bad... but it was my first char i ever made and i dont even use any ranger skills except if i want a pet i also use troll ingot because it works :P :) anyways lol we dont need second profesion....and having all your attribute points in fire and energy storage and then using AoE skills is very usefull well to me it is ... whatever works for you is what you should do --75.48.251.160 02:55, 23 May 2008 (UTC)avalon bercelle

Ya, I only use ele and I use Fire all the time. The only secondarys I really use though are Monks and Ritualists. I used Ranger for a little bit and it works fine. — Eloc 16:12, 23 May 2008

Air Elementalist[edit]

The character I play is currently a level 18 air elementalists, seconary profession: Monk. I chose to specialize in air magic because I didn't want to be the same as everyone, I have found that my character deals immense amounts of damage and has impossibly high energy while maintaining good health and rarely dying. I currently deal 210 hit points with my air magic spells and my MP is somewhere around 70. I couldn't possibly imagine playing a fire elementalist, even though everyone raves about how good they are as I am rather impressed by my characters abilities. For anyone researching character professions my words of advice would be to do whatever you're the most interested in. The game isn't designed so that any one profession is more powerful than all the rest,there are pro's and con's to each and you just have to learn how to work with your build to deal the most damage. Happy Gaming. =)<3 --The preceding unsigned comment was added by User:142.104.52.255 (talk).

Healing[edit]

Isn't an infusER the elementalist healer? Ɲoɕʈɋɽɕɧ 11:36, 17 October 2008 (UTC)

What? -Auron 11:39, 17 October 2008 (UTC)
Something along this
Infuse Health.jpg
Glyph of Swiftness.jpg
Ether Renewal.jpg
Vigorous Spirit.jpg
Aura of Restoration.jpg
Optional.jpg
Optional.jpg
Optional.jpg
Ɲoɕʈɋɽɕɧ 11:43, 17 October 2008 (UTC)
That's pretty terrible. Nobody runs infuse on eles anymore, and haven't since before Factions. In PvE, monk heroes can take care of single-target heals - eles with energy to spare will focus on healing the entire party, since that's what monks lack the most. -Auron 11:49, 17 October 2008 (UTC)

(Edit conflict) Those are actually pretty terrible. Spamming red bar isn't actually that good, you are better off taking a normal monk. The elementalist healing talked about is more as a support role taking damage or other utility as well. There are some interesting ER bars, but Infuse spamming is not the correct bar. Misery 11:50, 17 October 2008 (UTC)

I think he was asking about the infinite combo. That's it, but it's garbage in pvp. PvE/P split says hi. ~Shard User Shard Sig Icon.png 04:02, 14 June 2009 (UTC)
spam shield guardian
advice dog.jpg
ignore physicals forever --Jette User Jette awesome.png 04:50, 14 June 2009 (UTC)

Energy Storage is not a Primary Attribute[edit]

Has anyone stopped to think about this? Has anyone taken a step back, sat down and put some thought behind this? So what if an Ele can hold more energy? So what? So the fk what? Yes, I am saying this sarcastically. An Assassin can kill you just fine with 25 energy and do it a heluva lot faster. A Warrior can kill you just fine with 20 energy and hardly spend any of it. A Mesmer can kill you just fine AND cast faster AND have better energy management AND cast signets faster. Hel, any class can kill you with the standard 40 energy. Paragons get energy back from shouts and such. Rangers have energy reduction on skills. Assassins get energy from critical hits. Ele's get what...hold more energy? So...the...fk...what! Why didn't you give Ele's more pips of energy regeneration or give them reduction on spell recharges or give them reduction in spell costs and exhaustion reduction to add to it like you did signets for Mesmers? I could care less that I hold more energy. Holding more energy is not a Primary Attribute. Holding more energy does not do anything if you cant use the skills efficiently. For those that want to respond with the, "Well, the Ele has spells that require you to have more energy than your target for it to work." That is after-the-fact people. Anet can call the primary attribute dog-poop and make a skill called stinky-poo depending on how much poop I have but that still don't make it a primary attribute. My Mesmer has 70 energy with 3 pips (+15/-1), better energy management, ignores armor, fast casting and I guarantee you I will own an Elementalist. I can afford to use the +15/-1 because the Mesmer has a heluva lot better energy management. A lot of skills give energy back. Aint right, is it? Yeah, yeah, Energy Storage is not energy management; however, those things have to go together to work efficiently. You dont put cookies in a jar and not expect them to be eaten. You have to put more cookies in the jar. Not to the point that they are full, mind you, but enough to appease the appetite until its time for dinner.

You even got the Warrior wrong with Strength. Strength is only good if it connects with the opponent but if you made it Health then that takes place at all times. I guess you guys figured that out since the Norn in GW2 will have it. Here a conundrum: The Mesmer has to invest points in Fast Casting to do what Monks, Dervishes, Assassins, Rangers and Ritualists get for free.

A lot of Ele skills cost 5 times more than other classes yet Energy Storage only give you 2 times as normal with only 4 pips of energy regen. Hmm. Then you decide to force the ele to use attunements; conversely, that just adds another weakness when the attunement gets stripped and there are a shit load of enchantment removals out there. You guys knew Energy Storage was weak because the attunements were here when GW launced! Rangers dont need attunements cause its in their primary att. Same for Paragon, Sin, Monk and the rest of them. You made a primary att then, then you had to add other skills to make it useable. That is counter productive. To be fair, over time, some spells had a cost reduction so that leaves less room for error with the lack of energy return/regeneration.

I am going to leave you with this conundrum: The Elementalist is the only class that stores more energy but the only class that has to resort to wanding. 75.178.40.119 14:25, 20 December 2008 (UTC)

Someone doesnt like elementalist. I usully use a assassin or a dervish, but occassionily i play ele, I must admit, i like high amounts of energy, and with good skill use, or use of certain second proffesions, i dont have energy problems, even in long battles. 80.127.221.54 10:49, 4 February 2009 (UTC)

I can't speak for PvP, but without my 95-odd standard energy pool, I don't think I'd have anywhere near as much room to combo skills with. I'd like to see something to improve energy storage, though. Considering that most of the skills I use are 15 or 25 energy with quick recharge (whether it be because of the skill itself, or because I'm Glyph of Renewal'ing them) If I only had 50 energy to work with, I wouldn't be able to chain up 4 meteor showers in a quick burst without twiddling my thumbs waiting for regen. Having 6 pips of regen wouldn't help either because it's only 2 energy more per 3 seconds. I wonder what my class would be like if E storage gave me +2 max energy per point, plus 1 pip of regen per 5 levels. Bubbinska 07:03, 5 February 2009 (UTC)

Uh bro, exhaustion defeats your entire argument. Do you even know about skills like Gale? -Auron 13:10, 21 March 2009 (UTC)

Also, you only resort to wanding if you're terrible at the game. There's a concept we call "energy management," and it's something you learn in the first month of playing the class - you don't blow all your energy or you stand there being useless. Lucky for us people who learned to manage our energy, there are a ton of skills that aid in that, from Glyph Lesser to Attunements and now even Aura Resto. You should never run out of energy. You only resort to wanding if you like being ineffective. -Auron 13:21, 21 March 2009 (UTC)


So I herd that eles are used as support classes because they have huge energy pools thanks to estorage, but I could be wrong. Vili User talk:Vili 13:26, 21 March 2009 (UTC)

I actually agree with the rant above.... i mean i play my ele and i love my ele, but when comapared to all the primary attributes of other classes, eles energy storage thing just blows. everything else at least has some synergy with other classes but ele primary doesn't.... a war get Armor penetration, a ranger gets cheap skills and is combinable with other classes (i.e touch ranger), even a rit can use its primary for ranger spirits... but an ele gets... more energy. that's pathetic. don't get me wrong, i love ele's in fact they are my fav class but i wish energy storage did something useful or had more skills in its attribute line and/or made it somewhat combinable with other classes. i mean your not gonna see something like 12 energy storage and 12...anything else. but all other classes you might see there primary with something else.

I like how some people fail to understand the concept of "team" --TalkRiddle 05:36, 12 June 2009 (UTC)
Oh man, touch rangers are so much more powerful than, say, any fire ele ever. -Auron 05:38, 12 June 2009 (UTC)
Ether Prism.jpg
Ether Prism
Protective Was Kaolai.jpg
Protective Was Kaolai
Soothing Memories.jpg
Soothing Memories
Recuperation.jpg
Recuperation
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PvP says hi. Vili 点 User talk:Vili

Your rant sucks bro, it's long, not funny, and makes it blatantly obvious you don't understand how to play eles (or anything else, for that matter). --Jette User Jette awesome.png 07:02, 12 June 2009 (UTC)

I never said touch rangers are powerful... i just said that the primary gets used with another class. the build above sucks. pure and simple like i said i like my ele she's my fav but as everyone says... more energy is not energy management. so then what the hell does more energy do except give nice numbers on my screen? if ya'll admit that energy storage doesn't equal energy management, then your stating what i'm stating. it does nothing. not like all other classes primary attribute line which actually does something, mesmers have a great primary it helps almost every class since they can all benefit from having there signets/spells cast faster.

actually just read the whole big rant above. the only point i disagree on is that eles resort to wanding.

but the fact that we have to use attunements and glyphs to make our already bigger energy pool to be even cheaper.... like i said read the whole rant... some of you haven't. --The preceding unsigned comment was added by User:Materia user (talk).

You could have shortened the whole post to "Eles are the only profession with a PA that has a one-time effect. WTF yo." ~Shard User Shard Sig Icon.png 04:01, 14 June 2009 (UTC)
"I don't play real PvP"
cool story bro Vili 点 User talk:Vili 06:24, 14 June 2009 (UTC)
Please read. I love this. More on topic, having twice the energy of other classes means eles can cast longer without stopping, care less about exhaustion, abuse skills designed to work with it, and not be nearly as drastically affected by energy denial. As for your "hurr durr you hab 2 stop and wait 90 seconds between casts," that's a crock. You're doing something wrong. I'm going to assume you're not using an attunement, which are almost unquestionably the best energy management skills in the game. It gives back almost half your energy every cast, or a third in some cases. You're probably also not using GoLE, which is abused by secondaries for a very good reason. Finally, I'm going to take a guess here and say you're more than likely also just playing badly, spamming flare on warriors and shit. Yeah, if you waste all your energy on bad skills like that you're going to have problems. --Jette User Jette awesome.png 06:45, 14 June 2009 (UTC)

Actually i use all of those.. i'm complaining about the fact that you almost HAVE to use those. attunements=enchantments which means they can be stripped which makes it a unnecessary weakness. I will admit i dont know how to post a build on here but my eles builds are along these lines: SF ele: aura of resto, fire attune, Searing flames, glowing gaze, sig of corruption, meteor or meteor shower depending on the area, liquid flame, pain inverter, finish him or you move like a dwarf. Water ele: aura of resto, glyph of lesser energy, water attunement, deep freeze, maelstrom, ice spikes, Glowing Ice, Water trident. (this one i use in pvp sometimes too.) MB cryer: aura of resto, fire attune, Kitahs Burden, archane echo, cry of pain, Mindblast, pain inverter, Finish him. for some of my ele builds anyways. by the time i run out of energy everything is usually dead Materia user 01:20, 15 June 2009 (UTC)

It's called game balance. Imagine if Ele spells had natural e-management just by having lower e-costs. They would then be subject to secondary abuse. oh, wait... --TalkRiddle 02:34, 15 June 2009 (UTC)

eh.... thats why a-net nerfs things cuz they realize something is overpowerful or underused or whatever, just like they have with the necro's primary. doesn't have to be cheaper spells either could be for each point of energy storage spells you cast are 1% stronger that's not OP same thing war gets cept with spells. but that would be useful to all caster professions. Materia user 20:48, 15 June 2009 (UTC)


There's one skill that makes Energy Storage the only ele attribute you need. Master of Magic. It sets all elemental attributes to 12 and give +2 energy regen. Use GoEP to raise elemental attributes to 14. You can take advantage of any ele skill and have good energy management. 12 in energy storage 14 in the 4 elemental attributes and 12 in a secondary attribute. Thats a powerful build. :D (That doesn't even include attribute bonuses!)

If master gave you 3 extra skill bars, that would be true. —Jette User Jette awesome.png 04:06, 25 September 2009 (UTC)
You don't need many skills. You just have to pick the right combination. Earth magic armor skills + lightning magic touch skills (like shock for knock down) = good ele tank. You could even add flare and spam it. Some skills work better with multiple elemental attributes like steam and the extra effects on burning foes. Many skills target adjacent foes. Ele have weak armor so these skills would mostly be defensive. With armor skills, you could use them offensively. MoM replaces some if not all of the energy management skills. The only thing that would stop this is common anti-ele skills. If you don't think this could work, prove me wrong.

Man this guy is a horrible player. E-Storage is strong as hell. It's what makes Eles such good bitchroles.

ele armor[edit]

is it just me or does any one think the armor all looks like garbage exept obsidian man i hope the fix that for GW2 --The preceding unsigned comment was added by 67.191.211.246 (talk).

It's most likely just you. -- ab.er.rant User Ab.er.rant Sig.png 01:50, 7 January 2009 (UTC)
It's just you. --Jette 01:54, 7 January 2009 (UTC)
Just you. --KageNoYugata 02:49, 2 February 2009 (UTC)
Just you Bubbinska 07:05, 5 February 2009 (UTC)
Just you...again. :P --The preceding unsigned comment was added by 66.56.232.63 (talk).
<drum roll> Just you... --i liek mudkipz
It's just you. i really like elite luxon and monument (they're very simiar :P) Valion Sentis 12:59, 21 March 2009 (UTC)
just you --The preceding unsigned comment was added by 71.17.105.83 (talk).
it's just youuuuuuuu... -KlinH4xx0r
Its just you, Templar armor and Luxon Armor are awsome--Necro Shea Mo 14:53, 13 July 2009 (UTC)
Just you. Actually, Ele Obsidian Armor is the set I like the least! I admit, though, that I'd like to see a plain, dyable cloth robe in the game, just to shake things up. ~ A R A ~ 04:40, 14 September 2009 (UTC)
male ele obby isn't bad, but the female obby is a little to manly for my tastes. Materia user 21:07, 22 September 2009 (UTC)
Back into the swing of things, Just You. Gold Monument says Hi. 122.106.76.208 11:44, 24 November 2009 (UTC)
Just you. 71.194.87.164 22:14, 12 January 2011 (UTC)
Just you, I love all ele armor EXEPT obsidian. Obby armor on eles, to me is UGLY lol Obby Armor is Ugly PERIOD!Why? Ask me on my talk page =Pantil Swift 00:36, 13 January 2011 (UTC)
Just you. Kurzick armor and Luxon armor are my favorite. Everything else I could do without. --'Mai Yi' talk 01:23, 13 January 2011 (UTC)
Elite Stoneforged in black is my preference.--108.23.64.23 04:18, 6 March 2011 (UTC)
Elite Iceforged + Glacial Gloves <3
The bouncy bodysuit that is elementalist obsidian can hardly be called manly--Focomotive 16:55, 28 September 2011 (UTC)

Misleading in-game Profession Description[edit]

"The master of arcane lore and magical aptitude, the Elementalist calls upon the power of fire, earth, air and water to obliterate enemies." Obliterate enemies? Most players are likely to associate it with dealing very high damage. They do not deal so much really, only maybe in Normal Mode. I remember when I was still a newb in GW, made an Ele expecting to play a typical 'nuker' role in PvE. A few titles later, I was a very disappointed player with the introduction of Hard Mode, dealing either very low damage with Fire Spells, forced to run PvE skills (that any caster class can just as well, really), dealing moderate single target damage with Air Spells, or lastly, playing a support role with little damage potential (Warder, Healer, etc). It's also pretty much a consensus in GW community that a buffed up physical (W, D, A) will outdamage any caster class. While caster builds are certainly easier to run and thus more popular (see TankNSpank, CryWay, RoJWay) physicals always hold the ultimate potential. Not to diss the Ele class, but it doesn't really seem to "obliterate enemies" in a damage sense. It makes excellent builds like blinders, supporters, but with moderate damage at best.189.83.148.106 19:01, 23 July 2009 (UTC)

nope, seen solo ele's obliterate things and seen players take ele as a secondary in some builds for the damage skills... MrPaladin talk 19:04, 23 July 2009 (UTC)
In PvP, they obliterate shit. In PvE, every class is the same anyway. --Jette User Jette awesome.png 22:36, 23 July 2009 (UTC)

Eles still do obliterate things. Actually the only place i wasn't able to wipe everything out, was urgoz HM... becouse of the high health of foes. PVP - Searing flames, spam your butt off. PVE - i tend to use this..

Mindbender.jpg
Mindbender
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Meteor Shower.jpg
Meteor Shower
Savannah Heat.jpg
Savannah Heat
Searing Heat.jpg
Searing Heat
Teinai's Heat.jpg
Teinai's Heat
Rodgort's Invocation.jpg
Rodgort's Invocation
Blank.jpg
Blank
... blows up any mob in pve in a few seconds. Plus GoLE is a spectacular e-management, you don't even need attunement if you can play an ele any good :P89.212.146.206 07:37, 24 September 2009 (UTC)

Why are they so hot??[edit]

moved to User talk:71.194.87.164

Help![edit]

Does anybody know what you call eles that use all those huge AoE fire skills, like Savannah's Heat, etc, the ones that are usually 2s cast/30s recharge and NOT PBAoE (so it's not Starburster)? I heard this specific term for that kind of player - one that uses all those large fire skills to nuke and ALSO keep players running and control where they shouldn't be. NO, the term is not just nuker. Previously Unsigned 02:12, 11 May 2011 (UTC)

I've only ever heard them referred to as nukers. I don't even know what you could call 'em other than that. Zetta 02:17, 11 May 2011 (UTC)
Mathway? --Irgendwer 02:30, 11 May 2011 (UTC)
I don't remember where I saw it, but it was somewhere legit like here. I don't think I'll ever find it though. Previously Unsigned 03:34, 11 May 2011 (UTC)
Area Damage Over Time? (ADoT) Flexi 21:29, 16 May 2012 (UTC)