Talk:Massive Damage
Untitled[edit]
Can't wait to see 200's when using Unsuspecting Strike on monks in RA. 71.194.87.164 00:28, 1 September 2011 (UTC)
- I already saw it. I was playing monk when it changed, then everything just started exploding. — Raine Valen 0:37, 1 Sep 2011 (UTC)
- Sounds like fun, can't wait to try it out. 98.177.182.130 03:53, 1 September 2011 (UTC)
Could this one be a reference of the giant enemy crab meme?--Batousai 04:43, 1 September 2011 (UTC)
- Was my first thought as well --91.56.248.201 22:11, 1 September 2011 (UTC)
Spirit Bond, Protective Spirit[edit]
use one of them Rikk Panda 01:23, 1 September 2011 (UTC)
- "We know energy is hard in this meta, so replace one of your low-energy prots with a high-energy prot."
- Not even sarcastic – that's the best option available. — Raine Valen 1:32, 1 Sep 2011 (UTC)
- Where'd you get that quote?--Ph03n1x 01:37, 1 September 2011 (UTC)
- she made it up.--Four Year Strong 02:04, 1 September 2011 (UTC)
- Have you actually tried protting this flux? Because spiritbond heals half as much damage as everybody likes to currently deal. --Silven 16:34, 1 September 2011 (UTC)
- Almost everyone was against going with this one, but I think they saved the fun/cute one for next month and this was the only other one that was tested. It's going to stir things up and will probably suck, but I think that's the whole point of the mutations, to stir up the metagame without having to do the real work of balancing player skills. I'm concerned that this is going to turn games into a contest of paranoia; it'll be like fighting Aatxe with three heroes was back before Eye of the North came out: jittery, nervous, fast-paced, and based more on the whims of the PRNG than any real skill. –Jette 17:07, 1 September 2011 (UTC)
- Spirit Bond does damage now?--Ph03n1x 17:59, 1 September 2011 (UTC)
- Almost everyone was against going with this one, but I think they saved the fun/cute one for next month and this was the only other one that was tested. It's going to stir things up and will probably suck, but I think that's the whole point of the mutations, to stir up the metagame without having to do the real work of balancing player skills. I'm concerned that this is going to turn games into a contest of paranoia; it'll be like fighting Aatxe with three heroes was back before Eye of the North came out: jittery, nervous, fast-paced, and based more on the whims of the PRNG than any real skill. –Jette 17:07, 1 September 2011 (UTC)
- The increased health makes Prot spirit weak. Just bring 2 copies of "Stand Your Ground!" with the Spirit Bond thats always been there. Zencow 23:52, 1 September 2011 (UTC)
- Where'd you get that quote?--Ph03n1x 01:37, 1 September 2011 (UTC)
Cracked Armor[edit]
Does it do nothing this month?--Ph03n1x 01:49, 1 September 2011 (UTC)
- it applies before the flux. So it still doesn't do anything to casters but for other classes it will bring them down to 60 and THEN apply the flux. So dervs, rangers, and sins will still be down around 45-50 armor with cracked while casters will be capped at 40 armor.--Four Year Strong 02:07, 1 September 2011 (UTC)
Typed damage > Armor-ignoring damage with this flux[edit]
Looks like mesmer damage is being pushed down for this current flux. Random Weird Guy 11:29, 1 September 2011 (UTC)
- WTB Invoke Spike 68.160.181.2 12:53, 1 September 2011 (UTC)
Elementalist[edit]
Yeah anet keep making flux and buff that improve elementalist. I'm sure you will stop spike in gvg. --The preceding unsigned comment was added by 82.50.35.162 (talk) at 14:56, 1 September 2011 (UTC).
- For the month of september, Necromancers will be removed from the game, and all organized PvP will be known as SvS or "Spike vs Spike" Shadowshear 19:42, 1 September 2011 (UTC)
- Stop QQing and go play a spike build then. Don't be mad because you can't be invincible anymore. 174.0.63.227 20:01, 1 September 2011 (UTC)
- For the month of October, Necromancers will be found throughout PvP with Verata's Aura and/or Verata's Gaze if Minion Apocalypse is actually October's Flux. --Silver Edge 02:02, 2 September 2011 (UTC)
- Minion apocalypse, DO WANT.--Gerroh 15:38, 2 September 2011 (UTC)
- Mesmers really got the most hate here, tbh. All of their skill dmg ignores armor. Necros have Minions, which do affect armor, and they do cold dmg and easily inflict cracked armor as well. Everyone's relying on enchantments this month, anyway. What's one of the things Necros do best???--Ph03n1x 20:56, 2 September 2011 (UTC)
- Or make use of it. Da Mystic Reaper 21:22, 2 September 2011 (UTC)
- Do the math and spikes really aren't any more (or less) effective than they were before. This flux is definitely a pressure flux. Prepare for 4man backlines! --Atanna Charta 00:11, 7 September 2011 (UTC)
- Do the math properly and realise you are wrong. −20 armor ≈ +41.4% damage, while 550/600 +200 is only 36–33% more hp. – 13:11, 7 September 2011 (UTC)
- And if you actually take the game into perspective when doing the math, you'll realize that while the spikes technically do more damage than before, it's not enough to make them any less catchable, since the number of invokes/whatever needed to kill is still the same. Any monk would could catch a spike before can still do so just as easily. It's a pressure flux. With the healing bonus (it was far worse before), each heal is approximately healing the same % life it did before, but as you pointed out yourself, everyone's taking a higher % of damage per hit. That means spending more energy pumping up redbars. This flux is basically a game-wide damage power creep, while keeping healing effectively the same. --70.119.94.204 04:18, 9 September 2011 (UTC)
- Do the math properly and realise you are wrong. −20 armor ≈ +41.4% damage, while 550/600 +200 is only 36–33% more hp. – 13:11, 7 September 2011 (UTC)
- Do the math and spikes really aren't any more (or less) effective than they were before. This flux is definitely a pressure flux. Prepare for 4man backlines! --Atanna Charta 00:11, 7 September 2011 (UTC)
- Or make use of it. Da Mystic Reaper 21:22, 2 September 2011 (UTC)
- Mesmers really got the most hate here, tbh. All of their skill dmg ignores armor. Necros have Minions, which do affect armor, and they do cold dmg and easily inflict cracked armor as well. Everyone's relying on enchantments this month, anyway. What's one of the things Necros do best???--Ph03n1x 20:56, 2 September 2011 (UTC)
- Minion apocalypse, DO WANT.--Gerroh 15:38, 2 September 2011 (UTC)
Cap?[edit]
So, just to clarify, does this flux reduce armor past the normal minimum (60)? [ Tyloric ] [ Talk ] 20:06, 1 September 2011 (UTC)
- Yes without any AR changes all classes have -20 armor regardless of the AR they have, be it under the effect cracked armor or Armor of Earth it will always cause a -20 armor reduction. Da Mystic Reaper 20:19, 1 September 2011 (UTC)
- I think that should be noted on the page since, when you have max armor, armor can't usually fall below 60. I may be wrong, so I'm not going to. :X [ Tyloric ] [ Talk ] 20:27, 1 September 2011 (UTC)
- I'd say Armor of Sanctity or Stoneflesh Aura ftw :O --The preceding unsigned comment was added by User:The Lolslayer (talk).
- Well it looks like Earth Magic became a very viable choice all of a sudden. DEFNCE! DEFENCE! There is also Mantra of Lightning to counter the Invokers. 70.44.197.217 20:56, 1 September 2011 (UTC)
- If you look at Armor_calculation you can see it falls under special armor so armor penetration and flux, so something like armor penetration + shadowy burden + flux can put armor at 0 or lower (0 takes .5^-1.5=2.82x more damage). Say an Elementalist hexes someone with the assassin skill Shadowy Burden and then casts lightning orb - armor 80 drops to -5 (60 for cracked, which is applied first, -20flux, -25 armor penetration, -20 Shadowy Burden = -5, and -65/40=-1.625), and inflict .5^-1.625*100=308 damage at R15 air magic (Lightning Hammer does the same vs AR60s, which could be a nice follow up in some arenas). Earth magic can help, but the spike damage may be more useful (I'd rather have a protter monk) --Falseprophet 21:47, 1 September 2011 (UTC)
- Well it looks like Earth Magic became a very viable choice all of a sudden. DEFNCE! DEFENCE! There is also Mantra of Lightning to counter the Invokers. 70.44.197.217 20:56, 1 September 2011 (UTC)
- There's no 'normal minimum' armor, the limit is specific to Cracked Armor. 24.197.253.243 21:02, 1 September 2011 (UTC)
- 25% armor penetration isn't 25 armor penetration. And I think Shadowy burden is only attacks, not spells.--Gerroh 15:43, 2 September 2011 (UTC)
- I'd say Armor of Sanctity or Stoneflesh Aura ftw :O --The preceding unsigned comment was added by User:The Lolslayer (talk).
- I think that should be noted on the page since, when you have max armor, armor can't usually fall below 60. I may be wrong, so I'm not going to. :X [ Tyloric ] [ Talk ] 20:27, 1 September 2011 (UTC)
NPCs[edit]
Does flux affect NPCs (lets say in JQ) too?--89.142.126.202 22:48, 1 September 2011 (UTC)
- I'm pretty sure they do. Which would be pretty cool though, As I play only with mesmers & Elementalists :P ! PrestigeTalk 23:00, 1 September 2011 (UTC)
- If the way the gatekeepers in FA just seem to spontaneously explode is any indication, I'm going to assume yes. [ Tyloric ] [ Talk ] 01:04, 2 September 2011 (UTC)
- Mutations are not applied to NPCs, but they can affect them under certain circumstances. If NPCs are taking bonus damage, it would mean that players receive 200 bonus health and ignore 20 armor on their targets. If this is the case, NPCs would be taking the 41% damage boost without getting any bonus health. I'll go test it, assuming I can find someone else on the test server to fucking help me. Do you know how hard it is to find anybody when there are more outposts than players? If that doesn't work, maybe I'll try to set up a GvG scrimmage or something, assuming any of my so-called friends will speak to me after that whole credit card thing. –Jette 01:11, 2 September 2011 (UTC)
- The Flux doesn't occur on NPC's. Since only Players are under influence of the Flux they get -20 less armor and 200 health. When the Flux There Can Be Only One you did more damage versus NPC's of the same profession because you would deal 30% more damage, but you didn't take more damage from NPC's because they weren't under the effects of the Flux. InfestedHydralisk 01:34, 2 September 2011 (UTC)
- From Robert Gee: "The Flux effect is only applied to players. The reason "There can be only one" allowed you to do more damage to NPCs is because it boosted the damage YOU did to them, as opposed to increasing the damage they take." [1] --Silver Edge 02:14, 2 September 2011 (UTC)
- So to clarify, YOU take more damage from NPCs, but their armor is unaffected. (Makes targets more prone to exploding with turtle seige though) --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 13:28, 2 September 2011 (UTC)
- From Robert Gee: "The Flux effect is only applied to players. The reason "There can be only one" allowed you to do more damage to NPCs is because it boosted the damage YOU did to them, as opposed to increasing the damage they take." [1] --Silver Edge 02:14, 2 September 2011 (UTC)
- The Flux doesn't occur on NPC's. Since only Players are under influence of the Flux they get -20 less armor and 200 health. When the Flux There Can Be Only One you did more damage versus NPC's of the same profession because you would deal 30% more damage, but you didn't take more damage from NPC's because they weren't under the effects of the Flux. InfestedHydralisk 01:34, 2 September 2011 (UTC)
- Mutations are not applied to NPCs, but they can affect them under certain circumstances. If NPCs are taking bonus damage, it would mean that players receive 200 bonus health and ignore 20 armor on their targets. If this is the case, NPCs would be taking the 41% damage boost without getting any bonus health. I'll go test it, assuming I can find someone else on the test server to fucking help me. Do you know how hard it is to find anybody when there are more outposts than players? If that doesn't work, maybe I'll try to set up a GvG scrimmage or something, assuming any of my so-called friends will speak to me after that whole credit card thing. –Jette 01:11, 2 September 2011 (UTC)
- If the way the gatekeepers in FA just seem to spontaneously explode is any indication, I'm going to assume yes. [ Tyloric ] [ Talk ] 01:04, 2 September 2011 (UTC)
Reference[edit]
No one pointed this out earlier? [2] — Poki#3 (talk) 13:08, 2 September 2011 (UTC)
- Someone already pointed that out, but anyways the term Massive Damage is a pretty common one so i doubt it's a reference to anything. It's name most likely comes from what it allows you to do; massive damage. Da Mystic Reaper 15:08, 2 September 2011 (UTC)
- See the top of this page: "Could this one be a reference of the giant enemy crab meme?--Batousai 04:43, 1 September 2011 (UTC)" --Silver Edge 18:35, 2 September 2011 (UTC)
- Massive Damage reminds me of Dungeons & Dragons and Chomp --108.38.126.227 18:40, 2 September 2011 (UTC)
- "Massive Damage" just reminds me of D&D. See also: MD in NWN. It might not be a D&D reference, but I don't think anyone can say for sure it's a reference to anything else, without verification. (WM) 86.29.60.119 13:52, 4 September 2011 (UTC)
- Massive Damage reminds me of Dungeons & Dragons and Chomp --108.38.126.227 18:40, 2 September 2011 (UTC)
builds?[edit]
Anyone using modified build for this flux? ATM all i can think of is using spiker sin with shadowy burden, black mantis struck,...that cripple chain.--95.176.176.41 15:59, 2 September 2011 (UTC)
- Sins are awful in this flux. All of their damage is bonus damage which is already armor ignoring.--Four Year Strong 18:39, 2 September 2011 (UTC)
- So air eles?--95.176.176.41 19:05, 2 September 2011 (UTC)
- Basically. Air eles have an even more pronounced advantage over other ele classes because cracked + armor pen are calculated BEFORE the minus armor from the effect.--Four Year Strong 00:02, 3 September 2011 (UTC)
- So air eles?--95.176.176.41 19:05, 2 September 2011 (UTC)
(Reset indent) I've been playing around with builds like this (FA):
Soothing Memories | Mend Body and Soul | Resilient Weapon | Protective Was Kaolai | Ward Against Elements | Ward Against Melee | Aura of Restoration | Ether Prism |
[ Tyloric ] [ Talk ] 00:40, 3 September 2011 (UTC)
I'm using this build, with dshot and windbone speed. Works pretty good, can cap shrines (although very slow), speed up carriers and kill players quickly.--95.176.176.41 01:12, 3 September 2011 (UTC)
Trivia?[edit]
What is this? Does everything in GW have to be related to something... Massive Damage is called that because every normal attack and skill (excluding armor-ignoring ones) do more, as in massively more damage, because this flux is like having Cracked Armor all the time. 95.180.84.110 21:45, 2 September 2011 (UTC)
- It's actually worse than having cracked armor. :D [ Tyloric ] [ Talk ] 00:42, 3 September 2011 (UTC)
- Much worse, you get 200 extra health! :O 178.78.69.158 16:59, 3 September 2011 (UTC)
- Cracked armor can't lower your armor past 60. Massive Damage can, and is calculated after Cracked Armor, meaning you can have up to -40 armor. Not only that, but the higher health makes skills like Protective Spirit and Shelter less effective. So, yes. Worse. [ Tyloric ] [ Talk ] 17:21, 3 September 2011 (UTC)
- Much worse, you get 200 extra health! :O 178.78.69.158 16:59, 3 September 2011 (UTC)
- Yes, it's a reference to giant enemy crab. Other references are up for dispute, but this one is pretty obvious. No one would say "massive damage" normally were it not for that event, especially since "massive damage" doesn't actually make sense, unless it's referring to damage caused to the actual mass of something. You shouldn't be asking us if everything in GW has to be related to something, you should ask Anet, they seem to like to make GW a maelstrom of internet culture. It kind of pisses me off, they need less references in the game, but this is definitely a reference.--Gerroh 17:50, 3 September 2011 (UTC)
- Sorry, people were using the expression, massive damage long before the internet existed. Massive was an adjective overused by surfers in the 70s and 80s (to describe the size of waves) and D&D ppls picked it up. It might be this Flux is a nod to the GEC, but it's not as obvious as suggested above. 75.37.20.45 19:00, 3 September 2011 (UTC)
- Gerroh, that is far to big an assumption. This is one of those things that, unless a GW dev actually says so, cannot be confirmed as a reference of any kind. [ Tyloric ] [ Talk ] 01:16, 4 September 2011 (UTC)
- Yeah, how dare you assume popular internet memes are referenced in video games. I expected better of you. Obscure surfer lingo from 40 years ago is a much more likely origin. -Auron 03:02, 4 September 2011 (UTC)
- Gerroh, that is far to big an assumption. This is one of those things that, unless a GW dev actually says so, cannot be confirmed as a reference of any kind. [ Tyloric ] [ Talk ] 01:16, 4 September 2011 (UTC)
- Sorry, people were using the expression, massive damage long before the internet existed. Massive was an adjective overused by surfers in the 70s and 80s (to describe the size of waves) and D&D ppls picked it up. It might be this Flux is a nod to the GEC, but it's not as obvious as suggested above. 75.37.20.45 19:00, 3 September 2011 (UTC)
This wiki's filled with idiots.--Gerroh 04:17, 4 September 2011 (UTC) Also, the trivia says "Most likely", not "is". I'm reverting it. You should need a dev to say it isn't.--Gerroh 04:19, 4 September 2011 (UTC)
- I actually had no idea that this meme existed until this month. --Riddle 04:25, 4 September 2011 (UTC)
As long as this doesn't start a revert war... I'll vote for waiting for a dev to enlighten us, but, yeah, the only thing that links the flux with the meme is the name, nothing else. --Batousai 05:35, 4 September 2011 (UTC)
- Massive = Big. "Big damage" isn't really sensible English, I suppose (you'd say "A lot of damage" or "Massive amounts of damage") but hey, that's what life is like these days. Also see above, "massive damage" is a phrase from D&D as well. You should need a dev to say it is a certain thing as much as to say it isn't, if not more. Otherwise the trivia section should note everything it could be a reference to. Besides, define "likely". How is it more likely a reference to some giant crab than to some other game (though one could always be a reference to the other in turn)? (WM) 86.29.60.119 14:04, 4 September 2011 (UTC)
Ascalon Academy[edit]
Well that just made the Ascalon Academy (PvP battle) interesting. o.o -- Kirbman 07:21, 3 September 2011 (UTC)
- The first pvp match of the game is affected by the flux? :O New players are gonna be like "wtf is this?" [ Tyloric ] [ Talk ] 12:37, 3 September 2011 (UTC)
- I wasn't aware people bought MMOs more than six months after they were released. –Jette 13:01, 3 September 2011 (UTC)
- They do; a lot more than you think, though not many of them start with prophecies, mostly Nightfall. 178.78.69.158 17:02, 3 September 2011 (UTC)
- I got it more after a year the game was released, factions was already out when i got it. Anyways i doubt it affects Ascalon Arena for the simple reason is that the Lunatic Court hasn't been active yet at that time. Da Mystic Reaper 18:00, 3 September 2011 (UTC)
- From a lore stand point, that is correct. From a gameplay stand point, maybe not so much. It is probably coded so that the flux is there with all PvP. [ Tyloric ] [ Talk ] 01:17, 4 September 2011 (UTC)
- Reaper please note that my comment was past tense, not speculative. Yes, it does affect the first part of Ascalon Academy. -- Kirbman 00:46, 17 September 2011 (UTC)
- From a lore stand point, that is correct. From a gameplay stand point, maybe not so much. It is probably coded so that the flux is there with all PvP. [ Tyloric ] [ Talk ] 01:17, 4 September 2011 (UTC)
- I got it more after a year the game was released, factions was already out when i got it. Anyways i doubt it affects Ascalon Arena for the simple reason is that the Lunatic Court hasn't been active yet at that time. Da Mystic Reaper 18:00, 3 September 2011 (UTC)
- They do; a lot more than you think, though not many of them start with prophecies, mostly Nightfall. 178.78.69.158 17:02, 3 September 2011 (UTC)
- I wasn't aware people bought MMOs more than six months after they were released. –Jette 13:01, 3 September 2011 (UTC)
(reset indent) So wait... 10 armor (start) -20 = -10. Does that mean if an attack would hit for like 1, i take 80 damage?74.134.133.158 04:59, 25 September 2011 (UTC)
- I doubt you can go below 0. InfestedHydralisk 10:04, 25 September 2011 (UTC)
- Re: buying long after release... I bought a box of Prophecies (yes, just Prophecies, no Factions, no NF, no EotN, but with the Fire Imp and other /bonus stuff) in mid 2009, although in fact complicated stuff IRL meant that I didn't start actually playing until late January 2010. Overall, then, yes, people do buy these games after the first six months. Cynique 12:05, 28 September 2011 (UTC)
- Yeah, he was exaggerating. Point is, you're in a very small minority - most people pick up games as they come out and forget about their old ones. -- Armond Warblade 17:57, 28 September 2011 (UTC)
best skills[edit]
during this flux you need to have better armor, thats why kinetic armor really became more effective also infuse health gained a big boost, since it pumped up your health but also there's the extra healing boost from the flux sure you'll have to heal bit more afterwards but WoH and patient spirit quickly take care of that