Talk:Treasure
Some standardized Data:[edit]
Explorable Area | Gold | Drop | Gold |
---|---|---|---|
Issnur Isles | 521 | q12 Hypnotic Scepter | |
Mehtani Keys | 509 | q12 Shield of the Lion | |
Arkjok Ward | 1,037 | Bundle Item - Superior Healing Prayers | |
Jahai Bluffs | 1,090 | q12 Ivory Bow | |
Bahdok Caverns | 1,013 | q9 Savage Daggers | |
Hidden City of Ahdashim | 2,174 | q12 Air Prism | |
Mirror of Lyss | 2,148 | q12 Protective Icon | |
Forum Highlands | 2,106 | q13 Vabbian Tower Shield | |
The Sulfurous Wastes | 2,064 | q10 Desolation Sword | |
Ruptured Heart | 2,092 | q9 Ancient Shield | |
Nightfallen Jahai | 3,130 | q9 Divine Staff | |
Domain of Pain | 3,188 | q12 Ancient Shield | |
Total: | 21,072 |
This was my first run on this character, I've played on her for 48 hours total over the past 10 days. It was also my first run on this (new) account. After I sold the golds (most to merch) and other loot I got on the way to the treasures, killing stuff, the grand total was around 28 --ChristopherRodrigues 05:51, 19 January 2009 (UTC)
More Drop Data[edit]
Apparently there's some relation with how many chests have you opened with your account recently. I had 3 toons without ever opening those chests. The first toon collected one day with max amount of gold pieces and all gold drops. The the next day, the second toon collected with all gold items and slighly reduced gold pieces amounts. On this second day, the third character started with gold items but even less gold pieces. The latter chests dropped purple items, which is odd considering that part of the map was fogged (i.e. Never been there).
Also, drops aren't necessary weapons you can receive purple or gold salvage items. —The preceding unsigned comment was added by 190.78.170.23 (talk • contribs) at 22:04, 24 February 2009 (UTC).
Zaishen Keys[edit]
- ← moved to Talk:Wisdom#Zaishen_Keys
- Please don't post the same thing on more than one page. -- ab.er.rant 03:26, 1 March 2009 (UTC)
I opened the treasures first like 2 years ago with three of my characters and I didn't open them since. Now I opened them with my first character. All drops were gold and golds were between 1 and 2.2 platinum, including low level areas. Today I opened the chest in the Mirror of Lyss with my second character and got 2k and 87 golds and a Sapphire. I think drops also depend on the time between your openings. 91.82.39.69 08:38, 8 October 2009 (UTC)
Favor of the Gods[edit]
This is just an idea, and probably off the wall. Possibly even explored before, but could it be possible that drops and gold amounts are dependent upon the world have the favor of the gods? This might be something worth looking into. Passifis 06:22, 5 March 2009 (UTC)
- Favor does not seem to effect the quality of the drops from these chests.MystiLefemEle 07:05, 2 September 2010 (UTC)
Jahai bluffs, and the same treasure all the time?[edit]
Every time I open the Jahai bluffs treasure, The only thing i get is a wooden boar scepter, various attributes for them, but every character that opens that one, gets the same thing, wooden boar scepter. 24.233.254.51 18:41, 28 May 2009 (UTC)
- Got a Stalwart Kournan Tunic of Superior Markmansship and 1063 gold today. Bmer 15:39, 22 October 2012 (UTC)
Disambig[edit]
So, there's a disambiguation heading at the top, but there's a paragraph under "Contents", a line under "Notes", and a line under the bottom chart that all refer to the EotN treasures. Shouldn't those all be removed if this article is supposed to be only about the Nightfall treasure? Freedom Bound 19:59, 4 June 2009 (UTC)
- Ok. -- ab.er.rant 00:34, 9 June 2009 (UTC)
- It was fixed by Mith. But, uh, thanks for the comment. Freedom Bound 00:44, 9 June 2009 (UTC)
Base Gold table[edit]
The IP has added some sort of 'minimum' Gold values to the table. To my understanding, the 'base' value should be only the estimated 'maximum' from which the value is then calculated for further treasure finds (i.e. decreasing each use, as stated in the article notes). So, I have reverted the ranges from the table, but the IP added them again and I do not want/cannot get into a revert war here. I'd like someone else's input please, and thanks.--Sensei | talk 15:20, 12 January 2010 (UTC)
- I agree. I think the IP doesn't understand that calculation. -- FreedomBound 15:28, 12 January 2010 (UTC)
Base Gold Table #2[edit]
I don;t know where you got these numbers from but when I went and opened the Treasure Chest in the Realm of Torment, it only gave me 700-something gold. Is the table wrong? Or is it because I haven't opened any of these chests in about a year? BlazeRick 19:43, 7 April 2010 (UTC)
- "The amount of cash seems to decrease each time an individual treasure is revealed, dropping to as low as 100Gold in Istan and 700Gold in the Realm of Torment."
- It's like that for me on my main character now, too. The base gold refers to how much you can expect the first few times.--neshot 19:48, 7 April 2010 (UTC)
- Rite, musta not opened all the chests in my last run. Didn't think that that would happen. Thought the drops would just reset after the ~30 days. Thanks. BlazeRick 20:11, 7 April 2010 (UTC)
- The gold amount doesn't reset after 30 days, it'll always be a bit lower for that character once you've opened it, and it'll get lower again the next time, etc. Opening them all doesn't effect the amount an individual chest gives you.--neshot 20:50, 7 April 2010 (UTC)
- Oooooooh. Kk. BlazeRick 23:18, 7 April 2010 (UTC)
- Also, I've been away from GW for about 1.5 year, and in that time, my gold has NOT reset. The characters who've already gotten them several times aren't getting much this time around.
- Oooooooh. Kk. BlazeRick 23:18, 7 April 2010 (UTC)
- The gold amount doesn't reset after 30 days, it'll always be a bit lower for that character once you've opened it, and it'll get lower again the next time, etc. Opening them all doesn't effect the amount an individual chest gives you.--neshot 20:50, 7 April 2010 (UTC)
- Rite, musta not opened all the chests in my last run. Didn't think that that would happen. Thought the drops would just reset after the ~30 days. Thanks. BlazeRick 20:11, 7 April 2010 (UTC)
Time Between Opening[edit]
I've generally opened all my treasure on each character at the same regular monthly interval. This last month, a character I had reguarly been collecting Istan/Kourna treasure on finished Nightfall, and collected treasure in the middle of the usual wait period. When I collected treasure this month, the boxes were full for all my characters except this one in particular. Is it possible that refill period is affected by the last time a character opened any treasure, or was this just an odd coincidence? I think it's worth looking into. Elli Ru 11:05, 16 July 2010 (UTC)
- Generally 30-60 days has worked for me.MystiLefemEle 07:07, 2 September 2010 (UTC)
- Sounds like (really) bad luck to me. There's so many people playing that at least some of us are going to have to make a lot of grape juice while others find themselves golden. — Tennessee Ernie Ford (TEF) 07:25, 2 September 2010 (UTC)
Yeah. Just back after 2 years. I opened them all several times before I quit. Right now, 12 grapes and 9k total. Tain 07:29, 12 October 2010 (UTC)
Does order visited affect value?[edit]
I just started opening them all again, started in the realm of torment and i only got 1k and a purple item. Does the order affect the drops?
- There's not really enough evidence out there to say if it does. Those that believe that order matters mostly think it's better to start in Torment. (To get a vaguely believable prediction based on evidence, I would expect to see data for about no less than 10 players collecting treasure every month for a year on at least 10 toons each.) — Tennessee Ernie Ford (TEF) 17:39, 16 January 2011 (UTC)
- I don't think order, per se, affects the value. What seems to happen is a decrease in value in each subsequent chest you open. You can open a chest on Istan or in the Realm of Torment and get a decent drop and then the next chest you open (can be anywhere) will have a lower value, and so forth. Therefore, it seems that treasure runs are penalized. It might be best to wait a few days between each treasure. What a pain!! --Musha 23:15, 18 January 2011 (UTC)
- There's enough evidence to establish that subsequent runs decrease in value, but not to determine whether waiting matters during the run. We'd have to see tons of people collecting treasure in same-day runs, 7-day runs, and 30-day runs before we could establish any sort of pattern.
- The people in my guild that do monthly treasure runs follow superstition and start in DoA, but they don't see any dropping off of value (relative to the stated averages) during the course of the run: all treasures found are both above and below expected values. — Tennessee Ernie Ford (TEF) 23:21, 18 January 2011 (UTC)
- Well, my personal experience says otherwise, while it's not documented to submit as evidence. Here, I just barely finished a run. My first 3 chests dropped golds, everything else dropped purples. As for gold, each area gave more gold than the previous, but each subsequent chest in that area gave less. I will document my gold amounts here, in the order that I got them, you will notice the decreasing amounts- ISTAN: Issnur- 411g; Mehtani- 396g- KOURNA: Jahai- 744g; Arkjok- 710g; Bahdok- 655g- VABBI: Forum- 1242g; Mirror- 812g; Hidden City- 744g- DESOLATION: Ruptured Heart- 1009g; Wastes- 952g- TORMENT: Nightfallen Jahai- 1746g; Domain of Pain- 1705g.
- There it is. It's only 1 submission, but that's how it goes with each of my runs. Each chest gives a smaller reward than the one previous. Gold drops drop to purple and gold gets lower within each area. --Musha 00:29, 19 January 2011 (UTC)
- The people in my guild that do monthly treasure runs follow superstition and start in DoA, but they don't see any dropping off of value (relative to the stated averages) during the course of the run: all treasures found are both above and below expected values. — Tennessee Ernie Ford (TEF) 23:21, 18 January 2011 (UTC)
- I have, in the past, run from Issnur all the way to Domain of Pain and too, have noticed low starting gold and either a Gold or Purple drop (ran treasure before). But, on a newer runner, Better drops and Gold. plus, it is mentioned in the Notes section: Cash values appear to be linked to the rarity of items found: purple items are found with about ⅔ the cash of that found with gold items
.MystiLefemEle 15:37, 19 January 2011 (UTC)
(Reset indent) I just had a new toon run through. We started on n00b island and worked our way to the Domains. My best drops (relative to the listed base values) were at the end: except for the very last drop, every cash drop was slightly above base and within 5% of being even with others in same region. No evidence of a penalty for opening them all on the same day. — Tennessee Ernie Ford (TEF) 07:07, 28 January 2011 (UTC)
- Well, maybe not on the first run, but I believe there is on subsequent runs. --Musha 08:54, 28 January 2011 (UTC)
I was able to do some extensive testing on this a couple years ago (results posted above in the "Diminishing Returns" section. I saw evidence to indicate that each chest slightly reduces the quality of all the others for each character, even if they have never been opened by that character, as well as have some affect account wide. I am going to attempt some more testing to see if I can gather further evidence to prove this theory now that all characters on both accounts have access to all treasures, but none beyond the Mirror of Lyss have ever been opened.HanokOdbrook 19:19, 20 April 2011 (UTC) --The preceding unsigned comment was added by 207.103.243.127 (talk).
- I'm very interested in what you've seen. Could you post it all?
- Incidentally, I don't think one person's experience is sufficient to show any sort of account-wide or character-specific pattern. I'd expect to see data from dozens of players before stating a theory and from 100s before claiming that there's proof. — Tennessee Ernie Ford (TEF) 00:32, 21 April 2011 (UTC)
- As said below, I can definitely confirm that for a character, damaging the value of a treasure damages the values of all other treasures for that character, even ones that have never before been opened by any of that account's characters. Cynique 03:27, 21 April 2011 (UTC)
- Joe Kimmes has said that the diminishing return effect is on a character basis, not an account basis, related to this archived discussion. -- FreedomBound 12:35, 21 April 2011 (UTC)
- As said below, I can definitely confirm that for a character, damaging the value of a treasure damages the values of all other treasures for that character, even ones that have never before been opened by any of that account's characters. Cynique 03:27, 21 April 2011 (UTC)
I just did a full run on a character who has never opened any chests before. I started in Istan and every chest dropped a gold item so there's no variation from that. Here's my results in order of opening: Issnur Isles: 521g, Mehtani Keys: 546g, Arkjok Ward: 1,040g, Jahai Bluffs: 1,005g, Bahdok Caverns: 1,059g, The Mirror of Lyss: 2,042g, Forum Highlands: 2,051g, The Hidden City of Ahdashim: 2,035g, The Ruptured Heart: 2,074g, The Sulfurous Wastes: 2,025g, Nightfallen Jahai: 3,054g, Domain of Pain: 2,959g.
So I saw a reduction in gold dropped in The Desolation and Realm of Torment, but it actually increased in Istan and varied randomly in Kourna and Vabbi. Overall every chest was within the range expected for a first run and a gold item drop. It's only one run but this makes me think the order of opening doesn't matter. On the other hand theres no reason NOT to start in the Realm of Torment and work backwards so if you feel like it gives you better drops you might as well. (Maybe mash A+B as you open it too. ;) 86.150.26.197 11:11, 29 March 2012 (UTC)
Drop rate data[edit]
- → moved from User talk:Tennessee Ernie Ford#Drop-Rate Table
Was wondering if you thought we might add/need a drop rate table to the Treasure, If nothing else, so others doing the chest runs can see that their efforts are not in vain - MystiLefemEle 10:06, 28 January 2011 (UTC)
- I think it's a very good idea. There are a couple of issues unique to treasure that we should hash out first, primarily whether order matters and what happens to the quality during successive visits. The only things we know for certain are:
- You have to wait ~30 days,
- Treasure quality = item color (purple or gold) and range of cash amounts
- Quality drops with successive visits
- There's a floor to quality.
- Let's start with the questions that people have.
- Does quality drop over the course of a treasure run? (i.e. should you start in the Domains? should you wait between visits?)
- How much does quality drop between successive visits?
- How low is the quality floor?
- What is the range of cash for first visits?
- Is the requirement of gold/purples tied to quality?
- Are there weapons that drop uniquely to treasure?
- The standard drop-rate table won't help to answer any of these. So the table might look like...
- (Obviously, we can create a template similar to that used for goth/gott to make it easy to add rows.)
- Is that too complicated? Are we missing something important? Is it okay that each full run adds 12 rows? Will it do? — Tennessee Ernie Ford (TEF) 17:18, 28 January 2011 (UTC)
Bah, that's bogus![edit]
Specifically, it appears that each character has a counter of how many times that character has opened treasures, and this single counter counts all treasures. This means that when the rot sets in, it affects treasures you have never opened. I just opened my first Vabbian treasures, and that character had "rotted" the Kournan ones on the same session, and guess what? 1600 or so per Vabbian. Bah. Cynique 07:59, 18 March 2011 (UTC)
- What is rotted? --Musha 23:30, 18 March 2011 (UTC)
- In the context here, "had reduced quality for", following on from "the rot sets in". The run went 516 in Istan (both opened before), 960 or so in Kourna (two opened before, one new), 1670,1600,1450 in Vabbi (opened for the first time all three). Cynique 04:50, 19 March 2011 (UTC)
Chests not resetting?[edit]
Did my first treasure run almost 60 days ago now, after about 35 days I tried opening one of the chests, empty. Tried opening a different one about a week later, also empty. Just opened a different one now, empty again. If you open one before time does it reset every single one? I thought it was just the one that you'd tried to open... Bramblefeet 20:36, 1 April 2011 (UTC)
- Almost 6 months later, they're working again. Gotta love Anet. Bramblefeet 13:02, 2 July 2011 (UTC)
- If you think you have spotted a bug, please report it. No one I know has seen anything like what you are suggesting, even though some of my guildies regularly do treasure runs every 5 weeks. However, keep in mind that all of the so-called rules listed in the article are derived from player testing, not from ANet; any errors their are ours, not the developers. In particular, we don't know the exact number of days to reset (it could be 35 days or it could even vary from 30-50 days for all we know).
- We are reasonably sure that if you attempt to grab treasure before a reset, that specific treasure restarts its countdown. We have confirmation that the treasure degrades in a specific way and that such degradation affects all treasure for that single character (not account wide). We also have empirical and developer confirmation that the reset is per treasure, not per toon. Sorry that you are having trouble. — Tennessee Ernie Ford (TEF) 16:31, 2 July 2011 (UTC)
- Oddly, the two guildies that did the original run with me both had exactly the same problem. One of them hadn't actually opened one of the treasures before a couple of weeks back as the area was unmapped (the one in Ruptured heart) but on first open it came up with the "dig around but find nothing" line. Also, this second run I came up with almost entirely grapes, I think 3 golds in the first few chests. No idea if either of those are related. If it happens again I'll report it but I doubt it will, it seems very specific. - Bramblefeet 17:58, 2 July 2011 (UTC)
- If their very first run gave them a no-treasure message, that's either a bug or we never knew that, besides chance of grape/gold, there was also a chance of bupkus.
- And yes, the more treasure each character opens, the more likely that any treasure will turn up grapes (and lesser cash, too)...for that toon. If you want to maximize the value of your runs, stick to the high-end areas initially...until you are seeing more grapes than golds (after that, it shouldn't matter much — you might as well visit them all). Good hunting. — Tennessee Ernie Ford (TEF) 18:15, 2 July 2011 (UTC)
I ran into the same issue just now - I've been collecting Treasure chests every 35-40 days for about 2 years now, but this is the first time that chests are coming up empty. I didn't collect the Istani chests on a specific character in the previous cycle, and those contained loot now, but the rest are empty 🤔 Tried on another character that collected all chests at the same time as the first character, and this one did get loot from every chest 🤷♂️ -- kazerniel (talk | contribs) 21:18, 4 March 2021 (UTC)
- Now, a month later, it's back to normal. 🤷♂️ -- kazerniel (talk | contribs) 16:42, 11 April 2021 (UTC)
Speculative min-max strategy[edit]
I compared four strategies for minimizing effort/maximizing gains from hunting treasure. The amount of cash is decent, but the time required is substantial: assuming it takes you 10 minutes/treasure (including transit times etc), you have to invest 2 hours each month for about 10k if you visit all the treasures. Even if you go for the highest-value or quickest-to-reach treasures, your hourly rate is still meager compared to even a full FoW run (2 hours for a minimum of 2 shards + assorted benefits). See also: methodology and assumptions.
Short story: unless you can quickly gear up to run, your time is better spent on other types of farming. The two best reasons for running treasure will be: you like having the chance to pick up something cool and you don't want to do much fighting. (In which case, focus on either the highest valued treasures or those that you can reach the quickest.) — Tennessee Ernie Ford (TEF) 21:52, 26 April 2011 (UTC)
So, what's up with the markdowns?[edit]
We have a random IP marking down the initial values by a factor of four. What's up? Did Arenanet change something somewhere? Or is the IP merely confused about what "Initial value" means? Cynique 11:22, 13 October 2011 (UTC)
- Or its just boneheaded vandalism. Nothing has changed. --Musha 11:29, 13 October 2011 (UTC)
- OK, thanks for confirming that I'm not losing my mind. I can't verify this at the moment because (a) I'm not at home and (b) the only character I have that has been to those areas has long since degraded the values. Cynique 11:32, 13 October 2011 (UTC)
- I'm doing it for the first time on this character and the items and amounts I'm getting match those in the article pretty much perfectly. I did it a few days ago on two characters who have done it many times before and got about 1/4 what I'm getting now. I'd guess the IP forgot that they'd done it before or didn't realise the amounts changed. 86.150.26.197 09:34, 29 March 2012 (UTC)
- OK, thanks for confirming that I'm not losing my mind. I can't verify this at the moment because (a) I'm not at home and (b) the only character I have that has been to those areas has long since degraded the values. Cynique 11:32, 13 October 2011 (UTC)
Gold...and No Gold[edit]
Just popped a gold item in Arkjok Ward but it came with no gold coins at all. First time I've had this happen. The char doing the job has collected treasure in this spot twice before. The other pops in the lower regions (Jahai Bluffs, subsequently, and the islands, previously) all produced a gold item + gold. Haven't seen anyone mention receiving absolutely no gold at all (just as low as 22g), so figured it'd be worth noting. I took a screenie of the chat log, but since treasures don't show what pops along with the gold you get, picking up the item by itself doesn't prove anything. Having said that, I wouldn't bother typing this for nothing, so.... Kruhljak (talk) 07:54, 12 April 2012 (UTC)
- I just had the same thing happen in Nightfallen Jahai. Got a gold item but no gold coins. This character has never used that Treasure Chest before (since the character just completed Ruins of Morah for the first time) and this character rarely opens any other treasures (probably only the ones that are encountered during primary quests, e.g. the Buried Treasure in The Mirror of Lyss during All's Well That Ends Well). --Silver Edge 08:36, 7 April 2014 (UTC)
- Wondering if this is random glitch then? I tapped two chests day before yesterday. though no gold items, just purples, but gold coins.MystiLefemEle (talk) 15:14, 8 April 2014 (UTC)
- Yes, it's random. Similar to Kruhljak, this was the first time it had happened for me even though I rarely open Treasures (I don't go farming Treasures every 30 days on any of my characters; I only open the ones I pass by during primary quests). --Silver Edge 03:10, 9 April 2014 (UTC)
- Wondering if this is random glitch then? I tapped two chests day before yesterday. though no gold items, just purples, but gold coins.MystiLefemEle (talk) 15:14, 8 April 2014 (UTC)