User:Crunchy-Staccato-017

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Hypothetical Ranger Update[edit]

The purpose of this page is to imagine what a hypothetical Ranger update might look like for fun. In around 2012, ArenaNet mentioned they were planning to overhaul and balance the skills and attributes of some classes that had fallen out of favor in the meta-game. Prior to discontinuing skill balance updates, Rangers were slated to receive a profession overhaul. Historically, Rangers have occupied a strong position in PvP especially in 4v4 or 8v8 formats flexibly playing the role of front, mid, or back line pressure with outstanding spike potential and ability to supply utility to the team through damage, conditions, interrupts, traps, and more. In PvE, outside of flavor of the month builds or niche speed clear roles, Rangers have historically struggled to find an adequate damage role in PvE utilizing their core Marksmanship and Beast Mastery traits. Other than Barrage spam, most of the general PvE Ranger meta revolves around using melee martial weapons such as daggers or scythes. Because of this, I will be paying closer attention to Marksmanship, Beast Mastery, and Wilderness Survival to bring forth the necessary adjustments towards greater overall damage and utility that Rangers need to distinguish themselves from borrowing upon other professions.

My aim is to target weak, underutilized skills in both the PvE and PvP formats while preserving key skills that otherwise excel in either format. As most of my time spent playing Guild Wars today is in PvE, this hypothetical Ranger update is primarily imagined under the framework of a PvE update (with some attention paid to the effects of skills as they hypothetically affect PvP). As such, I will be leaving core, staple PvP skills mostly untouched such as: Crippling Shot, Distracting Shot, Natural Stride, or Troll Unguent. Instead, the focus is generally redirected towards modifying skills that are lackluster in either format. The point of this page is not to provide a definitive balance update in PvE or PvP which is virtually impossible in any proper quality without extensive collaboration and play testing, but to entertain the notion of re-balancing skills as a thought experiment of what a profession overhaul could look like. Part of these efforts will be to preserve the design philosophy and functionality of ArenaNet's skills in a way that is faithful to the spirit of what I believe they envisioned Rangers to be. Of course, this is all subject to my personal perspective, judgments, and bias, so take all of this with the necessary skepticism afforded by a fan made mock up.

Beast Mastery[edit]

Secondary Attribute. In PvE, for every 2 points in Beast Mastery, when attacking the same target, you and your pets's attacks deal +1 damage (maximum +5 damage).

  • Bestial Fury Bestial Fury: 5 Tango-energy.png 15 Tango-recharge-darker.png Stance. (1...8...10 seconds). Attack 25% faster. Disables all attack skills for 1...8...10 seconds.
  • Bestial Mauling Bestial Mauling: 5 Tango-energy.png 8 Tango-recharge-darker.png Pet Attack. Deal +1...12...15 damage and inflict bleeding for 1...12...15 seconds.
  • Bestial Pounce Bestial Pounce: 5 Tango-energy.png 15 Tango-recharge-darker.png Pet Attack. Deal +1...12...15 damage. If target is moving, this skill causes knockdown.
  • Brutal Strike Brutal Strike: 5 Tango-energy.png 10 Tango-recharge-darker.png Pet Attack. Deal +1...12...15 damage. Deals +1...12...15 more damage if target foe is under 50% health.
  • Call of Haste Call of Haste: 10 Tango-energy.png 30 Tango-recharge-darker.png Shout. (15...27...30 seconds.) Your pet moves and attacks 25% faster.
  • Call of Protection Call of Protection: 10 Tango-energy.png 30 Tango-recharge-darker.png Shout. (1...4...5 seconds.) Send animal companion to protect target and nearby allies granting them +24 armor and 50% chance to block.
  • Charm Animal Charm Animal: 10 Tango-energy.png 10 Tango-recharge-darker.png Skill. Charm target animal to become your pet. If target animal is five levels or higher than your own, it is immune to Charm Animal.
  • Comfort Animal Comfort Animal: 5 Tango-energy.png 1 Tango-activation-darker.png 5 Tango-recharge-darker.png Skill. Heal your pet for 30...102...120 health. If your pet is dead, they are resurrected with 50% health. While Comfort Animal is equipped on your skill bar, your animal companion will travel with you.
  • Companionship Companionship: 10 Tango-energy.png 2 Tango-activation-darker.png 10 Tango-recharge-darker.png Skill. Heal both you and your pet for 30...102...120. If your pet is dead, they are resurrected with 50% health. While Companionship is equipped on your skill bar, your animal companion will travel with you.
  • Disrupting Lunge Disrupting Lunge: 5 Tango-energy.png 10 Tango-recharge-darker.png Pet Attack. Deals +1...12...15 damage. Interrupt an action. If a skill was interrupted, it is disabled for +10 seconds.
  • Edge of Extinction Edge of Extinction: 5 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Create a level 1...12...15 spirit for 30...54...60 seconds. Whenever a creature dies, deal 15...43...50 damage to creatures of the same type below 90% health. Affects all creatures in range except spirits.
  • Energizing Wind Energizing Wind: 15 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Create a level 1...12...15 spirit for 30...54...60 seconds. Energy Storage and Expertise attributes increased by +1. Creatures affected by increased move speed gain +1 energy regeneration. Affects all creatures in range except spirits.
  • Enraged Lunge Enraged Lunge: 5 Tango-energy.png 20 Tango-recharge-darker.png Elite Pet Attack. Deal +10...22...25 damage. If target is below 50% health, inflict deep wound for 1...4...5 seconds.
  • Feral Aggression Feral Aggression: 10 Tango-energy.png 2 Tango-activation-darker.png 30 Tango-recharge-darker.png Skill. (30 seconds.) Your pet moves and attacks 25% faster and deals +1...10...12 damage. Pet suffers a -20 armor penalty.
  • Feral Lunge Feral Lunge: For every condition on target deal +X more damage (max Y damage).
  • Ferocious Strike Ferocious Strike: 5 Tango-energy.png 15 Tango-recharge-darker.png Elite Pet Attack.
  • Fertile Season Fertile Season: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...12...15 spirit for 30...54...60 seconds.
  • Heal as One Heal as One: 10 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png Elite Skill. Remove one condition from both yourself and your pet. Heal yourself and your pet for 30...102...120 health. If your pet is dead, it is resurrected with 50% Health. While Heal as One is equipped on your skill bar, your animal companion will travel with you.
  • Heket's Rampage Heket's Rampage: 10 Tango-energy.png 25 Tango-recharge-darker.png Skill. (1...8...10 seconds). You and your pet attack 25% faster. Ends if you use a skill.
  • Lacerate Lacerate: 5 Tango-energy.png 10 Tango-recharge-darker.png Elite Pet Attack. Deal +5...17...20 damage and inflict bleeding for 1...12...15 seconds. If target is already bleeding, inflict crippled for 1...12...15 seconds. If target is already both bleeding and crippled, apply deep wound for 1...4...5 seconds.
  • Maiming Strike Maiming Strike: 5 Tango-energy.png 10 Tango-recharge-darker.png Pet Attack. Deal +1...12...15 damage and inflict crippled for 1...8...10 seconds.
  • Melandru's Assault Melandru's Assault: 5 Tango-energy.png 10 Tango-recharge-darker.png Pet Attack. Deal +5...17...20 damage to target and nearby foes.
  • Otyugh's Cry Otyugh's Cry: 10 Tango-energy.png 2 Tango-activation-darker.png 20 Tango-recharge-darker.png Skill. (1...12...15 seconds). Turn enemy pet hostile against their master's party.
  • Poisonous Bite Poisonous Bite: 5 Tango-energy.png 8 Tango-recharge-darker.png Pet Attack. Deal +1...12...15 damage and inflict poison for 1...12...15 seconds.
  • Pounce Pounce: 10 Tango-energy.png 25 Tango-recharge-darker.png Pet Attack. Deal +1...12...15 damage and inflict knock-down.
  • Predator's Pounce Predator's Pounce: 5 Tango-energy.png 10 Tango-recharge-darker.png Pet Attack. Deal +1...12...15 damage. If target is bleeding, crippled, or weakened, this attack critically hits.
  • Predatory Bond Predatory Bond: 10 Tango-energy.png 2 Tango-activation-darker.png 30 Tango-recharge-darker.png Skill. (15...27...30 seconds). For every condition on a foe, you and your pet gain +1% chance to critically hit with attacks and heal for 10...22...25 health whenever a critical hit occurs. After using 1...4...5 attack skills, this skill ends.
  • Predatory Season Predatory Season: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...12...15 spirit for 30...54...60 seconds. Beast Mastery attribute increased by +1. Creatures receive 10% less healing, but steal 10 health upon any successful critical hit. Affects all creatures in range except spirits.
  • Primal Echoes Primal Echoes: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...12...15 spirit for 30...54...60 seconds. The duration of shouts, chants, and echoes are increased by 10%, and
  • Rampage as One Rampage as One: 10 Tango-energy.png 25 Tango-recharge-darker.png Elite Skill. (1...12...15 seconds.) You and your pet attack move and attack 25% faster.
  • Revive Animal Revive Animal: 10 Tango-energy.png 5 Tango-activation-darker.png 30 Tango-recharge-darker.png. Skill. Send animal companion to revive target party member within earshot with 50...70...75% health and 25...45...50% energy. If your animal companion is dead, this skill fails.
  • Run as One Run as One: 10 Tango-energy.png 30 Tango-recharge-darker.png Stance. (1...12...15 seconds.) You and your pet move 25% faster.
  • Savage Pounce Savage Pounce: 5 Tango-energy.png 15 Tango-recharge-darker.png Pet Attack. Deal +1...12...15 damage. If target is casting a skill, attack causes knockdown.
  • Scavenger Strike Scavenger Strike: 5 Tango-energy.png 8 Tango-recharge-darker.png Pet Attack. Deals +1...12...15 damage. If target suffers from a condition, gain 1...10...12 energy.
  • Strike as One Strike as One: Elite Shout.
  • Symbiosis Symbiosis: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...12...15 spirit for 30...54...60 seconds. Leadership attribute increased by +1. For every party member within spirit range, gain +1 armor and +10 health (maximum +10 armor and +100 health). Affects both friendly and enemy parties.
  • Symbiotic Bond Symbiotic Bond: 10 Tango-energy.png 2 Tango-activation-darker.png 30 Tango-recharge-darker.png Skill. (15...27...30 seconds). You and your pet gain +1...3...3 health regeneration and redirect half of all damage taken to the other. If you or your pet drop below 50% health, skill ends.
  • Tiger's Fury Tiger's Fury: 5 Tango-energy.png 15 Tango-recharge-darker.png Stance. (1...8...10 seconds). Attack 25% faster. Disables all non-attack skills for 1...8...10 seconds.
  • Toxicity Toxicity: 15 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Create a level 1...12...15 spirit for 30...54...60 seconds. Creatures affected by disease or poison suffer an extra -1 health degeneration and receive a -1 penalty to all their attributes. Affects all creatures in range except spirits.

Expertise[edit]

Primary Attribute. For each rank of Expertise, the energy cost of attack skills, touch skills, rituals, traps, and all other Ranger skills are decreased by 4%.

  • "Together as One!" "Together as One!": 10 Tango-energy.png 20 Tango-recharge-darker.png Elite Shout. (1...12...15 seconds.) When you and your pet are within earshot of the other, deal +1...12...15 damage with all attacks. PvE only skill.
  • Archer's Signet Archer's Signet: 2 Tango-activation-darker.png 20 Tango-recharge-darker.png Elite Signet. (20 seconds.) While wielding a bow, attack 25% faster, and conditions you inflict last 25% longer. After using 1...4...5 bow attack skills, signet ends.
  • Distracting Shot Distracting Shot: 5 Tango-energy.png 1/2 Tango-activation-darker.png 10 Tango-recharge-darker.png Bow Attack. Interrupt an action. If a skill is interrupted, it is disabled for +20 seconds. Attack unable to critically hit.
  • Dodge Dodge: 5 Tango-energy.png 25 Tango-recharge-darker.png Stance. (10 seconds.) Move 25% faster, and the next 1...4...5 attacks against you miss. Ends upon getting hit by an attack.
  • Escape Escape: 5 Tango-energy.png 15 Tango-recharge-darker.png Elite Stance. (1...7...8 seconds.) Remove one condition. Move 25% faster with a 50% chance to dodge. Ends upon using a melee attack.
  • Expert Focus Expert Focus: 10 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png Preparation. (30 seconds.) Attack skills cost one less adrenaline or energy and deal an additional +1...7...8 damage.
  • Expert's Dexterity Expert's Dexterity: 10 Tango-energy.png 25 Tango-recharge-darker.png Elite Stance. (1...12...15 seconds.) Attack 25% faster. For each attribute point more than your weapon's base requirement, deal an additional +1 damage (maximum +10 damage).
  • Glass Arrows Glass Arrows: 15 Tango-energy.png 2 Tango-activation-darker.png 30 Tango-recharge-darker.png Elite Preparation. (30 seconds.) Arrows deal +5...17...20 damage. If blocked, arrows deal 10...22...25 piercing damage and inflict bleeding condition (1...12...15 seconds) to all adjacent foes.
  • Infuriating Heat Infuriating Heat: 15 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Creatures in range generate 50% more adrenaline. For every point of adrenaline an attack skill requires, deal an additional +1 damage (maximum +10 damage).
  • Lightning Reflexes Lightning Reflexes: 10 Tango-energy.png 30 Tango-recharge-darker.png Stance. (1...8...10 seconds.) You attack 25% faster and have 50% chance to dodge. For every attack dodged, duration increased by one second (maximum +5 seconds).
  • Marksman's Wager Marksman's Wager: Charge shot type skill
  • Oath Shot Oath Shot: Charge shot type skill
  • Point Blank Shot Point Blank Shot: 5 Tango-energy.png 5 Tango-recharge-darker.png Bow Attack. Shoot an arrow at your target that deals +10...34...40 damage (maximum +40 damage). This attack has half the normal range.
  • Practiced Stance Practiced Stance: 5 Tango-energy.png 15 Tango-recharge-darker.png Elite Stance. (1...12...15 seconds.) For every second spent stationary, arrows deal +2 damage (maximum +10 damage). Upon moving, stance ends.
  • Throw Dirt Throw Dirt: 5 Tango-energy.png 1 Tango-activation-darker.png 20 Tango-recharge-darker.png Touch Skill. Inflicts blindness for (5...9...10 seconds) to target and adjacent foes.
  • Trapper's Speed Trapper's Speed: 10 Tango-energy.png 25 Tango-recharge-darker.png Stance. (1...12...15 seconds.) For every trap skill equipped on your skill bar, move and attack 10% faster (maximum +25% bonus to movement and attack speed).
  • Trapper's Focus Trapper's Focus: 10 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png Elite Preparation. (30 seconds.) Wilderness Survival attribute increased by +2. For 5 seconds, foes hit by your traps take +1...12...15 damage from both you and your pet's attacks. Trap skills are no longer easily interrupted.
  • Whirling Defense Whirling Defense: 10 Tango-energy.png 30 Tango-recharge-darker.png Stance. (10 seconds.) You have 50% chance to block. Deals 1...12...15 physical damage to adjacent foes whenever you block a projectile attack.
  • Zojun's Haste Zojun's Haste: 10 Tango-energy.png 25 Tango-recharge-darker.png Stance. (1...12...15 seconds.) Move 20% faster. Ends if hit by an attack.
  • Zojun's Shot Zojun's Shot: 10 Tango-energy.png 10 Tango-recharge-darker.png Bow Attack. Shoot an arrow at your target. For every meter of distance the arrow flies, deal +1...3...3 damage (maximum +40 damage). This arrow flies 50% slower.

Marksmanship[edit]

In PvE, each rank of Marksmanship increases bonus armor penetration from bow attacks by 1% (maximum 10% bonus armor penetration).

  • Arcing Shot Arcing Shot: 5 Tango-energy.png 1 Tango-activation-darker.png 8 Tango-recharge-darker.png Bow Attack. Deal +5...17...20 damage. Unblockable. Arrow flies half as fast.
  • Barrage Barrage: 5 Tango-energy.png 5 Tango-recharge-darker.png Elite Bow Attack. Deal +10...22...25 damage. Hit target and four adjacent foes.
  • Body Shot Body Shot: 5 Tango-energy.png 8 Tango-recharge-darker.png Bow Attack. Deal +5...17...20 damage. If target foe is bleeding, has cracked armor, or suffers from a deep wound, gain 1...7...8 energy.
  • Broad Head Arrow Broad Head Arrow: 10 Tango-energy.png 15 Tango-recharge-darker.png Elite Bow Attack. Inflict dazed for 1...12...15 seconds. Arrow flies half as fast.
  • Burning Arrow Burning Arrow: 10 Tango-energy.png 5 Tango-recharge-darker.png Elite Bow Attack. Deal +10...22...25 damage. Inflict burning for 1...7...8 seconds.
  • Concussion Shot Concussion Shot: 10 Tango-energy.png 25 Tango-recharge-darker.png Bow Attack. If target suffers from both a condition and hex, inflict dazed for 1...8...10 seconds. Arrow hits for no damage.
  • Crippling Shot Crippling Shot: 10 Tango-energy.png 5 Tango-recharge-darker.png Elite Bow Attack. Inflict crippled for 1...10...12 seconds. Unblockable.
  • Crossfire Crossfire: 5 Tango-energy.png 8 Tango-recharge-darker.png Bow Attack. Deal +1...12...15 damage. If target is near an ally, this attack deals an additional +1...12...15 damage and is unblockable.
  • Debilitating Shot Debilitating Shot: 10 Tango-energy.png 10 Tango-recharge-darker.png Bow Attack. Drain 1...8...10 energy from target. If target is dazed or weakened, gain 1...4...5 energy.
  • Determined Shot Determined Shot: 5 Tango-energy.png 10 Tango-recharge-darker.png Bow Attack. Deal +5...17...20 damage. Charged Bow Attack: Hold skill activation for 2 Tango-activation-darker.png causing arrow to fly twice as fast. If the charged bow attack hits, gain 1...7...8 energy. While charging a bow attack, easily interrupted.
  • Disrupting Accuracy Disrupting Accuracy: 5 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png Preparation. (30 seconds). Arrows deal +10...22...25 damage to foes activating skills. If a skill is interrupted, a critical hit occurs.
  • Disrupting Shot Disrupting Shot: 10 Tango-energy.png 1/2 Tango-activation-darker.png 20 Tango-recharge-darker.png Bow Attack. Interrupt an action. If a skill is interrupted, target and adjacent foes are interrupted and take 10...22...25 piercing damage.
  • Focused Shot Focused Shot: 5 Tango-energy.png 1 Tango-activation-darker.png 10 Tango-recharge-darker.png Bow Attack. Deal +5...17...20 damage. Charged Bow Attack: Hold skill activation to double resource costs to 10 Tango-energy.png 2 Tango-activation-darker.png 20 Tango-recharge-darker.png, but guarantee an unblockable, critical hit. While charging a bow attack, easily interrupted.
  • Hunter's Shot Hunter's Shot: 5 Tango-energy.png 1 Tango-activation-darker.png 8 Tango-recharge-darker.png Bow Attack. If target is bleeding, moving, or knocked down, deal +1...12...15 damage.
  • Incendiary Arrows Incendiary Arrows: 5 Tango-energy.png 5 Tango-recharge-darker.png Elite Bow Attack. Hits target and two nearby foes inflicting burning for 1...3...3 seconds.
  • Keen Arrow Keen Arrow: 5 Tango-energy.png 8 Tango-recharge-darker.png Bow Attack. Deal +5...17...20 damage. If your pet is attacking the target, this attack critically hits.
  • Marauder's Shot Marauder's Shot: 10 Tango-energy.png 1 Tango-activation-darker.png 10 Tango-recharge-darker.png Bow Attack. Deals +5...17...20 damage. If target is attacking, deals an additional +5...17...20 damage.
  • Melandru's Shot Melandru's Shot: 5 Tango-energy.png 1 Tango-activation-darker.png 8 Tango-recharge-darker.png Elite Bow Attack. Deal +10...22...25 damage. If target is moving or knocked down, inflict bleeding and crippled for 1...12...15 seconds.
  • Penetrating Attack Penetrating Attack: 10 Tango-energy.png 1 Tango-activation-darker.png 8 Tango-recharge-darker.png Bow Attack. Deal +1...12...15 damage. 10% armor penetration.
  • Pin Down Pin Down: 10 Tango-energy.png 10 Tango-recharge-darker.png Bow Attack. Inflict crippled for 1...8...10 seconds.
  • Poison Arrow Poison Arrow: 5 Tango-energy.png 2 Tango-recharge-darker.png Elite Bow Attack. Inflict poison for (1...12...15 seconds). Unblockable.
  • Power Shot Power Shot: 10 Tango-energy.png 1 Tango-activation-darker.png 8 Tango-recharge-darker.png Bow attack. Deal +5...17...20 damage.
  • Precision Shot Precision Shot: 10 Tango-energy.png 1/2 Tango-activation-darker.png 8 Tango-recharge-darker.png Bow Attack. Deal +1...12...15 damage. If target is activating a skill, deal +1...12...15 damage.
  • Prepared Shot Prepared Shot: 5 Tango-energy.png 10 Tango-recharge-darker.png Elite Bow Attack. Deals +10...22...25 damage. If this attack hits while under the effect of a preparation, the preparation is refreshed and you gain 1...7...8 energy.
  • Punishing Shot Punishing Shot: Charge shot type move.
  • Rapid Fire Rapid Fire: 10 Tango-energy.png 2 Tango-activation-darker.png 30 Tango-recharge-darker.png Preparation. (30 seconds). While wielding a bow, attack 33% faster. Bow attack skills deal +1...7...8 damage.
  • Read the Wind Read the Wind: 5 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png Preparation. (30 seconds). Arrows fly twice as fast and deal +1...8...10 damage.
  • Savage Shot Savage Shot: 10 Tango-energy.png 1/2 Tango-activation-darker.png 5 Tango-recharge-darker.png Bow Attack. Interrupt an action. If a spell is interrupted, deal +15...27...30 damage.
  • Screaming Shot Screaming Shot: 10 Tango-energy.png 6 Tango-recharge-darker.png Bow Attack. Deal +1...12...15 damage. If under the effect of a shout, chant, or echo, this attack deals an additional +1...12...15 damage.
  • Sloth Hunter's Shot Sloth Hunter's Shot: 10 Tango-energy.png 10 Tango-recharge-darker.png Bow Attack. Deal +5...17...20 damage. If target is not moving, deal +1...8...10 damage, and if not using a skill, deal +1...8...10 damage.
  • Splinter Shot Splinter Shot: 5 Tango-energy.png 8 Tango-recharge-darker.png Bow Attack. Deal +5...17...20 damage. Inflict 10...22...25 piercing damage to all adjacent foes.
  • Sundering Attack Sundering Attack: 10 Tango-energy.png 15 Tango-recharge-darker.png Bow Attack. Inflict cracked armor for 1...7...8 seconds.
  • Volley Volley: 5 Tango-energy.png 4 Tango-recharge-darker.png Bow Attack. Deal +1...12...15 damage. Hits target and two adjacent foes.

Wilderness Survival skills[edit]

Now, nature rituals are generally much stronger with many of their annoying negative effects reworked to provide buffs for well-prepared teams that build their compositions specifically around Nature Rituals. Resource requirements for Nature Rituals have been standardized to 5 second casts, roughly 30-60 seconds of uptime, and 45 seconds of cooldown to correlate to roughly 30-60 second windows of beneficial spirit effects. Spirits have had their levels adjusted to give them greater survivability in narrower, tighter windows needed to maintain their effects for 100% uptime. These changes should provide much more tactical and strategic elements around incorporating nature rituals into team compositions.

Preparations have been annoying for Rangers to use (especially in PvE) as they take a long time to cast, sometimes last for a very short time, and cost massive amounts of energy to maintain. All preparations have been standardized to 2s casts with 30s skill uptimes with adjustments to energy costs, cooldowns, and rebalanced functionality. Across the board, preparations are more energy efficient and functionally useful with the trade off of longer cooldowns. Now, Rangers will have to play around half-minute windows of preparation uptime which is less disruptive to gameplay, but allows counterplay by enemy AI or players which may disable or interrupt those activating preparations punishing careless Rangers for 15-30s.

All traps have been moved to either Wilderness Survival or No Attribute as well as standardized to last for 60 seconds with lower overall energy requirements to compensate for their shorter durations. Additionally, traps have had their cooldowns reduced around this 60s duration. As such, players will be able to place and maintain two or three traps (per trap skill) in a given 60 second window. Overall, traps deal slightly less damage, their conditions have slightly reduced durations, and less may be placed in a given window of time. However, incorporating traps into Ranger or cross-profession builds is less burdensome due to lower overall energy costs.

  • Apply Poison Apply Poison: 15 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png Preparation. (30 seconds). Physical attacks inflict poison for 1...12...15 seconds.
  • Barbed Arrows Barbed Arrows: 10 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png Preparation. (30 seconds). Arrows inflict bleeding for 1...12...15 seconds.
  • Barbed Trap Barbed Trap: 10 Tango-energy.png 2 Tango-activation-darker.png 20 Tango-recharge-darker.png Trap. (60 seconds.) Inflicts bleeding and crippled for 1...12...15 seconds to all nearby foes. Easily interrupted.
  • Brambles Brambles:
  • Choking Gas Choking Gas: 10 Tango-energy.png 3 Tango-activation-darker.png 30 Tango-recharge-darker.png Skill. (30 seconds.) The next bow attack skill applies choking gas to target and all foes in the area dazing them for 1...4...5 seconds.
  • Conflagration Conflagration: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Arrows deal an additional +5 fire damage and bow attack skills have a 10% chance to inflict burning for 1 second. Affects all creatures in range except spirits.
  • Dryder's Defenses Dryder's Defenses:
  • Dust Trap Dust Trap: 10 Tango-energy.png 2 Tango-activation-darker.png 30 Tango-recharge-darker.png Trap. (60 seconds.) Deals 20...44...50 earth damage and inflicts blindness for 1...12...15 seconds to all nearby foes. Easily interrupted.
  • Equinox Equinox: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Mysticism and Spawning Power attributes increased by +1.
  • Famine Famine: 15 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Death Magic and Soul Reaping attributes increased by +1. Whenever a creature dies, nearby creatures suffer disease and weakness for 10 seconds. Affects all creatures in range except spirits.
  • Favorable Winds Favorable Winds: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Air Magic and Marksmanship attributes increased by +1. Arrows move twice as fast. Affects all creatures in range except spirits.
  • Flame Trap Flame Trap: 10 Tango-energy.png 2 Tango-activation-darker.png 30 Tango-recharge-darker.png Trap. (60 seconds.) Deals 20...44...50 fire damage and inflicts burning for (1...4...5 seconds) to all nearby foes. Easily interrupted.
  • Frozen Soil Frozen Soil: 15 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Enemies cannot activate resurrection skills, but allies take 100% longer to activate resurrection skills. Affects all creatures in range except spirits.
  • Greater Conflagration Greater Conflagration: +1 Fire Magic
  • Ignite Arrows Ignite Arrows: 10 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png Preparation. (30 seconds.) Arrows deal 5...17...20 fire damage to target and adjacent foes.
  • Kindle Arrows Kindle Arrows: 5 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png Preparation. (30 seconds.) Arrows deal fire damage instead of physical and deal +10...22...25 damage.
  • Melandru's Arrows Melandru's Arrows: 15 Tango-energy.png 2 Tango-activation-darker.png 30 Tango-recharge-darker.png Elite Preparation. (30 seconds.) Arrows inflict bleeding for (1...12...15 seconds). For each condition target foe suffers, arrows deal +1...7...8 damage (maximum +20 damage).
  • Melandru's Resilience Melandru's Resilience: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Elite Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Earth Magic attribute increased by +1. For each condition suffered, gain +1 health regeneration and take 1 less damage. Affects all creatures in range except spirits.
  • Muddy Terrain Muddy Terrain: Negates all increased movement speed buffs.
  • Natural Stride Natural Stride: 5 Tango-energy.png 12 Tango-recharge-darker.png Stance. (1...7...8 seconds.) Move 33% faster with 50% chance to block. Ends if you become hexed or enchanted.
  • Nature's Renewal Nature's Renewal: +1 Expertise. Healing or resurrection bonus effects?
  • Pestilence Pestilence: Condition duration increased by 10%.
  • Piercing Trap Piercing Trap: 10 Tango-energy.png 2 Tango-activation-darker.png 30 Tango-recharge-darker.png Trap. (60 seconds.) Deals 20...44...50 piercing damage and inflicts cracked armor for 1...12...15 seconds to all nearby foes. Easily interrupted.
  • Quickening Zephyr Quickening Zephyr: +Fast Casting, move speed, activation times, cooldowns
  • Quicksand Quicksand: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Creatures with impaired movement speed suffer -1 energy degeneration. Affects all creatures in range except spirits.
  • Roaring Winds Roaring Winds: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Shouts, Chants, and Echoes cost 20% more adrenaline and energy. All projectiles have a 10% chance to miss. Affects all creatures in range except spirits.
  • Scavenger's Focus Scavenger's Focus: 15 Tango-energy.png 2 Tango-activation-darker.png 15 Tango-recharge-darker.png Elite Preparation. (30 seconds). Against foes suffering from a condition, attacks deal +1...12...15 damage, heal for 1...8...10 health, and cause you to gain 1 energy.
  • Serpent's Quickness Serpent's Quickness: 5 Tango-energy.png 45 Tango-recharge-darker.png Stance. (15...27...30 seconds.) Skills recharge 33% faster. Ends if health drops below 50%.
  • Smoke Trap Smoke Trap:
  • Spike Trap Spike Trap:
  • Storm Chaser Storm Chaser:
  • Tranquility Tranquility: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Divine Favor attribute increased by +1. Creatures without conditions or hexes gain +1 health regeneration. Affects all creatures in range except spirits.
  • Troll Unguent Troll Unguent: 5 Tango-energy.png 3 Tango-activation-darker.png 10 Tango-recharge-darker.png Skill. (13 seconds.) Gain +3...9...10 health regeneration.
  • Viper's Nest Viper's Nest: 5 Tango-energy.png 2 Tango-activation-darker.png 20 Tango-recharge-darker.png Trap. (60 seconds.) Deals 20...44...50 piercing damage and inflicts poison for 5...17...20 seconds to all nearby foes. Easily interrupted.
  • Winnowing Winnowing: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Critical Strikes and Strength attributes increased by +1. Against targets with lower health, attack skills deal +5 damage. Affects all creatures in range except spirits.
  • Winter Winter: 10 Tango-energy.png 5 Tango-activation-darker.png 45 Tango-recharge-darker.png Nature Ritual. Creates a level 1...8...10 spirit (30...54...60 second lifespan). Water Magic attribute increased by +1. Creatures suffering from impaired movement speed suffer -1 health degeneration. Affects all creatures in range except spirits.

No Attribute[edit]

  • Antidote Signet Antidote Signet: 1 Tango-activation-darker.png 15 Tango-recharge-darker.png Signet. Remove one condition from you and your pet. For each condition removed, you and your pet heal for 25 health (maximum +50 heal).
  • Called Shot Called Shot: 5 Tango-energy.png 5 Tango-recharge-darker.png Bow Attack. Shoot an arrow that deals +10 damage, flies twice as fast, and is unblockable.
  • Dual Shot Dual Shot: 10 Tango-energy.png 10 Tango-recharge-darker.png Bow Attack. Shoot two arrows simultaneously at target. Arrows deal 25% less damage each.
  • Forked Arrow Forked Arrow: 10 Tango-energy.png 8 Tango-recharge-darker.png Bow Attack. Shoot an arrow at target enemy. If you are enchanted or under a weapon spell, fire an additional arrow at a nearby target.
  • Healing Spring Healing Spring: 10 Tango-energy.png 2 Tango-activation-darker.png 20 Tango-recharge-darker.png Trap. (60 seconds.) Heal allies in the area for 10% of their maximum health per second for 5 seconds. Trap activates when below 50% maximum health. Easily interrupted.
  • Needling Shot Needling Shot: 5 Tango-energy.png 1 Tango-activation-darker.png 10 Tango-recharge-darker.png Bow Attack. Hold skill activation for 1 Tango-activation-darker.png to shoot one arrow, Tango-activation-darker.png for two arrows, or 3 Tango-activation-darker.png for three arrows, but increase skill cooldown by 5 Tango-recharge-darker.png for each additional arrow. While charging a bow attack, easily interrupted. Attack unable to critically hit.
  • Magebane Shot Magebane Shot: 10 Tango-energy.png 1/2 Tango-activation-darker.png 5 Tango-recharge-darker.png Elite Bow Attack. Interrupt an action. If a spell is interrupted, it is disabled for +10 seconds. Unblockable.
  • Poison Tip Signet Poison Tip Signet: 1 Tango-activation-darker.png 15 Tango-recharge-darker.png Signet. (30 seconds.) The next 3 attack skills with a piercing or slashing weapon inflict poison for 10 seconds.
  • Quick Shot Quick Shot: 5 Tango-energy.png 1 Tango-activation-darker.png 5 Tango-recharge-darker.png Elite Bow Attack. Deal +15 damage. If target is moving, arrow flies twice as fast. If target has increased movement speed, attack critically hits.
  • Seeking Arrows Seeking Arrows: 10 Tango-energy.png 2 Tango-activation-darker.png 30 Tango-recharge-darker.png Preparation. For the next 30 seconds, The next 3 arrows deal +5 damage, move twice as fast, and will not miss. If any arrow fails to connect, this skill ends early.
  • Snare Snare: 5 Tango-energy.png 2 Tango-activation-darker.png 20 Tango-recharge-darker.png Trap. (60 seconds.) Inflict crippled for 10 seconds to all nearby foes. Easily interrupted.
  • Storm's Embrace Storm's Embrace: 10 Tango-energy.png 25 Tango-recharge-darker.png Stance. (10 seconds.) Move 25% faster. The next time you take elemental damage, reduce damage taken by half. Stance ends upon taking elemental damage.
  • Tripwire Tripwire: 5 Tango-energy.png 2 Tango-activation-darker.png 20 Tango-recharge-darker.png Trap. (60 seconds.) Inflict knock-down to all nearby foes. Easily interrupted.

PvE Skills[edit]

  • Never Rampage Alone Never Rampage Alone: 10 Tango-energy.png 25 Tango-recharge-darker.png Skill. (10...20 seconds.) You and your pet attack 25% faster and have +1...3 health regeneration.
  • Triple Shot Triple Shot: (Luxon) 10 Tango-energy.png 10 Tango-recharge-darker.png Bow Attack. Shoot 3 arrows at target and two nearby foes. Arrows deal 40...25% less damage each.
  • Triple Shot Triple Shot: (Kurzick) 10 Tango-energy.png 10 Tango-recharge-darker.png Bow Attack. Shoot 3 arrows simultaneously at target foe. Arrows deal 40...25% less damage each.

Skill Resource Icons[edit]

Core resources
  • Tango-energy.png Energy
  • Tango-activation-darker.png Activation time
  • Tango-recharge-darker.png Recharge time
Additional resources
  • Tango-adrenaline.png Adrenaline
  • Tango-upkeep.png Upkeep
  • Tango-sacrifice.png Sacrifice
  • Tango-overcast.png Overcast