User:Mooseyfate/Builds
The intent of most builds here is just playing around with fun ideas. No claims that there aren't better builds. I like running different stuff just for the fun of it... meta be dammed.
TA[edit]
Weak and Powerless[edit]
Usage:
N keeps target clean and melee buffed. Keep aura on melee. Cast first three skills as chain on an enchanted foe. Cast Faintheartedness to releave their attack pressure.
Melee target caller. Keeps target weakened and does steady damage output.
E knocks supplies a steady source of KD with stoning. Spike with Obsidian only when target is low. Stone Sheath to relieve attack pressure (cast on whoever is attacking monk). Keep wards up and spaced but overlapping. Heal support with Vital. Hard res with blocking protection (ward or guardian) and extra life from vital.
Mo is pretty basic. Cast guardian on E right when any teammate goes down and ping the cast as a reminder for E to res.
N
Soul Barbs
Corrupt Enchantment
Parasitic Bond
Defile Defenses
Rip Enchantment
Faintheartedness
Resurrection Signet
Withering Aura
Melee
http://www.pvxwiki.com/wiki/Build:A/D_Fox%27s_Promise_Scythe - choose because of unblockable, but we have a lot of hex removal all ready, so maybe redundant.
Fox's Promise
Wearying Strike
Mystic Sweep
Eremite's Attack
Siphon Speed
Assassin's Remedy
Way of the Master
Resurrection Signet
E
Stoning
Obsidian Flame
Stone Sheath
Glyph of Lesser Energy
Vital Weapon
Ward Against Melee
Ward of Stability
Flesh of My Flesh
optional
Resurrection Signet
Ward Against Elements
Ward Against Foes
Earth Attunement
Glowstone
Death Pact Signet
Mo
Zealous Benediction
Gift of Health
Reversal of Fortune
Guardian
Protective Spirit
Dismiss Condition
Deny Hexes
Mantra of Earth
optional
Resurrection Signet
Holy Veil
Return
Fragile Crystal[edit]
Usage: team as a whole (other than Rt) applies conditions. Spike damage is done with fragility from crystal wave wiping potentially all 10 conditions. other should support spike with most damaging move (including Rt wand or smite hex).
Melee target caller. condition applier.
Ranged more conditions, attacks, support. keep all attackers blinded.
Me hex and cover hex. nightmare for energy and on an off target (regular conditions will have main target beyond -10)
Rt healing spam and some damage.
Melee
Crippling Slash
Gash
Sun and Moon Slash
Lion's Comfort
Rush
Frenzy
Resurrection Signet
Crystal Wave
optional
Obsidian Flame
Ranged
Spear Swipe
Anthem of Flame
Holy Spear
Disrupting Throw
Hexbreaker Aria
Signet of Return
Leader's Comfort
Ebon Dust Aura
optional
Armor of Sanctity
Hasty Refrain
Mending Refrain
Me
Fragility
Shrinking Armor
Mind Wrack
Resurrection Signet
Auspicious Incantation
Conjure Nightmare
Virulence
Rising Bile
optional
Consume Corpse
Taste of Pain
Rip Enchantment
Distortion
Rt
Weapon of Remedy
Vengeful Weapon
Soothing Memories
Smite Hex
Resurrection Signet
Wielder's Remedy
Renewing Memories
Generous Was Tsungrai
optional
One channeling smiting or earth attack spell for spike
Exhausted Aneurysm[edit]
Usage: Keep spell casters exhausted, and spike with Aneurysm. Anti-attacker hexes will let team save them for last.
Rt: Try to keep spirits up for at least 30 second increments. Heal your spirits, plus support as available. Optional blind support. Optional degen (poison) spreading.
Me's: Coordinate Arcane Languor timing, and cover. Once exhaustion sets in, use Aneurysm (Mo can support as energy allows).
Me-N: Target Caller. Primary damage dealer.
Me-E: Anti attacker support and primary damage dealer.
Rt-R
spawning power: 11+1
restoration magic: 11+1+1
wilderness survival: 8
Equinox
Rejuvenation
Feast of Souls or Rupture Soul
Mend Body and Soul
Soothing Memories
Protective Was Kaolai or Blind Was Mingson
Signet of Creation
Flesh of My Flesh
optional
exchange item spell and soothing memories for Apply Poison, Spirit Light, and a spear
Me-N
Domination:12+3+1
Fast Cast:10+1
Curses:8
Aneurysm
Arcane Languor
Web of Disruption - or alternate cover hex Parasitic Bond
Rip Enchantment
Soul Barbs
Wastrel's Worry
Overload
Unnatural Signet
Me-E
Domination:12+3+1
Fast Cast:10+1
Water Magic:8
Aneurysm
Arcane Languor
Web of Disruption - or alternate cover hex Mind Wrack
Rust
Blurred Vision
Glowing Ice
Overload
Empathy
Mo-Me
Domination:4
Divine Favor:11+1
Healing:7+1
Protection:11+2+1
Aneurysm (optional)
Resurrection Chant
The rest is a Zealous Benediction with Gift of Health,
or a Life Bond with Shield of Regeneration.
AB[edit]
Coven of Four[edit]
Usage: Four Rt's specializing in different skill lines to overwhelm the enemy and leave lingering spirits about.
Rt-Mo - CODE
- Cast Ancestor's Rage and weapon spells on meele Rt.
- Was going to Arcane Echo Painful Bond, but Ghostly Haste has more benefits (for bond, warmongers, offering, boon).
communing: 0
channeling: 12+1+3
restoration: 0
spawning: 12+1
Ancestors' Rage
Splinter Weapon
Warmonger's Weapon
Offering of Spirit
Painful Bond
Ghostly Haste
Spirit Boon Strike
Bloodsong
Rt-Mo - CODE
communing: 12+1+1
channeling: 0
restoration: 0
spawning: 12+2
Boon of Creation
Ritual Lord
Pain
Shadowsong
Anguish
Dissonance
Disenchantment
Union
Rt-Mo - CODE
- If channeler goes down or meele it taking too much pressure, use weapon of warding on meele.
- Casting Soothing while Attuned is up will give you +1 energy per cast, and ghostly lets you do this faster.
- Only use Recuperation if Attuned is up.
communing: 0
channeling: 0
restoration: 12+2
spawning: 12+1+2
Attuned Was Songkai
Ghostly Haste
Soothing Memories
Mend Body and Soul
Weapon of Warding
Remove Hex
Rejuvenation
Recuperation or Life
Rt-A - CODE
- Target caller.
- Weakness is enchantment stripping, so try to keep elite covered.
- Kiting could be considered a weakness... but AB focus should be on killing npc's and moving on, so not really.
communing: 0
channeling: 0
restoration: 0
spawning: 12+1+3
daggers: 11 (or 10)
shadow: 6 (or 8)
Golden Lotus Strike
Golden Fox Strike replaceable
Wild Strike
Death Blossom
Shroud of Distress replaceable
Shadow Refuge
Sight Beyond Sight
Spirit's Strength