User:Underwood/Silverwood Redux

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Info-Logo.png Note: This is just for fun, not to be taken seriously.
Underwood/Silverwood Redux
Silverwood.jpg
Campaign Prophecies
Region Maguuma Jungle
Type Explorable area
Exit(s) Bloodstone Fen
Ettin's Back
Mamnoon Lagoon
Quarrel Falls
Images
Silverwood map.jpg
Silverwood

Creatures[edit]

Foes[edit]

Wind Riders[edit]

  • MesmerMonk 20

Wind Rider.jpg

Mesmer-icon-small.png
Monk-icon-small.png
Illusion Magic 12
Smiting Prayers 8
Inspiration Magic 10
Fast Casting 8
Migraine.jpg
Conjure Phantasm.jpg
Phantom Pain.jpg
Power Drain.jpg
Scourge Healing.jpg
Illusion of Weakness.jpg
Ether Feast.jpg
Physical Resistance.jpg
  • IoW used as soon as the player enters the area; allows time for health to regenerate.
  • Maintains Physical Resistance.
  • Prioritizes interrupts to offensive, elemental spells.

Jungle Trolls[edit]

  • WarriorRanger 20

Jungle Troll.jpg

Warrior-icon-small.png
Ranger-icon-small.png
Strength 12
Hammer Mastery 12
Wilderness Survival 12
Defy Pain.jpg
Troll Unguent.jpg
Warrior's Cunning.jpg
Frenzy.jpg
Staggering Blow.jpg
Heavy Blow.jpg
Crushing Blow.jpg
Irresistible Blow.jpg
  • Maintains Troll Unguent.
  • Uses Frenzy after using Defy Pain.
  • IB used only if WCunning is down, or after Crushing connects.
  • Spawn in groups of 3-4.

Moss Scarabs[edit]

  • Necromancer 20

Moss Scarab.jpg

Necromancer-icon-small.png
Unknown
Blood Magic 12
Death Magic 12
Life Transfer.jpg
Vampiric Touch.jpg
Deathly Chill.jpg
Deathly Swarm.jpg
Verata's Aura.jpg
Taste of Death.jpg
Unholy Feast.jpg
Consume Corpse.jpg
  • Selects targets based on the proximity of their allies for optimum use of AoE spells.
  • Spawns in groups of 3-4.

Life Pods[edit]

  • MonkRanger 20

File:Life Pod.jpg

Monk-icon-small.png
Ranger-icon-small.png
Divine Favor 11
Protection Prayers 9
Healing Prayers 12
Wilderness Survival 8
Heal Other.jpg
Healing Touch.jpg
Healing Seed.jpg
Draw Conditions.jpg
Reversal of Fortune.jpg
Healing Spring.jpg
Restore Life.jpg
Melandru's Resilience.jpg
  • Maintains Melandru's Resilience and Winter.
  • Reserves Healing Touch for self unless Heal Other and RoF are on cooldown.
  • Spawns in groups of 1-2.


Maguuma Warrior[edit]

  • Warrior 20

Maguuma Warrior.jpg

Warrior-icon-small.png
Unknown
Strength 9
Axe Mastery 12
Swordsmanship 12
Tactics 8
Thrill of Victory.jpg
Sever Artery.jpg
Gash.jpg
Distracting Blow.jpg
Dismember.jpg
Axe Rake.jpg
Battle Rage.jpg
"I Will Avenge You!".jpg
  • Moves between targets to spam conditions.
  • Prioritizes Enchantment spells to interrupt.

Maguuma Protector[edit]

  • MonkMesmer 20

File:Maguuma Protector.jpg

Monk-icon-small.png
Mesmer-icon-small.png
Divine Favor 8
Protection Prayers 12
Healing Prayers 10
Life Bond.jpg
Mend Ailment.jpg
Hex Breaker.jpg
Vigorous Spirit.jpg
Dwayna's Kiss.jpg
Aura of Faith.jpg
Healing Touch.jpg
Vengeance.jpg
  • Maintains Life Bond and Vigorous Spirit on all allies.
  • Maintains Hex Breaker.
  • Covers Vengeance with Vigorous Spirit.

Maguuma Hunter[edit]

  • Ranger 20

Maguuma Hunter.jpg

Ranger-icon-small.png
Unknown
Expertise 12
Marksmanship 12
Wilderness Survival 9
Beast Mastery 9
Punishing Shot.jpg
Point Blank Shot.jpg
Distracting Shot.jpg
Read the Wind.jpg
Lightning Reflexes.jpg
Symbiosis.jpg
Throw Dirt.jpg
Winnowing.jpg

Bosses[edit]

Bolo Falsehoof[edit]

  • Mesmer 26

Edmi Visionmane.jpg

Mesmer-icon-small.png
Unknown
Fast Casting 12
Domination Magic 12
Inspiration Magic 12
Mantra of Recovery.jpg
Energy Burn.jpg
Power Spike.jpg
Shame.jpg
Shatter Hex.jpg
Drain Enchantment.jpg
Power Leak.jpg
Diversion.jpg
  • Shame/E-Burn/Diversion reserved for professions casting spells on allies.
  • Prioritizes interrupts to offensive AoE spells or Enchantments.
  • Shatter Hex reserved for use against Anti-melee hexes.
  • Always with 1 warrior, 2 hunters, and 2 Protectors.

Hovi Bravetail[edit]

  • Warrior 26

Yino Burlyhaunch.jpg

Warrior-icon-small.png
Unknown
Strength 12
Axe Mastery 12
Tactics 18
Dismember.jpg
Power Attack.jpg
Disrupting Chop.jpg
Frenzy.jpg
Defensive Stance.jpg
"Watch Yourself!".jpg
"Charge!".jpg
"Fear Me!".jpg
  • Targets low armored foes.
  • Prioritizes interrupts to Enchantments.
  • "Fear Me!" used on recharge near foes with low energy.
  • Always with 2 warriors, 1 hunter, 2 protectors.

Keba Silenthoof[edit]

  • Ranger 26

Rubi Spottedmane.jpg

Ranger-icon-small.png
Unknown
Expertise 12
Marksmanship 12
Wilderness Survival 18
Incendiary Arrows.jpg
Savage Shot.jpg
Concussion Shot.jpg
Kindle Arrows.jpg
Throw Dirt.jpg
Antidote Signet.jpg
Lightning Reflexes.jpg
Troll Unguent.jpg
  • Uses Throw Dirt on melee classes, specifically Warriors.
  • Prioritizes interrupts to Enchantments.
  • Selects targets based on the proximity of their allies for optimum use of AoE.
  • Always with 4 hunters, 1 protector.

Lala Firemane[edit]

  • Elementalist 26

Ramtha Brokenhoof.jpg

Elementalist-icon-small.png
Unknown
Energy Storage 12
Fire Magic 18
Glyph of Renewal.jpg
Incendiary Bonds.jpg
Meteor.jpg
Immolate.jpg
Fire Storm.jpg
Searing Heat.jpg
Fire Attunement.jpg
Aura of Restoration.jpg
  • Selects targets based on the proximity of their allies for optimum use of AoE.
  • Always with 2 warriors, 1 hunter, 2 protectors.

Numa Plaguemane[edit]

  • Necromancer 26

Kara Bloodtail.jpg

Necromancer-icon-small.png
Unknown
Soul Reaping 12
Curses 18
Death Magic 12
Tainted Flesh.jpg
Suffering.jpg
Malaise.jpg
Shadow of Fear.jpg
Enfeebling Blood.jpg
Barbs.jpg
Malign Intervention.jpg
Rip Enchantment.jpg
  • Selects targets based on the proximity of their allies for optimum use of AoE.
  • Always with 2 warriors, 1 hunter, 2 protectors.

Woho Sacredhide[edit]

  • Monk 26

Woho Sacredhide.jpg

Monk-icon-small.png
Unknown
Divine Favor 12
Protection Prayers 18
Healing Prayers 12
Unyielding Aura.jpg
Dwayna's Kiss.jpg
Guardian.jpg
Orison of Healing.jpg
Mend Ailment.jpg
Divine Healing.jpg
Shielding Hands.jpg
Remove Hex.jpg
  • Maintains Unyielding Aura.
  • Prioritizes Hex removal for anti-melee.
  • Always with 2 warriors, 2 hunter, 1 protectors.

Notes[edit]

  • Many of the enemies here possess enchantment spells and stances. Skills that remove these, such as wild blow and inspired enchantment, are recommended.
  • Life Pods occasionally spawn near Jungle trolls and Moss scarabs.
  • Bosses patrol within groups around Silverwood. Adventurers must be careful when engaging in battles as often times patrols may catch them unaware.

Skill Changes[edit]

  • Symbiosis Symbiosis - Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range suffer 25% of damage dealt. Does not affect spirits.
  • Malign Intervention Malign Intervention - Hex Spell. (5...17...20 seconds.) Target foe receives 33% less from healing. If this foe dies while suffering from this hex, a level 1...14...17 bone horror is summoned. (Caster becomes the master change.)
  • Orison of Healing Orison of Healing Spell. Heals for 10...74...90.
  • Healing Touch Healing Touch - Touch spell. Heals for 16...51...60. Double Health gain from Divine Favor for each Hex and Enchantment on target ally.