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Note: This is just for fun, not to be taken seriously.
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Creatures[edit]
Wind Riders[edit]
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20
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Illusion Magic
|
12
|
Smiting Prayers
|
8
|
Inspiration Magic
|
10
|
Fast Casting
|
8
|
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- IoW used as soon as the player enters the area; allows time for health to regenerate.
- Maintains Physical Resistance.
- Prioritizes interrupts to offensive, elemental spells.
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Jungle Trolls[edit]
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20
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Strength
|
12
|
Hammer Mastery
|
12
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Wilderness Survival
|
12
|
|
- Maintains Troll Unguent.
- Uses Frenzy after using Defy Pain.
- IB used only if WCunning is down, or after Crushing connects.
- Spawn in groups of 3-4.
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Moss Scarabs[edit]
20
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Blood Magic
|
12
|
Death Magic
|
12
|
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- Selects targets based on the proximity of their allies for optimum use of AoE spells.
- Spawns in groups of 3-4.
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Life Pods[edit]
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20
File:Life Pod.jpg
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Divine Favor
|
11
|
Protection Prayers
|
9
|
Healing Prayers
|
12
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Wilderness Survival
|
8
|
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- Maintains Melandru's Resilience and Winter.
- Reserves Healing Touch for self unless Heal Other and RoF are on cooldown.
- Spawns in groups of 1-2.
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Maguuma Warrior[edit]
20
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Strength
|
9
|
Axe Mastery
|
12
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Swordsmanship
|
12
|
Tactics
|
8
|
|
- Moves between targets to spam conditions.
- Prioritizes Enchantment spells to interrupt.
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Maguuma Protector[edit]
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20
File:Maguuma Protector.jpg
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Divine Favor
|
8
|
Protection Prayers
|
12
|
Healing Prayers
|
10
|
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- Maintains Life Bond and Vigorous Spirit on all allies.
- Maintains Hex Breaker.
- Covers Vengeance with Vigorous Spirit.
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Maguuma Hunter[edit]
20
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Expertise
|
12
|
Marksmanship
|
12
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Wilderness Survival
|
9
|
Beast Mastery
|
9
|
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Bolo Falsehoof[edit]
26
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|
Fast Casting
|
12
|
Domination Magic
|
12
|
Inspiration Magic
|
12
|
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- Shame/E-Burn/Diversion reserved for professions casting spells on allies.
- Prioritizes interrupts to offensive AoE spells or Enchantments.
- Shatter Hex reserved for use against Anti-melee hexes.
- Always with 1 warrior, 2 hunters, and 2 Protectors.
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Hovi Bravetail[edit]
26
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Strength
|
12
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Axe Mastery
|
12
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Tactics
|
18
|
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- Targets low armored foes.
- Prioritizes interrupts to Enchantments.
- "Fear Me!" used on recharge near foes with low energy.
- Always with 2 warriors, 1 hunter, 2 protectors.
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Keba Silenthoof[edit]
26
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Expertise
|
12
|
Marksmanship
|
12
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Wilderness Survival
|
18
|
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- Uses Throw Dirt on melee classes, specifically Warriors.
- Prioritizes interrupts to Enchantments.
- Selects targets based on the proximity of their allies for optimum use of AoE.
- Always with 4 hunters, 1 protector.
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Lala Firemane[edit]
26
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Energy Storage
|
12
|
Fire Magic
|
18
|
|
- Selects targets based on the proximity of their allies for optimum use of AoE.
- Always with 2 warriors, 1 hunter, 2 protectors.
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Numa Plaguemane[edit]
26
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|
Soul Reaping
|
12
|
Curses
|
18
|
Death Magic
|
12
|
|
- Selects targets based on the proximity of their allies for optimum use of AoE.
- Always with 2 warriors, 1 hunter, 2 protectors.
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Woho Sacredhide[edit]
26
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Divine Favor
|
12
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Protection Prayers
|
18
|
Healing Prayers
|
12
|
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- Maintains Unyielding Aura.
- Prioritizes Hex removal for anti-melee.
- Always with 2 warriors, 2 hunter, 1 protectors.
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- Many of the enemies here possess enchantment spells and stances. Skills that remove these, such as wild blow and inspired enchantment, are recommended.
- Life Pods occasionally spawn near Jungle trolls and Moss scarabs.
- Bosses patrol within groups around Silverwood. Adventurers must be careful when engaging in battles as often times patrols may catch them unaware.
Skill Changes[edit]
Symbiosis - Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range suffer 25% of damage dealt. Does not affect spirits.
Malign Intervention - Hex Spell. (5...17...20 seconds.) Target foe receives 33% less from healing. If this foe dies while suffering from this hex, a level 1...14...17 bone horror is summoned. (Caster becomes the master change.)
Orison of Healing Spell. Heals for 10...74...90.
Healing Touch - Touch spell. Heals for 16...51...60. Double Health gain from Divine Favor for each Hex and Enchantment on target ally.