User talk:Regina Buenaobra/Archive Game Related Topics/Apr 2009

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Henchmen suck in HM on istan and shing jea

I'd point out first that henchmen suck in general to experienced players. Why we can't bring 7 heroes in PvE still confuses me, but those issues are on the multiple PvE suggestion posts. However, I'm vanquishing Issnur Isles in Istan and notice that all the enemies get elite skills in hard mode, but my henchmen do not. Why? Kisai gets blinding surge in the norn fighting tournament, but no elite inn HM Shing Jea. I know this can be done, my question is why hasn't it? The hench already get leveled up to lvl 20, but their bars suck. All hench bars sucked until EotN. I know hench are good for beginning players or ppl without Nightfall. Are there any talks whatsoever about allowing 7 hero parties in PvE for experienced players though? Also, what about this no more godly PvP hero idea. It is Player vs Player, not player vs AI. I wouldn't even have the Ghostly Hero be AI, i think it would be awesome if it was a human who had to cap altars and gave morale to the other team when killed. --adrin User Adrin ecto sig.png 08:59, 12 February 2009 (UTC)

also, the only enemies in HM that dont have elite skills are the bosses so u can't cap them. which is also dumb. --adrin User Adrin ecto sig.png 11:17, 12 February 2009 (UTC)
Did you just ask them to make Hard Mode easier? Henchmen will preform well enough, if you're half a decent player. However, unlike other players or heroes, they won't compensate for other members of the team playing badly. And I don't see why that should be a problem in Hard Mode. And not being able to cap elites at certain places...well, if that's the biggest problem in GW, then we're lucky. 145.94.74.23 15:32, 12 February 2009 (UTC)
Those areas aren't so difficult as to require excellent skill bars on henchmen, even in hard mode. What's the point of making the easy areas even easier? -- ab.er.rant User Ab.er.rant Sig.png 15:47, 12 February 2009 (UTC)
Prophecies henchmen get powered up, so with some form of prot alesia provides ample healing (especially with WoH). In Factions there are two healer henchmen for the 6 man areas so that isn't a problem there. In NF you can have some issues in the 8 man areas, but nothing sabway or even some other random stuff can't handle. (If you must, take sogolon, khim, and Gehraz (who does a fair amount with signet of pious light). Without needing a healer henchmen you can have heroes specced towards killing/debilitating. Kelvin Greyheart 17:56, 12 February 2009 (UTC)
Minor clarification. Meant 8 man areas on the starter island. Kelvin Greyheart 18:58, 12 February 2009 (UTC)


Adrin: I have said it dozens of times: no, there are no plans for 7 hero parties. --Regina Buenaobra User Regina Buenaobra sig.png 02:49, 4 April 2009 (UTC)


HoM and account linking

moved from User talk:Linsey Murdock

Before you shoot me for asking (yet another) HoM question, Linsey, I think this is one that's not popped up before... or not as frequently anyway. I'm aware that you may not have an answer to it, but it's something I've been wondering for a while now. I read somewhere, ages ago, that you could link up your GW account to your GW2 account, which was the basis for the whole transfer-your-achievements-into-GW2 somehow. I'm not going to ask how that will work or what the rewards will be, though, don't worry! I think I recall reading that character names would be reserved too, so someone else couldn't "steal" your character name going into GW2. I'm not sure if that's actually true or not, but it got me thinking... A lot of people have more than one Guild Wars account, because way back in the day there was no such thing as an online shop that allowed you to purchase extra character slots. I know a few people who have their achievements spread equally over both accounts, just because their favourite classes happened to end up separated. Personally I would love to be able to link up all 3 of my GW1 accounts to my future GW2 account- if not for the achievements then simply for the names. (It would suck if the names were reserved but I couldn't use them because I linked a different account to my GW2 one.)
So is the possibility of linking more than one GW1 account to a single GW2 account something you've considered or may consider in the future? I know it may not be feasible, but it'd be a wonderful option anyway. Maybe it's more of a GW2 / dev question, but I figured that since you've been working on the HoM on the GW1 side, you may know something about it. Thanks! :) -- User Elveh sig.png Elv 07:42, 6 March 2009 (UTC)

I dont think thats possible and fair, people would go buy accounts on ebay with those titles to get those thinks. 62.133.217.40 12:52, 6 March 2009 (UTC)
They could also buy a single account with the titles too. Besides, as far as I know, re-selling accounts can get it baned. Illegal activities shouldn't be considered. — Poki#3 My Talk Page :o 14:59, 6 March 2009 (UTC)
I agree with Poki. Why the heck would ANet not want to consider a feature just because some people cheat? They might as well take the game offline and never look at online games again. I really don't see why those of us who legitimately earned our titles, armour and weapons should be "punished"- concerning this potential feature as much as any other. -- User Elveh sig.png Elv 15:02, 6 March 2009 (UTC)
1 on 1 is probably easier to code. 145.94.74.23 06:46, 7 March 2009 (UTC)
If developers always did things because "it's easier," then all the games would be terrible. Linking multiple accounts is something that should DEFINITELY be included in GW2, if not right away then within the first month of release. 67.81.108.211 13:34, 20 March 2009 (UTC)
Simple is often better. 145.94.74.23 08:11, 21 March 2009 (UTC)
What seems unfortunate to me is that these split accounts cannot be linked right now, within the scope of GW1. If the link was permanent, I don't see how it can create any kind of problems from the game community's perspective, other than maybe being impossible to implement from the coder's side. Don't say it's "hard" because as long as it's possible, it can't be too hard to give these players some "love." No, I'm not one of those people who has 3 active accounts with achievements spread between them, but I have known many, and I can only imagine how they would feel if they could finally link them up. This is a consequence of not being able to purchase character slots for a long long time since the game's release, and it would be nice if Anet considered a way to remedy the situation for those dedicated players who liked the game so much as to purchase multiple instances of it. Forgive me if this has been brought up before, I have never seen any discussions about this. User Rose Of Kali SIG.jpgRose Of Kali 22:11, 24 March 2009 (UTC)
IIRC the request to provide a possibility for merging accounts has been brought up a couple of times back in the time when Gaile was still CRM - and it's always been declined. Since the number of char slots is probably not the problem (you can after all have up to 26 additional slots) I guess that the problem is the transport of data from one account to the other, not to mention a lot of other things that need to be considered (I actually spent some time thinking about this issue, the result can be found on my concepts page). It would most certainly require a couple of days (if not weeks) from the server guys to program this, which unfortunately makes it very unlikely to ever happen. User Xelonir sig.pngXelonir 19:52, 30 March 2009 (UTC)
You have raised some good points on your page, but I still don't see anything that's exceptionally problematic. I guess it all depends on exactly how accounts are stored on the servers. But considering the powers of changing an offensive character/guild name, rollback, merging of faction and treasure/wisdom points in the recent past, and other things that Anet can do, I'm just really curious as to exactly why this has not been done yet. The requirements and penalties you mentioned are all more than acceptable, I would gladly buy 2 more empty char slots (or destroy a mule or two) and empty my storage, etc. To prevent merging of stolen accounts, there can be a waiting period of say 1 week from when the request was submitted to the actual merge, to make sure that any owners of stolen accounts have time to report it. I'm still curious to hear from the "men behind the curtain" about this. User Rose Of Kali SIG.jpgRose Of Kali 21:18, 30 March 2009 (UTC)
To get back on topic... I'm not asking for a merger of GW1 account A with GW1 account B (and C and D and E etc.), so whether or not this is possible is irrelevant. 26 character slots per account is also irrelevant, because it was not possible at the time many people got their extra accounts in the first place. I was asking, since it will be possible to link a GW1 account to a (future) GW2 account, if linking multiple GW1 accounts to a GW2 account is something ANet has considered or would consider allowing. There will be a linking mechanism in place to link a single GW1 account to a GW2 account, so I'm personally hoping that this feature will allow the linking of several accounts to a single GW2 account. -- User Elveh sig.png Elv 11:43, 31 March 2009 (UTC)
If you read Linsey's rules for posting, you will see she is unable to answer anything having to do with GW2. --Wyn's Talk page Wyn 13:38, 31 March 2009 (UTC)
I asked Linsey since she's been working on the HoM lately and might know something about it, or might have considered this, and it's not strictly a GW2 question... not the kind I'd expect to fall into the endless realm of NDA anyway. -- User Elveh sig.png Elv 15:16, 31 March 2009 (UTC)
Merging existing account within Guild Wars could in fact be problematic, given how it's saved right now, but to link one or more Guild Wars accounts to Guild Wars 2 isn't the same thing. It's a fair question, would they consider doing this for all those who play more than one account? - Kherec 11:13, 2 April 2009 (UTC)


Right now it's too early to say what the functionality regarding names will be between GW1 and GW2 in terms of multiple GW1 accounts, or whether it's even possible. We're not able to discuss what features we're considering for GW2 beyond what has already been published. I'm sorry I can't give you a better answer than that, but that's the nature of game development. --Regina Buenaobra User Regina Buenaobra sig.png 02:27, 4 April 2009 (UTC)

(Reset indent) Well, even if you can't tell us about it, I hope it's something that has been considered or will be considered in the future. I have the small satisfaction of knowing that this has been brought to your attention and might be taken up at a later date... so thanks for taking the time to answer anyway, I guess we'll just have to wait and see. :) [goes back to lurking in her little corner to wait for the content update] -- User Elveh sig.png Elv 15:38, 5 April 2009 (UTC)


A ballpark date for the storage update?

Hi Regina, I may have missed this previously, so my apologies if this has been asked 100,000 times. Any way you could give us an estimated date for the update to storage that MAY be coming this month. Even if you were to just confirm it is coming this month and has not been delayed would be great. Thanks for the info, even if its to say "I can't say."--Thorfinnr 21:33, 6 April 2009 (UTC)

I asked Linsey this and didn't really get a response. It will be done when it's done basically.~>Sins WDBUser The Sins We Die By Sig.png 21:44, 6 April 2009 (UTC)
As of right now, Linsey has indicated it has not been pushed back and will be released in April, but no specific date has been announced, nor do I think they will. Let it be a happy surprise when it shows up. --Wyn's Talk page Wyn 22:29, 6 April 2009 (UTC)
In her March 27th journal entry, Linsey said that the "April content update is only around a month away". A ballpark date based on that would seem to indicate late April. -- Dashface User Dashface.png 23:18, 6 April 2009 (UTC)
my guess is april 30th at 11:59.75.165.115.205 23:35, 6 April 2009 (UTC)
Well, developers DO like to push the deadlines as far as they can. — Jon User Jon Lupen Sig Image.png Lupen 23:43, 6 April 2009 (UTC)
this thursday is the easter drops weekend so it's either gunna be the 23rd or 30th. my guess is the 30th since it's alot of work. --adrin User Adrin ecto sig.png 23:59, 6 April 2009 (UTC)
She also said some info would trickle out about 2 weeks before the update...that should be soon. ~Shard User Shard Sig Icon.png 00:01, 7 April 2009 (UTC)
Also Trickle yet again what happened to being more open as it stands right now i dont trust anet for anything they say nor will i in the future. its rather fail to say an update is coming out in April and then have it come out on the last day of the month if that is the case, then just say its coming out in early may. i mean for real. 75.165.115.205 00:06, 7 April 2009 (UTC)
/sits in the line waiting for information. 000.00.00.00 00:09, 7 April 2009 (UTC)
The last day of April is still April, and early May != April. Developers almost always strech their deadlines to the fullest. — Jon User Jon Lupen Sig Image.png Lupen 00:32, 7 April 2009 (UTC)
April is april, so it's fail to say other people fail when they do exactly what they told you they would do. 145.94.74.23 13:43, 7 April 2009 (UTC)
Thinking it's April 1st is rather naive too ... setting yourself up for a long, long wait if you do. If they say April, just set your mind to April 30th and you're a lot better off :)
- Kherec 16:01, 7 April 2009 (UTC)

Thanks for the help with guess-timating. I was thinking the Thuirsday after Easter myself, but was just looking for something a little more solid. Thanks to everyone for the attempt. :)--Thorfinnr 19:25, 7 April 2009 (UTC)

Monthly maintenance builds are the only updates that stick to Thursdays only, so don;t expect the storage update on a Thursday. — Jon User Jon Lupen Sig Image.png Lupen 21:50, 7 April 2009 (UTC)
If the account/character storage is considered a Content Update then we shouldn't remove from our minds that they may occur ups of every three to four months. They 'expect' to have it out in April doesn't mean they 'will' have it out in April, they can, by their own wording, have it released in May and still not be considered lying or giving out false information. 000.00.00.00 22:24, 7 April 2009 (UTC)
Sometime between April 7th and April 30th. DarkNecrid 23:21, 7 April 2009 (UTC)
[Edit] April 8th and April 30th~>Sins WDBUser The Sins We Die By Sig.png 19:21, 8 April 2009 (UTC)
Please don't do a count-down (up?) Sins, we are all watching this page like Vultures looking to be the first to tell the world that this update will have X and be published on Y. Mar User Mar Master Sig2b.png Master 22:06, 8 April 2009 (UTC)


Tonic noise

Hello. I recently bought an everlasting abyssal tonic, and love it, but there's one minor gripe. Every now and then, he will roar characteristically and this can get annoying after a few minutes of hearing it. Any chance you could add an option at some point to remove noise created from tonics, or just remove it all together? I could see this being very irritating for people around me as well as for myself. I know you did a very similar thing for miniatures a few months ago, with good reason. Thank you, -Warior Kronos User Warior Kronos Sig.jpg 21:39, 18 April 2009 (UTC)

Perhaps another option would be to add these sounds, but only as an emote, like /roar.-Warior Kronos User Warior Kronos Sig.jpg 21:45, 18 April 2009 (UTC)
I believe this is a bigger problem for certain tonics than others. Vili >8< User talk:Vili 21:46, 18 April 2009 (UTC)
Yup, Abominable, Abyssal, and Skeletonic seem to be the biggest offenders.-Warior Kronos User Warior Kronos Sig.jpg 22:22, 18 April 2009 (UTC)
Is there an option for sound fx volume in the options menuSiadina User Siadina Siadina Signature.png 00:26, 19 April 2009 (UTC)
There is, but it also turns off other things I'd like to leave on, I.E. sword effects, walking, etc.-Warior Kronos User Warior Kronos Sig.jpg 01:25, 19 April 2009 (UTC)
Please kill the sounds. Mini pets don't make noises for a reason, why you decided to go back on that reasoning for tonics is beyond me. 218.214.126.215 02:52, 20 April 2009 (UTC)
Minis do make noise, every time I go into cof with my guild somebody brings that damn Miniature Kuunavang that screams in my ear and I spill my coffee like the guy in the tower in Top Gun. (Satanael 03:41, 20 April 2009 (UTC))
Oh, yes please, kill the stupid sound effects on the tonics and minis: if you're going to the monster like sounds, especially with the tonics, give them actual emotes to go with them. 000.00.00.00 06:00, 20 April 2009 (UTC)
@Satanael: They don't make noises in outposts. — Poki#3 My Talk Page :o 10:50, 20 April 2009 (UTC)
Yeah I can definitely understand how annoying they can get. I've conveyed many of the same opinions already, from folks on the forums, people who've messaged me personally, and I remember that Gaile was fielding some support tickets about this issue as well. --Regina Buenaobra User Regina Buenaobra sig.png 23:03, 20 April 2009 (UTC)
If ANet were to change the tonics so that the sounds they make can only be done by an emote, would there be away to only allow that emote to be done once every 30 seconds (like the fame and zrank emotes) just for the person under the tonic? --TalkRiddle 01:45, 21 April 2009 (UTC)
All we need would be an option under the Audio section of the config window (F11) with a tick box for mini-sounds, tonic-sounds (or possibility grouped together, though separate would be better). With the option being selected at the client-end, each player can choose if they want to hear the sounds or not, without upsetting anyone else who would like to hear it. -- 220.253.64.241 05:55, 22 April 2009 (UTC)

Dev updates

No dev update for the build? --Wyn's Talk page Wyn 20:40, 25 April 2009 (UTC)

Ummm... check the patch notes. "Instead of releasing a typical Developer Update article, we're explaining all the exciting new content in a series of detailed gameplay web pages. You can find the links to those pages in the update notes below, as well as a summary of each updated game feature." — Poki#3 My Talk Page :o 09:43, 26 April 2009 (UTC)
Thanks Poki, I missed that :D --Wyn's Talk page Wyn 09:29, 27 April 2009 (UTC)

What day can we expect...

What day can we expect the big storage update and 4th anniversary? According to the website it is tomorrow, but according to the ingame announcement it is Friday. This is more of a public relations logistics issue, so I'm posting this here. If this is the wrong place to post this, then please redirect it to the appropriate party. 24.176.29.139 17:05, 22 April 2009 (UTC)Jacin Nomin

we can expect the 4th year celebrations to begin on the 23rd, which is thursday. Linsey just confirmed this. However the 4th year anniversary update and the content update is apparently not the same thing. So although we know the 4th year anniversary games/drops start tomorrow the big content update still might be next week, despite what this page says. :( -- Salome User salome sig2.png 22:18, 22 April 2009 (UTC)

Ingame annoncement error

For some reason the ingame announcement about the event was changed today and now both the English and French versions state that the event start on Thursday the 24th, but Thursday is the 23rd instead. Jaxom 06:51, 23 April 2009 (UTC)

That's intentional. The original text was wrong (Thursday is 23rd, Friday is 24th), so they corrected it to display the right date. :) -- User Elveh sig.png Elv 19:36, 23 April 2009 (UTC)


As above. --Regina Buenaobra User Regina Buenaobra sig.png 23:13, 11 June 2009 (UTC)

April Update Stinks

Others also shared these opinions, and we had been keeping an eye on player views for many weeks after the content update. The Community Team has passed on the opinions and sentiments below to the other teams involved in the April release, and they're aware that not everyone was happy with the content update. --Regina Buenaobra User Regina Buenaobra sig.png 23:05, 11 June 2009 (UTC)


What a useless update today Regina. All I see in it is more ways to milk players' money instead of some actual new content for Guild Wars. What a huge disappointment. Skill Balancer 02:15, 24 April 2009 (UTC)

It's disappointing with a lot of this 'new stuff' requires real world money. I wanted to give my character new hair, but to actually have to pay for it... well, I can love with his boffy hair. [shrugs] 000.00.00.00 03:17, 24 April 2009 (UTC)
That was very smart, IMO. The community cannot get a hold of itself. The issue with storage is a perfect example of this: some players kept wailing that they "need" more storage, but I have never seen the community reaching a consensus on how much storage is enough. Rather, I see people always asking for more, often claiming they "need" space for rather absurd goals (one person was demanding storage to hold one of every collector's item the game has, another to hold all armor sets available to each character, and so on). If Arena Net cannot rely on people's common sense to limit how much they want (given how players always ask for more), the company can rely on their pockets: if someone wants storage to hold every single item in the game, fine, just pay for it.
Same thing with the change to hairstyle and etc. I wouldn't be surprised if it were possible to offer one change for free, but the players wouldn't be satisfied with that - as always, they would ask for more. So very well, now people can change the look and the name of their characters how many times they want - as long as they pay for it.
(Besides, with $10 to completely change the appearance of 5 different characters, I don't think it's expensive. It would have been smarter to simply create a good looking character to start with, but for those who failed to do so, well...) Erasculio 03:29, 24 April 2009 (UTC)
Actually, the draw of the makeovers is that you can combine features from different campaigns to create an appearance that was never before achievable. In other words, you have to pay for exclusive content. In other words, Guild Wars is now a cash shop game. 99.151.149.75 03:31, 24 April 2009 (UTC)
I'd like to point out that your idea of "exclusive content" is completely optional. This is not making Guild Wars a cash shop game. It's provided ArenaNet with sources of income with which to support Guild Wars and Guild Wars 2. If you want to have a unique looking character, then buy the credits. If not, ignore the system. Drago 03:38, 24 April 2009 (UTC)
I'm vaguely pissed too. For so long I retardedly named my dervish "Huntress" which is a) dumb, and b) better fitting for a RANGER. For so long I had accidentally made my ranger of medium height when I preferred tall. Now you want me to pay cash to fix it? Cheap, A.net Cheap.-- User Vanguard VanguardLogo.pnganguard 03:40, 24 April 2009 (UTC)
It's pretty ridiculous, tbh. At one time, GW was for casual gamers. Now, after seeing this, I realize that casual gamers no longer have a place in GW. This will definitely be the last week that I, my 2 best friends, and most of my guild will ever play GW. Our guild disbanded tonight. GG Anet for listening to the wrong people :/ 75.61.32.166 03:44, 24 April 2009 (UTC)
Tough. You must realise this is optional, and by not using it, you neither gain nor lose anything. And as far as this being a change to make the game not casual, I don't see any point. Sure, the Equipment bags are a little difficult to get, but again, they are a luxury. Everything else is also a luxury and is NOT required to play the game. Drago 03:49, 24 April 2009 (UTC)
That wasn't the point, Drago. My point is that there is all this new content that the majority of the GW players would love to use, but wont because of the cost. I'm not saying we HAVE to, or that I don't understand that it's optional. I just think it would have been nice if we had all been able to use this new content, rather than just the 10%-15% of GW players who will actually purchase this content. 75.61.32.166 03:52, 24 April 2009 (UTC)
You could claim the same about Nightfall: it's exclusive content we had to pay in order to access. Did it, or Factions, or GW:EN, made the game a "cash shop game"? This feature isn't really aimed at everyone, only at those players who want to change how their characters look AND are not willing to reroll their characters. Vanguard's example is a good one: he made a mistake that he could have corrected at any time by simply recreating his character, instead he chose to do nothing. Now he still has the same options (recreating, doing nothing) and a new one, pay in order to correct his own error. I don't have any problem with that.
(Interestingly enough, hasn't WoW more or less recently added the same thing, a system in which you pay to change some of your character's features?) Erasculio 03:58, 24 April 2009 (UTC)
Because I wasn't really unhappy with my dervishes name untill a year later and I didn't even NOTICE my ranger's shortness untill a few months later when she was drowning in titles and l33t EoTn equipment. Unless you can refund a year and a half, I'd have preferred that the Makeover thing was attainable with, maybe those new coins?-- User Vanguard VanguardLogo.pnganguard 04:20, 24 April 2009 (UTC)

Ummkay? Before being able to change your appearances and IGNs, people were QQing all over to linsey and company about it. Now that Anet has actually fulfilled these requests, it is only natural they get paid for it. All these upgrades don't contribute to you actually playing the game; it's just vanity. If you want it, buy it. If not, don't, it's not like not purchasing those upgrades will make your character do less damage. Anet simply gave players more options; apparently it is a wrong idea seeing so many retards above me QQing because they don't want to spend money on unnecessary options.

Casual players aren't affected; because it is the people who are overly-serious about having to pay for unnecessary options are affected.

Pika Fan 03:56, 24 April 2009 (UTC)

Why does everyone always try to make this into absolutes? "If you want it, buy it. If you don't, don't." It's not quite that cut-and-dry. In the past, when large amounts of content were added to GW the majority of it didn't have to be purchased. I would say that the majority of the content added to this update is purchasable, which just seems wrong to me. Again, just saying it's not quite as simple as "pro-internetz" people like you try to make it, Pika. 75.61.32.166 04:00, 24 April 2009 (UTC)
I am rather sure I had to pay money in order to access the large amount of content found in Factions, in Nightfall and in GW:EN. Erasculio 04:03, 24 April 2009 (UTC)
Shall I mention extra character slots, unlock packs and the bonus mission pack? — Jon User Jon Lupen Sig Image.png Lupen 04:04, 24 April 2009 (UTC)
Factions, Nightfall and EotN are all large amounts of content that needed to be purchase to play. So basically you shot yourself in the foot with whatever pile of crap you just stated.
Now let me counter-question you
  1. Does paying for a change in IGN give you a gameplay advantage?
  2. Does paying for a appearance change give you an advantage over others?
  3. So, not having extra storage means you will lose out to others because you can't pick that rare item of yours?
  4. The pet unlocks means others can get pets at a better quality than I do?
Unfortunately, it is quite simple as so-called "pro-internetz" people like me make out to be: NO. None of these things give anyone an advantage when purchased.
Less brain failure, more intelligent thought, please.Pika Fan 04:10, 24 April 2009 (UTC)
Wow, you guys here are complete assholes. I was just trying to bring up a point in an appropriate way and get jumped for it. Here's the distinction I would like to make. Factions, NF, EotN, the BMP, character slots, etc. were all purchasable content, but they were outside of the game. They did not affect the game you were already playing. However, now they have added in-game content that you can not gain access to w/o paying for it. And that bugs me. 75.61.32.166 04:14, 24 April 2009 (UTC)
Nah, you are just pretty dumb, that's why you got jumped on. How exactly were Factions, NF, EotN, the BMP, character slots and etc outside of the game? They are all part of the game, and it affected the game everyone was playing when it was newly implemented. It was all in-game content you could not gain access to w/o paying for it. Your stupidity and lack of logic bugs me.Pika Fan 04:22, 24 April 2009 (UTC)
Would it be ok for me to mention how bad I think the Equipment bag getting stuff is? Ok, I mentioned it! 000.00.00.00 04:12, 24 April 2009 (UTC)
Ehh, that's not so bad. It'll only take a couple months per character to get the equipment bag we were promised. 99.151.149.75 04:13, 24 April 2009 (UTC)
It's free. Don't complain about free things, or perhaps you want them to put a price on it too?Pika Fan 04:15, 24 April 2009 (UTC)
I farm enough as it is... this is just too much. 000.00.00.00 04:16, 24 April 2009 (UTC)
I would argue that the time investment for the damn things FAR outweighs any cash shop price they could slap on it. 99.151.149.75 04:17, 24 April 2009 (UTC)
Merchants sell small eq packs for 2.5k each. That and the free storage pane which anet could have simply charged instead of giving us should last until you can get the large equipment pack.Pika Fan 04:19, 24 April 2009 (UTC)
It's a storage thing, they should just add a price, it's something I would actually buy. >.< Well, not for $10 US. 000.00.00.00 04:20, 24 April 2009 (UTC)
I like the tools introduced in this update, I just wished people who already bought the game could use them. I guess I shouldn't be surprised. Other MMOs offer RM content (except they're free to play). ~Shard User Shard Sig Icon.png 04:23, 24 April 2009 (UTC)
lolcommunity lolcommunity lolcommunity lolcommunity lolcommunity. -FireFox User FireFox av.png 04:23, 24 April 2009 (UTC)
None of the optional tools anet introduced were free. Now, care to try that again, Shard?Pika Fan 04:29, 24 April 2009 (UTC)
I'd love to try Pika, but there's too much to list. ~Shard User Shard Sig Icon.png 06:30, 24 April 2009 (UTC)
(Reset indent) I admit I was kind of ticked when I saw how much they wanted people to pay for the new content, but after I actually looked at it, I'm fine with it. None of is is (to me) ever worth getting. Storage might be if it was cheaper, but the other crap is useless to me. I actually thought my char names through first. And as a main warrior, I never see my char's face or other features anyway, as they are encase in 3 inch thick steel =D. I am very satisfied with the level of free content that came out, between stocking my menagerie, completing the new daily quests, and hunting for Nick, I will have stuff to do beyond title hunting for a long time to come. (It might even get me through to the August/September update). And the HoM is now more like what I thought it should have been all along. I'm impressed with the way you guys fixed it =P. Ashes Of Doom Talk 11:40, 24 April 2009 (UTC)
Nice one, Shard. "Too much free content to list" is a really good supporting argument for all new content being free on a non-subscription game. FFS they gave you an extra storage slot for free, they gave you basic equipment packs for like 2k (which is the equivalent of a single nestling farm on a holiday) and the option to get up to 20 free equipment slots if you feel like grinding quests. Boo-fucking-hoo if you can't change the face, hair, sex, or name of your PvE character without paying. You couldn't do it at all for the last 4 years without remaking. Mr J 12:17, 24 April 2009 (UTC)
(Reset indent) Couldn't disagree more (with the op). Great Job Regina & Team! ..If the content update had been to give the OP unlimited riches, a long healthy life, and happiness.. he/she still would have found an angle to complain about it.151.209.112.137 13:09, 24 April 2009 (UTC)

I think this update is really great and the Live team has done a tremendous job! However this section do talk about my one main gripe. I am fine with there being a prize tag on name/appearance change, you pay for the convenience of not having to re-roll the character to get the look/name you want and that is that. Just as unlock packs save you the hassle of collecting faction for unlocks. I am not at all happy about there being a price tag on combining looks I already payed for. People with all campaigns should be able to combine all looks upon character creation. --Lensor (talk) 13:43, 24 April 2009 (UTC)

I HATE micropayment features. I only like pay once. The Xunlai tabs? I got them all, because I will have them all always. I also got the pet unlock pack, because I will have them always. Like I did with everything else in the game. But I'm not paying for any of the micropayment features. If you ever consider making 'pay once' keys for the stylist and name change features, I'll get them regardless of price, but I will definitely NOT support micropayment. I joined GW because of the game system, the content and the lack of micropayment with the 'pay once' policy. MithUser MithranArkanere Star.pngTalk 16:02, 24 April 2009 (UTC)
I find it sad that anet is using this to get money.I mean I'd much rather have them to get money out of grind reducing things (like the skill unlock packs).Things that get you pve rdy instantly and so on.They are making us pay for comfort (storage tabs and renaming,...) instead of grind reducing things .
So you want them to add grind into a game and then you want to pay to take that grind away? logic ftw? Anyhoo as with what others have said I'm happy with this update. In regards to Lensor's point; I do think that maybe each existing character should have been given 1 makeover credit each, thus you could mix and match faces and hair styles from across the campaigns if you wanted to, as many of us would have loved that choice originally but couldnt as their was no way to do so (and continue to be unable to do this upon creation of characters even now). However that wasn't done and ultimately its no big loss. In short im very happy! Many asked for things delivers = joy! -- Salome User salome sig2.png 03:49, 26 April 2009 (UTC)

Any way to get All the cinematics out of game to watch ?

The wikki here has pictures of them and there names, is there a way to get the actual cinematics added too? As there is some you cant rewatch without playing another character through the game. --The preceding unsigned comment was added by User:Manitoba1073 (talk).

I don't think there is a way to do that because the cinematics need the current characters playing. Although there is always the Scrying Pool, they could add all cinematics unlocked on the current char there. It wqould be helpful as well. --MageUser MageMontu sig.pngMontu 09:59, 22 September 2008 (UTC)
Now, that would be awesome. Watching the history of your character through the Scrying Pool, but alas, anything thing Arenanet haven't done with the HoM that would have been awesome. 118.92.205.189 17:45, 22 September 2008 (UTC)
yea i thought they were going to add this right after i first visited the pool. i think it would be a convent way to view the story and do it on your own time.75.172.44.33 20:25, 22 September 2008 (UTC)
I totally support the idea of getting all cutscenes added to the Scrying Pool. Not sure if it's hard to implement or not but I'd sure like to see it in the HoM. Maybe in the big update? -- User Elveh sig.png Elv 11:01, 2 November 2008 (UTC)
Currently there is no way to view again:
  • Pre-Searing cinematics.
  • All Prophecies, Factions and Nightfall end-mission cinematics.
  • Some Nightfall quest cinematics (like the chat between Sousuke and Jin).
You can only see again:
  • All Factions and Nightfall pre-mission cinematics.
  • All Eye of the North cinematics.
If we were able to replay all cinematics, it would be great, since we could make parties and see how would they look in the cinematics faster, without having to make the whole mission all the time. MithUser MithranArkanere Star.pngTalk 15:43, 2 November 2008 (UTC)
Being able to replay all cinematics linked to your character's progress via the Scrying Pool would be a nice feature, something that should be possible (yet, as mentioned before, another thing with the HoM that would have been cool) and would fit with the whole theme of the Hall itself. Personally, its something that made me scratch my head when they didn't have it, but eh, we don't really pay for much so can't really expect much, I suppose. 118.92.177.189 08:18, 29 December 2008 (UTC)
Agreed with this suggestion. I'm tired of always having 1 idiot in the mission slow everyone down with cinematics when everyone else wants to skip them. How about letting people watch cinematics on demand?
Being able to view cinematics again would be great. Until then, youtube has a few of those cinematics. -- Alaris_sig Alaris 21:38, 4 April 2009 (UTC)
Meh, but those cinematics do not have MY characters, and can't be seen in all languages. I love watching the cinematics in different languages. You should try that too, it's quite fun. MithUser MithranArkanere Star.pngTalk 00:12, 5 April 2009 (UTC)

Feedback on rewards

I can enjoy playing through a dungeon more than once but more often than not I’m finishing severely disappointed. For example; after a time consuming struggle through a dungeon in hard mode the end chest throws up a low value jewel and a req 10 wand with no mods and a salvage inscription. It was sad to see it was considered a gold. It also felt like I had wasted the 2+ hours and that the endless healing I’d done to keep others alive had been a major mistake.

The number of drops in full party has never been good. The distribution of good drops is often a real turn off and the end chest can send you the message that, you just wasted your time playing GW.

That’s a message that a player should not feel.

Karia 17:47, 13 April 2009 (UTC)

I play GW because I like fighting monsters. We do have easy access to max stats weapons, so I think it's fine that rare skins remain rare. -- Alaris_sig Alaris 21:44, 13 April 2009 (UTC)
It doesn't really matter what you think about the reward at the end. What is troublesome is that you wasn't capable of enjoying the process of getting to the end. Making players play through boring gameplay just to get a shiny reward at the end is bad game design, reducing people to horses with a carrot strapped in front of their faces. Good design would be making players go through fun gameplay, regardless of what lies in the end. Erasculio 22:06, 13 April 2009 (UTC)
The lure of dungeons is based on the party dynamics, the faction rewards, the drops, and finally the feeling of accomplishment. Grinding dungeons is an entirely different thing, and outside the scope of this point. When our guild takes a full player party in and gets to the end a little bit tattered and singed, it's a big victory. The drops are a bonus; of course some drops are more bonus, but that's always the case. If you dislike the "grind" in dungeons, go somewhere else where you have more fun. It's always your choice. Mar User Mar Master Sig2b.png Master 00:31, 14 April 2009 (UTC)
I’m not grinding these dungeons for end chest rewards, I’m playing through them as they are intended to be played. I’m also not talking about rare skins; I’m talking about the basic value of the reward. E.g. just earlier today HM Vloxen resulted in 1.3k value in drops and a single Polymock piece. Why I was there, was to help someone else.
What is that great big gold chest for? A great big reward. But more often than not there’s nothing in there of any worth.
I'm of the opinion that if the rewards matched the effort we would see less crowds outside Rata Sum making multiple piles of chocolate bunnies and more people actually playing the game. Karia 01:58, 14 April 2009 (UTC)
Yet you were there to help someone, and you completed that goal, didn't you? Getting something from the chest was just a bonus, your reward was being able to help the person you were helping. The experience is the reward, not what you get in the last couple seconds of gameplay; that is more an addendum to what should be an enjoyable experience than anything else. In truth, it doesn't change much if people are grinding outside Rata Sum or if they are grinding inside dungeons, what matters is if people have fun or not by playing the game when going through the dungeons as intended. Erasculio 02:03, 14 April 2009 (UTC)
Don’t make me laugh, ‘your reward was being able to help the person you were helping’.
What do I, or anyone else, use to buy runes for my heroes, alt weapon sets, new armor, con sets and pay for runs to avoid excessive grinding? If you think that the end chest reward isn’t significant you’re not understanding of how gold and wealth is a fundamental part of playing GW. One of the team used a con set; they do not drop from trees. Karia 09:45, 14 April 2009 (UTC)
Quit crying; you don't like it, don't play it. Simple. Those dungeons are designed (mostly) for fully prepared teams anyway, so you can't use the excuse that the rewards are there to pay for your heroes' equipment. The end chest reward isn't that significant unless you're a, say, collector of weapon skins (for example). You don't understand that, then you don't understand the fundamental part of dungeons. King Neoterikos 10:07, 14 April 2009 (UTC)
If dungeon end chests gave out a "good" reward every single time, it would quickly become worthless. That's why diamonds and onyx gemstones are worth next to nothing now - they're so easy to get. Things like Bone Dragon Staves and Emerald Blades are worth a lot because they don't drop very often. ¬ Wizårdbõÿ777(talk) 10:45, 14 April 2009 (UTC)
The point of making a dungeon is to get that shiny chest animation at the end, not to get cash. The cash is just a nice extra. I would go as far as making the drops from chests always req9 and perfect, at least for the deepest chests, for the 5-level dungeons and the longest3-level ones, but I would leave the types of drops and the dropping skins untouched. It's nice to get something you can really use, but I don't see why the rarity of a skin or unique item should be touched at all. MithUser MithranArkanere Star.pngTalk 12:24, 14 April 2009 (UTC)
It's really hard to have good rewards in a game that has easy access to max-stats items. If the cool skins drop often, they become common. If you get lots of gold, the economy is flooded with gold and it loses its value. The only games that can consistently give you good rewards are those that purposefully keep you on a carrot & stick diet, giving you scrap items that only look good because they're less scrappy than the ones you have. Personally, I'd much rather have a game like GW where I play for fun rather than carrots. -- Alaris_sig Alaris 13:36, 15 April 2009 (UTC)
Karia: As far as I am aware, there are no plans in place to change the distribution of gold drops in dungeons. The designers try to balance the difficulty of an area, how fun it is to play, with the end story-based goal as well as the rewards that go along with it. They know not everyone feels they get the balance right, and in your case, you feel the opposite. I'll let them know how you feel, but again, there are no plans to change distribution at the moment. --Regina Buenaobra User Regina Buenaobra sig.png 00:19, 12 June 2009 (UTC)

April Update Rocks!

Yeah, I could reply to the above thread. But I think people who love the update should be equally heard. They've added a lot of things that, to be frank, GW players have been begging for and demanding and saying they'd even pay for it. Well, lots of it is free, and what needs payment seems fair game. Good job ANet. I'm looking forward to trying all those new features! Menagerie is fairly high on my todo list now, and the HoM of course. Combining looks from the different campaigns is pretty exciting too. A few random replies (1) WoW did add a barber shop for free (hairdo), but any other customization you have to pay for. (2) One way or the other, someone has to pay for content. Given that we're not getting GW1 expansions, the only way to fund these is via the online store. And that means that people using those features have to pay for it. (3) Nothing is free. Get used to it. Free stuff is there to make an already-existing product more attractive, hence generating money through increased sales. (4) The game is still IMO far better than the last subscription-based game I played. -- Alaris_sig Alaris 15:54, 24 April 2009 (UTC)

I already stated what I hate from the update, so let's go with the good points:
  • Moss Spider as an animal... at last! What took you so long? It has been for years! XD
  • Nicholas traveling around the world. Finally a collector like all collectors should have been, now in post-Searing too.
  • Collectors for PvP. Now PvP-only characters can get some stuff without having to spend a lot of time spamming for . All that's left is being able to unlock Guild NPCs with ZCoins, and they will no longer need cash from PvE players!
  • Zaishen quests. That should concentrate some people to make some quests, and may also encourage guilds to try things.
  • Mengaerie. Since I saved a different pet in each hero in my main character, I had ready half of the pets to unlock. I got the pet unlock pack anyways, to get the rest and reduce the grind. Just 5 pets to go! A big area and nice to see. I just wish you could bring friends in there to sightsee and roleplay, maybe locking their Charm Animal skills if they are not the Leader of the party.
  • HoM char based version... and sorting! Oh, yeah, I waited so long for the dialog-based sorting system! It's a shame not being able to sort that way miniatures too, but I think 20 slots are a bit too much to manage, XD. Now I can get different armos with different characters too, so I don't end up with a storage filled with armors for one character, but with various equipment packs filled with different armors.
  • More storage! I still think that armors should be unlocked instead stored and that we need weapon upgrade traders, but I do like being able to put quite some more junk in there. 20 slots seems not too much when you say it, but it's quite a lot when you don't have armors, weapons, or upgrades to store. I wonder how much will it take me to get it filled with dedicated miniatures again... XD.
  • And the most important update of all: Headgear collector in pre-Searing! I'm getting 6 of those as soon as I can!
The stylist was a great surprise... until I read how do you pay for its usage. A shame I will never use it that way, but a great feature anyways. If you ever consider a key 'pay once' for the feature, like the rest of the game keys, count me in, I'll get it no matter th price. MithUser MithranArkanere Star.pngTalk 16:18, 24 April 2009 (UTC)
This update has too much for me to comprehend! O.o-- Shew 21:50, 24 April 2009 (UTC)
Wether you have to pay for those features or not anet added them to the game wich clearly shows they are making a (last) effort.I like the zquests but would have liked to have both tomes and elite tomes easier (making it alot easier for people to get their pve char pvp rdy). I mean we can whine all we want that balance is ****** ** but that doesnt take away that this is a good update :) GJ imo Lilondra User Lilondra Sig.png*panda* 04:44, 25 April 2009 (UTC)
This is probably one of the best updates GW has seen in a long time. The content we have to pay for doesn't give players any advantages in the game, so I don't have a problem at all with Anet asking money for it. In fact I think it's encouraging to see Anet handle micro-transactions like this since this will no doubt be something we'll see more of in GW 2. --Draikin 16:06, 25 April 2009 (UTC)
What headgear collector? where? who?Boro 10px‎ 17:25, 25 April 2009 (UTC)
Yakkington has the 7/12/23AR Headgear for pre-Searing characters. All you need is 100 Iris Flowers to get both the Small Equipment pack and the headgear. 50 flowers each. MithUser MithranArkanere Star.pngTalk 17:30, 25 April 2009 (UTC)


Thanks for the feedback! --Regina Buenaobra User Regina Buenaobra sig.png