From Guild Wars Wiki
[edit] Update - Thursday September 29, 2005
[edit] Balance Changes
- Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
- Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.
[edit] Mesmer
- Epidemic: decreased casting time to .25 seconds.
- Guilt: decreased Energy cost to 5.
- Hex Breaker: increased recharge time to 15 seconds.
- Soothing Images: increased Energy cost to 15.
- Energy Drain: Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
- Energy Tap: Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
- Diversion: increased casting time to 3; Increased recharge to 10 seconds.
- Ether Feast: decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
- Signet of Weariness: increased casting time to 2.
- Fragility: decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
- Mantra of Persistence: decreased duration to 30 seconds. Decreased recharge to 15 seconds.
[edit] Necromancer
[edit] Elementalist
[edit] Warrior
[edit] Ranger
- Pet Attacks: each attack functions just like a Shout.
- Debilitating Shot: increased recharge to 10 seconds.
- Called Shot: decreased Energy to 5 and recharge to 3 seconds.
- Point Blank Shot: increased damage to 10..25.
- Read the Wind: increased duration to 24 seconds.
- Escape: decreased recharge to 30 seconds.
- Lightning Reflex: decreased recharge to 45 seconds.
- Dust Trap: decreased damage to 10..25; now pulses 5 times.
- Dodge: duration now scales 5..11 seconds.
- Distracting Shot: added a delay after skill is used before another can be used.
- Savage Shot: added a delay after skill is used before another can be used.
- Concussion Shot: added a delay after skill is used before another can be used.
- Punishing Shot: added a delay after skill is used before another can be used.
[edit] Changes to Ladders and Matchmaking
- Removed option for rated challenges with selected (named) opponent.
- Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
- Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.
[edit] Skill Monitor Improvements
- The skill monitor now displays skill warm-up using a progress bar.
- The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
- The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
- When you select a new character, you now immediately see which skill that character is currently casting.
- You can now control+click on the skill monitor to announce the skill being cast to your team.
[edit] Display Improvements
- When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
- When your pet damages another character, you can now see floating numbers showing that damage.
- When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
- The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
- The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
- The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.
[edit] Miscellaneous
- You can now remove your pet's name by typing "/petname" and not providing a name.
- Shift now disables click-to-walk, making it easier to select targets without accidentally running.
- Clicking on the ground while auto-running now works properly.
- Removed old-style chests from Riverside Province and Gates of Kryta.
- Healer henchmen now prioritize healing party allies whose death would result in mission failure.
- Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.
- Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.
- Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.
- Fixed display glitch in Score window that appeared when first opening the window.
- Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.
- Updated skill descriptions to more accurately describe their effects.
- Expanded in-game music.
- Fixed miscellaneous rare crash bugs.