From Guild Wars Wiki
[edit] Update - Thursday, March 6, 2008
[edit] Skill Updates
[edit] Guild vs. Guild
- Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
- Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.
[edit] Assassin
-
Shroud of Silence: decreased duration to 1...3...3 seconds.
-
Shadow Prison: decreased duration to 1...6...7 seconds.
-
Dark Prison: decreased duration to 1...5...6 seconds.
-
Siphon Speed: increased recharge to 30 seconds; decreased duration to 5...13...15 seconds; this skill now recharges 50% faster if cast on a moving foe.
-
Augury of Death: increased recharge to 20 seconds.
[edit] Mesmer
-
Imagined Burden: decreased duration to 8...18...20 seconds.
-
Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30...102...120 damage if not under the effects of an enchantment spell."
-
Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
-
Power Lock: decreased recharge to 12 seconds.
-
Cry of Frustration: decreased Energy cost to 10.
-
Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5...17...20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill."
-
Power Leak: decreased Energy lost to 3...14...17.
[edit] Necromancer
-
Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...3 Energy."
-
Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
-
Enfeeble: decreased casting time to .25 seconds; increased duration to 10...26...30 seconds.
-
Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100...180...200% from yourself to target foe."
-
Strip Enchantment: functionality changed to: "Remove 1...2...2 enchantments from target foe. If an enchantment is removed, you steal 5...53...65 Health."
-
Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
-
Plague Sending: decreased Energy cost to 1.
-
Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1...3...4 seconds; changed skill type to hex; changed functionality to: "For 0...3...4 second[s], all of target foe's attributes are set to 0."
-
Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5...21...25 seconds."
-
Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
-
Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.
[edit] Elementalist
-
Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
-
Glyph of Energy: decreased Energy reduction to 10...30...35; canceled spells now count as a use of the Glyph's effect.
-
Blinding Flash: decreased duration to 3...7...8 seconds.
-
Mind Blast: decreased Energy gain to 1...7...8; increased recharge to 3 seconds.
-
Flame Djinn's Haste: decreased duration to 8...13...14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
-
Rodgort's Invocation: increased recharge to 8 seconds.
-
Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and that foe has Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration."
-
Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5...41...50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1...7...9 Energy. This spell has 25% armor penetration."
-
Aftershock: removed the long aftercast.
-
Ward Against Foes: removed the long aftercast.
-
Ward Against Melee: removed the long aftercast. increased recharge to 30 seconds.
-
Inferno: removed the long aftercast.
-
Flame Burst: removed the long aftercast.
-
Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
-
Crystal Wave/
Teinai's Crystals: removed the long aftercast.
-
Shockwave: removed the long aftercast.
-
Double Dragon: removed the long aftercast.
[edit] Warrior
-
Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
-
Axe Rake: decreased adrenaline cost to 5 strikes.
-
Axe Twist: decreased adrenaline cost to 5 strikes.
-
Gash: decreased adrenaline cost to 6 strikes.
-
"Shields Up!": increased armor gain to 60; functionality changed to: "For 5...10...11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
-
"Watch Yourself!": functionality changed to: "Party members within earshot gain +5...21...25 armor for 10 seconds. This shout ends after 1...3...3 incoming attack[s]."
-
Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50...98...110 Health, and gain 0...2...3 strike[s] of adrenaline."
-
Sprint: decreased recharge time to 15 seconds.
-
Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1...3...3.
[edit] Ranger
[edit] Dervish
-
Pious Assault: increased activation time to normal weapon attack activation time.
-
Mystic Regeneration: decreased duration to 5...17...20 seconds; increased recharge time to 12 seconds.
-
Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5...17...20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5...17...20 seconds."
-
Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.
[edit] Paragon
-
Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
-
Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45...97...110 Health.
-
Barbed Spear: decreased adrenaline cost to 2 strikes.
-
Blazing Spear: decreased adrenaline cost to 6 strikes.
[edit] Ritualist
-
Ancestors' Rage: decreased damage dealt to 5...89...110.
-
Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.
-
Death Pact Signet: now resurrects party member with 15...83...100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.
[edit] General
[edit] Hero AI
[edit] Bug Fixes
[edit] Guild Wars Wiki Notes
- The change to Simple Thievery introduced a bug which allowed players to use monster skills. This was fixed in a consecutive patch.
- A second small update added a 1 second recharge to Lion's Comfort to prevent spamming of the skill to gain adrenaline.
Foul Feast decreased recharge to 2 seconds.
Glyph of Energy is now linked to Energy Storage.
- The following weapons were included in Guild Wars: