Feedback talk:Game updates/20100527

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Overload[edit]

Enough said... 68.193.46.141 02:51, 28 May 2010 (UTC)

And here I thought they were trying to make it better for human players; the change might actually benefit NPCs with it but it'll hurt humans in most cases. -- User Kirbman sig.png Kirbman 03:02, 28 May 2010 (UTC)
They made it too good, this is intended to hurt them. User Felix Omni Signature.pngelix Omni 03:03, 28 May 2010 (UTC)
So what does 80% faster mean anyway? 2 seconds? 3 seconds? Snow Villiers 03:05, 28 May 2010 (UTC)
3. Time is reduced accordingly for PvE Fast Casting. (Xu Davella 06:36, 28 May 2010 (UTC))
Actually, I think it's 2. Afaik every fraction under .5 is rounded down, so 2.4 seconds would be rounded as 2. - Mei Fen 06:43, 28 May 2010 (UTC)
They made it extremely underpowered. The recharge alone kills it. A large part of the appeal was its reliable quick recharge direct damage especially when faced against 1 second spam skills. All that was needed was to simply make overload not work with mind wrack. I relied on it a lot in casual pvp(ab/fa) pre-mind wrack buff. This is overkill.--Kivlov 14:11, 28 May 2010 (UTC)

Wanted quest rewards adjustment[edit]

Lowering the escort service to 3 war supplies in Normal mode - Not even worth the effort to traipse clear across the d..n map. Guess Courier Falken is going to die A LOT more often!


Bauer : 20 war supply in nm +10 in hm, same for Lashona. Wondering if these will be the new amount we'll get from now on 74.13.150.32 02:59, 28 May 2010 (UTC)

3 and 20? Talk about going from one extreme to another- now it's Falken that's not worth doing, and Wanted that gives the good stuff. 68.118.250.100 03:11, 28 May 2010 (UTC)
Dealing with 2 healers and an 80/100 al reusable resser in HM IN A BOSS GROUP is worth a bit more than 4 freaking supplies in my opinion. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 2.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 03:38, 28 May 2010 (UTC)
(Edit conflict) The 3 for Falken is in NM, not HM. And which map was used? If it was NKP, then that's a low reward for Falken. -- Konig/talk 03:41, 28 May 2010 (UTC)
Just did NKP NM on my way to the Wanted, and got 2. I could have killed Bauer in half the time for ten times the supplies. 68.118.250.100 04:19, 28 May 2010 (UTC)
There are bots that completely automate the Falken run, and they weren't (all) blocked the other day. That is presumably the reason that they absolutely destroyed the Falken rewards. User Felix Omni Signature.pngelix Omni 04:21, 28 May 2010 (UTC)
Or it might have been the fact you could make well over 100k in only a few hours doing it...-70.0.61.19 05:01, 28 May 2010 (UTC)
Frig, and today I spent 4 hours maxing my Asura title instead of running Falkin...--Neithan DiniemUser Talk:Neithan Diniem 05:25, 28 May 2010 (UTC)
They killed the most enjoyable farm in the game. I'm not going to do the bounties or the escorts any more and my entire guild was enjoying Falken runs, now they've stopped as well. Courier Falken was 3 steps forward and 6 steps back. I was expecting the gold reward to be nerfed, but the WS nerf was unecessary. 122.111.6.21 06:42, 28 May 2010 (UTC)
Enjoyable because ... the rewards were insanely great? More like 6 steps forward (oh crap, that's too much) and 5 steps back. The WS rebalancing was definitely needed, but perhaps swung a bit too far to the other side. We'll see if it stays like this. 71.146.72.151 06:58, 28 May 2010 (UTC)
Actually,I'm very glad that they finally reduced the number of WS you get per Falken. There were so many in the game because of those farmers, prices dropped from 1kea to 500gea. One could make 100+k in a few hours just by doing these runs... Hopefully the prices will go up again. I also agree with the guy below, 10 in HM and 5 in NM would be good. -MadSkillz1o1

Also, I noticed the old quests I have didn't pick up the new reward tiers. I wonder if that's an oversight or if that's a sign the quests won't be repeatable. The last time they rebalanced the zaishens, it affected the old quests too. 71.146.72.151 07:02, 28 May 2010 (UTC)

Yea, Ill admit it was too easy to be true, but I think having the max at 6 for HM is a bit too little to make it worth it. Id probably try it if it were 10 tops for HM, 4 for NM. With it being Hard Mode, there are harder enemies (go figure) and more enemy spawns. Worth no less than 10 now Id say (same amount as before the update, but now its a lot harder to complete).--Neithan DiniemUser Talk:Neithan Diniem 08:04, 28 May 2010 (UTC)
Might as well made them like Zaishen Coins, account only and prevent them from been able to be sold to other players if the problem was people making "100k" without effort and made the rewards a tab more balanced but not like this, which is tooo low and not worth the effort.
It was enjoyable because it rewarded players for an activity which involved actually playing the game, it didn't punish you for bringing other people and it was doable with balanced builds from all classes. God forbid players actually be rewarded for playing in balanced groups and not farming one mob over and over until it becomes a mash of 123451234512345. Guild Wars wants you to make money by solo grinding raptors and smite crawlers with specific builds instead of playing with balanced groups (and other players) using whatever build you find enjoyable that day. 122.111.6.21 10:58, 28 May 2010 (UTC)
"please don't nerf my ticket to becoming rich :( "} stfu Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 2.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 14:19, 28 May 2010 (UTC)
I would have been happy if they had simply made the War Supplies non tradeable. I have enough ways to get cash.--Neithan DiniemUser Talk:Neithan Diniem 17:54, 28 May 2010 (UTC)
Except the drops from the rewards are worth money, so that just shifts the problem up a level. The basic problem is that easy, repeatable quests have to have lower rewards than the non-repeatables. 71.146.72.151 15:19, 29 May 2010 (UTC)

Inquisitor Bauer[edit]

Should be called Inquisitor Lynsey and his skill should be "There's not enough grind!!" Causing all titles to require 3 times more grind to complete and in game drops to be the same value as those found in pre-searing. 122.111.6.21 07:25, 28 May 2010 (UTC)

If you are going to make a paersonal attack, at least try to figure out the name of the person you are attacking. Backsword 07:26, 28 May 2010 (UTC)
The new targets are hard, yea, but their not impossible. A group of 2 wars (one me), derv, monk, and a necro and mes hero managed to kill him (but not the jades >_<) after a second try and a couple of deaths. The enemies are harder and the skills more unexpected. Once good groups begin to form for these I think it will be less grind and more "Damn, that was some fight!"--Neithan DiniemUser Talk:Neithan Diniem 08:00, 28 May 2010 (UTC)
Have to agree with that. Having to do that Wanted quest with H/H was just masochistic, not just because the even larger groups of White Mantle, but because the henchmen aren't infused and get horribly slaughtered by the Jade Constructs. Then there's Bauer's shout (clever btw...) that makes everything in his group murder you dead and HM murders you dead faster... 173.88.136.15 08:17, 28 May 2010 (UTC)
because the henchmen aren't infused yea... that sucks. Kinda like Defend North Kryta Province sucks with 5 level 12 hench (NM) or 5 level 20 hench (HM). There's sometimes just a few things that are rather a challenge to do without another person. 71.146.72.151 08:23, 28 May 2010 (UTC)
I was going to sum up my disappointment with this change, but the IP above me has it... Turned it from something worth doing with peeps to... heck I had heros who could handle the job but I choose to meet up with people as there were many wanting to do the same thing... now its just... meh... MrPaladin talk 11:26, 28 May 2010 (UTC)
Aren't some of these henchmen available in the Southern Shiverpeaks and Ring of Fire too? They got infused there a few years ago, they should still be infused. Manifold User Manifold Neptune.jpg 15:13, 28 May 2010 (UTC)
Unfortunately, the henchmen of Kryta are the "past versions" of the henchmen of the Shiverpeaks, even though the War in Kryta is after those events. It's an inconsistency, but one they can't correct without messing up the flow of Prophecies. User Felix Omni Signature.pngelix Omni 15:22, 28 May 2010 (UTC)
It wouldn't be game breaking for them to change all henchmen to use the same armour code that heroes use. AKA if the player is infused, the hero is infused. If the player is infused, the henchmen are infused. I think the Live Team wants to shoehorn players into playing how they want them to play aka nerfing alternatives to poorly designed bounties and requiring infusion thus discouraging H/H teams. 122.111.6.21 17:29, 28 May 2010 (UTC)
Hero "armour code"? Heroes are always infused, it's not based on whether the character who controls the hero has been infused or not. --Silver Edge 08:02, 29 May 2010 (UTC)
I think it's just as likely that nobody tested it with a hench team. It'd be really easy just to set the hench at those Krytan outposts to be infused, except that if the player hasn't gotten to infusion in Prophecies, but finished EOTN, their heros will have gone from being infused and able to effectively fight the Mursaat, to unable to when you reach the Shiverpeaks. 71.146.72.151 15:25, 29 May 2010 (UTC)
Depends, can any of the area's infusion would help, access TOA? I could see if that happened, someone forgetting to flip a switch to uninfuse them upon entry to the outpost, resulting in henchies in UW/FoW, which, while I wouldn't mind happening. Wasn't what was intended and could lead to unknown exploits of some kind down the road. Tylenol Jones 15:44, 29 May 2010 (UTC)
Infusion isn't what determines whether you can go to FoW/UW, nor does it affect whether henchies can go. There is no "switch" -- i.e. you can't run them from the shiverpeaks. Whether they are infused or not depends on which outpost you left from. 71.146.72.151 16:01, 29 May 2010 (UTC)

Three Wanted Quests in one Day[edit]

Is this how it's done? It's a nice shake up from the pointless 1 a day. I could see people actively completing these if they were put on a 6 or 12 hour rotation instead of the 24 hour rotation. It prevents people from making a fortune of of easy ones if they made it infinite and it allows people to do more than 1 or 3 a day if they want to. 122.111.6.21 09:01, 28 May 2010 (UTC)

Yeah, I was wondering that too. Luckily I took my Bauer yesterday night and will have all 3 to complete later today :) if I miss any of these War in KRyta events I will burn some houses. -MadSkillz1o1
The treadmill for dedicated players isn't fast enough with weekend events, Nicholas, ZM/B/C, so we needed another handful of things that need to be done. I just want to see the ludicrous number of Medals we need for these stupid new weapons. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 2.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 14:25, 28 May 2010 (UTC)
I figured it out too, I think that they put in 3 bounties at once because no new ones will come for the weekend. User MadSkillz1o1 sig2.PNG MadSkillz1o1 16:43, 28 May 2010 (UTC)
If they're daily why wouldn't they come over the weekend? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 2.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 17:16, 28 May 2010 (UTC)
The two new ones look like storyline events. 71.146.72.151 15:26, 29 May 2010 (UTC)

One enjoyable great run/ semi farm introduced and KILLED[edit]

The courier run was great! It brought an enjoyment to the game for users who have not much else to do in the game. In my opinion and others of the alliance and members of the forum, the rewards for the quests were less adequate than the runs but the runs were VERY balanced already. Now spending 6 to 10 minutes per run for 3/4 rewards, is not just a waste of time but a slap in the face to those with maxed titles and are playing to socialise with other. There are several people I know who would not bother. Congrats GW dev team for sorting out the match fixers and bots but "rebalancing" the rewards is DEFINITELY not great... another activity that enabled to social aspect of this game has been nerfed. Just the opinion of my guild, alliance and friends that all did the run together or in a competitive way to see who did the fastest run :S--| Moscow | 10:13, 28 May 2010 (UTC)

In my opinion 12 WS + 1K for a 6 minutes walk wasn't that balanced. Everyone knew they would do something sooner or later... 194.2.20.67 10:17, 28 May 2010 (UTC)
I agree with Moscow on this, it's a shame they messed up the courier runs now you have to do it 5 times to get a gift because who's going to do it HM for so little reward? Makes as much sense as Valis the Rampant's 4 war supplies in HM. This definately needs rebalancing again. (@ User Felix Omni Signature.pngelix Omni didn't I see you post about two weeks ago that all the SB stuff would be total BS? Good to see you suddenly 180 on that XD) Yla Da Heela 10:37, 28 May 2010 (UTC)
By saying it brought an enjoyment to the game, you imply it was fun. Have they made it any less fun? No, they lowered the reward. If you just want reward, go farm a dungeon. If you want fun (and think this is fun), play it regardless of the reward. Admittedly it's best to have fun while earning a reward, but you still get that, just not a massive one. I don't see how the activity in itself is anyway different. Widowmaker 12:47, 28 May 2010 (UTC)
Reward contributes to the level of fun; for example, assume you work a job you absolutely love. The job pays you enough to buy a house, a nice car, and spend money on GW2. Due to recent economic distress, your employer decides to cut your pay rate to two bucks an hour. How much do you love your job now? While 12 gifts may have been a bit high, but the re-"balance" on the run is definitely too low.
Yeeeeah... I kind of enjoy it now. So shoot me. >.> User Felix Omni Signature.pngelix Omni 14:25, 28 May 2010 (UTC)
Actually most people posting are finding it less fun . The reward is what makes it worth doing ( IE the fun part ). Otherwise it's just grinding . And Anet says they don't believe in grind based gameplay, time for them put their money where their mouth is . A little larger reward for the Falken run wouldn't hurt. I'm not saying it should be outrageous, but the current reward is extreme , and they are doing nothing but punishing honest players because they have and have had a problem with bots for years . ~ Darkangel~
"GLF DWG FALKEN" Yeah it's totally about socialization and fun Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 2.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 14:27, 28 May 2010 (UTC)
You can do Falken all day, you only get one (is it two now or was the extra because of the update?) quest a day. The easily repeatable activity should have a smaller reward. And hey, vanquish weekend is coming up, you can do a courier run, a Wanted Quest and vanquish all in one. Manifold User Manifold Neptune.jpg 15:17, 28 May 2010 (UTC)
I'd have to agree with the poster, the nerf did kill this run, or at least reduce the amount of people that will do it. I wasn't one to 'over farm' it but I enjoyed going on a few runs in the evening. In my opinion, I'd like to see a re-balance. An average run for either me or my friends in NM was 10-15 minutes a run. Getting 3WS for a run now just isn't worth it. Some of your are saying that reducing the rewards doesn't take the fun out of it. I'd have to say your wrong. For anyone that's ever gone into the game to just hunt, you can't tell me that you enjoy only getting little, white, non-magic items pop off all the time. Every one of you get's that little YAY! thought when a gold item pops off. I'm not saying the rewards should be as they were. But 5WP, 500g, x-exp for NM would be nicer, with the rewards doubled in HM. -- Magic User Magic Icon.jpg Talk 16:33, 28 May 2010 (UTC)
GAH that sucks... cba with him now... how about instead of nerfing the reward make the activity harder, i personally would like to get WS by raiding mantle camps Dinsy 17:10, 28 May 2010 (UTC)

"Reward contributes to the level of fun; for example, assume you work a job you absolutely love." Rubbish. Complain all you like about the nerf, fair enough, but it doesn't change the activity. You clearly didn't enjoy the activity itself - only getting the reward. The example of a job is a ridiculous one. If you love what you do, it's not work. If your pay gets slashed, you would still enjoy it, you might just be forced by necessity to do something which earns more money. You might also say the money is worth doing a worse job because you get other good things from it. But it doesn't stop you from enjoying your current job any less. Difference is, this is a game. A bigger reward would be nice, maybe they overnerfed it, but don't try and make out they ruined a fun activity, they just ruined another overpayed farm. Widowmaker 09:37, 30 May 2010 (UTC)

"We don't change skills right before a mAT"[edit]

Ups, happened again. 1/2 of the top 50 gone and now the skills are changed the day before? Lol, this will be an interesting mAT. Karate User Karate Jesus KJ for sig.png Jesus 14:13, 28 May 2010 (UTC)

Update is bugged[edit]

I think so many people are having trouble because "There's not enough time!!" is bugged and spells cast instantly. I brought a mesmer hero that does DPS through interupts and she is doing nothing because everything is cast instantly. 122.111.6.21 14:26, 28 May 2010 (UTC)

Lol the whole update is bugged. None of the henchmen from Kryta have infused armour so they drop like flies, when you die twice leaving from Gates of Kryta you are returned to the outpost and I'm pretty sure those Jade Armor and Jade Bows have stats they should have. My entire party of 6 was attacking a Jade Bow for a good 2 minutes before it died. They much have freaking massive armour and be immune to elemental damage or something. This update is fail. 122.111.6.21 14:44, 28 May 2010 (UTC)
They are rangers, so they have 30 extra armor against elemental damage, yes. Koda User Koda Kumi UT.jpeg Kumi 16:14, 28 May 2010 (UTC)
I did notice that the Jade with Bauer takes an unusually long time to kill. Maybe they've gotten buffed since Abaddon's Mouth, to make whatever Zinn comes up with to counter them more meaningful. Scutilla 16:38, 28 May 2010 (UTC)
The Jade constructs have half hex and condition length, as well as a fair amount of inherent regen. And actually, at least normal Jade Bows have 21 less armor against elemental than a Ranger should, and 29 more against physical. Manifold User Manifold Neptune.jpg 17:04, 28 May 2010 (UTC)
Looks like the WiK Jade constructs have 140 armor, except for the armor which has 148 physical. Manifold User Manifold Neptune.jpg 17:46, 28 May 2010 (UTC)

Ruined Courier Falken[edit]

I wont bother with him anymore Ramei Arashi 19:18, 28 May 2010 (UTC)

What we need to do is get no drops or rewards at all... instead there should be a scheduled hand out evenly across all players (online or off) so that rewards are fair and people on server no matter what they do will get and equal share no matter if they work hard and do alot of things or if they do nothing but idle... ohh wait... thats right that type of reward system does not produce incentive... what does it matter if falk had a 1k reward and 12 war supplies, tone it down a little sure and give incentive to go hard mode sure.... but dumping it like this makes it more worthhwile to a player to seek other methods of fun, like farming... then buy whatever the items you actually wanted from the failed falk run rewards... 192.203.160.241 20:44, 28 May 2010 (UTC)
Games are supposed to be fun, not hard work. Sometimes people just want a fun casual farm they can do with other people, any class, any build and just go through it without worrying about consumables or needing the optimum builds to succeed. The Falken run used to give people that. Most players play casually and HM isn't casual but it seems these days HM isn't designed to give greater challenge, it's designed to give greater reward thus casual players are shoehorned into HM. But let's not kid ourselves, even in HM Falken isn't worth it any more. 122.111.6.21 06:18, 29 May 2010 (UTC)
Yea. Every build. That's why it's all dwg lfg and healers. There is a lot of stuff that can be done any class, any build. It just doesn't pay as well, so you loved this one. You are always more than welcome to do zaishens, books, farm rep, dwarven boxing, and falken, in NM. Many players prefer HM because NM is easy but there's almost always people doing things in NM ... check Zaishen mission outposts. There may be a few parties going for HM but there's almost always one doing NM. 71.146.72.151 15:33, 29 May 2010 (UTC)
"Games are supposed to be fun, not hard work." -- 122.111.6.21
zQuests, books, and rep farm aren't fun. Anything that's repeated over and over gets dull quickly. And Dwarven Boxing is sort of dumb the way they produced it as it's solo. You can't play with other people in any way. The spawn groups for Falken always changed and each type has multiple builds so you don't know what each one does. The groups also have a chance to drop green weapons/minipets as well during the run. I'm not saying they should revert it back.. But this nerf was too strict. It'd be nicer if it was 5WPs, 500g, and 500exp in NM and doubled in HM. -- Magic User Magic Icon.jpg Talk 02:51, 30 May 2010 (UTC)
"Games are supposed to be fun, not hard work." Too bad some of us like a little thought required with our fun...68.190.116.101 16:39, 30 May 2010 (UTC)
It's a big game, there are plenty of elite areas for the people who want more stressful precise gameplay required. I think Falken proves that the majority of players don't like playing in HM when given the option and only do it because they are forced into it for better rewards. When rewards are equal they play the one they enjoy most and in this case it wasn't HM. 58.110.131.113 16:48, 30 May 2010 (UTC)

Nerfing[edit]

Seeing the quite a few people crying over a few new things in the game, I would suggest to anet to be really careful with rewarding in the future. Rather make reward little at the start and buff them later, than give insanely at first and then realise it's too much and nerf it. Less crying spoiled kids ftw. If you just started out with this amount of War supplies in the first place, noone would've known about the insanely high rewards you first came up with, and people would be happier and tell if it would be not worth the effort. Also please leave out the rewards that now are 15-10WS, or rebalance the ones that give 4-3 WS to more again. It seems a bit incoherent at the moment. 15 for the ones that take a more than 3 groups and 4 WS for the ones that take 3 or less seems.. weird. And where the courier run takes insane amounts more groups than the bounties and have less reward.. maybe make confessors orders drop more often. Just a few ideas. Doing a good job though :) overall ;p (Frizz 22:58, 1 June 2010 (UTC))

Marvelous report, comrade. --Eavil <3s You 05:36, 2 June 2010 (UTC)
Not that I really care, because I (fury) do not play this game anymore, but it seems like a waste of time that could better be spent on FIXING THE GAME. Why does everyone and their grandmother in PvE use Destructive was Glaive? Why is 100% spell immunity still in the game even though it is the base for every solo farm, which you at Anet are trying to prevent? As long as these mistakes are still in the game, fixing quest rewards is not going to help. Why are Seeping Wound and Word of Healing still the most used skills in HA? (Hint on WoH: it is not because the skill is overpowered). This is why more and more people quit the game, and why people like me think twice before buying GW2. This game has been in a broken state since NF release, and no effort has been made to fix it. Koda User Koda Kumi UT.jpeg Kumi 10:16, 2 June 2010 (UTC)
Most people use HB in HA, and Seeping Win hasn't really been used since the nerf... --Frosty User Frosty Frostcharge sig.jpg 10:51, 2 June 2010 (UTC)
<<because I do not play this game anymore>>
HB, like WoH, is not overpowered, just before devs would get that idea. Koda User Koda Kumi UT.jpeg Kumi 12:25, 2 June 2010 (UTC)