Feedback talk:Game updates/Archive 2010

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Auto Protection of Game Updates

I feel that all new game updates should be auto protected for 1 day. As for the first day after the game updates are released, a flood of vandals comes as a result. --Dominator Matrix 01:54, 19 January 2010 (UTC)

Maybe 48 hours :/ -- Armond WarbladeUser Armond sig image.png{{Bacon}} 01:55, 19 January 2010 (UTC)
Let logged in people edit them only. Would be a start. Previously Unsigned 01:56, 19 January 2010 (UTC)
I agree with Unsigned, but as Wyn said: First, we really have no idea when an update is coming until it does. Second, due to a problem with the Anet wiki server, when a page gets protected, the entire wiki goes down for 3-5 minutes So, it might cause more harm than good, depending on the case. ThrainFile:User Thrain Sig.pngcontribs 02:00, 19 January 2010 (UTC)
Not really. Admins are active. Emily who posts the updates could protect the page herself. A 3 minute blank out instead a RC full of OMG AN UPDATE *vandal*, is worth it. --Dominator Matrix 02:05, 19 January 2010 (UTC)
I still don't understand why they don't just even post the notes themselves before the update goes live. They must have a list of what they've changed, since they work on the game. Previously Unsigned 02:09, 19 January 2010 (UTC)
Well they are posted on here before they post it on the website, so that kinda counts. The thing with ArenaNet is that even staff don't notice the update until they get told about it. --Dominator Matrix 02:11, 19 January 2010 (UTC)
Emily may be in the middle of some other task when the update goes live, or some other issue keeps it from happening simulatneously. It's not like one person does it all at once, the update to the game is handled by one person and the website/wiki notices are handled by someone else. -- Wyn User Wynthyst sig icon2.png talk 02:14, 19 January 2010 (UTC)
I think that should change. There must be some official Anet accounts here... they could just make a new page like anybody else before posting the update. That's not unrealistic. Previously Unsigned 02:16, 19 January 2010 (UTC)
Why? It works just fine the way it is, it just means the admins need to be alert. And Emily is more often than not the one that does create the update page. -- Wyn User Wynthyst sig icon2.png talk 02:18, 19 January 2010 (UTC)
Why not? --Dominator Matrix 02:32, 19 January 2010 (UTC)
Because we don't just automatically limit editing rights. It gets protected if it needs it, and often it doesn't need it. I also think it's much better to convince people to act right than to take away their ability to act at all. -- Wyn User Wynthyst sig icon2.png talk 02:34, 19 January 2010 (UTC)
"I also think it's much better to convince people to act right than to take away their ability to act at all." It's all IP's that vandalize for the record. We have sent such users many ways to convince them, but it falls on deaf ears. --Dominator Matrix 02:36, 19 January 2010 (UTC)
Will you be taking the same stance when an IP crashes the wiki by adding a bunch of crap to a game updates page or commonly used template? -- Armond WarbladeUser Armond sig image.png{{Bacon}} 02:39, 19 January 2010 (UTC)
I have for over a year. Wonder why no one in charge thinks prevention is better then the after math. --Dominator Matrix 02:43, 19 January 2010 (UTC)
I failed at indents - I meant that towards Wyn. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 04:09, 19 January 2010 (UTC)
Been there done that Armond, and for the most part, yes I still feel the same way, though changing a massively used template is a bit different, and some of them have been protected from IP changes specifically for that reason {{ifexists}} as an example. This is really minor vandalism that affects a single page, it doesn't warrant automatic protection imo, of course, none of the other admins have said anything, so they may feel differently. -- Wyn User Wynthyst sig icon2.png talk 04:14, 19 January 2010 (UTC)
Someone should ask Emily to take the wiki down for maintenance for a few days if they ever nerf shadow form. –Jette 04:20, 19 January 2010 (UTC)
I have a feeling she'll be "on vacation" when (if?) that happens. -- FreedomBoundUser Freedom Bound Sig.png 13:16, 19 January 2010 (UTC)

(Reset indent) The first update after the Shadow Form fix will be the first one untouched by vandals. | 72 User Seventy two Truly Random.jpg (UTC) 21:57, 19 January 2010 (UTC)

Some people deliberately disrespect the freedom of wiki editing and will not be convinced. The same freedom that makes wikipedia so unique is also used as slander against it when the bad apples fall into the interwebs. The ideal of "wiki-freedom" can still be upheld even if we protect the update page (which is a repeated and known victim of vandalism, as well as an important source of information for the player). You just can't stop some people from acting the way they do, and it's unfortunate that those sorts of people (IP posters who don't care) are also grouped with decent people (IP posters who do care). Since an arenanet staff member is already posting the updates verbatim on a page specifically meant for updates, I don't see why anyone should feel insulted or shunned when they realize the page is protected. The most that can be done beyond the pages actual purpose is adding a wiki note or fixing syntax errors. It is a dynamic and often read section, and 99.99% of the rest of GWWiki is open for everyone to excercise their freedom where it is needed the most. /sipcoffee Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 22:01, 20 January 2010 (UTC)
My largest objection to "auto protection" is that protecting a page breaks the wiki. This is fact. It's an issue that the ArenaNet IT guys have been unable to resolve in years of trying. This means that at a time when many people are going to want to be editing, the wiki will be broken for as much as 5 minutes (a lifetime to someone trying to post). The vandalism is not something that can't be dealt with on a instance basis, and protection can be placed at the discretion of any admin if it gets out of hand. -- Wyn User Wynthyst sig icon2.png talk 22:15, 20 January 2010 (UTC)
I agree that that's an issue, but on the flip side, the update notes are useless for the first 20 minutes to an hour, because of the vandalism. I'd rather the wiki be down for a few minutes than have different insults and incorrect information on every refresh of the latest update page. -- FreedomBoundUser Freedom Bound Sig.png 23:48, 20 January 2010 (UTC)
Just look at the page history and find the reverted version, it's not hard. Alternatively go to the website, also not hard. It's not the end of the world, most people on the wiki don't even notice the vandalism, just the rc people. Most people in game find the vandals funny. Don't break what's not broken. 58.111.65.95 00:10, 21 January 2010 (UTC)
Yeah, let's go to the website where the update details aren't posted until the next afternoon. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 00:43, 21 January 2010 (UTC)

So.. these skill changes.

moved to Feedback talk:Game updates/20100128#So.. these skill changes.

"functionality changed"

Or any other change... Does anyone find it hard to remember what a skill used to do sometimes? Is there a way to list what the skill did before the change and what it does now? I had to scroll through the revisions of Ebon Dust Aura a few minutes looking for a duration change or something to figure out that the major part of the change is that it is now a melee attack that triggers it, not any attack. Is there another site that does this? Is it something that could be added to the Game Update page somehow? I don't mean to resurrect a dead topic if it's been discussed and settled, but some of these skills I don't use a lot, so I don't have them memorized. Adeira Tasharo 20:00, 7 February 2010 (UTC)

See Guild Wars Wiki:Projects/Skill history (Ebon Dust Aura/Skill history) or http://gw.gamependium.com/tools/skills/ (http://gw.gamependium.com/tools/skills/history/1133). --Silver Edge 20:35, 7 February 2010 (UTC)

I can't see bbot nerf

Blinding Surge Blinding SurgeBlinding Surge Blinding SurgeBlinding Surge Blinding Surge
No one reject the fact that the blinding surge should be nerfed. Why it takes ANET so long to nerf it already ? 109.67.19.246 18:56, 26 February 2010 (UTC)

+1 Stupid Anet!!!!111... --faraon2005ramses 15:12, 27 February 2010 (UTC)
Hi i'm an ele wasting my elite to stop people from attack XD Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 19:41, 2 May 2010 (UTC)
I've never heard a Dervish with Avatar of Melandru complaining about this. One hit is all martial weapon user needs to start a combo that can't be broken by a caster. Martial weapon users have plenty of ways around blindness, like touches. MithUser MithranArkanere Star.pngTalk 22:12, 2 May 2010 (UTC)
I've never heard of a Dervish with Avatar of Melandru being used in competitive PvP since VoD. You only need to land one hit to start an unbreakable combo? That's funny, because if I Bull's the monk, I get bsurged, and if I Bull's the ele, they get Guardianed. Guess there goes that, huh? Martial weapon users can touch their way around blind? Yeah, I'm just gonna pump some serious damage by using Shock, Shove, or Iron Palm on recharge.
You must be trollin'. User Raine R.gif is for Raine, etc. 23:57, 2 May 2010 (UTC)
Hi I'm an ele using 1 skill to remove 1 person from the game for 8 seconds (or every 5 Energy) every 4 seconds. Bsurge so bad hurr durr. User Raine R.gif is for Raine, etc. 23:57, 2 May 2010 (UTC)
You don't have to pump 'serious damage'. You have to prevent the elementalist from using Blinding Surge again. Just use a touch that knocks down, use that time to remove blindness, apply dazing, get some IAS and mash the elementalist. That or run as fast as you can, like many elememntalists have to do when they face some mesmers alone. You won't hear any Elementalist 'boo-hoo' because a mesmer can stop almost every single spell they cast. They will either bring skills to prevent interruption or avoid mesmers. MithUser MithranArkanere Star.pngTalk 15:00, 3 May 2010 (UTC)
You're suggesting... dazing them? Well, let's examine that.
Let's say you're a warrior. You have three skills that cause Daze: Overbearing Smash, Skull Crack, and Headbutt.
Overbearing Smash is cool and all, but where does that fit into a hammer bar? If you guessed "in the optional slot where a touch skill would be", then you're 100% correct. Otherwise, you're dropping either your elite KD (lol), Bull's (lol), deep wound (lolyoucan'tkillanything), your second KD (lolnoquarterknock), your IAS (lolnoquarterknock), or enraging charge (lolblindbots). Maybe if hammer wars dropped their res sig?
Then there's skull crack. It's 9 or 10 adrenaline. I can't remember which, but it's super high. Have you ever tried to build 9 adrenaline while being bsurged on recharge? Even if you interrupt one with a knockdown, you've got 4 seconds to build 9 adrenaline: not happening.
Headbutt is interesting. You spend 15 energy for the daze and damage, then another 5 (and your secondary) to put it on your target. Congrats, you just spent the amount of energy you gain in 40 seconds, your elite, and your secondary profession to apply a 20-second daze.
Remember that thing you were saying about removing blind? Well, guess what? Removing daze from an ele is *just as easy* as removing blind from a warrior. The difference is that you spend a million times more effort in applying it.
Read: imbalanced.
And you're suggesting that an ele casting under mesmer hate is anything like a warrior attacking under bsurge spam? Let's examine that, too.
See, mesmers have this aspect of their skills called "being mostly balanced" - mesmer interrupts either disable all their skills, give you energy, or recharge slowly. The scary ones cost big energy and have big recharges. Their other big guns don't do anything unless you cast through them, and they also cost big energy and have big recharges.
Now, the other thing about mesmer skills is they mostly don't do anything if they don't interrupt a skill or if you don't cast through them. If a mes just pushes pleak on you? Nothing happens. Because of that, eles have this huge way to counter mesmers: not getting interrupted. If you cancelcast a skill and the mesmer uses pblock, nothing happens to you. If a mesmer puts Diversion on you and you don't use a skill, nothing happens to you. Compare that to "regardless of what you were doing, you're blind now".
Then there's this other thing about being an ele. You can use your skills from casting range. If you're not in a mesmer's casting range, everything between you and that mesmer is fair game. Warriors? No way. You've got to be in their face. That means that if you're in melee range of just about anything on a bsurge ele's team, you can and will be blinded. Cool, right?
There's no aspect of bsurge that's balanced compared to anything. It just needs to get axed. User Raine R.gif is for Raine, etc. 19:47, 3 May 2010 (UTC)
You see, even when mesmers have long recharges, that's all they need. One powerblock, and most if not all elementalist will be usually gone. That can't be done to warriors. If they blind you, you still will have touches and other skills types, not just attacks. And if you are dervish or assassin you still have the other types of attacks. Blindness doesn't remove a warrior, they just make bad warriors unable to attack at all, because they just mostly bring melee attacks. What you can't have is perfectly balanced 1vs1. A Blinding Surge Elemtalist, will almost always beat an attack-only warrior. So what? Even with long recharges, most caster hate mesmers will always beat any elementalist 1vs1. An assassins with heavy interrupts and knockdowns will almost always beat an elementalist. That's how this game is balanced. A beats B, which beats C, which beats C, and so on. You can't as for 1vs1 balance. MithUser MithranArkanere Star.pngTalk 14:59, 4 May 2010 (UTC)
Nowhere did Raine ask for 1v1 balance. She was asking for bsurge to be bala nced compared to other forms of shutdown. Compare it to, say, Steam, Signet of Midnight, Blackout, Ineptitude, Shadowsong, Dust Trap, Enfeeble, Faintheartedness and similar skills, Empathy and similar skills, Freezing Gust and other snares, and Linebacking. The only skills in the ga me that come close to being as effective anti-melee as bsurge are Crippling Shot and Blinding Flash. Not to mention, your jugment on "bad warriors" is completely wrong. Open obs, or just check out this page - of the physicals you'll see, how many of them have skills that aren't completely shut down by blind? How many skills are there that you can use through blind? I counted approximately one (actually, two, technically). Dervishes simply are n't used outside of gimmicks (though triple tree was fun!), and assassins tend to rely on all attack skills with a spell or two. No matte rhow you try to look at it, a seeping wou nd sin that can only use seeping wound isn't all that great, nor is a WC sin that can only use WC. Finally, mesmers don't shut down elementalists with long recharge skills. Even if you're unlucky/unskilled enough to actually get hit by pblock (assuming the other guy's carrying it and not an other elite), that shouldn't be all of your bar disabled (meaning, you should reliably have, perhaps, two skills not from that attribute). Bad fire eles carry seven fire skills and a res sig, yeah, but good eles bring something like WoW, En feeble, some sort of enchantment removal, or even Illusion of Pai n in some cases. (My favorite is bflash on a mind blast bar, personally.) Not only that, but once your skills are back up, there's still 8-10 seconds before pblock recharges (before 40/40 sets).

new build

less than a minute ago. thought i'd mention it. Previously Unsigned 22:07, 2 March 2010 (UTC)

Newest update!

I'm really really tiny now! I love you Anet! I'm mini Gwen sized!!!!!!! Eive Windgrace 07:07, 1 April 2010 (UTC) Forgot to sign! IM REALLY TINY going to have screenies up soon if i can figure that out.

Its not just that all players are mini sized, they made minis player sized. 173.88.136.15 09:32, 1 April 2010 (UTC)
Was this a new build or was this stealthily put in with the last one and activated at midnight? --Santax (talk · contribs) 14:11, 1 April 2010 (UTC)

an update like 1 minute ago. always manage to get into the last game before it. Previously Unsigned 20:58, 15 April 2010 (UTC)

Wait for it.... -- Wyn User Wynthyst sig icon2.png talk 21:01, 15 April 2010 (UTC)
/dissapoint. The new costume pack lacks the zeal and awesomeness as the last one. --Darkness Prevails 21:05, 15 April 2010 (UTC)

4/29/2010 nighttime update

pd lies 06:08, 30 April 2010 (UTC)

Well, there you go

moved to Feedback talk:Game updates/20100521#Well, there you go

Bone Horror Bug

moved to Feedback talk:Game updates/20100521#Bone Horror Bug

Something about reporting

Hello gw suportteam.


I realy hate how your report feature works...you can play the entire match and when it´s about to end poeple can randomly report you for leeching and you dont get anything for completeing the match...also happens that poeple syncs matches for the sake of reporting people

My solution to the problem is to remove the feature to report someone of leeching after they achievs a serten amouth of apm (actions per minute) and that if u get reported for leeching becasue you are the bathroom (30sec in the start e.c) would go away if the person achievs a serten amouth of apm after the report..because there is nothing more pointless playing a game, and then at 9 of 10 min mark you get reported...and you get no match bonus whats so ever!

kindly regards ZodowO

1, This isent support.
2, No support members view this.
3, All GM's View 'phoney' reports.
4, GW1 is currently lower on staff than usual, the Main percent of them is Working on GW2.
5, Dont go to the bathroom before a match.sort your life out.
6, if you dont like the game, Dont play it.
--Neil2250 User Neil2250 sig icon6.png 15:22, 4 June 2010 (UTC)


june 4, 2010

here goes another one! Previously Unsigned 15:16, 4 June 2010 (UTC)

What happened to Guild Wars?

I really don't understand what happened to Guild Wars. It just sucks now. The lag isn't any better. It use to be so much fun. I have absolutely no intention of buying GW2. None of the changes over the last few months have made Guild Wars any better at all. This whole War in Kryta thing doesn't even sound interesting. The zaishen quests were cool for missions and bonuses because 1) get equipment packs and other items and 2) made it easier to find groups for some missions that it is hard to find people for. And why keep changing so many skills? It doesn't make people play more, it makes them play less.

With having the competition of games such as Modern Warfare 2, I would expect so much more from Guild Wars. I mean heck, farmville on facebook is becoming more fun than Guild Wars. When is it ever going to be good (fun) again?

24.3.26.160 01:31, 5 June 2010 (UTC)Leach of Death [ODMP]

When the new generation has been introduced to Guild Wars 3 or 4 and it's time to milk everyone on Guild Wars Classic. | 72 User Seventy two Truly Random.jpg | 03:13, 5 June 2010 (UTC)
Bah fed up of people qq all over wiki and guru and then screaming "well i'm not going to buy gw2 because of this." GW1 has a small team working their best to keep it going while GW2 has a much larger one and will be a completely different game, the current state of GW1 atm does not reflect the quality of GW2 and to boycot it like that is just stupid. Take GW2 for what it is not what GW1 is, if your fed up of GW1 take a break, thats the joy of a non subscription based game if you get bored you can stop for awhile without the worry of wasted money ;) Dinsy 10:04, 6 June 2010 (UTC)
/agree (Excuse the cheap input. :P) --- Ness Hrin User Ness Hrin SBIcon.png | 10:09, 6 June 2010 (UTC)

Hmmm...Let me address some stupidity I have seen here.

  • 1 You haven't even tried to play the WiK and you already are complain about it.
  • 2 You said the zaishen stuff was good, no complaints, yet you still included it in a complaint thread.
  • 3 Skills are changed to bring balance to the game. Oh QQ I can't Perma SF farm UW anymore. Eat %^&$ idiot. Plus, people will like to play mesmers more after the recent mesmer update, and you have given no reason for them to make people play less.
  • 4 You do realize guild wars is in NO WAY a competitor with MW2, as they not only are for completely different platforms, but are in an entirely different genre, so that point is completely dumb
  • 5 It is entirely your opinion that this game is not good, or is boring, personally, I find it extremely fun.The Orlando 23:11, 13 June 2010 (UTC)
All those updates and changes bring me back. When a month pass without updates or events, I stop playing GW until the next update. MithUser MithranArkanere Star.pngTalk 13:14, 14 June 2010 (UTC)
LOLled @ the recap by The Orlando! So true, wonderful humor :). Silverleaf Special:Contributions/SilverleafDon't assume, Know! 13:09, 2 July 2010 (UTC)
Not to mention that all complaint threads about a game, made on its own flourishing wiki, by someone whose argument is half compliments, is instantly fail... | 72 User 72 Truly Random.jpg | 14:13, 2 July 2010 (UTC)
And I LIKE gw... So there!184.79.36.236 01:25, 26 October 2010 (UTC)

June 17th Update

moved to Feedback talk:Developer updates/20100617#June 17th Update

July 1st

added boadwalk games ^^ rollerbeatles and such Zachariah Zuan. 19:02, 1 July 2010 (UTC)

Stealth update! Fear and despair! MithUser MithranArkanere Star.pngTalk 19:11, 1 July 2010 (UTC)
Oh, they added the notes to the site after 20 minutes. Nevermind, then. MithUser MithranArkanere Star.pngTalk 19:13, 1 July 2010 (UTC)

I don't play anymore but...

I look on the wikis every so often to see what's going on, I looked through the archives and saw the last skill update was Friday 21st May, that's 4 months and a week ago. If I was still playing I'd be pretty damn pissed at this, what are ANet doing with their time O_o --78.146.8.106 01:24, 29 September 2010 (UTC) So much so, I wasn't even signed in. --User Sam6555 sig.jpg 01:25, 29 September 2010 (UTC)

guildwars2.com | 72 User 72 Truly Random.jpg | 02:22, 29 September 2010 (UTC)
Yea but that ain't coming out for like another 2 years......--78.147.179.108 17:41, 29 September 2010 (UTC)
Their prediction is next year, actually. And regardless, if it takes that long it'll be because it needs to take that long. The vast majority of their workers are on GW2, so GW1 is going to fall behind schedule. --Kyoshi User Kyoshi sig.png (Talk) 18:03, 29 September 2010 (UTC)
TBH i see no reason to be pissed off at all about no updates, if theres nothing ready to be updated then no update. Anet have said their working on new content, canthan addon like the WiK just gotta be patient. --Dinsy User Ros Sig.png 18:20, 29 September 2010 (UTC)
"TBH i see no reason to be pissed off at all about no updates, if theres nothing ready to be updated then no update."
The point is that there should be something ready by now. It's been like 4 months. — Raine Valen User Raine R.gif 18:45, 29 Sep 2010 (UTC)
According to this interview with John Stumme: "As for the Dervish update, it has been seeing good progress although it’s temporarily on hold while this year’s Costume Brawl is being worked on – since there’s new costumes and builds being added." So the next skill balance update won't arrive until November at the earliest. --Silver Edge 20:04, 29 September 2010 (UTC)
Every day they add one character of code, test it, and remove it. User Felix Omni Signature.pngelix Omni 20:05, 29 September 2010 (UTC)
There's usually a big update around Halloween. Maybe they just hold many little updates for months to have one not-so-little update. MithUser MithranArkanere Star.pngTalk 20:21, 29 September 2010 (UTC)
"The point is that there should be something ready by now. It's been like 4 months."
And thats my point right there, people are pissed not because there should be an update but they think there should be one, updates take as long as they take to get ready not as long as you want them to you have to be patient, they said the new canthan content was set for september, updates are normally thurs/fri and its now the last thurs/fri of september so you might possibly get an update tonight! Unless its been delayed in which case it'll be out when its done so just wait. TBH even irregular updates for a 5 year old "MMO" with no subscription to support it is still pretty good. --Dinsy User Ros Sig.png 05:53, 30 September 2010 (UTC)
The last big skill change (the gamebreaking mesmer update) was on May 21. Six days later, on the 27th, they changed 3 more skills. Let's say that those three changes were faster than what is normally possible, and that each skill change usually takes a full day on its own (which is kind of terrible): even then, there's been around 120 days between then and now and a grand total of two skill updates (on July 29 and August 12), each of consisting of about 3 skill changes that fixed problems that people had brought up months ago.
There's a huge gap between the 1 skill per day that they've shown themselves able to update and the staggering 1 skill per 20 days that's actually been updated between May 21 and now. What's more, there hasn't been any mention of what they're actually working on outside of the vague "there's a big dervish update scheduled for some point in the next few months".
"updates take as long as they take to get ready not as long as you want them to"
Again, you're missing the point. Updates obviously take as long as they take; that's like a doctor telling you that you're sick with whatever illness you managed to contract (read: no shit?). The reason that people are pissed is because there's no apparent reason why it would take this long to get so little accomplished, no evident progress, no timeframe for future changes, and no apparent remorse over their bad business practices.
Personally, that last point is the one that irks me the most: anet keeps saying that they will do things, and then not delivering on them. "We'll be more transparent about the development process". It's been four months and we've got almost no word, and the word we have is so vague as to be basically useless. "A monthly skill update is too much, so we'll increase the cycle to bimonthly so we can make bigger, better changes". If this trend continues, we're looking at tri-annually skill updates. There's just this pattern of "promise -> fail to deliver", and it's gotten really, really old.
tl;dr: people are pissed because what the fuck have you guys been doing for the last four months? — Raine Valen User Raine R.gif 14:11, 30 Sep 2010 (UTC)
Maybe the live team all had a really long vacation over the summer? who knows? 4-6 people working full-time 40 hours a week should produce more results than what we've had so far...At this rate, the Halloween update better be freaking amazing! If not, I'll be very disappointed... I mean, if there is just an update on a journal of what's going on once a week or something... I think people would be less "antsy". At the same time, GW is not a self sustaining MMO with a monthly fee... maybe they're just running out of money for GW1, and can't pay the live team a full 40 hour work week salary. At any rate... who really knows? --Lania User Lania Elderfire pinkribbon.jpg20:54, 01 October 2010 (UTC)
They've also hinted pretty blatantly at upcoming Factions GW:B content. --Kyoshi User Kyoshi sig.png (Talk) 05:49, 3 October 2010 (UTC)

{Reset Ident}And I like factions!!!(prepares for rage trolls)User Kyle van der Meer Sig Pic.pngKyle van der Meer 01:28, 26 October 2010 (UTC)

(using reset indent) If they said updates were once every 2 months, then they updated everyday. stopped, updated after 2 months, ppl would qq as to why there are no daily updates. now. they didnt say how long each update takes, at least i dont remember them saying it, but we are in a holiday season and we are getting updates, just not the ones about dervishes.
They said bi-monthly updates; interpreted in their favor, that means once every two months. This was mentioned further up in the topic. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 05:15, 27 October 2010 (UTC)

Am I the only one that sees heavy amounts of "But mommy I want the brownies NOOOOOWWW!!!!" and "It's not ready yet sweetie. You need to be patient."? I know someones probably gonna call me a troll here and they could very well be right (even if its not intentional) but that really did go through my head about 10 times while reading this section. Also a wise man once said: shit happens. He did not however say that raging about it will help. --BriarUser Briar Sig 3.jpgThe Spider 05:27, 27 October 2010 (UTC)

It's more like "Honey, the brownies will be out in 10 minutes. Be patient until then." 3 hours later...."Mommy are the brownies done?" "No honey, and they wont be for yet another three hours". 98.248.90.248 05:35, 27 October 2010 (UTC)
And in the meantime, the child can either find something else to eat or starve to death. User Felix Omni Signature.pngelix Omni 08:42, 27 October 2010 (UTC)
I see your point, Briar, but it's not really that people want their brownies. If ANet promised me nothing at all, and delivered nothing at all, I would have nothing to be particularly angry about. I would get bored and move on, but I wouldn't feel like ANet made a promise then broke it. I don't "deserve" game updates simply because I exist. We bought the game already. Anything they do to Guild Wars is out of the kindness of their hearts (more accurately, out of their desire to market gw2). I'm not paying a monthly fee, so I don't expect monthly updates.
The problem is ANet's failure to do... well... anything they say they'll do. It's common for companies to make bold claims early on in an attempt to get their players excited (blizzard touted aerial vehicle combat in Wintergrasp, for example - still doesn't exist, years later), but ANet is making promises about their 3-year-dead game and still failing to deliver. What gives, honestly? You aren't going to inspire the playerbase, all you're doing is pissing them off.
But ANet's CR department is epically bad and always has been, so I can't say I'm surprised. I really hope they get their shit together before GW2 comes out, having Reggie Stone Cold Buenacobra as the CR for a new MMO would be a massive failure. -Auron 09:05, 27 October 2010 (UTC)
I have reason to believe Regina is remaining the CR for GW1- I recall seeing on ArenaNet's facebook page that they were looking for a new CR manager maybe half a year ago. User Felix Omni Signature.pngelix Omni 09:37, 27 October 2010 (UTC)
^Ups for the IP and Briar, " Quote3 looks better <3" --Neil2250 User Neil2250 sig icon6.png 10:17, 27 October 2010 (UTC)
One thing I'm unclear on, Did they promise these updates before or after the resource switch over to GW2? --BriarUser Briar Sig 3.jpgThe Spider 04:31, 28 October 2010 (UTC)
After. Even had it been before, though, they still shouldve formally revised it. — Raine Valen User Raine R.gif 14:21, 28 Oct 2010 (UTC)
If you guys play any other mmos like perfect world for example, there are bugs and updates and things that just keep compiling. They are rushing out new content as fast as they can, but flat out ignoring bugs. Since the start of perfect world, venomancers SHOULD have the ability to swim 50% faster than everyone else. They have a skill devoted to this. That bug is still there and perfect world has instead decided to release a new area to the game. I'm glad that guildwars takes time to fix bugs, sit down and get things right if not the first time, then in the update after it. There are currently so few bugs and major issues in the game that people can sit down and complain about lack of new rebalancing rather than bugs. If you check perfect world forums, for the past year, 80% of threads have been complaints about bugs and the lack of caring of devs into fixing bugs. Guildwars is an amazing game with so so much content and the dervish already works. I won't touch that class cause I just flat out hate it, but the class works. Its strong, its got decent survivability, its our version of the paladin.Nibelhim 14:31, 28 October 2010 (UTC)
Except that it has no solid role in GW. Koda User Koda Kumi UT.jpeg Kumi 14:45, 28 October 2010 (UTC)
And your point? I don't get all the dervish hate. I LOVE my dervish, so much so, that when I decided to create a survivor character I made it a dervish. You claim it has no solid role in GW, what exactly are you referring to? I find the dervish to be a very adequate tank, as well as a very effective damager. Of course if you are talking about role in a PvP team, well, I can't respond to that as I don't pvp, but I find it a very solid profession in pve. -- Wyn User Wynthyst sig icon2.png talk 14:52, 28 October 2010 (UTC)
Assassins tank better, scythe warriors damage better. User Felix Omni Signature.pngelix Omni 16:17, 28 October 2010 (UTC)
But see, I don't enjoy either of them nearly as much! -- Wyn User Wynthyst sig icon2.png talk 18:45, 28 October 2010 (UTC)
That's great for you personally, but it doesn't change the fact that Mysticism is weak in PvE, especially when compared to Critical Strikes, critstrike skills, the gigantic armor of a Warrior, Strength skills (and the strength passive, to a point), or even Expertise and block stances (mostly in pugs, but still). The flavor of the class might be super amazing (and I agree, it's pretty cool - while Assassin is my favorite class thematically, my survivor attempts have almost all been on my derv), but that doesn't give them a clear role. Perhaps competitive role is more accurate, however. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 20:53, 28 October 2010 (UTC)
...and PvE is all about having fun so what's the point of playing other professions when it's not fun. Like for example... the paragon is very effective in mitigating damage... but what a freaking snoozefest. Minion mastering is also very effective, but it's tedious as hell to maintain them. Just because something is effective doesn't make it fun, and sometimes it's the builds that aren't efficient at all, that's fun to play. Like my fav profession is elementalist even though I know it fails hardmode. --Lania User Lania Elderfire pinkribbon.jpg21:01, 28 October 2010 (UTC)
Bsurge wins everymode. — Raine Valen User Raine R.gif 21:34, 28 Oct 2010 (UTC)
Thank you Lania. I guess what I'm trying to get to is that this IS a game. It's suppose to be fun. As Lania points out, everyone has their favorite flavors. I know a lot of pve players who love playing dervishes. The fact that it isn't as good as something else in technical mechanics does not retract from it's enjoyability. While it may not have the armor that a warrior does, it can get really close, especially if you have a paragon with armor buff shouts on. The aoe damage is sooo much fun for someone who likes to run into the middle of big mobs and just watch the yellow numbers fly across the screen, and I've never gotten the whole scythe assassin thing. You want to talk about lack of armor? I sit here and read a lot of what people say, and it gets so tiring to have my favorite profession continually bashed by the hardcore mechanics technicians. The changes to Mysticism have changed it, but I still have accomplished more on my dervish than on any other character I have. She's the one I grab when someone asks for help (unless something else is specifically requested/required). I'm actually dreading the "dervish update". I just wish that everyone would just be happy with what they have. Enjoy your favorites, and stop trying to pigeon hole everything. Maybe my reaction to Koda's post was ill conceived, I just don't get it sometimes. -- Wyn User Wynthyst sig icon2.png talk 21:41, 28 October 2010 (UTC)
I guess the basic question is, when you get to choose between something effective and something 50% more effective, is it actually a choice?
You can make all kinds of arguments for using a dervish because it's fun and other professions aren't, or that you don't need to min/max things to that extent, and I don't disagree - but at the same time, pug leaders (and even guild leaders in hard areas) are going to require the best because it's the best, end of subject. I personally think you shouldn't be able to increase your secondary profession attributes beyond 8, which would restore the dervish to its intended role (the aoe scythe big numbers person), but I don't think that'll happen.
The scythe assassin thing is all about doing big numbers - you can run into the middle of a bunch of mobs and swing your scythe with splinter weapon for gigantic damage, or you can do the same thing and have most of your hits crit. Warrior primary is for the attack skills as much as the armor, but still, +30 AL compared to your standard dervish is kind of a ton. Mixing Protector's Strike and Power Attack with Chilling Victory and whatnot is an incredibly powerful combination. Dervish primaries tend to lead to - here's a term I've not used in a while - simply inferior builds, and that makes me sad.
All in all, "hardcore mechanics technicians" wouldn't "bash" your favorite profession if professions were balanced. Surely you can understand why people, or at least I, want that. (On a side note, I'd rather A/D and W/D be brought down to the power level of D/any instead of D/any being brought up to the power of A/D and W/D.)
-- Armond WarbladeUser Armond sig image.png{{Bacon}} 22:01, 28 October 2010 (UTC)
Well, I pity people who will sacrifice the fun of the game for a perceived "best". Everyone keeps saying how "easy" pve is... why be so hardassed about it... just have fun with it. If it allows you to accomplish your goals, I call it effective. -- Wyn User Wynthyst sig icon2.png talk 22:06, 28 October 2010 (UTC)
PvE is easy, who cares what people bring... unless it's something horribly bad like a spear chucking elementalist. When you can 3-4 man HM vanquish most areas in factions and nightfall using the most efficient builds, it really highlights how "easy" PvE is... so why is everyone trying to bash other people for not using the metabuilds? But yeah sometimes the most effective can also be the most fun too... When you can kill an entire balled mob in 2-3 hits in hardmode with splinter weapon with a critscythe... that is a lot of fun. --Lania User Lania Elderfire pinkribbon.jpg23:06, 28 October 2010 (UTC)
Wow, I make 1 comment about dervishes not having a good role (which was mostly about PvP, but now that I think about it, they are outperformed by nearly every profession in PvE too) and a war ensues. Yes, except for a few exceptions which all happen to be in DoA, PvE is easy enough to bring whatever you want. However, it is frustrating to have someone in your team who is just a dead weight. Koda User Koda Kumi UT.jpeg Kumi 14:53, 29 October 2010 (UTC)

itt failure to understand te basics of game balance

I would say that in the current meta... Dervishes are out performed by "every" profession in the game in both PvP and PvE. But I still wouldn't call it dead weight; it still deals plenty of damage to not be a dead weight. A dead weight is like a spear chucking elementalist using flare, rodgort's mark, conjure flame etc... and I'm not joking either, one of the pugs i joined 2 years ago had one.... Or a signet of judgement monk. --Lania User Lania Elderfire pinkribbon.jpg17:19, 29 October 2010 (UTC)
Eh. A derv can do reasonably well in low-end PvP. Arguably, better than a war in some cases. — Raine Valen User Raine R.gif 17:21, 29 Oct 2010 (UTC)
Well, now I'm just personally insulted. I have never had any group I've played with consider me "dead weight", nor do I restrict myself to "low-end" pvp. I find all your attitudes to be the most perfect example of what is really wrong with this game. -- Wyn User Wynthyst sig icon2.png talk 17:42, 29 October 2010 (UTC)
I run dervs in PvE all the time, Wyn, and it's pretty absurd how much damage you can pump. Wounding Strike, Mystic Sweep, and Protector's Strike with some buffs (Splinter, JI, and/or SoH. Maybe a lil AoHM and HoF) drops mobs almost as fast as a pre-nerf cryway; the damage potential is just insane. True enough, a warrior can do the same to some extent (no DW = sub-par, imo), and an assassin can do better in many cases (but assassins are PvE gods, so w/e); that doesn't invalidate dervs, imho.
In high-end PvP, dervs work... in gimmicks designed to make them playable. Hexway's a good one; smiteway is another (but smiteway's not going to see the light of day as long as sway's dominating the meta). They lack the all-around win that warriors have, so they're not competitive in balanced builds for high-end PvP. They used to be able to get by by being able to solo-spike squishies out in three hits, but Chilling Victory's nerf was the difference between getting a kill and a WoH getting off, so dervs can't really compete anymore when other frontline brings stuff like nine-second KD chains, no-RC-for-20-seconds chop, Mind-Blast-for-20-damage Insignia (and, hell, metal armor, for that matter). Oh, and Three Hit Kills, for those who are so inclined. Long story short, there's just nothing that a derv can do in a GvG that a war can't do better. — Raine Valen User Raine R.gif 17:59, 29 Oct 2010 (UTC)
(Edit conflict) Oh yeah I forgot about CM's... the derv bomber is quite an effective build to take down shrines in jade quarry... very fun too. I didn't say dead weight, and I would never consider dervs to be dead weight in PvE since any scythe+splinter/great dwarf weapon+mob+aura of holy might+wounding strike+mystic = dead mob. --Lania User Lania Elderfire pinkribbon.jpg18:07, 29 October 2010 (UTC)
tldr put splinter/soh/gdw on any melee and it does loads better. Dervs still suck. The difference between running a derv and running a sin is the difference between a casual and hardcore gamer - some prefer to min-max their characters for every possible benefit, some just want to play the game to have fun (although both have fun, the first is just more effective because he spends more energy making it so). This is akin to picking a Tauren warrior tank in WoW, even though cows are ugly as shit - their racials are the best for tanks. Anyone interested in getting every possible bonus will be tauren, while people who just want to look pretty will be a blood elf or something. The latter category will still be able to tank, they'll just be at a disadvantage when you start comparing stats. -Auron 12:09, 30 October 2010 (UTC)

November 19th

moved to Feedback talk:Game updates/20101118#November 19th

Some appreciation..

I'd just like to say that I really appreciate how ANet has been doing its thing over the years. While a majority of game companies have caught the scent of profit and allowed themselves to fall back onto selling DLC's with drastically inflated prices (pay ten dollars for one virtual item/weapon/apparel/map/etc), monthly fees, and charging for content updates such as new quest lines, ANet has continued to do all this for free for over five years. They added costumes, presumably to both show artistic flair and get additional funding for development, and they did so in the most innocuous way possible- you wear costumes OVER your armor, and they have no effect on gameplay whatsoever. I was reminded of my appreciation for this company after watching Valve collapse into greed with Team Fortress 2 (aka Trade Fortress). Sure, there are noticeable problems pertaining mostly to higher end PvP balance (which is a minority of the playerbase, anyhow), but the fact that you have to nitpick to complain is admirable. IMHO NALANA 17:50, 19 December 2010 (UTC)

+1. Couldn't agree more, ANet rocks! User ***EAGLEMUT*** Signature.png ***EAGLEMUT*** TALK 20:37, 19 December 2010 (UTC)
+1 I agree with the agreement. And some people need to realise how much they've already got. 91.177.13.203 17:29, 21 February 2011 (UTC)

I am totally blown away how this game has evolved over the years. I remember playing the beta religiously as the term Guild Wars Weekend became a common place in my life. As the game transitions to the second installment; I find myself enjoying this game even more. The War in Kryta was an incredible experience and the Battle for Lions Arch was epic. I found myself submersed in the battle as our group frantically defended LA. What a memorable a moment. Kudos to everyone involved in this game. Cheers to all the improvements in PVP. Hooray to all changes to deter cheating and ensure balance. I still can't get over the game dynamics which are so simple that you can button mash through a mission. Yet complex enough that the game can be played with incredible versatility and precision. The game is so accessible but still can challenge the most seasoned vet with the introduction of Hard Mode. Or the balance between PVE vs PVP game play combined and associated rewards that only add to the this games uniqueness. I can go on forever about Guild Wars. Encounter or noticing a level of detail, game design, artwork that I never noticed before. The changes in this game only adds to its greatness.--Gungraave 07:07, 13 July 2011 (UTC

rift warden quests are too hard

moved to Feedback talk:Game updates/20101216#rift warden quests are too hard