Feedback talk:Game updates/20100521
Well, there you go[edit]
- → moved from Feedback talk:Game updates
Update a minute ago, now Mesmer changes are live. Guess the 2 day rumor was right. Previously Unsigned 22:10, 21 May 2010 (UTC)
- Figures they would be buffed one day before im making one >.< - ix (213.171.246.192)
Ugh[edit]
Looks like the migraine split didn't work, recharge is 12s in pvp. Also, bsurge and bflash = nowhere near nerfed enough. Seeping Wound is removed from play again, which is better than what we had. All in all, another shittastic update. Nothing should have been buffed in pvp, mesmer-wise, least of all shit like AoE wastrel's. -- Tha Reckoning 22:31, 21 May 2010 (UTC)
- Well in my opinion even though wastrel's has been buffed it shouldn't see much play unless its alongside a PB bar. and even then it will probably only be in HA. Skykingcst 22:34, 21 May 2010 (UTC)
- It'll be epic in KotH. Migraine needs to go away fast, along with pretty much everything mesmer they touched in pvp, this was all a huge waste of their time. -- Tha Reckoning 22:35, 21 May 2010 (UTC)
- Also, they forgot about the short recharge mesmer skills that are used in pvp like Spirit Shackles, Power Return, Soothing Images... now they're all like 40% longer, which is to take into account FC, but in pvp they still have the longer times. Previously Unsigned 22:37, 21 May 2010 (UTC)
- real talk. Tong2 22:41, 21 May 2010 (UTC)
- I don't think SW is gone... A/P spear chars with Crit Eye will easily be able to afford it. It's more where it should have been in the first place, though. The mesmer updates are great but many are indeed a bit OP... I think some readjustments might be in order. Widowmaker 00:26, 22 May 2010 (UTC)
- real talk. Tong2 22:41, 21 May 2010 (UTC)
fast casting(pve)+40/40 set[edit]
this should affect the new fc right?Hitojin 22:33, 21 May 2010 (UTC)
- Someone told me that they only mean consumables --Wingsy 22:47, 21 May 2010 (UTC)
- The game update notes and developer notes BOTH say the skill cap is not applied to FC. --Musha 23:25, 21 May 2010 (UTC)
- i as refering to the recharge of skills not the castingHitojin 00:41, 22 May 2010 (UTC)
- PvE Fast Casting recharge reduction is multiplicative and stacks with other effects beyond the 50% cap. 16 Fast Casting and Quickening Zephyr, for example, will cut down recharges to about 1/4th. There are two issues to remember here, though. First, the rounding occurs separately for each recharge reduction effect. Second, no amount of recharge reduction will reduce a recharge time below 1 second. MA Anathe 22:01, 22 May 2010 (UTC)
Minion Size[edit]
Used Aura of the Lich in the ZQuest today, noticed level 18 and 19 minions being exceptiionally large... undocumented and related to update? Will go to test with a few types of minion summons MrPaladin † talk 22:37, 21 May 2010 (UTC)
- ok heres a screeny http://img30.imageshack.us/img30/8913/gw030e.jpg of the effect I'm seeing, I targeted a Vampiric horror in the crowd of bone minions... the bone minions are from Aura of the Lich... only the bone horrors seem larger... every other minion appeared to be quite normal... MrPaladin † talk 22:48, 21 May 2010 (UTC)
- Screen shot: -- Sorry I had an accident
- hum do they do more dmg?
- Nope, from what i've seen its business as usual, tho I didn't go to the master of damage or nothin.... I did however take a trip to Ghial the Bone whatever his name is (hard mode) and these level 20-22 bone horrors were head taller than his level 32 flesh golem... MrPaladin † talk 23:20, 21 May 2010 (UTC)
- I hope they don't fix it :P giant minions are awesome. Dinsy 23:56, 21 May 2010 (UTC)
- Actually would be nice if all of them were scaled to this ratio... but yer they will revert this I'm sure... MrPaladin † talk 00:08, 22 May 2010 (UTC)
- I hope they stay this size. It seems to make targeting minions with Death Nova easier. --Sinharath 02:19, 22 May 2010 (UTC)
- Actually would be nice if all of them were scaled to this ratio... but yer they will revert this I'm sure... MrPaladin † talk 00:08, 22 May 2010 (UTC)
- I hope they don't fix it :P giant minions are awesome. Dinsy 23:56, 21 May 2010 (UTC)
- Nope, from what i've seen its business as usual, tho I didn't go to the master of damage or nothin.... I did however take a trip to Ghial the Bone whatever his name is (hard mode) and these level 20-22 bone horrors were head taller than his level 32 flesh golem... MrPaladin † talk 23:20, 21 May 2010 (UTC)
- hum do they do more dmg?
- Screen shot: -- Sorry I had an accident
War Bounty[edit]
Also added a new War Bounty in the new LA area just by the gate. Todays WB is Wanted: Insatiable Vakar, NM give 7 War Supplies HM gives 3 extra War Supplies Matty Asia 22:48, 21 May 2010 (UTC)
- Yup, quest + 3 collector NPCs near Salma. -- Konig/talk 22:48, 21 May 2010 (UTC)
- War Supplies screenshot: Matty Asia 23:13, 21 May 2010 (UTC)
- wheres this at?
- ThrainFile:User Thrain Sig.pngcontribs 23:34, 21 May 2010 (UTC)
- wheres this at?
- War Supplies screenshot: Matty Asia 23:13, 21 May 2010 (UTC)
Bone Horror Bug[edit]
- → moved from Feedback talk:Game updates
They are huge now XD - Ixillius. --The preceding unsigned comment was added by 213.171.246.192 (talk).
Wow, a Mesmer Update[edit]
Shame about the FC nerf, Mesmer's didn't need it, but FC was being abused a bit. The SW nerf was also called for, but a bit harsh I think (triple cost, extra recharge and less of a snare? I would have stopped at 10e at least). Some interesting ones here too, like Chaos Storm, Complicate, Keystone Signet, Mind Wrack (damage per energy for 1 energy? Does this have synergy with Energy Surge etc?), Panic (awesome) and Symbolic Celerity (signet smiters back?). Ineptitude for one looks powerful - maybe overpowered? Still, it's nice to see Mesmers are finally getting some attention. Widowmaker 23:15, 21 May 2010 (UTC)
- Mesmers did need the FC nerf, and the SW nerf was bang on. Other than that, mesmers in pvp needed very little attention. -- Tha Reckoning 23:17, 21 May 2010 (UTC)
- Fast Casting has been nerfed to USELESSNESS. What good is having secondary professions if nothing ever interacts with them nowadays? Look at the list of skills that are still affected by Fast Casting outside of Mesmer. For monks (disclosure: I play a Me/Mo protection), it's ONLY the resurrects. For elementalists, it's only a 5 skills (mostly earth). For Ritualists it's practically nothing. Necros still have a few affected by it, but Me/N Death isn't terribly often used due to energy issues. --71.240.37.180 23:23, 21 May 2010 (UTC)
- Signet builds look interesting with Symbolic of Celerity (even though its name doesn't make sense any more). Yeah, I thought the same about Mind Wrack. If it doesn't deal extra damage for E-Surge, etc., it would be akward - but, if it does, massively OP. The buffed E-Surge, for example would deal over 300 damage alone. -~=Ϛρѧякγ (τѧιк) 23:26, 21 May 2010 (UTC)
- If you want to prot, play a monk. If you want to ele, play an ele. Big shocker, but classes
arewere classes for a reason. Nothing is wrong with fast casting only affecting mesmer spells, because mesmer spells are the only ones balanced for FC. There's nothing wrong with you not being able to prot on your mesmer, secondary professions are just that, secondary. They're for a utility skill here and there, not whole bars played on the wrong primaries. -- Tha Reckoning 23:30, 21 May 2010 (UTC)- The difference is, Energy Storage affects all skills. Soul Reaping is skill-indepentant. Critical Strikes and Strength work with all weapons. Different profs have different roles, but some mixing and blurring of the boundaries should be allowed. An FC nuker sacrifices damage for speed. I don't see what's wrong with that. The FC nerf, however, stops FC water spikers and blood spikers, while still allowing many skills to benefit.
- Incidentally, from what I've heard, Mind Wrack does work with E-Surge. It's pretty powerful. If you go to RA right now it's not uncommon to see like 3 mesmers in a team. A mesmerless team is pretty rare (OK I only played a few matches but you really do see many more mesmers). Widowmaker 00:31, 22 May 2010 (UTC)
- On testing, however, it doesn't actually seem to. I'm going to try it out some more. Widowmaker 00:50, 22 May 2010 (UTC)
- No, I think what it is is, the "damage per energy lost" thing is so because if your target has no energy, it won't deal damage (just like ESurge etc work). However, this does not cause ESurge, EBurn, Feedback or anything to do extra damage. Widowmaker 01:00, 22 May 2010 (UTC)
- Yeah, it's definitely not causing extra damage for any Energy loss not caused by Mind Wrack. This doesn't change the fact that Mind Wrack is ridiculously powerful now. I think what threw off most people is that it ends when the foe's Energy drops to zero, which would be the only time it would fail to drain Energy. Basically, that clause only has any effect on people with 0 Energy and 0 Energy regeneration. -~=Ϛρѧякγ (τѧιк) 03:16, 22 May 2010 (UTC)
- Mind Wrack is definately a bit OP, like a super version of Barbed Signet - ~24 damage per spell, and 1 energy loss? It ends on 0 energy but it's also easy to reapply. It needs a shorter duration, longer recharge, and probably, if I'm honest, to be more like 10 (I'd rather it stayed at 5 'cos I like being an OP mesmer, but atm it's too powerful). Widowmaker 09:47, 22 May 2010 (UTC)
- Holy fucking crap, this is insane. I can't monk in RA anymore, this buff was WAY overboard. no energy EVER, no wins, this update failed. badly. make the changed for pve only, you tipped the balance from one monk to two. This is pathetic, mesmers are for shutdown. This update made them insane e-denail, HUGE damage, and made rangers pathetic because they're 50 times better at rupting. pathetic. do something about this.71.191.68.64 18:34, 23 May 2010 (UTC)
- All that monks do in RA is leave anyway Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 00:28, 24 May 2010 (UTC)
- Totally agree that Mind Wrack is OP. MW + Wastrel's = a slightly weaker Necrosis in PvE. And then, to top it off, you get an Aneurysm when Mind Wrack knocks you in the head for running out of energy.--Ph03n1x 04:45, 24 May 2010 (UTC)
- PvP***--Ph03n1x 04:46, 24 May 2010 (UTC)
- Yeah, I like having new Mesmer options, but this is just silly. I do hope they adjust things soon (without nerfing them back into oblivion, ideally). Widowmaker 13:14, 26 May 2010 (UTC)
- All that monks do in RA is leave anyway Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 00:28, 24 May 2010 (UTC)
- Holy fucking crap, this is insane. I can't monk in RA anymore, this buff was WAY overboard. no energy EVER, no wins, this update failed. badly. make the changed for pve only, you tipped the balance from one monk to two. This is pathetic, mesmers are for shutdown. This update made them insane e-denail, HUGE damage, and made rangers pathetic because they're 50 times better at rupting. pathetic. do something about this.71.191.68.64 18:34, 23 May 2010 (UTC)
- Mind Wrack is definately a bit OP, like a super version of Barbed Signet - ~24 damage per spell, and 1 energy loss? It ends on 0 energy but it's also easy to reapply. It needs a shorter duration, longer recharge, and probably, if I'm honest, to be more like 10 (I'd rather it stayed at 5 'cos I like being an OP mesmer, but atm it's too powerful). Widowmaker 09:47, 22 May 2010 (UTC)
- Yeah, it's definitely not causing extra damage for any Energy loss not caused by Mind Wrack. This doesn't change the fact that Mind Wrack is ridiculously powerful now. I think what threw off most people is that it ends when the foe's Energy drops to zero, which would be the only time it would fail to drain Energy. Basically, that clause only has any effect on people with 0 Energy and 0 Energy regeneration. -~=Ϛρѧякγ (τѧιк) 03:16, 22 May 2010 (UTC)
- Fast Casting has been nerfed to USELESSNESS. What good is having secondary professions if nothing ever interacts with them nowadays? Look at the list of skills that are still affected by Fast Casting outside of Mesmer. For monks (disclosure: I play a Me/Mo protection), it's ONLY the resurrects. For elementalists, it's only a 5 skills (mostly earth). For Ritualists it's practically nothing. Necros still have a few affected by it, but Me/N Death isn't terribly often used due to energy issues. --71.240.37.180 23:23, 21 May 2010 (UTC)
Courier Falken[edit]
Guy so-named outside Lions Arch getting wailed on by Tengu.Tong2 23:25, 21 May 2010 (UTC)
- Captain Falcon says "FALCOOON PAAAAAAAAAAAAAWWWWNCH!" ThrainFile:User Thrain Sig.pngcontribs 23:37, 21 May 2010 (UTC)
- How do I get this Courier Falken guy to show up and how far outside Lion's Arch are we talking about? 4.154.52.242 00:55, 22 May 2010 (UTC)
- He's to the left. Near the group of Tengu that patrol there. - Marisa 01:19, 22 May 2010 (UTC)
- The requirement to get the courier to spawn is is the same as the req to unlock the Lion's Arch Keep: Watch the Livia Recruits Zinn dialogue in the Shining Blade camp. --Musha 01:58, 25 May 2010 (UTC)
- He's to the left. Near the group of Tengu that patrol there. - Marisa 01:19, 22 May 2010 (UTC)
Panic[edit]
Good times with A.I. are guaranteed. - J.P.Talk 23:52, 21 May 2010 (UTC)
- This looks pretty epid, but aside from stupid PvE monsters, is it actually better than similar options? Widowmaker 01:04, 22 May 2010 (UTC)
Visual Feedback?[edit]
What new visual feedback was introduced? --Musha 00:13, 22 May 2010 (UTC)
- Though not noted on the updates page, Chaos Storm animation has changed slightly. Previously it was a small ring on the ground that shrank over time. The current animation is now much bigger and seems to have a "fluxed" animation changing randomly in size. 67.77.76.215 02:20, 22 May 2010 (UTC)
- Accumulated Pain might have been added, it now has this star like black animation. Panic might have a new animation, none on file for it. Same goes for Overload and Unnatural Signet. All the ones I think might be different I don't have anything to compare to. Previously Unsigned 02:42, 22 May 2010 (UTC)
- Yeah, the only one I can tell a difference on is Chaos Storm. Anybody note any other visual changes? --Musha 06:11, 22 May 2010 (UTC)
- Chaos storm's animation is identical to the old one, it's just larger now. I -think- Energy Tap's target animation is larger, too, a purple ring that sweeps from above to about halfway down the enemy. Those are the only two I've noticed so far. -- MrSmiles 13:17, 22 May 2010 (UTC)
- Yeah, the only one I can tell a difference on is Chaos Storm. Anybody note any other visual changes? --Musha 06:11, 22 May 2010 (UTC)
- Accumulated Pain might have been added, it now has this star like black animation. Panic might have a new animation, none on file for it. Same goes for Overload and Unnatural Signet. All the ones I think might be different I don't have anything to compare to. Previously Unsigned 02:42, 22 May 2010 (UTC)
Medals[edit]
shoot they better actually do something. :/69.107.74.43 00:16, 22 May 2010 (UTC)
- Considering that you have to view probably an hour's worth of scenes/encounters (not including getting to the required places), and collect all of Thackery's items for each character (has anyone actually been keeping up with all of this on all of their pve charactrers?) to participate, yeah, it better be pretty special. I'd been operating under the assumption that I wasn't expected to view each new bit of dialogue 10 times. Manifold 00:43, 22 May 2010 (UTC)
- I'm guessing that the event/dialogue requirements will be there for most future WiK content, not just this. (And yes, doing it on all characters is gonna suck.) That aside, the requirements for the medals themselves isn't bad, only 3-4 Wanted bounties each. I'm betting we turn them in for the new White Mantle weapon skins at some point. 68.118.250.100 01:02, 22 May 2010 (UTC)
- :O What new White Mantle skins?! What have I missed?! --Musha 01:04, 22 May 2010 (UTC)
- The White Mantle wield new weapons, and the update today added inventory icons for them. Odds are good they'll be acquirable at some point. 68.118.250.100 02:18, 22 May 2010 (UTC)
- :O What new White Mantle skins?! What have I missed?! --Musha 01:04, 22 May 2010 (UTC)
- You don't have to do Thackery for it, you only need to complete EoTN, do the Trial of Zinn, do Blade scenes. I've never done Thackery and I just did the War Bounty Matty Asia 01:36, 22 May 2010 (UTC)
- I'm guessing that the event/dialogue requirements will be there for most future WiK content, not just this. (And yes, doing it on all characters is gonna suck.) That aside, the requirements for the medals themselves isn't bad, only 3-4 Wanted bounties each. I'm betting we turn them in for the new White Mantle weapon skins at some point. 68.118.250.100 01:02, 22 May 2010 (UTC)
- Should be account wide, 22 chars to run thru Trial of Zinn and Blade scenes to be able to do new quests is Grind Wars. 3 hours and 45 mins in ATM, I'm so bored I editing Wiki Discussions while I wait!! 98.82.60.166 03:48, 22 May 2010 (UTC)
- Have to complete EOTN to get Shining Blade bounties? That makes no sense. Ramei Arashi 04:33, 22 May 2010 (UTC)
- I think this is ArenaNet trying to achieve a decent timeline continuity. That's Kinda hard, though, when you can beat EotN, do all the WiK stuff, and then beat Prophecies. :p --Riddle 08:21, 22 May 2010 (UTC)
- Technically you could beat Prophecies and do Zinn's Task to kick off the relevant events instead of beating EotN.68.118.250.100 13:53, 22 May 2010 (UTC)
- Yep. Time hasn't really been an issue in the GW storyline. (i.e., Beating NF and then beating Proph/Factions, for example.) --Riddle 18:39, 22 May 2010 (UTC)
- Technically you could beat Prophecies and do Zinn's Task to kick off the relevant events instead of beating EotN.68.118.250.100 13:53, 22 May 2010 (UTC)
- I think this is ArenaNet trying to achieve a decent timeline continuity. That's Kinda hard, though, when you can beat EotN, do all the WiK stuff, and then beat Prophecies. :p --Riddle 08:21, 22 May 2010 (UTC)
- Have to play the game to the end to get the goodies....I don't have a problem with that....make us listen to the same stuff over and over again on every char makes no sense to me! At least trigger the thing after the 1st line of text...not the last line!
- Have to complete EOTN to get Shining Blade bounties? That makes no sense. Ramei Arashi 04:33, 22 May 2010 (UTC)
- Should be account wide, 22 chars to run thru Trial of Zinn and Blade scenes to be able to do new quests is Grind Wars. 3 hours and 45 mins in ATM, I'm so bored I editing Wiki Discussions while I wait!! 98.82.60.166 03:48, 22 May 2010 (UTC)
Best mesmer update ever[edit]
Hooray! I like all the Mesmer changes. It's a good deal to have all these mesmer buffs and losing some fast cast time with secondary profession spells is no big deal. My Mesmer spells will recharge faster in PVE. Perfect! Snow Villiers 00:29, 22 May 2010 (UTC)
Very nice PvE update for Mesmers (PvP seems OP to me, doubt that will stick), lots of good new stuff to play with in PvE! Emphasis put back on Primary Attribute, which is the way it should be. After 5 years Mesmers, Necromancers, Warriors and Paragons have primary attributes that work...now we need the other 6 fixed (especially Mysticism) 98.82.60.166 04:42, 22 May 2010 (UTC)
- Necro primary doesn't work, you get benefits from minions pets and spirits dying, that makes energy way too available. DF works, along with the ones you named. -- Tha Reckoning 07:49, 22 May 2010 (UTC)
- I never liked Soul Reaping. It's too unreliable; potentially very powerful, and yet potentially useless. Widowmaker 11:39, 22 May 2010 (UTC)
- They nerfed Soul Reaping years ago precisely because it got too powerful. Also, what's wrong with energy storage? I mean, I may be speaking from a more pve-minded pov, but giving a prof that's full of 25e spells a ton of energy makes a lot of sense to me. Although I guess I could see it working a little better if it was changed to just reduce the cost of ele spells instead... (Satanael | talk) 20:38, 22 May 2010 (UTC)
- The point I'm making is, Energy Storage helps you regardless of your skills. Crit Strike and Strength work only on attack skills, but on any of them. Expertise is similar but it works on a few other skills too. Mysticism works on any class' skills, but only if they're enchantments. Spawning, Divine Favour and now Fast Casting (partially) are primary-skill-only primary attributes, however, which makes those classes a lot less flexible. 82.26.146.55 13:23, 25 May 2010 (UTC)
- They nerfed Soul Reaping years ago precisely because it got too powerful. Also, what's wrong with energy storage? I mean, I may be speaking from a more pve-minded pov, but giving a prof that's full of 25e spells a ton of energy makes a lot of sense to me. Although I guess I could see it working a little better if it was changed to just reduce the cost of ele spells instead... (Satanael | talk) 20:38, 22 May 2010 (UTC)
- I never liked Soul Reaping. It's too unreliable; potentially very powerful, and yet potentially useless. Widowmaker 11:39, 22 May 2010 (UTC)
Signet of Judgment (PvP)[edit]
Unless this was done in a past update, Signet of Judgment (PvP) has been reverted to same function as PvE. MA Anathe 00:48, 22 May 2010 (UTC)
- No it hasn't. Still less damage and half range. --Frosty 02:23, 22 May 2010 (UTC)
- You're commenting nearly 2 hours later, after 2 more updates. At the time, Signet of Judgment did not switch forms in PvP settings. Currently, it does, so this is no longer relevant. MA Anathe 02:47, 22 May 2010 (UTC)
3 updates[edit]
Anybody catch what the 2nd one did? Previously Unsigned 01:29, 22 May 2010 (UTC)
- Now there's 3. I doubt that anybody will catch them though. Previously Unsigned 02:19, 22 May 2010 (UTC)
- More fail going on. Update 2 should be called Update 3. There were 3 update so far, but the 2nd update was not reported at all. Previously Unsigned 03:07, 22 May 2010 (UTC)
ShadowForm bug...[edit]
So Which "skills" -->were<-- exceeding the Cap exactly? --ilr 01:33, 22 May 2010 (UTC)
- Asuran Scan. --Frosty 02:21, 22 May 2010 (UTC)
Guild Lord Health[edit]
Anyone else notice that the guild lord only has 500 HP? 173.64.114.148 01:46, 22 May 2010 (UTC)
- Yup, people are just lord rushing with 5 mesmers mind wrack and loads of quick recharge mesmer skills, although new build again so it may have been fixed. --Frosty 02:21, 22 May 2010 (UTC)
Esurge[edit]
Anyone think this might be a bit strong? At least for gvg i need "brawns over brains" as a monk now... 68.193.46.141 02:36, 22 May 2010 (UTC)
- Yeah, last time they buffed it, they nerfed it back a bit. Now they've buffed it even more than they did before. Widowmaker 09:48, 22 May 2010 (UTC)
UW & FoW Foe Health[edit]
Anybody know how much regen was given to the foes and by how much their health was reduced? --Musha 07:02, 22 May 2010 (UTC)
- Tombs is +7 hp regen! Stupid Anet. Thanks for nerfing everything! I thought you guys thought farming was ok. Then why the **** do you keep nerfing every god damn farm? I am starting to hate this game more and more every update.
- There high HP wasn't the problem. Just protect yourself while attacking, but + 7hp regen is to much! Noow you need to deal at least 15 damage per second to kill them. And that for a long period of time. Or just hex them and spam conditions. but then you don't have any room in your bar for a heal and a protection skill. Really guys, Shadow Form was fine, but this really makes no sense at all! F. C. Sauër 10:41, 22 May 2010 (UTC)
- I can wand 15 dps, gg 68.93.109.105 19:46, 22 May 2010 (UTC)
- Can you wand all your enemies at once whilst also using skills? 82.26.146.55 13:24, 25 May 2010 (UTC)
- I can wand 15 dps, gg 68.93.109.105 19:46, 22 May 2010 (UTC)
Strange White Mantle spawns in Twin Serpent Lakes[edit]
I've just been to Twin Serpent Lakes to trade 5 Bog Skale Fins to one Herring, when I noticed that it was some strange spawns of white mantle there. They were level 20, but according to the wiki, the only white mantle there should have been level 16, or level 24 in HM. I also notices some boss names that I could not find on the wiki. The Collector, Gruhn the Fisher was not there. Is this a part of the update?--Mozoziz 07:50, 22 May 2010 (UTC)
- I would imagine as part of the Shining Blade Bounty they are expanding the number of White Mantle and bosses in the game to really get players more active in Kryta, as well as variations in their spawns. BTW I resized your screen shot so it doesn't crowd the talk page, people can click on it if they want to see its full size. 58.106.158.34 07:53, 22 May 2010 (UTC)
Cast time stacking[edit]
Umm this technically forces EVERY SC-team to take 4-5 mesmers, because ele/necro spikes take now too long. GG
- Whose forcing them? And why 4-5? Previously Unsigned 09:27, 22 May 2010 (UTC)
- Like before for example SC could include 4-5 RoJ monks and they just stacked rock candies/essence/pumpkin pies to cast RoJ in split second but now only mesmers can cast it relatively fast.
- DoA will probably end up with a VoR and a Stolen Speed now. Then again, 25% and a 40/40 should work fine... 98.248.90.248 09:35, 22 May 2010 (UTC)
- Remember when people were saying everyone would be using 6 Dwarven Battle Stance warriors? That never happened either. Manifold 14:48, 22 May 2010 (UTC)
- The 25% won't stack with a 40/40. 40/40 won't stack with itself anymore either. elix Omni 14:49, 22 May 2010 (UTC)
- I was under the impression that the cap didn't affect 40/40 sets? -- Tha Reckoning 19:54, 22 May 2010 (UTC)
- The 25% won't stack with a 40/40. 40/40 won't stack with itself anymore either. elix Omni 14:49, 22 May 2010 (UTC)
- Remember when people were saying everyone would be using 6 Dwarven Battle Stance warriors? That never happened either. Manifold 14:48, 22 May 2010 (UTC)
- DoA will probably end up with a VoR and a Stolen Speed now. Then again, 25% and a 40/40 should work fine... 98.248.90.248 09:35, 22 May 2010 (UTC)
- Like before for example SC could include 4-5 RoJ monks and they just stacked rock candies/essence/pumpkin pies to cast RoJ in split second but now only mesmers can cast it relatively fast.
Out of all the signets, they didn't touch Signet of Recall?[edit]
Come on! More than anything, THAT ONE was asking for a change. Previously Unsigned 10:05, 22 May 2010 (UTC)
- Agreed. Widowmaker 10:57, 22 May 2010 (UTC)
White mantle unique weapons[edit]
A line about these was added to the GWW notes in this edit, but I couldn't find reference to these drops on any of the peacekeeper boss pages. Anyone else have info about these? -- FreedomBound 10:40, 22 May 2010 (UTC)
- They're dropped by normal White Mantle, not Peacekeeper bosses. 68.118.250.100 19:56, 22 May 2010 (UTC)
Nerf tomorrow?[edit]
one day fun?
- Hope so.Mesmer foes in PVE are killing my damage output.--Neil2250 , Portal Jumper 12:03, 22 May 2010 (UTC)
- Lol, this "balance" is so broken, do they even bother testing the skills before implementing them? Or do they have some AWESOMO kid sitting behind a pc judging the skills: "OH WOW, that skill sounds über-wicked, I WANTZ IT NAO!!11!!" The only good thing about the way they are balancing the game is that I will live to see the day that they'll add a skill that does over 9000 unconditional damage (along with the appropriate party-hard anims aka this.) The only skill that would be able to stop it would be "Scouter Scan!" >:D 217.231.116.248 17:18, 22 May 2010 (UTC)
- As far as PvE, There's only a few skills that are -really- overpowered. Psychic Instability is OP. 4 second, Nearby AoE KD on about an 6 second recharge with high FC (not to mention perhaps Echoing it) is OP. I can't speak much for PvP though, though the state of PvP with this update might be a bit.. shaky.76.188.221.120 20:15, 22 May 2010 (UTC)
- "Told ya :P" Koda Kumi 21:07, 22 May 2010 (UTC)
- Perhaps they will power down a few of the skills, but with all the changes, Mesmers need to not only find their new role, but players also need to find how to counter them. That is what I think is a big part of the current reaction to Mesmers, people dont know quite what to do. This is pretty much close to the same way people reacted to the new professions when NF and Factions was released. People have to re-learn how to effectively use and effectively confront Mesmers.--Neithan Diniem 06:54, 23 May 2010 (UTC)
- I think what people are really bitching about is the fact that these changes were completely unnecessary. Mesmers didn't need a new role, much less an overpowered one like this. They wen't from a shade outside their class roles (VoR) to knockoffs of fire eles with AoE rupts for bad players who don't know what to int and when. They can still perform at the level that they did prebuff, but it's much more mind numbingly easy for the masses of mouth breathing inbreds that Anet likes to cater to, so people bitch now that bad players can be as effective as good ones. -- Tha Reckoning 07:38, 23 May 2010 (UTC)
- "(...)that bad players can be as effective as good ones" <-this and only this is correct, disregard everything else, a game that has as goal to give the best competetive pvp gameplay should not allow that to happen. 217.231.111.9 16:19, 23 May 2010 (UTC)
- Well, there's necessary and there's necessary. Mesmers practically never get nice buffs, so they were certainly past due some interesting changes. The issue to my mind is more that ANet don't seem to have any temperance. When they buff something, they buff it up to ridiculous levels, and when they nerf it, they Smiter's Boon it. OK, they don't do this all the time, but things will never be balanced as long as we keep getting these "pendulum" updates. 82.26.146.55 13:28, 25 May 2010 (UTC)
- Mesmers didn't need a nice buff. It doesn't matter that they hadn't been buffed in a while, because they were acceptable from a balance standpoint (sans VoR). -- Tha Reckoning 16:47, 25 May 2010 (UTC)
- It's not just about buffs. The re-working of bad, unused skills is nice. It gives people more things to play with and makes the game more interesting. Mesmers have generally been neglected in updates for a while, and didn't get many new things to try. So, playing a mesmer has become rather stagnant. This update (as a concept) was a good thing for them. However, certain individual changes were not a good thing, because they were overpowered. Widowmaker 13:13, 26 May 2010 (UTC)
- Mesmers didn't need a nice buff. It doesn't matter that they hadn't been buffed in a while, because they were acceptable from a balance standpoint (sans VoR). -- Tha Reckoning 16:47, 25 May 2010 (UTC)
- Well, there's necessary and there's necessary. Mesmers practically never get nice buffs, so they were certainly past due some interesting changes. The issue to my mind is more that ANet don't seem to have any temperance. When they buff something, they buff it up to ridiculous levels, and when they nerf it, they Smiter's Boon it. OK, they don't do this all the time, but things will never be balanced as long as we keep getting these "pendulum" updates. 82.26.146.55 13:28, 25 May 2010 (UTC)
- "(...)that bad players can be as effective as good ones" <-this and only this is correct, disregard everything else, a game that has as goal to give the best competetive pvp gameplay should not allow that to happen. 217.231.111.9 16:19, 23 May 2010 (UTC)
- I think what people are really bitching about is the fact that these changes were completely unnecessary. Mesmers didn't need a new role, much less an overpowered one like this. They wen't from a shade outside their class roles (VoR) to knockoffs of fire eles with AoE rupts for bad players who don't know what to int and when. They can still perform at the level that they did prebuff, but it's much more mind numbingly easy for the masses of mouth breathing inbreds that Anet likes to cater to, so people bitch now that bad players can be as effective as good ones. -- Tha Reckoning 07:38, 23 May 2010 (UTC)
- Perhaps they will power down a few of the skills, but with all the changes, Mesmers need to not only find their new role, but players also need to find how to counter them. That is what I think is a big part of the current reaction to Mesmers, people dont know quite what to do. This is pretty much close to the same way people reacted to the new professions when NF and Factions was released. People have to re-learn how to effectively use and effectively confront Mesmers.--Neithan Diniem 06:54, 23 May 2010 (UTC)
- "Told ya :P" Koda Kumi 21:07, 22 May 2010 (UTC)
- As far as PvE, There's only a few skills that are -really- overpowered. Psychic Instability is OP. 4 second, Nearby AoE KD on about an 6 second recharge with high FC (not to mention perhaps Echoing it) is OP. I can't speak much for PvP though, though the state of PvP with this update might be a bit.. shaky.76.188.221.120 20:15, 22 May 2010 (UTC)
- Lol, this "balance" is so broken, do they even bother testing the skills before implementing them? Or do they have some AWESOMO kid sitting behind a pc judging the skills: "OH WOW, that skill sounds über-wicked, I WANTZ IT NAO!!11!!" The only good thing about the way they are balancing the game is that I will live to see the day that they'll add a skill that does over 9000 unconditional damage (along with the appropriate party-hard anims aka this.) The only skill that would be able to stop it would be "Scouter Scan!" >:D 217.231.116.248 17:18, 22 May 2010 (UTC)
Paragon Heroe's[edit]
They spam Anthem of Flame now, don't know if it's the same with other chants just noticed it whith my Morgahn Lou Wolfskin 12:21, 23 May 2010 (UTC)
Mesmers in PvP[edit]
They're really powerful in pvp now... As a monk I have no energy even with "brawns over brains" inscription and weapon swapping. Good mesmers wait for you to switch to 40/40 or staff set and take your energy out of that. So I can't even cast, and when I do, bots just inturrupt you. 68.193.46.141 15:16, 23 May 2010 (UTC)
- There's a good chance you'll have a mesmer on your team as well...--Wingsy 15:39, 23 May 2010 (UTC)
- And having a mesmer on his team will magically make his energy reappear? :o 217.231.111.9 16:18, 23 May 2010 (UTC)
- No it means the enemy monk will be under the same pressure so just hope your sorry little ass of that either they're monk is worse than you or your mesmer is better than theirs. --Wingsy 16:25, 23 May 2010 (UTC)
- But that is bad game design :( Might as well give mesmers a skill like "Remove enemy caster from match...game...universe for 10...20...forever seconds" energy cost doesn't matter, because you are a mesmer and controll energy. Cast time doesn't matter, because you are a mesmer and have FC. Recharge doesn't matter, because you are a mesmer and have 7 skills on your bar that do nearly the same thing. 217.231.111.9 16:32, 23 May 2010 (UTC)
- >>Bad game design--->Arenanet. --Wingsy 16:49, 23 May 2010 (UTC)
- This is horrid, I can do ~50 dps while keeping my enemies completely helpless, and with decent energy management. -- Tha Reckoning 18:18, 23 May 2010 (UTC)
- Keep in mind your enemies have no idea how to pvp (I'm guessing you're in RA or HA or something). Any decent pvper (of which there are few nowadays) will use weapons sets effectively. ~Shard 00:44, 24 May 2010 (UTC)
- Yeah it's RA, but why does every GvG match have dual esurge mesmers now? And I agree, I've only met one monk today that lasted more than 3 seconds against this build. I just think that massive E denial and more than decent damage shouldn't be on the same bar. -- Tha Reckoning 00:54, 24 May 2010 (UTC)
- This isn't a fair update at all. Any team with two mesmers and a monk can kill everyone. This isnt the way a balanced game is supposed to work, fix it now.
- As a G7 monk, I KNOW how to weapon swap, and how to hide energy effectively, but I still get thrown about unless I've got a really good Magebane. Don't give me the "you're enemies are just bad" bull. Mesmers are now broken, and there isn't enough that can be done to keep even yourself up as a monk. 128.208.115.71 21:37, 24 May 2010 (UTC)
- Yeah I'm familiar with how to hide energy as well, but I still haven't had the balls to take my monk out in this, it'd be lamer than hell. -- Tha Reckoning 07:16, 25 May 2010 (UTC)
- As a G7 monk, I KNOW how to weapon swap, and how to hide energy effectively, but I still get thrown about unless I've got a really good Magebane. Don't give me the "you're enemies are just bad" bull. Mesmers are now broken, and there isn't enough that can be done to keep even yourself up as a monk. 128.208.115.71 21:37, 24 May 2010 (UTC)
- This isn't a fair update at all. Any team with two mesmers and a monk can kill everyone. This isnt the way a balanced game is supposed to work, fix it now.
- Yeah it's RA, but why does every GvG match have dual esurge mesmers now? And I agree, I've only met one monk today that lasted more than 3 seconds against this build. I just think that massive E denial and more than decent damage shouldn't be on the same bar. -- Tha Reckoning 00:54, 24 May 2010 (UTC)
- Keep in mind your enemies have no idea how to pvp (I'm guessing you're in RA or HA or something). Any decent pvper (of which there are few nowadays) will use weapons sets effectively. ~Shard 00:44, 24 May 2010 (UTC)
- This is horrid, I can do ~50 dps while keeping my enemies completely helpless, and with decent energy management. -- Tha Reckoning 18:18, 23 May 2010 (UTC)
- >>Bad game design--->Arenanet. --Wingsy 16:49, 23 May 2010 (UTC)
- But that is bad game design :( Might as well give mesmers a skill like "Remove enemy caster from match...game...universe for 10...20...forever seconds" energy cost doesn't matter, because you are a mesmer and controll energy. Cast time doesn't matter, because you are a mesmer and have FC. Recharge doesn't matter, because you are a mesmer and have 7 skills on your bar that do nearly the same thing. 217.231.111.9 16:32, 23 May 2010 (UTC)
- No it means the enemy monk will be under the same pressure so just hope your sorry little ass of that either they're monk is worse than you or your mesmer is better than theirs. --Wingsy 16:25, 23 May 2010 (UTC)
- And having a mesmer on his team will magically make his energy reappear? :o 217.231.111.9 16:18, 23 May 2010 (UTC)
Am I the only one...[edit]
Who noticed or cares in the slightest they nerfed the rock candy a bit? I am assuming the prices for these will go down. 67.158.10.44 18:13, 23 May 2010 (UTC)
- It's clearly listed in the Update notes. I don't know why you would feel no one else knows. -- Wyn talk 18:17, 23 May 2010 (UTC)
Sliver Armor -> nerfed...[edit]
Didn't realized that Anet considered it's action on one foe being a bug and let it go for so long. That being said, see the price of those farming leet tomes go up substantially, along with some of the greens that go along with that. Unfortunate to see the spell get changed under the circumstances.--Hallaloolah 19:10, 23 May 2010 (UTC)
- I used to write off people saying "Anet is against farmers" as a bit whiney, but I'm beginning to see it clearly now.76.188.221.120 20:19, 23 May 2010 (UTC)
- W/N works just as good on raptors 68.93.109.105 02:06, 24 May 2010 (UTC)
- I wish it was only to do with just raptors, but it has to do with multiple bosses. There were at least 50 or so farmable bosses with sliver armor. A good source of greens, leet tomes, etc.--71.88.220.126 21:24, 24 May 2010 (UTC)
- W/N works just as good on raptors 68.93.109.105 02:06, 24 May 2010 (UTC)
- it's not really nerfed for the purpose of things like Foundry/City pulls in DoA either (in fact, it's made it so much easier, with EoE around..) - Athrun 21:26, 24 May 2010 (UTC)
- That doesn't make much sense, since EOE is triggered with the death of a mob, when sliver hits one mob, it kills it faster, thusly, I'd imagine sliver is a nerf for EoE as well. --71.88.220.126 23:44, 24 May 2010 (UTC)
- Before the sliver armor change, you needed 2 skills to abuse eoe(eg. crystal wave+sliver). After the nerf, you only need sliver. All the enemies don't take damage equally, so you'll eventually get an eoe bomb. 98.248.90.248 00:53, 25 May 2010 (UTC)
- That doesn't make much sense, since EOE is triggered with the death of a mob, when sliver hits one mob, it kills it faster, thusly, I'd imagine sliver is a nerf for EoE as well. --71.88.220.126 23:44, 24 May 2010 (UTC)
GvG Changes[edit]
From User:Zora/Gwdat
Keep the Flag Flying I While you hold the flag stand. Your party deals +%str1%%% damage against Guild Monuments. Keep the Flag Flying II Your party has held the flag stand and received a morale boost. Your party deals +%str1%%% damage against Guild Monuments. Guild Monument Protected If there are any NPCs in earshot, for 8 seconds the Guild Monument takes 66% less damage and has +5 regeneration, plus an additional 5 regeneration while Burning.
I smell a new map coming. 68.93.109.105 01:56, 24 May 2010 (UTC)
- What do new abilities have to do with new maps? ~Shard 02:20, 24 May 2010 (UTC)
Mesmer looks?[edit]
With all the fancy mesmer updates and imho ridiculous costumes they've been adding, why haven't they just made this? It actually looks good and the artwork is already there, all they have to do is put it ingame. Also the rapier or a similair sword with caster stats would look nice on a mesmer. --The preceding unsigned comment was added by 217.231.111.9 (talk).
- Mesmer Courtly armor is very similar to that art. As for the blade there several blades with an appealing appearance for casters, such as Emerald Blade (with a bit of dye ofc). Gallery of swords - You also forget that arenanet don't care much for gw1 atm (at least, not enough to change an armor set or to create a weapon. --Wingsy 10:23, 24 May 2010 (UTC)
- yet they added costumes, I would be willing to pay for the armor in the picture, not however for the new costumes. As for the emerald blade...it does not look like a rapier >:( I mean heck, any kind of fencing sword wouldl ook sweet on a mesmer. But as you said, anet doesn't care anymore, because money>community (did activision take over or something? :o) 217.231.111.9 13:26, 24 May 2010 (UTC)
- Anet has always been this way. --Wingsy 15:06, 24 May 2010 (UTC)
- The courtly armour is that armour in game, that's what it got turned into. Also if it hadn't already been in the game, to say "just put it in", overlooks that their is no male version to that particular concept piece and that you would have to choose a crafter, craft pieces and justify why you arent adding armour for any other profession. (not to mention if its hom-able or not) A little bit of perspective would go a long way Mr IP -- Salome 22:28, 3 June 2010 (UTC)
- Anet has always been this way. --Wingsy 15:06, 24 May 2010 (UTC)
- yet they added costumes, I would be willing to pay for the armor in the picture, not however for the new costumes. As for the emerald blade...it does not look like a rapier >:( I mean heck, any kind of fencing sword wouldl ook sweet on a mesmer. But as you said, anet doesn't care anymore, because money>community (did activision take over or something? :o) 217.231.111.9 13:26, 24 May 2010 (UTC)
Activation Time Cap[edit]
* Items and skills that improve skill activation time can no longer stack higher than 25%.
I'm still confused, does this also affect 40/40 sets?
Some skills they overlooked....[edit]
Recurring Insecurity, Feedback, Ether Signet, Signet of Recall, Persistence of Memory, Fragility, Spirit of Failure, Waste Not, Want Not, mantras... Previously Unsigned 23:35, 3 June 2010 (UTC)
- Not all mantras were overlooked. They buffed the signet and persistence mantras. Oh, and they finally tackled that beastly overpowered Mantra of Recall. -~=Ϛρѧякγ (τѧιк) 01:11, 4 June 2010 (UTC)