Health loss
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Health loss is the decrease of health. Health loss can be caused by seven different mechanics:
- Damage
- Health degeneration
- Sacrifice
- Life stealing and Life Draining
- Health decrease due to a decrease in maximum Health
- The loss of all health due to an instant death effect
- Direct health loss which does not fit into any of the above categories
Related skills[edit]
Often health loss is used to refer specifically to this final category of health loss. When a skill's description refers to health loss, this is the type of health loss it refers to. The following skills cause direct health loss.
Skills that cause health loss on self[edit]
- Infuse Health - lose half your current health
- Dark Aura - whenever target ally sacrifices life
- Grenth's Balance (elite) - if you have more health than target foe
- Order of Apostasy (elite) - for each Monk enchantment removed
- Order of Undeath (elite) - lose 2% of your maximum health every time your minions hit
- Rend Enchantments - for each Monk enchantment removed
- Illusion of Weakness - health loss is regained when damage drops your health below 25% of your maximum
- Ether Prodigy (elite) - for each point of energy you have, when it ends
- Flesh of My Flesh - lose half your current health
- Signet of Binding - when activated
Skills that cause health loss on foes[edit]
- Enfeebling Touch - also inflicts weakness
- Grenth's Balance (elite) - if target foe has more health than you
- Pain of Disenchantment (elite) - upon enchantment removal; possesses adjacent range
- Spoil Victor (elite) - whenever target foe attacks or casts a spell on a creature with less health
- Agony - affects all foes within earshot
Binding rituals that create a spirit that causes health loss on itself[edit]
- Agony
- Earthbind
- Rejuvenation
- Shelter
- Wanderlust (elite)
See also[edit]
- See also: Order of damage modifiers