Talk:Favor of the gods

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IMO, i dont like the new favor system.

i DO like the /favor command tho... thats awsome.

but linking favor to titles just doesnt make sense imo. BuG 22:21, 10 August 2007 (UTC)

Maybe, but atleast those of us that don't care about either Underworld, Fissure of Woe, or PvP can get more regular access to statue blessings for hard quests. - User HeWhoIsPale sig.PNG HeWhoIsPale 17:50, 10 August 2007 (UTC)
Maybe those people from regions that get favor a lot don't like this new favor system, but what about those from regions that don't get favors at all? Lightblade 17:54, 10 August 2007 (UTC)
IMO best thing that ever happened to favor. and I am from europe so had favor constantly anyway. --LemmingUser Lemming64 sigicon.png 18:05, 10 August 2007 (UTC)

oh i admit its an imporvment over teh old HoH system, but TITLES? com ON! there has to be something mroe intellegent they could have linked it to! BuG 22:21, 10 August 2007 (UTC)

This new favor system is totally rediculous. why not just up the droprate of scrolls in favorless regions? you can say whatever you want, but those titles are going to run out eventually. And then again, why do only the expensive titles or titles that require a lot of grinding count? My opinion, you've created a greater evil to conquer a lesser one. change it back to the way it was, make scrolls easier to obtain. problem solved.

On one hand, Europe will stop hogging the favor. On the other hand, eventually, when Guild Wars becomes a dying game (if ever) and everyone has moved onto GW2, eventually the population will grind to a halt and Guild Wars will pretty much be hanging at, let's say for example, 1000 players. Eventually they will all have maxxed titles and it will be semi-impossible to gain the favor. File:Esig2.jpg Eldin 14:50, 18 August 2007 (UTC)

We don't hog it its just that the americans are crap at GW and because the developers are americans they decided to change it that suggests that they are sore losers. (I reckon this is a 75% viable explanation.)--The Thunderbolt Guy 20:39, 11 October 2007 (UTC)

Crap at GW? Keep such comments to yourself, thank you. - anja talk 20:33, 11 October 2007 (UTC)

Well surely it must be true if you couldnt get the favour in the old system!--The Thunderbolt Guy 20:39, 11 October 2007 (UTC)

Then Europeans are also crap, because I do remember a time when Europe never had favor.. (I'm European btw.) I simply think it's quite rude and silly to state that Americans are crap at GW. It's quite a big group of people you are talking about. - anja talk 20:44, 11 October 2007 (UTC)

May i also point out that at that time the americans got GW first and got an earlier time to start practicing but a short while after it came out over here we started to totally thrash them in that area which i reckon is the most prestigious in GW. --The Thunderbolt Guy 20:49, 11 October 2007 (UTC)

And why is it silly when its true.--The Thunderbolt Guy 20:51, 11 October 2007 (UTC)

GTG. . . . This is NOT finished!--The Thunderbolt Guy 20:52, 11 October 2007 (UTC)

GWW:NPA on America and the Developers? XD.--§ Eloc § 01:09, 12 October 2007 (UTC)

I am merely placing a theory that the favour system was changed because for about the past year or so europe has had the favour almost constantly and due to the developers being american they didn't like this very much so they changed it (aka. sore losers) The new favour system is going to crash eventually when everyone has maxed out titles and no new players are coming to GW. Ok so maybe i didn't word it correctly and should have said the americans aren't very good at GW but there is still a difference between PA and stating fact. --The Thunderbolt Guy 13:48, 12 October 2007 (UTC)

I highly doubt the developers cared about who had favor at the time as they can easily just change it themselves or just hop over regions and much as they want too.--§ Eloc § 16:08, 12 October 2007 (UTC)
Thunderbolt, i highly disagree, Americans are very good at GW, just not in every area :/. That and i noticed that after a while no Americans cared about HoH cuz u europeans had it all the time. Besides we dominate in all kinds of other MMO's (GW is all i ever play tho)--Raph User Raph Sig.png 23:37, 1 November 2007 (UTC)

Favor system[edit]

moved from User talk:Gaile Gray

3004 Stone of jordan sold to merchant
4109 Stone of jordan sold to merchant
6670 Stone of jordan sold to merchant
8064 Stone of jordan sold to merchant
How many SOJ must be sold before we get favor?

The new way favor is granted leave me whith a bad dejavu taste. All it miss is the evil Lich lord to walk the world. Most of the time i appreciate change in GW but i belive this one is very bad for the following reason. Pvp outcome influensing pve is in my opingion one of the stronest point to GW. I am not in pvp much but it got me interest in what happening and what tactic are use. Competition, there is no more reason to cheer at guild fighting for favor; Hoh lost it meaning. Favor is mainly a luck game and guild that win in Hoh go unnoticed(like the please take a break message).

I dont know where Anet is going whit those change, are they looking to separate both pvp and pve? What will happen to the faction border?

If hoh influencing favor is definitivly over, i suggest, to add some competition spirit back, that the cause for favor is the number of mission complet in hard mode. Each hour, the territory that completed the most mission get favored or something similar.

Maybe it just because i was use to the "old ways" for 2 year. I feel like something important to GW is gone now.

--PFRTLV --Bob 09:05, 10 August 2007 (UTC)

...what? -Auron 09:15, 10 August 2007 (UTC)
I'm a bit lost :P --Alien User Alien Sig.png 09:18, 10 August 2007 (UTC)
What's a stone of jordan? -- Scourge User Scourge Spade.gif 09:32, 10 August 2007 (UTC)
A Stone of Jordan is a Diablo2 wearable item, used as alternate currency much like ectos. Unlike ectos, it became MORE popular than gold. So much so that people would only trade in SOJs instead of gold. History lesson aside, I fail to see the relation between SOJs and favor... since favor has nothing to do with merchanting items. I'm guessing hes either too tired to distinguish between the two games he is playing, or he does not understand the new favor system. Counciler 09:46, 10 August 2007 (UTC)
Diablo 2 had a mechanic added where selling SoJs to merchants would eventually cause a global event to occur in the game where players could fight [Uber Diablo]. It was originally added to make a "SoJ sink" (as opposed to a gold sink), but it's similar to the current favor mechanic. - User HeWhoIsPale sig.PNG HeWhoIsPale 12:14, 10 August 2007 (UTC)
Maxed title is something that happend rarly and only once per character. No one is going to hurry a title to get the world favor. It is, in fact, a matter of luck. just like the SOJs thing in that other game. Player cannot realy ern favor by doing some action, it jsut happen randomly by normal play. --Bob 12:00, 10 August 2007 (UTC)

The update notes state that only maxed titles count towards Favor of the Gods. Looking at the list of titles makes me wonder: what is actually the maximum for the Hero, Gladiator, Champion and Commander title tracks? If there is one at all. Xelonir 10:05, 10 August 2007 (UTC)

Nobody has maxed any of the pvp titles afaik, dunno about commander. -Auron 10:31, 10 August 2007 (UTC)
I understand the idea of making PvE world effected by PvE achievements, but really instead of titles where only 3(4) from 21 are remotely maxable, make a PvE version of some consecutive missions, not unlike HoH just against AI and interest would be fueled trough drops on the way there. Biz 12:32, 10 August 2007 (UTC)
Against AI and consecutive mission.. Just like current tomb of primeval king? Completing this to ern favor make sence, the gods see you ware worthy and then let you invok there avatar in explorable and let you enter the underworld. Something similar to the 2 others continents would be of great fun. --Bob 12:42, 10 August 2007 (UTC)
See how it works. It may be that favor is granted fairly regularly, because even though it takes forever for 1 person to max a title, there are lots of people playing the game and earning titles. This is probably why they chose 1 hour per 20 titles maxed, otherwise we'd have favor all the time. Alaris 13:58, 10 August 2007 (UTC)
I really like the idea of linking it to completion of the elite missions for each campaign (Tombs for Tyria, Urgoz/Deep for Cantha and Mallyx for Elona) - something like the realms being open for around 5 minutes for each completed run, resetting each time a run is completed (so if the Realms have been open for 2 minutes and somebody finishes a run, it's open for another 5 minutes from that point). I think that would be a very neat system, and it'd make sense fluff wise too (mighty feat by group in question temporarily gaining the favour of the Gods for their accomplishment). Should be universal access regardless of campaign (Tombs run opens the Realms in Elona) and region (Euro run opens them in Asia). --NieA7 14:19, 10 August 2007 (UTC)
What I am confused about is the number of people complaining that it means they have to go grind max titles to open underworld. I have no idea how many people play Guild Wars on a daily basis, but I am pretty sure quite a lot of people were getting max titles before this change with no regard for anything else. I doubt anyone will go out now with the intention of maxing purely to open UW and FoW, just like almost nobody went into HA with the intention of getting favor. I am going to assume anet did the maths, and had data on the numbers of maxed titles occurring naturally to work out if this was viable. Clearly it is fine, there seems to be about 10-15 max titles per hour occurring I have noticed so far. Typically Sunspear, Lightbringer, and occasionally Skill Hunter, Survivor. So far I have seen one guardian and one cartographer. And finally on the note of one comment I saw on a forum. "With a finite number of titles and a finite number of players surely the favor system will dry up." Right... because copies of the game don't sell everyday, new people don't play and generally that is the all time most unfounded statement ever! :) --LemmingUser Lemming64 sigicon.png 14:29, 10 August 2007 (UTC)
Meh, not saying the current system won't work, just that I think the one above would be more fun ;) --NieA7 14:33, 10 August 2007 (UTC)

(Reset indent) Personally I'm against the new system. With the introduction of scrolls, outcries of "Europe sucks" have pretty much ceased. In reality, this is just so ploy to get people earning titles for GW2. I sit on 2 cartographer, 3 protector, and 2 skill capper titles (and soon LB), but I'd rather have something other than titles earn favor. -elviondale (tahlk) 14:42, 10 August 2007 (UTC)

EDIT CONFLICT If PvP influences PvE players, they find it unfair because the reason PvPers from europe win in HA more is because there people are a lot more players in europe in HA. Also, if PvP affects PvE, guess who is affected by this, and who gets the bad side of the deal? The PvEers get the bad side because the control of HoH is almost always dictated by which territory has the most people in HA. I would say that HoH controlling favor has a negative effect on all PvEers, without having any effect on the PvPers that are failing to control the halls. Now, what if i said that because someone in America completed an elite mission, that no one other than america could enter a PvP arena or HA for a set time? lets see if PvP players are happy then, being given the bad side of the deal for once... just some food for thought Killer Revan 14:52, 10 August 2007 (UTC)
Personally, I have enough UW scrolls to last a lifetime. However, this pretty much kills my previously #1 money-maker. When America won favor, I could count on people going to ToA for spider runs. Now its just.. whenever, and I don't feel like camping at ToA waiting for someone who wants one.
The game isn't about retribution for PvP and all the times we wished we had favor. ANet's not going to make them pay for all the "wrongs" we've suffered. The interworkings of PvE and PvP have made GW great, and to sever those links drives the two aspects even further away from each other. -elviondale (tahlk) 15:27, 10 August 2007 (UTC)
What needs to be done to join the PvE and PvP is not to make one dependent on the other, but rather to make gains in one provide gains in the other. So far, PvE players can take the armors, items, and pets into PvP to show off. PvP and PvE players can wear their titles in either side of the game. Now with tomes you can unlock skills and then access them in PvE. However, that's pretty much it. There are many ways you could join up PvE and PvP.
First, make PvP more accessible to PvE: (1) Give PvE characters the ability to make PvP equipment, except that PvP equipment can't be used in PvE. Making PvP equipment moves PvE equipment into inventory so you don't lose it by accident. (2) Also allow PvE characters to create PvP equipment using skins they are using (e.g. "Use current skin" option), so they can for example make a PvP-only FoW armor with any unlocked mods. (3) Allow PvE players to access any unlocked skill in PvP. Those skills will be locked again once returning in PvE.
Second, give more incentives for PvE players to PvP: (1) Give PvP playing more ways to generate PvE-benefits. So far, unlocking skills for use with heroes and tomes is the only real PvE advantage of doing PvP. They could also, at the cost of faction, generate customized items for use in PvE using any unlocked mods. (2) Make PvP give gold and XP to PvE'ers. (3) Provide early access to heroes you missed due to poor choice. For example, if I didn't take Masters of Whispers when I had a chance, I could unlock it using PvP.
Third, give incentives for PvP players to PvE: (1) So far, the only reason for PvP players to PvE is to get unique skins and pets not available in PvP. Beyond that, it's easier to unlock via PvP than via PvE. Make PvE accomplishments give a bonus to how fast you accumulate faction (or a discount when you spend it), and provide some faction-sinks for PvP players. More things to unlock is a start, but eventually you'd want something they can keep putting faction in. Like titles you can buy using faction, e.g. Devotion to each of the 5 Gods (plus Legendary Devotee for maxing all 5).
Finally, make some game areas blends between PvP and PvE... but that's going to be in GW2. Alaris 16:06, 10 August 2007 (UTC)
My comment was in response to those who want the old way because it linked the two. I wanted to point out that PvE was suffering because of the link to PvP, and PvP was not suffering. I do not want PvP to suffer, but i do want to point out why it is better that the two remain unlinked, so that neither suffers...there are no wrongdoings for anyone here...I also wanted PvPers who may argue for the old way to realise what the old way meant to PvEers, and that keeping the two unlinked through favor is a good idea. And there is a problem having one area control access to the other's area, and deciding favor through imbalanced districts. I did not mean that such a change should be made. The idea was to give PvPers the opportunity to understand what the old system meaant to PvEers. 17:32, 10 August 2007 (UTC) EDIT: Sorry, forgot to log in Killer Revan 17:35, 10 August 2007 (UTC)
Revan, you're killing me with the edit conflicts...
Alaris, lemme respond to some of the stuff you said. First, let me point out that tomes don't unlock skills, rather they make available to your character skills that are already unlocked. In your first point you say that PvE chars should be able to make pvp equipment- which is a bit.. needless to say, thats the reason there are PvP characters. PvP is probably the last place people show off their weapons and pets, since you either kill or are killed and then the next match starts. PvP isn't a means to enrich PvE. Granted, it does do it through skill unlocks and such, but PvP is basically a whole 'nother game in Guild Wars. PvP titles transfer to GW2 benefits and such as well.
IMO, the HoH chest is enough incentive to play, but its not a matter of convincing people to play. People will play what they want to play, and chances are, if they don't like PvP, gold drops aren't going to encourage them to do so. I'm not ANet's *****, but I love how they have things atm (minus the new favor system). Any change through unlocks/benefits/gold would be a detriment.
To Revan: I'm 95% PvE but I still favored the old system. I mean... serious- who hasn't gotten at least 1 scroll drop every single run? If you haven't, there are plenty of people who have and will sell them to you for a measly 1k more than the entrance fee. -elviondale (tahlk) 17:38, 10 August 2007 (UTC)
To Revan: agreed.
To Elviondale: my long list of suggestions was not so much meant for PvP-only or PvE-only players. As far as they are concerned, there should be little change to how they play the game. And I agree that people shouldn't be *coerced* into playing game styles that they don't want to play.
But as it stands, you are right... PvE and PvP feel like two different games, and I'd guess that most players play one side or the other, not both. But there are lots of people who would play both sides if there were incentives to do so. Some "good" ideas would help in bridging the divide, in getting more players playing both sides. I play mostly PvE except for occasional HA, but only because the rewards for PvP are too low - titles in PvP are too long to get, and there is no economy. But if I could spend faction to build my Luxon/Kurzick/Sunspear/Lightbringer titles, I would! If there were more PvE-rewards to playing PvP, and PvP-rewards for playing PvE, I'd be committed to both sides of the game, and my GW experience would be richer for it. Alaris 18:24, 10 August 2007 (UTC)

ok, this is the thing, the new system changes guild wars lore, in which the gods bet on the winners of hoh and give thier favor to the winners. You cant change lore bro, comon. Change it back..., you know it rly dosent matter if it is/or not better. The rift and hoh hs so much depth in its story, dont chnage the story. his is like the primeval kings thing, that was only good, b/c u added story ,and reasoning behind it. --The preceding unsigned comment was added by User: .

Now that's a good point. To me, it's always a bad idea to break continuity or mess up existing lore. It's just really really weird to make favor title-based when there are people complaining about titles being a precursor to grind elements in GW. Why Anet is actually encouraging grind is beyond me. And before any refutes, yes, this new system doesn't coerce people into grinding for max titles that they are not already grinding towards, but the message is there. The game mechanics itself is in support of title acquistion. After the PvE title rank skills and now this, titles are no longer an obviously optional part of the game, it's entered into a gray area that's beginning to lean towards being one of the central things in PvE. Why titles? Why not do something like the factions border and create special PvE missions that mimic HoH instead? And make scrolls more common and cheaper if they're worried about people still complaining about not getting favor. -- sig 05:28, 13 August 2007 (UTC)
Personally I'm all for the split between pvp and pve. If we could just get rid of the HoH chest dropping pve rewards it would be perfect. As far as HA determining favor, you just need to ask yourself this. Has anyone ever won their fifth game in HoH and decided to quit so they could go to UW/FoW with the favor they just earned? Sadie2k 19:51, 16 August 2007 (UTC)

Guild Halls[edit]

They should make it appear in Guild Halls too.--§ Eloc § 05:55, 12 August 2007 (UTC)

I agree :) --LemmingUser Lemming64 sigicon.png 15:01, 18 August 2007 (UTC)
Ya, because alot of time, I'm sitting in my Guild Hall just chatting with people and I'd like to see if people are getting new titles completed or not.--§ Eloc § 18:22, 18 August 2007 (UTC)

Would have been very usefull when my guildie got a maxed title ( i belive it was survivor) :)--Raph User Raph Sig.png 23:40, 1 November 2007 (UTC)

Temple Acolytes in ToA[edit]

The Temple Acolytes in Temple of the Ages are still saying stuff about how winning in the Hall of Heroes wins the favor of the gods. Shouldn't this be replaced by something along the lines of "great achievements shall win the favor"? I haven't checked Zin Ku or Chantry but maybe the NPC's there still say things about HoH too. It might have been mentioned already. --The preceding unsigned comment was added by User:Alovich .

We know why.[edit]

They did this so America could have favor...

No. America like always has favor. They did it for countrys like Japan or Taiwan or Korea.--§ Eloc § 19:50, 18 August 2007 (UTC)
No Europe mostly had favor, America probably had it about 25% of the time. --LemmingUser Lemming64 sigicon.png 19:51, 18 August 2007 (UTC)
Still, even if, America and Europe were the 2 major world powers.--§ Eloc § 19:52, 18 August 2007 (UTC)
America had it when Europe sleept, so about 1/3 of the time. Since East Asia was split up on multiple server parks, they never managed more than the occasional win. Statistics. Backsword
The solution was to merge all asian cuntry into a Asia territory. There spoken language are diversified as in Europe territory. Then they would have got favor as much as europe and America. (I always wondered why asian cuntry had special territory for them alone) --Bob 02:55, 19 August 2007 (UTC)
Maybe it's because they're currencys are all different? Like America has Dollars which Canadian dollar is just a little below, Europe has the Euro's (except for Britain), and Asia has like Yen, Shilling, Rupy, and who knows what else is over there.--§ Eloc § 05:23, 19 August 2007 (UTC)
What currency have to do in here? I mean it not like Anet try to ease the auctioning of in-game item. I faild to see your point here, grouping by currency similarity dont make any sense to me. --Bob 06:44, 21 August 2007 (UTC)
Well, they must group regions up according to currency. As I said before, America has the dollar, Europe has the Euro, Japan has the Yen, etc, etc.--§ Eloc §
I don't think so, the UK has pounds, I think Sweden has it's own currency (one of the scandinavian countries at least), east Europe doesn't use the Euro, Russia doesn't but has a whole district listed under Europe, Switzerland probably doesn't and it doesn't matter what currency someone uses anyway. Etienne 22:57, 4 September 2007 (UTC)
"(except for Britain),"--§ Eloc § 00:47, 5 September 2007 (UTC)

(Reset indent) 13 countries use the euro. There are over 40 countries in Europe....--LemmingUser Lemming64 sigicon.png 00:54, 5 September 2007 (UTC)

Really? Wow, enough countries over there? In North America we have 2...3 if you count Mexico.--§ Eloc § 03:35, 5 September 2007 (UTC)
Where did you read North america? district are listed as "America" and yes i do know i few peoples from brazil(they speak portugal there btw) --Bob 05:14, 5 September 2007 (UTC)
Ah, true enough, but South America is Spanish and some other languages and the majority of the players in the American district are people from the USA I suppose.--§ Eloc § 16:05, 5 September 2007 (UTC)
W:South america see language section. And just for fun see the same section here W:North america. Like always, reality is more complex then first tought. --Bob 22:57, 9 September 2007 (UTC)
I was talking like Primary/Secondary languages. Canada's main languages are English and French and USA is English and Spanish. Which all adds up to 3.--§ Eloc §


Is it just me or did people kind of stop working on their titles? We went from having 1,000+ minutes for favor of the gods like all the time, to rarely having it.--§ Eloc § 17:59, 9 September 2007 (UTC)

yes, they play GW:EN. but they added egough new title it should be back shortly. --Bob 22:48, 9 September 2007 (UTC)
Seeing how GWEN has 4 new titles which are farmable without trouble, expect the farming hordes to hand plenty of favor to the world soonish. --Xeeron 22:51, 9 September 2007 (UTC)

Losing favor bug[edit]

I moved the bug tag into the notes section because that is where it is on other pages and it was kind of an eye sore near the top. Broodling67 21:14, 16 September 2007 (UTC)

In game announcements about the favor[edit]

In the current system, announcements about the favor are only visible in 7 outposts. This means that if I want to enter the Underwold or the Fissure of Woe and the world doesn't have the favor, I have only two options: I stand in one of those 7 outposts, waiting for announcements about new titles, or I type /favor frequently to monitor any evolution of the number of titles still required. None of these two options is very enjoyable. I would rather have an option which allows me to display those announcements wherever I may be. This would allow more players to know when favor is about to be gained, and give them more time to organize teams to enter the UW or the FoW. This would also be quite cool when someone gains a max title, as he would then see his own name being displayed. --Funky Jah (talk) User Funky Jah icon.jpg 09:50, 26 September 2007 (UTC)

The gods hate us!![edit]

It's true!! What the hell is this "The world no longer has favour" thing. how is this possible. Is it a glitch or is this meant to happen?? SOMEBODY PLZZZ TELL ME!!--The Thunderbolt Guy 19:11, 9 October 2007 (UTC)

Reading the article will tell you that favor is granted for a limited time. - User HeWhoIsPale sig.PNG HeWhoIsPale 19:25, 9 October 2007 (UTC)'s called a new update. Read them XD--§ Eloc § 23:21, 9 October 2007 (UTC)

Ur just taking the p**s now. --The Thunderbolt Guy 20:25, 11 October 2007 (UTC)

?--§ Eloc § 16:06, 12 October 2007 (UTC)

Eloc, i thinks hes gone on a trolling spree :)--Raph User Raph Sig.png 23:43, 1 November 2007 (UTC)

Ya, just a little bit lol.--§ Eloc § 23:45, 1 November 2007 (UTC)

Sore losers[edit]

Maybe its just me but i think this change in the favour is because the americans are sore losers and they cant bear europe having the favour 99.9% of the time. And the new system is pretty rubbish because what if u take more than the hour given to comlete FoW or UW. would like response from players of America and europe territories. --The Thunderbolt Guy 20:23, 11 October 2007 (UTC)

Umm, while you're entitled to your opinion, please refrain from insulting all of the America's. Also, it doesn't matter if it wakes you over an hour, you don't get kicked out of FoW or UW if the favor runs out.--§ Eloc § 01:13, 12 October 2007 (UTC)

Ok but why on earth are you on th wiki at 1 in the morning?? --The Thunderbolt Guy 13:49, 12 October 2007 (UTC)

You know there are different timezones around the world. All timestamps on talk pages are on server time, which is UTC, which means it might not be 1 in the morning where Eloc were when he posted. On the other hand, I'm often at wiki at that time, I don't find that wierd? - anja talk 14:07, 12 October 2007 (UTC)
XD, I'm on the wiki at 1AM on weekends. Anyways, what time zone is UTC? Like, where is it located?--§ Eloc § 16:06, 12 October 2007 (UTC)
UTC is the same time as British winter time, when daylight saving time isn't in effect :) (Also see w:UTC and w:GMT) - anja talk 16:11, 12 October 2007 (UTC)
Ok, cool. I wonder why ANet doesn't make it Pacific as that's where there main HQ is.--§ Eloc § 22:05, 12 October 2007 (UTC)

Because GMT is the line of longitude where time everywhere else is measured from. --The Thunderbolt Guy 13:44, 13 October 2007 (UTC)

Bug w/ Passage Scroll...?[edit]

Some guildies of mine used a Passage Scroll to FoW (when there was no favor) to enter, and during their time in the FoW the world gained favor and lost it, and when the world lost favor they were kicked out, suffice to say they were pretty ticked. Now, the favor page doesn't mention anything about being kicked when the world loses favor here, but on the unofficial wiki it says that "If you are in one of the Realms of the Gods and the Favor is taken away, you will not be thrown out of that realm, and all blessings granted by the avatars will not end prematurely. You will be able to continue exploring until you leave or your party is wiped out." [[1]] Judging by the absence of this information here and earlier discussions saying that you won't get kicked out, I'm assuming this is a bug and not a new game feature. Zaboomafoo 03:07, 25 October 2007 (UTC)

God among mere mortals?[edit]

Anyone know if the highest tier of the max title rank count? It should, but I've never seen it announced so I dont know. --Lensor (talk) 11:11, 14 December 2007 (UTC)

Favor loss at 35791 minutes[edit]

[[2]] Gaile seems to think that this is a bug, so I have altered the article to say so.

Weird, at that number favor should go into negative instead of zero. Error for unsigned to zero should happed at the 4 billion mark (4 thousand millions, ISO 4tw!) if i remember right.--Fighterdoken 06:32, 21 January 2008 (UTC)
It won't go negative if they are using an unsigned integer. And do you know if they are storing the time remaining in minutes, seconds, miliseconds or something else ?
That is what i meant. If they are using unsigned integer, and counting in miliseconds, the error should happend at the 4 billion mark, not the 2 billion as it would happend if it were signed. But now that i think about it, i may be missing a few zeros in that number...--Fighterdoken 18:50, 21 January 2008 (UTC)

Why in milliseconds? — Eloc 02:35, 23 January 2008 (UTC)


I removed the note about the bug showing the favor twice. This has been fixed. Thank you A-Net. Retro77 05:32, 28 January 2008 (UTC)

Actually I've never noticed it until now, but it is indeed displaying twice... or at least the loss of favor is.Zero4549 02:17, 29 October 2008 (UTC)

Life of the Party[edit]

This title isn't announced in the towns like other max'ed titles from the list of titles affecting favor. This title was added to the game after the favor system change, I suspect they forgot to make it pump the favor. Can anyone confirm if maxing this title affects favor or not? --Yawg 01:00, 8 June 2008 (UTC)

Needs updated Info?[edit]

With EotN Res Shrines not offering blessings, shouldn't the info on this page be updated? Speaking of which, I wonder why they never added blessings to the EotN shrines. -- 00:02, 7 July 2008 (UTC)

They did, have a look here - (BlackHoleSun 00:06, 27 March 2009 (UTC))

Favor soon to be gone forever?[edit]

Is it just me or does anyone else notice that the favor is slowly but surly dying off? People willing to go after titles already have them by now, and those who aren't trying are never going to max any. Guild Wars is also losing a small percent of its player base each day to WoW, Conan, Hellgate, and just being pissed off at Izzy's horrible concept of skill balance. Together these two facts bring to to the conclusion that the world will run out of favor long before the release of GW2 and will only be able to regain it for an hour at a time perhaps once a day at most. Clearly I'm not the only one thinking this, people are starting to stock up on passage scrolls as evidenced by the high prices at the scroll traders which until now hardly ever raised above 120g. Clearly Anet is doing everything they can to get us to grind titles without forcing it down our throats... They need something to keep us on GW considering they keep pushing back the release date on GW2 I suppose, but it really shouldn't come at the cost of losing two more elite missions and shrine blessings. We've already lost Urgoz Warren and The Deep, any ideas how to keep our beloved UW and FoW? Zero4549 19:07, 28 August 2008 (UTC)

Well, it happened today; around 2 hours ago, the world lost the faor of the Gods. talk Large 05:20, 24 October 2008 (UTC)
There are still people maxing titles regularly. Just not enough to keep up Favor 24/7 like we had ever since the crazy double SS/LB weekend. However, you do have a point; eventually, the population of GW will grow so small (I predict around the time GW2 is released :P) that there will no longer be enough people maxing titles to gain favor on any regular basis.
At that time, I expect that ANet will make arrangements to adjust the Favor system so that it is no longer tied to character achievements. Perhaps simply offering a donation to the shrines will be sufficient, or perhaps there will be a new way to obtain Passage Scrolls for FoW/UW similar to the way one can obtain Passage Scrolls for the Deep/Urgoz.
In any case, I would not be too concerned about it. -Zaxares 01:40, 26 October 2008 (UTC)
Does it even matter? I mean not only do I not know when the gods are in favor, but I also don't care it's not like you lose attribute points over it or your builds get nerfed.--MxBadBoy 01:20, 27 February 2009 (UTC)
Actually yes it does matter. Favor determines your ability to easily and cheaply get into FoW and UW as well as your ability to benefit from shrines of the gods scattered throughout pve areas. There's a reason favor exists. Zero4549 05:00, 18 March 2009 (UTC)
Well, its obvious that the intervals at which favor is gained are growing larger. Today waited for 5 hours for favor to apear in any district. Very Lame. Scrolls have gone up in price aswell. The favor system better change in next update.
They just bring lb/ss back to count for fog problem solved! :D --Super Igor User Super Igor siggy.jpg flame my shove sin bar! 16:12, 27 March 2009 (UTC)

It really looks like there's a favor cap of 59 mins now. Aro 03:34, 22 May 2009 (UTC)

Correction, seems like it pings the world having favor again at that time Aro 05:24, 26 May 2009 (UTC)

Grandmaster Treasure Hunter not showing up?[edit]

Just a moment ago, I finally got r7 treasure hunter, but both me and a guildie at temple of balthazar did not receive a message I had aquired the title, altough the list on wiki says this titles adds on the favor. Is this a bug or not? - Vesta of the Fires 18:34, 2 June 2009 (UTC)

See my post in your Guru thread. It sorta is a bug, as these titles counting towards favor was removed for the Nov 2008 update. This was supposed to be on a temporary basis, whilst everyone moved to account based versions of these titles. However since Nov 2008 this has not been reverted to previous behaviour. I've appended a note about this on the Wisdom and Treasure Hunter pages, and will make another note here. 00:20, 4 June 2009 (UTC)

Favor without maxed titles?[edit]

Today, 15 min ago (11am ECT), i got a message of gaining the favor. Is it so that favor now comes every few hours if thers too few maxed titles?

I could enter uw today thru the avatar guy(nope, not quest) without having favor - Wuhy User Wuhy sig.jpg 23:54, 28 October 2009 (UTC)

Favor Non-Existant?[edit]

It seems that everyone has whatever titles they were grinding for now, and we are stuck in a period of no favor. And the people grinding for them now don't reach max very often. So we apparently need a new system of favor.(Or better yet, infinite favor.(Like that will happen.)) Either way, it seems that we will never have favor again, save for the occasional hour every few weeks or so, unless something is changed. Scipio7 04:16, 14 January 2010 (UTC)

I don't do many outings to FoW or UW, but we always seem to have favor when I check. There's plenty of scrolls available, anyway, and the only downside to no favor is that people farm ectos a bit less often, which isn't totally bad. Manifold User Manifold Jupiter.jpg 04:31, 14 January 2010 (UTC)
Funny, because whenever I use /favor it always says something along the lines of "20 more titles required", guess I just log on at bad times. I miss the amount of favor people used to get.(Minus the SS/LB fiasco, even though the month of favor was nice.) I like it more for the golds than ectos and free passage really. Scipio7 04:46, 14 January 2010 (UTC)


I get the announcement that someone has maxed one of those titles everywhere, not just those seven locations. - Giant Nuker 18:19, 7 August 2010 (UTC)

Survivor Update[edit]

Anyone Notice that favor hasen't dropped since the LDoA/Survivor/Drunkard update, and remains in the 20,000 to 30,000 range constantly? --The preceding unsigned comment was added by (talk).

Coming up on 35000 minutes soon. It's been a long time since we've seen favor like this. 20:01, 20 March 2011 (UTC)

Increased rare item drop rate[edit]

The intro of this page mentions that rare items (aka goldies) drop more often during favor. I stumbled onto that information today because someone in my guild mentioned this to me, and this was the first time I heard of such a thing after having played for years.

Do we know where this information comes from? I expect that it was either stated officially by ArenaNet, or concluded after testing by players. Either way, it could be interesting to back this up with a source, particularly since drop rates have been the subject of fairly wild speculation. It also needs to be noted that this information is not mentioned in the Anti-farm code and farming pages, while it is relevant to both. -arnosluismans (talk) 09:23, 24 May 2020 (UTC)

I believe it was mentioned in the update notes. As for testing the exact value, I couldn't find any previous attempts by any other wiki even the german one. We have to test it to be sure. The highest frequency of gold items for a solo player should be Vaettirs farming. Problem is to ensure that antifarming does not affect results. - - Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 10:13, 24 May 2020 (UTC)