Talk:Guild Wars Eye of the North
GW:EN lvl 20 content???[edit]
- → moved from User talk:Gaile Gray
Ok I really thought GW:EN was supposed to be level 20 content... why do I get 95% purple's in normal mode (non dungeon) when I can go to the southern shiver peaks (non mission) in normal mode and get a better drop rate of golds. Also using lock picks in normal mode at 50% rate of break vs keep. And I break 6 out of 7 all the time. Seriously I am not alone and not the only person this happens to. Seems to me like normal mode is dumbed down a shade to much. I realize dungeon's are where you should get good stuff but I don't have to do a mission in southern shiverpeaks to find a gold chest with the same lockpick rates and retain my key. Chik En 21:34, 16 October 2007 (UTC)
- Just don't open locked chests in normal mode, it' that simple. Chests in other campaigns' normal modes don't give too many golds either. They've already said that it was a decision made because they didn't want to add another key type or players to reserve an inventory spot.
- And what comes to the difficulty of GW:EN areas in normal mode, it is actually a bit harder than the difficulty of level 20 normal mode areas in other campaigns, although the new PvE skills ruin that fun. -- (gem / talk) 21:55, 16 October 2007 (UTC)
- Really, yours break that often? I've had a great retention rate with my lockpicks (and I don't even have anything close to the first tier of the luck title), even probably more than the 40% or 50% it says, as have many in my guild. The enemies are also stronger, faster (especially those Raptors... >.>), so I'd say that it does qualify as level 20 content. Kokuou 22:45, 16 October 2007 (UTC)
Really, yours break that often? I've had a great retention rate with my lockpicks (and I don't even have anything close to the first tier of the luck title), even probably more than the 40% or 50% it says, as have many in my guild. The enemies are also stronger, faster (especially those Raptors... >.>), so I'd say that it does qualify as level 20 content. Kokuou 22:45, 16 October 2007 (UTC)
- Honestly and sadly yes they have broken that often for both myself and my primary playing partner (wife). Actually I find the southern shiver peaks in normal mode give better results... Just thought this was ODD. Chik En 23:05, 16 October 2007 (UTC)
- Normal mode GW:EN chests are pretty horrible. I do like the hard mode chests (I have 28% chance on those, and the loot is typically okay), but the normal mode chests (58%) tend to break my picks WAY MORE than 42% of the time, and the loot is almost always terrible. Sure, as someone noted above, I could just not open normal mode chests, but isn't this supposed to be where the level 20 content comes into play? Oh, look - content! Better not touch it! --Mystisteel 23:21, 16 October 2007 (UTC)
- I understand that they went with the lockpick idea to avoid having a confusion of four new sets of keys added. But since we have hard mode now, and given the quality of the chest drops in normal mode, it might not be a bad idea to maybe come out with a singular (works in all GW:EN areas) key for use in normal mode, that is a bit more cost effective. For me, personally, it is always more cost effective to just sell lockpicks I find to the merchant, but it is even more so the case in GW:EN. Just a thought. Corwin Andros 23:12, 16 October 2007 (UTC)
- I do use picks in hard mode. That's not the point. The point is the entire expansion is designed for advanced players, but the same chest%/loot is available to new players in the other campaigns. I would expect the GW:EN normal chests to be just as "hard" as hard mode (or, at the very least, the top tier of any champaign) and the hard mode chests to be even higher. What we're left with is essentially the same content as the original campaigns, and this is designed to be an advanced expansion. --Mystisteel 00:28, 17 October 2007 (UTC)
- Lucky / Unlucky and Treasure Hunter title and Wisdom title is the reason why... Never care about whats in the chest just want a fair shake at a gold to ident for wisdom... after all the Chests ARE Considered HIGH end as they increase Treasure hunter yet give almost always Purple in normal mode... how is that High end? Chik En 00:31, 17 October 2007 (UTC)
It's their wording about GW:EN that got us all mixed up inside. GW:EN in NM isn't a high-end area. I hate when people phrase things so convoluted that everyone starts to expect great things only to be disappointed. I suggest that next time they release something, they better be careful with what they say as we players would really want to trust anything coming out from official mouths. Trust is an important thing, and from the looks of things there are alot of Jaded people now more than ever Renin 00:40, 17 October 2007 (UTC)
- I always thought of EoTN as a expansion that provides more content appropriate for level 20 characters, and to keep them busier/give them some new things to do. Not that it was all on the scale of The Deep/Urgoz's Warren/UW/FoW/Mallyx. It is on a slightly harder difficulty than other end-game content of the games, and it's Hard Mode is certainly harder than other places, in my opinion. Yukiko 11:35, 17 October 2007 (UTC)
- But still you have to admit... high end chest(s) (in normal mode) for treasure hunter and have to use a lock pick and yet ... low end rewards... not fair ... not fair at all Chik En 00:47, 17 October 2007 (UTC)
- Maybe you should start asking yourself if it's worth opening those Normal Mode chests? I know I pretty much sell/ignore low level keys I come across -even with appropriate level characters. I know I'd still open the Locked Chests in NM of EOTN, but my retain rate is good enough that I don't have to get a gold every time to be satisfied. They're just like like Shiverpeak/Darkstone/Luxon/Kurzick/Forbidden/Ancient Elonian Chests, which I never used to get keys for before or after lockpicks came out, and I'd only open chests in Hard Mode. This was because I never saw the benefit for opening these chests at all, and there for getting those keys wasn't something I spent my money on. Basically, if the reward/loot isn't worth using your lockpicks to get, then why are you using them still? Gem had it right, go use them in hard mode and get better stuff. Yukiko 11:35, 17 October 2007 (UTC)
- Question on that philosophy... if we are to ignore those chests... what the hell is the point of having them there? Seriously, this "if you don't like it don't do it" crud is getting very old. There is a reason for everything in the game, and the reasons are NOT to ignore them. -- Counciler 07:11, 18 October 2007 (UTC)
- Maybe you should start asking yourself if it's worth opening those Normal Mode chests? I know I pretty much sell/ignore low level keys I come across -even with appropriate level characters. I know I'd still open the Locked Chests in NM of EOTN, but my retain rate is good enough that I don't have to get a gold every time to be satisfied. They're just like like Shiverpeak/Darkstone/Luxon/Kurzick/Forbidden/Ancient Elonian Chests, which I never used to get keys for before or after lockpicks came out, and I'd only open chests in Hard Mode. This was because I never saw the benefit for opening these chests at all, and there for getting those keys wasn't something I spent my money on. Basically, if the reward/loot isn't worth using your lockpicks to get, then why are you using them still? Gem had it right, go use them in hard mode and get better stuff. Yukiko 11:35, 17 October 2007 (UTC)
- But still you have to admit... high end chest(s) (in normal mode) for treasure hunter and have to use a lock pick and yet ... low end rewards... not fair ... not fair at all Chik En 00:47, 17 October 2007 (UTC)
With the latest update to have lockpicks drop at the same rate as other keys in normal mode... nulls my complaint.... I have not seen one but it is a very good response. Thanks to Gaile and Anet for listening. Chik En 17:20, 7 December 2007 (UTC)
GOOD OR BAD??[edit]
This is a very good game beacaus of it not being as easy but its a very big shame it is so short..... fair enough its only an expansion pack but it would of been better than more main primary quests(against the destroyers).... Anyone agree..? --The preceding unsigned comment was added by User:Dean-the-warrior-2k7 .
- i don't like the dungeon stuff and all those grinding titles... so much grinding everywhere... - Y0_ich_halt 16:49, 5 November 2007 (UTC)
- I find that the grind component, which is much less than other RPG's by the way, is actually fairly well balanced with the ways to attain them. For example, you can get r5 in every reputation by completing the storyline, a fair number of quests and dungeons, and turning in your books. As r5 is all that is needed to access the armors and all crafters, I think it's a reasonable amount of effort to get it - not too much, not too little. R10 shouldn't be too much grind once you've completed all quests and dungeons in hard mode, and vanquished the areas. Alaris 17:18, 5 November 2007 (UTC)
- and vanquishing, dungeoning and such aren't grinding? imo dungeons are the worst. - Y0_ich_halt 17:33, 5 November 2007 (UTC)
- I absolutely hate the fact that I did almost all the "repeatable quests" using heroes/hench. There were only 2 or 3 that I did with real people, but only because I did them with guildies. Speaking of those "repeatable quests", I hate that they are exactly that - quests. I miss the old mission outpost where you can easily get a group of people and start the mission right there, instead of having to get a quest eaech time you want to redo it, and then going into a normal exploreable area each time to activate the "repeatable quest". What I do love about GW:EN though is the scenery. Wonderful. br12 ~ 17:39, 5 November 2007 (UTC)
- ya, why did they make them quests and not simply missions like everytime before? so they don't add another protector title? - Y0_ich_halt 17:40, 5 November 2007 (UTC)
- Yo_ich_halt: I think they did repeatable quests instead of missions for greater immersion. I like how it turned out, but frankly, I'd rather they go back to the mission model. It's odd finishing a mission without realizing you were in one to begin with. As for grind, if you consider having to play the game once is called grinding, well you won't get my sympathy. That's just lazy. If they gave you titles for completing all missions and dungeons in normal mode and hard mode, and another for vanquishing, would you complain? That would be roughly the same amount of work for 5 titles, but at least now you have some leeway as to how you get them. I got r5 in all 4 reps, and I didn't even vanquish or finish all dungeons, and I only did a minimal amount of grinding just because I didn't turn in my books. Alaris 18:05, 5 November 2007 (UTC)
- i consider vanquishing and doing many (or all) side quests grinding. of course, playing the game isn't, but repeating it to gain more rep is imo. the best thing in gwen are mini games imo. they're fun and their rewards aren't high enough to make ppl do them only for rep, so they stay fun. except maybe the norn tournament, with its rewards... - Y0_ich_halt 18:10, 5 November 2007 (UTC)
- I guess we disagree. I don't consider it grind if you need to vanquish and do most side quests once to get titles. But I would consider it grind if you had to do it repeatedly to get the title, like you need to get Lightbringer. It would also be grind if you needed to do most quests or vanquish whole regions only to progress through the storyline; in most other MMORPGs, the need to level up is almost a requirement for progression. Face it, we got it good. Alaris 22:17, 5 November 2007 (UTC)
- ya, gw has still relatively little grinding. but imo vanquishing is grinding. i'd rather grind for rep titles since at least they make my skills stronger. :) - Y0_ich_halt 12:46, 6 November 2007 (UTC)
- I guess we disagree. I don't consider it grind if you need to vanquish and do most side quests once to get titles. But I would consider it grind if you had to do it repeatedly to get the title, like you need to get Lightbringer. It would also be grind if you needed to do most quests or vanquish whole regions only to progress through the storyline; in most other MMORPGs, the need to level up is almost a requirement for progression. Face it, we got it good. Alaris 22:17, 5 November 2007 (UTC)
- i consider vanquishing and doing many (or all) side quests grinding. of course, playing the game isn't, but repeating it to gain more rep is imo. the best thing in gwen are mini games imo. they're fun and their rewards aren't high enough to make ppl do them only for rep, so they stay fun. except maybe the norn tournament, with its rewards... - Y0_ich_halt 18:10, 5 November 2007 (UTC)
- Yo_ich_halt: I think they did repeatable quests instead of missions for greater immersion. I like how it turned out, but frankly, I'd rather they go back to the mission model. It's odd finishing a mission without realizing you were in one to begin with. As for grind, if you consider having to play the game once is called grinding, well you won't get my sympathy. That's just lazy. If they gave you titles for completing all missions and dungeons in normal mode and hard mode, and another for vanquishing, would you complain? That would be roughly the same amount of work for 5 titles, but at least now you have some leeway as to how you get them. I got r5 in all 4 reps, and I didn't even vanquish or finish all dungeons, and I only did a minimal amount of grinding just because I didn't turn in my books. Alaris 18:05, 5 November 2007 (UTC)
- ya, why did they make them quests and not simply missions like everytime before? so they don't add another protector title? - Y0_ich_halt 17:40, 5 November 2007 (UTC)
- I absolutely hate the fact that I did almost all the "repeatable quests" using heroes/hench. There were only 2 or 3 that I did with real people, but only because I did them with guildies. Speaking of those "repeatable quests", I hate that they are exactly that - quests. I miss the old mission outpost where you can easily get a group of people and start the mission right there, instead of having to get a quest eaech time you want to redo it, and then going into a normal exploreable area each time to activate the "repeatable quest". What I do love about GW:EN though is the scenery. Wonderful. br12 ~ 17:39, 5 November 2007 (UTC)
- and vanquishing, dungeoning and such aren't grinding? imo dungeons are the worst. - Y0_ich_halt 17:33, 5 November 2007 (UTC)
- I find that the grind component, which is much less than other RPG's by the way, is actually fairly well balanced with the ways to attain them. For example, you can get r5 in every reputation by completing the storyline, a fair number of quests and dungeons, and turning in your books. As r5 is all that is needed to access the armors and all crafters, I think it's a reasonable amount of effort to get it - not too much, not too little. R10 shouldn't be too much grind once you've completed all quests and dungeons in hard mode, and vanquished the areas. Alaris 17:18, 5 November 2007 (UTC)
I have my opinions on all campaigns on my main page if anyone cares enough to check out my opinions. Vanguard 17:44, 5 November 2007 (UTC)
- Very nice, Vanguard, and I agree with most of your campaign opinions. However, the main thing I don't agree with is about the Prophecies storyline, but this is not the place to discuss that. br12 ~ 17:50, 5 November 2007 (UTC)
- Yeah, nobody does agree with that. But as for EoTn, I'll add more to that particular section as I think of more stuff to complain about. Vanguard 20:18, 5 November 2007 (UTC)
I didnt like the game, every part of it is mobbing, theres not a single organize group of enemies, everything is 8-20 enemies in a single group with spiker build of the same profession, I was like "bah! forget this, wiki the heros and skills(ursan brokenness) and forget this s---t so I can kill the last boss of Factions." (Theres always a douche that will talk back about the last sentence instead of the whole statement.)--ShadowFog 22:06, 2 August 2008 (UTC)
Some (small) EotN gripes[edit]
- → moved from User talk:Gaile Gray
I've been poking around Eye of the North since release and it still doesn't feel/play "right" ... please note this is only a rather casual gamer's perspective on what's intended as rather hardcore content. (And before anyone says "you should have known" -- bear in mind that the only way to find out is to play; and this is my view on what I've found - thank you for understanding!)
- There is currently no option to abandon/remove the Primary (faction) quests from the quest logs.
This may sound like a minor thing, but it really bugs me - not even having the option of deciding I've taken enough and able to walk away from it entirely.
- Gaining points for the various factions is a real pain.
Starting at 1 point per kill with "random bonus" every 25 sounds like a really cool idea until you look at how much you have to do to get to rank 5 (the highest required rank) - that's 26,000 points. That's an awful lot of grinding for a game that intended to not have a player grind to achieve something. Worse, it's character-based, so you can look forward to having to do it all over again on your next character. (Oh, I'd love those titles to be account-wide, like Luxon/Kurzick faction - right now it is pure punishment to have more than one character you like to play with).
And before the comparison is made with Sunspear Rank, remember that one only needs 2,500 points to achieve the highest required rank and that it can be gained by doing quests and tasks and with a minimum of grinding monsters/clearing areas. (And then only on local characters; "foreign" chars get a free pass anyway!)
- Some bosses/storyline tasks are just insane.
OK, for the final boss - no problem, he's supposed to be tough ... but things like Cyndr the Mountain Heart are just crazy. That guy has twice the normal health regeneration (4 pips vs. 2 normal for a boss),a custom compass-range party splash, special-condition invulnerability ... all that and more on the same guy. Ulp. (There's also an AI issue that whenever he pops up, he stays up until his carapace has gone down and has regenerated - if he pops up in an inconvenient or troublesome spot it's essentially "reset and retry"as he can easily wipe a party with just his Pyroclastic Shot)
Again, I realize EotN was designed for 'hardcore' players but ... a little thought for the more laid-back players would have been nice - some things are beyond challenge; I'm even afraid to go and do Destruction Depths having heard horror stories of having to face up to monster mobs of Destroyers and requiring loads of consumables just to get to the other end of it. And the worst part is, I'm not even thinking about Hard Mode ...
Just my few casual player gold pieces .... Clan Yumemiru 20:42, 5 December 2007 (UTC)
- I agree with you there about grinding those titles. I'm not even gonna try it. But about the others, I believe the campaign was too easy. Not enough main storyline content tbh br12 • (talk) • 20:57, 5 December 2007 (UTC)
- The matter of grinding for titles has been solved, IMO, by the books (the Hero's Guide and the Master Dungeon Guide) - now playing through all the GW:EN missions in Normal Mode gives you 20k reputation points, only 6k less than the required for going from zero to rank 5 (and it's likely you would earn at least those 6k by playing the game normally). Playing through all the dungeons once gives even more reputation (40k just for the book reward, you get more by doing the dungeons themselves).
- Add to this how making the titles account based would not really change anything. The titles requiring grind and the titles being character based are two independent facts - if Arena Net made the titles to be account based, they could make it so they're as hard (or even harder) to get as they are today (see the Kurzick and Luxion titles as an example). If the idea behind the suggestion of changing the titles to account based is just to make them easier to be obtained...Well, it's easier to just ask Arena Net to make the titles easier to get.
- Also, unlike Sunspear rank, you don't need to have a high level (or any level) of those titles to continue playing the game. There is no point in which you are told "Come back when you have rank X in title Y, or I won't give you the next quest". Their main benefits are the PvE skills and the access to the armors, but when you look at them that way, the grind required for the titles is the equivalent to the grind required to get 60k gold in order to buy something. The difference is that, instead of having to grind for gold, players grind for reputation if they want an "elite" armor - and while I think any kind of grind is bad, the grind for reputation is "less bad" than the grind for gold.
- (And don't worry, Destruction Depths isn't that hard. I think the hardest part of the main storyline - and of the entire game - was doing Cyndr with only heroes and henchmen without knowing what I would face, the first time I fought him.) Erasculio 21:12, 5 December 2007 (UTC)
- If you care enough to get the armor, you are probably the type that hms a lot, and even the smallest book (20,000 pts) will get you all the way up to r5 after the quest rewards and a dungeon or two...its just not that much of a grind for max, personally, ive been doing other things, but i dont dread that grind at all. Beat destructions the day it came out, went in unprepared and did not even die fighting near the nornKiller Revan 21:14, 5 December 2007 (UTC)
- You misunderstand. It's not that that dread the grind - it appalls me that I have to go through it. This is not WoW. This is not just any MMO. This is Guild Wars! (I know it sounds corny, but one of the attractions of GW for me was the "play now" concept whereby clever skill use and novel solutions get around most problems rather than an application of rarer items and brute force) True, the change to the Hero Handbook and Master Dungeon Guide books are good - but they require a full book which in itself is a mean feat to achieve (Cyndr has caused me so much headache I'm ready to abandon EotN - and I can't because the quests won't go away) 16 pages is only 10k faction - and remember, it's per character - not per account. Clan Yumemiru 21:21, 5 December 2007 (UTC)
- You don't have to, there's no requirement of reputation to proceed in the story. - HeWhoIsPale 21:25, 5 December 2007 (UTC)
- (Edit conflict) I don't like grind (any kind of) either, but keep in mind that in Factions and Nightfall we have armors that are only available after we beat the game. I see the GW:EN armors as the same thing (now that the books give such big rewards): a reward for those who finish all the GW:EN "missions" (in other words, end-game armor), that may be rewarded earlier if the person is willing to grind. Also, Cyndr becomes a lot better with human beings - in the way that encounter has been designed, it really highlights some flaws of the hero and henchmen AI. Erasculio 21:28, 5 December 2007 (UTC)
- To me GWEN was the best one they made so far. Yes cyndyr was a bit crazy at first, infact I lost quite a bit of sleep over it lol. But the scenery, better hero's, old school Prof story line and music, all the pve skills. I just loved it. The only thing that disapointed me was the dungeons looking the exact same! I heard about dungeons, and first thing i thought about was dungeon siege, with boulders to explode to explore, elevators, etc. But I got over it. I like it, but yea its got a couple tiny issues. Ajc2123
- Oh yea, and just flag your heroes away from each other, and (unfortunately the henchies will have to stick together) and you should have no problem with his party wipe. Ajc2123
- To me GWEN was the best one they made so far. Yes cyndyr was a bit crazy at first, infact I lost quite a bit of sleep over it lol. But the scenery, better hero's, old school Prof story line and music, all the pve skills. I just loved it. The only thing that disapointed me was the dungeons looking the exact same! I heard about dungeons, and first thing i thought about was dungeon siege, with boulders to explode to explore, elevators, etc. But I got over it. I like it, but yea its got a couple tiny issues. Ajc2123
- (Edit conflict) I don't like grind (any kind of) either, but keep in mind that in Factions and Nightfall we have armors that are only available after we beat the game. I see the GW:EN armors as the same thing (now that the books give such big rewards): a reward for those who finish all the GW:EN "missions" (in other words, end-game armor), that may be rewarded earlier if the person is willing to grind. Also, Cyndr becomes a lot better with human beings - in the way that encounter has been designed, it really highlights some flaws of the hero and henchmen AI. Erasculio 21:28, 5 December 2007 (UTC)
- You don't have to, there's no requirement of reputation to proceed in the story. - HeWhoIsPale 21:25, 5 December 2007 (UTC)
- You misunderstand. It's not that that dread the grind - it appalls me that I have to go through it. This is not WoW. This is not just any MMO. This is Guild Wars! (I know it sounds corny, but one of the attractions of GW for me was the "play now" concept whereby clever skill use and novel solutions get around most problems rather than an application of rarer items and brute force) True, the change to the Hero Handbook and Master Dungeon Guide books are good - but they require a full book which in itself is a mean feat to achieve (Cyndr has caused me so much headache I'm ready to abandon EotN - and I can't because the quests won't go away) 16 pages is only 10k faction - and remember, it's per character - not per account. Clan Yumemiru 21:21, 5 December 2007 (UTC)
- If you care enough to get the armor, you are probably the type that hms a lot, and even the smallest book (20,000 pts) will get you all the way up to r5 after the quest rewards and a dungeon or two...its just not that much of a grind for max, personally, ive been doing other things, but i dont dread that grind at all. Beat destructions the day it came out, went in unprepared and did not even die fighting near the nornKiller Revan 21:14, 5 December 2007 (UTC)
- I died some many times @ Cyndr that i decided to touch him, guess what he=dead in 5 secs ~ Kurd 21:54, 5 December 2007 (UTC)
- Cyndr's only a pain if you're doing it h/h. Take two real people to help with the barrels, and he goes down quick.--Pyron Sy 22:02, 5 December 2007 (UTC)
- For the record, Cyndr's existence isn't my gripe with EotN. The fact that he's one hell of an annoyingly gross overpowered boss is - the combination of keg running, the hazardous environment (the cavern floor is a hazard with its various conditions/environment effect inflicting areas greatly complicates matters) coupled with his abilities and the KD he inflicts with his non-skill attacks - turned what could have been a great interesting challenge into a frustration fest. On the whole I'm disappointed with bosses in EotN; rather than reacting more smartly to player engagement (as promised) they just inflict ridiculous amounts of damage requiring mitigation builds rather than solution builds. I appreciate everyone's suggestions for dealing with the problem, seriously, I just wish it hadn't been there in the first place. (Or that I could walk away from the problem - and be clear of it - but no, "this challenge cannot be abandoned, it must be completed" - grrr )Clan Yumemiru 22:45, 5 December 2007 (UTC)
- Yes I too dread Grinding but when it comes to the missions in Eye of the North is that it FORCES players to really go outside of their cookie cutter/PVX induced solo Hero/Henchie builds. I'm a Fire Elementalist by heart and it forced me to use Air (since I dislike Winter, different folks different strokes) against the destroyers. Cyndyr was another challenge to me until my friends pointed out that he's easy to kill just by bringing 2 Touchers heroes, and by experimenting and using a new team build I was able to beat it easily. He'll go down alot faster when you have another person bring more touchers, and Cyndyr is not over powered; you really just have to challenge yourself into rethinking new builds. You have to come into terms that certain builds / team builds you've used over and over in Nightfall, Factions and Prophecies may or may not apply to Eye of the North. As much as I love Searing Flames I had to become Invoke Lightning just to deal decent damage against the destroyers. Rethink your team build, now is the time to become more creative and really stop using PVX builds. Renin 00:03, 6 December 2007 (UTC)
- No offense, but I really resent your comment. You presume to know how I play without knowledge and it doesn't seem to hamper or bother you. I spend A LOT of time researching skills and trying to come up with solutions for problems - I've long been aware of the problems Fire Ele's have with Destroyers, except my solution was to go Earth Magic against them. I do develop my own builds (I refuse to get a "cookiecutter PvX build" as you call them), I do regularly reality-check them, I do modify and adapt when the situation demands it. You make a dangerous assumption on someone's ability to play the game. Please refrain from doing so until you have the facts to back it up.
- Yes I too dread Grinding but when it comes to the missions in Eye of the North is that it FORCES players to really go outside of their cookie cutter/PVX induced solo Hero/Henchie builds. I'm a Fire Elementalist by heart and it forced me to use Air (since I dislike Winter, different folks different strokes) against the destroyers. Cyndyr was another challenge to me until my friends pointed out that he's easy to kill just by bringing 2 Touchers heroes, and by experimenting and using a new team build I was able to beat it easily. He'll go down alot faster when you have another person bring more touchers, and Cyndyr is not over powered; you really just have to challenge yourself into rethinking new builds. You have to come into terms that certain builds / team builds you've used over and over in Nightfall, Factions and Prophecies may or may not apply to Eye of the North. As much as I love Searing Flames I had to become Invoke Lightning just to deal decent damage against the destroyers. Rethink your team build, now is the time to become more creative and really stop using PVX builds. Renin 00:03, 6 December 2007 (UTC)
- For the record, Cyndr's existence isn't my gripe with EotN. The fact that he's one hell of an annoyingly gross overpowered boss is - the combination of keg running, the hazardous environment (the cavern floor is a hazard with its various conditions/environment effect inflicting areas greatly complicates matters) coupled with his abilities and the KD he inflicts with his non-skill attacks - turned what could have been a great interesting challenge into a frustration fest. On the whole I'm disappointed with bosses in EotN; rather than reacting more smartly to player engagement (as promised) they just inflict ridiculous amounts of damage requiring mitigation builds rather than solution builds. I appreciate everyone's suggestions for dealing with the problem, seriously, I just wish it hadn't been there in the first place. (Or that I could walk away from the problem - and be clear of it - but no, "this challenge cannot be abandoned, it must be completed" - grrr )Clan Yumemiru 22:45, 5 December 2007 (UTC)
- Cyndr's only a pain if you're doing it h/h. Take two real people to help with the barrels, and he goes down quick.--Pyron Sy 22:02, 5 December 2007 (UTC)
I'll reiterate my problems here since everyone seems fond on bashing on the Cyndr/boss issue, which itself is only a symptom, not a problem or cause of the issue.
- Quest management in EotN on the primary quests is a pain with the "cannot abandon, must complete" stipulation.
- Title grind (esp. given the associated PvE skills) at the current 1 point/kill + random bonus system per character, not per account * "Whomp" bosses that, instead of reacting to player strategy (as mentioned/promised prior to release), compensate for lack of AI by just inflicting ridiculous blocks of damage, often backed up by jawdropping monster skills.
Please do not get me wrong - I still enjoy a good session of Guild Wars, but I find these issues erosive to play experience. Clan Yumemiru 08:15, 6 December 2007 (UTC)
- Why would you want to abandon a primary quest in the first place? I mean, sure, they kind of clutter up your Quest Log, but you're going to have to complete them anyway if you want to complete the game, so I don't see the big deal. As for titles, you have already stated yourself that you are a casual player. The advantages that EotN titles offer are very small and can only be used in limited situations. As others have said, playing through the game once is more than enough to get points to open up all the vendors of one race (Norn, Asura, or Ebon Vanguard). The only really special thing is the armour that the points unlock, which, if you're a casual gamer, you'll probably only want/have enough money for one set anyway. The EotN titles aren't that much of a grind in the first place (Dwarven points can be easily farmed on HM in the Snowman dungeon, and clearing out Drakkar Lake on NM will net you about 3,000 points in an hour and a half). The bonuses also quickly go to +3, +4, and +5 points fairly quick. And even a casual player can take a character through the whole of EotN in about a 10 days of casual playing, which means that you can easily get one set of EotN armour for all your characters, provided you have the money. Kokuou 10:39, 6 December 2007 (UTC)
- I apologize for the hasty assumption but then if you're really researched your builds and thought new ways to playing, I wondered then why you call Cyndyr overly powered. Of course, if you've got friends or a helpful guild they would have already pointed out other ways since that's what happened to me and to most of the people I've gotten around playing with. Maybe you're guildless and friendless but rest assured that there are other players forming groups to destroy that evil wurm. PUGs are frustrating most of the time, but there'll be a person or two who'll share the way you play and would likely end up being your friend, if only temporary. I now ask, did you ever think of bringing a toucher/s to Cyndyr on your process of rethinking groups or was touchers just not your thing? Renin 15:11, 6 December 2007 (UTC)
- I'm calling BS on Cyndr for the underlying design, not the fact he's such a hardarse. Starting with the Compass Range monster skill that will splash a 60AL character for 260 damage, crippled + burning (for longer than the recharge time of said skill) and removes the only object capable of taking down his "shield" - and you can neither feasibly interrupt it (3/4s activation time) nor disable it. Add to that the fact he's got 4 pips of health regen (sure, other bosses have health regen to - but 2 pips ...) and you're talking much more than a formidable opponent. And that's without the navigation hazards on the cavern floor. As for touchers - that's next on my to-try list to see if he's any more vulnerable to THAT strategy (thanks for the tip BTW).
- Anyhow, I maintain my position that EotN is a very nicely designed place to play, but implementation wise, some good intentions seem to have gone astray somewhere... Clan Yumemiru 14:23, 7 December 2007 (UTC)
- What are all you complaining about with cyndr its one of the easiest bosses in the game. Just get a party and blast it away with black powder kegs it doesnt even matter the build your character has. --The preceding unsigned comment was added by User:71.213.126.245 (talk).
- I apologize for the hasty assumption but then if you're really researched your builds and thought new ways to playing, I wondered then why you call Cyndyr overly powered. Of course, if you've got friends or a helpful guild they would have already pointed out other ways since that's what happened to me and to most of the people I've gotten around playing with. Maybe you're guildless and friendless but rest assured that there are other players forming groups to destroy that evil wurm. PUGs are frustrating most of the time, but there'll be a person or two who'll share the way you play and would likely end up being your friend, if only temporary. I now ask, did you ever think of bringing a toucher/s to Cyndyr on your process of rethinking groups or was touchers just not your thing? Renin 15:11, 6 December 2007 (UTC)
- Well, one thing you have to keep in mind is that EotN is the major release that will tide players up until GW2 is released. I doubt ArenaNet will release anything even as large as SF before GW2. -- ab.er.rant 06:13, 9 December 2007 (UTC)
- Actually I think small happy-feelgood bits like Bonus Mission Pack will be popping up over time to keep players baited & interested over time -- if anything, to placate and pacify the rather loudmouthed forum denizens with something to do besides gripe :D Clan Yumemiru 16:02, 11 December 2007 (UTC)
- Aye, its my guess that Anet deliberatly made these titles character based, and incorporated all this grind in Eye of the North in a desperate attempt to keep us busy for a year or so, until the beta of GW2. (As there will be no new content untill after GW2 release, if ever.)--Ryudo 16:07, 11 December 2007 (UTC)
- Actually I think small happy-feelgood bits like Bonus Mission Pack will be popping up over time to keep players baited & interested over time -- if anything, to placate and pacify the rather loudmouthed forum denizens with something to do besides gripe :D Clan Yumemiru 16:02, 11 December 2007 (UTC)
I PERSONNALLY think the game just sucks..Everything is way too hard. Ive been playing for 2.5 years and beaten all the other campaigns but this... this isnt a challenge its just...not FAIR! everything mobs and kills you. I think Anet needs to stop nerfing skills and start nerfing EoTn..by 75% or just get rid of it. —The preceding unsigned comment was added by 69.235.55.66 (talk • contribs) at 19:36, 5 August 2008 (UTC) (UTC).
- Well, given that the difficulty is meant to be more akin to the elite areas than the tutorial areas, it's supposed to be hard. You need to realise that it's not designed to be anything like the three campaigns; you're expected to know how to change your builds and positionings to suit different areas. But then again, many players just want to go through the supposedly high-end expansion areas precisely how they went through the campaigns. And it's that sort of players that resulted in the introduction of a host of PvE-only skills (from slightly overpowered to incredibly overpowered) - in the hopes of making it easier for them. -- ab.er.rant 11:44, 6 August 2008 (UTC)
- Rant is right. From a player that completed both Dwarven and Vanguards request...Is a hardcore experience...a bad one, frustration after frustration, using the same god forsaken build to control mobs. I just gave up on this baloney of a game and went up to get the PvP skills so it wasn't a totally a waste of money. I find myself running and ignoring the whole mob of broken enemies to get to the quest spots. There's elite missions that have the same characteristics(look it up!) of difficulty but they always give you an edge. In this game you have to take wiki, married, forsake your life and have it 24/7 and "shortcutted" because you wont find the PvE skills in the main story line, just like a game that NC made, those skills are well in hiding and in the most bizarre places, even some of them have to be found in instances! And boy, if you dont "Wiki it" your just wasting time!--ShadowFog 13:03, 19 September 2008 (UTC)
About the page itself...[edit]
Aight, I'm a wiki n00b, so understand that before going on. I'm not comfortable with changing it myself yet, but I was wondering if someone could make this page more like the other campaign pages? They have links to the quests, storyline, and missions (I know there isn't a linear storyline in EotN...but you know what I mean). What I'm basiclly suggesting is that his page be made more uniform with the style for the pages for the other three campaigns. Eruedraith 21:22, 27 December 2007 (UTC)
AWESOME GAME 55 monks can solo last boss! great design to allow people to be runned through last mission! please do same for all missions in the game !!oneone!! /sarcasm. --The preceding unsigned comment was added by User:Ki-Rin (talk).
- Most retarded sarcasm ever. 82.36.244.186 13:07, 22 May 2008 (UTC)
- Since when havent they been able to solo last bosses? --24.233.111.100 03:28, 27 September 2008 (UTC)
- Most retarded sarcasm ever. 82.36.244.186 13:07, 22 May 2008 (UTC)
Hero Battles Without Nightfall?[edit]
Quick question: If you don't own Nightfall, can you participate in hero battles with GW:EN? From what I have read elsewhere, it sounds like you just need to unlock three heroes and talk to some guy to unlock the PvP mode. If you don't need Nightfall for the Hero battles, it might be a nice thing to state on the page. Thanks. --JamesGecko --The preceding unsigned comment was added by User:72.145.149.215 (talk).
- Dunno why havent anyone answered this one, yes you can access hero battles with this but you may not want to buy this game for its Campaign nor for its Hero Battles, head to the hero battles section to see what Im talking about and as for the Campaign from a player whos first game was Prophecies perspective, you will always get the same reaction from every group of enemy you see, "How can I prevent that battle?" Or "Did bring the build?(The same one youve been using against mobs all EoTN campaign.)", expect groups of: 7-10 assassins(Some kind of dinosaur), 5-7 Air Spikers(Undead Mages), 4-5Dervishes(cant be knockdown Dinosaurs nor blinded),5-8 Dervishes(at the start, ghosts), 10-18 lvl 22 Warriors(Charrs)...you get the point. The skills are good though and of course, you may want it for its heros for other Campaigns.--ShadowFog 21:57, 2 August 2008 (UTC)
$10![edit]
If you don't already have it, Eye of the North is $10 at Target right now. I got my copy. —Tanaric 15:40, 19 February 2008 (UTC)
They may sell it for even a lower price.The game IS worth $10 or less but no more. The PvE experience is horrible, around 1 hour or more to get to some outpost?What is up that?Grinders and hardcore players will like it.--Wealedout 18:18, 18 October 2008 (UTC)
- Huh? I don't recall any outpost in EotN taking over an hour to reach.... -- ab.er.rant 01:45, 20 October 2008 (UTC)
If it's $10, get it. If it's $15, get it. After that think about it.--ShadowFog 12:52, 20 October 2008 (UTC)
It's better than the other three campaigns. the only thing tabout it that's NOT worth paying 39.99 is the end boss. --The preceding unsigned comment was added by User:70.71.240.170 (talk).
- Please to everyone, take that as sarcasm.--ShadowFog 03:38, 7 December 2008 (UTC)
vista for all?[edit]
On the requirements for GWEN it lists vista as a O.S can vista run all of the gw games now or was it a mistype or can only gwen be run in vista? —The preceding unsigned comment was added by Atrix (talk • contribs) at 18:16, 7 June 2008 (UTC).
- First, sign please. Second, since on the wikipedia entry for w:Windows Vista, It's apparent that the RTM (Release to Manufacturers) date was November 8, 2006; the campaigns were all released before that, with Nightfall coming in October 27, 2006. Unless I'm misinterpreting the usage of RTM (as it gives no link to the appropriate meaning and I had to go searching), this would be appropriate for the point at which development would need to attach to some OS's. --Chaiyo Kaldor talk contribs 20:23, 7 June 2008 (UTC)
- GWEN works on XP too. It probably works on Linux as well for certain distributions and configurations. As for signatures, take a look at Help:Signatures. -- ab.er.rant 03:41, 8 June 2008 (UTC)
- I've ran all games under Windows XP, Vista (Both 64x and 32x editions) and Ubuntu. All of them but Ubuntu seemed to play really well with no hiccups, as for Ubuntu, just don't try it :P --Stokoe 18:07, 21 August 2008 (UTC)
Armor[edit]
In all of the outpost and towns, I'm trying to buy new armor but this egoistic bastards npcs won't sell me one because after paying for the expansion, they still want me to gain rank? I mean, Rank 5? I almost have no rank in any of the demanding rank and I'm finishing this game, I don't have the leisure of farming for days to end for that, I know the developers must have thought of that(even izzy doesn't have time), after buying the game I must grinding it for PvE Armor? Where are the outposts to buy the new armor without restriction?--ShadowFog 03:40, 23 October 2008 (UTC)
- Consider that armor to be endgame armor. By the time you finish the game and dungeons in normal mode, you should have r5 or pretty close to it in all allegiance titles. Faster if you put your books towards only one or two of them. Buying the game is not enough, but at least they give you the choice between playing it or grinding it. -- Alaris 13:33, 23 October 2008 (UTC)
Not in Category:Expansions...[edit]
The categorization of this page is a little strange.
It is the only page in 'Category:Eye of the North' (actually a sub-category) which is a bit redundant.
It is not in 'Category:Expansions'. Rather it is a 'sub-category' of 'Category:Expansions'.
mtew 05:07, 22 December 2008 (UTC)
Level 10 Requirement Info[edit]
I realize that each of the quests explicitly state that a character needs to be level 10 to go to the GW:EN content, but should that also be noted on this page or not? I saw that an anon edited it and put a comment. Just curious. Also, this page is getting a bit lengthy, should we archive? AtraAstrum(talk) 16:13, 7 April 2009 (UTC)
- I removed it. The requirements are already listed on the corresponding quest articles, and personally I think that should be enough. If other consensus says otherwise though, I'll revert it back. -- Wandering Traveler 23:22, 7 April 2009 (UTC)
Yeesh no one added the quests link?[edit]
Had to search around for it but I decided to add it to the page under features along with dungeons.--MxBadBoy 02:19, 29 July 2009 (UTC)
Players may explore the homeland of the Charr, meet the Asura and Norn, and witness the birth of the Sylvari.[edit]
says the first para.
? how do i "witness the birth of the sylvari"? just look at the tree in arbor bay, or is there something i've missed? anyone done this? thx
- You can see it in the final cutscene. It's nothing worth watching, though. 62.241.236.17 21:11, 29 September 2009 (UTC)
[1][edit]
tbh, I think the anon was right here. Not including no new character slots/professions/guild halls is a double negative, which I believe should be avoided to prevent confusion. Perhaps a completely different wording would be even more appropriate. --The preceding unsigned comment was added by 83.161.196.159 (talk).
Article Title[edit]
Just to nitpick, official sources (such as the complete collection) refer to this expansion as Guild Wars: Eye of the North – with a colon. So I suggest a renaming. – NuclearDuckie 01:27, 5 January 2011 (UTC)
- disagree everywhere else you look in game store offical box art for the game dosnt have it this would be a good thing to put into the notes section.- Zesbeer 03:06, 5 January 2011 (UTC)
- The box art has Eye of the North on a new line, so it's unnecessary. The official site, however, lists it with a colon in the descriptions. – NuclearDuckie 12:31, 5 January 2011 (UTC)
Just the Rudeness[edit]
I’m sure the Dev’s are trying to make the Character’s feel like Grizzled Vet’s; but the Level of Rudeness of all the NPCs is just awful; and inaccurate, True Warrior Societies, Medieval Europe, the Samurai, the Ancient Mideast; all held to a very strict code of civility and Honor; why because they were battle hardened men who did not suffer boors gladly; and boorish idiots soon enough lost their heads. Hopefully the Dev's/Writers might consider that as GW2 rolls out. --The preceding unsigned comment was added by User:Blackbirdx61 (talk).
- I have never found the NPCs to be rude nor have I heard of anyone that thought they were, also they are not based on anything so calling them inaccurate is irrelevant. Please sign your comments. leechers.veeber.net 18:47, 5 May 2012 (UTC)
Easter eggs and quests[edit]
Can someone explain, "More than the previous campaigns, Eye of the North is full of easter eggs and "hidden" quests, which are not immediately accessible" this? Rodan (talk) 21:46, 5 July 2013 (UTC)