Talk:Guild Wars Eye of the North/Archive 2
EotN skills preview
Short version of the story, apparently the guys that are in the ATS testing event can see some EotN skills. They are under no NDA, before anyone asks, not that it matters much anyways.
MESMER @ 6 fast cast 12 illusion 11 inspiration
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Power Lock 10e 1/4c 15r - Spell. If target is casting a Spell, that Spell is interrupted and disabled for an additional 1 second. Dom Magic
Signet of Distraction 1/4c 20r - Signet. If target foe is casting a Spell, that Spell is interrupted and disabled for 1 second for each signet you have equipped. Dom Magic
Calculated Risk 10e 2c 10r - Hex Spell. For 17 seconds, target foe has 50% chance to miss with attacks but does +10 damage.
Inadequacy 10e 1c 8r - Hex Spell. For 9 seconds, the next time target foe attacks, that attack is interrupted nad all nearby foes take 46 damage.
Illusion Magic
Logic Bomb 10e 1c 10r - Hex Spell. For 10 seconds, target foe suffers from -3 health degeneration. When this Hex ends that foe has Cracked Armor for 17 seconds. Illusion Magic
Sum of All Fears 10e 2c 20r - Hex Spell. For 25 seconds, target foe moves, attacks, and casts Spells 20% slower. Illusion Magic
Signet of Recall 1c 20r - Signet. You lose all Energy. For 10 seconds, you have -4 energy regeneration. When this effect ends, you gain 12 Energy. Inspiration Magic.
Wastrel's Feast 5e 1/4c 20r - Spell. If target foe is not casting a spell or attacking you gain 12 energy. Inspiration Magic
NECROMANCER @ 11 blood 6 soul reaping 12 curses
Masochism 5e 1c 10r - Spell. Steal 16 health from target foe for each Condition you are suffering from (maximum 60). Blood Magic
Cacophany 10e 2c 15r - Hex Spell. For 17 seconds, whenever target foe uses a shout or Chant, that foe takes 119 damage. Curses
Entropy's Grasp 5e 1c 3r - Enchantment Spell. For 5 seconds, target ally's attacks cause Weakness for 5 seconds. Death Magic
Putrid Bile 10e 1c 12r - Hex Spell. For 5 seconds target foe suffers -1 health degenration. If that foe dies while under the effect of this Hex, all nearby foes take 25 damage. Death Magic
MONK @ 12 healing 12 divine
Balthazar's Signet 1c 20r - Signet. Target foe takes 10 holy damage. If that foe was attacking you gain 1 energy. Smiting Prayers
Purifying Veil -1regen(maintained) 5e 1c 8r - Enchantment Spell. While you maintain this Enchantment, Conditions expire 25% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. Smiting Prayers
Smite Condition 5e 1c 8r - Spell. Remove one Condition from target ally. If a Condition was removed. Foes in the area take 5 damage. Smiting Prayers
Cure Hex 10e 1c 12r - Spell. Remove one Hex from target ally. If a Hex was removed that ally is healed for 102 Health. Healing Prayers
ASSASSIN @ 12 dagger, 12 crit, 2 deadly
Lotus Strike 10e 12r - Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +22 damage and you gain 17 energy. Dagger Mastery
Assassin's Thirst 5e 8r - Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 14 Health. Deadly Arts
Misery Signet 1c 8r - Signet. You gain 14 health for each Condition on target foe. Deadly Arts
Shadow's Embrace 10e 1/4c 45r - Hex Spell. Shadow step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers a Deep Wound for 7 seconds. Deadly Arts.
RANGER @ 0 marks 6 beast
Rapid Fire 10e 2c 12r - Preparation. For 3 seconds, you attack 25% faster. Marksmanship
ELEMENTALIST @ 0 attributes
Glyph of Swiftness 5e 1c 10r - Glyph. For 15 seconds, projectiles from your next 2 Spells moves 66% faster.
Winter's Embrace 5e 1/4c 10r - Hex Spell. For 4 seconds, you and target touched foe move 66% slower. Water Magic
Glyph of Immolation 5e 1c 10r - Glyph. For 15 seconds, your next 3 spells that target a foe also cause burning for 3 seconds. Fire Magic (note this is listed as fire magic despite the fact none of the numbers scale with fire attribute)
Grasping Flames 10e 2c 15r - Hex Spell. For 5 seconds, target foe moves 66% slower while Burning. Earth Magic.
Ward of Weariness 10e 2c 20r - Ward Spell. You create a Ward of Weariness at your current location. For 5 seconds, foes within that location become Weakened for 5 seconds whenever they take elemental damage. Earth Magic
Shell Shock 10e 1c 10r - Spell. Target foe takes 10 damage and has Cracked Armor for 5 seconds. Air Magic
RITUALIST
Pure Was Li Ming 10e 1c 30r - Item Spell. Hold Li Ming's ashes for 5 seconds. Whilst you hold her ashes, Conditions on you expire 10% faster. When you drop her ashes all allies within earshot lose 1 Condition. Restoration Magic
Energetic Was Lee Sa 10e 2c 30r - Item Spell. Hold Lee Sa's ashes for 5 seconds. while you hold her ashes, you gain +1 energy regeneration. WHen you drop her ashes, you gain +1 energy. Spawning Power --Dirigible 15:00, 7 April 2007 (EDT)
- You do not have permission to post non-released info from a beta test server onto a public website. They assume in good faith that you won't run your mouth off, so don't. Also, I believe that when you accept the ToS when using the beta server, that there is an entire clause on secrecy. You risk losing your beta account. - DяấĢő
- Do NOT remove that comment again, Drago. It's perfectly within all of this wiki's policies, so just don't do it. That decision is not up to you. --Dirigible 15:14, 7 April 2007 (EDT)
- There's no NDA, and it's not like ANet are shutting people out. If an ATS tester could get their hands on icons, they could even make pages for the skills! --Santax 15:33, 7 April 2007 (EDT)
- Do NOT remove that comment again, Drago. It's perfectly within all of this wiki's policies, so just don't do it. That decision is not up to you. --Dirigible 15:14, 7 April 2007 (EDT)
- Did you read the entire EULA when you activated your test account, things discussed concerning upcoming campaigns is not to be released. It's not your information. It's confidential. Show me where a dev has given you permission to produce skill previews. - DяấĢő 15:46, 7 April 2007 (EDT)
- I never even said that I am in the beta testing, Drago, so don't put words in my mouth. Which means that this info may very well be false and just a rumour for all we know, which is also the reason that I posted this on a talk page, and not in the main article. Because without proof, it's pretty much just speculation. Correct? And if we remove this speculation, we'd have to remove the comment that some guy might leave tomorrow about GuildWars2 happening on Mars and featuring laser guns. Guild Wars Wiki:No alpha leaks failed to become official policy on this wiki for a reason, Drago. --Dirigible 16:20, 7 April 2007 (EDT)
- Did you read the entire EULA when you activated your test account, things discussed concerning upcoming campaigns is not to be released. It's not your information. It's confidential. Show me where a dev has given you permission to produce skill previews. - DяấĢő 15:46, 7 April 2007 (EDT)
OK the skills were not posted at full (12-16) attribute level, but 99% of them sound like total crap. Especially wondered about the once mentioned useful PvE skills for mesmers, I see none. --Longasc 10:42, 8 April 2007 (EDT)
- I like most of them - the Elementalist spells are amazing. The "once mentioned useful skills for mesmers" were never mentioned as being a GW:EN feature - they are something Arena Net is looking at now, not half an year from now. Erasculio 13:15, 8 April 2007 (EDT)
- They could be new skills added with Hard Mode, Eye of the North skills, changes to existing Core, Prophecies, Factions and Nightfall skills that mainly or exclusively affect PvE (such as adding some adjacent damage to Backfire or making certain skills have additional effects against bosses) or all of the above. -- Gordon Ecker 19:51, 8 April 2007 (EDT)
- Longasc, you think they sound like total crap because you yourself are a crappy player. If you do not see the usefulness of some of those skills, you should uninstall guild wars. --Omigawa 06:29, 12 April 2007 (EDT)
- They could be new skills added with Hard Mode, Eye of the North skills, changes to existing Core, Prophecies, Factions and Nightfall skills that mainly or exclusively affect PvE (such as adding some adjacent damage to Backfire or making certain skills have additional effects against bosses) or all of the above. -- Gordon Ecker 19:51, 8 April 2007 (EDT)
- Guys, 2 things to add here. Number 1: It's perfectly fine to post these skills. The beta testers never agreed to any sort of NDA, and A.net has said many times during the beta that we're free to take pictures and talk about the beta. Number 2: It was also said that these skills are preliminary to the point of uselessness. It's almost garaunteed that every one of these skills will be changed signifigantly for release. Marin Alacet 20:12, 8 April 2007 (EDT)
Agreed. 74.108.248.112 23:40, 10 April 2007 (EDT)
I really hope they change Signet of Recaal, currently it's just total shit. Are you sure that's whit 11 Inspiration, not whit 1? Now it costs more than you gain at the end. Sir Bertrand 13:23, 13 April 2007 (EDT)
Signet of Recall seems completeley useless. Losing all of your energy and having -4 degend isn't worth 12 mana. Also, it's a known fact, No one reads the TOSs or EULAs :3 68.193.113.198
Signet of Recall would be ok if there wasn't the -4 energy degen, That means you would have no energy and not get energy for 10 sec. and then you would get 12. There is a mistake somewhere in the posting. Natalie Black 7:21, 8 July 2007 (CST)
- If the degeneration decreases with higher Inspiration Magic or there's some new Mesmer skill that takes advantage of having less energy than your target, it could be decent, otherwise it's an inferior knockoff of Ether Lord. -- Gordon Ecker 21:45, 8 July 2007 (UTC)
100 new profession-specific skills (10 per profession, none of which are elite) No Elites can this be confirmed MisterGrim 18:53, 2 August 2007 (UTC) MisterGrim
- I can't find the quote, but Izzy has confirmed that there are no new Elites in Eye of the North (although, from the context), although, from the context, it's possible that he meant there are no new elites among the 100 skills which can be used in both PvP and PvE, with the possibility of elite PvE-only skills remaining open. -- Gordon Ecker 00:00, 3 August 2007 (UTC)
3rd Project?
3rd project behind GW:EN and GW2? Could someone please post the source of this? It sounds really interesting I would really like to know more about it.--Alien 19:25, 2 July 2007 (UTC)
- Gaile Grey on the incgamers forum. -- Gordon Ecker 19:39, 2 July 2007 (UTC)
- Thanks a lot! --Alien 19:40, 2 July 2007 (UTC)
- I sure hope something else comes out between GW:EN and GW2... that is a long wait time inbetween if GW2 doesn't come out until 2009 or 2010! We want our GW ya know? hehe Foxysheri 04:14, 6 July 2007 (UTC)
- The project is almost certainly the Bonus Mission Pack announced today. -- Gordon Ecker 04:39, 6 July 2007 (UTC)
- Or possibly a framework that would allow these types of packs. -- ab.er.rant 06:03, 6 July 2007 (UTC)
- I agree it most likely is this bonus pack, but I can't quite understand the article. it says: The Guild Wars Mission Pack is not transferable and will only be available to the exact account that fulfills this promotion. does this mean that only the people who recieve the promotion can get the full version? Also if anyone does get this promotion pack please post some information about what kind of things you can do and how it works, :) like do you play as your current character or do you play as characters back in these times, such as turai ossa and gwen. :P --Alien 20:29, 6 July 2007 (UTC)
- I believe it's just a legal disclaimer stating that the bonus pack is automatically and permanently attached to the account with which you make the purchases, just like everything else from the online store, and cannot be transferred from one account to another, and that you can't get the free stuff from the promotion unless you actually meet all the requirements for the promotion. -- Gordon Ecker 21:46, 6 July 2007 (UTC)
- And as for how it plays, you can rest assured that 4 months later, you'll be able to read the mission articles on this wiki. -- ab.er.rant 05:04, 7 July 2007 (UTC)
- ok :D thanks for cleaning that up for me :)--Alien 11:50, 7 July 2007 (UTC)
- I thought the bonus mission pack was the third thing but in this post I am thingking they may have more secrets still. Inc Gamers Forum If you read the Collectors Edditon bullet piont she says "We feel that because GW:EN is an expansion pack, and because we have other projects (some yet unannounced) in the works, we do not want to stretch ourselves too thin by taking on too many projects." When she says "some yet unannounced" and the post was on July 10, 19:26 (CST) then there must be more secrets still. The Bonus Mission Pack news has been out for awhile now.--Natalie Black 5:10, 11 July 2007 (CST)
- ok :D thanks for cleaning that up for me :)--Alien 11:50, 7 July 2007 (UTC)
- I agree it most likely is this bonus pack, but I can't quite understand the article. it says: The Guild Wars Mission Pack is not transferable and will only be available to the exact account that fulfills this promotion. does this mean that only the people who recieve the promotion can get the full version? Also if anyone does get this promotion pack please post some information about what kind of things you can do and how it works, :) like do you play as your current character or do you play as characters back in these times, such as turai ossa and gwen. :P --Alien 20:29, 6 July 2007 (UTC)
- Or possibly a framework that would allow these types of packs. -- ab.er.rant 06:03, 6 July 2007 (UTC)
- The project is almost certainly the Bonus Mission Pack announced today. -- Gordon Ecker 04:39, 6 July 2007 (UTC)
Price?
I'd think pricing would be something that's dynamic enough it doesn't belong on a mainspace wiki page. (Aiiane - talk - contribs) 21:54, 11 July 2007 (UTC)
- Well why not? Maybe some people could be checking this page because they're curious of the price and this seems like the place to have it. It's not like it takes up alot of space either, right? Just a small section at the bottom in which there would be like 3 currencies really, Canadian, American and Euro.--§ Eloc § 21:57, 11 July 2007 (UTC)
- Price is something that can vary alot from each retailer, especially if they have special offers and such. And I don't see how knowing the price in Canada benefits the community. If we list Canada, we should really list any possible country. That would take up space. - anja 22:05, 11 July 2007 (UTC)
- The other reason pricing shouldn't be on the main article is because it is advertising 1 retailer over another, 1 reason why we removed the articles to EBGames before. -- Scourge 00:01, 12 July 2007 (UTC)
- Well not every country. It would just be countries that speak English which would be like Canada, USA, some of Europe and that's about all.--§ Eloc § 00:12, 12 July 2007 (UTC)
- All this is ignoring the primary reason I already specified above: content like pricing is so subject to change, not to mention being from many difference sources, is not something that belongs on a wiki page which is designed for reference purposes. (Aiiane - talk - contribs) 00:17, 12 July 2007 (UTC)
- Couldn't it stay there until GW:EN comes out? The price is not likely to change while it's not even out yet.--§ Eloc § 00:52, 12 July 2007 (UTC)
- What's the point of only listing the price until you can actually buy it? Not to mention the numerous other arguments against it: favoring one source over another (you may not realize it, but there are many different retailers who carry Guild Wars), needing to represent all places of purchase equally, currency conversions, et cetera. There's simply very little reason to have it on the page, and quite a lot of reason not to have it. (Aiiane - talk - contribs) 01:43, 12 July 2007 (UTC)
- I strongly oppose having the prices on here for reasons to do with why we do not list prices for in game items. Also I expect it may be an even greater issue. This is an official site of anet and the retailers themselves may have problems with them showing who is cheapest to buy from. There are no prices on GW.com and probably for good reason. I have to agree with Aiiane here, it is a possibly quite controversial, and a lot simpler to just not "go there" as such. --Lemming64 01:51, 12 July 2007 (UTC)
- What's the point of only listing the price until you can actually buy it? Not to mention the numerous other arguments against it: favoring one source over another (you may not realize it, but there are many different retailers who carry Guild Wars), needing to represent all places of purchase equally, currency conversions, et cetera. There's simply very little reason to have it on the page, and quite a lot of reason not to have it. (Aiiane - talk - contribs) 01:43, 12 July 2007 (UTC)
- Couldn't it stay there until GW:EN comes out? The price is not likely to change while it's not even out yet.--§ Eloc § 00:52, 12 July 2007 (UTC)
- All this is ignoring the primary reason I already specified above: content like pricing is so subject to change, not to mention being from many difference sources, is not something that belongs on a wiki page which is designed for reference purposes. (Aiiane - talk - contribs) 00:17, 12 July 2007 (UTC)
- First off, from a wiki perspective, putting down the price is pointless. There's just too many retailers in too many countries for it to be accurate or definitive. As Lemming64 said, even Anet does not list the retail price. Why? Because it's up to the retailers on how much profit they want to sell it for.
- Well not every country. It would just be countries that speak English which would be like Canada, USA, some of Europe and that's about all.--§ Eloc § 00:12, 12 July 2007 (UTC)
- The other reason pricing shouldn't be on the main article is because it is advertising 1 retailer over another, 1 reason why we removed the articles to EBGames before. -- Scourge 00:01, 12 July 2007 (UTC)
- Price is something that can vary alot from each retailer, especially if they have special offers and such. And I don't see how knowing the price in Canada benefits the community. If we list Canada, we should really list any possible country. That would take up space. - anja 22:05, 11 July 2007 (UTC)
- Secondly, Eloc, I'm offended that you would actually type it out that only ppl in Canada, the US, and some of Europe actually speak English. Do you know that there are quite a few active contributors and users of this wiki who are from countries not even close to those you mentioned? Did you know that people in quite a few countries in Asia always join US servers for online games because we don't understand Japanese and Korean? And you even left out Australia, a primarily English-speaking country. I think you probably do realise that people in other parts of the world speak English; you just didn't bother to be thoughtful about the words you chose to use. -- ab.er.rant 02:05, 12 July 2007 (UTC)
- Ok, I did miss Australia and thought about it after I typed it all out. As for Asia, in my own eyes, most of it is fairly poor and I find that there's mainly one language there, Mandarin, or however you spell it. We all know it as Chinese. But besides that, I don't consider a whole lot of people in Asia speaking English. Those were also the first 3 areas that popped up into my head. I'm not gonna take like 10 minutes writing out every country that speaks English because English is the 3rd largest language in the world which means people from every country must be speaking English in every country.--§ Eloc § 02:10, 12 July 2007 (UTC)
- Like I said, I know you realise that other people speak English. The part that really irked me is this: "and that's about all". That phrase, I find particularly insensitive. It's like saying they're not important and there's no point considering them. And you just contradicted yourself. First you said most of Asia don't speak English... then you said people "people from every country must be speaking English in every country".... but doesn't matter. I'd just like you to know that sometimes, a little phrase implies a lot. And PS: you're wrong about it being Mandarin or even all the Chinese dialects (that's mostly just the Chinese). There are many more languages used in Asia. -- ab.er.rant 02:32, 12 July 2007 (UTC)
- Ok, I said that English is a minority in Asia and odds are someone is speaking one of the 6 largest languages atleast somewhere in the world. As for Mandarin, it's the world's largest language, with 873 million people speaking it. This language is centered around Asia, so I consider it the language that's most largely used in Asia. I do realize that there are alot more languages in Asia. Some that come to mind right away are Mandarin, Japanese, Korean, and Russian.--§ Eloc § 02:49, 12 July 2007 (UTC)
- Eloc, Asia is a huge place, you shouldn't generalise an entire area. Mandarin is mainly spoken in the People's Republic of China, there are still heaps of other locations inside Asia other than just China: http://en.wikipedia.org/wiki/Asia -- Scourge 03:40, 12 July 2007 (UTC)
- Well not my fault Aberrant has to complicate everything. Like who cares if he is offended. He should just keep that to himself. All I did was try to contribute and he went and had to complain for something as fucking little as that.--§ Eloc § 03:45, 12 July 2007 (UTC)
- Eloc, Asia is a huge place, you shouldn't generalise an entire area. Mandarin is mainly spoken in the People's Republic of China, there are still heaps of other locations inside Asia other than just China: http://en.wikipedia.org/wiki/Asia -- Scourge 03:40, 12 July 2007 (UTC)
- Ok, I said that English is a minority in Asia and odds are someone is speaking one of the 6 largest languages atleast somewhere in the world. As for Mandarin, it's the world's largest language, with 873 million people speaking it. This language is centered around Asia, so I consider it the language that's most largely used in Asia. I do realize that there are alot more languages in Asia. Some that come to mind right away are Mandarin, Japanese, Korean, and Russian.--§ Eloc § 02:49, 12 July 2007 (UTC)
- Like I said, I know you realise that other people speak English. The part that really irked me is this: "and that's about all". That phrase, I find particularly insensitive. It's like saying they're not important and there's no point considering them. And you just contradicted yourself. First you said most of Asia don't speak English... then you said people "people from every country must be speaking English in every country".... but doesn't matter. I'd just like you to know that sometimes, a little phrase implies a lot. And PS: you're wrong about it being Mandarin or even all the Chinese dialects (that's mostly just the Chinese). There are many more languages used in Asia. -- ab.er.rant 02:32, 12 July 2007 (UTC)
- Ok, I did miss Australia and thought about it after I typed it all out. As for Asia, in my own eyes, most of it is fairly poor and I find that there's mainly one language there, Mandarin, or however you spell it. We all know it as Chinese. But besides that, I don't consider a whole lot of people in Asia speaking English. Those were also the first 3 areas that popped up into my head. I'm not gonna take like 10 minutes writing out every country that speaks English because English is the 3rd largest language in the world which means people from every country must be speaking English in every country.--§ Eloc § 02:10, 12 July 2007 (UTC)
- Secondly, Eloc, I'm offended that you would actually type it out that only ppl in Canada, the US, and some of Europe actually speak English. Do you know that there are quite a few active contributors and users of this wiki who are from countries not even close to those you mentioned? Did you know that people in quite a few countries in Asia always join US servers for online games because we don't understand Japanese and Korean? And you even left out Australia, a primarily English-speaking country. I think you probably do realise that people in other parts of the world speak English; you just didn't bother to be thoughtful about the words you chose to use. -- ab.er.rant 02:05, 12 July 2007 (UTC)
"Racial, sexual, homophobic, ageist, religious, political, or ethnic epithets directed against another contributor. Disagreement over what constitutes a religion, race, sexual preference, or ethnicity is not a legitimate excuse.
- Using someone's affiliations as a means of dismissing or discrediting their views — regardless of whether said affiliations are mainstream or extreme.
- Threats of legal action.
- Threats of physical violence, particularly death threats.
- Threats of vandalism to userpages or talk pages.
- Threats to interfere with the usual operation of a user's computer.
- Threats or actions which expose other contributors to political, religious or other persecution by government, their employer or any others.
- Posting a link to an external source that fits the commonly accepted threshold for a personal attack, in a manner that incorporates the substance of that attack into discussion, including the suggestion that such a link applies to another editor, or that another editor needs to visit the external source containing the substance of the attack.
Revealing or threatening to reveal personal information about another contributor."
I don't see any of these that I've broken--§ Eloc § 03:55, 12 July 2007 (UTC)
- The comment was not necessarily directed at anyone in particular. However, I was more referring to later sections of the article. That's all I'm going to say here, as this is heated enough, but if you'd like to converse further, my talk page is always open. (Aiiane - talk - contribs) 03:57, 12 July 2007 (UTC)
- "Additionally, editors are strongly discouraged from using profanity in comments to other contributors. These examples are not inclusive. Insulting or disparaging an editor is a personal attack regardless of the manner in which it is done." - BeX 04:00, 12 July 2007 (UTC)
- Bex got to the post before me ... please, everyone take a moment on other tasks to relax (either on or off wiki), and if you feel more that is relevant to Guild Wars Eye of the North, then post here. If you have comments related to the discussion above, please take it to user talk pages, as it doesn't appear to be directly relevant to this article at this point. But, if you do take it to user talk pages, please continue to remember the GWW:NPA line quoted by Bex. --- Barek (talk • contribs) - 04:08, 12 July 2007 (UTC)
- Blocked for a day. I will not let him get away with "Asia is poor and mandarin" as if that's some how a "flaw" in Asians or make them less important to consider. --Karlos 19:23, 12 July 2007 (UTC)
Currency
Well here's something. The online store royally screws Australians who want the Bonus Missions because they want to charge us in British Pounds, which of course has nothing to do with us because we're on the other side of the world. Partly because of the crappy exchange rate, they'll be charging us all at least AU$8 more than what we would pay at EB, and receive less due to no box or paper stuff.
Now, since I'm in the US at the moment. I could buy it retail here and end up paying AU$4 less than what I'd pay at EB. Support tickets get us a whole load of BS about how it can't be changed and it was automatic when we bought our game at the retailer. However, no one ever stipulated that we'd have to pay in pounds from then on whilst online. How the heck did they decide to automatically make us pay in Pounds? A totally unrelated currency from a place halfway around the world? At least American Dollars are easy to convert and use.
Why can't the online store offer us different currencies to pay in like most other online shops? If Anet really believe they are in the service industry, they better pick up their game. Sirocco 04:37, 12 July 2007 (UTC)
- Well, it's not completey unrelated, seeing as we are a part of the British Commonwealth, but I would definitely prefer to be paying in US dollars. Am I correct in assuming if I had bought the imported US copies of the game online rather than waiting for Australia to get a supplier, I would be purchasing in US dollars? (Initially Guild Wars wasn't released here and the only way to play was to buy the imported US copies). It's all really annoying. If we buy the game from EB, it is highly doubtful we will get our pre-order packages early if at all (when we pre-ordered the Factions CE, we didn't get our pre-order packages at all because EB games gave them out to people who had bought the normal version while we were waiting for Australia to get more CEs in - remember the shortage?). - BeX 05:05, 12 July 2007 (UTC)
- My Collectors Edition of Nightfall didn't come with the Pre-release Bonus back, I had to drive to another store and get it, even then they said they didn't have any "in stock" didn't stop me getting one though lol -- Scourge 05:09, 12 July 2007 (UTC)
- Wasn't supposed to come with Pre-release bonus pack. You were supposed to buy that wayy before Nightfall came out.--§ Eloc § 05:21, 12 July 2007 (UTC)
- Things work differently here. We were lucky enough to be buying from a branch that was giving them out when you put down your deposit. Other Australians had to pay for them, or didn't get given them until they got the game. - BeX 05:26, 12 July 2007 (UTC)
- As BeXoR said, the only option for the stores I went to was to wait until the game came out even though I had my copy preorderded for a few weeks. -- Scourge 05:31, 12 July 2007 (UTC)
- On another note, I imagine anyone who has preordered EOTN at EBGames in Australia will never see any type of bonus materials with their game without ringing up the HQ in Queensland first. -- Scourge 05:33, 12 July 2007 (UTC)
- EB Games Australia definitely scares me. I'm considering buying from the in-game store because they are so unreliable. I really want the boxes and documentation though. :( When my boyf pre-ordered the director's cut of FEAR they gave away all the bonus content to regular customers and he totally missed out. Sometimes it's just ridiculous. - BeX 05:36, 12 July 2007 (UTC)
- I enjoy reading through the art books, so buying online is going to be a kick in the pants as they say. -- Scourge 05:45, 12 July 2007 (UTC)
- Does the online store not charge you in the currency of the server you are on? So even if you live in England for example, but play on the US servers you will get the US version of the online store. I would therefore suppose that the reason that Sirocco is being charged in GBP is because you are playing on the Euro servers and have the language set to english? This is just a hypothesis currently and I have nothing to back it up :) --Lemming64 11:50, 12 July 2007 (UTC)
- I play on Euro in English districts and is charged in Euro, not pounds. So they have some weird ways of telling who pays in what currency then :P - anja 12:04, 12 July 2007 (UTC)
The reason I bring it up is I live in the UK and I used to be on the US servers, and I bought a char slot while I was on there, could have sworn I was charged in dollars. But now I am back on the Euro ones and don't want to use up two switches to check! --Lemming64 12:27, 12 July 2007 (UTC)Actually scratch that, found the email receipt and I was charged in GBP so that theory is out the window. --Lemming64 12:28, 12 July 2007 (UTC)- I'm in Canada but they charge me USD. No suprise there but meh.--§ Eloc § 15:51, 12 July 2007 (UTC)
- I play on Euro in English districts and is charged in Euro, not pounds. So they have some weird ways of telling who pays in what currency then :P - anja 12:04, 12 July 2007 (UTC)
- Does the online store not charge you in the currency of the server you are on? So even if you live in England for example, but play on the US servers you will get the US version of the online store. I would therefore suppose that the reason that Sirocco is being charged in GBP is because you are playing on the Euro servers and have the language set to english? This is just a hypothesis currently and I have nothing to back it up :) --Lemming64 11:50, 12 July 2007 (UTC)
- I enjoy reading through the art books, so buying online is going to be a kick in the pants as they say. -- Scourge 05:45, 12 July 2007 (UTC)
- EB Games Australia definitely scares me. I'm considering buying from the in-game store because they are so unreliable. I really want the boxes and documentation though. :( When my boyf pre-ordered the director's cut of FEAR they gave away all the bonus content to regular customers and he totally missed out. Sometimes it's just ridiculous. - BeX 05:36, 12 July 2007 (UTC)
- Things work differently here. We were lucky enough to be buying from a branch that was giving them out when you put down your deposit. Other Australians had to pay for them, or didn't get given them until they got the game. - BeX 05:26, 12 July 2007 (UTC)
- Wasn't supposed to come with Pre-release bonus pack. You were supposed to buy that wayy before Nightfall came out.--§ Eloc § 05:21, 12 July 2007 (UTC)
- My Collectors Edition of Nightfall didn't come with the Pre-release Bonus back, I had to drive to another store and get it, even then they said they didn't have any "in stock" didn't stop me getting one though lol -- Scourge 05:09, 12 July 2007 (UTC)
- (reset) I got word from other people that changing district doesn't affect your billing. Apparently, it's tied to your account when you linked it to the store. For me, that's f*ing ridiculous cause I'm Australian. Not British. So it makes no sense whatsoever. American Dollars and Euros aren't so bad. But Pounds? -_- Sirocco 18:35, 12 July 2007 (UTC)
- Split the topic, since it's not really related to the first anymore. And I think it's bad they automatically set a currency for you and not give you options for that. Here, lots of banks charge extra if we pay in this or that currency with our credit cards, luckily I got euro, so that's not too much extra charge. Maybe we should instead make this a support issue, if lots of people send in tickets about the currency problem, that would make them aware it is a problem :) - anja 18:55, 12 July 2007 (UTC)
- I started out GW in Europe but then moved to the American server to find better pings, my store is still in Pounds though even though I've changed to the American servers. -- Scourge 01:15, 13 July 2007 (UTC)
- Well, as it turns out. Sending a support ticket is worthless cause they can't help. Asking Gaile was worthless too, because she can't talk to NCSoft. So I guess us Aussies are screwed and there's no way around it. gg ANet. Sirocco 17:52, 14 July 2007 (UTC)
- What I don't get is A-Net has been very good to its customers with GW, (at least that's how I felt) up till now. This Bonus Mission Pack has caused a lot of trouble for many people because a) difficult to access for some people, b) you won't get your box/manual/map etc, c) have to buy online, d) you don't choose your currency. Sure you don't need to "buy" the bonus missions but if you are paying just as much as somone else for the same product just you go to the store and not online, you get less in-game content and the missions seem really exciting to me which I don't want to miss out on. I'm not sure why A-Net forced this ultimatium on it's customers but it doesn't seem very rewarding to me. The joy of the bonus missions will be tainted by the loss of the box/manual/map/etc and the knowledge that A-Net chose it to be that way. Ironic in the Guru thread Gaile Gray said she had cleaned her house and thought the boxes/cd's/etc caused a lot of clutter yet on here she said she hoped someone would send her the box with the Bear and Jora on it from European release to add to her shrine. I guess she might appreciate the loss some players will feel with this box. Dancing Gnome 20:52, 5 August 2007 (UTC)
- Well, as it turns out. Sending a support ticket is worthless cause they can't help. Asking Gaile was worthless too, because she can't talk to NCSoft. So I guess us Aussies are screwed and there's no way around it. gg ANet. Sirocco 17:52, 14 July 2007 (UTC)
- I started out GW in Europe but then moved to the American server to find better pings, my store is still in Pounds though even though I've changed to the American servers. -- Scourge 01:15, 13 July 2007 (UTC)
Onlinewelten.com - Eye of the North presentation video: part 1 part 2
i would say only 1 word: WOOOOOOW! --Gret 07:34, 14 July 2007 (UTC)
Collector's Edition?
According to Bol.com there is going to be a CE for EotN, I thought there were no plans on a CE? Sirrush 16:18, 17 July 2007 (UTC)
- Unless it comes from ANet, don't believe everything you read. ANet says no CE, so there won't be a CE Dargon 07:22, 18 July 2007 (UTC)
Polish districts
I think i remember seeing on Gaile's page or on the Gaile/Frog talk that Polish districts arent "likely to be released with GW:EN" as it says on this page. brains12 16:43, 17 July 2007 (UTC)
Prerelease Bonus Pack
It will head the stores at 20 July! At the same day that the winners of the European Return to Tyria Sweepstakes will be announced! Woo! But i am really curious about the price of it.. does anyone know? the source of all this is on the official sites. -- Mepp 19:33, 17 July 2007 (UTC)
- I'm expecting it to be quite cheap... The Prerelease packs for Factions & Nightfall were only £2 (UK) so hopefully it will be the same :) -- Indochine talk 17:34, 18 July 2007 (UTC)
New titles?
ANet has stated that there will be "numerous (...) titles" in GWEN. I am very, very curious about that - what types of titles can we expect? Certainly there will be titles basing on clearing the dungeons (something like "Protector" series present in all 3 stand-alone campaigns) and gathering Reputation among all 4 races (Dwarves, Asura, Norn and Ebon Vanguard). Anything else...?
I'd love to see two new titles' series:
1. Basing on completing quests ("normal" ones, event quests wouldn't count) in all 3 campaigns. Not every player wants to complete hundreds (?) of the side-quests - players that do so could be awarded (by getting the special titles).
2. Basing on gathering XP. There are some players that focus on using only one or two character(-s)... Characters that are used for completing whole campaigns, quests, fighting, farming, capturing skills, collecting character-based titles and so on. Because of this, these characters are packed with large amounts of XP (for instance: my main character, who is in the middle of GWN now, has got around 1.800.000 XP - and there is no way to show that I have played much, much more than somebody that has just reached lvl 20*). 20 remains the level cap in GW1 and it's OK for me, but I think that there should be possibility to show how eXPerienced we are (without any additional effects, just "4fun")!
How do you find it? Dear Gaile :) ?
- Of course, there are many other titles that indicate my achievements - Protectors, Cartographers etc., but (IMO) there is a lack of the simplest, most basic title...
MonkOfWar 17:07, 18 July 2007 (UTC)
- Title for farmers, koreans and leavers? I say "no"! --Grethort 05:15, 19 July 2007 (UTC)
- "Farmers, Koreans and leavers"? Not at all... Look:
- 1. "Farmers" - so what about the following titles: "Survivor" (it's almost impossible to get a high rank without special, safe XP farming), "Wisdom" (people buy "gold unids" for around 1k/item in order to get a high rank; how do they get large amounts of money for it? especially from farming, of course), "Drunkard", "Sweet tooth" (the same thing - they buy loads of alcohol/sweets), "Defender of Ascalon" (the most farm-requiring title ever :) ) and higher ranks in "Lightbringer"/"Sunpsear"? Of course, "XP-title" would be the most interesting for farmers, but... you can say it about every title mentioned above.
- 2. "Koreans" - every title requires some time to be acquired, so it doesn't make any difference. A lot of time involved = high rank in ANY title, not only XP-based one.
- 3. "Leavers" - errrm? If you are a leaver, you don't get XP for completing particular mission (we're not talking about PvP, as XP amounts collected there are too small to count). If you are a PvE leaver, it just irritates your team-mates, but, in fact, usually doesn't give you any in-game benefits (except earning some XP before leaving or completing only a part of the quest that you were interested in completing, hm). Haven't you had "leecher" on your mind? However - leechers can gain benefits from completing missions/quests (completed by their team-mates), but they don't get XP from killing monsters, as they stay out of range. Anyway - leavers/leechers wouldn't get this title as fast, as any "normal" player would. MonkOfWar 09:15, 19 July 2007 (UTC)
- That's a weird response Gret... farmers don't do quests in case you didn't realise. They uh... farm... not do quests. Do you have something against Koreans? What kinda evidence are you basing on to suggest that Koreans have the most XP or do the most quests? Leavers? Like MonkOfWar, I also do not understand how people earn titles by "leaving"... -- ab.er.rant 14:03, 19 July 2007 (UTC)
- Yay! More titles! BTW, I resent the Survivor comment, as it is possible to get to Survivor (3) rank by doing quests and missions. Otherwise, yes, titles tend to reward those who spend time & effort getting them. I'd like more skill-based titles, like the Protector series & the hard mode ones, but farming ones are OK too as long as they are reasonable maxable. Alaris 14:37, 19 July 2007 (UTC)
- I dont think your idea on XP titles is that good. im afraid its gonna bring the rank discrimination from HA and PvP areas into the PvE realms and all of a sudden you will never be able to get into a PuG cause your new characters XP rank is too low. sorta like what happened in DoA with the lightbringer title. other than that i really love the idea with quest completion as it actually requires a lot of time and efford to do them very much like explorer, vanquisher, guardian and protector :P Quest Master title ftw! -ArcticWind 18:02, 24 July 2007 (UTC)
- I agree about the rank discrimination with regards to XP-based titles, however, something I like to see is a slight alternation to the way the game announces your character levels up -- instead of simply announcing char has gained a skill point to also include the number of skill points earned.--DaveBaggins 15:00, July 30 2007 (CST)
- I dont think your idea on XP titles is that good. im afraid its gonna bring the rank discrimination from HA and PvP areas into the PvE realms and all of a sudden you will never be able to get into a PuG cause your new characters XP rank is too low. sorta like what happened in DoA with the lightbringer title. other than that i really love the idea with quest completion as it actually requires a lot of time and efford to do them very much like explorer, vanquisher, guardian and protector :P Quest Master title ftw! -ArcticWind 18:02, 24 July 2007 (UTC)
- Yay! More titles! BTW, I resent the Survivor comment, as it is possible to get to Survivor (3) rank by doing quests and missions. Otherwise, yes, titles tend to reward those who spend time & effort getting them. I'd like more skill-based titles, like the Protector series & the hard mode ones, but farming ones are OK too as long as they are reasonable maxable. Alaris 14:37, 19 July 2007 (UTC)
- That's a weird response Gret... farmers don't do quests in case you didn't realise. They uh... farm... not do quests. Do you have something against Koreans? What kinda evidence are you basing on to suggest that Koreans have the most XP or do the most quests? Leavers? Like MonkOfWar, I also do not understand how people earn titles by "leaving"... -- ab.er.rant 14:03, 19 July 2007 (UTC)
- 3. "Leavers" - errrm? If you are a leaver, you don't get XP for completing particular mission (we're not talking about PvP, as XP amounts collected there are too small to count). If you are a PvE leaver, it just irritates your team-mates, but, in fact, usually doesn't give you any in-game benefits (except earning some XP before leaving or completing only a part of the quest that you were interested in completing, hm). Haven't you had "leecher" on your mind? However - leechers can gain benefits from completing missions/quests (completed by their team-mates), but they don't get XP from killing monsters, as they stay out of range. Anyway - leavers/leechers wouldn't get this title as fast, as any "normal" player would. MonkOfWar 09:15, 19 July 2007 (UTC)
Skills taken from Gw.dat
In some of the GW fanforums, players have mentioned how they were able to extract what appear to be GW:EN skill names from the gw.dat file. Should we display this information (the skill names) here on the talk page? Or would that be considered leaking material, hacking or whatever? Erasculio 14:42, 19 July 2007 (UTC)
- Why not just provide a link here? (so I can take a look too :P) -- ab.er.rant 15:15, 19 July 2007 (UTC)
- Fine : D I just heard of something else along the same lines. Here is the link with the skill list. And here is what appears to be GW:EN armors extracted through the same gw.dat file. In both (although more on the second), posters have stated that they those are fakes, but... Erasculio 15:25, 19 July 2007 (UTC)
- Woot! I can't wait to try those mini-games! -- ab.er.rant 15:34, 19 July 2007 (UTC)
- Nice, :) cant understand why people dont like these new armors, they look great! :D (that is if they aren't fake, which I doubt). Good job Anet! =] --Alien 15:50, 19 July 2007 (UTC)
- It's interesting that, although at least one Asura golem summoning skill has been confirmed, none of the Asura skill names mention golems. I suspect that the three Asura summoning skills from the thread are golem summoning skills which summon golems based on Naga Shaman, Ruby Djinn and Mursaat. -- Gordon Ecker 23:40, 19 July 2007 (UTC)
- It seems that the armour post has been deleted, anyone know where I can find the pictures of the armour? -- Scourge 01:44, 20 July 2007 (UTC)
- Bump! on the (broken?) armor link statusMan of Steel 17:52, 26 July 2007 (UTC)
- It's been deleted, several other threads mention it. A shame... --Valentein 17:59, 26 July 2007 (UTC)
- Bump! on the (broken?) armor link statusMan of Steel 17:52, 26 July 2007 (UTC)
- Nice, :) cant understand why people dont like these new armors, they look great! :D (that is if they aren't fake, which I doubt). Good job Anet! =] --Alien 15:50, 19 July 2007 (UTC)
- Woot! I can't wait to try those mini-games! -- ab.er.rant 15:34, 19 July 2007 (UTC)
- Fine : D I just heard of something else along the same lines. Here is the link with the skill list. And here is what appears to be GW:EN armors extracted through the same gw.dat file. In both (although more on the second), posters have stated that they those are fakes, but... Erasculio 15:25, 19 July 2007 (UTC)
The trailer
I have two comments. First, who's that statue guy with the winged helmet, sword and tattoos? Second, I hope that kid with a spear isn't the Paragon hero. -- Gordon Ecker 23:20, 19 July 2007 (UTC)
- Also, is that a giant Lemarchand box? -- Gordon Ecker 02:03, 22 July 2007 (UTC)
Day later in Canada?
Right at the top, it states GW:EN will be released August 31st, September 1st in Canada. Can I get a source for this?
Proph, Factions, and Nightfall came out simoutaniously with the rest of America here in Canada, and I see no reason why GW:EN should be different. On top of that, Best Buy told me that I can pick up my copy on the 31st of August. Marin Alacet 17:57, 20 July 2007 (UTC)
- According to the FAQ, it's the same date worldwide.. Sounds odd it would release one day later in Canada. - anja 18:01, 20 July 2007 (UTC)
- I've removed the comment about it being released a day later in Canada from the article. If Arena.net, as well as the stores who will be selling GW:EN, says release is on the 31st, I'm willing to bet it's on the 31st. If it is a day later, just put it back in. Marin Alacet 18:08, 20 July 2007 (UTC)
- It's per place. Some stores take release date as ship date, hence its always one more day. --The preceding unsigned comment was added by User:24.190.54.20 .
- I've removed the comment about it being released a day later in Canada from the article. If Arena.net, as well as the stores who will be selling GW:EN, says release is on the 31st, I'm willing to bet it's on the 31st. If it is a day later, just put it back in. Marin Alacet 18:08, 20 July 2007 (UTC)
Price cont.
This page lists the price of the game as US$39.99 or 34.99 euro. How much is it going to cost in GBP? There is a big difference between those two prices at the moment, and with the exchange rate and credit card fees, if it's leaning towards the euro price, it will actually end up cheaper for me to go and buy the game from EB. I might not get the mission pack, but I'll get all the things that come with the game instead. - BeX 04:32, 21 July 2007 (UTC)
- It looks like it will be GBP 24.99 (AUD$55). If we were able to pay in USD if would be AUD$45. If we paid in euro it would be AUD$55 also. If we buy the game in store from EB it's AUD$50, and with that we get the map and other bits and pieces. What benefit is there for us to buy it from the in-game store? We pay more and get less. - BeX 15:52, 21 July 2007 (UTC)
- I think that's a losing battle. The bonus mission pack will be released the way it's being released now. I think I read somewhere A-Net intended it to be a kind of test run for possible future add ons to the game, and judgeing by the upset it caused in the forums and the MANY complications and dramas we've seen them dealing with over this it looks to me like a failure, at least image wise. A lot of people will probably buy GW:EN from the online store just to get the bonus mission pack though, so financially it might be a success and they will continue to do things like this. Hopefully next time they will just let you buy any future bonus mission packs instead of jumping through hoops. I doubt the currency problem will ever change. Dancing Gnome 21:00, 5 August 2007 (UTC)
Missions
I've noticed that the mission count has been omitted from the Eye of the North feature list. Does this seem odd to anyone else? -- Gordon Ecker 06:00, 21 July 2007 (UTC)
- hmm it does seem a bit strange your right. maybe GW:EN will jut be a long line of primary quests instead of missions. --Alien 11:41, 21 July 2007 (UTC)
- A long line of mini-missions perhaps. Which should be unlikely because if there are no missions, then that kinda implies no Protector and Guardian as well? -- ab.er.rant 04:48, 23 July 2007 (UTC)
- I wouldn't mind as long as they're repeatable dungeon mini-missions instead of those non-repeatable mini-missions. What I suspect is that there are missions, but the mission count is really low because they invested their zots in dungeons. -- Gordon Ecker 05:32, 23 July 2007 (UTC)
- When they say 18 multi-level dungeons, I wonder if it's 18 different explorables areas like one oversized DoA type or 18 different superexplorables.... that would be one helluva PvE exploration fest. But hmm.... since it's all underground... I hope there's still a cartography title for it (not that I managed to get any 100% cartographer yet... :P ) -- ab.er.rant 05:49, 23 July 2007 (UTC)
- I wouldn't mind as long as they're repeatable dungeon mini-missions instead of those non-repeatable mini-missions. What I suspect is that there are missions, but the mission count is really low because they invested their zots in dungeons. -- Gordon Ecker 05:32, 23 July 2007 (UTC)
- A long line of mini-missions perhaps. Which should be unlikely because if there are no missions, then that kinda implies no Protector and Guardian as well? -- ab.er.rant 04:48, 23 July 2007 (UTC)
Soundtrack?!?
Sooo... Anyone heard word of how we will be able to get the soundtrack on a CD? I love the GWEN Theme, and would love to have the soundtrack on CD, like with all 3 campaigns. -WNxZexion 21:14, 21 July 2007 (UTC)
- DirectSong may release it, which you can burn on to a CD. -- Indochine talk 09:41, 23 July 2007 (UTC)
- [1] --The preceding unsigned comment was added by User:81.49.190.225 .
Box contents
The box contents listed on the Gaile News page. I think it would be a good idea to include that here. I'd do it myself but I've got to go in sec. - BeX 00:40, 22 July 2007 (UTC)
- Copied the information over, looks a little empty --Gummy Joe 20:16, 22 July 2007 (UTC)
- Thanks Gummy. Yeah there's not much in it is there. I still would like the DVD and map though for reinstalls, etc. - BeX 04:02, 23 July 2007 (UTC)
- I just want the map and manual, even if it's just to put them on a shelf. It's at least something to look at that doesn't require me to be online and logged in. I probably have to choose between an actual box on my shelf or the bonus missions pack. -- ab.er.rant 04:47, 23 July 2007 (UTC)
- Yer that sucks, I wish they offered the bonus mission pack with the store bought game so I can have both. Or an option to pay more online to have the box shipped out to you. Dancing Gnome 20:40, 5 August 2007 (UTC)
- Wow I went through the history of this page because its on my watch and Dancing Gnome... wow man if you really are that negative about GW:EN why bother buying it? While I agree with your points about buying from the store vs in game, just.. relax a bit. -elviondale (tahlk) 23:51, 5 August 2007 (UTC)
- W00t W00t, DirectSong is now featuring GW:EN music!!! --trekie9001 • tlk • 18:46, 7 August 2007 (UTC)
- Someone got a link to a torrent? I mean.. uh.. so I can report it. -elviondale (tahlk) 19:30, 7 August 2007 (UTC)
- W00t W00t, DirectSong is now featuring GW:EN music!!! --trekie9001 • tlk • 18:46, 7 August 2007 (UTC)
- Wow I went through the history of this page because its on my watch and Dancing Gnome... wow man if you really are that negative about GW:EN why bother buying it? While I agree with your points about buying from the store vs in game, just.. relax a bit. -elviondale (tahlk) 23:51, 5 August 2007 (UTC)
- Yer that sucks, I wish they offered the bonus mission pack with the store bought game so I can have both. Or an option to pay more online to have the box shipped out to you. Dancing Gnome 20:40, 5 August 2007 (UTC)
- I just want the map and manual, even if it's just to put them on a shelf. It's at least something to look at that doesn't require me to be online and logged in. I probably have to choose between an actual box on my shelf or the bonus missions pack. -- ab.er.rant 04:47, 23 July 2007 (UTC)
- Thanks Gummy. Yeah there's not much in it is there. I still would like the DVD and map though for reinstalls, etc. - BeX 04:02, 23 July 2007 (UTC)
The (Updated) Tyrian Map
The Tyrian map that has been added appears to include cleared area's of the new game.I wonder if that is all the area's? It doesn't seem like many. The island in the top left corner for example - I was certain that would be used. Hopefully that's just a shot of the map in the early stages of the game (The Tyrian map is very large however, so maybe it's just a optical illusion). --Jingomania 09:17, 23 July 2007 (UTC) Scrub this: I was obviously having a brain explosion - OF COURSE the majority of the game will be under ground.--Jingomania 09:24, 23 July 2007 (UTC)
- Probably that's all the areas there will be, above ground. We will have dungeons and stuff, and I guess most of the game will be under ground, which can't be seen on the map :) - anja 09:19, 23 July 2007 (UTC)
- I know it's an expansion and not a campaign so we pay less, but they said they had more time to work on end game content because they didn't recreate a beginner area. I thought this would mean we would get MORE level 20 areas than we had in previous games. I looked at the explored map on the wiki and the Charr area looks very small (about 1/3 the size of the Norn area), I hope it is bigger once released as I am most excited to be seeing the Charr homelands. I was hoping the Charr homeland would have been it's own Campaign but that won't happen now :P. Dancing Gnome 20:39, 5 August 2007 (UTC)
Content list of GW:EN retail package
- → moved from Talk:Guild Wars Bonus Mission Pack
Just an idea, is there any chance so people who buy GW:EN online can actually download the GW:EN map as a .pdf from wiki or guildwars.com? People who bought several slots online, might want to buy GW:EN and the prerelease bonus pack online in the gw-store. But they will miss out on a very nice map, which is a nice asset for a true fan.. Just an idea ;-) -- (Tribina / talk) 20:48, 16 July 2007 (UTC)
- How would a digital copy of the map even remotely come close to being compared to a real physical map? And if they choose to release the map in digital format, pretty soon it'd be easily located and downloaded (legally or otherwise), without needing to buy GWEN. -- ab.er.rant 10:09, 25 July 2007 (UTC)
- I see what he is getting at: If there is a high res digital map avaible, you can print out your own real map. --Xeeron 09:24, 30 July 2007 (UTC)
- Unless you have one of those big commercial printers with superb colors, you'd probably only be able to print them out on separate pieces of papers. Nothing beats the real thing! :P And I've decided to sacrifice the box for the bonus mission pack, given that the retail price for GWEN was calculated to be a bit higher than the online store price for where I'm at. Oh well, there's goes a box I'd love to have. -- ab.er.rant 10:52, 30 July 2007 (UTC)
- I see what he is getting at: If there is a high res digital map avaible, you can print out your own real map. --Xeeron 09:24, 30 July 2007 (UTC)
Map? Map of what?
ok, does anyone know what the map in the GW:EN retail package is a map OF, yet? an overlay of tyria, or something totally different? -70.191.81.74
- Probably the Eye of the North in-game map, just like the Elona map that came with Nightfall and the Tyria/Cantha maps that came with the Prima guides. It sounds like the map will be pretty small, the Elona map is about 14 by 24 inches, and the older maps are bigger than that. 24.151.140.197 02:24, 17 July 2007 (UTC)
- I imagine it might be Image:User Santax Tyria Small.jpg. - BeX 02:27, 17 July 2007 (UTC)
- That's what I thought first too, but the dimensions aren't right. The image has a h/w ratio of 0.888, while the announced 11x17 map is 0.647. They'd have to pad the image by ~37% vertically to fit the announced dimensions. More likely, I think it'll be a composite of only the new EotN areas. —Dr Ishmael 02:47, 17 July 2007 (UTC)
- It might be an underground map of the Depths of Tyria... not sure how they'd pull that off though, if these new dungeons are multi-level like they say they are then there'd be no way to map it properly all on one page. --Santax (talk · contribs) 17:10, 18 July 2007 (UTC)
- The new map of Tyria is in, just go in-game. That's probably what it is, because it's about 40% taller than it used to be. Alaris 17:52, 18 July 2007 (UTC)
- They probably pad the map image with a fancy-schmancy border thingy (since you got all technical with the dimensions I decided I had to use technical terms too). ;) --Rainith 21:12, 18 July 2007 (UTC)
- They could, but that would be one wide-ass border on the top and/or bottom with nothing on the sides. Not to mention that it would be nearly impossible to make out any details if they scaled the full map down to that size. —Dr Ishmael 22:18, 18 July 2007 (UTC)
- They might crop out the southern portion, since you presumedly won't be visiting the Ring of Fire Islands or the Crystal Desert in Eye of the North. -- Gordon Ecker 22:31, 18 July 2007 (UTC)
- That won't work. Remember, GW:EN takes place in northern areas such as the Charr homeland, but also there's the Tarnished Coast - which is down in southern Maguuma, and I think there's a little something added onto the bottom of the SOuthern Shiverpeaks. We'll just have to wait and see! File:Esig2.jpg Eldin 00:07, 21 July 2007 (UTC)
- They can crop out the Ring of Fire Islands and the Crystal Desert. -- Gordon Ecker 03:02, 21 July 2007 (UTC)
- Who cares, just buy it and hang it proudly -Elviondale 05:02, 21 July 2007 (UTC)
- They can crop out the Ring of Fire Islands and the Crystal Desert. -- Gordon Ecker 03:02, 21 July 2007 (UTC)
- That won't work. Remember, GW:EN takes place in northern areas such as the Charr homeland, but also there's the Tarnished Coast - which is down in southern Maguuma, and I think there's a little something added onto the bottom of the SOuthern Shiverpeaks. We'll just have to wait and see! File:Esig2.jpg Eldin 00:07, 21 July 2007 (UTC)
- They might crop out the southern portion, since you presumedly won't be visiting the Ring of Fire Islands or the Crystal Desert in Eye of the North. -- Gordon Ecker 22:31, 18 July 2007 (UTC)
- They could, but that would be one wide-ass border on the top and/or bottom with nothing on the sides. Not to mention that it would be nearly impossible to make out any details if they scaled the full map down to that size. —Dr Ishmael 22:18, 18 July 2007 (UTC)
- It might be an underground map of the Depths of Tyria... not sure how they'd pull that off though, if these new dungeons are multi-level like they say they are then there'd be no way to map it properly all on one page. --Santax (talk · contribs) 17:10, 18 July 2007 (UTC)
- That's what I thought first too, but the dimensions aren't right. The image has a h/w ratio of 0.888, while the announced 11x17 map is 0.647. They'd have to pad the image by ~37% vertically to fit the announced dimensions. More likely, I think it'll be a composite of only the new EotN areas. —Dr Ishmael 02:47, 17 July 2007 (UTC)
- I imagine it might be Image:User Santax Tyria Small.jpg. - BeX 02:27, 17 July 2007 (UTC)
Guild halls
Will there be any new guild hall choices with the release of Eye of the North? The architecture on the log in screen looks awesome, so I hope there are! - BeX 04:57, 26 July 2007 (UTC)
- I really hope they do so we can have one of the Charr lands and another underground/dungeon one would be nice.-- Natalie Black 00:35, 4 August 2007 (UTC)
- The burning forest would be nice! And probably unfair, people with lower end graphics cards would likely lag and crash in it giving richer players the advantage! Dancing Gnome 20:32, 5 August 2007 (UTC)
- Not really, people just run the game at whatever settings run smoothest for them so shouldnt be a problem. Having said that running at top spec is helpfull in GvG to be able to see everyone a lot better and who's doing what going where etc. --ChronicinabilitY 06:00, 19 August 2007 (UTC)
- The burning forest would be nice! And probably unfair, people with lower end graphics cards would likely lag and crash in it giving richer players the advantage! Dancing Gnome 20:32, 5 August 2007 (UTC)
6 years after Prophecies?
When does the game take place? 6 years after the Searing, 4 years after Factions and the end of Prophecies and 1 year after Nightfall, or 8 years after the Searing, 6 years after Factions and the end of Prophecies and 3 years after Nightfalll? The trailer implies that it's 6 years after the Searing, but I guess it's possible that Gwen's narration could take place 2 years before Eye of the North. -- Gordon Ecker 22:07, 28 July 2007 (UTC)
- Timeline says 6 years after the Searing, and that's been up there since May, so with the trailer agreeing with it, I'd say that's the answer. - Tanetris 22:14, 28 July 2007 (UTC)
- That's not exactly a widely visited page. I'm gonna ask Gaile on her talk. --Heelz 15:39, 29 July 2007 (UTC)
- 10,000 hits isnt bad. :P - BeX 04:17, 30 July 2007 (UTC)
- For the record, it was confirmed as 8 years after the Searing by Linsey Murdock here. -- Gordon Ecker 09:18, 9 August 2007 (UTC)
- 10,000 hits isnt bad. :P - BeX 04:17, 30 July 2007 (UTC)
- That's not exactly a widely visited page. I'm gonna ask Gaile on her talk. --Heelz 15:39, 29 July 2007 (UTC)
How old does that make gwen now? Is she old enough to fight?
As the trailer stated gwen is 6 years after the searing but how old was she then and how old is she now(+6) is she old enough to be fighting a war? to me she look around 6-8ish in pre(searing) and that +6 is 12-14 is that old enough to be fighting in a war? although in the gwen trailer she does look closer to the age of 16-18 witch is more aceptable for a waring age since our heros, aiden,devona mhenlo ect are/were in there 20`s.I know this is nothing major but we got the ages of the other heros but not gwen. think of it as a story questions un answerd. --Atrix 14:36, 30 July 2007 (UTC)Atrix
- You got waay too much free time ~ Kurd 14:30, 30 July 2007 (UTC)
- I think she looks about 12 in pre. - BeX 14:37, 30 July 2007 (UTC)
- I reckon she is about 10 in pre which would make her 16 in eye of the north. I wonder if we can get Gaile to tell us --Lemming64 21:06, 30 July 2007 (UTC)
- 10 to 12 in pre-Searing looks about just right. Actually, now that you've mentioned it... are they going redraw Devona and gang to look older? Cynn, Mhenlo, Devona, and Eve may not have changed much since they're still probably just in their twenties, but Aidan would've likely hit 40. And it'll be passing through a time machine when you jump from a GWEN outpost to a Proph outpost, lol! -- ab.er.rant 01:59, 31 July 2007 (UTC)
- I wonder what will happen to our characters? Maybe some wizards will enchant us so we never age LOL -- Scourge 02:16, 31 July 2007 (UTC)
- I think she was about 10-12ish in Presear. I think that the henchmen will look the same and only Gwen will age. The hench didn't even change clothing in Elona. -- Natalie Black 01:14, 1 August 2007 (UTC)
- Just an upgrade of armor would be nice, maybe it'll make Aiden a bit more attractive :) Thelordoflard Talk!! 09:02, 1 August 2007 (UTC)
- I think she was about 10-12ish in Presear. I think that the henchmen will look the same and only Gwen will age. The hench didn't even change clothing in Elona. -- Natalie Black 01:14, 1 August 2007 (UTC)
- I wonder what will happen to our characters? Maybe some wizards will enchant us so we never age LOL -- Scourge 02:16, 31 July 2007 (UTC)
- 10 to 12 in pre-Searing looks about just right. Actually, now that you've mentioned it... are they going redraw Devona and gang to look older? Cynn, Mhenlo, Devona, and Eve may not have changed much since they're still probably just in their twenties, but Aidan would've likely hit 40. And it'll be passing through a time machine when you jump from a GWEN outpost to a Proph outpost, lol! -- ab.er.rant 01:59, 31 July 2007 (UTC)
- I reckon she is about 10 in pre which would make her 16 in eye of the north. I wonder if we can get Gaile to tell us --Lemming64 21:06, 30 July 2007 (UTC)
Aiden needs better skills, not better looks. PS, please fix your sig code so it doesn't shrink other people's text... :P Arshay Duskbrow 09:24, 1 August 2007 (UTC)
- Hopefully Aiden will have an elite in this game, and maybe even one that does SOMETHING not the silly practiced stance. Dancing Gnome 20:31, 5 August 2007 (UTC)
- You guys forget the Searing itself is two years, so its been 8 years since we last saw Gwen not 6 (because you see Gwen TWO years before post searing, searing takes 2 years, and then you start in post). Which would make her 18/20 if she was 10/12 in pre. Dancing Gnome 20:35, 5 August 2007 (UTC)
GW:EN Bear Edition
- → moved from User talk:Gaile Gray
Hiya Gaile, just a quick one. Will the "Bear Edition" of GW:EN only be availible in europe? I've heard this from a couple places, just wondered if it was true. Thanks --Alien 16:43, 31 July 2007 (UTC)
- Bear edition is merely a different cover, nothing different in contents. So it doesn't really matter which version you get. (Qanar | talk) 06:17, 1 August 2007 (UTC)
- I think Alien knows that. He/She justs want a "Bear Edition" box for the box itself. -- ab.er.rant 06:27, 1 August 2007 (UTC)
- yup, what abe said, I just wondered if it was true that they were only being sold in europe, as this is what ive heard from my local retailer and also from a couple of forums. --Alien 13:51, 1 August 2007 (UTC)
- It is true that North America will have the Jora box, and Europe will have both the Jora and Bear boxes. I believe you could order from a European retailer if you feel you want to have a bear box. (I will hope that one of my friends at NCE will send me both versions so that I can add to my Guild Wars Shrine!) ;) --Gaile 18:05, 1 August 2007 (UTC)
- If you happen to get one of the "Marketing Boxes" from GameStop or EBgames (The ones that say, "Coming Soon!" and, "Pre-order Now!"), they are Jora+Bear boxes. How do I know this? I have one! Marketing Box =DBlackie ewilson92 18:23, 1 August 2007 (UTC)
- It is true that North America will have the Jora box, and Europe will have both the Jora and Bear boxes. I believe you could order from a European retailer if you feel you want to have a bear box. (I will hope that one of my friends at NCE will send me both versions so that I can add to my Guild Wars Shrine!) ;) --Gaile 18:05, 1 August 2007 (UTC)
- yup, what abe said, I just wondered if it was true that they were only being sold in europe, as this is what ive heard from my local retailer and also from a couple of forums. --Alien 13:51, 1 August 2007 (UTC)
- I think Alien knows that. He/She justs want a "Bear Edition" box for the box itself. -- ab.er.rant 06:27, 1 August 2007 (UTC)
Trailer
3 Great Notes to watch for 1) 1 min 32 seconds in you see a boy with a spear facing a wolf (300 and Leonidas?) 2) 1min 35 seconds in you see a Devourer the size of a Seige Turtle 3) 1 min 16 seconds in Greyscale Dwarves? (Grey Dwarves from D&D?)
Can someone else check up on these things and get back to me on them? Also note other strange movie/game reminisceint points in the trailer and post them (If this isn't removed from posts) ty. [Z. Ametefe] 4:06 p.m. August 1, 2007 --The preceding unsigned comment was added by User:70.74.126.173 .
- Hahah, awesome catches. I didn't think too much about the boy, although it had stuck out a few times in my mind. -elviondale (tahlk) 22:19, 1 August 2007 (UTC)
- I never noticed them when I first watched it, lol. -- ab.er.rant 01:51, 2 August 2007 (UTC)
- I thought the same thing about the wolf scene being like 300. Guess I wasn't the only one ;)--Stormrunner 00:24, 13 August 2007 (UTC)
Hey, Z. again, just asking but is there any speculation on HOW a devourer could get so big? Also, reviewing the movie i found that it appears that the Charr were trying to either capture or bind it based on the chains and leather all over its back. Nasty surprise for the Ascalonians should another invasion come eh? Also, Feedback and speculation on the new developments of this HUGE creature is welcome ^_^ [Z. Ametefe] 12:23 a.m. August 2, 2007
- That devourer is soooo going to be Molotov Rocktail Dancing Gnome 20:21, 5 August 2007 (UTC)
Magma Hands and Assassin Mask
- → moved from User talk:Gaile Gray
i was watching the E3 Demo Video [[2]], and the narrator said you can get these special items not connected to a certain prof. can you tell us more about them? 24.79.130.137 08:02, 3 August 2007 (UTC)
- Wow, I just want to say, "Good Job ArenaNet!" I am just blown-away by that demo. You see what you did to me??? Now I can't wait!Blackie ewilson92 15:37, 3 August 2007 (UTC)
- Ditto, can't wait until it is released :D (OT) but can we use gift cards to buy in the official store right? (must get GW:EN & PBP while being Earth friendly...)--Bane of Worlds 16:16, 3 August 2007 (UTC)
- Do you mean gift cards like the Visa-branded cards? Yes, those are accepted in the In-Game Store and/or PlayNC Store. I know this because while we were discussing how best to address the needs of players (particularly Europeans, for whom owning a credit card is less prevalent), we talked about how the Visa Gift Card is accepted, which seems a very good option for some players. --Gaile 17:37, 3 August 2007 (UTC)
- Agreed with Blackie and Bane! That video really made me go "Whoa! :o" - IH 16:43, 3 August 2007 (UTC)
- Ditto, can't wait until it is released :D (OT) but can we use gift cards to buy in the official store right? (must get GW:EN & PBP while being Earth friendly...)--Bane of Worlds 16:16, 3 August 2007 (UTC)
- Wow, I just want to say, "Good Job ArenaNet!" I am just blown-away by that demo. You see what you did to me??? Now I can't wait!Blackie ewilson92 15:37, 3 August 2007 (UTC)
- I will definitely inquire (today, if I have a chance) about how much we can say on the subject of special items and their not being connected to professions. :) --Gaile 17:50, 3 August 2007 (UTC)
- Ok, there's not much to say about this, except that the items that you're mentioning -- the ones that that are not bound to a specific profession -- are pretty special, and they will not be easily obtained. I guess because of the sheer versatility, they are items that will be especially desirable and I think you will have to work for them, rather than expect them to simply drop off a monster. Does that mean crafting? Special rare item collecting? Finding a certain NPC and dancing with him by the light of the silv'ry moon? I'm not sure yet, but I'll let you know if I find out more. --Gaile 05:01, 4 August 2007 (UTC)
- Hmm, anything that's available to every class will probably be popular on any class that can't normally get such-and-such an ability... can we expect any "PvE-only" armors? :P Or will these have balanced effects/be released to PvP characters as well? -- Jioruji Derako.> 05:21, 4 August 2007 (UTC)
- I have not heard anything about PvE-only armours, and in fact, armours are very time-consuming and exacting to create, so I don't believe that they would be likely to appear. I could be mistaken, but that's my instinct. -Gaile 05:28, 4 August 2007 (UTC)
- I know this sounds a little weird, but, I hope that the "Special Items" are at the end of some ginormous dungeon/world, time consuming, 100 quest, Quest Line. That would sort of add some hope to anyone who wants to obtain them.(for free) But at the same time, it would add a lot of prestige to the items if you actually earn them.Blackie ewilson92 16:35, 4 August 2007 (UTC)
- This makes so much sense it feels like a spoiler posting it. Not bound to a specific profession? You mean like Lightbringer Skills? I'm guessing they will be bound to allegiance ranks to the factions in GW:EN and you gain them in a similair method in which you gain Lightbringer Skills. Max rank Lightbringer is, well it's easy but it takes a long time I guess. Everyone can gain allegiance ranks no matter their profession. These items might also corespond to the PvE skills. Then again you all probably came to the same conclusions I did :P. Dancing Gnome 22:14, 4 August 2007 (UTC)
- I know this sounds a little weird, but, I hope that the "Special Items" are at the end of some ginormous dungeon/world, time consuming, 100 quest, Quest Line. That would sort of add some hope to anyone who wants to obtain them.(for free) But at the same time, it would add a lot of prestige to the items if you actually earn them.Blackie ewilson92 16:35, 4 August 2007 (UTC)
- I have not heard anything about PvE-only armours, and in fact, armours are very time-consuming and exacting to create, so I don't believe that they would be likely to appear. I could be mistaken, but that's my instinct. -Gaile 05:28, 4 August 2007 (UTC)
- Hmm, anything that's available to every class will probably be popular on any class that can't normally get such-and-such an ability... can we expect any "PvE-only" armors? :P Or will these have balanced effects/be released to PvP characters as well? -- Jioruji Derako.> 05:21, 4 August 2007 (UTC)
- Ok, there's not much to say about this, except that the items that you're mentioning -- the ones that that are not bound to a specific profession -- are pretty special, and they will not be easily obtained. I guess because of the sheer versatility, they are items that will be especially desirable and I think you will have to work for them, rather than expect them to simply drop off a monster. Does that mean crafting? Special rare item collecting? Finding a certain NPC and dancing with him by the light of the silv'ry moon? I'm not sure yet, but I'll let you know if I find out more. --Gaile 05:01, 4 August 2007 (UTC)
Other Norn heroes?
- → moved from User talk:Gaile Gray
Magni the Bison and Sif Shadowhunter are each referred to as heroes in at least one article. Are they recruitable heroes, or are they non-recruitable NPCs who are heroes by the common English definition of the word? -- Gordon Ecker 00:39, 5 August 2007 (UTC)
- I do not know for certain, and since it is the weekend, can't get an answer on this one right now. However, one clue would be the use of the word "heroes" or "Heroes." The use of capitalization sets them aside as recruitable NPCs, as I recall. Let me check that in a couple of days. --Gaile 01:12, 5 August 2007 (UTC)
- Not to mention there was at least one article that said you would "unlock Norn heroes in the fighting tournament." Sounds like misinformation on the part of the article writer to me. Capcom 01:16, 5 August 2007 (UTC)
GW:EN Official Demo Overview
http://uk.media.pc.ign.com/media/896/896299/vids_1.html Click the video with the same title as this header. Suggest adding the information contained in the video? I'm still new at adding information to such an important page so I'll leave it to an expert. Tr33zon 17:43, 2 August 2007 (UTC)
- Nice find! :) Don't be afraid to edit, even if you do do something wrong it can always be corrected. :) --Alien 17:59, 2 August 2007 (UTC)
- I kinda feel like crying. 1) because its so awesome 2) because my computer will in no way handle the forest fire 3) seeing your heroes petrified is kinda sad. -elviondale (tahlk) 18:30, 2 August 2007 (UTC)
- haha, xD Im so excited! I can't wait any longer. Also if you listen carefully I think they are going to add a little noise to each npc when you click on them, which looks awsome, reminds me of so many other games with that feature like the warcraft series and the Age of empires series. :) --Alien 18:38, 2 August 2007 (UTC)
- Yeah I thought that was pretty cool -elviondale (tahlk) 18:40, 2 August 2007 (UTC)
- Actually, I'm thinking that might have come from Dungeon Runners instead. Clicking on DR npcs produces some really funny response. -- ab.er.rant 06:31, 3 August 2007 (UTC)
- haha, xD Im so excited! I can't wait any longer. Also if you listen carefully I think they are going to add a little noise to each npc when you click on them, which looks awsome, reminds me of so many other games with that feature like the warcraft series and the Age of empires series. :) --Alien 18:38, 2 August 2007 (UTC)
- I kinda feel like crying. 1) because its so awesome 2) because my computer will in no way handle the forest fire 3) seeing your heroes petrified is kinda sad. -elviondale (tahlk) 18:30, 2 August 2007 (UTC)
Charr Homeland?
- → moved from User talk:Gaile Gray
Hi Gaile, I'd like to know if you can release any information on the Charr homeland, more specifically the name. Currently it is difficult to document information on the Charr homeland, since it hasn't actually been referred to as anything else yet. If you can't share anything on the name, could you perhaps tell us why? Does it have some sort of significance to the storyline? That wouldn't make much sense to me since every player in the game will know what its called within a day of release. Anyway, hope you have some info to share, and thanks. --Santax (talk · contribs) 11:01, 5 August 2007 (UTC)
- I would be happy to ask about this. Let me see if we have some info to provide during the upcoming week. Thanks for a good question. --Gaile 18:58, 5 August 2007 (UTC)
- I spoke with Ree, who is writing the story for Guild Wars 2, and she tells me that yes, the Charr homeland does indeed have a name. She also told me that it's not yet reveal-able. Charrleston, anyone? :D --Gaile 00:15, 8 August 2007 (UTC)
- LMAO! Charrleston!-Now to my question- So Guild Wars 2 DOES have something to do with Guild Wars 1?Blackie ewilson92 02:50, 8 August 2007 (UTC)
- Well, yes, of course. I mean, Guild Wars, Guild Wars 2 -- there's some sort of connection, wouldn't you think? ;) It's a few hundred years apart, so if you look at human history, a lot could take place in the space of a few centuries. I mean, consider just the 100-year span from the U.S. Civil War (1861-1865) to 1965. From horse-and-carriage to space travel! From Spencer Rifles to light sabers! (Well, almost!) Anyway, I don't expect GW2 will be exactly like Guild Wars, but it will surely have many things in common. --Gaile 02:57, 8 August 2007 (UTC)
- LMAO! Charrleston!-Now to my question- So Guild Wars 2 DOES have something to do with Guild Wars 1?Blackie ewilson92 02:50, 8 August 2007 (UTC)
- I spoke with Ree, who is writing the story for Guild Wars 2, and she tells me that yes, the Charr homeland does indeed have a name. She also told me that it's not yet reveal-able. Charrleston, anyone? :D --Gaile 00:15, 8 August 2007 (UTC)
Some observations from the high-def video on gametrailers
- Town and outpost names: Eye of the North, Gunnar's Hold, Longeye's Ledge, Rata Sum
- Gunnar's Hold NPCs:
- Polymock Coliseum NPCs:
- Polymock pieces: Fire Imp, Gargoyle, Mergoyle and Skale
- Imp skill bar: (polymock) flare, (polymock) immolate, (polymock) meteor, (polymock) power drain, (polymock) remove hex, (polymock) glyph of concentration, (polymock) ether signet, (polymock) glyph of restoration
- Yulma's skill bar in gargoyle or mergoyle form: polymock glyph of concentration, polymock lightning orb, polymock storm djinn's haste
- Arachni's Haunt NPCs:
- Asura space marines:
- Monsters:
- Unknown dungeon NPCs:
-- Gordon Ecker 02:01, 6 August 2007 (UTC)
- Nice work, I was thinking about making a page for the Asuran character (Hero or NPC, not quite sure) Commander Hixx, since you see him more than any other new char. -elviondale (tahlk) 02:22, 6 August 2007 (UTC)
- As I said in the Polymock talk page, I'm pretty sure the "imp part" of the skillbar consists only of the 3 first skills. The other ones comes from the gargoyle and mergoyle pieces that the player chooses in 2nd and 3rd position (after imp).
- Also, the player's skills are not flare, immolate, ... but rather "polymock flare", "polymock immolate" which are untied to usual attributes (otherwise, it would be impossible to have attibute points in 3 professions). If you look carefully at 5:57, you'll see the player hovering the "polymock flare" skill. Here's the description :
- Polymock Flare 1 1 1
- Spell. Send out a Flare that strikes target foe for 12 damage if it hits.
- An important thing to notice too about polymock is that the player doesn't seem to have energy regeneration while in Imp form. Also : the "Polymock Immolate" spell costs 4 energy and the "Polymock Meteor" costs 3e.
- ChrisKang 84.16.226.75 11:13, 6 August 2007 (UTC)
- It's also worth noting that the player was using cheats and had infinite health/energy regen (limited to 10 pips of course). I remember seeing his health at 4800, but don't remember the energy... 100 maybe? -elviondale (tahlk) 15:17, 6 August 2007 (UTC)
- I've corrected the Polymock skills. I'm guessing that all eight are imp skills, it would be odd if each form allowed you to use skills from all three of your pieces. -- Gordon Ecker 02:47, 8 August 2007 (UTC)
- It's also worth noting that the player was using cheats and had infinite health/energy regen (limited to 10 pips of course). I remember seeing his health at 4800, but don't remember the energy... 100 maybe? -elviondale (tahlk) 15:17, 6 August 2007 (UTC)
Something ENTIRELY different I've noticed. Instead of just clicking an NPC and reading what the pop up box says, they actually say things now! Like, you can hear them. (e.g. 4:13 and 5:29 in the first video here http://pc.gamespy.com/pc/guild-wars-eye-of-the-north/811681p1.html) ITS SO COOL!!!! <333 Rokasomee 03:29, 12 August 2007 (UTC)
- Yep. Alien mentioned that in the topic previous to this one on this page. -elviondale (tahlk) 04:03, 12 August 2007 (UTC)
Far Shiverpeaks first??
I have noticed that according to this wiki page you start in the dungeon and then go to any of the (Charr, Asura, or Norn) and then you go and fight the great destroyer. But why are we going to explore and be with the Norns and then jump underground when the game goes live? It may be that you start in Far Shiverpeaks and then you go to the dungeons after you have done about 1/4 of the Far Shiverpeaks. What do you think? Natalie Black 20:20, 7 August 2007 (UTC)
- You definately start off in the Far Shiverpeaks due to the Preview Event happening it the beginning of that region. --Jas0n 22:01, 7 August 2007 (UTC)
- Not neccessarily. During the Factions preview, Kaineng City was just a "base of operations", and Shing Jea didn't appear at all. From the Marketplace, you were transported directly to Pongmei Valley after accepting either the Luxon or Kurzick quest from Togo, then could explore the Jade Sea and the Echovald to your heart's content. The Nightfall preview event was different, as it was the actual tutorial area. But there's no guarantee this will actually be the beginning of the story, in fact it's been suggested that it won't (since Gaile mentioned that keeping the explorable areas you've accessed will cause you to miss quests and storyline). --Valentein 22:05, 7 August 2007 (UTC)
- (edit confict) Act 1 takes place in the Depths, with Act 2 branching off into the Charr and Norn areas. I imagine the Far Shiverpeaks are showcased in the preview event to show off the Hall of Monuments... although the cartography progress from the weekend will be kept, you will not be able to map travel to the locations that you have unlocked until you reach them in the final game, for continuity purposes. So yes, the wiki page is correct in its current state. Sorry if that comment seemed a bit disorganised, I'm extremely tired :P --Santax (talk · contribs) 22:07, 7 August 2007 (UTC)
- Santax thanks for clearing this up. That makes sense if you can't map travel to the area after the preview event and so doing this is alot like the factions preview but you get to keep the heros you unlock. So we will have Norn heros before we even meet the Norn. :) Natalie Black 00:56, 8 August 2007 (UTC)
- I don't think so... has it been confirmed that areas you've unlocked will go away after the sneak peek? It'd be quite awkward (flavor-wise) to have Norn heroes before even knowing Norns exist... As for the storyline, it makes perfect sense to start in the depths, because earthquakes are said to expose entrances to these massives depths, and the depts will lead you to the far north. -- ab.er.rant 03:43, 8 August 2007 (UTC)
- It would appear you keep the areas you explored, but can't map travek to them. My mistake. --Valentein 08:58, 8 August 2007 (UTC)
- Ya if you could travel too them then it would be kinda odd to go underground when you are already with the Norn. The preview event is not going to follow the timeline so what-ever char you bring to the event will have done some quests in the Shiverpeaks but still needs too go underground. Natalie Black 00:22, 9 August 2007 (UTC)
- It would appear you keep the areas you explored, but can't map travek to them. My mistake. --Valentein 08:58, 8 August 2007 (UTC)
- I don't think so... has it been confirmed that areas you've unlocked will go away after the sneak peek? It'd be quite awkward (flavor-wise) to have Norn heroes before even knowing Norns exist... As for the storyline, it makes perfect sense to start in the depths, because earthquakes are said to expose entrances to these massives depths, and the depts will lead you to the far north. -- ab.er.rant 03:43, 8 August 2007 (UTC)
- Santax thanks for clearing this up. That makes sense if you can't map travel to the area after the preview event and so doing this is alot like the factions preview but you get to keep the heros you unlock. So we will have Norn heros before we even meet the Norn. :) Natalie Black 00:56, 8 August 2007 (UTC)
- You know, it's not really that hard to just allow players into the small section of the depths between Tyria/Cantha/Elona and the Far Shiverpeaks. Going by the press event, it's just one area. Does it say anywhere that Anet aren't going to do that? Marin Alacet 16:12, 13 August 2007 (UTC)
Pricing Policy
I just wanted to say something, based on these facts:
- No extra storage (tabs)
- No additional elite skills (only 10 new normal skills per profession)
- No new professions
- No additional character slots (not even one in the pre-release bonus pack - compare Nightfall for instance)
- No Collectors Edition
This release is called an Expansion Pack, so we expect it to be different to a campaign, however, the price is the same as a regular campaign that includes all the above. (with the obvious higher price for the C.E.) So I have to ask, are NCSoft/Anet/whoever trying to pull a 'fast one' on their fan-base knowing they will get away with this sort of pricing? Regarding this, alienation is a word that springs to mind. We have a cut-down addition to our three campaigns, but no cut-down price.
Please don't start saying, "Well don't buy it then!" when I will of course regardless of the price, as I am an avid player, as most people on this wiki are. I just think it would have been a decent consumer marketing decision to either include the usual extras, or reduce the price! Furthermore I'm sure many budget-conscious people (who have to save and buy their own games) would agree.
I wouldn't call this a rant, but I haven't seen anyone bring this point up anywhere else, and I think it is a very valid point, given the loyalty of gaming fans.
Thank you -- ₪₪ JOSəPH ₪₪ 05:35, 19 August 2007 (UTC)
- It's not the same price as a regular campaign for me. Regular campaigns are AUD$90 (or AUD$100 for the CE). Eye of the North is AUD$50. - BeX 05:38, 19 August 2007 (UTC)
- UK prices are the same - GBP£18 (give or take a few pence) - Factions, Nightfall, and Eye of the North. (Prophecies is cheaper due to age I believe) -- ₪₪ JOSəPH ₪₪ 05:47, 19 August 2007 (UTC)
- Welcome to "Rip-off UK" again then, I guess. (see our car prices for example) Well, I checked Amazon.co.uk, HMV.co.uk & Play.com for my prices. Shame NCSoft didn't put their price up in the online store in advance... ₪₪ JOSəPH ₪₪ 09:00, 19 August 2007 (UTC)
- Generally new game releases are AUD$90+. I could have gotten Prophecies for $25 though if I'd bought it during EB's mid year sale, and I've gotten Factions at 2 for $50 during another promotion. Nightfall was about $45 during the sale, but still sits at retail for $90 normally. - BeX 09:57, 19 August 2007 (UTC)
- Yes the UK price is the same as it was on the release of the other games, however £18 is pretty cheap for an expansion or game. I just think the other 3 games were well cheap to be honest. I expect a new game to usually cost £25-£30 --Lemming 19:37, 19 August 2007 (UTC)
- In the UK prices of games on release vary between £29.99 and £39.99 for a standard edition, retailers usualy discount new releases by a pretty small amount so the £29.99 game becomes £24.99, it varies. For all previous campaigns I saw them priced at £29.99 on release in the retail outlets I visited in London. The EotN expansion is priced as £17.99 by the retailers currently advertising it, that's a significant difference in the expected retail price. There are no new professions, so no need for an extra character slot (think about that connection), as we saw from the sneak peak the content is absolutely awesome, for an expansion and no subsequent monthly fee I see no cause for complaint on the pricing model.--Evil Geek 16:33, 29 August 2007 (UTC)
- Yes the UK price is the same as it was on the release of the other games, however £18 is pretty cheap for an expansion or game. I just think the other 3 games were well cheap to be honest. I expect a new game to usually cost £25-£30 --Lemming 19:37, 19 August 2007 (UTC)
- Generally new game releases are AUD$90+. I could have gotten Prophecies for $25 though if I'd bought it during EB's mid year sale, and I've gotten Factions at 2 for $50 during another promotion. Nightfall was about $45 during the sale, but still sits at retail for $90 normally. - BeX 09:57, 19 August 2007 (UTC)
GW:EN English Manual
- → moved from User talk:Gaile Gray
Hiya, I was just wondering, since the NCTaiwan manual has been released, when will the English one be available? I was just wondering, since the cat is out of the bag now, when an official and 100% accurate translation will be available. I ask because we don't have proper access to information that's out there, but available to others simply because of their language. That, and the fact that since many players will be getting the online store versions of the game, they will have no physical manual. Thanks, and happy birthday! --Santax (talk · contribs) 19:18, 9 August 2007 (UTC)
- That is an excellent question and I have asked our marketing folks about that. I hope to have an answer soon. --Gaile 01:02, 10 August 2007 (UTC)
- That's great, thanks ^_^ --Santax (talk · contribs) 08:16, 10 August 2007 (UTC)
- I was wondering the same. I'd love to read the manual between the weekend and official release, pretty pls with sugar on top! Alaris 18:28, 17 August 2007 (UTC)
- We will be publishing the English-language manual on the website this week. I believe that other languages will also become available at that time. I will try to verify which languages are planned for publication in addition to the English version. --Gaile 18:21, 19 August 2007 (UTC)
GW:EN Cast
- → moved from User talk:Gaile Gray
First off, a big thanks to the staff for making the manual downloadable today! With that said, I was wondering if you'd be able to tell us the names of the people who are doing the voices for GW:EN; there's no voice cast list in the back of the GW:EN manual as opposed to the earlier campaigns' manuals. There's already been publicity over Maurice LaMarche being Vekk, and there's been some debate among my friends as to whether Gwen is Kari Wahlgren or Michelle Ruff. Any info you could share on this, even if it's just limited to the Heroes, would be welcome! Skuldnoshinpu 21:35, 22 August 2007 (UTC)
- The voice actors will undoubtedly be listed in the credits, when GW:EN goes live. I'm sorry I don't have that information just now. --Gaile 22:17, 22 August 2007 (UTC)
- Some have already been added to IMDB from previous GW releases. See here. -elviondale (tahlk) 04:06, 23 August 2007 (UTC)
- Thank you, Elviondale, that's very helpful info. --Gaile 04:09, 23 August 2007 (UTC)
- Question... Morgan Freeman = General Morgahn? I've always thought the the two of them have an uncanny likeness in both appearance and speech. -elviondale (tahlk) 04:15, 23 August 2007 (UTC)
- That might explain the major cost factor in making campaigns... haha! Shelling out $500k for 50 lines of speech is daunting for a small company like Anet! Just joking, of course. But then again, they did add my favorite megalomaniacal mouse voice of all time for GWEN. I don't care about who does it, except for the male player characters (who sound cheesy imo; Bayel/Shiro/Hablion FTW!), I love the voice acting. Counciler 08:10, 23 August 2007 (UTC)
- I thought they used the guy who is the "official" voice of Morgan Freeman in U.K.? This link is helpful, but yeah and official voice release would be nice sometime (well after all the content hubbub ;) http://www.guildwarsguru.com/forum/showthread.php?t=10073727 --Ravious 16:25, 23 August 2007 (UTC)
- That might explain the major cost factor in making campaigns... haha! Shelling out $500k for 50 lines of speech is daunting for a small company like Anet! Just joking, of course. But then again, they did add my favorite megalomaniacal mouse voice of all time for GWEN. I don't care about who does it, except for the male player characters (who sound cheesy imo; Bayel/Shiro/Hablion FTW!), I love the voice acting. Counciler 08:10, 23 August 2007 (UTC)
- Question... Morgan Freeman = General Morgahn? I've always thought the the two of them have an uncanny likeness in both appearance and speech. -elviondale (tahlk) 04:15, 23 August 2007 (UTC)
- Thank you, Elviondale, that's very helpful info. --Gaile 04:09, 23 August 2007 (UTC)
- Some have already been added to IMDB from previous GW releases. See here. -elviondale (tahlk) 04:06, 23 August 2007 (UTC)
Gaile, I am unable to download the Manual...although I can download the map with no problems. not sure if the issue is something on your side or not...but I can download other pdf files etc.--Coridan 15:03, 23 August 2007 (UTC)
- i was able to download it from a friends site that posted it for me--Coridan 17:46, 23 August 2007 (UTC)
Getting to GWEN
I have one question. How will we get to gwen? --The preceding unsigned comment was added by User:70.235.66.22 .
- Via a quest that you'll find out about when it's released. I'm guessing that such quests will be available from an NPC in all of the ports. -- ab.er.rant 04:16, 22 August 2007 (UTC)
- Ya, you will be able to get the quest(s) from Len Caldoron in LA, Raiugyon in Kaineng Center, and Bendah in Kamadan. Mattman243 13:50, 22 August 2007 (UTC)
- I'm pretty sure Gwen is somewhere near the Eye of the North in The Far Shiverpeaks. --- Raptors
- Well, is he talking about the person of Gwen? Or GW:EN? We don't really know, I was guessing he ment just getting into the new expantion area. Mattman243 01:46, 23 August 2007 (UTC)
- I'm pretty sure Gwen is somewhere near the Eye of the North in The Far Shiverpeaks. --- Raptors
- Ya, you will be able to get the quest(s) from Len Caldoron in LA, Raiugyon in Kaineng Center, and Bendah in Kamadan. Mattman243 13:50, 22 August 2007 (UTC)
Missions?
I just looked at GWEN Map from GW.com and it doesn't show any mission outpost. Does that mean GWEN won't have missions (except the Bonus Missions)? --Шєвч [TALK] @ 06:22, 23 August 2007 (UTC)
- The bonus missions are not part of GW:EN. They're just bonus missions. That map is the world map. There could be another map like the Realm of Torment map, since the majority of GWEN's storyline are supposed to take place in dungeons. I think I remember reading that it's more like mini-missions, but I may have it confused with something else. -- ab.er.rant 06:27, 23 August 2007 (UTC)
- Ok, thank you for the answer. --Шєвч [TALK] @ 09:35, 23 August 2007 (UTC)
- I thought that instead of missions, for the expansion, we have the dungeons (which can be seend on the map by the dungeon entrances. Might be wrong though, but that's what l thought. Jas0n 11:51, 23 August 2007 (UTC)
- None of the maps have the locations of missions, just towns and poitns of interest. brains12 (talk) 14:43, 23 August 2007 (UTC)
- Nightfall (CE only?) Map has Missions outposts listed ... --Шєвч [TALK] @ 15:50, 23 August 2007 (UTC)
- The Nightfall normal edition map doesnt have the missions. brains12 (talk) 17:22, 23 August 2007 (UTC)
- Nightfall (CE only?) Map has Missions outposts listed ... --Шєвч [TALK] @ 15:50, 23 August 2007 (UTC)
- None of the maps have the locations of missions, just towns and poitns of interest. brains12 (talk) 14:43, 23 August 2007 (UTC)
- I thought that instead of missions, for the expansion, we have the dungeons (which can be seend on the map by the dungeon entrances. Might be wrong though, but that's what l thought. Jas0n 11:51, 23 August 2007 (UTC)
- Ok, thank you for the answer. --Шєвч [TALK] @ 09:35, 23 August 2007 (UTC)
Characters that can get there.....
Does your character need to have completed a campaign....or just you're account (like hard mode) ? I cant seem to find where the information is if anyone could help would be good. Thx... --ChronicinabilitY 03:35, 24 August 2007 (UTC)
- IIRC in one of the interviews it was implied that you don't even need a level 20 character to reach Eye of the North. -- Gordon Ecker 04:18, 24 August 2007 (UTC)
- Probably when u get to LA, so lvl 15ish, lower if u got run. Calor 12:57, 24 August 2007 (UTC)
- Gaile said on her talk page that you need to be level 20. brains12 14:19, 24 August 2007 (UTC)
- Probably when u get to LA, so lvl 15ish, lower if u got run. Calor 12:57, 24 August 2007 (UTC)
My computer keeps crashing on Gwen
Since the access to gwen is open my computer keeps crashing everytime I try to do something. I was trying to get my Derv to gwen from kamadan and my computer freezed before I could see the first cinematic when you meet Vekk. After, I repeated the mission but it crashed after the cinamatic. After that, I tried with my canthan necromancer in Kaineng, I could do the mission, but if crashed on the cinematic after crossing the portal. I reentered I show the first outpost but everytime I go out my computer crashes again. This is very sad :( I cannot play the sneekpeak that I have payed! --ReiNaruto 20:12, 24 August 2007 (UTC)
- Have you sent a ticket to support? - HeWhoIsPale 20:15, 24 August 2007 (UTC)
- I dont know how to do that, may you help me? Plz --ReiNaruto 20:17, 24 August 2007 (UTC)
- I've never done it myself, but [3] should get you started. - HeWhoIsPale 20:20, 24 August 2007 (UTC)
- Thank you, I will contact the people on ncsoft --ReiNaruto 20:23, 24 August 2007 (UTC)
- I've experienced the problem too. Turning down the graphics settings worked for me. -- Gordon Ecker 20:47, 24 August 2007 (UTC)
- It seems to work, I just put graphics to minimum and disabled everything. --ReiNaruto 21:10, 24 August 2007 (UTC)
- I couldn't imagine running guild wars on anything other than Max Settings! Bet it's all pixely! Proper Retro! --ChronicinabilitY 09:06, 25 August 2007 (UTC)
- It seems to work, I just put graphics to minimum and disabled everything. --ReiNaruto 21:10, 24 August 2007 (UTC)
- I've experienced the problem too. Turning down the graphics settings worked for me. -- Gordon Ecker 20:47, 24 August 2007 (UTC)
- I dont know how to do that, may you help me? Plz --ReiNaruto 20:17, 24 August 2007 (UTC)
i have heoroes and lots of random nighfall stuff.
People might have a go at me for mentioning this but i have the GW:EN HErOES AND I DONT HAVE NIGHFALL, ALSO, I haven't tried it, but (according form sources in the other guildwiki)fenir carries an nighfall skill, so that probably means i capture it??--90.192.152.117 17:03, 25 August 2007 (UTC)
- Umm... yea, you don't need Nightfall to get GW:EN heroes. You misunderstood the article that you read. And no, you can't capture Nightfall skills, even though you can see them being used and feel its effects. -- ab.er.rant 17:12, 25 August 2007 (UTC)
- I'm pretty sure you can capture them, they will remain locked and unable to be used until you purchase the relevant campaign however. - HeWhoIsPale 12:26, 28 August 2007 (UTC)
Elite skills
Hey, saw this - "50 new PvE only skills including some elite skills", and also the history of the revision of that statement. Then i went to see the GWEN PvE skills for the Norn, and none of them are elite. What's right? brains12 22:26, 26 August 2007 (UTC)
- Raven Blessing, Ursan Blessing and Volfen Blessing are elite. -- Gordon Ecker 22:36, 26 August 2007 (UTC)
- Ah right, I've only seen the temporary versions of those skills in-game. Foolish me brains12 22:46, 26 August 2007 (UTC)
In Review
After playing for hours on end, ogling over enemies, skills, quests, and graphics in GW:EN, I'm very happy about how things have turned out so far. Firstly, the NPCs now have a verbal quote when you talk to them ("Who goes there?!?!"). This became relatively annoying, but seems theoretically good on a drawing board, and would be better with multiple quotes that they may say. Now, many quests are accepted by taking the reward of its predecessor. Very nice. Also, dungeons have individual icons, and certain quests have a small banner icon rolled out on the map after completion. Haven't figured out quite yet, but also neat. Introducing titles into the game head-on now is VERY interesting, moving away from "attributes are the olny way to improve your skill", allowing diversity in many more builds. The role Gwen plays in the game is good, as she goes with the character as a hero, and plays a (seemingly) important role with the Ebon Vanguard, raiding the Charr. The Ascalon storyline after we left with Rurik was wrapped up quite nicely, along with Kryta and Deldrimor in the manual, and, in the case of the Dwarves, in the game. The broad range of personalities from the arrogant Vekk to the demanding Ogden to proud Jora are quite interesting, with a good storyline surrounding them. All the cutscenes seem to have names now (Maybe I'm totally wrong, but I hope "Ogden and Vekk" isn't the name of an explorable area). The dungeons have very high quality gameplay, in graphics and difficulty and the rewards. I spotted quite few bugs, as expected with a beta, such as a few quest dialogues, involving the Norn, and the Korn/Koren mixup. The new weapon skins are relatively nice, and the mods are as expected (Can you say max q9 15^50 20/20 +30?). There weren't any graphically new enemies, just different names, but far tougher builds. The title tracks themselves are the right difficulty, with nice rewards. Consumables are an interesting feature, likely expanded upon. Dwarven Boxing, the return of Kilroy, and his quest names (all of the quest names for that matter), give a good laugh (Kilroy's Punchout Extravaganza). Polymock was left unseen, a bummer, but seems very nice from preview trailers. What are the reactions of the rest of the community on ArenaNet's 4th installment in Guild Wars? Calor 03:21, 28 August 2007 (UTC)
- I thought everything was good except the Hall of Monuments. (I felt every single monument was flawed.) On the positive side, I noticed the quests were better designed and more fun (e.g., no more delivery quests). --Ctran 10:57, 28 August 2007 (UTC)
- I enjoyed it apart but I also have some concerns about the HoM. It was definitely not what I expected. I enjoyed the quests, but I hope that doing them during the preview doesn't affect our "hero books" that the storytellers are going to give us when the expansion is out. At least some of the major quests are repeatable. I hope the non-repeatable ones don't count! - BeX 11:03, 28 August 2007 (UTC)
- Me too, basically. The Hall of Heroes was very meh. I'm not sure what I was expecting from it to be honest, but it didn't come over as very interesting to me. It all felt very generic for something that's supposed to reflect my character's personal achievements - I'd rather have everything I've done recorded and only have some of those things affect GW2 (which I don't even know if I'll want to buy) than have virtually nothing recorded but everything have a 1:1 ratio. Other than the HoH it was all great, I enjoyed every last second without a single complaint. All I can say is GW2 better be a fantastic game, because GW1 has got exponentially better over time: killing major development of it after GW:EN is a cruel blow seeing how good that GW:EN content is, both in and of itself and in comparison to the other campaigns. --NieA7 12:17, 28 August 2007 (UTC)
- Bah, late last night, forgot to comment on HoM. I'm very ehhhhhhh about HoM. And, NieA7, Hall of Monuments, not Hall of Heroes. Silly error, no problem though. The way that the Hall is set up is very iffy, with only GW:EN weapons, not your own armor in the armor section (Kinda), etc. etc. Calor 23:51, 28 August 2007 (UTC)
- I knew that. It's just that... that... erm... all my characters are heroes! Yeah, my guys and gals are all heroes, therefore their Hall of Monuments is specifically renamed the Hall of Heroes. Which has nothing to do with that non-me related Hall of Heroes. Simple really. Don't know why anybody should be confused about that. --NieA7 08:53, 29 August 2007 (UTC)
- Bah, late last night, forgot to comment on HoM. I'm very ehhhhhhh about HoM. And, NieA7, Hall of Monuments, not Hall of Heroes. Silly error, no problem though. The way that the Hall is set up is very iffy, with only GW:EN weapons, not your own armor in the armor section (Kinda), etc. etc. Calor 23:51, 28 August 2007 (UTC)
- I played it for only about half a day and came away pretty impressed with the sheer number of new stuffs they've added. Looking forward to going through the campaign. Like BeX, I too am wondering about the storyteller's book thingy. I hope whatever it is has our achievements retroactively added. And the HoM, I don't really have an expectation of it but as it is, I felt that for something that supposedly gives bonuses in GW2 and was hyped about right from the start, it felt somewhat limited and not very elegant. -- ab.er.rant 09:01, 29 August 2007 (UTC)
- I suspect that the books will be customized items which are filled out by completing missions or dungeons, and that books can be turned in to any of the four factions for reputation points based on how full they are. -- Gordon Ecker 09:53, 29 August 2007 (UTC)
- The first thing that struck me was the importance and incredibly good use of the cutscene, in other MMO's if you want a storyline you have to make real effort to read it in the small quest dialogues, in EotN the storyline was strong, the cutscenes well acted and the humour was there, I hope the idea of using cutscenes as the primary means of engaging the player and immersing them in the plot continues in GW2- it really does work.
- I suspect that the books will be customized items which are filled out by completing missions or dungeons, and that books can be turned in to any of the four factions for reputation points based on how full they are. -- Gordon Ecker 09:53, 29 August 2007 (UTC)
- Me too, basically. The Hall of Heroes was very meh. I'm not sure what I was expecting from it to be honest, but it didn't come over as very interesting to me. It all felt very generic for something that's supposed to reflect my character's personal achievements - I'd rather have everything I've done recorded and only have some of those things affect GW2 (which I don't even know if I'll want to buy) than have virtually nothing recorded but everything have a 1:1 ratio. Other than the HoH it was all great, I enjoyed every last second without a single complaint. All I can say is GW2 better be a fantastic game, because GW1 has got exponentially better over time: killing major development of it after GW:EN is a cruel blow seeing how good that GW:EN content is, both in and of itself and in comparison to the other campaigns. --NieA7 12:17, 28 August 2007 (UTC)
- I enjoyed it apart but I also have some concerns about the HoM. It was definitely not what I expected. I enjoyed the quests, but I hope that doing them during the preview doesn't affect our "hero books" that the storytellers are going to give us when the expansion is out. At least some of the major quests are repeatable. I hope the non-repeatable ones don't count! - BeX 11:03, 28 August 2007 (UTC)
- Beautiful and awe inspiring graphics, for those that appreciate our eye candy EotN kept us very very sweet indeed. The design team have to again be congratulated on doing such amazing work.
- Gameplay gave us enough new twists and turns to keep us on our toes without removing the basics that make GW such an addictive experiencce. Mini-games where hours of fun and the initial rewards gratifying. The dungeon concept was executed in such a way that made them a fresh slant on other RPG variations,when I first heard that EotN would be mostly dungeon based I was apprehensive, after exploring them in EotN I just want more!
- As the game is for characters that have achieved lvl 20 and players with some experience I felt the balance in difficulty was just about right for the areas we got to cover, personally I hope those challenges get harder as the game progresses.
- The new consumables are a flash of inspiration, finally something to do with those skill points! Great thinking and great items.
- The Hall of Monuments is the thing that caused most controversy but as the idea was always to celebrate achievement I had no problem with it, a few improvments could be made and the introduction of something to appease the more casual player may well be warented to engage a wider fanbase and get them into the idea of reaching those other achievemnts.
- Overall for me the sneak peak exceeded my expectations and I am very excited and looking forward to seeing more--Evil Geek 16:54, 29 August 2007 (UTC)
- "The new consumables are a flash of inspiration, finally something to do with those skill points! Great thinking and great items." What, you can get stuff for skill points? I missed out on that! Pls some pointers. But to go back on topic, HoM introduced more questions than it answered, but otherwise great job! The dungeon I tried was lots of fun, the solo stuff was great, and the White Moa looks fantastic. Well worth my money. Now if I can just figure out if I need to start a ranger to get titles on... Alaris 17:52, 29 August 2007 (UTC)
- Overall for me the sneak peak exceeded my expectations and I am very excited and looking forward to seeing more--Evil Geek 16:54, 29 August 2007 (UTC)
(Reset indent) Such as the new perfect salvage kit! I already used one on my armor pieces to move around runes so I could use the crown without any extra modding to the armor. I had a sup vig on the headpiece. -elviondale (tahlk) 19:02, 29 August 2007 (UTC)
- Ah, found them! They're the ones sold by Eyja. Indeed, cool stuff. Maybe now I can get through some Vanquishing! Alaris 19:05, 29 August 2007 (UTC)
"and certain quests have a small banner icon rolled out on the map after completion. Haven't figured out quite yet" - they allow you to unlock a monument in the Hall of Monuments.Cobraa1 08:10, 30 August 2007 (UTC)
- Are you sure? I think they're just GW:EN's version of mission icons. -- Gordon Ecker 08:13, 30 August 2007 (UTC)
- Yah.. I was going to say- I got at least 2 banner things rolling down and neither coincided with me getting a piece for my HoM. I think its just instead of the "shwing shwing shwing" with the swords and spears and shield. -elviondale (tahlk) 15:17, 30 August 2007 (UTC)
exact time of in-game store availability?
I'm going to buy GW:EN from the in-game store, but I don't have a credit card, so I have to coordinate with a friend of mine who has one. At what time, exactly, will the online store have the full version available for purchase? When the content is unlocked (time?), or a little earlier, maybe Thursday? I want to jump into GW:EN as soon as possible! RolandOfGilead 19:59, 29 August 2007 (UTC)
- I think it would be safe to assume Aug 31 12:01 am at -7 GMT. -- ab.er.rant 01:33, 30 August 2007 (UTC)
- Can we have this confirmed as that time Aug 31 12:01 am at -7 GMT (0400 EST) like it was for the Pre-Release? I got people asking me left and right SabreWolf 09:03, 30 August 2007 (UTC)
- Yes Gaile confirmed it. And she also confirmed the game will not be in the online store one second earlier. Unfortunately. RolandOfGilead 19:22, 30 August 2007 (UTC)
- Can we have this confirmed as that time Aug 31 12:01 am at -7 GMT (0400 EST) like it was for the Pre-Release? I got people asking me left and right SabreWolf 09:03, 30 August 2007 (UTC)
GAME IS AVAILABLE IN ONLINE STORE NOW!!!
- I can confirm this, I just bought it. --Albinobird 00:55, 31 August 2007 (UTC)
storage
my gf's account has proph and nightfall, which is three tabs, however when she got the GW:EN preview she had 4. So explain that one! :P --Lemming 20:59, 30 August 2007 (UTC)
- bug? -- Alexanderpas Talk|Contrib|Guild 10:43, 31 August 2007 (UTC)
- Maybe 4 is the maximum but GWEN will add one if you don't have all 3.
-image
HOLY CRAP... guild wars is downloading with 0KB/sec and i'm on 20Mbit... 500 files later... okay...now i'm getting 100KB/Sec
Acts?
Taken from the official description:
- Act 1: Covers 18 dungeons, and involves aiding the Dwarves in their struggle against a "fiery Destroyer". This will later lead you to the aforementioned Asurans and Norns.
- Act 2: Three story arcs, which can be done in any order; exploring the Norns in the Far Shiverpeaks, the Charr homeland north of Ascalon, and defending the Asura on the Tarnished Coast against the Destroyer.
- Act 3: The battle against the Great Destroyer.
Is it just me, or is Act I really confusing? Can it be, that Act I is really only the quest that leads to Boreal Station (as it is stated to "lead you to ... Asurans and Norns"). Or does it also include the sidestories of all 18 dungeons (not all of which involves dwarf lore). I am really confused by this. If it is the former, then why call it an Act? Isn't it more like an Intro? And if the latter... How? In any case, what is your interpretation of these "acts"? -WNxZexion 04:17, 2 September 2007 (UTC)
- I'd say the "acts" are nothing more than something dreamt up to market GWEN. There is nothing resembling acts in it. GWEN would be better described by mentioning the 3 storylines (Norn, Asuran, charr) plus the overall destroyer threat (and plenty of side quests). --Xeeron 09:35, 5 September 2007 (UTC)
hardmode??
I've just completed the last part of eye of the north and can't acces hardmod. is it still to be added or did i do somthing wrong (i've gone out of the epilogue trough the npc that gives you the key.) Rhydeble 19:25, 4 September 2007 (UTC)
- There isn't a Hard mode for GW:EN yet. I would imagine it will roll out in a few months.--Coridan 19:26, 4 September 2007 (UTC)
- Thanks for answering. i geuss i'll max titles till thenRhydeble 19:44, 4 September 2007 (UTC)
- There was actually, but it was quickly disabled. Maybe they're still working on balancing it. -- ab.er.rant 01:49, 5 September 2007 (UTC)
- I'm not complaining, for a change, I'm quite happy with all the new content we have to explore, dungeons are a lot of fun even when repeated. My guild has never been so active together before, GWEN really gives everyone a lot more opportunity to get together and have fun with short achievable rewarding goals, a big win for A-Net there. But it would be very nice to get some kind of word on if there will be a hard mode for GWEN or if it was removed and won't return? Tempted to post this on Gaile's page but I've noticed they are pretty thorough and will find it here. Dancing Gnome 02:52, 7 September 2007 (UTC)
- There's no reason not to have it, but as mentioned above, it might need more balancing before being released. I'd also expect it to come around. Also, at least one new title track can't be completed, so it might require hard mode. Alaris 14:24, 7 September 2007 (UTC)
- I'm not complaining, for a change, I'm quite happy with all the new content we have to explore, dungeons are a lot of fun even when repeated. My guild has never been so active together before, GWEN really gives everyone a lot more opportunity to get together and have fun with short achievable rewarding goals, a big win for A-Net there. But it would be very nice to get some kind of word on if there will be a hard mode for GWEN or if it was removed and won't return? Tempted to post this on Gaile's page but I've noticed they are pretty thorough and will find it here. Dancing Gnome 02:52, 7 September 2007 (UTC)
access quests
right now, the quests for access to gwen are not listed in LA, kaineng and kamadan. just too lazy or do we not wanna list them? - Y0_ich_halt 12:07, 5 September 2007 (UTC)
- Nobody has done it yet. Most location pages are not well-fleshed out. -- ab.er.rant 02:12, 6 September 2007 (UTC)
- yep, i noticed that while browsing through missions and locations... i added those three quests. - Y0_ich_halt 12:24, 6 September 2007 (UTC)